UNKILLABLE DAMAGE SHARING Sledgehammers! (Secretly OP?) - Mechabellum Gameplay Guide
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- Опубликовано: 11 сен 2024
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Never seen Damage Sharing used outside of total memes, so this was actually pretty refreshing 😅 Remember to sub here for more! ruclips.net/user/CobGames
You should be carefull, your microphone is way too sensible, in the last video we could hear an hungry cat meowing , and now it's a woman that talk and laugh loudly (maybe on the phone ?) ...
Lerry - blue: round 4 & 5, 2 scorpions by round.... then the range and the double shoot. the tanks wouldn't have lasted long.
What's more, these lines of tanks don't move for several minutes.
And these melting points come too late. It's nice of you to show us a player who's having trouble playing.
Same penalty for Zascha - Red: at worst, he takes the stormcallers with the EMP to deactivate the chain.
In short, two good examples of what not to do.
Tx for vid ;-)
I've also noticed that it denies xp. They are only rewarded for the kill on the tanks targeted, not the ones linked
Edit: there is something different with the xp rewards on the damage sharing. It looks more like the unit that deals the final blow will get the xp. Had to watch these replays a few more times
That's crazy
That sounds exploitable.
:O Yea, that's actually crazy
I wonder if they're somehow exploitable the other way round. Those tanks leveled up so fast in both games, he had lvl 6 tanks.
@@Gaisegamingyeah I was looking at that too. I was mainly watching their balls xp after a pack went boom. It looks like the xp is rewarded but only on the unit that deals the final blow rather than sharing it to all attackers involved. Had to watch the replays a few extra times to analyze it
I miss running that build, but now that I'm much more experienced in the game; If I were to run damage sharing like that again I would run with emp instead of repair. The natural counter to damage sharing being the melting point with range (and potentially steel balls) means that the repair would be useless, but emp would negate the range bonus.
Might be fun to try on war factory, just pumping out more sharable hp every 4 seconds.
I feel this is a story of what happens when someone chooses not to select the "I win" button they have
Another thing that needs to be noted is XP gain, on average the XP can be diversified between some units as sledgies die. But in this case it's either all or nothing. Either no units level up on sledgehammers or one unit hyperlevels into infinity
Scorpions with double shot plus acid would be so strong against it
Round 4 blue should have pick mp or scorpion with dounle shoot (later), even phönix round 3 would be good...but steelballs round 4 is not the right move, maybe even fortress or just hacker...
Early scorpo would have slapped those tanks. Espec w no threat of Phoenix from Red.
Even tho I have a lower MMR, these misplays into sledgies make me feel good about my game lol.
Always great vids, thanks!
Damage sharing sledgehammers were always OP (until someone gets a melting point).
Haven’t watch it yet but wouldn’t melting point just wipe the floor
higher speed means you connect faster, support faster, generally just become a more valueable unit
Rip 1st round
If I were blue would of went mass produced Overlords w/ arty cannon
So efficient!
Quick reaload fortresses destroy this strategy for exampel
The sounds of the person in the background kind of break immersion...
scorpions is a better answer I've tested it.
Is that your mom in the background?
Wifey ♥