Creating Extra Detail in Unreal Engine with Second UV Channels

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  • Опубликовано: 1 ноя 2024

Комментарии • 16

  • @Crisp3D
    @Crisp3D 8 месяцев назад

    Best tutorial i've found on this. thank you very much!

  • @Tempus0
    @Tempus0 2 года назад +3

    46:30 It's named "CollectionParameter" in the search list in the material graph.

  • @funnyfox07
    @funnyfox07 Год назад

    That's a wonderful super informative tutorial. Thanks a lot Cairo!

  • @lizlin6596
    @lizlin6596 3 года назад +1

    Thanks for sharing! Awesome breakdown!

  • @samanthabaqvel508
    @samanthabaqvel508 3 года назад +1

    Thank you for sharing!

  • @meteyektay8910
    @meteyektay8910 3 года назад +1

    Very helpful video. Thanks a lot for sharing

  • @HAJJ101
    @HAJJ101 3 года назад +1

    Thanks so much for your time Cairo! Instant subscribe! Is this available to download like you said in video?

  • @Gorion103
    @Gorion103 3 года назад +1

    In Substance Painter Instead of using basecolor You could use User1-4 custom layers, because basecolor have sRGB color transform, and You can rename them.

    • @cairogoodbrand5981
      @cairogoodbrand5981  3 года назад

      Absolutely! I just found it easier to use base colour because i knew the masks would only ever be used in that specific order, R-A. without being used individually. User channels are definitely the way to go for those

  • @AlexisSanchez-ss3il
    @AlexisSanchez-ss3il Год назад +1

    I'm sorry for the question years later but, Imagine I'm modeling an entire environment assets set, is it performance friendly to have all my modular walls and structures using this workflow? Isn't having 2 UV tiles too expensive? Is this workflow suitable for nanite meshes? Thanks for the video and for your time ^^

  • @dist5788
    @dist5788 Год назад

    Is there somewhere this master material for download? Would be great to have it and learn from it, its super hard to follow along as begginer :(

  • @crusenho
    @crusenho Год назад

    When I try to import my mesh in to Painter the UV maps won't work like you did, I have 2 UV channels and seem like mine they are overlapping in Painter, what to do?

  • @morganpry8491
    @morganpry8491 2 года назад

    Is there a link to see a screenshot of the material layout with the nodes? I couldn't quite see them in the video sorry :)

  • @borantube
    @borantube 3 года назад +1

    Possible to share the master material?

  • @elandrael
    @elandrael 3 года назад +1

    can someone send me invite link to that discord server? Can't find it

    • @cairogoodbrand5981
      @cairogoodbrand5981  3 года назад +1

      Its a private server for university students at that school unfortunately :)