The History of 3D Graphics on the Gameboy Advance | minimme

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  • Опубликовано: 30 сен 2024

Комментарии • 881

  • @minimme
    @minimme  4 года назад +350

    The description is so absurdly long because of references. I hit the character limit - here's some stuff that wouldn't fit! (like the spreadsheet)
    Timestamps:
    Intro - 0:00
    2000 - 1:28
    2001 - 2:53
    2002 - 6:25
    2003 - 13:25
    2004 - 20:47
    2005 - 24:25
    2006 - 26:35
    2007 - 27:17
    The years afterwards - 27:50
    Outro - 31:47
    Corrections:
    - Backtrack could use raycasting rather than BSP, but most of the other shooters appear to use BSP. It's hard to really know. This was a big oversight on my behalf, apologies
    - I didn't explicitly call the voxel based engine what it's known as - a voxel-space engine
    - Nightfire could be BSP
    - I say Yoshi correctly don't @ me ;)
    - As confirmed by the games developer, Tiger Woods only gives the illusion of voxel space graphics. Read more twitter.com/RichDMay/status/1238979112963837952
    And here's the spreadsheet: docs.google.com/spreadsheets/d/1IJfyhGSJZ0XGElUp68nYewAZInS5X7GbVjc-G0RJa4s/edit?usp=sharing
    Notes:
    - There's every chance I've missed some games, as there's no database of this stuff and it's not widely known. I'd basically have to look at/play all 1500ish GBA games to really know
    - It's a small data-set, so most 'trends' are pretty meaningless
    - It's a bit rough, originally I made it just for me but decided to share
    - There's an arbitrary element to what is good enough for the spreadsheet. I just made judgement calls on whether games were 3D enough, which I acknowledge is vague. I also didn't include mode7 style games, but did include voxel/BSP games which is again, in some sense, quite arbitrary

    • @bcsgamingshelf928
      @bcsgamingshelf928 4 года назад +5

      yay SEO

    • @wemstrum
      @wemstrum 4 года назад +3

      Pin your comment, my man.

    • @slodekslod9337
      @slodekslod9337 4 года назад +1

      Why is Spiderman 2 on the thumbnail?

    • @MrGamelover23
      @MrGamelover23 4 года назад +3

      Talk about the Doom Java phone games.

    • @Nathan-rb3qp
      @Nathan-rb3qp 4 года назад +2

      Can you talk about graphically impressive games on 16 bit consoles?

  • @Jasa12265
    @Jasa12265 4 года назад +492

    VD-Dev: *slams full line of coke*
    "Let's create 3D open world games for the GBA"

    • @sloppynyuszi
      @sloppynyuszi 3 года назад +9

      @Drillmusics forkidsonly 4: how do I convince everyone I’m not high on coke.

    • @repeekyraidcero
      @repeekyraidcero 2 года назад +11

      And then they repeated it on ds haha

    • @ryuzxa
      @ryuzxa 2 года назад +7

      **breaks can with head** YEAAAAAAA

  • @WH250398
    @WH250398 4 года назад +436

    There are two types of 3d games on gba. Interesting attempts, and Asterix & Obelix XXL.

    • @lars-fenin
      @lars-fenin 4 года назад +12

      and duke nukem..:)

    • @scottthewaterwarrior
      @scottthewaterwarrior 4 года назад +34

      Robot Wars Extreme Destruction, not only is it an impressive example of 3d graphics on the GBA, but had an absolutely insane physics engine. Flipper bots would actually throw other bots into the air, with their height, trajectory, and rotation all reliant on the angle of impact. In fact, using your flipper would even shift the weight of your own robot!

    • @NebraskaGangCulture
      @NebraskaGangCulture 4 года назад +1

      ruclips.net/video/vTc44W9OB2U/видео.html

    • @diarykeeper
      @diarykeeper 4 года назад +6

      Did you say "Payback" or "Smashing Drive"

    • @auroravelazco2179
      @auroravelazco2179 4 года назад +3

      And Max Payne too

  • @Lazy_eye_blobFish
    @Lazy_eye_blobFish 4 года назад +1128

    You're addiction to 3d gaming on non 3d systems has lead you to this moment....this is true nerdvana.

    • @julianx2rl
      @julianx2rl 4 года назад +79

      WTF? I seen lot's of people using "your" instead of "you're" generally thinking they're too lazy to put the "e" in there...
      But the other way around?! You actively typed more to make a typo!

    • @Jesse__H
      @Jesse__H 4 года назад +30

      @@julianx2rl If I make the effort to be charitable, probably what happened is Gabriel is conscious of having made some your/you're mistakes in the past, but he still doesnt _quite_ understand exactly which word to use in every situation. So here, just to be safe, he used the one people keep telling him to use.
      It's a silly mistake, and it should be an easy language rule to learn, but it does show that he's conscious of the problem and, eh, _at least he's trying_ 😊🤷‍♂️

    • @julianx2rl
      @julianx2rl 4 года назад +21

      @@Jesse__H - (Sniff) That made me tear up a little bit.

    • @Jesse__H
      @Jesse__H 4 года назад +9

      @@julianx2rl lol
      We're all like _one,_ y'know?

    • @julianx2rl
      @julianx2rl 4 года назад +8

      @PlushMarioBros! -Grammar is not a joke compadre.

  • @izzieb
    @izzieb 4 года назад +244

    This is a long video! Did wonder why you'd not posted in a while. Good job.

  • @JomasterTheSecond
    @JomasterTheSecond 4 года назад +421

    This is the culmination of everything Minimme has done. I'm proud of you, Peter!

