Yeah the last few seasons I have not been really feeling it and you basically put the finger on the issue. It's not like the good old magical times anymore.
It's basically called being burnt out, common with a lot of games, i felt that way with CSGO after 1.5k hours and can't enjoy it anymore even though the game is objectively better now.
@@keatonwastaken Yeah that's true, I guess I am but it's also with all the issues this game has. The toxicity, sweats, MnK players on console, and things that should not exist in game since Ubisoft has shifted away from what Rainbow Six games by Tom Clancy is supposed to be about.
@@jeffmenace91 If Ubi stuck with what they first imagined Siege like, the game would never be this big unfortunately. Tactical, mostly realistic shooters do not have a large playerbase enough to support it for years. Though i agree a lot with the game being hard to play due to community.
Game audio designer here : You're wrong. Siege is using a very powerful and well known audio middleware called wwise and trust me, it's a very consistent and reliable tool. Most of these issues come from the overall complexity and modularity of the audio system in R6. Because, yes, like it or not, technically speaking audio in R6 is a freaking masterpiece.
This is one of the reasons Siege lost its luster. Playing low level casual was soagical when I first started. Everyone damn near role played as operators, playing tactically and going slow and careful, doing all sorts of crazy strats... But as I got into higher levels, it all just wnded up being "rush simulator". Gone was the slow and steady approach, the suspense, the taking care. The game rewards you for playing it like it's slow COD more than people seem to realize.
@@MFKitten The fact that peeker advantage existed which formed the infamous Shaikoo peek is really making higher rank gameplays not having a choice. It's either to be peeked and die or peek and die trying.
@@MFKitten once players caught on to peakers advantage though they realised slow peaking put you at a disadvantage 🤷♂️ Also I knew someone who roleplayed Siege back at launch or wanted it to be a Vegas 3.....in my head I felt like saying dude, keep up, its an arcade shooter esport with tactical options, suck it up or drop the game. The game was always meant to be an eSport, I remember seeing it in a leaked design doc. I don't get the roleplay mentality, go play Vegas 2 if you want to roleplay like 😅
Ok, so lets review Ubi's plan for solving audio issues: 1. Ask players to spend time in figuring out how to replicate the sound issues. 2. Make players report the issue in a horrible website. 3. Make others attest that the submitted report can help replicate the issue. 4. Figure out the sound issue and maybe solve it. 5. "Award" the person who reported the issue with a Raptor Leg charm. No shit nobody is interested in all this. The rewards are just too bogus for a casual person to care about.
And it's step three that's the real downfall! I once spent like 40mins gathering together evidence of a bug and uploading everything on to R6Fix... and then nobody ever confirmed the bugs and the reports were just binned. But it makes complete sense! There's barely any reward for reporting stuff in the first place and there's no reason at all for players to spend their time confirming other community members' bugs.
@@Rogue9 I feel bad for you. That much time wasted must feel so irritating. People who play TTS are so quick in uploading reports of T hunt refill points not being at the right place when a map is reworked, but apparently that is more game breaking than the sound issue.
A little different topic, but also when reporting. You can't send replay files. I am no expert so there might be a very good reason for this but there must be a way to share the files with Ubisoft. When talking to them, as always it didn't help whatsoever
@@Rogue9 It's not the reward. I spent 2 hours to report a bug, easely repeatable but enough complex. Because it was a very particular bug (but can throw a round) nobody research and nobody confirmed expect my buddy. R6fix is garbage, the research feature is awfull and ask to the community to come and upvote a bug is dumb. R6fix is just here to hide bugs under the carpet and leave the R6 main subreddit bug free.
after almost 2 years of playing, I just don't trust this game anymore. I don't trust its sound, so I always expect an enemy to come from anywhere with zero sound (that actually helps), my mindset behind it is "the enemy is closer than it seems". I don't trust its consistency, one day I can breach the wall with thermite, another day I cannot due to a bug. I don't trust neither in my teammates nor my opponents, what are the chances that someone is cheating?
C'mon guys don't bully ubisoft, they are just small indie developers with only 10-15 ish employees. They are very busy they can't even fix the suppressor damage in game menu
Friends dragged me into Apex instead and it's genuinely hilarious that a battle royale has better directional sound for steps than Siege does right now, I tried playing a match a couple weeks back to see how it's like and I ended up alt+f4ing after 2 rounds
@@eiatos same, my friend who got me into siege started playing apex when r6 year 6 came out and dragged me into it. Love the game, the competitive nature of it and the high skill ceiling it has. AND it has a shooting range plus cross-platform.
Back in the day sound was amazing in siege. You could hear everything perfectly. It wasn’t like today when someone is behind and it sounds like they’re upstairs in front of you. Also the game is just frustrating to play any more. Every op just keeps getting nerfed and more aggravating to play.
@@Gigopz Yeah but they’re not op, people just like playing them because they’ve always been there. Everyone also forgets that ash and Jager are free/cheap so of course lots of people are going to play them
@@Gigopz I see you’re point and it mainly just comes down to preference. Personally I think that every op should feel nice, controllable and comfortable to use.I hate these changes that are either illogical or just annoying. For instance the take jagers nerfs. They made the recoil, annoying, removed acog, made him a 2 speed, and took his gun to 25 round mags. The nerf to his gadget I can understand. In my personal opinion its just been a little too much. Removing acog forces you to play more aggressively, reducing his speed is just counterproductive to that. The recoil is awkward and him having 25 rounds per mag doesn’t make logical sense. This was a bit ranty but Im just very disappointed with how ubisoft keeps straying farther and farther from what the game was originally supposed to be.
@@Gigopz I get that, but the main idea of the game was a “realistic” tactical shooter with hero character aspects. Now however you’ve got illogical maps and unrealistic operators. Just look at iana or oryx. Like what the hell is that. Again just my opinion on the game.
@@Gigopz All Im saying that was the original intention to be more realistic than other shooters. I’ve been playing since Black Ice and its just very disappointing to see how it kinda just went out the window. I’m not saying that every change is bad, but a lot of them to me are. Especially some of the reworks.
honestly this explains why it seems like people teleport so often, not being able to hear them when they're rotating long distances despite them sprinting, it also adds to the number of times I've seen the wrong kind of sound used for a situation, and all this ignores the sound direction bug where sometimes sound directions just get broken out of nowhere and someone is very loud in one direction when they're literally the exact opposite direction, add this to the community getting worse again (honestly approaching pre op health levels of toxicity) and it just kills the game for me
I had the same issue and this is a big factor that I don’t play R6 anymore. It feels like all this sound issues become worst when they applied a big sound propagation changes 🙃(I can’t remember which season exactly) the sound propagation was not good but relatively consist , now it’s bad and inconsistent😅
I deleted the game a couple weeks back and I don’t think I’ll return, but I’ll still always be here to watch Rogues content, absolute unit can keep me interested in info about a game I don’t even care about
I quit Siege because I was tired of the repeating bugs, glitches, balancing issues, the toxic community and the game just becoming a self repeating experience with nothing to be exited for when starting the game
Yeah but let's be honest, competitive games are truly like that, repetitive, toxic and bugged, some more than others of course, siege and lord's mobile (yeah strange hahaha) are the only games I play now and I love R6 but UBI does a shit job at fixing their issues, they have great plans and initiative, way more than most companies but their execution is terrible
@@MAsOCLisMO no competetive games are not like that. Seige is especially toxic, its noticeable every time i try to get back into it. And there are bugs that have existed for years that are just difficult to overlook
@@vaIe_ don't know wich world you're buddy, rocket league, lol, Dota, csgo, valorant, fortnite, cod, bf, they are also extremely toxic so, toxicity is not a siege problrm but internet problem, I had more problem with toxic people while playing valorant than siege but I've a workaround, I just mute chat always and voice chat sometimes, it works wonders
I can relate. But in my experience it's not that movement or other actions doesn't make any sound... rather, it's as if I hear the sound from a location different from the one where I actually am. Like my ears separated from my body. Had some pretty ridiculous instances of sound coming from the completely wrong direction, or a different room.
in the Siege audio engine, sound propegates through the closest available place that it can come through which can cause lots of confusion in the direction of sound but also the sound itself - i also have a feeling the issue is due to the layering of all the different sounds in the game which is why it is impossible to replicate in a 1 on 1 scenario in custom games - there are no other sounds at play in game
@@ryancrombleholme6714 even in some of these clips that Rogue discusses, I can tell when the enemy enters the room, but I've seen enemies literally sprint into a room then stop without making ANY noise.
The SOUND Bug is the only thing that's keeping me from playing this game. I love R6 and would deal with all other shit that UBI decided to throw at players. I'm not great with reflexes and have a potato laptop but pulled off excellent gameplay many times because of my strategy & awareness. But sound bugs are game-breaking stuff for me especially when I'm roaming with CAV.
I've died so many times because there was literally no audio and I kept doubting myself thinking that I was just not paying attention. This issue is amplified when there is someone on a different floor. It's impossible to tell where someome might be when they're on a different floor and you have to take a guess as to which floor they're on.
Encountered this many times. Enemy running above me but I’m looking all around because it sounds like he’s right next to me. And then you have to unnecessarily hold an angle or something that takes time. It’s just all fucked up. It wasn’t like this 1 year and a half or 2 years ago. I stopped and just picked it up again and although some things improved many have not
This exactly why i stopped playing a few months ago. Played it almost every day for the past 5 years, the sounds were what made this game so great for me. And this whole sound bug hunter program feels like a big middle finger to the community because the sounds have been broken for years, gradually getting worse, but ubi seemed to ignore all the feedback they got. And now they realize they messed up and try to offload finding those bugs to the community, no thank you. It makes me sad when i think about all the great moments i had in this game. Now it feels like someone has pushed it off a cliff, it survived the fall but now it's a cripple.
