The addition of the Gonne 6 to under picked characters and using it as a replacement for Frags on characters like Doke, Zero, and Finka. Also the apparent need to REMOVE secondary weapon options from characters because it’s too op for Gridlock to have a shotgun, pistol, and Gonne 6 option (even though they can only bring one in per match). I consider the Gonne 6 implementation as a complete failure overall. “Let’s get under preforming operators as new secondary option that will help them clear utility, but let’s take some frag grenades away to help them, bc this option is much too powerful to combo with frags. This should also help these characters clear out Jager and Wamai’s gadgets, hopefully to decrease their pick rate. This definitely works bc we’ll give this Gonne 6 one shot that can still be disabled by Jager and Wamai.” The Gonne 6 is just such a backfired failure of a implementation imo. They need to give it 2 shots, make it immune to Jager and Wamai’s gadgets, or potentially both. All I know it ppl just mostly use it on castle barricades and it’s just to breach and enter quickly. Not once have I seen it used the way it was fully intended.
I really hate the developer’s current trend of nerfing operators to make them less enjoyable to play-shouldn’t the goal be to make every operator fun and interesting rather than nerf the ones people enjoy more? I also miss not getting any new maps, resulting in the game getting stale over time, but I understand that decision more.
@@AkiraIsMissing jager was a touchy case as you can't exactly nerf him into the ground when he was the only "catcher" but now his pick rates are more due to comfort. Ash has had many issues in the past with complaints about her hit box, but ash was never extremely op just above average, which did entail the recoil nerf which is manageable. Zof got hit so hard that the smg 12 feels more comfortable to me. This also hits Fuze, even though he has such a low pick and win rate but ubi would rather curb the usability of the AK to tone down ace's pick rate
@@tylergeuens9436 Honestly, the zo nerf was completely uncalled for, but the ace nerf is something I can justify, either they give fuze a different gun or give ace a different gun
The unnecessary nerf due to pickrates are still the number one offender for me. Oh, Jager is the most picked defender? maybe change the gadget effects or something, not the weapon recoil for the nth time.
@@gamebotsonline it’s a combo of his gadget with the AR, simplest gun to use in the game coupled with arguably the best gadget on defense, his gun was fine after the first 2 nerfs, his gadget is what needed to be changed the most, nothing else
@@gamebotsonline The problem is his gadget as it basically counters major part of attacker gadgets. You can always pick Jäger and have a usefull gadget and it's effectiveness goes most of the time unnoticed in the heat of the round, but simply having an ADS has won you more rounds than you'd think. It's also noteworthy that his gadget can be used with full potential during the prep phase, meaning you're just a gun for the rest of the round. His gun isn't or hasn't been anything special. It's good sure, but not overpowered by any means. I can see it being effective on console where hitting consistent headshots isn't that relevant, but on PC having a high RPM weapon is just better. He'll always have a high pick rate and nerfing his weaponry is just stupid way to aproach the situation as it's not the problem. You could remove the primary completely and it'd still be used in higher ranks.
@@sbow2892 Well I agree that higher rpm weps are preferable especially for pc players, easy to use, low recoil guns is better overall, and jager had a easy to control gun with decent rpm and a versatile gadget.
On the "JuST pLaY UnRAnKeD" note, a big problem for me, along with all the other things you mentioned in the video, is that unranked goes by your Casual MMR and for some god forsaken reason, I have a 4000+ cas MMR while only barely scratching Plat 3 in ranked. So the games are never balanced, which makes it suck all the more.
I have like plat 3 3200 casual MMR. So i play mostly ranked plats and i have even seen some champions while i am a low gold player in Ranked even being silver most of last season. So i am still asking myself why i am not playing ranked against low gold but instead unranked against mostly lvl200-300 plats. The only thing i can do is get a friend and roll the dice of the scuffed matchmaking. I am lvl 167 btw. Its sooo bad.
@@tylergeuens9436 a friend of mine recommended I try it to prepare for ranked. A phone call and lunch break later, still no matches. It was the same for newcomer, dont know if it still is though.
Rainbow Glitch Siege is just a spectator sport at this point, they're so hyper focused on Pro League and RUclipsrs that they ignore the community as a whole.
I really hope devs try to understand that the casual community hates not being able to use fun operators just because they got nerfed for having a high pick rate in higher ranks or pro league. All these nerfs make no sense to weekend enjoyers and casual players. Nerfing ops itself isn't a problem, nerfing guns is the main reason people get angry at such changes. Nerfing good, enjoyable operators to bring them down to the same level as other ops will always cause chaos.
I feel like nerfing operators weapons can be good in certain situations, however it seems that recently Ubisoft has become far to reliant on them. Ash and Jager weapon nerf make sense to me, because a lot of people used them for the gun. Ace, sledge, fuze, and zofia weren’t needed as other options could have worked.
@@carllarc487 Ace should bever have been given the AK-12 on the first place, and the moment he got it I knew there was going to be problems; The AK-12 is fine on Fuze because he's a big, slow, loud 3 armor operator with a gadget that doesn't really do anything yo help his gun; meanwhile Ace is a powerful 2 Speed *hard breacher* who can create his osn shooting galleries. who thought even for a second that giving him the absolute best gun in the game would be a good idea? Also, I'm sure all the plat players who used Sledge a lot (because of him being fun) will hate to see him get nerfed despite not being overperforming.
I would also add the emotional attachment. Example, Sledge is loosing his iconic SMG-11. I never heard a complain about how strong it was, I only heard that it was fun to play him with this and the shotgun. They nerf based on data that ios based on attacking the same fucking sites over and over. There is nothing really reliable in this data. Also, people ban the operators more according to their comfort zone.
@@carllarc487 if they are using operators for the gun, it’s even more illogical to nerf a gun. The fix would be to swap the gun with a less used operator, instead of nerfing the gun. E.g. swap guns with Kapkan and jager.
That's a good idea for a tournament kinda game mode But if its for ranked firstly it would take ages to complete one and secondly it makes the grinding a lot more difficult
The thing I hate the most actually kinda is the opposite of the first one. I loved having little counters and how certain ops had tiny advantages. Rather then take away things like zofia withstand, I wish they would just actually explain them and add more little unique ideas to future OPs
zofia's withstand was a little broken, sure but i loved stuff like echo not being affected by dokkaebi, it was a tiny little thing that wouldn't decide a match, but it gives the characters backstory and a little more personality
@@m.streicher8286 well I didn’t ask but it’s not a “parroted opinion” it was just an extra thing that they didn’t clearly communicate well and it didn’t add anything valuable to the game. Yeah it only worked a few times but its stupid to give already amazing operators random abilities like that. I wouldn’t be opposed to them creating a few new passive abilities and putting them on operators for balance reasons but they would need to clearly communicate it
The hidden passives were my favorite part of the game, they added a lot to the characters by making them more just a gadget and gun. All they had to do was make them known in their description
Passives are dumb if they are purely operator based IMO. Why is this specific OP able to do that when logically this other OP can do the same, AKA Withstand. What makes Zofia so special? It’s not lore based because if it was then surely the elite Sam Fisher would be able to do the same. I could say the same for Aruni’s arm but at least that has some explanation. If they were to implement having passives in Siege, it needs to be based in the Class of OP. E.g, 3 armours can withstand, Hard Breachers feel less screenshake or smth.
@@jacksonbakker9060 it's a competitive esports game, nobody gives a shit about the "personality" of operators. I couldn't care less if the bio section of every operator is removed. Saves the devs a lot of time and money by firing the writers.
5:10 this was the update that turned me away from siege. I’m significantly worse than my friends who played but we all still enjoyed playing with one another. When this rolled out I was effectively banned from my squad because of Ubisoft and wasn’t able to play with them in ranked. And like you said we tried to play some unranked but that whole game mode is a big ol shit show. I’m sad I haven’t touched it since, and I hope the game has improved since then.
@@Nick_Lima954 Next season does not fix the core issues with the game for the average player. Players are still MMR locked out of playing with friends (going back to 1k would help a lot). They are still making guns harder to use and therefore less fun. Cheaters are still rampant (I lost 137 elo the other night which for me means that in 1 night I beat 3 cheaters at this point in the season). Jackal and Thatcher have been 60+% ban rate for over a year. The map pool is still stale AF (Favela is not ranked ready for the same reason Bartlett isn't in the map pool). We haven't had a new map in 2 years. I love this game, but man they legit are just letting it rot and trying to band aid fix the game every 3 months.
Siege as a whole is an idea that backfired in my eyes. It started off so well. The moment magic invisible gadgets started being introduced is where the game met its tipping point for me.
@@knightmarecx2069 Exactlyh they are transluscent not invisible. It was more fun to have something the player must identify with more carefulness than anything. Lesion was made to counter the shield rush meta that was common back in the days.
@Woolier Blueberry definetly sounds like a person who can't get any better and starts complaining about "game mechanics". You do make a good point about cheating tho. That shit is just straight up annoying
The group MMR disparity is so easy to fix and I'm really baffled that Ubi hasn't figured it out yet. Just make it so that if a player has an MMR difference greater than 700 from the player in the group with the highest MMR then they get ignored when calculating the average. So if you have a 5 stack with 3200, 3000, 2800, 2600 and 2400 MMR the algorithm only calculates the average of the first four players, in this case 2900 instead of 2800
The biggest issue with the MMR rollback is the fact that if i was solo queing and a cheater was on my team i will often throw the match only for me to suffer and my opponents win. This is why the rollback occurs even when you win as it shouldnt be my fault that i got qued with a cheater.