  • @BugsyFoga
    @BugsyFoga 4 года назад +265

    3d games for the gba is an aesthetic I absolutely adore .

    • @lucignolo8333
      @lucignolo8333 4 года назад +23

      Yeah they have that lovely early 2000’s vibe

    • @9hamos8
      @9hamos8 4 года назад

      I absolute agree.

    • @NovaPrima
      @NovaPrima 4 года назад +2

      Which aesthetic? There's not just a single aesthetic here.

    • @PhilMcCool
      @PhilMcCool 4 года назад +22

      @@NovaPrima Surely he means the pixelated polygon look.

    • @idipped2521
      @idipped2521 4 года назад

      Bano-pilot

  • @krakenloco
    @krakenloco 4 года назад +475

    WE'RE BACK TO OUR ROOTS, BOYS

  • @bakerdoze
    @bakerdoze 4 года назад +130

    “Oversaturated and aimed at kids” sounds like how the Wii’s game library ended up, with all its share of shovelware.
    Although the Wii probably had more bangers than the GBA did overall

    • @APDS-Akin
      @APDS-Akin 3 года назад +8

      You mean to say you think that in terms of quantity (but *not percentage*) the Wii's library wound up w/more 'shovelware' ?

    • @bakerdoze
      @bakerdoze 3 года назад +2

      @@APDS-Akin Yeh.

    • @repeekyraidcero
      @repeekyraidcero 2 года назад +1

      Hahaha. no.
      GBA beats most devices libraries, hands down.

    • @bakerdoze
      @bakerdoze 2 года назад +2

      @@repeekyraidcero woa. whuh.
      who is this.
      this 2 year old comment from the future, that I forgot.

    • @jessefisher1809
      @jessefisher1809 2 года назад +5

      I used to work at a pawn shop and it was incredible how much absolute garbage was on the wii. It had good first party games though.

  • @sokoTV2
    @sokoTV2 4 года назад +152

    31:46 "Go Australia"
    *cuts to game footage of a raging fire*
    I see what you did, minionme.

  • @gokushkameha-ha-ha9344
    @gokushkameha-ha-ha9344 2 года назад +26

    3d snes/genesis/GBA games hit a special aesthetic, same with ps1 vs n64 vs dreamcast, all have their own vibes but they are all good vibes

    • @Yuli_Ban
      @Yuli_Ban 7 месяцев назад +7

      Low poly and yet pushing boundaries, where the devs can't rely on dedicated 3D engines or HD effects or high-poly realism, so it comes off as surreal and technological but in a soulful way.

  • @3DSage
    @3DSage 4 года назад +5

    Dude... I'm totally programming 3D on the GBA right now! I turned on youtube to take a break and saw your video. :) I'm working on Goldeneye on the GBA right now and also made Minecraft and Zelda. 3D on the GBA is not easy but man is it rewarding when it works.

    • @Xilefian
      @Xilefian 4 года назад +1

      Hey dude.

    • @3DSage
      @3DSage 4 года назад

      @@Xilefian Hi there! I remember you. How have you been? Are you still working on GBA programming like me? :) Stay in touch.

    • @3DSage
      @3DSage 4 года назад

      @PlushMarioBros! Not a weird question at all, I want to do that! I think a simplified 3D version of mario 64 would be very difficult but possible :)

    • @Xilefian
      @Xilefian 4 года назад +1

      @@3DSage yep I'm currently working on a new GBA project template (no devkitARM) that's designed with performance and modern C/C++ in mind (and easy GDB). You should join the GBDev/mGBA Discord channel

    • @3DSage
      @3DSage 4 года назад

      @@Xilefian Nice! Thank you I will join. I'm also trying to optimize my raycaster for the GBA. I'll be posting a raycaster tutorial soon. I like your raycaster. Floors are still giving me slowdowns but ill figure it out. I'm looking forward to seeing more of your work.

  • @treytonjenkins6487
    @treytonjenkins6487 4 года назад +58

    6:58 Looking at Star X, I am genuinely surprised Nintendo never put a SNES-style Star Fox on the GBA. They did it with F-Zero, so why not their other often-forgotten sci-fi franchise? They could have just touched up Star Fox 2, renamed it "Star Fox Advance" or whatever and slapped it on there
    (although am I right in thinking there was some licensing thing going on behind the scenes? I know 2 was cancelled for 64, but I'm sure I heard somewhere that it took so long to surface because of internal conflicts. Maybe I'm wrong, I'm not a Star Fox fan)

    • @LadyBrightcynder
      @LadyBrightcynder 4 года назад +10

      That would have been cool, I have a huge soft spot for the graphical style of the first two Star Foxes.

    • @lonergothonline
      @lonergothonline 4 года назад +7

      i don't know everything but I recall Miyamoto was holding off on Starfox games until Nintendo could do something cool and original with the franchise, like a gimmick showcase or something, which is also why we don't get new f-zero games. Starfox zero for the Wii-u is only the way it is because Nintendo didn't want to just push out more of the same thing over and over again. I personally think a Starfox for the new 3ds like we got in Kid Icarus Uprising would have been great! Just do like they did with the Zelda games, Starfox 64 but with modern graphics.
      I believe he thinks that since the games still exist and are still playable, if you enjoyed them, just play them. I Really Really Believe he said that.

    • @LadyBrightcynder
      @LadyBrightcynder 4 года назад +9

      @@lonergothonline when are they gonna realise they don't need a gimmick to sell a game? This is the same problem I have with pokémon sword and shield. Just streamline the existing mechanics and make a good game.