The amount of times I've been killed by an enemy that sprinted up behind me, yet I heard nothing until I was already being shot, are extremely numerous. It also happens to teammates I'm spectating. My teammates always say they heard the same thing that I did. Also, countless times have I fought a 3 Speed operator, I hit them once, and they proceed to sprint to the other side of the map to shoot me in the back, but I only heard them run through like one room, then nothing else until they're a single doorway away from me, behind me, sprinting even in the final killcam. It's so discouraging that I can make the slightest movement three rooms away, and the whole enemy team knows exactly where I am, yet enemies moving at full speed in close proximity to me are completely inaudible. Ridiculous.
has happened a few times recently and i just end up looking like a dumbass. has also happened a few times with kali's lance where i dont hear it being fired/detonated, the batteries just get destroyed and im like "wtf?"
This season I had this issue so much that I turned into a kaid main just cz you don't need to trick...(you don't want to know how much flame I've received this season when I failed banditrick cz of the bug )
By far my worst experience with sound was when I was playing on Villa in bathroom pushing up towards Astro and I hear somebody down the stairs only to be prefired by a Jager from the left side of the door. I asked my teammates and they all agreed they heard him on the stairs
I've been blown up by silent thermites, killed by a silent amaru blasting through a barricaded window, and several blitz full rush at me! I'm over them not fixing the sound, and ruining the overall game. I honestly shut it off after this last update.
I just love how I die and blame the sound (with reason) and my teammates just say ''ThE aUdiO iS FiNe sTop CrYiNg'' yeah, it's fine, I can't hear a damn Ash rushing to the bombsite like crazy because the game is broken
The audio has been getting progressively worse, most noticeably when they switched (""""improved"""") their servers... which is also when peeker's advantage and random disconnects/lag has increased drastically for many players. Not sure what's going on over there, but I wish they'd do the opposite of whatever it is.
Question, when *roughly did they switch servers? I've since uninstalled siege but one reason was I kept getting CTD for no reason and never having issues in the past.
Same here. While my personal experience was improved with my being ping lowered by about 50ms, now my siege buddy keeps disconnecting and will often disconnect right before the end of a ranked match, blessing him with the abandon penalty and ending our night of sieging.
This is somthing that they should look Into, they should do what hunt showdown does with their sound design, the game has one of the best sound designs that I know of and it's that good that 90% of the game you can tell where the noise came from exactly
Yeah, Siege has always been the outlier in this sense. They purposefully built a very complicated sound propagation system, where you can't properly hear through walls and the sound has to travel through openings (like doorways or breaches) instead. I understand what they are going for, because of all the soft surfaces in Siege. They wanted to avoid making it too easy to constantly wallbang enemies... but it feels like it's never quite worked out
@@Rogue9 I havent played the game in months and I was a plat 2 player from yr1 s3 and I can say that the community would probably accept the sound design with open arms as it's a mass improvement to the shit show that we have had for 6 years 😅
@@Rogue9 I mean that true and that would be annoying but to me I don't think there would be another way to do it, maybe if the noice behind the wall wasn't that clear it would help?
I honestly can't have fun anymore, these days i can hardly find a single match where no one uses mouse and keyboard on console, it's honestly annoying and unfair.
It’s not only the sound. It’s the lagging enemies too. The dying behind walls or from enemies who aren’t even visible on your screen. Aside from the games flaws queuing up with toxic players every match is really frustrating too. As a ranked only player I deeply despise the ranking system because it’s just not accurate. There are gold lobby’s which feel like high plat or vise versa bronze. And then there are plat players which are absolute shit at the game. While me and my friend are stuck in gold this season although we were plat since the beginning of time. It’s all the above factors mentioned coming together keeping us down although we should be higher up. Which really frustrates me when playing the game. That’s why this season I barely played half as many matches as compared to every other season since velvet shell.
The dying around corners BS is what frustrates me the most. Always playing on low ping, on my screen I'll crouch/move behind cover or stop leaning (and the animation will finish, so it's not halfway through), then the killcam or match replay shows the enemy shooting thin air and getting a headshot and then your body just teleports to where the server thinks it should have been - so you (apparently) get shot in a doorway, but your body ends up really far round the corner.
yeah at this point I've just decided, rank its self doesn't matter because the matchmaking and ranking is so broken that unless you're a carrying god you're gonna get dragged down constantly by bad team mates or overly good opponents for the ranking, add toxic players to that (like IN RANKED I've been TKed for playing clash in gold, without warning or discussion of banning clash) and you've got a lot going against being able to prove your skill to rank up, its literally just luck because matchmaking is almost never just a good balanced match of equal skill players, and get good doesn't exactly work when you're the ONLY good player on your team, or even queuing as a duo of good players its hard to carry a bad team to victory, its just too tied into how well your team plays as a team to reasonably carry
don't really play siege anymore at all, an when you said "9/10" deaths I was highly skeptical and was expecting just salty john's, but wow those clips are so bad.
Before these audio issues became more apparent, I would hear things that are more distant, such as hard breaches, rappels, and even things like people leaning from a distance. Now, I hear none of these things, unless they are exactly next to my position. As a result, my game sense becomes severely ruined because things I should hear in positions are not heard, so I do not at all expect any encounters from a direction. This has literally, severely ruined my skill as a Siege player, and I am rarely able to contribute as much to games as I was able to before. Was extremely good at getting frags, now suddenly the worst coordinating player on teams because I literally have not even the slightest clue that wouldve helped out. Game sucks now, and I wish we could just go back to Y3 or Y4 already.
@@theluiginoidperson1097 I also had instances where sound comes from a completely different direction. Especially when you’re on some stairs. Idk how Ubisoft fucked the audio up so badly. P
For me, i dropped the game after dieing to completely silent C4 about a dozen times. Someone could be opposite a half wall and pull a c4 and throw it, with me either only hearing the beeping once it is directly next to me, or not at all. Let alone the pulling and ripping animation that you used to be able to hear for 25m+
@@coolthief8375 the sound is so fucked up because it's pretty complex compared to other games. I only started playing at the end of Y4 so I'm not used to hearing small things from very far away. Maybe it's because of what I'm used to, but in 1 or two of the clips Rogue sent, I could tell when the enemy was close. I've also had moments where an enemy would sprint into a room and make no sound, but I haven't had as many experiences with audio bugs.
Jesus, I have played enough siege that I have become used to most of their weird sounds edit: some sounded normal/I could tell what was going on, but when you recreated it, I was shocked that I recognized the first
One of the two reasons I stopped playing after 4 years. I'm just tired of stupid sound. The sound engine cannot prioritise which ones to filter and which ones to amplify at any given time
When i tried r6s again this year( last time seriously playing 1.5 years ago) i felt bad due to dying in situations due to audio, i thought i was bad. as i used to get most of my kills from sound
My experience with sound? It's been my biggest source of frustration since Ela at frickin' release. Every season it does get worse. I'm sure Ubi overhauled the sound travel system around operation health, that's when they really broke it. The way it works now, the place the sound can go to quickest, it will travel to. Holes through floors completely frick the dynamic range sound is supposed to give. Standing on stairs in the middle of a floor transition als fucks your sound, the game then can't decide whether the enemy sprinting at you is above or below. Seriously, sound is the biggest problem and it has basically been this way since release. It's a shame really. They just need to build a new siege from the ground up with the necessary framework. A siege 2 would be great. Because rn siege suffers from very big fundamental problems
nor is partial direction then. in fact, anything not directly to the left or right of you is an "illusion" your brain has to work out. The point is, sound is complex and your mind can hear verticality through two holes in the sides of your head, which can be mimicked by 2 audio sources directly against your head.
@@IGNATI wrong again. Your earlobes allow you to understand verticality when the sound actually comes from above you. In headphones audio only comes out form left or right, your earlobes won't help you in identifying if it comes from above or below you in the game's stereo field. If it helps make my point to you : I'm a game audio designer and that's a subject I had to study a lot in my everyday job. Headphones are a limit to our perception of space in video games. Even Binaural and ambisonic technologies (like ASMR and Quad ambisonic audio files) are all relying on illusions.
Very fair reason and I feel the same. No matter how frustrating Siege was, it was always worth playing with some friends that you just enjoy hanging out with.
@@sirlagsalot1050 if the act of playing the game can't motivate you to play it, then the game Isn't fun. A BP should just act as a Bonus, not the reason why you play the game. Otherwise, the act of playing turns into work.
@@aidey8mph605 well even so. It starts from some people wanting an advantage, the problem is they are undetectable on any large scale by software, the only remedy is to just allow normal players to plug in a mnk natively
Siege was fun back in the day, when pulse could instant switch from his gadget to his gun, when shotguns were op, Blackbeard had a 800 hp shield, everybody took obj slow and peaked slow, you could hear attackers coming closer as a defender and really feel theyre closing in on your position, when it wasn’t always about out shooting your opponent but using strategy, when maps had their unique parts and it wasn’t balanced but fun as hell, when it took 10+ minutes to find a game and usually with the same people. When there was night mode, atmospheric lighting and good sound before they changed it all. That siege is long gone
I stopped playing Siege because Of three reasons: First - my premade stoped playing because his favourite ops received way to much nerfs (especially Monti) Second - Utility seems less and less useful in my elo (higher silver - medium gold) and the number of Mouse& Keyboard-Cheaters on console seem to increase. Third - more and more games feel like I either didn't had a chance from the beginning or me and my team stomped the enemy without resistance.
honestly same with 2 and 3, though to expand on 2 for me, being stuck in mid to low ranks most forms of tactics just don't matter at all because either you need a five stack to utilize it or the enemy team does a number 3 and just is so skilled you'd have no chance (near aimbot levels of aiming skill) or is so bad you could have probably won recruit rushing, and with 3, that's made worse by not having a five stack, so I have to deal with the luck of my 3 randoms AND the enemy team, and almost always is it either my team sucks and the enemy team is amazing, my team is at least same skill as me and my GF or better and the enemy team is just not taking things seriously, TKing each other, or just outright bad, or in about a quarter to a third of all matches, me and my GF get TKed by some toxic three stack in ANY mode. even when the game is "working" its just not fun anymore because while the core design is "fine" its matchmaking and community just ruin it now. and obviously bugs galore
@@Urnyea Definitely not just you, I feel like I run into sweaty plats all the time in comparison to other ranked players. Sometimes super sweaty diamonds/champions.
