In order of importance: - Field of View Increase - Weight Decrease / Comfort Increase - Multiple Mac Virtual Displays -Look at wrist to see time & notifications, battery - Virtual iPhone Display - Ability to “pop out” Mac windows & place them around - Additional Environments - Multiple Persona Outfits
You completely ignored shared experiences. That should have been number 1 on your list. Without shared experiences, vision pro becomes a very depressing headset.
I’d like it to have a “portal window” feature. Let’s say I’m at work or on vacation and I want to check how my cat is doing, so I have 360° camera at home and I’d like to have a “portal” that looks like a window or a frame where I can stick my head and take a look inside my house. With proper 360° camera it can be done really good and real looking, they can even make their own cameras for that… Honestly that thing has so much potential in the future, I can’t imagine what will be possible in 10 years
@@tFighterPilot Apple has done stuff like this before though. Hell, the AVP itself is a niche product that VERY few people can actually afford right now, BUT it's flashy and people see what it can do, and they'll remember what it can do, so in a few years when they make a cheaper model, the mainstream is more likely to latch on! A "portal" camera feature may be niche, but it's ANOTHER feature that Apple can market that will stick in people's minds and subconsciously make them want to buy one! All people don't use all features, but all features are presented as incentives for a customer to buy a product!
The syncing of Passthrough mode is a thing on Quest 3. I played Puzzling Places with my friend and we were both in the same room, having the puzzlepieces float in our room and we could both see them from different angles and even pass each other the pieces. It was such a surreal experience and you'd almost forget its all digital and not real.
I think quest also has the ability to pin digital objects in physical space. So you can move between locations and the object will stay pinned. You can’t do it with apps tho
@@LadyShiverat least you got 17 years. Mine have been bad since I was 3😭. Should have bought AppleCare+ for Eyes. Current generation eyes are too expensive🥺
Imagine a surgeon able to train and demonstrate incision techniques to a room full of students virtually from any angle in real time. Shared experiences is a huge thing.
That lesson will still cost like 30k of vision equipment, all the speculation about this device is up in the air until the price drops to the middle class range somehow
@@theo.awadallaHospitals can definitely afford 30k. The general public will have to wait. After all, Laser measurement tools were initially military use only and became more common 20 years later. The same may hold true for this.
I'll admit the first thing that came to mind when you were talking about having multiple people in the same virtual setting was playing D&D together when you live far apart.
This feature has been part of ARKIT since 2.0 fyi.. ARKIT is in version 6 already. We just need to give the developers some time to come up with ideas and code them. But yeah Shared scenes with multiple users is already part of Apple’s AR frameworks.
AR & VR PhD researcher here! The shared space phenomenon you're describing as the first point can already be done! Back in 2019 I implemented this for Hololens 1 and it worked great! I am genuinely surprised that AVP didn't launch with this, it seems like such an obvious oversight. Especially since I can 100% guarantee that the Vision Pro has the technical capabilities.
Apple didn't take notes on what anyone was doing, they developed it in a bubble. Now it has a great hardware but no contact with actual use cases for VR that are being accepted.
As someone who works professionally with AR/VR/MR (collectively XR) headsets, I’m so glad you are doing these reviews of the Vision Pro (saves me a lot of work 😂). The first concept you describe, the ability to share virtual objects with someone else who is physically in the same room as you, is called World Anchoring, or more specifically sharing world anchors between the two headsets. Essentially both headsets agree on a common world anchor, and place/update all virtual objects accordingly. This is already a thing in the Quest Pro and Quest 3, as well as other higher end headsets like the HoloLens 2 and Magic Leap 2 (similarly priced around $3500-$5000). I’m surprised (but not really) that Apple isn’t on board with this concept right out of the box. The next concept, sharing a virtual environment with someone else who’s not co-located with you, just as you said is very straight forward. As for remembering unique spaces on the headset, HoloLens came up with a janky-but-effective solution for this years ago (like circa 2016 HoloLens 1 timeframe): HoloLens builds up a spatial map of the room/environment, and remembers the name of the wifi network that it was connected to when it built that map. It then saves that map to its internal memory. The next time the headset connects to the same WiFi network, it recognizes the name, and immediately loads up the pre-built spatial map for that area. This saves on processing power by not having to recreate the spatial map every time the headsets boots up. HoloLens can remember multiple WiFi signals/spatial maps (they’re on the order of MB of data, so not much compared to its 64GB of onboard memory. I’m sure the list could go on. Again, surprised-but-not-surprised that Apple hasn’t figured any of this out yet. 😂
I wish he’d review the HoloLens 2 and compare what its world tracking will do. It uses your local internet to first designate these tracked spaces so you can have a few “spaces” like work/home/warehouse etc. assuming you’re wifi name is different. Then the world anchoring tools like what Azure offered let you coordinate across platforms =super cool feature that not many developers utilized. Apple already supports this same feature set just with their sdk. He should team up with a small developer studio and build an app like that-wouldn’t take but an afternoon to get a ping pong equivalent running in both the same space and a virtual space.
@@sotasearcher My guess is because you don’t always have a great GPS fix when you’re inside. It’s probably more common (hence reliable) to be connected to a WiFi network than it is to have an accurate GPS location.
Infrared spectrum - why settle with what we already can see? X-ray feature - save the 3D image of the room you just left and allow me to see it through a wall? Paint on environment? Mood settings, turn MY room into a blade runner room by shifting the mood/details/lighting etc?
@@Kwistenbiebel200maybe he did it cause he knew there would be butt hurt grammar nazis that will improve the engagement on his video by commenting trying to correct him. :)
Having a way to save a location would also make sharing easier. Imagine walking into a cafe, the walls are all blank. You put on your vision and open the saved location. Suddenly one wall has the cafe playlist and music, others have art, another has a menu, and another announces whose order is being prepared/ready. Or people visit your office and can open a saved location setting and see a bunch of information about the company.
