Hey thanks! So if you mean the office cubicle part, it's made with particle system. The cubicle is made with array modifier and all the objects are in a collection which is instanced as a grid with the help of particle system on a plane. It's the same thing for the letter s. The texture is made with some Shader nodes, like wave, noise etc. Hope that helps. Thanks for checking it out.
Would it be possible if you could share how you achieved this? Looks amazing!
Hey thanks! So if you mean the office cubicle part, it's made with particle system. The cubicle is made with array modifier and all the objects are in a collection which is instanced as a grid with the help of particle system on a plane. It's the same thing for the letter s. The texture is made with some Shader nodes, like wave, noise etc.
Hope that helps. Thanks for checking it out.