@@Urnyea I felt that too. One day I get matched with a level 200+ team that didn't even gave us chance to shoot as soon as we got into gunfight. Sometimes I can tolerate if the enemy is a cheater (I mean every fps games have some kind of cheater), but as simple as making a matchmaking system that prevent us to be matched with sweaty lords that can't even let us to enjoy the game? Come on ubi....
the replays are a mess. Dont trust the sound in those at all. I had several instances where i clearly heared the enemy in game but then watching the replay i heared nothing :D
The replays are good for general understanding of the match. You can see if there were drones, enemy positioning, their aiming... But not sound. They'll play sounds that weren't there and miss on some there were. Don't trust those for it
I just started playing again and every corner I turn I realize how much it’s changed and some of it for the worst, in my eyes. Only 1 operator per season, very few new guns, operators being changed up so often, new operators seeming pointless compared to older ones or having a second ability (Zofia and Aruni for example). Removal of night time, constant map reworks instead of new maps (completely destroys map knowledge of players which is frustrating because it can take hours to fully understand a map). The lighting and particle effects are downgraded (while I understand it’s meant to make things easier for competitive players it’s just disappointing from a standpoint of someone who plays for fun). And then the Audio issues which have been around for a while. I feel like Ubisoft focuses more on the competitive nature of the game, rather than the fun side. Take a game like Halo 3, Bungie instead of reworking weapons and maps every month, stuck to their guns and were confident in their game design skills and created a fun game rather than solely fixating on competition. And games like H3 while eventually becoming old, still holds up beautifully to this day and most importantly, it’s still fun.
I agree with your first paragraph but the comparison to H3 just isn't there imo. Bungie never used the GAAS model to make any of their games so they had confidence in the maps and weaponry because they knew it would never change, and that is also why it's such a fun game to go back to even 15 years on; beacuse good game design doesn't age.
I stopped playing Siege over a year ago, I hated that they decide to constantly nerf operators, instead of buffing weak operators. It’s so annoying that they keep trying to balance operators on that chart and put every operator in the middle.
@@sreevathsa4006 if you’re talking about something like how valorant works (you pick your agent and that’s it for the whole game) then no. Siege is centered around picking different ops
I cannot describe how happy I am you got to this. I constantly try my hardest to enjoy the game again like I used to when it came out but apart from mnk being used constantly on console sound is by far my worst issue with the game. All of these clips basically sum up my experience of siege for AT LEAST the past 4 seasons or so. I hate feeling as though I am losing solely because of these issues and dropped the game a bit ago. I don't blame you for dipping, better for your mental health anyway as the community is just as toxic, at least on console.
Ubisoft: make sure to tune into pro league on twitch and watch for an outrageous amount of time for cosmetics that we could’ve just put in the in game store Also pro league this pro league that We don’t care about the actual player base just gamblers on a stage Also here’s PL bundle Hush hush about the game issues, we don’t prioritize fixing issues like audio anymore
Developers highly taking care of the game (i think) and if they are officially agree to a sound system inaccuracy they will try to fix it and no problem for me if they try. Every software has a problem, the important thing is the effort of the developers.
started since operation blood orchid and I couldn't stop playing it everyday until clash got released. That's when I decided to play games that defy laws of physics like CS
I've been playing since closed beta and I really can't stand Clash. There are so many things wrong with her design, I can't possibly be the only person who realizes this and for me, she's very annoying to deal with. I don't care about counter's or other ways to deal with her, she's a blatantly broken operator with the way she works.
@@jeffmenace91 Mostly depends on how good the opposite team is at supporting clash. Without support, it's really hard to beat clash especially on a window
@@jeffmenace91 ya clash is absolutely busted. She can do damage while FULLY covered on the front, plus she can be a great team player but then she’s also really good in 1v1 scenarios. She’s just too good at everything
@@thepoobandit2850 Exactly, like I've been saying for the longest that there's no reason why she should be able to hit you with electricity and not have a battery level that runs out rather than recharge. Then it makes it worse because the distance it gives off, I find it impossible to do anything in 1v1 situations, especially if I don't have any utility to help myself from surviving from her.
@@sreevathsa4006 I get that, I really do but none of that really matters to me if Ubisoft can't just rework her design to begin with. I've seen plenty of people who play really good with her but to me that's just cheap as hell, I don't complain when I'm dealing with a Monty but Clash is a whole other thing.
I've cut back massively.. The amount of money they must make off this game, and it's still a blithering mess.. They should have already started on Siege 2 with an engine that's designed for FPS games. Currently it feels like a leaky boat held together with flextape.. Just comes across as greedy.
This entire industry moved to basing their development on bottom lines, as long as there's viable playerbase growth they won't even consider fixing anything that's not game breaking to the average copper that probably doesn't even use sound ingame
Fun fact, I was once told by an insider that they started working on Siege 2 years ago but shelved it and instead decided to continue with the live service model of Siege. They never intended for this game to run for this long but when it started making money hand over fist, they ran with it. Over the last year or two, it's definitely felt like they have gone from "cruising mode" to "let's just milk it for all it's worth".
Couldn't have said it better myself. They have more players than ever and more ways to monetize the game now and they keep shrinking the amount of content per season and are still as slow as ever with bugfixes/reworks. This stuff was acceptable early on, but they should be beefing up the siege team like crazy right now but just aren't.
5:30 there was an error in your testing method there. In the match you where walking backwards while the enemy approached you, then when he stood still you moved forward. In the test however the person on your position stood still. This difference can skew the results. Same goes for 7:10 and 8:30. It looks like moving around makes your sound muffled.
Yes, absolutely agree, most of these clips I was like "yeah he pushed already" or "he's behind the shield". I feel like I'm the only one actually understanding audio in this game sometimes. When testing it he has a direct line of sight with the emitter of the sound which limits the audio occlusion, on both sky stairs and bank server clips.
@@quentinbaudry4535 Yeah, I'm halfway through the example (3 examples in) and the audio was perfect in each example. He doesn't factor in alt walking, ads while aiming speeds, etc. To me this feels more like a complaining about how I died video rather than a this is what is wrong with audio video. There are so many audio bugs in siege, but this is not an example of any of them.
I literally quit playing this game because the audio would always fuck me up and man I was just getting really sick of it. Thank you for making me feel waaaaaay better with this video
Brother, this game has devolved from a decent tactical shooter to "League of Operators" in just a few short years, which to me is a greater reason to leave it soaking in the bin.
Man I agree. This is why I started playing zero hour. As a season 1 year 1 player I bought it to play a swat police realistic style game now this shit is just overwatch in a world with terrorism
It's so validating seeing the sound issues laid out like this, the clips are almost exactly what it feels like in game. I thought it was just my friends and I getting distracted all the time, but it feels like I misunderstand sound cues and get surprised by enemies moving at full speed constantly, but never in another game. The worst part is, I'm a huge audio guy, I use great equipment, have almost perfect hearing, and I still miss someone vaulting through a window and sprinting at me in a 1v1 with no gunfire. (I still adore siege, it's my favorite game, but audio is so important to me and I feel like I can never trust it in R6)
Honestly all enjoyment I found in siege was through shit like one taps or wall bangs or other generally fun frags. I feel like it’s been years since I found enjoyment in working with a team to overcome enemy strategies, it’s little one offs followed by just pure unenjoyable game bugs. It’s nice to see a lot of youtubers and streamers that invested so much in this game slowly backing away because the dev team is so abysmal that even pro leaguers are dropping out.
Yeah I’ve done the same thing and now I play it with my friends and it’s kind of fun. My only issue is that I can’t play ranked because if I go positive I get DDOSed...
@@aidey8mph605 same. Copper 4 due to ddos attacks and useless teammates and dumping a whole mag to an Ash or such and he or she takes no damage and audio bugs.
I've learned to just not play certain angles and situations because I just know the sound is wrong. Pretty much any sound near stairs and I nope out immediately. Sound is always fucked near stairs. Also don't trust any audio cues on the new skyscraper and fully rely on psychology to guess where people are.
I've been playing siege from the first year and I still can't trust the sound in it. It's not just the travel pattern of the sound that is confusing IMO. I feel like latency plays a major role as well. Perhaps the frequency of the sound updates is not adequate. Even in the examples presented in this video, we can see that most of the time sound is inconsistent when both players are on the move.
By far the most consistent sound bug I have ever experienced in Siege is the missing footsteps. I've had people run full speed at me and never heard them. However, there *is* one bug I can reproduce _every single time._ Go to Plane, shoot out a section of the wall between the stairs and the kitchen in the Meeting Room. When enemies are downstairs running up the stairs it sounds like they're coming from behind you. When they're coming from kitchen, it sounds like they're coming from behind you. *If they're anywhere on the other side of that wall it sounds like they're coming from behind you no matter what.*
One of the worst "bugs" is having to do with rooms withmultiple stories (garage/rafters on clubhouse, any staircase, the hallway with the dropdown in Villa, etc) where in you cannot discern which story theyre on
Same here, I haven't played ranked in like 3-4 seasons and only get on here and there to play casual. Not to mention this whole battle pass trend is really annoying. They come out with some good stuff but the whole 100 tier thing makes me not even want to bother grinding it and I paid for the last one. Didn't have time to play much to complete it and only got up 49 tiers, wanted that Castle headgear/uniform but didn't get it unfortunately.