This is really interesting, like when you sign in to use a cafe's WiFi, you would also get their vision of that cafe in your vision pro? That's a cool idea. Maybe you could have the VR (well AR) web page for the cafe overlayed on the actual space. With functionality like placing your order and paying too.
That sounds cool until u realize that if/when the world becomes like this, we will all pretty much be forced to incorporate even more screens/technology/AR/VR into our lives to function as people… these days, many restaurants have digital menus scanned from your phone. Some don’t even have physical menus anymore. What if this reality u speak of, we can’t access even a menu without a vr headset? Nope… Edit: I mean vr/xr eyewear or whatever the future may hold
How would you drink it though? Eating/drinking is not easy with VR headset on. Your lips might not easily make contact with the cup in every sip & it would easily spill. Moreover, why do u need to go to a cafe & then put your headset on? Why not stay home or at work & just get coffee delivered, unless you have no other place to sit. Other devices like laptops & phones are small & lightweight to carry, so people can take it to a cafe. But u wanna haul this giant headset all day just to go sit in a cafe & put this on? LOL
Well most people are not going to wear a headset like this for hours every day and there is no getting around it, Google Glass actually makes far more sense imo.
I was thinking to myself “i don’t want to walk around wearing snowboarding goggles. If only they made it look like glasses or sunglasses”. Completely forgot google made a more practical product 10 years ago.
My office is in my basement. The app Immersed on the Quest Pro has saved my life. It’s different environments from a coffee shop or scape ship lounge to a cavern and a chalet in the Alps that other people working can sit in to work. It gives you the sense ur working at Starbucks or something and greatly improves morale by letting you be around others even if you don’t want to chat with them. I’m very surprised the Vision Pro doesn’t have that.
Apple obviously spent a lot of effort making it good at “Spacial Computing” and it has paid off well. If they had to choose what additional resources to spend elsewhere, applying it to multi-user experiences would not be at the top of their priority…because until it is released into the wild, there does not yet exist a need (or even an ability) for a multi-user experience, which is easily solved by software updates anyway. Apple also listens to user feedback, via comments on videos and videos themselves, but also through the devices reporting anonymous usage data back to them. No one else has an ecosystem like Apple does, so making that part of the experience work on Day 1 allows them to have a product that does what no other headset has ever done. To have focused on other “me too!” features that other platforms have wouldn’t have set them apart.
Meditation & Worship Rooms are going to be a big thing‼️ Virtual Churches will follow & make bundles of money from new-tech followers when the shared experiences solution finally turns up…
Yeah, but churches aren't meant to be virtual. Hope people actually don't devalue the meaning of being together in person to that extent. Having a virtual bible study sounds great, but needs moderation.@@airmanchairman
It's just two videos spliced together. I did the same thing in my first video editing project in college. Very easy to do other than getting the timing perfect when talking to the previous recording of yourself.
One of my most favorite moments while gaming is the time i played vr chat with my long distance friend and we found a world with a bunch of tvs and simply sat and watched movies with eachother.
I randomly mate people from my home country and we spent a night during lockdown playing poker, going from bar to bar and drinking beers together. It was one of the best experiences I ever had in VR.
1:42 "It doesnt do much." So Apple want schmucks er.. I mean loyal Apple customers to spend over three grand for a VR headset that "doesn't do much." 😂
Yeah, they've been lacking with the Ecosystem part of the Vision Pro. Close to no features for the iPhone, you can just have one single window for Mac open at once. No option to listen to the audio coming from the mac AT ALL. You need to connect wired headphones to your mac and listen through those. Apple really low balled the ecosystem this time around, which is very weird of them. All of this will come in software updates, but still weird that it didn't launch with them.
Right? I feel like the ecosystem is still in "public early access" as they will continue to roll features out. $3.5k and it not being able to do a phone call from an iPhone is kinda nuts
@@rihasanatrofolo2472not weird at all their business model has been pump and dump for a long time now. "We've got these suckers on the hook we can do whatever we want." Updates have been trash, new products make old ones obsolete, features don't carry over. All intentionally built to make people spend more, not to innovate or integrate.
They were really on a schedule apparently to ship it asap or it would’ve never seen the light of day. I do understand it with this product. As all these features can be added later trough updates or new iterations.
Hey Marques, love the tech reviews as always! Just watched your Apple Vision Pro video, and I gotta say, it's got some serious potential for architects and designers. If they tweak the color accuracy and add features like realistic rendering, virtual walkthroughs, and daylight simulation, it could be a game-changer for our industry. Imagine being able to build and walk around your designs while simulating different times of day! That'd be next-level stuff. Keep up the great work, man!
The beacon idea is awesome. Imagine multiple headsets communicating with one beacon, or walking into other rooms with beacons that pop up for information.
The thing about the beacon, is I don’t think they’d need it. I work in VFX and do a lot of CG and I feel like the computer should be able to remember the placements based on the 3D space it creates. And that data is really inexpensive as far as memory goes. It’s just coordinates. And for a screen it would simply be 4 xyz coordinates. With full 3D objects that would be a little more expensive…but quite doable. Then the feature of being able to have the option to “decorate” or enhance a room with virtual objects and lighting starts to get really fun.
I saw a report once. I'm not sure if it was reliable, but it said the an apple vision pro accessory called the stone is in the works that should do a similar thing.
@fersuvious While this is true, the use of physical beacons may allow for more customization within a single geographical location. Walk in your office, activate the beacon for work: Boom, work windows all up. But what if you want to use that same office for non-work applications? Idk, this wouldn’t be an issue if we all had 7 bedroom homes, but like…I work in my apartment lol.
