It's actually pretty cool to see how far the 3D graphics have come. Crazy to think that one of the first 3D video games is made in the 1970s. Great work.
it's not that it wasn't possible, it was possible since the very first processor, it just wasn't practical at the time because the calculations per frame were more than a second.
Very nicely done! I'll be linking this video on the Speed Demos Archive front page for the next update in a week or so... I'm genuinely taken back by how impressive some of the simplest 3D graphics make some of the games presented here look.
Some Fun Facts: Spasim is indeed the very first 3D vector graphic game unlike a lot of peoples belief to be Battlezone Spasim is also the first 3D game to have online multiplayer capabilities, with a whooping 32 players being able to fly and fight all at once. Spasim is also the very first first person shooter with no games prior taking on the role of a first person perspective prior, followed by Maze War. I Robot was also the first game to feature fully 3D polygons. And Hunter was the very first fully 3D Open World game.
you know guys how hard is it for the first video game ??? its VERY VERY INSANE, if we compared with these days, as we have now very helpful softwares that make it easier to make. first video game there wasnt any engines, any software, only hardware decoding and programming. these days if u want to create a nice game just install unity engine and with some help of some friends u will make very nice game under a year. but the first game took many many years to build.
Well, the first 3d video game shown in the video, spasim, was also made in under a year. It used wireframe graphics and a programming language, which made the 3D part pretty easy just using some vectors. Most other games here feature untextured polygons, which are just triangles drawn in a specific order. The main problem devs were fighting back then is hardware limitations. Sure, drawing a polygon is easy, but the system can handle only 5 of them :D
As an android gaming lover and retro gamer, I can't agree with you. Most of the android games you see on the play store are crap. But if you scratch the surface a bit, you will quickly discover that there are tons of great games (alite, samsara room, mecha nikka, cat quest, mekorama, slime labs)and even some awesome abandonwares waiting to be discovered (tesla plushies, apparatus, principia, solarola, delver and I am still finding more of them.) The thing is that mobile is becoming a platform independent of the pc and console, with it's own rules etc. That doesn't mean that everything is bad.
Hey thanks a lot, even if the video is kinda getting old now. Yeah annotations were useful, and I don't feel like replying to any comments pointing out things that were previously said in the annotations. Most of the isolated tracks can be found by googling "Diaphanous Horizons album" (my 1st music album, which is getting old too) and looking for the "rpg-maker" page.
this is a hyper-interesting subject matter, especially to those of us who were around in the 70s. Instead of the soundtrack, I would have liked some narration to explain a little about what we are seeing and who was involved in the research and development. all good wishes.
Is anybody gonna talk about Elite? It was the firs true space exploration game. A whole galaxy in a floppy disk. It's amazing. And their still making elite game to this day.
under a killing moon looks so impressive! the combination of billboarding & detailed textures to create the illusion of a realistic environment... there's such an artistry to that. the objects in the office even have shadows with varying darkness levels, as if there are multiple light sources striking them at different angles to create multiple shadows!
This is awesome but Hunter and Under a killing moon made my jaw drop, is Hunter the first 3d open world game? It might look stiff but the idea at the time seems to me to be breath taking, and Under a Killing Moon has incredible graphics, I wonder if people got surprised on how it looked in 94, the year that I was born.
Looking at the wikipage it says that the graphics was "up to 640X480" which is seen here. I bet this is also running on a much more modern PC than what was available then, hence the very smooth frame rate. On the hardware at the time it probably would have been running on 320X200 (common for Doom on 486:s), possibly also in a smaller window and certainly with a jerkier lower frame rate. But, still, the textures looks really good compared to Doom. And you could look in all directions in it (which you couldn't in Doom which was only "2.5d" since you you couldn't look in the "Z-plane" up and down). But, again, System Shock ticked all these feature boxes too, also released in 1994. But it didn't have the same detailed textures.
@@dfgsadfgaerh4a Raycasting is a technique that shoots rays out of the player and if they collide with a wall, a line is drawn using the distance of the ray. The farther away the ray collides, the smaller the line.