Yea, their bs code detects squads mmr, can easily detect if you q with a banned cheater. Rollback should cap mmr won on 25 since it wasn’t a legit game. So if you win 80 you lose 55. Unless you q with the cheater then you lose all of it. And the losers it’s fine, they are just getting back mmr from a “cancelled” match. However, if the cheater team lost, winners DONT get rollback and losers that didn’t q with cheater get refund.
I wish Ubi would make it so you can change what maps you want to play in match preferences at least in casual. Why can't we play the maps we want. What does ubi gain from not letting us deselect maps like tower from being in our casual playlist
This was a thing back in the day with what game mode you played in ranked. People would only select secure area though since it was the easiest way to rank up and they removed it.
@@KazuoLucas previously in year 2 and 3 you could chose your maps in the same place for multi-player and they took that away a while back so it did used to be a thing but now it's only available for TG now
@@nucleardrifting3864 that's what I am referring to. I want that to be re implemented if not for ranked and unranked due to the map ban phase already existing now but at least for casual
those passive and interactions were great, not a single one was difficult to understand and all of them were good for the game individually, and most importantly they were fun
The issue with number 4 is that the same community that bans a new map 90% of the time is asking for new maps that they would ban later on. That needs to be reworked. One minor change that I hate is that the new in game scoreboard no longer shows player data. I can't see level, KD, winrate or rank of anyone but myself.
I see so many people saying that they want to play new maps, and so do I, but whenever i join a game everyone always bans the new maps. Like i just want to play favela man.
@@nathanielpettersen2560 I mean for casual play that’s kinda hard-that’s like tryna choose a map for CoD for matchmaking but both games do have like days or events to play certain maps ie. when siege has a new map we get the chance to just play that map specifically or when an event drops like legacy ops event where only Plane, original Hereford and Artic while CoD has their Nuke Town mayhem and whatnot
@@nathanielpettersen2560 You know that would have the unintended (or intended depending on who wants it) consequence of having five stacks always have the map that they are good at selected and probably only that map, or the current problem but only way worse because chances are you will also only face the same opponents in that map.
I personally think that there should be some sort of algorithm in the game that records how frequently all the maps are being played and the more a map is being played, the map will appear less frequently in the 3 maps in the ban phase. So if Clubhouse is being played in 7 out of every 10 games, it will appear less frequently in the ban phase, which will mean players get to select and play a different map out of the 3 available.
My most hated idea they practice is thinking that all operators at a 1:1 pick rate win rate ratio is a good idea. It isn't. Some operators need to be designed to be picked more, some need to be designed to have a learning curve or are situational. Some of the designs we have already are just not feasible with this idea. Cav and finka are great examples of a learning curve that should be winning more when picked, but not picked as often. Ash and Jäger are an example of good picks if you just wanna play and have fun, but don't need to learn much, with high pick rate and lower win rate. Thanks for the vids, I don't play siege anymore, but you're videos about it are still great.
Agree with the map ban point. Players complain about lack of new maps since burnt horizon then when we get heavily reworked maps ban it every time. The whole MMR system is beyond broken though. My casual MMR is gold 1 while in ranked I am bronze 1. I play the same in both so I don't know how it ended up that way but many of my matches now feel very unbalanced.
The new developers mindset of making operators less fun so that they are picked less is in my opinion the worst thing that could’ve (and has) happened to the game. Add to this the fact that the devs pretty much strictly cater to pro players that make up less than 0.1% of the player base and now you’re taking the fun out of the game for 99.9% of players. I’ve been saying it for years that Ubisoft would do much better by buffing underpicked operators instead of constantly nerfing operators that people enjoy playing. They also seem to completely ignore the win deltas when it comes to balancing. It really makes no sense at all. Jäger might’ve been OP when he had an Acog, was 3 speed and could in theory intercept 9 objects in a matter of seconds, but that was no longer the case. He was fine before the recoil nerf. People should be allowed to play an operator that’s fun, i just refuse this whole idea of "he’s a comfort pick so he must be nerfed". Why must these Ubi devs always play god? I just don’t get it man. Don’t even get me started on the upcoming Mute and Sledge nerfs, at this point I’m just genuinely losing the desire to play the game
Your super right dude. It's stupid the fact that everyone enjoyed playing Jager so they nerfed him. A games longevity and lifespan come from enjoying the game, and if you listen to any community figure who isn't "pro" right now, then you'll see no on enjoys the game anymore. Doing things like what they did to tachanka is what they should focus on, instead of ruining the operators that are fun to play, make the ones people don't enjoy fun. They keep fucking over the casual players who play video games for entertainment and fun because they're too busy picking favorites and trying to help to pro and high ranked scene photos players who play for a living, or like it's their life. It's gonna be a shame when in the next couple years everyone but the pros stop playing this game, and it does completely. The entire point of games is fun, but ubi would rather have a game requires dedicating your whole life to it over a game that you can pick up, play, and enjoy after playing maybe an hour. Sorry to ramble, but it genuinely pisses me off to see a game I've put so much time into start falling apart, and drive it's players away when back in wind bastion when I started it was so much fun.
Personaly I like how you made a video about how these features backfired. Would you be interested in doing a video about your top 5 quality of life improvements. Features like beeing able to drone after prep, exit rapelling to the roof on command instead of automatically, no debris on baricades... My most disliked feature that backfired was the shrapnell mechanic on fuzes cluster charge. It made sense on frags and c4 since it would now damage enemys within the damage range even tough the softwall between was out of the destruction range. However it was annoying that fuze could kill himself by standing too close to the wall/barricade that he fuzed.
I think the main issue with the game is that they aint releasing any major things that change the way we play the game, sure the small changes we are getting this season for example are nice and are welcome but it doesn't feel like enough content for a season anymore. I personally would like to see new maps and a new ranked game mode
I think this new direction is one of the major reason why Siege has lost so many players over the last year. Sure, mini technical improvements will make the game better over time but they don't really do much in terms of keeping players engaged. For the majority of players, the thinned out release schedule just makes the game stale
@@Rogue9 It's also hard to get back into the game too for every season now because they're putting all the ops into battlepasses. And I'm sure I'm not the only one who likes Rainbow, but doesn't play it enough and have enough fun grinding out a battlepass to 100 when it's hard just trying to find a fun reason to play. I like the new attackers abilities and everything, but do I really want to waste $10-20 for a operator just because she's in a battlepass that I won't get past 30 before I put the game down till the next season?
@@desiringgold there is a week where the new op is available if you own the battle pass. Then it is released fully. It was the same before the battle passed, people who got vip for the year had each op first. Nothing changed, and you are over reacting.
The MMR point now a days sucks, the reverse boosting was frustrating. But what's even more frustrating, is that anyone "cheating" even if it seems like no one is, you lose MMR. Always lovely logging in and seeing you lost points. Made me stop playing the game for quite some time.
I literally had a stunt where I started the game one day, got two back to back Coastline matches where I got my ass ate out while my teammates just ran around doing nothing but trolling each other. Quit, got off for the day, started again the next day to work on my battlepass. Got coastline three times in a row immediately upon starting unranked. Like how. How the fuck. I like coastline, but I don't like any of the game's maps enough to play them 5 times in a row, let alone three in one day. Maybe except casual plane, but I have yet to have that happen.
Since I haven't seen acknowledge it, that lucky break at 8:01 was pretty funny. Forgot to reload but that Ace's aim + Lion's blunder made up for it lol. Well thought out video as usual, also.
Another thing that sucks with the MMR rollback is that if you are on the cheater's team and loose on purpose to stay at least a bit fair, you'll lose MMR from the match loss ofc but you might lose even more MMR once the cheater gets banned. I've had this happen to me and a friend where we had a player that was cheating by raising the ping of everyone in the game every time he was about to engage a player which made it unplayable for everyone. In the end we managed to loose the game, removing us around 300 MMR because it was the early season for us, but then a week later we lost an additional 350 MMR because "we were matched up with a cheater"
Alright, guys. I am going to play a casual game. If I encounter: 1. an intentional team kill 2. a player on the enemy team that is way too far above our skill level 3. toxic players calling me trash in dms or 4. the game CRASHING Then I will uninstall the game and never play it again. Siege has gone from the best game I've ever experienced to a game that simply hurts to even play. I will not return unless there is a new event, and only if the next season is any better. This is it folks. Edit: I won. Siege shall live another day. Or at least, on my hard drive.
Tbh, the removal of passives always felt dumb to me. I liked the idea of ops from similar units having little counters to each other and similarities. Like 70% of the time it didn't matter, but every once and a while it lead to a solid play or the enemy being overly cocky and getting punished for it. It also was nice for little bits of back story like Dokkaebi and Echo, and such. Stuff like Cav's footprints also just made sense for their kit as well
I loved those little passive abilities that added lore and just generally interesting features to the game. I always thought it was a mistake to remove them. Oh well, others didn't like them it seems.