@@fersuvious I think the issue is how does it recognise you're back in the office, when you've driven from somewhere else? It needs to recognise the space, even if someone has moved your chair. Not impossible by any means but a beacon would make it trivial. Onboard GPS or better phone connectivity might be enough. But a side bonus of the beacon could be more reliable orientation for shared experiences.
@@pwohoogm5786 I was going to say, all apple devices have onboard gps, that you’d think would be enough no? If find my phone can get it within a few feet…I feel like it would know if you were at home or at work.
These are mostly not Gen 2 requests. They are software update requests that could easily work on the existing hardware (other than the colour gamut and video spec).
Some of the yes, but shared spaces definitely require more computing power to make sure that people's locations are properly aligned. Without improving hardware that might slow down the computations too much right now
@@kianheus2487 I used the Quest 1 than Quest 2 and since release the Quest 3. This devices don't have nearly the power of the Vision Pro. but all of them (kind of) can handle shared space experience. It don't need so much computing power. its more like a real-time data transfer problem. But on the Quest 3 they handled this very well. There are some games (like "BAM") u can play in separate rooms and when you are in one room together the Playground automatically sync to the headsets. and If I move the playground on lets say my living room table, my buddy see this on the exact same place.
@@kianheus2487probably is not that expensive, it’s similar to what happens in online multiplayer games but the virtual world is aligned to the real world, and given the fact that probably vision pro already have Bluetooth embedded, it’s just a matter of triangulation between the headsets and a shared reference, the reference can also be a virtual one! It is an incredibly cheap thing to do in terms of computational power, the math and the processing of the data is already running for the rest of the experience, it would just be an offset to each user’s frame of reference. Maybe I’m missing something important but to me this seems feasible and no brainier for anyone that has worked with real-time 3D experiences and VR/AR
@@neurodegenerator well, yeah, thats how marketing works. Everyone has been saying this isn't a day one purchase for anyone but those who can afford to splash out on a fancy toy or those who want it for professional use or development. Apple has done this since the iPhone and I can't see them changing their marketing and product release strategies anytime soon.
so glad MKB is keeping it real here, so many other channels trying to act like the AVP is some holy grail VR headset when it's clearly lacking basic VR functionality
@@DreadpirateflappyIt can be paired with a Bluetooth keyboard but also a gaming controller. The shared experience seems like it would be a software update to accomplish as they did with Apple TV. All the games not there yet but no doubt they are coming.
Just remember…the first iPhone was still 2G in a 3G world and couldn’t send picture messages. Look at where it is now….Apple is very incremental, but with purpose.
Wow. Shared experiences. I am so glad you made this point. There is nothing worse than being the only person able to play a game at one time. We are always isolated from our family and friends.
The absence of shared experiences and window memory across locations definitely limit its usage potential. I also agree with your points about better color and keyboard pass-through. Looking forward to the gen 2 and the improvements it'll bring!
I'm not a programmer, but it should be simple to write the coordinates of the position of the window to a config file every time you move it. Your would have config files for home and work. When you launch the app the first time in that location it will look at the config file for window placement. This won't take up any memory.@@Words-.
Another great thing to add would be notes at specific locations you can save. Imagine if you once visit the Eiffel tower then leave a note there about what you were thinking. Then came back to the same place years later to see your note floating in the sky. It would be nostalgic.
I thought you were suggesting notes you could leave for other AVP users and be like "the last step in this stair is bigger than the rest, mind your step" and then everyone who has it would be warned
God I really hope this future doesn’t exist - people walking around with these headsets on outside at places where you should be present and taking the history and view all in
Other way around; the reason foveated rendered was theorized using eye tracking was because we knew its how optics work with the human eye and perception.
I have been working with AR technology for more than seven years. I have been familiar with Apple AR solutions since the first Apple AR system was launched. They literally incorporated ready-made solutions into Apple Vision Pro without any improvements. Everything that Apple Vision Pro can do in AR, we could have done with the iPhone and iPad already five years ago. What's great is that the experience with Vision Pro is incomparably better, and hopefully, AR technology will finally move forward. Apple released a solution for multiple people to view the same object in AR a few years ago, and it worked great.
The Vision Pro should also add the ability to use your iPhone keyboard, where you see your iPhone screen on the Vision Pro, and know where your fingers are on the iPhone screen, like a grey bubble to indicate where your finger is hovering over on the iPhone screen.
@@Creamron-fb8ry considering the kind of content that's synonymous with VRChat, I don't think mentioning that game to _this_ audience would be a good idea
It does not need some custom fiducial marker. The layout of a space is a unique fingerprint. Identifying the location is not the problem. They just did not choose to do it that way. Q3 v62 is adding the ability to save 15 named spaces.
I've had my Apple Vision Pro since day 1 of release. Here is my wishlist of improvements. 1. Ability to connect Bluetooth audio to my surround sound system for more immersive sound to pair with immersive video content. (My iPhone connects its audio to my Marantz and SVS receiver but my Vision Pro does not find these receivers, not sure why it can't). 2. Ability to pair with other Vision Pros and/or other devices in order to view content in sync. (Especially watching videos. My fiancée also has a Vision Pro and it's very annoying trying syncing up videos to watch). 3. Ability to connect HDMI sources (like gaming consoles) to use Vision Pro as a display. 4. Increase dci-p3 99% (for accurate color-grading, for true "Pro" use and more true-to-life colors viewing content). 5. Increased FOV 6. Decreased weight
2:17 bruh VRChat nerds have found ways to sync movies, music, displays, even instruments- now all with VR Passthrough. Its amazing, but this stuff has actually existed for years lol
That's what Apple does. They do something other companies and even hobbyists have been doing for years, slaps a new name on it, and everyone acts like they innovated.
