Mega Man Maker Levels: 2 HEROES - 2 ERAS - METROIDVANIA OF TIME

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  • Опубликовано: 28 сен 2024
  • #megamanmaker #retrogaming #nocommentarygameplay #blindgameplay #metroidvania
    Created By: #OMEGAMANZX
    This playthrough took a bit longer than necessary as I was looking for the power glove when I already had the item needed to continue...
    From the author:
    Level ID: 570625
    Direct Link: megamanmaker.c...
    Long Level Warning! Estimated playtime between 40-80 minutes playing casually with no deaths.
    Overview:
    Time is in flux! Two eras, the past and present, are intertwined in this Metroidvania adventure! Swap between two different time periods as you work to stop the source of the time anomalies!
    Reminders: If you get stuck, use of your weapons’ secondary properties for exploration. In case you are unfamiliar with secondary effects, here’s a list:
    Water Shield can put out fire.
    Magic Card can grab items from behind walls.
    Charge Kick can be used to air dash.
    Wheel Cutter can pull you up walls to reach new heights
    Mega Ball’s trajectory can be adjusted with directional inputs.
    Break Dash destroys Pluto Blocks (cracked blocks).
    Thunder Claw can be used as a grappling hook with its intended grapple points.
    Tips:
    The far left of the map is the intro area. Try revisiting these areas after the introduction sequences, you may find something new.
    There may be traces of the waterfall in the Present if you look hard enough.
    Notes:
    Originally this stage was longer and had a third era, the Future. This was removed after the 1.9 update launched to cut back on loading times. Remnants of this era were repurposed for the final zone.
    Mechanics and Guide:
    Refer to the attached chart for a general layout of the level.
    After a brief introduction segment, the world is divided into 5 general regions, each separated by a Temple of Time. The Past is represented by Proto Man. The Present is represented by Mega Man. Stepping into the appropriate teleporter will change the era you are exploring.
    The basement level of the Temples of Time also have quick travel rooms to warp to the Temples you’ve visited so far. In order to make use of a Temple’s functions and to progress, you must warp to the temple’s Key Room in order to grab a Green Key. The amount of Green Keys you own (total 4) determines the Temples you can quick travel to. Each temple is labeled 1-4, noted by the Time Bombs in the entrances and Quick Travel rooms.
    This stage has optional content and an alternative final boss. To access the true final boss, you need to gather 3 Pink Keys, each guarded by a large boss.
    To get to these large bosses, you must find 5 keys in each zone, color coded to the Era you are in. There is 1 key in each zone, with the large boss locked in Area 5.
    The third large boss is in the final zone, Area ???. Look around a bit more if you get stuck toward the end.

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