Basics of Multi UV Sets

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  • Опубликовано: 23 дек 2024

Комментарии • 21

  • @toxicsludge77
    @toxicsludge77 4 года назад +4

    I recently started experimenting with using a 2nd UV channel for AO/dirt masks. Such an awesome tool in the toolbox, and I’m just scratching the surface. Thanks for the video!

  • @adamplechaty
    @adamplechaty 3 года назад +2

    Awesome stuff, would be great to have a continuation that would go deeper into the concept. Especially the one about keeping TD in check while using trims.

  • @aryansharma1445
    @aryansharma1445 3 года назад

    thank you soo much! me and my 2 friends are trying to make a game and we had so much trouble texturing huge environment. this helped a lot

  • @brendanhoward2329
    @brendanhoward2329 3 года назад

    Thank you for making this! Had a brain fart trying to figure this out and this was super helpful

  • @eliascarva
    @eliascarva 3 года назад

    why my second uv set for controling the texel density is not showing?

  • @TheTimeProphet
    @TheTimeProphet 8 месяцев назад

    I use multiple channels in 3ds max too. It's a pity that substance painter can't use them.

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 Год назад

    great video, thanks!

  • @xThree65x
    @xThree65x 2 года назад

    Is it possible to use multi UV sets like this in Substance Painter?

    • @TheDiNustyEmpire
      @TheDiNustyEmpire  Год назад

      Sadly no. What I usually do is make my first UV set the one that painter will use always and the second for other things I need more uv sets for

  • @ru411
    @ru411 Год назад

    Something missing in this, if you put two different textures how could you tell the material to use one of them in uv 1 and use another in uv 2?

    • @TheDiNustyEmpire
      @TheDiNustyEmpire  Год назад

      In the shader setup you will just point the textures to which UV set.

  • @Dhieen
    @Dhieen 2 года назад

    How do you blend two normal maps using 2 uv sets? it works for albedo and roughness but not for normal maps

    • @TheDiNustyEmpire
      @TheDiNustyEmpire  2 года назад +1

      Lets see if a image link showing it works for ya.
      prnt.sc/9b6mDwOlQWDU

    • @Dhieen
      @Dhieen 2 года назад

      @@TheDiNustyEmpire Yes i tried that but it doesnt work perfectly on my mesh because uvset 1 doesnt take the tangent normal or idk whats its name

  • @eliascarva
    @eliascarva 3 года назад

    does this workflow works with trim
    sheets

    • @arrw
      @arrw 3 года назад +2

      9:03

  • @motionforgecg
    @motionforgecg 2 года назад

    This was super useful thanks!

  • @WektorGH
    @WektorGH Год назад

    thanks A LOT!

  • @polygon4399
    @polygon4399 3 года назад

    unreal supports up to 8 uv sets. anyone know the cost of that?

    • @TheDiNustyEmpire
      @TheDiNustyEmpire  3 года назад +1

      uv coordinates are stored per vert. so id imagine 8x the uv vert data stored. how big that is im not sure. id suggest taking a model and saving it then saving a dupe with 8 uv sets to see the memory difference of the fbx. I will say however that its quite normal in AAA to have 2 to 3