In my experience sound is *alright* in most cases except when the sound travels through a staircase. If I am standing on the stairs I quite often hear the opponent coming the other way!
stairs are definitely the most broken part of the game in so many ways, I'm honestly surprised you don't just fall through them with how often they're involved in bugs and exploits in SOME way
The most outrageous death to sound not working happened to me in Consulate defending Cafe/Garage. Had a call that Twitch was yellow door when I was walking past spiral turned the corner and pre aimed piano, no sounds, turned to walk to yellow, and Twitch RAN into me, and the only sound I heard was Twitch's running only after she cut the soda machine corner. No sound before that AT ALL.
Macie Jay defends the game audio? There was a certain period of time (short) when the sound was stable. Maybe you're referring to his words from that time. Watch his stream. He's constantly and annoyingly complaining about the sound in this game. That's because it is and he's right at that.
Honestly, I don't feel like there's a reason to take things seriously in that game. Whenever I play it, I would try out every operator and do some weird strats with some of them...
Not listening to their player base is the worst thing they've done. Honestly most of the changes seem as if they are to please pros or please themselves Combined with ddods, team killing, MnK, and bad matchmaking, I haven't even done any of my placements this season
For me its 100٪ the devs. Lack of communication says alot. Cheating, including MnK on console, has been running rampant and we are at the point where people cant even enjoy the game and we are even dropping more false allegations due to we just cant tell anymore. Couple this with the newer dev team(for those who forgot the team that made and carried rainbow for its 1st few years moved on to another game) seem to have no idea what they are doing at times. The after death concept ruins the concept of the game at its core, the recent jaeger nerf, jackal nerf, half assed melusi nerf(they just made her useless instead of nerfing her), the gonne-6 being a weapon, wamai is still an inferior anti-nade op and now they release another 3spd, set and forget gadget op with an AR primary, 2ndary smg and nitro as if they have learned nothing since previous ops. Plus the current PL issues are chasing away orgs and players. They screwed LG, Altiora and Giants orgs and many players. The game is now in freefall and its going to die if ubi doesnt get its shit together. But now they have all these sexual misconduct allegations they are too busy covering their asses while parading their gay operator flores, native op thunderbird and their trans caster fluke(whom is awesome by the way, i want to see more of her she is just awesome) to make themselves LOOK like they care. I have not solo qued in 1 year officially and have not player ranked since i finished my placement matches. I have 2500hrs on thermite alone, and i struggle to enjoy the game right now... Thats how bad things have gotten. I really hope they pull this together.
I legit have to report someone every match, often every round, because of actual cheaters, bugs that look a lot like cheating, and toxicity. also definitely get not using solo queue, the game is so far gone that solo queue just isn't good, I remember during year one and kinda year two I could solo queue and actually have fun, still preferred playing with friends because it was a better experience, but solo queue worked, now its just banishing you to toxic lobbies with 4 stacks that want to TK and harass players or I've noticed put you into lobbies with more hackers (how does that even work? I swear I find more solidly confirmable hackers in solo queue than duos or more), gotta agree in pretty much every way the game is just slipping away, and honestly its not gonna last, each update breaks the game more than it fixes, big fixes and updates take seasons (plural) to come out (like the reputation system that STILL HASN'T LAUNCHED), nothing can really save R6 now
I took a break in neon dawn. I didn’t play a single ranked match, but I did troll around in casual at times. It really did take that one season break for me to get back into the game. I have been having a lot of fun this season. But then again, this might be because I now have a 3 stack instead of constantly having to solo q. I’ve only gotten ddossed once this season which is amazing. I normally get dossed like 4 times in my placement matches. The sound has been a lot better than before for me. Idk about everyone else. The only issue I have with sound is I almost never hear the plant go down unless I’m in the same room. My friends have to tell me they are planting, even if I’m just one room away. Another issue is m&k on console, but I’ve just accepted it at this point.
Siege is the most inconsistent FPS game I’ve ever played, it’s almost like it’s done on purpose somehow.
Love your vids
You can't nerf individual ops, you only enable power creep. All ops\guns around the overpowered need to be buffed up to that level.
Cause they change and tinker every little thing. I know they like to improve the game or hope to do so but sometimes things are better left alone.
hate your vids
@@marcusj8623 get his ass
Yeah the last few seasons I have not been really feeling it and you basically put the finger on the issue. It's not like the good old magical times anymore.
✊😔
Yeah, the game just isn't the same anymore, it's not just the sound but the game in general.
It's basically called being burnt out, common with a lot of games, i felt that way with CSGO after 1.5k hours and can't enjoy it anymore even though the game is objectively better now.
@@keatonwastaken Yeah that's true, I guess I am but it's also with all the issues this game has. The toxicity, sweats, MnK players on console, and things that should not exist in game since Ubisoft has shifted away from what Rainbow Six games by Tom Clancy is supposed to be about.
@@jeffmenace91 If Ubi stuck with what they first imagined Siege like, the game would never be this big unfortunately.
Tactical, mostly realistic shooters do not have a large playerbase enough to support it for years.
Though i agree a lot with the game being hard to play due to community.
I'm pretty convinced that ubi's sound engine can really only handle 3-5 sound files at once
ok bud
From playing this game a long time, can agree. It has gotten worse.
if this is true wtf would they put the clock that makes noise and the speakers on kafe
Game audio designer here : You're wrong. Siege is using a very powerful and well known audio middleware called wwise and trust me, it's a very consistent and reliable tool. Most of these issues come from the overall complexity and modularity of the audio system in R6. Because, yes, like it or not, technically speaking audio in R6 is a freaking masterpiece.
@@quentinbaudry4535 yeah but if its not perfect these people wont stop crying
I've said it before, I'll say it again:
Siege is a good game, the issue is Ubisoft made it
the most true thing that people don't want to believe
Ubi is such a trash company, and siege has gone so far downhill because they think changing everything will make the game better.
@@garykent7642 for real, Ubi is a bad company. I don't know why people suck them off, they haven't made a good game in like 5 years.
@@MrFusion they only earn my respect for CREATING (not the way they support) this game, splinter cell and the first assassins creeds until syndicate
@@garykent7642 but it is not a really bad game
Notice how it's the aggressor that wins most of the time.
Solution: ASH HOSTAGE RUSH
This is one of the reasons Siege lost its luster. Playing low level casual was soagical when I first started. Everyone damn near role played as operators, playing tactically and going slow and careful, doing all sorts of crazy strats... But as I got into higher levels, it all just wnded up being "rush simulator". Gone was the slow and steady approach, the suspense, the taking care. The game rewards you for playing it like it's slow COD more than people seem to realize.
PEEK OR BE PEEKED
@@MFKitten "slow COD" holy shit that's accurate.
@@MFKitten
The fact that peeker advantage existed which formed the infamous Shaikoo peek is really making higher rank gameplays not having a choice. It's either to be peeked and die or peek and die trying.
@@MFKitten once players caught on to peakers advantage though they realised slow peaking put you at a disadvantage 🤷♂️
Also I knew someone who roleplayed Siege back at launch or wanted it to be a Vegas 3.....in my head I felt like saying dude, keep up, its an arcade shooter esport with tactical options, suck it up or drop the game.
The game was always meant to be an eSport, I remember seeing it in a leaked design doc. I don't get the roleplay mentality, go play Vegas 2 if you want to roleplay like 😅
Ok, so lets review Ubi's plan for solving audio issues:
1. Ask players to spend time in figuring out how to replicate the sound issues.
2. Make players report the issue in a horrible website.
3. Make others attest that the submitted report can help replicate the issue.
4. Figure out the sound issue and maybe solve it.
5. "Award" the person who reported the issue with a Raptor Leg charm.
No shit nobody is interested in all this. The rewards are just too bogus for a casual person to care about.
And it's step three that's the real downfall! I once spent like 40mins gathering together evidence of a bug and uploading everything on to R6Fix... and then nobody ever confirmed the bugs and the reports were just binned. But it makes complete sense! There's barely any reward for reporting stuff in the first place and there's no reason at all for players to spend their time confirming other community members' bugs.
@@Rogue9 I feel bad for you. That much time wasted must feel so irritating. People who play TTS are so quick in uploading reports of T hunt refill points not being at the right place when a map is reworked, but apparently that is more game breaking than the sound issue.
@@Rogue9 so it was a actual feature?
A little different topic, but also when reporting. You can't send replay files. I am no expert so there might be a very good reason for this but there must be a way to share the files with Ubisoft. When talking to them, as always it didn't help whatsoever
@@Rogue9 It's not the reward. I spent 2 hours to report a bug, easely repeatable but enough complex. Because it was a very particular bug (but can throw a round) nobody research and nobody confirmed expect my buddy. R6fix is garbage, the research feature is awfull and ask to the community to come and upvote a bug is dumb. R6fix is just here to hide bugs under the carpet and leave the R6 main subreddit bug free.
after almost 2 years of playing, I just don't trust this game anymore. I don't trust its sound, so I always expect an enemy to come from anywhere with zero sound (that actually helps), my mindset behind it is "the enemy is closer than it seems". I don't trust its consistency, one day I can breach the wall with thermite, another day I cannot due to a bug. I don't trust neither in my teammates nor my opponents, what are the chances that someone is cheating?
Same
The amount of rubber banding I had in ranked is unreal
Yeah you’re better aware with the game muted now a days lol
When I saw his beard I was like HOLY SHIT
C'mon guys don't bully ubisoft, they are just small indie developers with only 10-15 ish employees. They are very busy they can't even fix the suppressor damage in game menu
Isn't Ubisoft is an art studio?
@@arrowoforion7884 no they are a circus
@@marionat2001 they're a clusterfuck.