    • @JonasRosenven
      @JonasRosenven 4 года назад +5

      @@LadyBrightcynder It's infuriating. On one hand they say "It's all about gameplay and a great idea" but on the other hand they also have a weird tendency to try to force some strange gimmick that takes away from the experience. The gimmick with having to look at the controller screen in starfox for wiiu took what could genuinely have been a wonderful game and turned it into a frustrating one. Same with stylus controls for the zelda titles on the ds. Nintendo has a way of making me feel like those people who don't have arms and instead have to type using a stick that is tied to their heads :) It just feels so unnecessary and frustrating.

    • @Curlyheart
      @Curlyheart 3 года назад +1

      What if there was Halo Advance

  • @handsomebrick
    @handsomebrick 4 года назад +24

    That Driv3r port being featured alongside all these other 3d GBA games really highlights how impressive of a feat it was, graphically speaking.

  • @INXSive
    @INXSive 4 года назад +68

    Wow. This has to be the definitive video on this subject. It is borderline to a fantastic essay. I very much hope to see more work like this in the future. Thank you!

  • @Tedris4
    @Tedris4 4 года назад +48

    Surprised you didn't mention Robot Wars: Extreme Destruction from 2002, featuring fully 3D robots with a great custom robot creator.

    • @scottthewaterwarrior
      @scottthewaterwarrior 4 года назад +7

      Not to mention probably the most advanced physics engine on the system! I imported that from the UK a few years ago, was not disappointed!

    • @Tedris4
      @Tedris4 4 года назад +8

      scottthewaterwarrior Yes! I remember being given it as a gift as a young lad and, being well-versed in GBA games by then, expected some top-down sprite-based affair (which did exist but was the other of the two GBA Robot Wars games), so you can imagine my amazement at it being basically a graphically downgraded version of the PS2 game! Never left my memory after that.

    • @fiber3065
      @fiber3065 4 года назад +7

      @@Tedris4 Ah, the wonder of early 2000s and buying a game with the same title but on a portable console. 50/50 chances between it being a technically amazing downgraded port from a big console or an entirely different game. Thats the thrill I had the PSP for!

  • @samuelc6246
    @samuelc6246 4 года назад +39

    I still have some of these games, and remember having owned many of them and being very impressed by it all. I only had handhelds because we didn't have a tv, so 3D shooters were a rarity, and I had to try them all.
    Most aged terribly, but the good memories are there, for many of the games mentioned. I even finished MoH Underground...

  • @bripbrap
    @bripbrap 4 года назад +26

    5:16 small correction. you're getting BSP confused with 2D ray casting. The style you see there is 2D ray casting. where as Doom uses BSP along with 2D ray casting. Its a way of cutting up the play area into smaller chunks. also allowing for Verticality in the levels.

    • @pilcrow182
      @pilcrow182 4 года назад +4

      Interestingly, though, using a BSP tree raster engine is generally much more efficient than classic 2D ray-casting, and many originally ray-casted games were re-created with BSP trees when ported to lower-end systems just for the performance increase it provided. Wolfenstein 3D on the SNES, for example, used a BSP tree rather than ray-casting even though it had no need for verticality and even though the PC version was definitely ray-casted.
      There's also basically no visual cues to differentiate between the two, assuming BSP is done *right* (as in, with no visible pop-in or disappearing of the 'chunks'), so there's no telling which games use which rendering method. I mean, yes, BSP can handle much more geometric complexity, but it's also fully capable of mimicking ray-casted visuals if that's what the devs want it to do (as was the case with Wolf3D); for all we know, it's possible (though *very* unlikely) that there wasn't a single ray-casted game in the GBA's commercial library... :P

    • @Optimus6128
      @Optimus6128 3 месяца назад

      @@pilcrow182 Yes good comment. People use to see "maze like wolfenstein games with restricted walls and column rendering" and immediately assume raycasting, but you can't really see without looking at the engine code. Someone might have made a wolfenstein maze like game using modern GPUs and even faking it to look retro. And it's true SNES scrapped the raycasting approach and used BSP.

  • @fehzorz
    @fehzorz 4 года назад +56

    This kind of programming wizardry will be a lost art outside of demoscene. Everything is too powerful.

    • @Loundsify
      @Loundsify 4 года назад +5

      Programmers are lazy nowadays because RAM and CPU resources are much more abundant in a lot of systems.

    • @theblah12
      @theblah12 4 года назад +10

      If you're interested, there's this "virtual console" or virtual machine called Pico-8 that's becoming quite popular recently as a sort of programming toy because the software has deliberately limited specs similar to an 8-bit console, but people have made some really impressive stuff with it including full 3D games which it wasn't really designed for. Someone made a port of Virtua Racing with it for example which re-implements the 3D tracks from the Genesis version. Also a demake of Alone in the Dark.

    • @stevemclovin1566
      @stevemclovin1566 4 года назад +2

      The switch will hepllp keep this alive, for now.

    • @AtmelKiller
      @AtmelKiller 4 года назад +7

      Not if you are a microcontroller programmer :) i‘m constantly pushing my programming skills and hardware. Doing complex things on a 20MHz RISC CPU with a mind blowing 2k of RAM and 32k of programming space. But yeah developing for computers lost its magic. But demos from underground cracking groups still exist to this day with amazing graphic demos in an application a few kb large.

    • @fehzorz
      @fehzorz 4 года назад

      @@AtmelKiller can it run Skyrim?

  • @QuartzIsAnOxide
    @QuartzIsAnOxide 4 года назад +207

    Minimminions, assemble!