I liked when you can shoot the gun and not have it fly up to the sky for no reason other than the fact they think that is “balancing” and when they didn’t take a scope off an operator thinking that it’s again “balancing”
That one game, when you talked about map bans (on Clubhouse), I was playing against you with my fellow friend (mrthatcher22). GG Rogue ;D. Its out of context and all, but it made me feel good to see our game, because we are not playing it for some time. Great video BTW :).
I feel the cav hiding footprints from jackal passive may be the only way to make cav even slightly playable without completely regressing some of the nerfs at this point lol but only during stealth to make it more active instead of full passive in some way this time
I quit Siege over a month ago, and yes, the MMR Roll back is one of the Reasons, granted it's a smaller one, why I quit. Thanks for making these interest Ing and informative Videos. Been a long time fan and these just never get old.
Jaegar becoming a 2 speed. This literally sounded amazing but it made him have more armor and his win rate even became so good it was through the chart.
I think ubisoft is with me on this idea which is making every ops 2 armor 2 speed Its a sweet spot in my opinion, all the new ops are being 2 speed is an indicator of this
@@gorkemaykut5230 it does seem like a good idea but then they also make those same ops have guns are strong like osa having jackals smg. They haven’t had an original new gun in awhile it has literally just been a gun that already exists
I always remembered these over complicated operator specific things and they removed them even during rounds I never forgot that when Ela killed Zofia that you got the sister rivalry bonus points it was just something so small but I wouldn’t forget about it in the middle of games
1. If you can’t remember counters then that’s a personal problem. It’s also why is great to play with friends. 2. Why ban a map you ain’t familiar with? I LOVE exploring new/reworked maps. 3. Bring back the rematch option lmao 4. Why get rid of corpses? Personal opinions really
The worst side effect of match cancelation is that when you get kicked out because of server issues again and your teammates decide to cancel you still get the ban. All my cancellations to this date were due to server issues. All the bans and lost MMR due to penalties that I couldn‘t prevent.
The MMR lock has screwed with me and my friends since it was released. 2 of us are Plat 2 but a friend of ours hovers around low gold. We aren’t even able to play ranked with them most times. I can understand wanting to stop boosters but I just want to play with my friend
Conspiracy Theory: balancing decisions are being made to turn players away from R6 Siege and incentivize players to play their new monetization racket, XdEfIaNt.
I was extremely excited for map banning. But after a few months, I have to take breaks from ranked cause I'm tired of playing the same 3 maps every damn game. And then I'm enjoying the game less as I find qm less fun. I miss just getting a random map.
The thing I hate the most in siege is recoil nerfs because "hIgH pIcK rAtE" . New recoil is frustrating because i 1. Play on console and 2. Because i lose a fight because recoil decided that the sky was pretty today
The small op specific features were great because they made those memorable moments, a Zofia clutching via a self res or a Echo catching a team off guard because of Dokkaebi immunity were great. They taken personality out of the game with removing those features, not too sure the new devs of siege really have ever understood what personality means?
I originally liked the idea of map ban, but man the idiotic mentality of "I don't know this map, so I'm gonna ban it" (and therefore never learn it) really ruined it. I'm not sure how they fix it either. They could maybe make it so that both teams' votes are combined and maps require additional votes (depending on their ban-rates) in order to be banned? For example, say they rework Bartlett and it gets banned 80% of the time that it appears in the map ban phase. The map ban system would see that and make it so that it would require 8 votes in order to actually be banned (I just made up these numbers, I'm sure Ubi could do better). That way the map could still be banned, but it would require that both teams agree on banning that map. They could even go one step further and require fewer votes for a map to be banned if the map is played more frequently. I'm sure a lot of people wouldn't like this, but I didn't even get to really play the reworked Skyscraper until this season, so I really don't care. It was Oregon and Club House all day...
Why would you just assume that having those hidden abilities was an approach to raise the skill ceiling? That's an assumption with no fact or logic to back it up, imho. I think most of them were just experimental and had no clear purpose.
The passives had nothing actually wrong with them. The claim that they made the game too complex is ridiculous when you consider things like ambiguous barre attachments and map destruction.
The MMR lock also increases boosting. My squad was a legitimate squad until the 700 MMR cap. Then we started using 4 smurfs every few matches to catch up our lowest ranked player. We all hated doing it. Guess how many of us are still playing siege now? Only me. It appears that now, a large percentage of the plat community has just disappeared. I mean, plat 3 is now what gold 2 used to be. Plat 2 is now what plat 1 used to be.
I'd like to see a MMR Rollback system that allows the MMR that goes over the cap to be added to personal MMR pool. This pool would be used to store all mmr that would exceed your limit as to not catapult you higher into the ranking system. After every win a certain number of MMR points would be added to your gained MMR, maybe 10 or 15 for accounts that don't play much, 7-6 for more played accounts. This would allow you to basically passively earn your MMR back as you play but ensuring that you actually show you belong higher up. The reason I included the higher and lower played accounts rule would be as to not harm people that maybe play 30 ranked matches or less a season. Maybe there also needs to be a rule of how much can be added in a given timespan but I think the idea has at least some merit :-)
I think a map pick instead of map ban would be more beneficial for map variety in ranked so it would at least raise your stack to 50% chance on playing the map you want or maybe you want a new map and play chalet
The first on omg that was such a nice mentality, having Hiden habilities, needing to know the gane to find this little tricks about every operator was what made me passionate about the game, making me wanna learn it, now its just like any other fps, I still like the unique gin skill it has, but other then that it was nothing, doesn't feel passionate to play and every single one of my friends already stoped playing this game
The thing about MMR rollback for me is this: It’s okay to grant it beyond your ranking. If you don’t belong there, you’ll naturally fall down. If you do belong there, it causes no issues
the map ban is really bad it just serves to further reduce the already small ranked map pool. you end up playing the same three maps over and over again
I’m glad I watched all the way through. I was initially hesitant when you started talking about complexity but I realize it’s more from an understanding point than the actual complexity of the operators themselves (i.e, not having anything written about these passives in the game client itself) being the problem. I agree with that. I think I’m in disagreement with some of the mmr based stuff. Now I could be completely wrong but I recall them changing the mmr roll forward (as opposed to rollback) to allow for mmr gains up to 200 mmr over your highest rank. Additionally, the mmr matchmaking lock makes sense in so far as blocking reverse boosting. I do agree that it’s not perfect but those imperfections are to do with the way matchmaking and mmr is handled from a seasonal standpoint as opposed to the mmr lock itself. Specifically, matchmaking should continue to lock the system so we don’t end up with the bullshit we use to get with boosted accounts. The problem isn’t the idea of locking but rather the way it is currently handled. As it stands the limit is 700. To fix this we could have a system where accounts that accumulate playtime (ranked, unranked, and quick match) together would be allowed to have a wider gap for the mmr lock. I don’t think anyone disagrees that it sucks not being able to play with friends so in that respect we need to encourage friends to play together. In terms of mmr as it relates to seasons we have a much bigger problem. As I understand we currently don’t have any form of rank decay or hard rank reset. As you mentioned there is currently only soft mmr resetting as it relates to the changes between seasons. Perhaps we need to go back to hard mmr resets between seasons or maybe shift to every other season. The current result is what feels like inconsistent outcomes with similar ranked players. Individuals who aren’t playing well because they simply don’t put in the effort that they once did to justify their rank would stop being placed into high silver, gold, or low plat lobbies for the purposes of keeping players in line with previous seasons. Maybe players should need 100+ games (I’m pulling this number out of my ass) in a five stack over the course of 1,2, or 3 seasons to allow them the luxury of only receiving a soft mmr reset. Evidently, solo queue players would be forced into hard resetting each season. Which opens up another problem. Solo queuing. In a game that is meant to be as team focused as siege why aren’t the devs making it easier for those who queue solo to join into matches where players have the mindset of working as a team. We need a system where players can solo queue and identify their perceived strengths and weaknesses so that they can be matched with teammates who fit in terms of not just mmr but attributes as well. IGLs, players looking for IGLs, players who feel they could benefit from more fraggers on their team, or callouters (I’m just making shit up at this point). This could be achieved in the form of a survey that each player takes at the beginning of the season and at the same can adjust throughout the season if they feel they’ve improved or are struggling in a particular area. Which brings me to my last point. You may notice I didn’t include any references to players looking for other players who don’t talk much or who don’t want other players talking in their lobbies. That was intentional. We need to give solo queue the tools and the mentality to allow players to work as teams or get players into the mindset that communication via microphone is critical to success. Now before someone goes complaining about how they work or go to school and want to jump into a competitive r6 environment at the end of the day and just play without the hassle of talking or communicating I just need to point out that those two ideas are not compatible. You cannot play a sport in a competitive environment with a rank if you don’t have the energy to play or the ability and willingness to communicate with your teammates. That is ultimately on the community to recognize that unranked needs to be the place for people who aren’t playing at 100% capacity. Maybe we need another playlist called lazy ranked (I couldn’t be bothered to come up with actual names) but I’ll be frank in saying I don’t like the idea of adding additional playlists since we already have queue time problems for the unranked playlist. Then again, maybe we do need more playlists to give players the agency to better align themselves with individuals who have the same want or desire to win: Playlist ideas: Competitive - Ranked but with the requirement that you both have and use a mic in addition to disabling player spectating until all cameras or intel gadgets are destroyed for a given team (we can disable this requirement for five stacks) and requiring players indicate on a tick box (why the hell this has to be said is beyond me) they are there to try to win and any evidence of throwing or simply not caring about the outcome of the match will result in suspension or a ban from the playlist. Ranked - same as it is Lazy ranked - players who are solo queuing and not playing at a hundred percent Unranked - same as it is Quick match - same as it is The problem is now we’ve gone and created five playlists with 2-3 playlists requiring players hold themselves accountable (not queuing into lazy ranked when you are playing at 100% or not queuing into ranked or competitive when you don’t have the mindset of wanting to win.) With that being said I would like to thank Rogue for putting his ideas out there and for making great content. Please keep making videos as you seem to be one of the only high profile Siege RUclipsrs capable of putting out videos where the effort is made to try to substantiate your opinion as opposed to just having opinions about siege that are as relevant or meaningful as your cousin’s favorite ice cream flavor.
