Building an Atari Driving Controller and playing Indy 500 on the Atari 2600

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  • Опубликовано: 26 дек 2024

Комментарии • 24

  • @wallacelang1374
    @wallacelang1374 Год назад +2

    I believe that you are doing a fine service for people who are missing certain controllers, but there are a few stores online that specialize in selling game controllers for older game consoles. Yet for those who have an ability to build things for themselves your videos are a welcome instructional series. Thank you very much indeed.

  • @MrFreevo
    @MrFreevo 3 года назад +4

    Congratulations! Great job!! Guys who have the game but not have the controllers will get the chance to play this awesome game!

  • @nanthanyogachandran1412
    @nanthanyogachandran1412 4 года назад +1

    Great job on walking through that. I love the background music when you're doing the building too; very consistent with the theme.

  • @tschak909
    @tschak909 2 года назад +1

    Actually Sep. 1977. It was one of the 9 launch cartridges (and one of the original mentioned on Larry Wagner's hand-written status memo.

  • @zachcollier
    @zachcollier 9 месяцев назад

    Rolling staaaaaaaaaaart!
    Thanks for the great video!

  • @jimedd2003
    @jimedd2003 3 года назад

    Amazing! More Atari videos. May you could make a project box joypad to replace the joystick?

  • @bltvd
    @bltvd 3 года назад +1

    Could put this into a full size steering wheel assembly as well? Nice video.

    • @SteveGuidi
      @SteveGuidi  3 года назад +2

      Yes, you can! Keep in mind that the controls for Indy 500 don't emulate what we're accustomed to when steering a vehicle. In Indy 500, the car turns each time the encoder rotates one position, and only when the encoder turns. In contrast, you can hold the steering wheel of a car at at certain angle and the car will continue to turn.
      I'm actually working on solving this problem and making a "racing wheel" with an Arduino microcontroller to perform the translation. It is one of the many projects of I have scattered about on my desk :)

    • @Jessyplaysz
      @Jessyplaysz 3 года назад

      @@SteveGuidi Hi Steve. Did you ever get stuck into the racing wheel project? I guess you could make a project to allow use of Atari driver controllers to work on an Atari Flashback by converting the 2 bit encoder input to pulses on the turn left and turn right joystick inputs. The Indie 500 game has been nobbled to use joysticks so does not recognised the driver controllers alas!

    • @SteveGuidi
      @SteveGuidi  3 года назад

      @@Jessyplaysz That project is still on my desk in parts (along with several others)! But you got the general idea: the encoder pulses on pins 1,2 need translating into equivalent joystick movements, or vice versa, using a suitable microcontroller. I was hoping to investigate emulating paddles as well, so we have an all-in-one rotary device/controller.

    • @Jessyplaysz
      @Jessyplaysz 3 года назад

      @@SteveGuidi My at best mediocre programming skills have evaporated in the 20 years since I last used them but I quite like the idea of trying this! If I do get it going I will let you know! Dominic

    • @Jessyplaysz
      @Jessyplaysz Год назад +1

      @@SteveGuidi Morning Steve! Yes Its been a while but I've finally decided to give it a go. I've just ordered some rotary encoders and a couple more bits and bobs to play with. I opened up my Flashback 10 master joystick which has 4 extra buttons on it compared to the classic to understand how it ticks as I couldn't find a circuit diagram anywhere and drew out the circuit diagram and truth table for the joystick and control button outputs. As with all Atari joystick ports there are 4 direction inputs giving potentially 16 legal (0-15) and a 5th input fire button.
      Atari joysticks have 9 legal outputs.... no movement, up, down, left right and the 4 diagonals. Obviously combinations of left and right or up and down together are not possible unless its very worn out!
      Unfortunately the Flashback 10 controller uses up and down, pins 1 and 2 together to signal the Menu button to the flashback. That explains why a Driving Controller on a Flashback 10 brings up the menu function as soon as you rotate it! If the Flashback designers had give it one moment of thought they could have chosen the other 2 inputs, left and right to signal the menu function! That could have kept hardware compatibility with the driving controller. It looks like they were just as sloppy with paddle controller compatibility according to other RUclips videos Ive seen.
      I haven't put the driving controller outputs on a scope yet but I imagine the signals are rather noisy. I will have to make sure that up and down are never signalled simultaneously or I will keep pulling up the menu. I thought about using a rotary encoder to directional pulse indicator IC but using an Arduino or Amicus board gives me more flexibility to adjust timings and pulse widths etc. as well as making me learn a bit of programming. I will let you know how I do. Dominic

  • @Loocianum
    @Loocianum Год назад

    Thanks Dude!

  • @customsongmaker
    @customsongmaker Год назад +1

    You must've popped the clutch and caused the graphical glitch the first time

  • @eranfeit
    @eranfeit 4 года назад

    great job !!!

  • @lovemadeinjapan
    @lovemadeinjapan 2 месяца назад

    Thanks for the clear explanation. Now make a second one! This game is no fun on your own.

  • @keeper7keys2003
    @keeper7keys2003 2 года назад

    17:43 😂

  • @elijahburton9727
    @elijahburton9727 2 года назад

    Make a blue tooth controllers

  • @diabolusfornacis8234
    @diabolusfornacis8234 4 года назад

    Daytona, noice! But stick to the tech stuff and leave the comedy to the pros.

    • @SteveGuidi
      @SteveGuidi  4 года назад +2

      I miss those 8-player linked Daytona machines -- what a sight that was in the arcades!
      (sorry -- ! couldn't resist the opportunity to slip in the Daytona reference :))

    • @customsongmaker
      @customsongmaker Год назад

      Just type your little comments, and leave the criticism to professional critics who know what they're talking about.

    • @ferndog1461
      @ferndog1461 5 месяцев назад

      ​@@SteveGuidi circa ~1979, we had 8 player Daytona at my Sears basement. Lawn mowers, fertilizer, pool supplies & 12 arcade machines.