@@noname-md6pw and a bunch of clowns
@@marionat2001 yep.
Even thought I don’t play siege anymore, I’ll always watch a Rogue-9 video the moment it comes out
Friends dragged me into Apex instead and it's genuinely hilarious that a battle royale has better directional sound for steps than Siege does right now, I tried playing a match a couple weeks back to see how it's like and I ended up alt+f4ing after 2 rounds
same bro
@@eiatos same, my friend who got me into siege started playing apex when r6 year 6 came out and dragged me into it. Love the game, the competitive nature of it and the high skill ceiling it has. AND it has a shooting range plus cross-platform.
i’ve been playing a lot of cs recently and i must say i’ve had a lot more fun. 99% of the time dying is actually my fault compared to siege
I haven't played in like 2 years, I'm still a regular viewer though 😂
Unpopular opinion: siege was more fun in the early years even with the bugs and server issues
tru but also that is not a unpopular opinion it is very popular
Not at all an unpopular opinion
Let's be honest. Rainbow Six was never meant to be a competitive game. It was supposed to be (and was indeed) a tactical simulator.
It was at it’s top at Chimera, in my opinion.
Totally agree. 1-3 years were the best.
Back in the day sound was amazing in siege. You could hear everything perfectly. It wasn’t like today when someone is behind and it sounds like they’re upstairs in front of you. Also the game is just frustrating to play any more. Every op just keeps getting nerfed and more aggravating to play.
@@Gigopz Yeah but they’re not op, people just like playing them because they’ve always been there. Everyone also forgets that ash and Jager are free/cheap so of course lots of people are going to play them
@@Gigopz I see you’re point and it mainly just comes down to preference. Personally I think that every op should feel nice, controllable and comfortable to use.I hate these changes that are either illogical or just annoying. For instance the take jagers nerfs. They made the recoil, annoying, removed acog, made him a 2 speed, and took his gun to 25 round mags. The nerf to his gadget I can understand. In my personal opinion its just been a little too much. Removing acog forces you to play more aggressively, reducing his speed is just counterproductive to that. The recoil is awkward and him having 25 rounds per mag doesn’t make logical sense. This was a bit ranty but Im just very disappointed with how ubisoft keeps straying farther and farther from what the game was originally supposed to be.
@@Gigopz I get that, but the main idea of the game was a “realistic” tactical shooter with hero character aspects. Now however you’ve got illogical maps and unrealistic operators. Just look at iana or oryx. Like what the hell is that. Again just my opinion on the game.
@@Gigopz All Im saying that was the original intention to be more realistic than other shooters. I’ve been playing since Black Ice and its just very disappointing to see how it kinda just went out the window. I’m not saying that every change is bad, but a lot of them to me are. Especially some of the reworks.
@@Gigopz whys realistic boring to you?
honestly this explains why it seems like people teleport so often, not being able to hear them when they're rotating long distances despite them sprinting, it also adds to the number of times I've seen the wrong kind of sound used for a situation, and all this ignores the sound direction bug where sometimes sound directions just get broken out of nowhere and someone is very loud in one direction when they're literally the exact opposite direction, add this to the community getting worse again (honestly approaching pre op health levels of toxicity) and it just kills the game for me
I hate that as well. It seems like sometimes the game gives up on sound direction and just plays the sound in a random direction getting you killed
I had the same issue and this is a big factor that I don’t play R6 anymore. It feels like all this sound issues become worst when they applied a big sound propagation changes 🙃(I can’t remember which season exactly) the sound propagation was not good but relatively consist , now it’s bad and inconsistent😅
I gotta say, it's been almost impossible to get back into siege. I try but it's too frustrating.
I'm only gonna check out the recoil changes with s2 after that uninstalling
im only comeback when the new gamemode came out
@@daffamahendra3735 when did you stop playing?
@@raidaz7557 4 month ago
Weird how ubisoft's most popular games are unbelievably frustrating. Siege and For Honof
The game is so stale now, i haven't played the game in 2 years and it looks even worse than when i left.
It's so bad now. I miss year year 3 or even year 4.
This entire game runs on an engine built with duct tape and sticks, it's literally starting to be the skyrim engine.
Audio in siege is not made with the engines audio pipeline.
Duct
@@vp158 ah
@@quentinbaudry4535 never said it did, but it's still a horrible engine
@@Zydra_Zy Skyrim's engine is fine and perfectly balanced...
for a single-player RPG experience anyway
Rogue-9’s voice is perfect for narrating
He makes anything sound interesting
Sounds like a 1970s washing powder commercial announcer
Facts!
He reminds me of the professor from Futurama.
When Rogue says "Good news everyone" it sounds exactly alike.
Are you struggling to keep your sheets from greying over time? Order our new *Bright White* premium washing detergent from the Sears Catalogue now!
@@Rogue9 🤣🤣 brilliant
I deleted the game a couple weeks back and I don’t think I’ll return, but I’ll still always be here to watch Rogues content, absolute unit can keep me interested in info about a game I don’t even care about
me too, i’m tired of getting team killed by a two stack when solo queuing just because i picked bandit or melusi
They need to make an Operation Health 2.0
The main audio problems are when people walk while ADSing they’re literally silent and vertical audio sounds like it’s on the floor you’re on.
I quit Siege because I was tired of the repeating bugs, glitches, balancing issues, the toxic community and the game just becoming a self repeating experience with nothing to be exited for when starting the game
Yeah but let's be honest, competitive games are truly like that, repetitive, toxic and bugged, some more than others of course, siege and lord's mobile (yeah strange hahaha) are the only games I play now and I love R6 but UBI does a shit job at fixing their issues, they have great plans and initiative, way more than most companies but their execution is terrible
@@MAsOCLisMO no competetive games are not like that.
Seige is especially toxic, its noticeable every time i try to get back into it.
And there are bugs that have existed for years that are just difficult to overlook
@@MAsOCLisMO what other competitive game has to regularly stop the game because a glitch has happened?
@@DRUKENHOBO csgo had that problem in an official game so
@@vaIe_ don't know wich world you're buddy, rocket league, lol, Dota, csgo, valorant, fortnite, cod, bf, they are also extremely toxic so, toxicity is not a siege problrm but internet problem, I had more problem with toxic people while playing valorant than siege but I've a workaround, I just mute chat always and voice chat sometimes, it works wonders
When a reinforced wall explodes next to you without hearing the thermite charge go off
I've had this happen to me & had it happen to others while playing Thermite myself.
@@WhiteLetterDee It's quite frustrating. I was holding freezer door in oregon basement when suddenly a wall next to me opened and got insta killed.
This happens too often for my liking.
Bro a Fuze charge went off MAYBE 2 feet away from me and I didn't hear him plant it OR trigger it.
@@tommy6365 damn this has happened to me before too!
I died to some bad sound mechanics 2 months ago, uninstalled immediately and haven't looked back since.
Wish I was this strong
When dying to inconsistent sound, you don't really learn anything, it's not a game at that point, it's luck.
I can relate. But in my experience it's not that movement or other actions doesn't make any sound... rather, it's as if I hear the sound from a location different from the one where I actually am. Like my ears separated from my body. Had some pretty ridiculous instances of sound coming from the completely wrong direction, or a different room.
It has happened so many times that someone jumped into a window, no sound for realism, than me not knowing he is in just destroyes me
Same
in the Siege audio engine, sound propegates through the closest available place that it can come through which can cause lots of confusion in the direction of sound but also the sound itself - i also have a feeling the issue is due to the layering of all the different sounds in the game which is why it is impossible to replicate in a 1 on 1 scenario in custom games - there are no other sounds at play in game
@@ryancrombleholme6714 that's possible.
@@ryancrombleholme6714 even in some of these clips that Rogue discusses, I can tell when the enemy enters the room, but I've seen enemies literally sprint into a room then stop without making ANY noise.
The SOUND Bug is the only thing that's keeping me from playing this game.
I love R6 and would deal with all other shit that UBI decided to throw at players. I'm not great with reflexes and have a potato laptop but pulled off excellent gameplay many times because of my strategy & awareness. But sound bugs are game-breaking stuff for me especially when I'm roaming with CAV.
I have potato lap top as well, I recommend using a streaming thing like nividia GeForce. It helped me react better when I can actually see people.
Vertical audio has always been a bug since day 1. You can never tell if somebody is below, beside, or above you. It can be very frustrating
I've died so many times because there was literally no audio and I kept doubting myself thinking that I was just not paying attention.
This issue is amplified when there is someone on a different floor. It's impossible to tell where someome might be when they're on a different floor and you have to take a guess as to which floor they're on.
Encountered this many times. Enemy running above me but I’m looking all around because it sounds like he’s right next to me. And then you have to unnecessarily hold an angle or something that takes time. It’s just all fucked up. It wasn’t like this 1 year and a half or 2 years ago. I stopped and just picked it up again and although some things improved many have not
And there I was, contemplating buying new headphones, believing my current ones went cuckoo.
I tried 3 different headphones with different aufio interfaces. It's just the game being wonky af.
Make sure you have them on the right way, I have the left and right swapped all the time lol
same
Fun fact, there's been atleast one audio bug in game since Y2S3
I know there were audio bugs when I first started playing in y2s1
This exactly why i stopped playing a few months ago. Played it almost every day for the past 5 years, the sounds were what made this game so great for me.
And this whole sound bug hunter program feels like a big middle finger to the community because the sounds have been broken for years, gradually getting worse, but ubi seemed to ignore all the feedback they got. And now they realize they messed up and try to offload finding those bugs to the community, no thank you.
It makes me sad when i think about all the great moments i had in this game. Now it feels like someone has pushed it off a cliff, it survived the fall but now it's a cripple.