It does recognize keyboard. Them opting to occlude it is I think more of a settings update that they need to modify. It will track your keyboard orientation and rotation within about 30 degrees off center. You can confirm this by moving the keyboard while the little mini text bar is up. I think they just need some more robust settings and adding in a keyboard occlusion/masking zone should be straightforward.
Some of continuity is there. I can copy on my phone and then paste on Vision Pro. But when my phone rings I get notifications (and the option to answer) on my iPhone, my iPad, my Apple Watch, and my Mac. I just assumed I would have that function on Vision Pro. I don’t understand why it’s not there. Most phone calls I get are spam, so l send most of them to voicemail. I would like the ability to do that with a glance and a pinch.
The first thing I thought was “Vision Pro Spaces” like on the desktop. Can’t believe they didn’t already think of this and have it there at launch. Hopefully in future generation we will have “home”, “work”, etc.. spaces.
@@steven7488sounds like you’ve fallen for Apple’s marketing. Q3 is great enough for the vast majority of the general public, for less than a fifth the price
This used to happen for the NBA in Big Screen. They had wild camera angles all over the court, behind the basket right up close. I watched NBA playoffs with a bunch of guys from Australia in there. It was an absolute blast, and was free on the original Quest back then. Something like that would probably cost a bunch of money to subscribe to these days.
The first thing you mentioned is why I love my Q3. I can go watch a movie with someone. I go fishing and shoot orcs with my bow and arrow with my nephews on their own headsets. We're all experiencing the same thing together. I'm sure this feature will come to Apple at some point, and then just like when they adopt a feature that Samsung's had for years, everyone will think it's so amazing. ha ha.
5:16 share the spatial data from multiple headsets and merge them into one, and send the merged data to all the headsets. the number of merging steps required would continue to decrease as all the headsets slowly saturate the same environment.
I've been playing VRChat ever since the pandemic started, every Saturday a fair few friends around the world would jump in and we'd always hang out, look at some cool user made worlds, games and experiences all while interacting being in the same world in our own avatar. I've even had some relationships spawn from it and seen the game as a whole grow with even small businesses starting up around making content for it. I'd love to see if vision pro could appeal to that social aspect and would love to see VRchat ported to it if possible
2:23 This is so True... Dude I remember hosting a Movie watch Party on Meta Quest 2 in my Digital Mansion. Here I am sitting alone in my real room, then there in Quest 2 it was house full people throwing popcorn Tomato and what not. Apple may have an upper hand with Tech at the moment when it comes to VR. But Meta is just Fun.
Not even a month that the Vision was released to public. Let the developers do their experiments and big companies to port their current VR solutions. It will take a few months before the Appstore starts to populate with high end VR/AR experiences like in Quest. Why are ppl so demanding already…
@@Electrum buying a product with the HOPES that it will get better or better content is such a dumb and wasteful idea. It's a 4 thousand bucks device ffs. And shared experiences are much much harder to develop than you think. I'm not sure they're capable of doing it without additional hardware
@@TheYogesh7777 not even next Gen, it’s basically visionOS 2.0 Dual screen Mac Virtual Display is already in development at Apple. SharePlay Spatial experiences (exactly what he talks about for item 1) is in the launch version of visionOS 1.0 Making bezels smaller and thinner and making screens bigger has been Apple’s SOP for the past several decades. No one is telling Apple anything they don’t already have in their basement of R&D devices from 5+ years in the future.
@@TheYogesh7777 Meanwhile Apple: That cool and all, but what if we didn't do any of that, and instead did (insert thing nobody asked for)? And we'll call it Vision Pro+! Genius!
I'm surprised they didnt already do this or the iPhone call notifications. The second one especially seems like a no brainer tbh... Seems they need more work in linking the iPhone/mobile aspects of their ecosystems into the headset... For $4k this should be a day one priority
no need for a GPS, your room is ltterally good enough to act like a fingerprint. the fact that they didnt implement this is absolutely wild, but it is a very typical apple thing to do
10:43 Which is a bit strange since Apple is so good at this things when it comes to tiding up everything in to their eco-system. It should be like getting a notifications/phone call on your Mac and if you want you can take the call from their. Would be nice that if you have the vision pro on and your phone is going that you can take the call from within vision os.
Key takeaways: 1. Shared experience: comminuty/interactivity lacking. 2. Set memory of certain physical spaces not yet maintained over time. 3. Unconnected to other Apple device: linking feature lacking. 4. Limited proportion of visible colors covered.
The most important thing missing is some sort of controller. On iPhones or Macbooks there are some short vibrations to trick people feel they are pressing a button while they are actually pressing on solid glass, but without something in hand, no matter how good the finger tracking is, it will never have any touch feedback.
I was thinking power users could wear a ring on a finger of their choice. That ring can vibrate or whatever for feedback. If they can put a battery in such tiny tech as a AirPod, they can put it In a ring.
Let me turn any object or portable surface in my house into a full tablet. Pick up a cutting board, book, or proper iPad, and turn it into a virtual keyboard or easel.
@@Catalyst512that’s a great idea. I was thinking about a glove of somekind, but that prohibids me from feeling my touch. I would gladly wear a ring on each of my indexfingers and get haptic feedback.
What I really want to see is more input methods to improve accessibility, like tapping the back of your hand or blinking twice in quick succession. Maybe they could also let you pair to an apple watch and make it so touching its screen works like touching your fingers together, and turning its digital crown works like doing the one on the headset. Or maybe you could pair to your iphone, and then use its keyboard to type in the headset whenever the headset would normally pop that up (basically instead of the bluetooth keyboard option there currently is)
The 5:30 that “first one” has been a feature of ARKit for years now. I’m betting both options are possible with 3rd party apps right now. Just nobody has built those apps yet.