All here described, 3D games are a form of individual experience! What real 3D is, is a matter of interpretation. Is time another dimension? Or something we experience as a progess or movement? String Theory claims there exist more than eleven dimensions, otherwise math is explainable, fact is, it is a matter how to experience everthing that sourounds us. Imagine sitting in a room that moves, without taking notice, leaving this room, is like walking to a portel you slide through (like in sliders?) Reality altered, everything changed, some things appear to be the same, but if location changed, I mean, sitting on a globe moving in space and time with a spaceship (call it earth), how sure are you about the circumstance, that the things you use are the same, or that you did not change? I liked Wizardry from the Edge (my first Event Horizon, to be honest, played it on a Commodore 64), what, if you change the side of you, enter the game, I mean you actually do it, when you dream about it, being part of your play. Did you like what you altered or does it not allow you to sleep? Anybody of read "Otherland" from Tad Williams? Captured by the experience or game in a way, that become in a way addicted where you leave your reality and enter the one, you get captured by? Has anybody of you seen, the movie "Ready Player one?" ruclips.net/video/cSp1dM2Vj48/видео.html So, if you die, and did not notice, that you did? What are you? How possible is it to think about it, in this direction, for yourself? ruclips.net/video/uWJnuuHIxiA/видео.html What is life? A dream or are you part of something, that is an impression of a reality, that does only exist in your mind, as something you created. Same could go, if you move mentally in your mind and write down, what you see? How are you connected to that what you experience in your life (I mean, if you kill people in an Ego Shooter like Doom, Quake or Unreal?) does it affect your reality? Call it Karma! Samsara or Maya? Just a guess? I think not, but I am not sure, experienced Schizophrenia and noticed changes or a connection or an attraction, call it a link or a bind, to something, that is coexisting, but out of visual sight. How do you define, if it's real, or just an imagination of yourself? Follow this link, tell me, what you think about it? ruclips.net/video/CHxxl1Z80So/видео.html ruclips.net/video/jWWrsjcFg8E/видео.html
@@AHPcameron Drugs? Indoctrination? Ask myself, why I should get a vaccine against Corona, if insects sting me, and I get an immunity against the virus this way.
@@soloparaplaystation6624 No, it is called schizophrenia and drugs, even that my doc told me I should take, are to expensive for my taste, and do not do it really for me.
Speaking as an autistic, I have to say this is a great video. Love the video. I wish you would tell us which system each game is running on. Arcade, Atari 2600, etc. The audio, however has this kind of peppy music added on top of the game sounds. It was so distracting, I had to mute and just live without the game sounds. To you, maybe it sounds like background music, but to me, it covers up the natural game sounds pretty badly. In future videos, maybe we could have a little human voice narration of what we are seeing, and save the music for intro and outro. Thanks!
@@evvls111 How else do I let the person know that the music is a problem for me as an autistic? It's my situation which is inherent to the problem I'm trying to describe. I'm quite certain if I left off "as an autistic", you might be wondering why i'm complaining about the peppy music to someone who probably never considered how it would affect an autistic person. Was that a dig? were you actually bothered I used the phrase "as an autistic"? Edit: Okay, I think I figured it out. You didn't read my whole comment to find where I mentioned the music was a problem for an autistic like myself. Got it. That just makes you a troll, looking to complain about a non-issue. All good wishes.
@@Nemicompo : Thank you! and Fried Cake is a great name! makes me want to try that next time i go to the state fair. I think they at least have fried twinkies, and that would be similar.
Cool list. It's a shame video just can NOT do justice to the games which used a vector display. To be clear, these games (like Star Wars and Battlezone) did not draw the lines using pixels but as LASER SHARP lines. Nothing like it!
Nice video, although there is one game I think you missed: Winning Run. Developed by Namco in 1988 for their System 21 arcade hardware (which was later used to develope Starblade) and released before Hard Drivin'.
Awesome job, man! This is by far the deepest collection of that type I've seen, you've really done your digging. And to think that I was once almost bying into the idSoftwares propaganda for them being pretty much the sole inventors of 3d gaming...
This video is missing the most advanced 3D graphics of 1988-1994: Winning Run (1988) Winning Run: Suzuka Grand Prix (1989) Galaxian 3 (1990) Solvalou (1991) Sim Drive (1992) Daytona USA (1993) Virtua Fighter 2 (1994)
Gordon Bennett Gordon Bennett thanks. I played around with 3D constitution kit for a bit when I was a kid. I was very interested in making my own games and programming. The clip on here was one of the demo programs it had. I spent weeks deconstructing it to figure out its coding
Polygons were just the natural continuation after wireframes, it was calculating how to cover the surfaces in order to hide what lays in the background. But I don't see why it would be considered and called 3D only from that point on and not before, the basis remains the same.
What's funny about 3D graphics is that they have been around since some time in the 60's at least, even the filled polygon variety. Just not used in video games until later. Most of those title cards for TV/network companies that come up before and after a show? Early filled polygons, even before iRobot. There are many trippy videos of early 3D computer graphics from the late 60's onwards.
I think the reason for that must be that the hardware was not powerful enough to render them in real time until much later. Even looking at movies with 3d cgi, they look much better and smoother than games from the same era. It wasn't until recently that computers got hardware powerful enough to render things like hair and fur in video games but animated films have had that sort of visual fidelity for almost half a decade prior to that.
Some of these look like vectrex games. The first vector graphics game i remember at the arcade was Battlezone. Loving the old skool MOD soundtrack too. :-) Luv and Peace.
CAD 3d computer design systems started in the late 1950's by a computer scientist at MIT, after cost went down those graphics found their way to video games
Loved and still love Carrier Command!! I had it in a pack of DOS games called Virtual Reality or something. It also included Stunt Car Racing, Midwinter, a soccer game and, I think, Starglider 2
Thanks for making this video....it's so interesting. Daytona was really memorable - and Starblade - it had that special lighthouse fresnel lens to it that stretched it all out....it was truly something when it first appeared - the future had arrived....not to mention those early VR goggles!
this list ends right on my date of birth. im so happy i was born right at the time that 3D game creation was readily available and more common than not or if not then starting to be. good time to be born lol.
