It turns out I did miss a death in the manor where you try to descend the stairs while the secret stairs are revealed. You can see that here: ruclips.net/video/S8y4b6mF4n8/видео.html Many thanks to Chrisaegrim and Alex S. for pointing this out.
When playing through the game this weekend, I was thoroughly impressed that not only was I able to jump through nearly every window, but that each window had a different gruesome game over message.
Whelp, this is gonna take some time to chew through. Amazed when a game has about an hour or more of deaths, must've took the devs quite some time to make all of these.
I noticed quite a few occasions where you could die by not acting fast enough, heralded by the top-of-screen reaper's eyes flashing red (e.g. not closing the cell door in time to hide from the minotaur). It'd be funny if there were a situation that *pretended* to be such, but in reality the right thing to do to survive would be to wait for the danger to pass.
I enjoyed this game so much and man they were vicious with the deaths in this one. I mean almost every corner was just waiting for you to slip up. Made the first Shadowgate game feel like a daycare compared to this one, lol. Did get the best ending on the first try tho! 😁💪
50:43 Space Quest 6 narrator: ''Oh, not real smaaarrt. This may be your most humiliating moment ever, although it's hard to tell. There have been so many.''
It's a really good point-and-click adventure game but the original game had a lot of interesting (and dumb) ways to get yourself killed. You can tell they had some fun leaning on that for the sequel.
Enjoyed the video and the work put into this! I was on this day 1 and it was so fun to try out so many of these deaths! Also, pretty chill discord! Keep up the great work!
I have to admit that I was quite fascinated by the short adventures through "Uninvited" and "Deja Vu" as well as their respective death screens. In the "Deja Vu" adventure it would have been nice if they had made a reference to the death that the lady with her bag gives you in the original game, although the bottle rack death surprised me, very well actually.
you know what would have awesome.. If the game had a option for animated deaths so instead showing the death text it will show a 8bit video of your death playing out
I am totally for the concept of "show don't tell", I think these death scenarios wouldn't be that impactful if you see everything. Maybe through a still image showing your dead body in various states. But it would definitely lower the scariness that only comes with your imagination.
Ending A: Del's sacrification makes Belezssar destroyed and keep Talimars in prison. He becomes the legendary hero but Talimar is still remain and his followers will try to release him from prison in someday. That's the NORMAL ending. Ending D: Del's spirit is dead. His soul has been replaced by legion of phatoms, the people who executed by The Circle of Twelve. With huge hatred and Void Staff, Del... No. The legion will destroy every humanloid, creatures in their sight, perhaps even heaven and hell. This is the worst ending, worse than Ending C (Talimar conquers the Earth).
I think you missed a death in the haunted house where if you try to go down the stairs from the second floor with the way to the basement open you die tumbling down the stairs from the second floor to the basement in funny fashion
Yeah, Chrisaegrim mentioned that earlier this morning. When I get home I'll pin a comment with a link to a video of it. Thanks for pointing it out as well!
I always thought the red skull was your own flayed skull and then a generic game over screen, not an actual malevolent spirit that's directly addressed during the "losing control" failures. Getting this and the Cursed series, I like the reaper banter sometimes. I wonder of one of the easter egg reaper speeches are random or a direct consequence of specific deaths (e.g. being overwhelmed by forbidden knowledge having the reaper acknowledging you are playing a game)
I like how like in a cartoon interacting with all windows or ledges will result in a fall, and when you finally find the boss, who' should be able to easily eat, burn, crush or rip you apart, just chooses to throw you over the ledge anyway
you know what have amazing for this game..What if if it played like a hybrid rpg point and click game like The Sword of Hope 2. The monsters you encounter naturally would make great bosses for the aria
Without warning Krampus appears and touches you and makes you a minion of Krampus. Before you can do anything. EVIL Bose and Krampus are happy to have you as part of their team. Mercifully you will be mourned because your death took a heartbeat. The adventure continues but not for you.
I really love game over videos like this mr Templar I just wish there were more game over videos like this on more channels I’ve seen playlists with actual games and half-assed edits of real screens you,gameovercontinue,the many deaths of you and classicgameover are pioneers of this kind of content as well as the game saloon they plenty of old and remade games like double switch and ground zero texas❤❤
I'm really impressed with all the art you've done, especially seeing how things have developed from Infested and Spectacle (and what art you've shown off for Infested remake). Certainly wishing you and the others the best for whatever you plan next!
Are there any unique deaths/situations you'd probably never encounter unless you were trying? For instance, does anything happen if you try to shoot into the dire wolves' den in the cave with the X-Bow before you use your lantern on the Treant?