Do you mean geolocation? It works differently, its more for geographic location. This would be for primarily for indoors and for much more precise tracking. But apparently meta can already do it now with quest 3, so apple should be able to as well
I'm definitely late to the MKB tech-train. But he is truly awesome - he doesn't have an inflated ego and just breaks down everything so logically and neutrally. Maximum respect 👏
I tested it for about 5 minutes and my eyes were teary already. It's like a pool, it's nice to have at home but what am I going to be excited about on holidays. It's a nice fun activity to do once in a while.
It would be cool if they just integrated your workspace format into Focus Modes. Like how on an iPad/iPhone, your lock and Home Screen changes based on the Focus mode you’re in. Imagine that on the Vision Pro but with the apps you have opened and their arrangements.
MKBHD is a treasure to Apple. He has exceptional "problems" and suggestions, they can pretty much get all future features just from watching his reviews. I'm even hooked by his videos and I don't even own a Vision Pro yet I'm here. 🤣Great work as always bro!
You think the people working on these devices at these big corporations like Apple aren't full of ideas that even no one in the general public even think about? You set the bar very low if you think Marques is the one to give them "ideas". Some of those shared experiences he mentioned already exist in the OS. It's early days, and developers will certainly take advantage of those features.
@@wisdomyaw03 You are correct, they already know all these things, why would you build the best device right away? when you can milk it and add stuff gen by gen.
@TheAnarchious even if you really didn't care about milking it having limited set if features that all work really well is better than tons that don't.
@@KManAbout You couldn't say it any better. It's obvious that most of those OS dependent features mentioned in this video are things that the people working on this device are working on. Like you said, it's better to implement them properly than rush to do so poorly.
One major utility case for the Vision Pro that I feel has still gotten way. Understated is 3d sculpting, which has always been tough to do on a computer and mouse without seeing the object in actual 3d in front of you. Using the Apple Vision for this would be a game changer, collaborating with a team for 3d sculpting would be an insanely groundbreaking fix
Instant like on the video for the intro 😂 The Quest 3 actually has the keyboard tracking that you mention at the end and it works phenomenally well - although it only supports certain keyboards. But that of course wouldn't be an issue for Apple, they should be able to support their own keyboards super easily It's definitely something they should do, I was blown away when I saw the Quest 3 doing it
@@8bitchiptune420ah yes, we have chairs in real life, let’s have fake people sit on them instead of them sitting on fake chairs. Litterally so real. It’s just like if the giant furry was actually sitting in my chair
@@8bitchiptune420i mean, I could easily imagine a version of VRChat that, when you turn the dial to passthrough, everything but the remote player layer is occluded, with passthrough underneath. Similar to mirrors that only reflect players. Would be a neat party trick to see players in your actual environment.
11:09 For screens up close, pixels per degree is much more useful than pixels per inch. I have heard that its pixels per degree is less than that of the iPhone at a reasonable distance.
In Mobility Design we use Gravity Sketch on the quest, to present/ work on digital prototypes or vehicles in a private room with multiple people in it. I was surprised to see, this is not a standard feature for watching movies etc in Apple Vision Pro
I have a quest 2, My most played game on there is VRChat, its basically recroom but magnitudes better with a much bigger community, you used to even be able to watch movies together in a virtual cinema (before the copyright crackdowns late last year). I am just waiting for the vision pro to open the floodgates for developers so games like VRChat can show the world the potential the vision pro truly has.
VRchat is a laggy buggy mess and downright primitive compared to its competition now. It blew up bcoz it was a novelty back then with youtubers. The community held up the whole thing but VRchat itself is quite not good.
Hey Marques! My response to your question of what I'd like to see in Apple Vision Pro 2: Higher FOV. Less weight. Optional battery-in-the-back counterbalance. 8K/eye displays, so I can actually read my phone and laptop screen in passthrough. 95%+ P3 color gamut. Shared experiences, as you pointed out. Better low light handling. Support for optional controllers for games. Mac Virtual Display multi-display support. Better Magic Keyboard and Magic Trackpad passthrough in Mac Virtual Display (software bugs here). Less eye drift with eye tracking. Less rainbow artifacts on the periphery of vision, as well as fewer god/light rays in the optics. So many things, I can't even think of them all. More than anything though, ots and lots and lots of software bugs need to get sorted out: Try taking a window and moving it so high up that it is upside down. visionOS is now unresponsive. Force a hard reboot. Using a Magic Keyboard causes a virtual keyboard to open right on top of what I'm trying to type, so I can't see what I'm typing, and I have to move it out of the way every single time without being able to pin it out of the way. Magic Keyboard/Trackpad works very intermittently in the Mac Virtual Display, and when they do work, multi-touch gestures don't work, and neither do system keyboard shortcuts.
The idea of accidentally leaving a risqué window somewhere in your work parking lot and stumbling upon it later like at 7:39 is hilarious to me.
especially if he gets his wish snd others can see it also :)
a risqué window
Imagine you forgot it was in the kitchen…right in front of here u eat…
@@kissthesky40 if apple does this, im sure there'd be option to not share at all. Or share for a certain amount of people
>opens up safari
>16 porn tabs pop up in front of all my coworkers
>try to leave the room but it just continues playing in front of them
Marques talking to himself is hilarious lmao 😂
blud is everywhere
@Najeeb888make good content and stop begging.
No
How?
Himself? That’s his twin brother Warques.
In order of importance:
- Field of View Increase
- Weight Decrease / Comfort Increase
- Multiple Mac Virtual Displays
-Look at wrist to see time & notifications, battery
- Virtual iPhone Display
- Ability to “pop out” Mac windows & place them around
- Additional Environments
- Multiple Persona Outfits
100%
Yeah
Virtual iPhone fisplay once you look at iPhone...like in the mac
You completely ignored shared experiences. That should have been number 1 on your list.