    • @Micchi-
      @Micchi- 4 года назад +2

      mimimimimimi

  • @captainnintendo
    @captainnintendo 4 года назад +6

    3D games on the GBA have always an exciting topic for me. Even back then, I would find them fascinating and would end up actually owning a couple like the Super Monkey Ball, V-Rally, Star X, Ballistic and Payday.
    The novelty of having 3D on a handheld back in the early 00s was just so intriguing

    • @UnknownUser_10
      @UnknownUser_10 4 года назад +1

      I had just one game in 3D on the Gba. It was Bionicle and I liked the 3D effects but I hated the gameplay. It was very difficult to aim. Maybe I didn’t appreciate it because I was too young. Don’t know.

  • @trashtrash2169
    @trashtrash2169 4 года назад +52

    There's a guy who makes really impressive GBA 3d homebrew. I don't know your stance on homebrew and hacking but a video about it would be really cool.

    • @gostigoo6706
      @gostigoo6706 4 года назад +9

      Who is it

    • @trashtrash2169
      @trashtrash2169 4 года назад +21

      @@gostigoo6706 3DSage is the one I'm referring to.

    • @repeekyraidcero
      @repeekyraidcero 2 года назад +1

      True.
      But aside the minecraft one, all unreleased.
      Shame GBA is so ASM heavy

    • @doigt6590
      @doigt6590 2 года назад

      @@repeekyraidcero You can use C, C++, Nim, Rust, D and Lua to make games on the gba too. But you're probably not going to go far with high level languages if you want to make a 3d game on the gba.

    • @Optimus6128
      @Optimus6128 3 месяца назад

      @@doigt6590 Probably best solution is some of the C equivalent languages + only few critical bits in assembly.

  • @TheGoldenBolt
    @TheGoldenBolt 4 года назад +13

    I'm getting in on this video before it blows u-...crap, too late

  • @TheAtoll
    @TheAtoll 4 года назад +60

    Your deep dive have so greatly inspired me! I even did a complete history of Waterworld video games just because I was so encouraged by your plunge into the obscure and forgotten!

    • @mammutbrot9230
      @mammutbrot9230 4 года назад +1

      I never thought there would be a waterworld youtube channel. I guess theres a youtuber for everything haha

    • @TheAtoll
      @TheAtoll 4 года назад +3

      @@mammutbrot9230 haha! Yep there is a fandom for everything thanks to the internet, but also that's also super cool at the same time!

    • @Loundsify
      @Loundsify 4 года назад

      Great film as well.

    • @15-Peter-20
      @15-Peter-20 4 года назад +1

      @@TheAtoll I'm gonna check it out ! , Out of interest how many waterworld games are there and on what platforms ?

    • @TheAtoll
      @TheAtoll 4 года назад +1

      @@15-Peter-20 including all the released and unreleased games, across all the different platforms, around a dozen!

  • @PCFROMVCS
    @PCFROMVCS 4 года назад +27

    Damn, given me some cozy LGR vibes with this relaxing and interesting video

    • @chasenthehype
      @chasenthehype 4 года назад

      Phil Collins from Vice City Stories was thinking the exact thing. Chill hip hop/jazz is the best for these long form explain videos.

  • @eVerProductions1
    @eVerProductions1 4 года назад +27

    I remember when you had around 8k subs and how you made me feel like I wasn’t the only person that was so interested and curious of the graphical capabilities of underpowered handheld consoles especially the game boy and ds. I loved any and every 3D game on the go because I’m of the generation where 3D games started only on home consoles and to see them grow now to where we have full blown high quality 3D games on the go it’s crazy, back in my day 3D was only on a PlayStation 1 or Nintendo 64 and look at us now

    • @Loundsify
      @Loundsify 4 года назад +1

      Started at the bottom now we're here!

    • @repeekyraidcero
      @repeekyraidcero 2 года назад +1

      GBA 3D stays pretty.
      I still rewatch the GBA graphic-state gta demo and dream...

    • @sawfanjohn
      @sawfanjohn 4 дня назад

      'How cool would it be to play gta sanandreas on our gameboy?' We thought while playing pokemon together.
      And here we are, I even finished gta sa on android a few years ago. With game streaming almost every pc game on my smartphone. Great times.
      And i loved driv3r on my gba, but never made it far as it was too hsrd for me as a kid

  • @3DSage
    @3DSage 4 года назад +2

    I currently program for the GBA! I'm going to make a custom GBA raycaster game for you! :)

  • @pokepress
    @pokepress 4 года назад +43

    All these years we called it a portable SNES. Turns out it was a portable 3DO. 😉

  • @OrdinaryThings
    @OrdinaryThings 4 года назад +3

    yesssss, new minimme vid. Always a cause to celebrate!

  • @flutterdrive4286
    @flutterdrive4286 4 года назад +38

    i find it weird that the Model's resource dont have any gba models on there website

    • @zelenpixel
      @zelenpixel 4 года назад +10

      it does actually! though its a singular model from the monkey ball game and thats it www.models-resource.com/game_boy_advance/

    • @moth.monster
      @moth.monster 4 года назад +7

      Probably because they're super hard to rip

    • @ganmakurel
      @ganmakurel 4 года назад +1

      @@moth.monster rip

    • @creampop8553
      @creampop8553 4 года назад +5

      For some reason Star Fox (SNES)models were under sprites. Unless they’re prerendered, I’m sure they are not.

    • @SQUIDWORD15
      @SQUIDWORD15 4 года назад +1

      @@creampop8553 I know. And it's missing alot of animations, too.