Definitely, I already checked the menu numbers earlier today and will be running some tests now to confirm that everything works as they announced it. Videos on the new damage soon!
How about an MMR pool to prevent punishing legit players? Say your best MMR for the given season is 3200. Then a player you encountered--and won against--gets their matches cancelled since they were cheating. Instead of deducting that 60-or-so MMR straight from your 3200, create a pool where if you lose a ranked match, that MMR is deducted from said pool. If you lose 70 MMR during your next game, you effectively only lose 10, ending in 3190 points, as 60 were taken from the pool. Not entirely sure how effective something like this would actually be, as I haven't thought about it *too* hard, but it might be possible it could help solve the issue.
Man surprised Newcomer playlist wasn't on here, that was just a huge problem with any new players, they literally quit the game after playing newcomer because it is just filled with smurfs and people trolling.
Genius. But if they can't do this for streamer mode, there has to be something in the coding that makes it difficult. (Or super lazy devs). I've heard the game has been coded in 2 different languages and this makes it such a mess to work with.
@@alkestos yes, but ubi decided that they want to do the coding like that and now hands it to another team so ik its hard for the new team, but this is still now excuse for not being able to do this within 2 seasons. Furthermore, this problem is easier to solve if they made a new game...... Siege 2, but that's not happening
I feel that with the banning maps argument, hbu should not put fresh reworked maps IMMEDIATELY into ranked. It gives you no time to learn it on your own time without worrying about having to play it competitively yet. And this is especially true for people who play console and can’t use TTS, or don’t have hours to dedicate to the game every day
There is still a simpler fix for the mmr matchmaking "problem". Just use the highest MMR in the squad to que. With this there wouldn´t be any reason for a mmr lock
Me and my friend play ranked, 2 weeks ago I was suddenly awarded 200 points sensing me to gold 3 and I couldn't play with him anymore. They can literally solve all of the issues by removing thr mmr lock and the matchmaking will go off the highest mmr on the squad. The people who work at ubi have to be the dumbest 🙄
The MMR restrictions have single handedly caused me to drop R6 all together. I used to be a rather medium skilled player in comparison to the rest of my friends, some of them bronze, some of them diamond and everything in between. Now that the restriction is as far down as 700 none of us can go into ranked solo because no matter if we win or lose we are risking the ability to play together. All of that combined with our hugely differing time schedules we could only really go into ranked once or twice a week with our full team and even then one or two people that couldn´t join were at a risk of being left behind. In the end we stopped playing ranked, casual stopped being fun (mainly because of the ranked balancing and randoms not giving a damn) and in the end we stopped playing all together.
If only I could play ranked with my friends again, 700 usually gets us just a few matches out of reach from one another if someone had a bad solo Q session, hurts
For me its the reworked maps period. Every single reworked map was less fun for me that their original. I get that they were made more competitive, but it also took out a lot of fun strats.
imho the reason why Zofia's passive got scrapped because a pro league team b****ed about it after failing to confirm the kill or/not sticking to defuse. I don't see why Ela's got removed when you barely get to pull it off. They provided a fun factor but now removed them to be more sweaty
Blackbeard nerf, shield went from nearly indestructible to being able to be penetrated by a paper airplane. Did the shield need to be nerfed? Most definitely. Was it nerfed to the point is more of a meme than useful? Yea, theres a reason the community calls it saran wrap.
You should keep the elo for beating a cheater. In fact, you should get more because you are skilled enough to beat a cheater. There are many cases of people closet cheating so that they aren't detected. If you win with a cheater on your team, obviously you should lose elo. If you lose to a cheater you should get the elo back so that game is nullified. Watch one King George stream to find out why mmr rollback is a bad system.
While I agree that you should gain Elo for winning I don’t think you should get a bonus because they may play you, buy cheats the next day and get banned. They never cheated against you so you’re getting extra elo for nothing
I always thought of a great way for new/reworked maps to stop being constantly map banned, is for the first week of the season, map bans are disabled and the new/reworked map is the only map playable for the week in ranked and unranked. Would it be annoying only playing reworked outback for a week? yes. Would this result in people learning the map and most likely not banning it because they learned it? Probably. I really enjoy skyscraper and favela but i'm almost never able to play it, mostly due to people never playing the test server. I think forcing people to play the new map is the only option to get people to learn the map
Do you have any other examples of new mechanics or features that sounded cool at first but later turned out to cause problems?
Removing recruit from Ranked.
It didn't break Siege.
But it broke my heart.
"fixed" camera/player perspective
The addition of the Gonne 6 to under picked characters and using it as a replacement for Frags on characters like Doke, Zero, and Finka. Also the apparent need to REMOVE secondary weapon options from characters because it’s too op for Gridlock to have a shotgun, pistol, and Gonne 6 option (even though they can only bring one in per match). I consider the Gonne 6 implementation as a complete failure overall. “Let’s get under preforming operators as new secondary option that will help them clear utility, but let’s take some frag grenades away to help them, bc this option is much too powerful to combo with frags. This should also help these characters clear out Jager and Wamai’s gadgets, hopefully to decrease their pick rate. This definitely works bc we’ll give this Gonne 6 one shot that can still be disabled by Jager and Wamai.” The Gonne 6 is just such a backfired failure of a implementation imo. They need to give it 2 shots, make it immune to Jager and Wamai’s gadgets, or potentially both. All I know it ppl just mostly use it on castle barricades and it’s just to breach and enter quickly. Not once have I seen it used the way it was fully intended.
I was going to say the games launch
Shrapnel (you can be killed by walking under nade) and yellow marks(instant tracking without any feedback )
I really hate the developer’s current trend of nerfing operators to make them less enjoyable to play-shouldn’t the goal be to make every operator fun and interesting rather than nerf the ones people enjoy more? I also miss not getting any new maps, resulting in the game getting stale over time, but I understand that decision more.
Exactly my thoughts.
Boy oh boy that’s why I’m hyped for crystal guard, lotsa buffs and barely any nerfs
Yeah, if an operator is overpicked without being overperforming that shouldn't lead to a nerf.
@@z1u512 bruh what buffs? Sledge is losing his smg for no reason, who is getting any remarkable buff?
Facts. Nerfs that just make characters unfun are why I mostly stopped playing.
"Toning" down pick rates for balanced operators using recoil and nerfing ops that are regarded as balanced by the community
Jager and ash werent balanced at all.
@@AkiraIsMissing jager was a touchy case as you can't exactly nerf him into the ground when he was the only "catcher" but now his pick rates are more due to comfort. Ash has had many issues in the past with complaints about her hit box, but ash was never extremely op just above average, which did entail the recoil nerf which is manageable. Zof got hit so hard that the smg 12 feels more comfortable to me. This also hits Fuze, even though he has such a low pick and win rate but ubi would rather curb the usability of the AK to tone down ace's pick rate
@@tylergeuens9436 Honestly, the zo nerf was completely uncalled for, but the ace nerf is something I can justify, either they give fuze a different gun or give ace a different gun
@@AkiraIsMissing agreed, the AK suits Fuze well as a 1 speed but that's why on Twitter I did suggest that ace rather get a different gun
Sledge? Literally no reason to nerf him
The unnecessary nerf due to pickrates are still the number one offender for me. Oh, Jager is the most picked defender? maybe change the gadget effects or something, not the weapon recoil for the nth time.
The problem was never his gadget, the number of champion level players I saw end a round without placing a single ADS is crazy
@@gamebotsonline it’s a combo of his gadget with the AR, simplest gun to use in the game coupled with arguably the best gadget on defense, his gun was fine after the first 2 nerfs, his gadget is what needed to be changed the most, nothing else
@@gamebotsonline The problem is his gadget as it basically counters major part of attacker gadgets. You can always pick Jäger and have a usefull gadget and it's effectiveness goes most of the time unnoticed in the heat of the round, but simply having an ADS has won you more rounds than you'd think. It's also noteworthy that his gadget can be used with full potential during the prep phase, meaning you're just a gun for the rest of the round.
His gun isn't or hasn't been anything special. It's good sure, but not overpowered by any means. I can see it being effective on console where hitting consistent headshots isn't that relevant, but on PC having a high RPM weapon is just better. He'll always have a high pick rate and nerfing his weaponry is just stupid way to aproach the situation as it's not the problem. You could remove the primary completely and it'd still be used in higher ranks.
