Macro data refinement in lumon | Severance | made in blender

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  • Опубликовано: 9 сен 2024

Комментарии • 2

  • @oksouhm
    @oksouhm 2 года назад +3

    Would it be possible if you could share how you achieved this? Looks amazing!

    • @vi4D
      @vi4D  2 года назад +3

      Hey thanks! So if you mean the office cubicle part, it's made with particle system. The cubicle is made with array modifier and all the objects are in a collection which is instanced as a grid with the help of particle system on a plane. It's the same thing for the letter s. The texture is made with some Shader nodes, like wave, noise etc.
      Hope that helps. Thanks for checking it out.