  • @bcsgamingshelf928
    @bcsgamingshelf928 4 года назад +21

    3D GBA games are sexy

  • @sloppynyuszi
    @sloppynyuszi 3 года назад +3

    There really is only one polygonal game that aged well. V-Rally. When it came out it was the first portable game that made me think I have a PS1 comparable game. And I still whip it out on an emulator every now and than. It’s super basic, but it’s just fun.
    Though it’s a bit Chunky, Duke Nukem Advance plays well too.
    The rest are just curious oddities. Doom was good for the time, but now it’s crap, as they still port it to current systems, that’s the best way to play it.

    • @repeekyraidcero
      @repeekyraidcero 2 года назад

      They all aged well.
      GBA 3D has its own style.

  • @Zelielz1
    @Zelielz1 3 года назад +3

    How the hell V-Rally 3 was created? I still wonder, its superior to almost everything on the console.

  • @chaaseisstupid2036
    @chaaseisstupid2036 4 года назад +70

    these are pretty *graphically impressive*

  • @davidstaffen6783
    @davidstaffen6783 4 месяца назад +2

    Wait. Back track uses ray casting not BSP. Doom was the first BPS game out of my knowledge.
    But I know damn sure that backtrack was a raycasting engine not a BPS engine.

  • @RetroBreak
    @RetroBreak 3 года назад +1

    A few people have directed me to your channel after I did my GBA homebrew games episode and really enjoying your videos so far! :D

  • @Tae-Joon-Park
    @Tae-Joon-Park Месяц назад +2

    you are so underrated because your content is great but very specific now i have found the 3d gba stuff to be extremly fun so keep going uuuh as i write this i see how stupid my comment is but the keep going should do the trick anyways dont look at the comments wach this beutiful video

  • @DemoniteBL
    @DemoniteBL 3 месяца назад +1

    As a kid I played games on GB, GBC, DS Lite and DSi but never on GBA, not even GBA games on the DS Lite. Even though I distinctly remember I always wanted Pokemon Emerald since you could catch my 3 favourite Pokemon in it.

  • @SOFTDRINKTV
    @SOFTDRINKTV 4 года назад +3

    The quality

  • @nathanlamaire
    @nathanlamaire 3 месяца назад +2

    Nintendo: This device mainly focuses on 2D only.
    Developers: _release 3D games on GBA anyway_
    Nintendo: _surprised Pikachu face_

  • @barry-allenthe-flash8396
    @barry-allenthe-flash8396 4 года назад +2

    Yo, this video is fantastic, but I gotta give you mad props for the Description. Holy shit - you linked _everything_ - that is unbelievably thorough. Appreciated, for sure though! You definitely gave us a bunch to chew on here, so I'm sure I'm not the only one who wants to dive into some of these other links. Props! Excellent work as always

  • @rctoyhobbygrademodskaraoke4047
    @rctoyhobbygrademodskaraoke4047 3 года назад +2

    You missed Silent Scope! Silent Scope is a 3D GBA game!

  • @loganjorgensen
    @loganjorgensen 4 года назад +5

    3:42 Not that I haven't made mistakes but how would you do that with a 2D effect, like sectors, just asking? 5:20 Technically the walls are rendered with raycasting but what to draw when is more BSP related which is faster.
    5:54 Double the size of a pixel would be 2X or 2x2 pixels, Doom GBA doubles only the width for a 2:1 pixel shape or 120x160 screen resolution. Nightfire is an interesting example since it renders walls with 2:1 pixels but floors and ceilings with 2X pixels.
    9:37 Ah nice thanks, been going over voxels lately in my research. :) 15:06 It might just be textured polygons rendered with 2X pixels.

  • @chamoo232
    @chamoo232 4 года назад +3

    VD could have made an actual 3rd person port of Max Payne instead of isometric. Can you imagine what those 2 guys could have done with budget and licenses for huge games? Half-Life GBA. Star Wars racer or Jedi Knight games. Metroid Prime GBA. A 3d Kingdom Hearts GBA without cards?!

    • @slodekslod9337
      @slodekslod9337 4 года назад

      Now you made me dream

    • @Loundsify
      @Loundsify 4 года назад

      Half-Life on the GBA? Can you imagine lol.

    • @chamoo232
      @chamoo232 4 года назад +1

      @@Loundsify Many years ago I found a half life mod for doom. doomwiki.org/w/images/thumb/9/92/Doom-Half_ife.gif/250px-Doom-Half_ife.gif Since it used the real textures it really game a good impression of it being Half Life. The GBA runs doom. Or it could have been made using the Duke Nukem Advance engine. It wouldn't be a straight port of course but a portable version of HL.

  • @oswaldfigglebottom
    @oswaldfigglebottom 4 года назад +2

    Where is Tony Hawk in thumbnail us miniminions need answers

  • @ghouldishanimal
    @ghouldishanimal 4 года назад +9

    3:42 that music has a Pavlovian effect on me and makes me think that many Sims are about to be murdered

  • @cube2fox
    @cube2fox 4 года назад +2

    Great video. Really shows that the GBA was much more powerful than the SNES.

  • @acemcloud777
    @acemcloud777 4 года назад +7

    "Yeah, these games are really really impressive. Onwards with the-"
    Ad - *LET'S GO*

    • @SQUIDWORD15
      @SQUIDWORD15 4 года назад

      lol I just got that ad haha it was pokemon

  • @edgelord8337
    @edgelord8337 4 года назад +6

    5:39 when you ask for doom but mom says we have doom at home.
    Doom at home be like.