@@sbow2892 Well I agree that higher rpm weps are preferable especially for pc players, easy to use, low recoil guns is better overall, and jager had a easy to control gun with decent rpm and a versatile gadget.
Balancing based on pick rate instead of win rate is idiotic.
On the "JuST pLaY UnRAnKeD" note, a big problem for me, along with all the other things you mentioned in the video, is that unranked goes by your Casual MMR and for some god forsaken reason, I have a 4000+ cas MMR while only barely scratching Plat 3 in ranked. So the games are never balanced, which makes it suck all the more.
I have like plat 3 3200 casual MMR. So i play mostly ranked plats and i have even seen some champions while i am a low gold player in Ranked even being silver most of last season. So i am still asking myself why i am not playing ranked against low gold but instead unranked against mostly lvl200-300 plats. The only thing i can do is get a friend and roll the dice of the scuffed matchmaking. I am lvl 167 btw. Its sooo bad.
Same, but in South Africa we can't play unranked as there are not enough pc players on the server
Casual got MMR?
Casual mmr in general is an awful idea. My B1 55lvl friend is G3 in casual smh
@@tylergeuens9436 a friend of mine recommended I try it to prepare for ranked. A phone call and lunch break later, still no matches. It was the same for newcomer, dont know if it still is though.
omg, those old icons were so beautiful :'(
New ones are better
@@nachocheez9690 no they are much worse
@@gurv7469 they remind me of the “no please don't turn me into an oversimplified logo”
@@nachocheez9690 I hope this is a joke or else there's a human walking around with that aesthetic taste.
@@m.streicher8286 whatever. It looks cleaner than the old ones and are easier on the eyes but go on
Rainbow Glitch Siege is just a spectator sport at this point, they're so hyper focused on Pro League and RUclipsrs that they ignore the community as a whole.
“Balancing” Operators by nerfing most of them until they become as useful as Warden
Well, warden is gonna be really good now
Why try to raise the bar when you can lower it?
Right Ubisoft?
@@crazygameplays1863 When was the last time a gadget was nerfed?
aye, don’t sleep on my mustache man warden
@@chuckiejoseph4979 Yes, actually, ying is now strong, and as a ying main, I get hard countered by warden.
I really hope devs try to understand that the casual community hates not being able to use fun operators just because they got nerfed for having a high pick rate in higher ranks or pro league. All these nerfs make no sense to weekend enjoyers and casual players. Nerfing ops itself isn't a problem, nerfing guns is the main reason people get angry at such changes. Nerfing good, enjoyable operators to bring them down to the same level as other ops will always cause chaos.
I feel like nerfing operators weapons can be good in certain situations, however it seems that recently Ubisoft has become far to reliant on them. Ash and Jager weapon nerf make sense to me, because a lot of people used them for the gun. Ace, sledge, fuze, and zofia weren’t needed as other options could have worked.
That’s not just the casual community mate, we higher ranked and more comp centric people also hate when they remove everything that’s fun and balanced
@@carllarc487 Ace should bever have been given the AK-12 on the first place, and the moment he got it I knew there was going to be problems; The AK-12 is fine on Fuze because he's a big, slow, loud 3 armor operator with a gadget that doesn't really do anything yo help his gun; meanwhile Ace is a powerful 2 Speed *hard breacher* who can create his osn shooting galleries. who thought even for a second that giving him the absolute best gun in the game would be a good idea?
Also, I'm sure all the plat players who used Sledge a lot (because of him being fun) will hate to see him get nerfed despite not being overperforming.
I would also add the emotional attachment. Example, Sledge is loosing his iconic SMG-11. I never heard a complain about how strong it was, I only heard that it was fun to play him with this and the shotgun. They nerf based on data that ios based on attacking the same fucking sites over and over. There is nothing really reliable in this data. Also, people ban the operators more according to their comfort zone.
@@carllarc487 if they are using operators for the gun, it’s even more illogical to nerf a gun. The fix would be to swap the gun with a less used operator, instead of nerfing the gun. E.g. swap guns with Kapkan and jager.
The map system could be solved easily by adding 15 maps, 5 maps per game and each team bans 1 the game randomly picks from the 3 remaining.
Or maybe lock banning option for the new map for at least 2 weeks
A game would take over an hour then
That's a good idea for a tournament kinda game mode
But if its for ranked firstly it would take ages to complete one and secondly it makes the grinding a lot more difficult
@@AmirYsf pretty sure they meant 5 map options instead of the 3 we have now
Just choosing between 4 would get the odds really high
I mean that's basically 99% of the game isn't it? Yet we still love this smoking pile of garbage held together with zip ties and duct tape
Rainbow six may be garbage, but it’s our garbage
Our garbage that we play because we can lean left as well as right.
Dude this game fucking sucks you guys still have it installed?
@@Spongeb0bSquar3pants lol bad
People think the game sucks because they are trying to force it to be something it's not supposed to
And they don't play the game for what it is
The thing I hate the most actually kinda is the opposite of the first one. I loved having little counters and how certain ops had tiny advantages. Rather then take away things like zofia withstand, I wish they would just actually explain them and add more little unique ideas to future OPs
It was overly complicated
zofia's withstand was a little broken, sure
but i loved stuff like echo not being affected by dokkaebi, it was a tiny little thing that wouldn't decide a match, but it gives the characters backstory and a little more personality
@@tonyflamingosucks6590 That's not a valid criticism, it's a parroted opinion.
@@m.streicher8286 well I didn’t ask but it’s not a “parroted opinion” it was just an extra thing that they didn’t clearly communicate well and it didn’t add anything valuable to the game. Yeah it only worked a few times but its stupid to give already amazing operators random abilities like that.
I wouldn’t be opposed to them creating a few new passive abilities and putting them on operators for balance reasons but they would need to clearly communicate it
@@m.streicher8286 and just so you know I’ve been playing this game for 4 years and I’ve always had the same opinion ;)
The hidden passives were my favorite part of the game, they added a lot to the characters by making them more just a gadget and gun.
All they had to do was make them known in their description
The description barely explains anything.
@@takutolovex can you read he clearly said “all they had to do was make them know in their description”
Passives are dumb if they are purely operator based IMO. Why is this specific OP able to do that when logically this other OP can do the same, AKA Withstand. What makes Zofia so special? It’s not lore based because if it was then surely the elite Sam Fisher would be able to do the same. I could say the same for Aruni’s arm but at least that has some explanation. If they were to implement having passives in Siege, it needs to be based in the Class of OP. E.g, 3 armours can withstand, Hard Breachers feel less screenshake or smth.
@@speedyazi5029 no. the whole point of seperate ops is that they have different abilities. What's wrong with adding a little personality to some ops?
@@jacksonbakker9060 it's a competitive esports game, nobody gives a shit about the "personality" of operators. I couldn't care less if the bio section of every operator is removed. Saves the devs a lot of time and money by firing the writers.
Funnily enough, what might be keeping others dedicated by raising the skill ceiling, has stopped me from playing.
Okay boomer
Most stuff isnt raising the individual skill ceiling anyway
They've been dumbing things down for a while now, roughly 2 years. Maybe time to give it another go if you like games that are in decline.
5:10 this was the update that turned me away from siege. I’m significantly worse than my friends who played but we all still enjoyed playing with one another. When this rolled out I was effectively banned from my squad because of Ubisoft and wasn’t able to play with them in ranked. And like you said we tried to play some unranked but that whole game mode is a big ol shit show. I’m sad I haven’t touched it since, and I hope the game has improved since then.
Come back for Crystal Guard, it's gunna be a good one next season.
@@Nick_Lima954 Sledge is literally losing his smg 11
@@Nick_Lima954 Next season does not fix the core issues with the game for the average player.
Players are still MMR locked out of playing with friends (going back to 1k would help a lot). They are still making guns harder to use and therefore less fun. Cheaters are still rampant (I lost 137 elo the other night which for me means that in 1 night I beat 3 cheaters at this point in the season). Jackal and Thatcher have been 60+% ban rate for over a year. The map pool is still stale AF (Favela is not ranked ready for the same reason Bartlett isn't in the map pool). We haven't had a new map in 2 years.
I love this game, but man they legit are just letting it rot and trying to band aid fix the game every 3 months.
Don't worry the game has been on a constant decline since you left.
@@michaellopez9733 they’re literally removing mmr locked lmao
Siege as a whole is an idea that backfired in my eyes. It started off so well. The moment magic invisible gadgets started being introduced is where the game met its tipping point for me.
They were never invisible, they’re transparent, not the same thing but I get what you mean
So you quit in year 1?
@@knightmarecx2069 Exactlyh they are transluscent not invisible. It was more fun to have something the player must identify with more carefulness than anything. Lesion was made to counter the shield rush meta that was common back in the days.
@Woolier Blueberry what you actually mean: people got better after year one and you weren't good enough to compete
@Woolier Blueberry definetly sounds like a person who can't get any better and starts complaining about "game mechanics". You do make a good point about cheating tho. That shit is just straight up annoying
The group MMR disparity is so easy to fix and I'm really baffled that Ubi hasn't figured it out yet. Just make it so that if a player has an MMR difference greater than 700 from the player in the group with the highest MMR then they get ignored when calculating the average. So if you have a 5 stack with 3200, 3000, 2800, 2600 and 2400 MMR the algorithm only calculates the average of the first four players, in this case 2900 instead of 2800
You know what, that's a great idea.