The amount of times I've been killed by an enemy that sprinted up behind me, yet I heard nothing until I was already being shot, are extremely numerous. It also happens to teammates I'm spectating. My teammates always say they heard the same thing that I did. Also, countless times have I fought a 3 Speed operator, I hit them once, and they proceed to sprint to the other side of the map to shoot me in the back, but I only heard them run through like one room, then nothing else until they're a single doorway away from me, behind me, sprinting even in the final killcam. It's so discouraging that I can make the slightest movement three rooms away, and the whole enemy team knows exactly where I am, yet enemies moving at full speed in close proximity to me are completely inaudible.
Ridiculous.
Sometimes when bandit tricking, i can't hear the thermite charges at all, out of nowhere it blew up directly without sound queue.
yeah
as a bandit main for 4 years u can definitely hear easily thermite charge at older versions of the game
That happend to me and i thought i just didn't hear it
has happened a few times recently and i just end up looking like a dumbass. has also happened a few times with kali's lance where i dont hear it being fired/detonated, the batteries just get destroyed and im like "wtf?"
That happened to me countless times, so many times in fact that I just stopped Bandit tricking altogether.
This season I had this issue so much that I turned into a kaid main just cz you don't need to trick...(you don't want to know how much flame I've received this season when I failed banditrick cz of the bug )
By far my worst experience with sound was when I was playing on Villa in bathroom pushing up towards Astro and I hear somebody down the stairs only to be prefired by a Jager from the left side of the door. I asked my teammates and they all agreed they heard him on the stairs
I've been blown up by silent thermites, killed by a silent amaru blasting through a barricaded window, and several blitz full rush at me! I'm over them not fixing the sound, and ruining the overall game. I honestly shut it off after this last update.
I just love how I die and blame the sound (with reason) and my teammates just say ''ThE aUdiO iS FiNe sTop CrYiNg'' yeah, it's fine, I can't hear a damn Ash rushing to the bombsite like crazy because the game is broken
The audio has been getting progressively worse, most noticeably when they switched (""""improved"""") their servers... which is also when peeker's advantage and random disconnects/lag has increased drastically for many players.
Not sure what's going on over there, but I wish they'd do the opposite of whatever it is.
Question, when *roughly did they switch servers? I've since uninstalled siege but one reason was I kept getting CTD for no reason and never having issues in the past.
@@mariotime1329 I think they switched last season, and they also tested it during shadow legacy I think
@@TheThirdWorldCitizen that makes a whole other of sense now, I never had ping/connectivity issues before basically neon dawn
Same here.
While my personal experience was improved with my being ping lowered by about 50ms, now my siege buddy keeps disconnecting and will often disconnect right before the end of a ranked match, blessing him with the abandon penalty and ending our night of sieging.
This is somthing that they should look Into, they should do what hunt showdown does with their sound design, the game has one of the best sound designs that I know of and it's that good that 90% of the game you can tell where the noise came from exactly
Yeah, Siege has always been the outlier in this sense. They purposefully built a very complicated sound propagation system, where you can't properly hear through walls and the sound has to travel through openings (like doorways or breaches) instead. I understand what they are going for, because of all the soft surfaces in Siege. They wanted to avoid making it too easy to constantly wallbang enemies... but it feels like it's never quite worked out
It’s so good that you can fight your enemies with closed eyes lol
@@Rogue9 The reason may be partly the outdated engine (that’s not suitable for a tactical shooter at all).
@@Rogue9 I havent played the game in months and I was a plat 2 player from yr1 s3 and I can say that the community would probably accept the sound design with open arms as it's a mass improvement to the shit show that we have had for 6 years 😅
@@Rogue9 I mean that true and that would be annoying but to me I don't think there would be another way to do it, maybe if the noice behind the wall wasn't that clear it would help?
Player: "The sound bug is the only thing stopping me play this game"
Drone After Death: "hold my beer"
I honestly can't have fun anymore, these days i can hardly find a single match where no one uses mouse and keyboard on console, it's honestly annoying and unfair.
You know what they say, if you can't beat them, join them
@@pleinair6318 That logic is extremely flawed
@@pleinair6318 based
It’s not only the sound. It’s the lagging enemies too. The dying behind walls or from enemies who aren’t even visible on your screen.
Aside from the games flaws queuing up with toxic players every match is really frustrating too.
As a ranked only player I deeply despise the ranking system because it’s just not accurate.
There are gold lobby’s which feel like high plat or vise versa bronze. And then there are plat players which are absolute shit at the game.
While me and my friend are stuck in gold this season although we were plat since the beginning of time.
It’s all the above factors mentioned coming together keeping us down although we should be higher up. Which really frustrates me when playing the game.
That’s why this season I barely played half as many matches as compared to every other season since velvet shell.
The dying around corners BS is what frustrates me the most. Always playing on low ping, on my screen I'll crouch/move behind cover or stop leaning (and the animation will finish, so it's not halfway through), then the killcam or match replay shows the enemy shooting thin air and getting a headshot and then your body just teleports to where the server thinks it should have been - so you (apparently) get shot in a doorway, but your body ends up really far round the corner.
yeah at this point I've just decided, rank its self doesn't matter because the matchmaking and ranking is so broken that unless you're a carrying god you're gonna get dragged down constantly by bad team mates or overly good opponents for the ranking, add toxic players to that (like IN RANKED I've been TKed for playing clash in gold, without warning or discussion of banning clash) and you've got a lot going against being able to prove your skill to rank up, its literally just luck because matchmaking is almost never just a good balanced match of equal skill players, and get good doesn't exactly work when you're the ONLY good player on your team, or even queuing as a duo of good players its hard to carry a bad team to victory, its just too tied into how well your team plays as a team to reasonably carry
Trying to sesh ranked without teammates leaving when we are 2-0 down is the real challenge. Fucking measly 30min ban aint gonna do shit
@@refraggedbean ranks definitely dont matter unless you're in a 5 stack
@@akshaypatel518 you say it.
don't really play siege anymore at all, an when you said "9/10" deaths I was highly skeptical and was expecting just salty john's, but wow those clips are so bad.
Before these audio issues became more apparent, I would hear things that are more distant, such as hard breaches, rappels, and even things like people leaning from a distance. Now, I hear none of these things, unless they are exactly next to my position. As a result, my game sense becomes severely ruined because things I should hear in positions are not heard, so I do not at all expect any encounters from a direction.
This has literally, severely ruined my skill as a Siege player, and I am rarely able to contribute as much to games as I was able to before. Was extremely good at getting frags, now suddenly the worst coordinating player on teams because I literally have not even the slightest clue that wouldve helped out.
Game sucks now, and I wish we could just go back to Y3 or Y4 already.
@@theluiginoidperson1097 I also had instances where sound comes from a completely different direction. Especially when you’re on some stairs. Idk how Ubisoft fucked the audio up so badly. P
For me, i dropped the game after dieing to completely silent C4 about a dozen times.
Someone could be opposite a half wall and pull a c4 and throw it, with me either only hearing the beeping once it is directly next to me, or not at all. Let alone the pulling and ripping animation that you used to be able to hear for 25m+
@@coolthief8375 the sound is so fucked up because it's pretty complex compared to other games. I only started playing at the end of Y4 so I'm not used to hearing small things from very far away. Maybe it's because of what I'm used to, but in 1 or two of the clips Rogue sent, I could tell when the enemy was close. I've also had moments where an enemy would sprint into a room and make no sound, but I haven't had as many experiences with audio bugs.
@@yummyhershey5902 its gotten worse though compared to other seasons
"they're sponsoring this video and that allows me to buy food and I like food" Rogue-9 2021
Jesus, I have played enough siege that I have become used to most of their weird sounds edit: some sounded normal/I could tell what was going on, but when you recreated it, I was shocked that I recognized the first
The whole game is a bug and a problem.
wouldn't be from Ubisoft if it didn't have bugs
@@knifegun1064 yes😂
One of the two reasons I stopped playing after 4 years. I'm just tired of stupid sound. The sound engine cannot prioritise which ones to filter and which ones to amplify at any given time
Put it this way, R6S right now is a shit show
the silent footsteps and gunshots
There is still the drone sound bug that you get after hoping off your drone... it’s been 3-4 seasons that it there
I don't play siege anymore either. I basically only watch rogue vids for rogue anymore.
I honestly can't believe it took you this long
When i tried r6s again this year( last time seriously playing 1.5 years ago) i felt bad due to dying in situations due to audio, i thought i was bad. as i used to get most of my kills from sound
It's like painting a rusty metal without cleaning the rust. The paint can make it look good but deep down its still getting destroyed by the rust.
My experience with sound? It's been my biggest source of frustration since Ela at frickin' release. Every season it does get worse.
I'm sure Ubi overhauled the sound travel system around operation health, that's when they really broke it.
The way it works now, the place the sound can go to quickest, it will travel to. Holes through floors completely frick the dynamic range sound is supposed to give. Standing on stairs in the middle of a floor transition als fucks your sound, the game then can't decide whether the enemy sprinting at you is above or below.
Seriously, sound is the biggest problem and it has basically been this way since release. It's a shame really.
They just need to build a new siege from the ground up with the necessary framework. A siege 2 would be great. Because rn siege suffers from very big fundamental problems
You can't ask for a feeling of verticality in a stereo environment.
You can tho because it used to work.
@@IGNATI no, you had the illusion it worked, but verticality is not possible in stereo.
nor is partial direction then. in fact, anything not directly to the left or right of you is an "illusion" your brain has to work out.
The point is, sound is complex and your mind can hear verticality through two holes in the sides of your head, which can be mimicked by 2 audio sources directly against your head.
@@IGNATI wrong again. Your earlobes allow you to understand verticality when the sound actually comes from above you. In headphones audio only comes out form left or right, your earlobes won't help you in identifying if it comes from above or below you in the game's stereo field.