  • @poeskey
    @poeskey Год назад +1

    I had need for speed most wanted on GBA, and it surprised me how good it was. I didnt have a lot of games back when I was a kid, but I loved that game. I probably beat it at least 3 times.

  • @Alexp37
    @Alexp37 4 года назад +3

    GREAT channel! I watched every single video. I would like to see much more impressive games lists for N64, PS1, PSP, 3DS, Dreamcast, Gamecube, Xbox (original) and ESPECIALLY PS2! (This system has SO many technical marvels). Love from Germany

  • @CharlesVanNoland
    @CharlesVanNoland 4 года назад +2

    That "Quake" tech demo looked more like Quake's "Start" map remade inside of Ken Silverman's "Build" engine which was used by Duke Nukem 3D, particularly the faked camera pitch rendering, and the lack of any overhangs like the little structures that the torches on the sides of the bottom of the steps sat on in Quake.

  • @tumbleweed6612
    @tumbleweed6612 3 года назад +2

    I played HOURS of Payback on the GBA. Alone on rampage or against friends via linkkable. I still have the copy somewhere.
    Edit: The details are insane. We stood on a cliff. One up and one down so we could see the tiny man in this game has a face.

  • @mazdarx-8rotary.97
    @mazdarx-8rotary.97 4 года назад +7

    You don’t even understand how long I’ve been waiting for a new video. So happy a new one is out!

  • @korossyl
    @korossyl 3 месяца назад +1

    A terrific overview. Amazing research -- I was able to fill in some gaps in my knowledge. Thank you!
    My nitpick: I would say you're doing a disservice to Street Racing Syndicate! The game itself seems really poor, but it's no fewer than THREE open-world cities. Two of those are kinda tiny, sure, but the third is bigger than the other two put together, and is a lot of fun to just hang out in and explore.
    By my count, there were five 3D open-world GBA racing games:
    - Driver 2
    - Driver 3 ("Driv3r")
    - Street Racing Syndicate
    - Crazy Taxi
    - Starsky & Hutch
    I think you may have missed that last one in your analysis, though I'm not sure it's anything to write home about.

  • @Siri899
    @Siri899 4 года назад +11

    WOW!!! It’s like a documentary! You’d be so good at writing documentaries...

  • @Wolfkaosaun
    @Wolfkaosaun 4 года назад +3

    Easily one of my favorite videos from you. 20/10 will watch again

  • @SLAVKINGRED
    @SLAVKINGRED 10 месяцев назад +1

    One of the most impressive feats of programming happened in 1982 with the release of 1K ZX Chess for the ZX81 home computer. As its name suggests it's a full chess program running on just 1KB of RAM, which includes an AI opponent. In actuality it was even less at around 700 bytes. That's 700 bytes for rudimentary graphics, rule set and all the AI routines to play the game

  • @surgicalglitch3265
    @surgicalglitch3265 Год назад +1

    Funnily enough, Driver 2 for the GBA was better than the Playstation release of Driver 2. Which says a lot about the engine and passion that these teams had with such limited memory budgets. My hat goes off to the development teams and programmers that developed these engines. They really managed to pull out an absurd amount of performance from the GBA and systems that were limited at the time by little to no 3D, like the NovaLogic team's DOS Comanche: Maximum Overkill and Armored Fist. As a kid when I saw voxels for the first time it blew my mind. And remember Comanche: Maximum Overkill came out in 1992! and Armored Fist was in 1994 for DOS! Crazy cakes!

  • @MisterSouji
    @MisterSouji 4 года назад +1

    Sonic Battle on GBA had fully 3d background with 2d sprites on top.of them. You could even rotate and move the camera.

  • @RevelationOne
    @RevelationOne 4 года назад +3

    I saw 6 ads and was about to lose it but then realised it was a 30 min video, Fair enough. I'll watch them 😂 Love the content, Keep it up!

  • @SorrowOfTheWinds
    @SorrowOfTheWinds 4 года назад +5

    I can't believe I've watched a 34 minute video about 3D Gameboy Advance games!! What a nice video, my guy!

    • @Extramrdo
      @Extramrdo 4 года назад

      I can't believe you've watched a 34 minute video about 3D Gameboy Advance games either!!

  • @heavysystemsinc.
    @heavysystemsinc. 4 года назад +3

    Thanks for the journey. I had (still have actually) a flash cart and sought out as many 3D games as I could to experience what was possible on the GBA through clever programming. I will note that there's a minor issue with your list. The Hot Wheels game is not 3D, but from what I can tell, a variation of the 'compressed video footage' found in the intro to the game Red Zone for Megadrive/Genesis. Here, if you notice, the path is very much handled like it is in Iridion 1 and 2, the angle is more of a video playback than anything rendered. I believe the cars are real time, but not the environment, which is why it's much smoother than the other flat shaded games in general. I could be wrong, but I noticed that it is SEVERELY locked to camera angle even more than the V3 game to the point that you can't even turn around.

  • @JustinHarrisTV
    @JustinHarrisTV 4 года назад +2

    Comprehensive AF. Very nice video. And I appreciate the edits and call-outs you did when you made mistakes. Good stuff.

  • @DanielMonteiroNit
    @DanielMonteiroNit 4 года назад +6

    5:17 are you sure its not Raycasting? Makes much more sense. BSP is far from simple :)

    • @No_True_Scotsman
      @No_True_Scotsman 4 года назад +1

      I don't know the answer but that game definitely looks more like games I know of that have been referred to as ray casting than BSP. Half-Life was a BSP game I believe.

    • @Xilefian
      @Xilefian 4 года назад

      Yes his use of "BSP" throughout this video is very incorrect

    • @hikari_no_yume
      @hikari_no_yume 4 года назад +1

      There's no particular reason it couldn't be BSP.