@@vamp._.1 Boomers are born between 1946 and 1964, Im definitely not that old xD. i was born 1994 so im at the very end of Gen Y, and almost at the beginning of Gen Z. Liked your comment for the meme anyways i guess xD.
Theres a Japan only (I think) "solid 3D" game released before Driller that looks very "Freescape" like, I cant remember the name or system, Japan only though. Any ideas? Also Capture The Flag (Atari/C64) and Starstrike II (ZX spectrum) belongs on the video.
Seems like at one point Sega gained the rights to Virtua Racing and it’s engine so that they could then further develop and improve it into their own arcade game which was Daytona USA! Or another possibility is that Sega just published and manufactured Daytona USA while it was developed by the same studio that produced Virtua Racing! :)
Virtua Racing was developed by Sega AM2 though, which was a development team within Sega. That technically makes it Sega's own game to begin with, especially since it was designed for the Sega Model 1 arcade board, Sega's first arcade board capable of full 3D.
V15UAL K3YS Yup though what’s interesting is how Daytona USA was several times more successful then Virtua Racing as I’ve never seen Virtua Racing in an Australian arcade before while Daytona USA is in most arcades here! :)
It is most likely due to the fact that there was already previous experience garnered during the development of titles such as Virtua Racing and Virtua Fighter, which allowed them to expand on that with later titles. There also is the fact that Daytona USA also was made for the Sega Model 2, which is more powerful hardware than the Model 1 and supported textured mapped polygons and a higher polygon count while remaining at a consistent 60 FPS. Virtua Racing and Virtua Fighter for example I consider to be more "experimental" just because they were fresh first-time entries into 3D game design and much of that realm was unexplored territory at the time. Games like Daytona USA and Virtua Fighter 2 took that previously acquired knowledge to the next level and that is what made those games such huge successes. Just my opinion.
V15UAL K3YS While even a few years later they released Daytona USA 2 which was also very successful as a lot of arcades here have it but it still wasn’t quite as successful as the first game! It’s also likely that the games used the same engine but the engine was updated for each machine hardware version plus it’s also possible that Daytona USA machines in PAL countries were limited to 50 FPS if they used PAL display boards in countries such as Australia unless all the machines used NTSC based display boards that did support 60 FPS! It’s just in most cases the refresh rate of CRT displays was tied to the input AC frequency so if that was the case then Daytona USA machines in Australia and other countries with 50 HZ AC in their power grids would actually be limited to 50 FPS unless they used inbuilt frequency converters that could increase the AC input frequency to the CRT displays to 60 HZ! :)
Why is nobody talking about Zarch? It's physics and shadows are pretty neat for it's time (I actually tried it on an emulator before) Also I saw the circuit board for I ROBOT, there are so many ram ics!!!
So cool. Thanks. This makes Star Hawk, the first ever 3D (non-polygonal 3D), Monster Maze, the first pseudo-3D (fake 3D like Doom 1) and I, Robot, the first ever really true 3D polygonal 3D with textures. I, Robot wins the first true 3D. God bless, Proverbs 31
@@matthewmangan5161 No. If you are talking about true 3D with shaded polygons in arcade games (and any games) then Namcos "Winning Run" from 1988 was actually the first truly 3d accelerated game. That was 5 years before Daytona and the technology used in it probably inspired that game too! The "Namco System 21" that was running "Winning Run" had a couple of "DSP:s" that was similar to 3d-accellerators in it. en.wikipedia.org/wiki/Namco_System_21 Quote: "It was the very first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons. Development of the game began in 1985, taking three years to complete. Upon release, Winning Run received a favorable critical reception, many complimenting its impressive 3D graphics for the time period, alongside its realism to Formula One racing. It is considered a milestone in 3D polygonal graphics technology, being able to draw 60,000 individual polygons per second." ruclips.net/video/4oxvAoZmPdw/видео.html But, then it can also be debated if not some earlier games used some cruder 3d with at least filled polygons. Starglider 2 for example shows this. As does I Robot 3d. But none of them had the same detail and, more importantly, none of them were moving at the same fixed smooth framerate as in "Winning Run".
@@matthewmangan5161 Well in that case, Namcos "System 22" (the successor to system 21) was the first arcade system to implement texture mapping when it was used in the game "Sim Drive" in 1992(only in Japan), which lead to "Ridge Racer" in 93. ridgeracer.fandom.com/wiki/Namco_System_22 The specs for it is impressing, ticking off most of the usual features of the standard 3d-cards for PC in the late 90:s. It even had hardware Transform and Lighting (And clipping) which only appeared first in the first Geforce Card in late 1999. Although bump mapping isn't listed. But, generally, around 93-94 there were a bunch of arcade systems released that featured texture mapped 3d-graphics that had many modern features that appeared on later PC-graphics cards AND also had smooth animation (60 FPS). They probably were 4-5 years ahead of the time. 3D Fx Voodoo card probably passed it when more games gained support for it in 97 and onward. But looking at Need for Speed 2 and how it ran on some PC:s when 3d-accelerated by the Voodoo card (it only supported its glide drivers), it looked better than Ridge Racer, still as smooth and that was in late 97.