It is the same death as moving into their cave. Also you can take the other lantern from the castle to have two lanterns so even after destroying the treant you can go back to the mines (and once the captain is dead going back there will have a speak sticking out of the cave with the wolves also dead).
@@CrankyTemplar Is there a unique death if you return to the jail area from the castle, but before convincing the Prince? In your playthrough I did see a red border/time limit when the minotaur appeared, but the Prince got his guards to arrow-pincushion it.
Ah, so the dragon doesn’t kill you on the mountain nest? That is kind of lame, I thought if you attacked it on the mountain it would throw you off, or roast you or eat you. I also think it is kind of lame that on the turret the dragon only throws you to your death instead of roasting or eating you since this game is not shy with the grim descriptions of how del thornburrow can die. Also can you die from the Warlock Lord, or is he just unable to kill you, with his fireballs when he is going through the portal that Belezsarr summons him through? Anyways good job CrankyTemplar, it must have taken a lot of time to find all of these deaths, and I think the 8-bit graphics actually in some ways make them look more terrifying than the FNAF jump scares, like the macventure series seem like they had jump scares as the player dies way before FNAF did and etc.
I tried doing nothing during the Talimar segments with the divine staff and didn't die. It seems Talimar shooting fireballs is a scripted event from hitting him enough times with the staff.
I found it amusing that from all the window checks that result in you falling over, of all the choices a dragon has, it still tosses you over just to style on you. That said I miss old games that gave you subtle cues that you didn't die, used a credit or committed a common mistake, say the dragon actually does something else if you never actually fell over.
Kind of, you travel to the setting of the other games like Uninvited and Deja Vu for a short side adventure to progress the story. I uploaded a playthrough if you need to see what the gameplay style is but otherwise it's a point-and-click adventure game that is (mostly) static graphics and text.
8:26 "the dagger is strictly ornate, at best you could use it to cut fabric, i doubt you'd be able to kill anything with that" "Oh we'll see about that, shopkeep"
en memoria del usuario de Sebtorm que hizo la parodia de "shadowgate loquendo" 48:56 QUE PESAR QUE TUS PAJAVENTURAS HAYA TERMINADO AQUI, JA JA JA JA JA
I think you can die another death in the imp’s mansion if you go down upstairs to the main hall when the staircase is raised and you fall and die that way.
It turns out I did miss a death in the manor where you try to descend the stairs while the secret stairs are revealed. You can see that here: ruclips.net/video/S8y4b6mF4n8/видео.html
Many thanks to Chrisaegrim and Alex S. for pointing this out.
When playing through the game this weekend, I was thoroughly impressed that not only was I able to jump through nearly every window, but that each window had a different gruesome game over message.
Love all the references especially the Deja Vu death screen.
As well as uninvited
I cannot believe how much I'm into text based video game overs. So creative
So generous of them to add a purple tentacle cameo in this game. The tentacle is from Maniac Mansion, by the way.
You wanted a drink from the wine rack, but Death whispers in your ear: "It was a weight-bearing bottle."
Hell of a way to punish you for vices
"Oh boy, so many windows to jump out of!"
Some of these deaths are absolutely brutal... only text but my god they are nasty.
Whelp, this is gonna take some time to chew through. Amazed when a game has about an hour or more of deaths, must've took the devs quite some time to make all of these.
27:52
Ah good, the specter that scarred me as a child returns. How nice.
In dejavu it felt more impactful as the delightful music gave a misleading sense of security.
I noticed quite a few occasions where you could die by not acting fast enough, heralded by the top-of-screen reaper's eyes flashing red (e.g. not closing the cell door in time to hide from the minotaur). It'd be funny if there were a situation that *pretended* to be such, but in reality the right thing to do to survive would be to wait for the danger to pass.
There is at least one instance where you can't do anything but wait.
Yeah, what we were really waiting for with the game is finally here.
You can tell they had a lot of fun making the deaths but the entire game is very well done.
They had to get creative with all the, “you jumped to your death again just to see what we would write here.”
I like that there are some deaths to be had in the uninvited/deja vu parts. Hope the devs feel motivated to do a whole Uninvited revival
I enjoyed this game so much and man they were vicious with the deaths in this one. I mean almost every corner was just waiting for you to slip up. Made the first Shadowgate game feel like a daycare compared to this one, lol. Did get the best ending on the first try tho! 😁💪
50:43 Space Quest 6 narrator: ''Oh, not real smaaarrt. This may be your most humiliating moment ever, although it's hard to tell. There have been so many.''