You can still play together if you can handle the burden instead of being locked outright
The biggest issue with the MMR rollback is the fact that if i was solo queing and a cheater was on my team i will often throw the match only for me to suffer and my opponents win.
This is why the rollback occurs even when you win as it shouldnt be my fault that i got qued with a cheater.
Yea, their bs code detects squads mmr, can easily detect if you q with a banned cheater. Rollback should cap mmr won on 25 since it wasn’t a legit game. So if you win 80 you lose 55. Unless you q with the cheater then you lose all of it. And the losers it’s fine, they are just getting back mmr from a “cancelled” match.
However, if the cheater team lost, winners DONT get rollback and losers that didn’t q with cheater get refund.
I wish Ubi would make it so you can change what maps you want to play in match preferences at least in casual. Why can't we play the maps we want. What does ubi gain from not letting us deselect maps like tower from being in our casual playlist
We should play the maps we want in unranked and ranked aswell. Zero reason for not doing it. Cs go has it. And its perfect.
Funny thing is that it already exists for "Training Grounds" under the matchmaking options (I think that was called).
This was a thing back in the day with what game mode you played in ranked. People would only select secure area though since it was the easiest way to rank up and they removed it.
@@KazuoLucas previously in year 2 and 3 you could chose your maps in the same place for multi-player and they took that away a while back so it did used to be a thing but now it's only available for TG now
@@nucleardrifting3864 that's what I am referring to. I want that to be re implemented if not for ranked and unranked due to the map ban phase already existing now but at least for casual
I loved the hidden passives and interactions, I'm sad to see them go
those passive and interactions were great, not a single one was difficult to understand and all of them were good for the game individually, and most importantly they were fun
@@calebbarnhouse496 and see thats how you find out that conserative players just want the game to stay the same
@@cashmoney3801 the game always had lots of problems, but getting rid of good features isn't the answer, ever
@@calebbarnhouse496 i believe so too
The issue with number 4 is that the same community that bans a new map 90% of the time is asking for new maps that they would ban later on. That needs to be reworked.
One minor change that I hate is that the new in game scoreboard no longer shows player data. I can't see level, KD, winrate or rank of anyone but myself.
I see so many people saying that they want to play new maps, and so do I, but whenever i join a game everyone always bans the new maps. Like i just want to play favela man.
Rogue should start a weekly/bi weekly r6 podcast, I miss hearing his input on a weekly basis
I think for map bans they show all of the ranked maps and each team gets to ban 2 of their choice
And then narrow down choices by selection-I really like this idea idk why it was not mentioned before...
They still should let us pick wtf map we want. I'm tired of the bs.
@@nathanielpettersen2560 I mean for casual play that’s kinda hard-that’s like tryna choose a map for CoD for matchmaking but both games do have like days or events to play certain maps ie. when siege has a new map we get the chance to just play that map specifically or when an event drops like legacy ops event where only Plane, original Hereford and Artic while CoD has their Nuke Town mayhem and whatnot
@@nathanielpettersen2560 You know that would have the unintended (or intended depending on who wants it) consequence of having five stacks always have the map that they are good at selected and probably only that map, or the current problem but only way worse because chances are you will also only face the same opponents in that map.
I personally think that there should be some sort of algorithm in the game that records how frequently all the maps are being played and the more a map is being played, the map will appear less frequently in the 3 maps in the ban phase. So if Clubhouse is being played in 7 out of every 10 games, it will appear less frequently in the ban phase, which will mean players get to select and play a different map out of the 3 available.
idk i personally liked the unique skill sets, i was a bit saddened when they removed those abilities
My most hated idea they practice is thinking that all operators at a 1:1 pick rate win rate ratio is a good idea. It isn't.
Some operators need to be designed to be picked more, some need to be designed to have a learning curve or are situational. Some of the designs we have already are just not feasible with this idea.
Cav and finka are great examples of a learning curve that should be winning more when picked, but not picked as often.
Ash and Jäger are an example of good picks if you just wanna play and have fun, but don't need to learn much, with high pick rate and lower win rate.
Thanks for the vids, I don't play siege anymore, but you're videos about it are still great.
Agree with the map ban point. Players complain about lack of new maps since burnt horizon then when we get heavily reworked maps ban it every time.
The whole MMR system is beyond broken though. My casual MMR is gold 1 while in ranked I am bronze 1. I play the same in both so I don't know how it ended up that way but many of my matches now feel very unbalanced.
The new developers mindset of making operators less fun so that they are picked less is in my opinion the worst thing that could’ve (and has) happened to the game. Add to this the fact that the devs pretty much strictly cater to pro players that make up less than 0.1% of the player base and now you’re taking the fun out of the game for 99.9% of players. I’ve been saying it for years that Ubisoft would do much better by buffing underpicked operators instead of constantly nerfing operators that people enjoy playing. They also seem to completely ignore the win deltas when it comes to balancing. It really makes no sense at all. Jäger might’ve been OP when he had an Acog, was 3 speed and could in theory intercept 9 objects in a matter of seconds, but that was no longer the case. He was fine before the recoil nerf. People should be allowed to play an operator that’s fun, i just refuse this whole idea of "he’s a comfort pick so he must be nerfed". Why must these Ubi devs always play god? I just don’t get it man. Don’t even get me started on the upcoming Mute and Sledge nerfs, at this point I’m just genuinely losing the desire to play the game
pros are not at fault for ubi being trash
Your super right dude. It's stupid the fact that everyone enjoyed playing Jager so they nerfed him. A games longevity and lifespan come from enjoying the game, and if you listen to any community figure who isn't "pro" right now, then you'll see no on enjoys the game anymore. Doing things like what they did to tachanka is what they should focus on, instead of ruining the operators that are fun to play, make the ones people don't enjoy fun. They keep fucking over the casual players who play video games for entertainment and fun because they're too busy picking favorites and trying to help to pro and high ranked scene photos players who play for a living, or like it's their life. It's gonna be a shame when in the next couple years everyone but the pros stop playing this game, and it does completely. The entire point of games is fun, but ubi would rather have a game requires dedicating your whole life to it over a game that you can pick up, play, and enjoy after playing maybe an hour. Sorry to ramble, but it genuinely pisses me off to see a game I've put so much time into start falling apart, and drive it's players away when back in wind bastion when I started it was so much fun.
Personaly I like how you made a video about how these features backfired. Would you be interested in doing a video about your top 5 quality of life improvements. Features like beeing able to drone after prep, exit rapelling to the roof on command instead of automatically, no debris on baricades...
My most disliked feature that backfired was the shrapnell mechanic on fuzes cluster charge. It made sense on frags and c4 since it would now damage enemys within the damage range even tough the softwall between was out of the destruction range. However it was annoying that fuze could kill himself by standing too close to the wall/barricade that he fuzed.
There's nothing more frustrating than destroying your own fuze charge with the last fuze charge that just went off
I think the main issue with the game is that they aint releasing any major things that change the way we play the game, sure the small changes we are getting this season for example are nice and are welcome but it doesn't feel like enough content for a season anymore. I personally would like to see new maps and a new ranked game mode
Totaly agree
I think this new direction is one of the major reason why Siege has lost so many players over the last year. Sure, mini technical improvements will make the game better over time but they don't really do much in terms of keeping players engaged. For the majority of players, the thinned out release schedule just makes the game stale
Instead they're taking away content that changes the way we play the game
@@Rogue9 It's also hard to get back into the game too for every season now because they're putting all the ops into battlepasses. And I'm sure I'm not the only one who likes Rainbow, but doesn't play it enough and have enough fun grinding out a battlepass to 100 when it's hard just trying to find a fun reason to play.
I like the new attackers abilities and everything, but do I really want to waste $10-20 for a operator just because she's in a battlepass that I won't get past 30 before I put the game down till the next season?
@@desiringgold there is a week where the new op is available if you own the battle pass. Then it is released fully. It was the same before the battle passed, people who got vip for the year had each op first. Nothing changed, and you are over reacting.
even though I stopped playing R6 a long time ago, I still watch your videos because they're so carefully made but also entertaining. :)
The MMR point now a days sucks, the reverse boosting was frustrating. But what's even more frustrating, is that anyone "cheating" even if it seems like no one is, you lose MMR. Always lovely logging in and seeing you lost points. Made me stop playing the game for quite some time.
I like that there's more frequent videos from you :3 Keep up the great work Rogue!
Map banning is all fun and games until you get Club House 13 times in a row over the course of three days
I literally had a stunt where I started the game one day, got two back to back Coastline matches where I got my ass ate out while my teammates just ran around doing nothing but trolling each other. Quit, got off for the day, started again the next day to work on my battlepass.
Got coastline three times in a row immediately upon starting unranked. Like how. How the fuck. I like coastline, but I don't like any of the game's maps enough to play them 5 times in a row, let alone three in one day. Maybe except casual plane, but I have yet to have that happen.
I wasn't a fan of Club House before that. After that, I straight up left matches when I saw it during map bans
@@rattusmaximus1970 Don't blame you. It's one thing playing a map you don't enjoy, but god damn. No one should have to deal with that torture.
Since I haven't seen acknowledge it, that lucky break at 8:01 was pretty funny. Forgot to reload but that Ace's aim + Lion's blunder made up for it lol. Well thought out video as usual, also.