It's actually pretty cool to see how far the 3D graphics have come. Crazy to think that one of the first 3D video games is made in the 1970s. Great work.
it's not that it wasn't possible, it was possible since the very first processor, it just wasn't practical at the time because the calculations per frame were more than a second.
I ROBOT is the most impressive game ever made for its time.
I don’t know about that
@@Frozo-nt2ky he literally said “for its time”
@@bigphishman8293 no shit. He said the most impressive game made for its time, which I disagree with I think there’s more innovative games
@@dryppio kickboxer Minecraft battle bus 2002 no punjabi virus BTD5 hacks free upgrades
@@Frozo-nt2ky dude it was made in 1983
Love the choice to have no commentary. No annoying voice talking non stop. Just the raw footage. Love it
fantastic list of great old games - really enjoyed this - memories all the way back to the 70's here - great video
How old are u!!!
Okay boomer
Very nicely done! I'll be linking this video on the Speed Demos Archive front page for the next update in a week or so... I'm genuinely taken back by how impressive some of the simplest 3D graphics make some of the games presented here look.
Well, thanks!
I, Robot is very impressive I'd personally count that as the first truly 3d game with polygons and shaders. Very impressive.
Wireframe 3D is still legit 3D, every polygonal 3D game is based on a wireframe structure anyway.
@@sriden Of course it's legit. I mean how I view it personally.
@@alfredschlicht2662 wireframe is real but yea I understand what you mean
I was expecting starfox to be way closer to the beginning than it was. This was fascinating
Some Fun Facts:
Spasim is indeed the very first 3D vector graphic game unlike a lot of peoples belief to be Battlezone
Spasim is also the first 3D game to have online multiplayer capabilities, with a whooping 32 players being able to fly and fight all at once.
Spasim is also the very first first person shooter with no games prior taking on the role of a first person perspective prior, followed by Maze War.
I Robot was also the first game to feature fully 3D polygons.
And Hunter was the very first fully 3D Open World game.
I Robot looks better than every NES game from 1985 to 1990. Also, Starwars looked great with those lightnings
@@SychoSam geez maybe because arcade hardware is far better than NES hardware, don't you think ?
I robot could be the first that is 100% true 3d. It seems that for a long time the arcade was much more powerful than the best computers.
you know guys how hard is it for the first video game ???
its VERY VERY INSANE, if we compared with these days, as we have now very helpful softwares that make it easier to make.
first video game there wasnt any engines, any software, only hardware decoding and programming.
these days if u want to create a nice game just install unity engine and with some help of some friends u will make very nice game under a year.
but the first game took many many years to build.
Well, the first 3d video game shown in the video, spasim, was also made in under a year. It used wireframe graphics and a programming language, which made the 3D part pretty easy just using some vectors. Most other games here feature untextured polygons, which are just triangles drawn in a specific order.
The main problem devs were fighting back then is hardware limitations. Sure, drawing a polygon is easy, but the system can handle only 5 of them :D
@@raskr8137 I'm semi i stay automatic, money add then muiltply, i call it mathematics.
1983 sw game looked very solid, i think it is better than most of android games even now.
You mean 1983
Cheap mobile games are shit
@@nikto7297 free games are ultra shit
As an android gaming lover and retro gamer, I can't agree with you.
Most of the android games you see on the play store are crap. But if you scratch the surface a bit, you will quickly discover that there are tons of great games (alite, samsara room, mecha nikka, cat quest, mekorama, slime labs)and even some awesome abandonwares waiting to be discovered (tesla plushies, apparatus, principia, solarola, delver and I am still finding more of them.)
The thing is that mobile is becoming a platform independent of the pc and console, with it's own rules etc.
That doesn't mean that everything is bad.
@@heredos4666 He said "most".
Still one of my favorite videos on RUclips. Pity that the annotations were lost. The music is great too, I wish we could find these tracks separately.
Hey thanks a lot, even if the video is kinda getting old now.
Yeah annotations were useful, and I don't feel like replying to any comments pointing out things that were previously said in the annotations.
Most of the isolated tracks can be found by googling "Diaphanous Horizons album" (my 1st music album, which is getting old too) and looking for the "rpg-maker" page.
!!!! OMG!. those first 3D games were fantastic!... look those smooth animations!
XD
Ewwww from the first sec to the end lololol
Battlezone intro looks alike Star Wars intro
Thankful for this video, exactly what I was looking for. This reveals alot of revolutionary games that do not get talked about at all
this is a hyper-interesting subject matter, especially to those of us who were around in the 70s. Instead of the soundtrack, I would have liked some narration to explain a little about what we are seeing and who was involved in the research and development. all good wishes.
Is anybody gonna talk about Elite? It was the firs true space exploration game. A whole galaxy in a floppy disk. It's amazing. And their still making elite game to this day.