It was for science!
Don't you just hate it when that happens?
@@CrankyTemplar For science, You -monster- Idiot
"you pick strange methods for getting a charge of out life..."
This game's genre could be defined as some sort of death sim. Love it.
It's a really good point-and-click adventure game but the original game had a lot of interesting (and dumb) ways to get yourself killed. You can tell they had some fun leaning on that for the sequel.
Enjoyed the video and the work put into this! I was on this day 1 and it was so fun to try out so many of these deaths! Also, pretty chill discord! Keep up the great work!
I have to admit that I was quite fascinated by the short adventures through "Uninvited" and "Deja Vu" as well as their respective death screens. In the "Deja Vu" adventure it would have been nice if they had made a reference to the death that the lady with her bag gives you in the original game, although the bottle rack death surprised me, very well actually.
you know what would have awesome.. If the game had a option for animated deaths so instead showing the death text it will show a 8bit video of your death playing out
While that is a neat idea that wouldn't really keep to the NES style aesthetic Shadowgate was made in which was one of the design goals.
I am totally for the concept of "show don't tell", I think these death scenarios wouldn't be that impactful if you see everything.
Maybe through a still image showing your dead body in various states. But it would definitely lower the scariness that only comes with your imagination.
Ending A: Del's sacrification makes Belezssar destroyed and keep Talimars in prison. He becomes the legendary hero but Talimar is still remain and his followers will try to release him from prison in someday. That's the NORMAL ending.
Ending D: Del's spirit is dead. His soul has been replaced by legion of phatoms, the people who executed by The Circle of Twelve. With huge hatred and Void Staff, Del... No. The legion will destroy every humanloid, creatures in their sight, perhaps even heaven and hell.
This is the worst ending, worse than Ending C (Talimar conquers the Earth).
Terrifying to the core!!! Especially the Workbench and Basilisk deaths
I think you missed a death in the haunted house where if you try to go down the stairs from the second floor with the way to the basement open you die tumbling down the stairs from the second floor to the basement in funny fashion
Yeah, Chrisaegrim mentioned that earlier this morning. When I get home I'll pin a comment with a link to a video of it. Thanks for pointing it out as well!
@@CrankyTemplar no problem like your death vids
I always thought the red skull was your own flayed skull and then a generic game over screen, not an actual malevolent spirit that's directly addressed during the "losing control" failures.
Getting this and the Cursed series, I like the reaper banter sometimes. I wonder of one of the easter egg reaper speeches are random or a direct consequence of specific deaths (e.g. being overwhelmed by forbidden knowledge having the reaper acknowledging you are playing a game)
You have failed in your quest. All that you loved along with Bose will forever hate Christmas.
The Bird warned him not to touch the book
You have died the skies darken and the world is forever doomed to eternal Christmas hatred.
16:22 Nice to see the Grim Reaper is there to catch you. Catch is... yeah, you're dead.
And so is all hope for Kal Torlin.
I like how like in a cartoon interacting with all windows or ledges will result in a fall, and when you finally find the boss, who' should be able to easily eat, burn, crush or rip you apart, just chooses to throw you over the ledge anyway
I can just imagine him doing the Spiderverse "Hey." thing.
He's kind enough to greet you in outer space, I'm not surprised he'd stop your fall.
you know what have amazing for this game..What if if it played like a hybrid rpg point and click game like The Sword of Hope 2. The monsters you encounter naturally would make great bosses for the aria
32:40 ...well I wasn't expecting that, I thought it was gonna gore you with its antlers or something. I guess everything has sharp teeth 😅
(Sees mandragora) you are so done…
Without warning Krampus appears and touches you and makes you a minion of Krampus. Before you can do anything. EVIL Bose and Krampus are happy to have you as part of their team. Mercifully you will be mourned because your death took a heartbeat. The adventure continues but not for you.
With your demise. The planet earth suffered eternal global Christmas hatred.
You have mere seconds before Krampus curses you. Use the candy cane to restore Bose or hate Christmas.
FOOD IS HERE
This is my girl dinner. :p
Eat your heart out Nasuverse.
I really love game over videos like this mr Templar I just wish there were more game over videos like this on more channels I’ve seen playlists with actual games and half-assed edits of real screens you,gameovercontinue,the many deaths of you and classicgameover are pioneers of this kind of content as well as the game saloon they plenty of old and remade games like double switch and ground zero texas❤❤
49:12 killed by Mr.Frog's cousin.
"Zannen!! watashino boukenwa korede owatteshimatta!!"