Another thing that sucks with the MMR rollback is that if you are on the cheater's team and loose on purpose to stay at least a bit fair, you'll lose MMR from the match loss ofc but you might lose even more MMR once the cheater gets banned.
I've had this happen to me and a friend where we had a player that was cheating by raising the ping of everyone in the game every time he was about to engage a player which made it unplayable for everyone.
In the end we managed to loose the game, removing us around 300 MMR because it was the early season for us, but then a week later we lost an additional 350 MMR because "we were matched up with a cheater"
Alright, guys. I am going to play a casual game. If I encounter:
1. an intentional team kill
2. a player on the enemy team that is way too far above our skill level
3. toxic players calling me trash in dms
or
4. the game CRASHING
Then I will uninstall the game and never play it again.
Siege has gone from the best game I've ever experienced to a game that simply hurts to even play.
I will not return unless there is a new event, and only if the next season is any better. This is it folks.
Edit: I won. Siege shall live another day. Or at least, on my hard drive.
Tbh, the removal of passives always felt dumb to me. I liked the idea of ops from similar units having little counters to each other and similarities. Like 70% of the time it didn't matter, but every once and a while it lead to a solid play or the enemy being overly cocky and getting punished for it. It also was nice for little bits of back story like Dokkaebi and Echo, and such. Stuff like Cav's footprints also just made sense for their kit as well
Passives were legendary. They made the game interesting when your op actually had a fun counter to another op that wasn't well known
I loved those little passive abilities that added lore and just generally interesting features to the game. I always thought it was a mistake to remove them. Oh well, others didn't like them it seems.
Adding slits to deployable shields. It caused many balancing problems later, like stacking utility removal gadgets on attack.
I liked when you can shoot the gun and not have it fly up to the sky for no reason other than the fact they think that is “balancing” and when they didn’t take a scope off an operator thinking that it’s again “balancing”
That one game, when you talked about map bans (on Clubhouse), I was playing against you with my fellow friend (mrthatcher22). GG Rogue ;D. Its out of context and all, but it made me feel good to see our game, because we are not playing it for some time. Great video BTW :).
I feel the cav hiding footprints from jackal passive may be the only way to make cav even slightly playable without completely regressing some of the nerfs at this point lol but only during stealth to make it more active instead of full passive in some way this time
As a solo queuer, MMR lock was god-sent.
love your videos man keep em coming
I quit Siege over a month ago, and yes, the MMR Roll back is one of the Reasons, granted it's a smaller one, why I quit.
Thanks for making these interest Ing and informative Videos. Been a long time fan and these just never get old.
Jaegar becoming a 2 speed. This literally sounded amazing but it made him have more armor and his win rate even became so good it was through the chart.
I think ubisoft is with me on this idea which is making every ops 2 armor 2 speed
Its a sweet spot in my opinion, all the new ops are being 2 speed is an indicator of this
@@gorkemaykut5230 it does seem like a good idea but then they also make those same ops have guns are strong like osa having jackals smg. They haven’t had an original new gun in awhile it has literally just been a gun that already exists
I always remembered these over complicated operator specific things and they removed them even during rounds I never forgot that when Ela killed Zofia that you got the sister rivalry bonus points it was just something so small but I wouldn’t forget about it in the middle of games
1. If you can’t remember counters then that’s a personal problem. It’s also why is great to play with friends.
2. Why ban a map you ain’t familiar with? I LOVE exploring new/reworked maps.
3. Bring back the rematch option lmao
4. Why get rid of corpses?
Personal opinions really
The worst side effect of match cancelation is that when you get kicked out because of server issues again and your teammates decide to cancel you still get the ban. All my cancellations to this date were due to server issues. All the bans and lost MMR due to penalties that I couldn‘t prevent.
The MMR lock has screwed with me and my friends since it was released. 2 of us are Plat 2 but a friend of ours hovers around low gold. We aren’t even able to play ranked with them most times. I can understand wanting to stop boosters but I just want to play with my friend
Conspiracy Theory: balancing decisions are being made to turn players away from R6 Siege and incentivize players to play their new monetization racket, XdEfIaNt.
The ads time of rifles being faster than intended being reverted
Few seasons ago 200mmr buffer was added so you can get upto 200mmr from rollbacks even if you are at your peek mmr.
I was extremely excited for map banning. But after a few months, I have to take breaks from ranked cause I'm tired of playing the same 3 maps every damn game. And then I'm enjoying the game less as I find qm less fun.
I miss just getting a random map.
The thing I hate the most in siege is recoil nerfs because "hIgH pIcK rAtE" . New recoil is frustrating because i 1. Play on console and 2. Because i lose a fight because recoil decided that the sky was pretty today
If you can't control the recoil, why continue using the gun?
The small op specific features were great because they made those memorable moments, a Zofia clutching via a self res or a Echo catching a team off guard because of Dokkaebi immunity were great. They taken personality out of the game with removing those features, not too sure the new devs of siege really have ever understood what personality means?
I originally liked the idea of map ban, but man the idiotic mentality of "I don't know this map, so I'm gonna ban it" (and therefore never learn it) really ruined it.
I'm not sure how they fix it either. They could maybe make it so that both teams' votes are combined and maps require additional votes (depending on their ban-rates) in order to be banned?
For example, say they rework Bartlett and it gets banned 80% of the time that it appears in the map ban phase. The map ban system would see that and make it so that it would require 8 votes in order to actually be banned (I just made up these numbers, I'm sure Ubi could do better).
That way the map could still be banned, but it would require that both teams agree on banning that map.
They could even go one step further and require fewer votes for a map to be banned if the map is played more frequently.
I'm sure a lot of people wouldn't like this, but I didn't even get to really play the reworked Skyscraper until this season, so I really don't care.
It was Oregon and Club House all day...
Or just make new maps unbannable until mid season and only be allowed to be banned if Ubi hot fixes the map due to the community deeming it bad.
Just remove the voting when it's a new one like it used to work
To be honest..this entire game backfired...
First time hearing about the Maestro hip fire thing 😂 What!?
Why would you just assume that having those hidden abilities was an approach to raise the skill ceiling? That's an assumption with no fact or logic to back it up, imho. I think most of them were just experimental and had no clear purpose.
Rogue didn't say they were, but rather, that the skill ceiling was raised *because* of them.
The passives had nothing actually wrong with them. The claim that they made the game too complex is ridiculous when you consider things like ambiguous barre attachments and map destruction.
8:00 the perfect example why RFF shouldn't be a thing in a competitive shooter
loving all the uploads bro, keep up the great work :)
The MMR lock also increases boosting.
My squad was a legitimate squad until the 700 MMR cap. Then we started using 4 smurfs every few matches to catch up our lowest ranked player.
We all hated doing it.
Guess how many of us are still playing siege now? Only me.
It appears that now, a large percentage of the plat community has just disappeared. I mean, plat 3 is now what gold 2 used to be. Plat 2 is now what plat 1 used to be.
I'd like to see a MMR Rollback system that allows the MMR that goes over the cap to be added to personal MMR pool. This pool would be used to store all mmr that would exceed your limit as to not catapult you higher into the ranking system. After every win a certain number of MMR points would be added to your gained MMR, maybe 10 or 15 for accounts that don't play much, 7-6 for more played accounts. This would allow you to basically passively earn your MMR back as you play but ensuring that you actually show you belong higher up. The reason I included the higher and lower played accounts rule would be as to not harm people that maybe play 30 ranked matches or less a season. Maybe there also needs to be a rule of how much can be added in a given timespan but I think the idea has at least some merit :-)
I think a map pick instead of map ban would be more beneficial for map variety in ranked so it would at least raise your stack to 50% chance on playing the map you want or maybe you want a new map and play chalet
The first on omg that was such a nice mentality, having Hiden habilities, needing to know the gane to find this little tricks about every operator was what made me passionate about the game, making me wanna learn it, now its just like any other fps, I still like the unique gin skill it has, but other then that it was nothing, doesn't feel passionate to play and every single one of my friends already stoped playing this game
The thing about MMR rollback for me is this: It’s okay to grant it beyond your ranking. If you don’t belong there, you’ll naturally fall down. If you do belong there, it causes no issues
Rogue-9 content has single-handedly kept me in the R6 loop fr ^^
the map ban is really bad it just serves to further reduce the already small ranked map pool. you end up playing the same three maps over and over again
I’m glad I watched all the way through. I was initially hesitant when you started talking about complexity but I realize it’s more from an understanding point than the actual complexity of the operators themselves (i.e, not having anything written about these passives in the game client itself) being the problem. I agree with that.
I think I’m in disagreement with some of the mmr based stuff. Now I could be completely wrong but I recall them changing the mmr roll forward (as opposed to rollback) to allow for mmr gains up to 200 mmr over your highest rank.
Additionally, the mmr matchmaking lock makes sense in so far as blocking reverse boosting. I do agree that it’s not perfect but those imperfections are to do with the way matchmaking and mmr is handled from a seasonal standpoint as opposed to the mmr lock itself. Specifically, matchmaking should continue to lock the system so we don’t end up with the bullshit we use to get with boosted accounts. The problem isn’t the idea of locking but rather the way it is currently handled. As it stands the limit is 700. To fix this we could have a system where accounts that accumulate playtime (ranked, unranked, and quick match) together would be allowed to have a wider gap for the mmr lock. I don’t think anyone disagrees that it sucks not being able to play with friends so in that respect we need to encourage friends to play together.