All I want to know is what that music is
ruclips.net/video/y6120QOlsfU/видео.html
Dude can we seriously get a part 2, this video was epic!! I just want it up to 1999 please do it 🥺
Why must you add music and I just use the original game sound
That first tune is awesome.
Watch out bitches I gotta render some rectangles, this could take a while x).
most of the early games just use methods to display 3D like graphics
Infinity Peaks all 3D games ever made are illusions to make it look 3d
Alright
Even now games are just an illusion of 3D. We still play them on one dimensional flat screens.
if thats the case then all games areent 3d cause they are projected in 2d screen so fuck off and leave them be
literally every single 3d video game isnt 3d
144p for best experience
Bruh
1979 History of 3D fast rendering
1982 Color 3d Rendering
1983 With sounds
Now 2015 - 2018 / Better rendering.
2020: cyber punk loool
Why is no one talking about Virtua racing, it looks insane for 1992!
I have actually played battlezone on original hardware, and it is surprisingly amazing! It's at the national video game museum in Frisco, Texas.
Starblades fps is ridiculous!
I was 1 years old in 1974?! I miss my childhood
My mom was 2 years old
@@jessiereddrealestate2471 my mom was 3 years old she told me
under a killing moon looks so impressive! the combination of billboarding & detailed textures to create the illusion of a realistic environment... there's such an artistry to that.
the objects in the office even have shadows with varying darkness levels, as if there are multiple light sources striking them at different angles to create multiple shadows!
i can't find this game (
This is awesome but Hunter and Under a killing moon made my jaw drop, is Hunter the first 3d open world game? It might look stiff but the idea at the time seems to me to be breath taking, and Under a Killing Moon has incredible graphics, I wonder if people got surprised on how it looked in 94, the year that I was born.
Looking at the wikipage it says that the graphics was "up to 640X480" which is seen here. I bet this is also running on a much more modern PC than what was available then, hence the very smooth frame rate. On the hardware at the time it probably would have been running on 320X200 (common for Doom on 486:s), possibly also in a smaller window and certainly with a jerkier lower frame rate.
But, still, the textures looks really good compared to Doom. And you could look in all directions in it (which you couldn't in Doom which was only "2.5d" since you you couldn't look in the "Z-plane" up and down).
But, again, System Shock ticked all these feature boxes too, also released in 1994. But it didn't have the same detailed textures.
5:21 The invention of raycasting.
An anonymous little boy
What is raycasting lol
@@dfgsadfgaerh4a It's a type of psuedo-3d, often used in 90's games such as Doom.
@@LucidMlem Doom used BSP, Wolfenstein 3d used raycasting.
@@dfgsadfgaerh4a Raycasting is a technique that shoots rays out of the player and if they collide with a wall, a line is drawn using the distance of the ray. The farther away the ray collides, the smaller the line.
Starblade feels very atmospherically with the soundtrack
I'm in love with the sondtrack of the video.
Did you make it?
Yep, he did
All here described, 3D games are a form of individual experience! What real 3D is, is a matter of interpretation. Is time another dimension? Or something we experience as a progess or movement? String Theory claims there exist more than eleven dimensions, otherwise math is explainable, fact is, it is a matter how to experience everthing that sourounds us.
Imagine sitting in a room that moves, without taking notice, leaving this room, is like walking to a portel you slide through (like in sliders?) Reality altered, everything changed, some things appear to be the same, but if location changed, I mean, sitting on a globe moving in space and time with a spaceship (call it earth), how sure are you about the circumstance, that the things you use are the same, or that you did not change?
I liked Wizardry from the Edge (my first Event Horizon, to be honest, played it on a Commodore 64), what, if you change the side of you, enter the game, I mean you actually do it, when you dream about it, being part of your play. Did you like what you altered or does it not allow you to sleep?
Anybody of read "Otherland" from Tad Williams? Captured by the experience or game in a way, that become in a way addicted where you leave your reality and enter the one, you get captured by? Has anybody of you seen, the movie "Ready Player one?"
ruclips.net/video/cSp1dM2Vj48/видео.html
So, if you die, and did not notice, that you did? What are you?
How possible is it to think about it, in this direction, for yourself?
ruclips.net/video/uWJnuuHIxiA/видео.html
What is life? A dream or are you part of something, that is an impression of a reality, that does only exist in your mind, as something you created. Same could go, if you move mentally in your mind and write down, what you see? How are you connected to that what you experience in your life (I mean, if you kill people in an Ego Shooter like Doom, Quake or Unreal?) does it affect your reality? Call it Karma!
Samsara or Maya?
Just a guess? I think not, but I am not sure, experienced Schizophrenia and noticed changes or a connection or an attraction, call it a link or a bind, to something, that is coexisting, but out of visual sight. How do you define, if it's real, or just an imagination of yourself?
Follow this link, tell me, what you think about it?
ruclips.net/video/CHxxl1Z80So/видео.html
ruclips.net/video/jWWrsjcFg8E/видео.html
Wow man you gotta get off the drugs, you sound like you swallowed a dictionary lol
@@AHPcameron Drugs? Indoctrination? Ask myself, why I should get a vaccine against Corona, if insects sting me, and I get an immunity against the virus this way.
