Elite Dangerous AX Krait Mk.II Gauss Loadout Comparison

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  • Опубликовано: 10 сен 2024
  • Do not use me taking damage as to determining which is better that's just my own incompetent flying. Formulate your own opinion on which one you want to use.

Комментарии • 13

  • @cobaltviper
    @cobaltviper 6 месяцев назад +1

    poggers

  • @hemlia
    @hemlia 6 месяцев назад

    VERI COOL!!!! :P

  • @CMDR-7652
    @CMDR-7652 6 месяцев назад

    mechan when his calculator says 2m gauss spikes by 0.0001% on 1 trigger

  • @bohdanherasymenko7569
    @bohdanherasymenko7569 6 месяцев назад

    "Shot" means a fire from fire group (2 cannons)
    First heart:
    4 medium cannons: 21 shots go exert, 5 shots to kill, 6 heatsinks used, 42 seconds total
    2 medium, 2 small cannons: 32 shots to exert, 10 shots to kill, 6 heatsinks used, 60 seconds total with 8 sec pause
    Second heart:
    4 medium cannons: 21 shots to exert, 9 shots to kill, 6 heatsinks used, 48 seconds total
    2 medium, 2 small cannons: 28 shots to exert, 9 shots to kill, 5 heatsinks used, 51 seconds total
    To be honest, I'd expect an increase in weapon class to increase damage quite a bit, but in reality it's just a bit :)

    • @mariemonroe553
      @mariemonroe553  6 месяцев назад +1

      At the very best you'd get slightly different results - this example here is just a more realistic one since I didn't do it more than 1 attempt. So it kinda represents an average run I'd get. And well the limiting factor for damage usually is the distributor itself

    • @bohdanherasymenko7569
      @bohdanherasymenko7569 6 месяцев назад

      @@mariemonroe553 imo, the main challenge lies in avoiding damage, rather that dealing it. Even in low intensity ax conflict zones the entire human fleet falls apart once more than 1 interceptor shows up. Shit's crazy :)
      Btw, requesting a beginners guide on fighting hunters! Their lightning attack messes me up no problem ☠️

    • @mariemonroe553
      @mariemonroe553  6 месяцев назад +1

      @@bohdanherasymenko7569 Oh im not exactly an expert on that and they dont really have any counterplay asides a specific human weapon build where ur essentially just aiming and holding left click til they die. This was fdevs idea of countering player made metas lmfao

    • @bohdanherasymenko7569
      @bohdanherasymenko7569 6 месяцев назад

      @@mariemonroe553 that matches my experience, unless you pack much superior firepower, you're dead. Reminds me of payday 2: "we call this a difficulty tweak"

  • @kelalatir
    @kelalatir 6 месяцев назад

    Both options got the job done, on a hydra, no less. Can someone explain the difference, other than the obvious that the weapon sizes were swapped for 2 hardpoints?

    • @cobaltviper
      @cobaltviper 6 месяцев назад +3

      4m does much more damage, 2m2s won't spike on max firerate but this is only relevant if you 1: use firing macros (lol) and/or 2: you're trying to do a zero damage kill and are worried about getting hit by a shot or two during a momentary heat spike. In this case you can just fire the 4m slower

    • @mariemonroe553
      @mariemonroe553  6 месяцев назад +2

      To put shortly 4m does more with less effort and better ammo economy

  • @tekwerk
    @tekwerk 6 месяцев назад

    Where 3m?

    • @CMDR-7652
      @CMDR-7652 6 месяцев назад

      2m2s is 3m but with extra synths