    • @Xilefian
      @Xilefian 4 года назад

      @@hikari_no_yume completely true, we actually don't have the information to say if this is ray-caster, BSP, portal, or any other rendering/culling tech.
      In general, ray-casting is much slower than BSP so if it were BSP then it would be the smarter choice in regards to performance.

  • @emperorfaiz
    @emperorfaiz 4 года назад +4

    These Gameboy or early 2000's mobile phone 3D graphic quality pretty aesthetic to me.

    • @repeekyraidcero
      @repeekyraidcero 2 года назад

      They have a calming quality indeed.
      Nowadays polished gfx are boring

  • @SuperTrainStationH
    @SuperTrainStationH 4 года назад +4

    I remember being on, I think the GBASP.NET forums when the first BlueRoses demos were released. In an age before the PSP was on the horizon and the DS wasn't even a rumor yet, there was a moment where it really seemed like near PS1 level 3D games were going to be the hot new future of the GBA.
    I loved the GBA and got it the week it came out and could appreciate its obvious major visual and sound upgrade over the GBC, but even when GBA's first magazine screenshots were revealed, I was a bit let down for what was being described as a 32 bit system, as my impression of a 32 bit system at that time was based on the Sega Saturn and PS1. I didn't expect CD quality sound of course, but was at first hoping for visuals more akin to some of the titles seen here.
    All that being said, man I so intensely enjoyed my black Gameboy Advance SP, it was sleek and "mature" looking, at the time I was really trying to advocate for the "prestige" of handheld gaming as it were, and remember picking up Crazy Taxi: Catch a Ride and Monkey Ball Ju, both were genuinely good games and in a pre DS/PSP era were amazing to see on a handheld.
    At the same time, I was kind of savoring the GBA as the "last 2D system", once PSP and DS were revealed, especially DS which at its first reveal was being positioned as akin to N64 in the same way GBA was positioned as akin to GBA, I really thought once GBA was gone, that 2D gaming was going to become virtually extinct.
    In 2020's today's market of indie games and routine releases of new 2D Mario games, its a laughable thought, but back in 2003, people talked about 2D Mario in the past tense, in the way we talk about horse drawn streetcars and black and white TV.

    • @repeekyraidcero
      @repeekyraidcero 2 года назад

      tbf. the resident evil demo they made is straight up psx gfx.
      Shame Capcom said no.

  • @Dewlone
    @Dewlone 4 года назад +2

    Finally, some good fking food

  • @hyxlo_
    @hyxlo_ Год назад +1

    Wow. I New the gba could do semi-3d games like Mariocart, F-Zero and Iridion 2 but I had no clue there was actual full 3d games like this.

  • @RyonMugen
    @RyonMugen 4 года назад +1

    I love this. I love you. Keep making content like this bro (If you can, Don't kill yourself over something if its not possible)

  • @silviamills5218
    @silviamills5218 4 года назад +1

    about the realistic driving physics, im pretty sure Colin McRae Rally 2 had the most realistic physics, as you actually had to break before turns, and countersteer to avoid spinning out so drafting took some skill as opposed to just turning and yanking the handbrake. ive played on the same simulators real racecar drivers use to train, and while it's not as realist as the real racing sims on gardwar that can handle it better it uis by far the most realistic on the gba, although i guess technically it wouldn't be on this list as whil it did have a fully 3d car, the world was a mode 7 like plain with some sprites for bumps and any walls/barriers wherejust a whole bunch of wall sprites lined up in a row. whil it was visually unimpressive, phrome a realistic driving physics standpoint, it was AMAZING for gba.

  • @stigrunerobertsen3181
    @stigrunerobertsen3181 Месяц назад +1

    I wish there was a mod for GTA to run with rotating background, like in Payback.

  • @nathanmilnthorpe11
    @nathanmilnthorpe11 4 года назад +1

    Try Top Gear Rally on the N64. Was my Favourite Rally Game on that System :-) You Could Customise your Decals in a Microsoft Paint Style Editor. This was a Huge Deal back then and Blew me Away!

    • @nathanmilnthorpe11
      @nathanmilnthorpe11 4 года назад

      Credit where Credit is Due Dude keep up the Good Work and Research!

  • @TakaMaru777
    @TakaMaru777 4 года назад +1

    I really love these videos, I have a ton of nostalgia for the GBA...
    If you're still interested in unique pseudo 3D gba games, I would suggest you take a look at: Colin McRae Rally 2.0, TOCA World Touring Cars, and Starsky & Hutch

  • @SianaGearz
    @SianaGearz 4 года назад +2

    There are at least two different versions of Medal of Honor. One of them has an extreme case of texture swim and is absolutely sickening. And there's a much less broken version around, which unfortunately doesn't quite make it a good game, but much better.
    Iridion series on GBA is pretty neat. The first game is more "3D" in feel, but the second game is much better. Both use precomputed background loops and the second game runs basically on a Mode7-like perspective corrected plane, where the tile graphics have had some counter-correction applied so they look like they protrude from the plane rather than being entirely flat, which is easy on the hardware but a mindbending concept. And it's 60fps.

  • @NLynchOEcake
    @NLynchOEcake 5 месяцев назад +1

    I can't believe they went from an amazing 3D voxel environment to the fever dream nightmare that was Underground. That game straight up gave me nightmares as a kid

  • @Xilefian
    @Xilefian 4 года назад +1

    Do you have any sources that say Backtrack uses BSP? It could be a ray-caster, considering the limited geometry (although ray-casting is less efficient than Doom-style raster graphics - BSP accelerated or otherwise)
    EDIT: 6:19 again, do you have sources that say Cruis'n Velocity uses BSP acceleration?
    EDIT2: 8:48 again, Driver 2 BSP engine, got a source for that?