Defintly, you are un drugs haha
@@soloparaplaystation6624 No, it is called schizophrenia and drugs, even that my doc told me I should take, are to expensive for my taste, and do not do it really for me.
sad that the sound of this video destroys everything - the original sound of each game, even when mute, is way better
This music is not bad but yes I agree with you I wish If I heard to the original music to hear the evolution too
Speaking as an autistic, I have to say this is a great video. Love the video. I wish you would tell us which system each game is running on. Arcade, Atari 2600, etc. The audio, however has this kind of peppy music added on top of the game sounds. It was so distracting, I had to mute and just live without the game sounds. To you, maybe it sounds like background music, but to me, it covers up the natural game sounds pretty badly. In future videos, maybe we could have a little human voice narration of what we are seeing, and save the music for intro and outro. Thanks!
Anton Nym you didn’t have to add “speaking as an autistic”
@@evvls111 How else do I let the person know that the music is a problem for me as an autistic? It's my situation which is inherent to the problem I'm trying to describe. I'm quite certain if I left off "as an autistic", you might be wondering why i'm complaining about the peppy music to someone who probably never considered how it would affect an autistic person. Was that a dig? were you actually bothered I used the phrase "as an autistic"? Edit: Okay, I think I figured it out. You didn't read my whole comment to find where I mentioned the music was a problem for an autistic like myself. Got it. That just makes you a troll, looking to complain about a non-issue. All good wishes.
@@jang-aranyasiamratanakit8682 : Thank you. I appreciate your response. I gave you a thumbs-up. All good wishes.
@@Nemicompo : Thank you! and Fried Cake is a great name! makes me want to try that next time i go to the state fair. I think they at least have fried twinkies, and that would be similar.
You don't have to play role of victim
Is your family teach that shame of them don't do it
Cool list. It's a shame video just can NOT do justice to the games which used a vector display. To be clear, these games (like Star Wars and Battlezone) did not draw the lines using pixels but as LASER SHARP lines. Nothing like it!
VGA graphics revolutionized the gaming world.
This is gold documentary. Must protecc this video
Whoah I, Robot is pretty damn good for that time, I mean all of these games have their place but yeah amazing work on that.
It required the most advanced hardware of the time to play.
1991-1994 were some big changes.
yes spy from tf2
The era of SNES - PS1 & CD ROMs on PC's
I, Robot was crazy for the time
Nice video, although there is one game I think you missed: Winning Run. Developed by Namco in 1988 for their System 21 arcade hardware (which was later used to develope Starblade) and released before Hard Drivin'.
Indeed, it would have deserved to be there (especially if it was released before Hard Drivin').
Hard to be really exhaustive I guess.
Basically the graphics havent improved
2:05 this looks really good!
also the music :D
Where can I hear more of your music?? I find it really cool!!
I love looking at the history of games/consoles
This is a Historical Document!
Awesome job, man! This is by far the deepest collection of that type I've seen, you've really done your digging. And to think that I was once almost bying into the idSoftwares propaganda for them being pretty much the sole inventors of 3d gaming...
This video is missing the most advanced 3D graphics of 1988-1994:
Winning Run (1988)
Winning Run: Suzuka Grand Prix (1989)
Galaxian 3 (1990)
Solvalou (1991)
Sim Drive (1992)
Daytona USA (1993)
Virtua Fighter 2 (1994)
*****
Daytona USA is already here (I guess showing all the racing games that came out after 1990 would have meant a 2 hours video).
1987: Driller. That looks very much like a game construction program I used called 3D construction kit. Wonder if it was used by the same
Very well spotted on your part. 3D Construction Kit is indeed built around the Freescape engine developed by Incentive Software for Driller.
Gordon Bennett Gordon Bennett thanks. I played around with 3D constitution kit for a bit when I was a kid. I was very interested in making my own games and programming. The clip on here was one of the demo programs it had. I spent weeks deconstructing it to figure out its coding
my favorite 3D game is where you watch a spinning red-and-white checkered ball bounce around forever.
0:00 3D Graphics before it was possible
:HACKERMAN:
Falcon is amazing graphics for 1987 wow.
I, Robot is the first true 3D game. Everything else before was vectors.
Aesthetical Twat how about wayout ?
Yeah everything else before is super ugly creepy horrible game
@@user-ou8zk8wl3j uhn no
nice for the 1970s 👍👍👍
Edit: Why does everyone hate me. I never insulted anything.
Idc you stuffin' mouth
Its 1974 duh
cringe
No one cares and also cringy
Yea the 70's games looking fine
These little kids in the comments 💀💀
Love this video, it's really in depth! :)
wow, hard to believe "Under a killing moon" belongs to 1994, those were very nice looking graphics for the time
Quote from _Under a killing moon_: "And I lost my bourbon too!"
I Robot was the first true 3-D game.The first couple use a trick to give it a 3-D look .