If it helps make my point to you : I'm a game audio designer and that's a subject I had to study a lot in my everyday job. Headphones are a limit to our perception of space in video games. Even Binaural and ambisonic technologies (like ASMR and Quad ambisonic audio files) are all relying on illusions.
Personally I barely play the game anymore because most of my friends stopped playing and I can't stand solo queue.
Very fair reason and I feel the same. No matter how frustrating Siege was, it was always worth playing with some friends that you just enjoy hanging out with.
Same here
@@Rogue9 It was the battle pass oddly enough that killed it for me. I feel like I'm wasting my time if I'm not grinding out levels as well as rank
@@sirlagsalot1050 if the act of playing the game can't motivate you to play it, then the game Isn't fun. A BP should just act as a Bonus, not the reason why you play the game. Otherwise, the act of playing turns into work.
I know this isn’t something you can really test but the amount of mnk and smurfs on xbox right now is definitely ruining the game
There’s nothing you can or Ubi can do about it, the only solution is to allow mnk natively and let all players use if
@@gagekellstrom3978 it’s not that MnK players want to use MnK in the first place, they want an advantage over controller players...
@@aidey8mph605 he means they should even the grounds
@@aidey8mph605 well even so. It starts from some people wanting an advantage, the problem is they are undetectable on any large scale by software, the only remedy is to just allow normal players to plug in a mnk natively
play pc lol
Ubi wont care until Macie Jay or one of their golden bois says something , which they wont.
They have tbh. Ubi just doesn't care as long as we keep buying their trashy elite skins and low effort battle passes
Siege was fun back in the day, when pulse could instant switch from his gadget to his gun, when shotguns were op, Blackbeard had a 800 hp shield, everybody took obj slow and peaked slow, you could hear attackers coming closer as a defender and really feel theyre closing in on your position, when it wasn’t always about out shooting your opponent but using strategy, when maps had their unique parts and it wasn’t balanced but fun as hell, when it took 10+ minutes to find a game and usually with the same people. When there was night mode, atmospheric lighting and good sound before they changed it all. That siege is long gone
I stopped playing Siege because Of three reasons:
First - my premade stoped playing because his favourite ops received way to much nerfs (especially Monti)
Second - Utility seems less and less useful in my elo (higher silver - medium gold) and the number of Mouse& Keyboard-Cheaters on console seem to increase.
Third - more and more games feel like I either didn't had a chance from the beginning or me and my team stomped the enemy without resistance.
honestly same with 2 and 3, though to expand on 2 for me, being stuck in mid to low ranks most forms of tactics just don't matter at all because either you need a five stack to utilize it or the enemy team does a number 3 and just is so skilled you'd have no chance (near aimbot levels of aiming skill) or is so bad you could have probably won recruit rushing, and with 3, that's made worse by not having a five stack, so I have to deal with the luck of my 3 randoms AND the enemy team, and almost always is it either my team sucks and the enemy team is amazing, my team is at least same skill as me and my GF or better and the enemy team is just not taking things seriously, TKing each other, or just outright bad, or in about a quarter to a third of all matches, me and my GF get TKed by some toxic three stack in ANY mode. even when the game is "working" its just not fun anymore because while the core design is "fine" its matchmaking and community just ruin it now. and obviously bugs galore
Aiden, why not hack Ubisoft and fix the sound?
Bro all of these are so true and also casual feels so much more sweatier than usual(that's prolly just me tho)
@@Urnyea Definitely not just you, I feel like I run into sweaty plats all the time in comparison to other ranked players. Sometimes super sweaty diamonds/champions.
@@Urnyea I felt that too. One day I get matched with a level 200+ team that didn't even gave us chance to shoot as soon as we got into gunfight. Sometimes I can tolerate if the enemy is a cheater (I mean every fps games have some kind of cheater), but as simple as making a matchmaking system that prevent us to be matched with sweaty lords that can't even let us to enjoy the game? Come on ubi....
i rewatched some replays and sometimes the enemy didnt made any sound. no sound, not some bamboozled sound, nothing.
the replays are a mess. Dont trust the sound in those at all. I had several instances where i clearly heared the enemy in game but then watching the replay i heared nothing :D
The replays are good for general understanding of the match. You can see if there were drones, enemy positioning, their aiming... But not sound. They'll play sounds that weren't there and miss on some there were. Don't trust those for it
anyone else notice how at 11:09 Rogue gets stimmed by the doc and then just murders him in cold blood?
I just started playing again and every corner I turn I realize how much it’s changed and some of it for the worst, in my eyes.
Only 1 operator per season, very few new guns, operators being changed up so often, new operators seeming pointless compared to older ones or having a second ability (Zofia and Aruni for example). Removal of night time, constant map reworks instead of new maps (completely destroys map knowledge of players which is frustrating because it can take hours to fully understand a map). The lighting and particle effects are downgraded (while I understand it’s meant to make things easier for competitive players it’s just disappointing from a standpoint of someone who plays for fun). And then the Audio issues which have been around for a while.
I feel like Ubisoft focuses more on the competitive nature of the game, rather than the fun side. Take a game like Halo 3, Bungie instead of reworking weapons and maps every month, stuck to their guns and were confident in their game design skills and created a fun game rather than solely fixating on competition. And games like H3 while eventually becoming old, still holds up beautifully to this day and most importantly, it’s still fun.
Couldn’t agree more! They completely extinguished the fun of the game. I guarantee you not everyone wants to play competitively.
I agree with your first paragraph but the comparison to H3 just isn't there imo. Bungie never used the GAAS model to make any of their games so they had confidence in the maps and weaponry because they knew it would never change, and that is also why it's such a fun game to go back to even 15 years on; beacuse good game design doesn't age.
I stopped playing a while ago
i lost love for it unfortunately
I stopped playing Siege over a year ago, I hated that they decide to constantly nerf operators, instead of buffing weak operators. It’s so annoying that they keep trying to balance operators on that chart and put every operator in the middle.
This is a major thing for me too. What do you think about limiting one operator once to a player per match.
@@sreevathsa4006 if you’re talking about something like how valorant works (you pick your agent and that’s it for the whole game) then no. Siege is centered around picking different ops
I cannot describe how happy I am you got to this. I constantly try my hardest to enjoy the game again like I used to when it came out but apart from mnk being used constantly on console sound is by far my worst issue with the game. All of these clips basically sum up my experience of siege for AT LEAST the past 4 seasons or so. I hate feeling as though I am losing solely because of these issues and dropped the game a bit ago. I don't blame you for dipping, better for your mental health anyway as the community is just as toxic, at least on console.
It feels like the game I bought years ago was replaced by this. The entire game went through an identity crysis.
I just got killed by a Tachanka because I didn't hear where he shot from... ubisoft needs to fix their shit
Ubisoft: make sure to tune into pro league on twitch and watch for an outrageous amount of time for cosmetics that we could’ve just put in the in game store
Also pro league this pro league that
We don’t care about the actual player base just gamblers on a stage
Also here’s PL bundle
Hush hush about the game issues, we don’t prioritize fixing issues like audio anymore
I swear I only hear Blitz running at me 20% of the time playing, that much scarier when you can’t hear him and he “Bonjour’s!” around the corner
Blitz is German 😂😂
@@angryviper1 hahaha tru, but going for memes not accuracy
You meant to say montagne
Your one armor teammate crouching walking down the hall: rock concert noises
Three armor enemy sprinting up behind you:
5 YEARS of development and those lazy developers didn't find a way to solve the problem, woah!
Rogue always asks "What's up" but he never asks "how's up"
Where is up?!
I'll do you one better: Why's up?
@@Rogue9 it's with Mobility
For the first clip the kapkan sounded like he was above you and to the right aswell. Idk that may just be me
Same for me, I thought he was right side and assumed that Rogue will conclude that the he heard it differently and in the right side.
Developers highly taking care of the game (i think) and if they are officially agree to a sound system inaccuracy they will try to fix it and no problem for me if they try. Every software has a problem, the important thing is the effort of the developers.
2 years later 6/10 times I get killed by no audio. I've had a fuze straight up run up to me and melee me because there was zero audio on the man.
started since operation blood orchid and I couldn't stop playing it everyday until clash got released. That's when I decided to play games that defy laws of physics like CS
I've been playing since closed beta and I really can't stand Clash. There are so many things wrong with her design, I can't possibly be the only person who realizes this and for me, she's very annoying to deal with. I don't care about counter's or other ways to deal with her, she's a blatantly broken operator with the way she works.
@@jeffmenace91 Mostly depends on how good the opposite team is at supporting clash.
Without support, it's really hard to beat clash especially on a window
@@jeffmenace91 ya clash is absolutely busted. She can do damage while FULLY covered on the front, plus she can be a great team player but then she’s also really good in 1v1 scenarios. She’s just too good at everything
@@thepoobandit2850 Exactly, like I've been saying for the longest that there's no reason why she should be able to hit you with electricity and not have a battery level that runs out rather than recharge. Then it makes it worse because the distance it gives off, I find it impossible to do anything in 1v1 situations, especially if I don't have any utility to help myself from surviving from her.
@@sreevathsa4006 I get that, I really do but none of that really matters to me if Ubisoft can't just rework her design to begin with.
I've seen plenty of people who play really good with her but to me that's just cheap as hell, I don't complain when I'm dealing with a Monty but Clash is a whole other thing.
I've cut back massively..
The amount of money they must make off this game, and it's still a blithering mess..
They should have already started on Siege 2 with an engine that's designed for FPS games.
Currently it feels like a leaky boat held together with flextape..
Just comes across as greedy.
This entire industry moved to basing their development on bottom lines, as long as there's viable playerbase growth they won't even consider fixing anything that's not game breaking to the average copper that probably doesn't even use sound ingame
Fun fact, I was once told by an insider that they started working on Siege 2 years ago but shelved it and instead decided to continue with the live service model of Siege. They never intended for this game to run for this long but when it started making money hand over fist, they ran with it.