Without shared experiences, vision pro becomes a very depressing headset.
Gaming should go on the top of that list
Marques giving Marques a reality check was the highlight of this video. Love the self-reflection!
self love
I’d like it to have a “portal window” feature. Let’s say I’m at work or on vacation and I want to check how my cat is doing, so I have 360° camera at home and I’d like to have a “portal” that looks like a window or a frame where I can stick my head and take a look inside my house. With proper 360° camera it can be done really good and real looking, they can even make their own cameras for that…
Honestly that thing has so much potential in the future, I can’t imagine what will be possible in 10 years
That's a lot of work for something hardly anyone would use (since it require another purchase)
on the other hand its apple we are talking about thats exactly what they do@@tFighterPilot
@@tFighterPilot
Apple has done stuff like this before though. Hell, the AVP itself is a niche product that VERY few people can actually afford right now, BUT it's flashy and people see what it can do, and they'll remember what it can do, so in a few years when they make a cheaper model, the mainstream is more likely to latch on! A "portal" camera feature may be niche, but it's ANOTHER feature that Apple can market that will stick in people's minds and subconsciously make them want to buy one! All people don't use all features, but all features are presented as incentives for a customer to buy a product!
@@tFighterPilot so, an app.
@@jonathanodude6660 The camera is not an app, it's an expensive equipment.
The syncing of Passthrough mode is a thing on Quest 3. I played Puzzling Places with my friend and we were both in the same room, having the puzzlepieces float in our room and we could both see them from different angles and even pass each other the pieces. It was such a surreal experience and you'd almost forget its all digital and not real.
I think quest also has the ability to pin digital objects in physical space. So you can move between locations and the object will stay pinned. You can’t do it with apps tho
Yes. Another example is the mixed reality app Caddy.
It will probably be revolutionary when Apple does it though. 😅
@@pranavsahay467 Because Apple will do it much better in the future than the competitors.
12:30 For a moment Marques started reviewing the Human Eye 👀
😂🤣
iGod Pro Max
"so I've been reviewing the human eye for the past 20-ish years..."
I'm not happy with my version of the human eye... They started getting worse after 17 years
@@LadyShiverprobably battery life got below 79%
@@LadyShiverat least you got 17 years. Mine have been bad since I was 3😭. Should have bought AppleCare+ for Eyes. Current generation eyes are too expensive🥺
Imagine a surgeon able to train and demonstrate incision techniques to a room full of students virtually from any angle in real time. Shared experiences is a huge thing.
Wasn’t Microsoft trying to do that with HoloLens?
They can just do that in a room with a dummy though?
That lesson will still cost like 30k of vision equipment, all the speculation about this device is up in the air until the price drops to the middle class range somehow
@@theo.awadallaHospitals can definitely afford 30k. The general public will have to wait. After all, Laser measurement tools were initially military use only and became more common 20 years later. The same may hold true for this.
We have 2 mkbhds u should do this a lot
I'll admit the first thing that came to mind when you were talking about having multiple people in the same virtual setting was playing D&D together when you live far apart.
Damn that would be so cool.
This feature has been part of ARKIT since 2.0 fyi.. ARKIT is in version 6 already.
We just need to give the developers some time to come up with ideas and code them.
But yeah Shared scenes with multiple users is already part of Apple’s AR frameworks.
There's actually an official D&D mp vr game in development for the Quest 3 in the works already!
@@ChesterMeadowsI was just going to say this.
So basically Demeo on Oculus Quest ?!
It's nice that MKBHD and Marques finally met each other
MKBHD and MKBUHD
Can someone tell me WHAT IS MKBHD
Someone hasn’t seen the beats videos
AR & VR PhD researcher here! The shared space phenomenon you're describing as the first point can already be done! Back in 2019 I implemented this for Hololens 1 and it worked great! I am genuinely surprised that AVP didn't launch with this, it seems like such an obvious oversight. Especially since I can 100% guarantee that the Vision Pro has the technical capabilities.
Apple didn't take notes on what anyone was doing, they developed it in a bubble. Now it has a great hardware but no contact with actual use cases for VR that are being accepted.
As a software engg interested in the AR / VR space, can you suggest what steps I should take to learn and then break into this industry?
You’re not a researcher. You literally are just saying that so you can get more people to like your comment..
@@pedro4205 You really don't think they know what their competition is doing??
@@corbinwright1064 So basically anyone can say anything here without backing it up or knowing anything at all... kinda like *your* comment. 🤣🤣🤣
As someone who works professionally with AR/VR/MR (collectively XR) headsets, I’m so glad you are doing these reviews of the Vision Pro (saves me a lot of work 😂).
The first concept you describe, the ability to share virtual objects with someone else who is physically in the same room as you, is called World Anchoring, or more specifically sharing world anchors between the two headsets. Essentially both headsets agree on a common world anchor, and place/update all virtual objects accordingly. This is already a thing in the Quest Pro and Quest 3, as well as other higher end headsets like the HoloLens 2 and Magic Leap 2 (similarly priced around $3500-$5000). I’m surprised (but not really) that Apple isn’t on board with this concept right out of the box.
The next concept, sharing a virtual environment with someone else who’s not co-located with you, just as you said is very straight forward.
As for remembering unique spaces on the headset, HoloLens came up with a janky-but-effective solution for this years ago (like circa 2016 HoloLens 1 timeframe): HoloLens builds up a spatial map of the room/environment, and remembers the name of the wifi network that it was connected to when it built that map. It then saves that map to its internal memory. The next time the headset connects to the same WiFi network, it recognizes the name, and immediately loads up the pre-built spatial map for that area. This saves on processing power by not having to recreate the spatial map every time the headsets boots up. HoloLens can remember multiple WiFi signals/spatial maps (they’re on the order of MB of data, so not much compared to its 64GB of onboard memory.