  • @PhilMcCool
    @PhilMcCool 4 года назад +1

    Really fascinating video, and the reason I subscribed. Did you know about the 3D segments of Spider-Man 2?

  • @johneymute
    @johneymute 3 года назад +1

    The gba obviously renders 3D trough software,while the sprites and backgrounds are rendered via hardware,but it’s still non the less impressive,
    Now i know the gba can do multiple backgrounds in mode7, the snes can only do 1 background in made 7, so that mario kart tech demo is mind blowing, and virtua racing should hade to be released, that would,ve been a major hit, and just imagine virtua fighter on the gba, why those games weren’t released on it is beyond me.

  • @Mace2.0
    @Mace2.0 4 года назад +1

    10:28 I love that the game's logo is at the bottom of the screen, reminding you what the fuck you're playing.

  • @Bando-fx4mf
    @Bando-fx4mf 3 года назад +1

    Tony hawk 2 is the best port event for gba. It is the exact version from ps1. When I got that game as kid I was hooked because it felt like I had portable PlayStation because it was a full 3-d game.

  • @MegaTerryNutkins
    @MegaTerryNutkins 4 года назад +1

    Also Ford Racing 3, Corvette and Street Racing Syndicate. They aren't good but they are 3D!!

  • @Zazzlebips
    @Zazzlebips 4 года назад +2

    I played so much payback back in the days. I was like 12 when I played it and didn't expect to see this game again after such a long time!

    • @repeekyraidcero
      @repeekyraidcero 2 года назад

      Saaame.
      And then I introduced a friend to it and we had a blast playing multiplayer for weeks.
      I miss Payback

  • @FrameRater
    @FrameRater 4 года назад

    *cough* Serious Sam Advance is missing *cough*

  • @Soul_Cinema
    @Soul_Cinema 3 года назад +1

    It's kinda weird seeing this video. When I was a kid I had this strange obsession with 3D games on the gba, because I thought it was just super cool and made the gba feel incredibly powerful. Glad I'm not the only one lol

  • @fanelfabien6672
    @fanelfabien6672 2 года назад +1

    Max Payne Is Very Graphical Like a Mexican mezami Mexico what are you going to do to that man.

  • @sherbet1446
    @sherbet1446 3 года назад +1

    As both a fan of Rally and classic games. I now want to get that GBA Rally game and play it on my SNES...

  • @Wongwrangler64
    @Wongwrangler64 3 года назад +2

    I hope the GBA starts to get new releases like the mega drive and dreamcast.

  • @gododoof
    @gododoof 4 года назад +2

    Nice job. Very thorough.

  • @klodek14
    @klodek14 3 года назад +1

    Awesome video. There's something fascinating about squeezing 3d graphics out of a hardware that can barely do it.

  • @Gatorade69
    @Gatorade69 4 года назад +23

    Stop Skeletons from fighting has a good video on the talented VD Dev and even interviewed them. One of the founders recently passed away.

  • @KevinVeyita
    @KevinVeyita 2 года назад +1

    Thanks You very much to share this original documentary and i hope some day update the list of Google Drive 💯

  • @thecreepycuck6036
    @thecreepycuck6036 4 года назад +2

    Great video! Really well researched and you definitely know your GBA! 👌👌
    Also:
    Can you explain your choice of thumbnail pls. Especially the simpsons ones...You wearing peoples faces.

  • @UmarRCz
    @UmarRCz Год назад +1

    Its nintendos fault for making such an underpowered gba system, just imagine if the system was made powerful with 3d graphics then all those games would have been so good and then we would have so many more good 3d games. Sony deserves to stay in the handheld market; they just bought their first handheld system with the psp and it blows away all of the gba games to dust, nintendo likes to keep us in dark days.. No disrespect to all those developers they did well developing for nintendo gba.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      Gameboy always won by being cheap. I seems to have the same total number of transistors as the SNES. 11 years later. No dedicated sound. Arm7 is half the size of the CPU of the genesis. Memory is half that of Amiga 500. At least they couldn’t ignore that modern fabrication runs at 16 MHz naturally even at lowest supply voltage.

  • @bigmclargehuge8219
    @bigmclargehuge8219 4 года назад +1

    This is my favorite of your videos so far. The least favorite is probably none of them. But this one is my most favorite.

  • @nightwheel
    @nightwheel 4 года назад +1

    How about a follow up video looking at a timeline of 3D GBA homebrew games if there are any?

  • @athena8561
    @athena8561 4 года назад +1

    Fucking brilliant keep it up!
    Obligitory Sims 2 DS when

  • @Dacho_Shaki
    @Dacho_Shaki 4 года назад +1

    I was completely surprised that such a machine can produce FMV cutscenes like in Kingdom Hearts Chain of Memories. It goes to show that a small device like that could showcase more than we could have imagined. GBA to me is a powerful mini SNES, but that device is impressive nevertheless.

  • @FeverGaming
    @FeverGaming 4 года назад +1

    We got a big SuperMega fan over here 😏

  • @kuddel928
    @kuddel928 2 года назад +1

    Karnaaj Rally is also a very decent top down racer. It doesn't use 3D heavily which is probably why it's a really fun game ;) It uses 3D for scenery and really looks quite nice I think.
    Thanks for this video Minimme, I really enjoyed it!