- Видео 2
- Просмотров 25 089
Cairo Goodbrand
Добавлен 4 апр 2013
Creating Extra Detail in Unreal Engine with Second UV Channels
Thanks for watching!
Hope this video was in some way helpful to you on your 3d art journey.
If you'd like to contact me, you can do so on my Artstation: www.artstation.com/cairog
Or on Twitter: CairoGoodbrand
The final project from the beginning of the video is also posted here: www.artstation.com/artwork/Aqn3OX
Hope this video was in some way helpful to you on your 3d art journey.
If you'd like to contact me, you can do so on my Artstation: www.artstation.com/cairog
Or on Twitter: CairoGoodbrand
The final project from the beginning of the video is also posted here: www.artstation.com/artwork/Aqn3OX
Просмотров: 17 601
Видео
A Beginner's Guide to Substance Painter
Просмотров 7 тыс.4 года назад
A Beginner's Guide to Substance Painter
Best tutorial i've found on this. thank you very much!
Thank you so much. Learned quite a bit. Please do more tutorials :)
I've used Substance Painter a few times, but I sometimes forget a few techniques. This was a great refresher for me. Thank you!
When I try to import my mesh in to Painter the UV maps won't work like you did, I have 2 UV channels and seem like mine they are overlapping in Painter, what to do?
Is there somewhere this master material for download? Would be great to have it and learn from it, its super hard to follow along as begginer :(
Awesome tutorial! Thank you so much!
That's a wonderful super informative tutorial. Thanks a lot Cairo!
I'm sorry for the question years later but, Imagine I'm modeling an entire environment assets set, is it performance friendly to have all my modular walls and structures using this workflow? Isn't having 2 UV tiles too expensive? Is this workflow suitable for nanite meshes? Thanks for the video and for your time ^^
The problem I'm having is the model is loading in at 45° making it really difficult to rotate and use the symmetry tool properly because the center is "off", but since I'm just learning the basics I'm not really too bothered.
46:30 It's named "CollectionParameter" in the search list in the material graph.
And thanks for the tutorial, forgot to mention
Hi there, I know this a bit late but I hope anyone find and answer this question: Where's the curvature map? I don't see it anywhere, I'm using Substance Painter 2022 Steam version, Did the smart mask got removed at some point?
Excellent stuff, probably the most understandable Painter tutorial out there - not too basic and not too out there. Id love to see more tutorials from you! The only thing that went a bit over my head was the difference between turning down the roughness in the albedo tab compared to the roughness tab. Will rewatch that part :)
Thx man
Is there a link to see a screenshot of the material layout with the nodes? I couldn't quite see them in the video sorry :)
Thanks so much for your time Cairo! Instant subscribe! Is this available to download like you said in video?
In Substance Painter Instead of using basecolor You could use User1-4 custom layers, because basecolor have sRGB color transform, and You can rename them.
Absolutely! I just found it easier to use base colour because i knew the masks would only ever be used in that specific order, R-A. without being used individually. User channels are definitely the way to go for those
Possible to share the master material?
Cool , thanks for the tutorial 👍🏻
can someone send me invite link to that discord server? Can't find it
Its a private server for university students at that school unfortunately :)
Thanks for sharing! Awesome breakdown!
Thank you for sharing!
Very helpful video. Thanks a lot for sharing <3
amazing!!!!!
hi there, im the artist behind the dragon, someone left a comment on the model relaying that it was in a video, great tutorial!
Thanks for the great model!
For those having problems importing the dragon's head into SP, if you get a "no UV coordinates" warning in the corner it means you have to UV unwrap it. I did just a quick Smart UV Project unwrap in Blender and it works now. You can probably use the SP auto unwrap function, but I tried it but it was taking ages... and my computer is pretty decent. In Blender it took a few seconds.
Great Tutorial ! Thumbs up
Cool useful tutorial! Thank you very much!!