Sou desu ne
Managed to see them all. Only thing I'm missing is finding the Traveling Circus.
It's in the Uninvited chapter when you leave the stone building where the portal is. Use look on the ferris wheel in the distance.
And don't forget to use the record player in the house to hear the Spectacle ending theme!
With your failure. Humanity hates Christmas.
🤘💀🤘
I'm really impressed with all the art you've done, especially seeing how things have developed from Infested and Spectacle (and what art you've shown off for Infested remake). Certainly wishing you and the others the best for whatever you plan next!
@@CrankyTemplar Thanks a lot! I think everyone will love what's coming next 😁😈
@@GrahfMetalGames Neat, mysterious and ominous!
1:03:13 this ending is really depressing
Wait the game is FINALLY out as the FULL game?
I remember watching the demo version
Yes, it released last month. Definitely worth checking out.
@@CrankyTemplar I'll take a look!
Are there any unique deaths/situations you'd probably never encounter unless you were trying? For instance, does anything happen if you try to shoot into the dire wolves' den in the cave with the X-Bow before you use your lantern on the Treant?
It is the same death as moving into their cave. Also you can take the other lantern from the castle to have two lanterns so even after destroying the treant you can go back to the mines (and once the captain is dead going back there will have a speak sticking out of the cave with the wolves also dead).
@@CrankyTemplar Is there a unique death if you return to the jail area from the castle, but before convincing the Prince? In your playthrough I did see a red border/time limit when the minotaur appeared, but the Prince got his guards to arrow-pincushion it.
@@ironcommando2 The minotaur won't show until you go down there with the prince.
Heheh, the jolly reaper looks jollier than ever.
What a nice chap
Ah, so the dragon doesn’t kill you on the mountain nest? That is kind of lame, I thought if you attacked it on the mountain it would throw you off, or roast you or eat you. I also think it is kind of lame that on the turret the dragon only throws you to your death instead of roasting or eating you since this game is not shy with the grim descriptions of how del thornburrow can die.
Also can you die from the Warlock Lord, or is he just unable to kill you, with his fireballs when he is going through the portal that Belezsarr summons him through?
Anyways good job CrankyTemplar, it must have taken a lot of time to find all of these deaths, and I think the 8-bit graphics actually in some ways make them look more terrifying than the FNAF jump scares, like the macventure series seem like they had jump scares as the player dies way before FNAF did and etc.
I tried doing nothing during the Talimar segments with the divine staff and didn't die. It seems Talimar shooting fireballs is a scripted event from hitting him enough times with the staff.
I found it amusing that from all the window checks that result in you falling over, of all the choices a dragon has, it still tosses you over just to style on you.
That said I miss old games that gave you subtle cues that you didn't die, used a credit or committed a common mistake, say the dragon actually does something else if you never actually fell over.
Are you able to open the chest at all in the trade room without it killing you? Went through the whole game without it so I'm assuming no
Nope, when you use the key in the bed slot you lose the key and gain the evidence needed to convince the prince, so the chest is red herring.
so, just to be clear, this game is similar to others like wazworks? where the player travel between time in different eras?
Kind of, you travel to the setting of the other games like Uninvited and Deja Vu for a short side adventure to progress the story. I uploaded a playthrough if you need to see what the gameplay style is but otherwise it's a point-and-click adventure game that is (mostly) static graphics and text.
@@CrankyTemplar i see, i gonna see if i try it, sometime
where do I see death with a gun?
During the Deja Vu segments which start at 35:49
13:33
8:26 "the dagger is strictly ornate, at best you could use it to cut fabric, i doubt you'd be able to kill anything with that"
"Oh we'll see about that, shopkeep"
Challenge accepted.
en memoria del usuario de Sebtorm que hizo la parodia de "shadowgate loquendo" 48:56 QUE PESAR QUE TUS PAJAVENTURAS HAYA TERMINADO AQUI, JA JA JA JA JA
I think you can die another death in the imp’s mansion if you go down upstairs to the main hall when the staircase is raised and you fall and die that way.
Yep, it's been mentioned and I'll update it shortly. Thanks for pointing it out!
I'm rather curious. Is there a way to die to the minotaur by going to the dungeon from the castle before you gain the prince's trust?
If you go down there before having the prince follow you the minotaur won't show up.
Weird. That seems kinda like a missed opportunity.
40:38 They forgot to add "The miserable dead now welcome your company."
30:27 Maniac Mansion tentacle?
1:20 Bloody hell, what's with Minatour's eyes?
The art for Jair is worse I think.