I’m sure the list could go on. Again, surprised-but-not-surprised that Apple hasn’t figured any of this out yet. 😂
I wish he’d review the HoloLens 2 and compare what its world tracking will do. It uses your local internet to first designate these tracked spaces so you can have a few “spaces” like work/home/warehouse etc. assuming you’re wifi name is different. Then the world anchoring tools like what Azure offered let you coordinate across platforms =super cool feature that not many developers utilized. Apple already supports this same feature set just with their sdk. He should team up with a small developer studio and build an app like that-wouldn’t take but an afternoon to get a ping pong equivalent running in both the same space and a virtual space.
This an elite level youtube comment. Thank You
Why did they choose to use the wifi network instead of just GPS location?
@@sotasearcher My guess is because you don’t always have a great GPS fix when you’re inside. It’s probably more common (hence reliable) to be connected to a WiFi network than it is to have an accurate GPS location.
@@loganeaster188RUclips has nothing to do with it.
12:29 Marques talking about human eyes like a product reviews lol😂😂
i mean he's correct. It's basically a camera
"and all that fun stuff..."
@@huawafabeyou’re just talking about the optics and the sensor… The ISP is the really sick part 🙃
Marques review GVP - God Vision Pro
@@huawafabe and the brain has an integrated GPU
12:30 Marques reviewing the human eyes😅
So yeah I've been using these eyes for the past 30 years…
weirdly one of my favorite parts of the video. Astonishing how far biology is still ahead of technology
Search for macro zoom eye and if u find a good video you'll see the eye is INSANE, we can't even recreate one eye 1:1@@Realm2t6
@@Realm2t6millions of years of evolution vs couple of years of tech
he said foveated rendering 😂😂😂
Infrared spectrum - why settle with what we already can see? X-ray feature - save the 3D image of the room you just left and allow me to see it through a wall? Paint on environment? Mood settings, turn MY room into a blade runner room by shifting the mood/details/lighting etc?
adding infrared spectrum wont do much, cause it behaves like regular light.
Nigthvisioj gogol3
@@TraktorTarzan I think he meant converting infrared to our spectrum so we can see heat (for whatever that would be useful (i have hands for that))
@@TraktorTarzan allows night vision
They’re not gonna add X-ray, like that phone that can take photos of what’s under peoples clothes
Whats this device is missing is a episode of Black Mirror about it
“But didn’t this just literally came out?” MKBHD 😂
Its missing someone who will scrap the whole idea and tell Apple to focus on making better phones.
Gotta maximize the views to pay for it
Caught that too; I’ve been guilty of much worse vocal typos though, so I can’t judge 😂
You know this was the only take where the timing was right and he was like "fuck it."
@@Kwistenbiebel200maybe he did it cause he knew there would be butt hurt grammar nazis that will improve the engagement on his video by commenting trying to correct him. :)
Marques reviewing the human eye for a moment there 😂.
Been using it for about 30-something years now
😂foveated rendering in an eye
god be like , here we go
Good you've beaten me to commenting this nooooo
fr lmao
Having a way to save a location would also make sharing easier. Imagine walking into a cafe, the walls are all blank. You put on your vision and open the saved location. Suddenly one wall has the cafe playlist and music, others have art, another has a menu, and another announces whose order is being prepared/ready. Or people visit your office and can open a saved location setting and see a bunch of information about the company.
This is really interesting, like when you sign in to use a cafe's WiFi, you would also get their vision of that cafe in your vision pro? That's a cool idea. Maybe you could have the VR (well AR) web page for the cafe overlayed on the actual space.
With functionality like placing your order and paying too.
That sounds cool until u realize that if/when the world becomes like this, we will all pretty much be forced to incorporate even more screens/technology/AR/VR into our lives to function as people… these days, many restaurants have digital menus scanned from your phone. Some don’t even have physical menus anymore. What if this reality u speak of, we can’t access even a menu without a vr headset? Nope…
Edit: I mean vr/xr eyewear or whatever the future may hold
Ads on every surface imaginable. Thanks, I hate it.
How would you drink it though? Eating/drinking is not easy with VR headset on. Your lips might not easily make contact with the cup in every sip & it would easily spill.
Moreover, why do u need to go to a cafe & then put your headset on? Why not stay home or at work & just get coffee delivered, unless you have no other place to sit. Other devices like laptops & phones are small & lightweight to carry, so people can take it to a cafe. But u wanna haul this giant headset all day just to go sit in a cafe & put this on? LOL
Couldn’t someone create apps for the Vision Pro that does all of those things?
I love how he almost started talking about the specs of the human eye 🤣🤣
Whats funny about that? Its approximately 60 PPD (pixel per degree)
AVP is about 30 PPD. Meta has a prototype that goes to 55 PPD.
lmao me too..
This would actually be interesting if he made a special video about the human eyes, would love to see something like that and him doing something else
Any leaks on when @god will come out with human eye 2? Could do with a spec bump
@@lucimon97specially zoom feature would be nice.
12:27 Suddenly I want MKBHD to make a full review of the human eye.
😂
Google Glass: "Is now the right time to live again?
Well most people are not going to wear a headset like this for hours every day and there is no getting around it, Google Glass actually makes far more sense imo.
It was way ahead of its time
unforunately, google glass was WAaaaaaaaayy ahead of time. so much so that the technology economy isnt ready for its arrival
I was thinking to myself “i don’t want to walk around wearing snowboarding goggles. If only they made it look like glasses or sunglasses”. Completely forgot google made a more practical product 10 years ago.
then more reason to bring it back up@@yxpeterxy
Thanks
The first time I've ever seen Marques get impatient with someone, and it's with himself.😂
The graphics in this video 5:00 are GORGEOUS
12:13 The human eye review had me laughing 😂😂
😂😂😂 same
I want a review video of the human eye!