Over the last year or two, it's definitely felt like they have gone from "cruising mode" to "let's just milk it for all it's worth".
Couldn't have said it better myself. They have more players than ever and more ways to monetize the game now and they keep shrinking the amount of content per season and are still as slow as ever with bugfixes/reworks. This stuff was acceptable early on, but they should be beefing up the siege team like crazy right now but just aren't.
5:30 there was an error in your testing method there. In the match you where walking backwards while the enemy approached you, then when he stood still you moved forward. In the test however the person on your position stood still. This difference can skew the results.
Same goes for 7:10 and 8:30. It looks like moving around makes your sound muffled.
Yes, absolutely agree, most of these clips I was like "yeah he pushed already" or "he's behind the shield". I feel like I'm the only one actually understanding audio in this game sometimes. When testing it he has a direct line of sight with the emitter of the sound which limits the audio occlusion, on both sky stairs and bank server clips.
@@quentinbaudry4535 Yeah, I'm halfway through the example (3 examples in) and the audio was perfect in each example. He doesn't factor in alt walking, ads while aiming speeds, etc. To me this feels more like a complaining about how I died video rather than a this is what is wrong with audio video. There are so many audio bugs in siege, but this is not an example of any of them.
I literally quit playing this game because the audio would always fuck me up and man I was just getting really sick of it. Thank you for making me feel waaaaaay better with this video
Brother, this game has devolved from a decent tactical shooter to "League of Operators" in just a few short years, which to me is a greater reason to leave it soaking in the bin.
Man I agree. This is why I started playing zero hour. As a season 1 year 1 player I bought it to play a swat police realistic style game now this shit is just overwatch in a world with terrorism
Hard disagree
yall beg for content then cry about it LMFAOOOO what?? go to arma
@@swagcat51 Im not complaining about the content Im complaining that there is no realism in the game anymore
after 5 years still sound bug is a thing
5? almost 6 years
It's so validating seeing the sound issues laid out like this, the clips are almost exactly what it feels like in game. I thought it was just my friends and I getting distracted all the time, but it feels like I misunderstand sound cues and get surprised by enemies moving at full speed constantly, but never in another game. The worst part is, I'm a huge audio guy, I use great equipment, have almost perfect hearing, and I still miss someone vaulting through a window and sprinting at me in a 1v1 with no gunfire. (I still adore siege, it's my favorite game, but audio is so important to me and I feel like I can never trust it in R6)
Honestly all enjoyment I found in siege was through shit like one taps or wall bangs or other generally fun frags. I feel like it’s been years since I found enjoyment in working with a team to overcome enemy strategies, it’s little one offs followed by just pure unenjoyable game bugs. It’s nice to see a lot of youtubers and streamers that invested so much in this game slowly backing away because the dev team is so abysmal that even pro leaguers are dropping out.
The best thing to do would be to take a break, I took a 3-4 month break and I’m enjoying it so much more than I have in while.
Yeah I’ve done the same thing and now I play it with my friends and it’s kind of fun. My only issue is that I can’t play ranked because if I go positive I get DDOSed...
@@aidey8mph605 same. Copper 4 due to ddos attacks and useless teammates and dumping a whole mag to an Ash or such and he or she takes no damage and audio bugs.
I play once or twice a week and it’s enjoyable. The only thing that bugs me is not being able to complete the battle pass
Hunt showdown sound design needs to come to R6
YES give me this.... please
Hunt was my best alternative to siege cuz of its crazy good sound design, but it's servers are the one who is shit
Thanks for actually pointing this out, everyone just says "ur bad, git gud" and the problem is never recognized by ubisoft
I've learned to just not play certain angles and situations because I just know the sound is wrong. Pretty much any sound near stairs and I nope out immediately. Sound is always fucked near stairs. Also don't trust any audio cues on the new skyscraper and fully rely on psychology to guess where people are.
I don’t think I’ve played at all this year, good to know I haven’t been missing much
I've been playing siege from the first year and I still can't trust the sound in it. It's not just the travel pattern of the sound that is confusing IMO. I feel like latency plays a major role as well. Perhaps the frequency of the sound updates is not adequate. Even in the examples presented in this video, we can see that most of the time sound is inconsistent when both players are on the move.
By far the most consistent sound bug I have ever experienced in Siege is the missing footsteps. I've had people run full speed at me and never heard them.
However, there *is* one bug I can reproduce _every single time._ Go to Plane, shoot out a section of the wall between the stairs and the kitchen in the Meeting Room. When enemies are downstairs running up the stairs it sounds like they're coming from behind you. When they're coming from kitchen, it sounds like they're coming from behind you. *If they're anywhere on the other side of that wall it sounds like they're coming from behind you no matter what.*
One of the worst "bugs" is having to do with rooms withmultiple stories (garage/rafters on clubhouse, any staircase, the hallway with the dropdown in Villa, etc) where in you cannot discern which story theyre on
i stopped playing it seriously .. now i just play casual from time to time .. there are alot of better games out there
Same here, I haven't played ranked in like 3-4 seasons and only get on here and there to play casual. Not to mention this whole battle pass trend is really annoying. They come out with some good stuff but the whole 100 tier thing makes me not even want to bother grinding it and I paid for the last one. Didn't have time to play much to complete it and only got up 49 tiers, wanted that Castle headgear/uniform but didn't get it unfortunately.
In my experience sound is *alright* in most cases except when the sound travels through a staircase. If I am standing on the stairs I quite often hear the opponent coming the other way!
stairs are definitely the most broken part of the game in so many ways, I'm honestly surprised you don't just fall through them with how often they're involved in bugs and exploits in SOME way
Broken sound is the reason why I stopped playing ranked at all, but even playing unranked is frustrating.
The most outrageous death to sound not working happened to me in Consulate defending Cafe/Garage. Had a call that Twitch was yellow door when I was walking past spiral turned the corner and pre aimed piano, no sounds, turned to walk to yellow, and Twitch RAN into me, and the only sound I heard was Twitch's running only after she cut the soda machine corner. No sound before that AT ALL.
It's abhorrent how maciejay defends this game's sound design as the best in history of video gaming when it's fucking abysmal as fuck.
When it was stable it was pretty great
Macie Jay defends the game audio? There was a certain period of time (short) when the sound was stable. Maybe you're referring to his words from that time.
Watch his stream. He's constantly and annoyingly complaining about the sound in this game. That's because it is and he's right at that.
@@sreevathsa4006 Nah, couple of months ago, he insulted me for disagreeing about perfect sound.
Honestly, I don't feel like there's a reason to take things seriously in that game. Whenever I play it, I would try out every operator and do some weird strats with some of them...
Hearing Rogue-9 say "yeah wrong dickhead, get absolutely bamboozled" always manages to cheer me up
Not listening to their player base is the worst thing they've done. Honestly most of the changes seem as if they are to please pros or please themselves
Combined with ddods, team killing, MnK, and bad matchmaking, I haven't even done any of my placements this season
Understandable. I don't play it anymore too
For me its 100٪ the devs. Lack of communication says alot. Cheating, including MnK on console, has been running rampant and we are at the point where people cant even enjoy the game and we are even dropping more false allegations due to we just cant tell anymore.
Couple this with the newer dev team(for those who forgot the team that made and carried rainbow for its 1st few years moved on to another game) seem to have no idea what they are doing at times. The after death concept ruins the concept of the game at its core, the recent jaeger nerf, jackal nerf, half assed melusi nerf(they just made her useless instead of nerfing her), the gonne-6 being a weapon, wamai is still an inferior anti-nade op and now they release another 3spd, set and forget gadget op with an AR primary, 2ndary smg and nitro as if they have learned nothing since previous ops.
Plus the current PL issues are chasing away orgs and players. They screwed LG, Altiora and Giants orgs and many players. The game is now in freefall and its going to die if ubi doesnt get its shit together. But now they have all these sexual misconduct allegations they are too busy covering their asses while parading their gay operator flores, native op thunderbird and their trans caster fluke(whom is awesome by the way, i want to see more of her she is just awesome) to make themselves LOOK like they care.
I have not solo qued in 1 year officially and have not player ranked since i finished my placement matches. I have 2500hrs on thermite alone, and i struggle to enjoy the game right now...
Thats how bad things have gotten. I really hope they pull this together.
I legit have to report someone every match, often every round, because of actual cheaters, bugs that look a lot like cheating, and toxicity. also definitely get not using solo queue, the game is so far gone that solo queue just isn't good, I remember during year one and kinda year two I could solo queue and actually have fun, still preferred playing with friends because it was a better experience, but solo queue worked, now its just banishing you to toxic lobbies with 4 stacks that want to TK and harass players or I've noticed put you into lobbies with more hackers (how does that even work? I swear I find more solidly confirmable hackers in solo queue than duos or more), gotta agree in pretty much every way the game is just slipping away, and honestly its not gonna last, each update breaks the game more than it fixes, big fixes and updates take seasons (plural) to come out (like the reputation system that STILL HASN'T LAUNCHED), nothing can really save R6 now
I took a break in neon dawn. I didn’t play a single ranked match, but I did troll around in casual at times. It really did take that one season break for me to get back into the game. I have been having a lot of fun this season. But then again, this might be because I now have a 3 stack instead of constantly having to solo q. I’ve only gotten ddossed once this season which is amazing. I normally get dossed like 4 times in my placement matches. The sound has been a lot better than before for me. Idk about everyone else. The only issue I have with sound is I almost never hear the plant go down unless I’m in the same room. My friends have to tell me they are planting, even if I’m just one room away. Another issue is m&k on console, but I’ve just accepted it at this point.
3 speed crouch walking up red stairs on Club and making no sound. Name a more iconic duo.