Polygons were just the natural continuation after wireframes, it was calculating how to cover the surfaces in order to hide what lays in the background. But I don't see why it would be considered and called 3D only from that point on and not before, the basis remains the same.
What's funny about 3D graphics is that they have been around since some time in the 60's at least, even the filled polygon variety. Just not used in video games until later. Most of those title cards for TV/network companies that come up before and after a show? Early filled polygons, even before iRobot. There are many trippy videos of early 3D computer graphics from the late 60's onwards.
I think the reason for that must be that the hardware was not powerful enough to render them in real time until much later. Even looking at movies with 3d cgi, they look much better and smoother than games from the same era. It wasn't until recently that computers got hardware powerful enough to render things like hair and fur in video games but animated films have had that sort of visual fidelity for almost half a decade prior to that.
Awesome video! Killing Moon looks like a 3-4 years younger game, Daytona like a 4 years younger game, I Robot easily 6-7 years ahead of its time!
Some of these look like vectrex games.
The first vector graphics game i remember at the arcade was Battlezone.
Loving the old skool MOD soundtrack too.
:-)
Luv and Peace.
holy shit I had no idea there were 3D games in the 70s!
CAD 3d computer design systems started in the late 1950's by a computer scientist at MIT, after cost went down those graphics found their way to video games
I, Robot was the first 3d platform game ever
that last game on the video looks better than cyberpunk 2077
Under a killing moon?
0:05 why tf does this music remind me of punch out?
bag of swag? 17:46
Music is great
The first one make me remember my old pc wheres every games is lsg
Thanks for not forgetting Zarch. Seeing StarFighter3000 would have been a good choice too, to me.
Dude can you give a link for the music?
Whoops. You accidentally showed footage from Bubsy 3D instead of 1986's The Sentinel. XD (I kid. Seriously, tell me it doesn't look like Bubsy 3D?)
+realtrisk
I thought exactly the same thing. The game was laggin behind by a decade...
What's the name of the song that starts at 13:18?
Darude - Sandstorm
son: mom i want to have The gta 5
mom: but you already have gta 5 at home
Gta 5 at home: 15:37
Loved and still love Carrier Command!! I had it in a pack of DOS games called Virtual Reality or something. It also included Stunt Car Racing, Midwinter, a soccer game and, I think, Starglider 2
Stunt car racing was my favorite dude those sound effects were so good ☺😌
"The good ol' 70s and 80s when graphics was much better than 2020"
I was expecting to see this comment somewhere 😂
Watching in 2X speed made it much better. It seems that none of the games shown reached 30 fps in their time.
Doom ran at 35 fps. But pretty much everything else was below that, yeah.
how did THESE games get developed?
the older ones
Wow! Never heard of "I, Robot". Must have blown minds.
I remember virus. Beautiful game.
I, Robot is sick, the doodle mode is also really interesting.
Thanks for making this video....it's so interesting. Daytona was really memorable - and Starblade - it had that special lighthouse fresnel lens to it that stretched it all out....it was truly something when it first appeared - the future had arrived....not to mention those early VR goggles!
Wow starblade seams impressive even to today’s standards
i wouldnt say its impressive compared to today's games lol but i was also very surprised by how good it looked.
Tomb Raider defined it all though it came after this time span but it was a turning point for the gaming industry
What?? That was Super Mario 64
@@vanesaflores4374 both
this list ends right on my date of birth. im so happy i was born right at the time that 3D game creation was readily available and more common than not or if not then starting to be. good time to be born lol.
ok boomer
@@vamp._.1 Boomers are born between 1946 and 1964, Im definitely not that old xD. i was born 1994 so im at the very end of Gen Y, and almost at the beginning of Gen Z. Liked your comment for the meme anyways i guess xD.
I was born when 3d graphics became the norm, yet i didn't play a 3D game until i was like 8 years old
@@vamp._.1 stfu
you forgot big chungus 3d edition
@@TheNTDote ik shitty joke
@@TheNTDote HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHA
Haha nice one
nice compilation. Thanks for putting this together
wow, and i get mad for play with 35 fps
Very nice! By the way, I'd have included also "Interphase" (1989) in the list.
Where was Dark Forces? That game was one of the first to involve true jumping puzzles in FPS.
It was release in 1995 and this video only goes to 1994.
make a part 2 that goes from them up until now!
awesome vid man thanks.
Virtua Fighter could be the first fighting game from SEGA
Hi
Alone in the Dark! Ultima Underworld! Under a Killing Moon! Those were some sweet games. I was glad to be alive.
My soul died in the 2000's
Theres a Japan only (I think) "solid 3D" game released before Driller that looks very "Freescape" like, I cant remember the name or system, Japan only though. Any ideas? Also Capture The Flag (Atari/C64) and Starstrike II (ZX spectrum) belongs on the video.