In terms of mmr as it relates to seasons we have a much bigger problem. As I understand we currently don’t have any form of rank decay or hard rank reset. As you mentioned there is currently only soft mmr resetting as it relates to the changes between seasons. Perhaps we need to go back to hard mmr resets between seasons or maybe shift to every other season. The current result is what feels like inconsistent outcomes with similar ranked players. Individuals who aren’t playing well because they simply don’t put in the effort that they once did to justify their rank would stop being placed into high silver, gold, or low plat lobbies for the purposes of keeping players in line with previous seasons. Maybe players should need 100+ games (I’m pulling this number out of my ass) in a five stack over the course of 1,2, or 3 seasons to allow them the luxury of only receiving a soft mmr reset. Evidently, solo queue players would be forced into hard resetting each season. Which opens up another problem. Solo queuing. In a game that is meant to be as team focused as siege why aren’t the devs making it easier for those who queue solo to join into matches where players have the mindset of working as a team. We need a system where players can solo queue and identify their perceived strengths and weaknesses so that they can be matched with teammates who fit in terms of not just mmr but attributes as well. IGLs, players looking for IGLs, players who feel they could benefit from more fraggers on their team, or callouters (I’m just making shit up at this point). This could be achieved in the form of a survey that each player takes at the beginning of the season and at the same can adjust throughout the season if they feel they’ve improved or are struggling in a particular area. Which brings me to my last point.
You may notice I didn’t include any references to players looking for other players who don’t talk much or who don’t want other players talking in their lobbies. That was intentional. We need to give solo queue the tools and the mentality to allow players to work as teams or get players into the mindset that communication via microphone is critical to success.
Now before someone goes complaining about how they work or go to school and want to jump into a competitive r6 environment at the end of the day and just play without the hassle of talking or communicating I just need to point out that those two ideas are not compatible. You cannot play a sport in a competitive environment with a rank if you don’t have the energy to play or the ability and willingness to communicate with your teammates. That is ultimately on the community to recognize that unranked needs to be the place for people who aren’t playing at 100% capacity. Maybe we need another playlist called lazy ranked (I couldn’t be bothered to come up with actual names) but I’ll be frank in saying I don’t like the idea of adding additional playlists since we already have queue time problems for the unranked playlist. Then again, maybe we do need more playlists to give players the agency to better align themselves with individuals who have the same want or desire to win:
Playlist ideas:
Competitive - Ranked but with the requirement that you both have and use a mic in addition to disabling player spectating until all cameras or intel gadgets are destroyed for a given team (we can disable this requirement for five stacks) and requiring players indicate on a tick box (why the hell this has to be said is beyond me) they are there to try to win and any evidence of throwing or simply not caring about the outcome of the match will result in suspension or a ban from the playlist.
Ranked - same as it is
Lazy ranked - players who are solo queuing and not playing at a hundred percent
Unranked - same as it is
Quick match - same as it is
The problem is now we’ve gone and created five playlists with 2-3 playlists requiring players hold themselves accountable (not queuing into lazy ranked when you are playing at 100% or not queuing into ranked or competitive when you don’t have the mindset of wanting to win.)
With that being said I would like to thank Rogue for putting his ideas out there and for making great content. Please keep making videos as you seem to be one of the only high profile Siege RUclipsrs capable of putting out videos where the effort is made to try to substantiate your opinion as opposed to just having opinions about siege that are as relevant or meaningful as your cousin’s favorite ice cream flavor.
the thumbnail is gonna give me nightmares
Nice Video. Will you do a new suppressor damage video, considering it has been tinkered with?
Definitely, I already checked the menu numbers earlier today and will be running some tests now to confirm that everything works as they announced it. Videos on the new damage soon!
@@Rogue9 thank you, you legitimately make my siege experience better :)
That template is cursed
I hate the map ban system, it sucks not getting to play Skyscraper or Favela
I honestly stopped playing this game for so long I just want the old Siege back
How about an MMR pool to prevent punishing legit players? Say your best MMR for the given season is 3200. Then a player you encountered--and won against--gets their matches cancelled since they were cheating. Instead of deducting that 60-or-so MMR straight from your 3200, create a pool where if you lose a ranked match, that MMR is deducted from said pool. If you lose 70 MMR during your next game, you effectively only lose 10, ending in 3190 points, as 60 were taken from the pool.
Not entirely sure how effective something like this would actually be, as I haven't thought about it *too* hard, but it might be possible it could help solve the issue.
Man surprised Newcomer playlist wasn't on here, that was just a huge problem with any new players, they literally quit the game after playing newcomer because it is just filled with smurfs and people trolling.
The thumbnail is a blessing from Odin himself.
More rollback is by far the worst. Two seasons ago I logged in and lost 1200mmr. Haven't played since.
what the fuck 1200?
Simple fix for the high mmr cancelation, just replace the player names to p1-p10
Genius. But if they can't do this for streamer mode, there has to be something in the coding that makes it difficult. (Or super lazy devs). I've heard the game has been coded in 2 different languages and this makes it such a mess to work with.
@@alkestos yes, but ubi decided that they want to do the coding like that and now hands it to another team so ik its hard for the new team, but this is still now excuse for not being able to do this within 2 seasons. Furthermore, this problem is easier to solve if they made a new game...... Siege 2, but that's not happening
I feel that with the banning maps argument, hbu should not put fresh reworked maps IMMEDIATELY into ranked. It gives you no time to learn it on your own time without worrying about having to play it competitively yet. And this is especially true for people who play console and can’t use TTS, or don’t have hours to dedicate to the game every day
For MMR lock i never understood why it doesnt just put you with the highest one in the lobby so that way there is no way to get easier lobbies
Now I LOVE the idea of shitting on siege for future videos please keep it up
There is still a simpler fix for the mmr matchmaking "problem". Just use the highest MMR in the squad to que. With this there wouldn´t be any reason for a mmr lock
That's not simple at all...
Reload cancelling better be on here
Me and my friend play ranked, 2 weeks ago I was suddenly awarded 200 points sensing me to gold 3 and I couldn't play with him anymore. They can literally solve all of the issues by removing thr mmr lock and the matchmaking will go off the highest mmr on the squad. The people who work at ubi have to be the dumbest 🙄
Number 4 could be kinda fixed if they give players 5 maps, each team bans 1 and the system randomly chooses between 3 remaining maps
The MMR restrictions have single handedly caused me to drop R6 all together. I used to be a rather medium skilled player in comparison to the rest of my friends, some of them bronze, some of them diamond and everything in between. Now that the restriction is as far down as 700 none of us can go into ranked solo because no matter if we win or lose we are risking the ability to play together.
All of that combined with our hugely differing time schedules we could only really go into ranked once or twice a week with our full team and even then one or two people that couldn´t join were at a risk of being left behind.
In the end we stopped playing ranked, casual stopped being fun (mainly because of the ranked balancing and randoms not giving a damn) and in the end we stopped playing all together.
If only I could play ranked with my friends again, 700 usually gets us just a few matches out of reach from one another if someone had a bad solo Q session, hurts
nah the complexity was def a good thing. Most of them were very simple and just gave a bit more of flair
For me its the reworked maps period. Every single reworked map was less fun for me that their original. I get that they were made more competitive, but it also took out a lot of fun strats.
three videos in a week? bloody fantastic
8:00 has to be on of the craziest clips i've seen
4:23
Shield setup is kinda fire
imho the reason why Zofia's passive got scrapped because a pro league team b****ed about it after failing to confirm the kill or/not sticking to defuse. I don't see why Ela's got removed when you barely get to pull it off. They provided a fun factor but now removed them to be more sweaty
Blackbeard nerf, shield went from nearly indestructible to being able to be penetrated by a paper airplane.
Did the shield need to be nerfed? Most definitely. Was it nerfed to the point is more of a meme than useful? Yea, theres a reason the community calls it saran wrap.
You should keep the elo for beating a cheater. In fact, you should get more because you are skilled enough to beat a cheater. There are many cases of people closet cheating so that they aren't detected. If you win with a cheater on your team, obviously you should lose elo. If you lose to a cheater you should get the elo back so that game is nullified. Watch one King George stream to find out why mmr rollback is a bad system.
While I agree that you should gain Elo for winning I don’t think you should get a bonus because they may play you, buy cheats the next day and get banned. They never cheated against you so you’re getting extra elo for nothing
@@tonyflamingosucks6590 yea maybe so. I would be content with just keeping the elo.
@@dilll3066 me too
I would’ve put in the first version of the shrapnel mechanic, where for the first time ever you could fuze people through two floors.
I always thought of a great way for new/reworked maps to stop being constantly map banned, is for the first week of the season, map bans are disabled and the new/reworked map is the only map playable for the week in ranked and unranked. Would it be annoying only playing reworked outback for a week? yes. Would this result in people learning the map and most likely not banning it because they learned it? Probably. I really enjoy skyscraper and favela but i'm almost never able to play it, mostly due to people never playing the test server. I think forcing people to play the new map is the only option to get people to learn the map