Forza: *exists*
Speed freak: hold my beer son 2:15
*oopsie*
2:21 *epic music starts*
Seems like at one point Sega gained the rights to Virtua Racing and it’s engine so that they could then further develop and improve it into their own arcade game which was Daytona USA! Or another possibility is that Sega just published and manufactured Daytona USA while it was developed by the same studio that produced Virtua Racing! :)
Virtua Racing was developed by Sega AM2 though, which was a development team within Sega. That technically makes it Sega's own game to begin with, especially since it was designed for the Sega Model 1 arcade board, Sega's first arcade board capable of full 3D.
V15UAL K3YS
Yup though what’s interesting is how Daytona USA was several times more successful then Virtua Racing as I’ve never seen Virtua Racing in an Australian arcade before while Daytona USA is in most arcades here! :)
It is most likely due to the fact that there was already previous experience garnered during the development of titles such as Virtua Racing and Virtua Fighter, which allowed them to expand on that with later titles. There also is the fact that Daytona USA also was made for the Sega Model 2, which is more powerful hardware than the Model 1 and supported textured mapped polygons and a higher polygon count while remaining at a consistent 60 FPS.
Virtua Racing and Virtua Fighter for example I consider to be more "experimental" just because they were fresh first-time entries into 3D game design and much of that realm was unexplored territory at the time. Games like Daytona USA and Virtua Fighter 2 took that previously acquired knowledge to the next level and that is what made those games such huge successes. Just my opinion.
V15UAL K3YS
While even a few years later they released Daytona USA 2 which was also very successful as a lot of arcades here have it but it still wasn’t quite as successful as the first game! It’s also likely that the games used the same engine but the engine was updated for each machine hardware version plus it’s also possible that Daytona USA machines in PAL countries were limited to 50 FPS if they used PAL display boards in countries such as Australia unless all the machines used NTSC based display boards that did support 60 FPS! It’s just in most cases the refresh rate of CRT displays was tied to the input AC frequency so if that was the case then Daytona USA machines in Australia and other countries with 50 HZ AC in their power grids would actually be limited to 50 FPS unless they used inbuilt frequency converters that could increase the AC input frequency to the CRT displays to 60 HZ! :)
NO WAY I ROBOT WAS MADE BEFORE SUPER MARIO BROTHERS
yep
H.F Gaming Cos it's on arcade. Mario brothers is on console.
Winning Run (1988) from Namco should have been in this video.
Why is nobody talking about Zarch? It's physics and shadows are pretty neat for it's time (I actually tried it on an emulator before)
Also I saw the circuit board for I ROBOT, there are so many ram ics!!!
what time u see zarch
So cool. Thanks. This makes Star Hawk, the first ever 3D (non-polygonal 3D), Monster Maze, the first pseudo-3D (fake 3D like Doom 1) and I, Robot, the first ever really true 3D polygonal 3D with textures. I, Robot wins the first true 3D.
God bless, Proverbs 31
If Ultima Underworld wasn't true 3D, then Daytona USA was first.
@@matthewmangan5161 No. If you are talking about true 3D with shaded polygons in arcade games (and any games) then Namcos "Winning Run" from 1988 was actually the first truly 3d accelerated game. That was 5 years before Daytona and the technology used in it probably inspired that game too!
The "Namco System 21" that was running "Winning Run" had a couple of "DSP:s" that was similar to 3d-accellerators in it.
en.wikipedia.org/wiki/Namco_System_21
Quote:
"It was the very first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons.
Development of the game began in 1985, taking three years to complete. Upon release, Winning Run received a favorable critical reception, many complimenting its impressive 3D graphics for the time period, alongside its realism to Formula One racing. It is considered a milestone in 3D polygonal graphics technology, being able to draw 60,000 individual polygons per second."
ruclips.net/video/4oxvAoZmPdw/видео.html
But, then it can also be debated if not some earlier games used some cruder 3d with at least filled polygons. Starglider 2 for example shows this. As does I Robot 3d.
But none of them had the same detail and, more importantly, none of them were moving at the same fixed smooth framerate as in "Winning Run".
@@Magnus_Loov i was talking about textured polygon graphics
@@matthewmangan5161 Well in that case, Namcos "System 22" (the successor to system 21) was the first arcade system to implement texture mapping when it was used in the game "Sim Drive" in 1992(only in Japan), which lead to "Ridge Racer" in 93.
ridgeracer.fandom.com/wiki/Namco_System_22
The specs for it is impressing, ticking off most of the usual features of the standard 3d-cards for PC in the late 90:s. It even had hardware Transform and Lighting (And clipping) which only appeared first in the first Geforce Card in late 1999. Although bump mapping isn't listed.
But, generally, around 93-94 there were a bunch of arcade systems released that featured texture mapped 3d-graphics that had many modern features that appeared on later PC-graphics cards AND also had smooth animation (60 FPS). They probably were 4-5 years ahead of the time. 3D Fx Voodoo card probably passed it when more games gained support for it in 97 and onward.
But looking at Need for Speed 2 and how it ran on some PC:s when 3d-accelerated by the Voodoo card (it only supported its glide drivers), it looked better than Ridge Racer, still as smooth and that was in late 97.
Oh tnx i was wondering about that
3D games are a lot older than I thought. It has been around for more than 50 years now.