Same 😂
Aliens will be using this to shop for human eyes
God is good
My office is in my basement. The app Immersed on the Quest Pro has saved my life. It’s different environments from a coffee shop or scape ship lounge to a cavern and a chalet in the Alps that other people working can sit in to work. It gives you the sense ur working at Starbucks or something and greatly improves morale by letting you be around others even if you don’t want to chat with them. I’m very surprised the Vision Pro doesn’t have that.
Apple obviously spent a lot of effort making it good at “Spacial Computing” and it has paid off well. If they had to choose what additional resources to spend elsewhere, applying it to multi-user experiences would not be at the top of their priority…because until it is released into the wild, there does not yet exist a need (or even an ability) for a multi-user experience, which is easily solved by software updates anyway.
Apple also listens to user feedback, via comments on videos and videos themselves, but also through the devices reporting anonymous usage data back to them.
No one else has an ecosystem like Apple does, so making that part of the experience work on Day 1 allows them to have a product that does what no other headset has ever done. To have focused on other “me too!” features that other platforms have wouldn’t have set them apart.
Saved your life?
Meditation & Worship Rooms are going to be a big thing‼️ Virtual Churches will follow & make bundles of money from new-tech followers when the shared experiences solution finally turns up…
Yeah, but churches aren't meant to be virtual. Hope people actually don't devalue the meaning of being together in person to that extent. Having a virtual bible study sounds great, but needs moderation.@@airmanchairman
The editing on these vids just top each other each day
hey where did you get ur pfp from
I mean I guess? It’s not that crazy.
@@ronthorn3you’re a dork ronthorn
It's just two videos spliced together. I did the same thing in my first video editing project in college. Very easy to do other than getting the timing perfect when talking to the previous recording of yourself.
google fire and water infinity@@crazychicken8290
One of my most favorite moments while gaming is the time i played vr chat with my long distance friend and we found a world with a bunch of tvs and simply sat and watched movies with eachother.
I randomly mate people from my home country and we spent a night during lockdown playing poker, going from bar to bar and drinking beers together. It was one of the best experiences I ever had in VR.
@@melontusk9660 you mate people? 🧐
@@CreepyMemes Gotta breed 'em right
@@CreepyMemes
I think he meant "meet"😂
@@sethfeldpausch4337 I did lol 😂
Marques refering to the human eye like it's a tech device lmao
That made me crack up too 🤣🤣🤣
Thank you for the honesty
You already watched the whole review!?
@@ReeceCentreofc not
@@benoblesoldier i just knew marques wouldn't disappoint us😂👍
He's a tech reviewer, being honest about a product is literally the job description. 🙄
1:42
"It doesnt do much."
So Apple want schmucks er.. I mean loyal Apple customers to spend over three grand for a VR headset that "doesn't do much."
😂
10:50 Never thought I'd hear that sentence when referencing two premium Apple products
Yeah, they've been lacking with the Ecosystem part of the Vision Pro. Close to no features for the iPhone, you can just have one single window for Mac open at once. No option to listen to the audio coming from the mac AT ALL. You need to connect wired headphones to your mac and listen through those.
Apple really low balled the ecosystem this time around, which is very weird of them. All of this will come in software updates, but still weird that it didn't launch with them.
Right? I feel like the ecosystem is still in "public early access" as they will continue to roll features out. $3.5k and it not being able to do a phone call from an iPhone is kinda nuts
@@rihasanatrofolo2472not weird at all their business model has been pump and dump for a long time now. "We've got these suckers on the hook we can do whatever we want." Updates have been trash, new products make old ones obsolete, features don't carry over. All intentionally built to make people spend more, not to innovate or integrate.
They were really on a schedule apparently to ship it asap or it would’ve never seen the light of day. I do understand it with this product. As all these features can be added later trough updates or new iterations.
3:34 "Just you in there Solo" this made the introvert me happy.
yeah, i don't know why people think being alone is a bad thing. people need buddha or something
@luckylanno i agree with you
Hey Marques, love the tech reviews as always! Just watched your Apple Vision Pro video, and I gotta say, it's got some serious potential for architects and designers. If they tweak the color accuracy and add features like realistic rendering, virtual walkthroughs, and daylight simulation, it could be a game-changer for our industry. Imagine being able to build and walk around your designs while simulating different times of day! That'd be next-level stuff. Keep up the great work, man!
The beacon idea is awesome. Imagine multiple headsets communicating with one beacon, or walking into other rooms with beacons that pop up for information.
The thing about the beacon, is I don’t think they’d need it. I work in VFX and do a lot of CG and I feel like the computer should be able to remember the placements based on the 3D space it creates. And that data is really inexpensive as far as memory goes. It’s just coordinates. And for a screen it would simply be 4 xyz coordinates. With full 3D objects that would be a little more expensive…but quite doable. Then the feature of being able to have the option to “decorate” or enhance a room with virtual objects and lighting starts to get really fun.
I saw a report once. I'm not sure if it was reliable, but it said the an apple vision pro accessory called the stone is in the works that should do a similar thing.
@fersuvious While this is true, the use of physical beacons may allow for more customization within a single geographical location.
Walk in your office, activate the beacon for work: Boom, work windows all up. But what if you want to use that same office for non-work applications? Idk, this wouldn’t be an issue if we all had 7 bedroom homes, but like…I work in my apartment lol.
@@fersuvious I think the issue is how does it recognise you're back in the office, when you've driven from somewhere else? It needs to recognise the space, even if someone has moved your chair. Not impossible by any means but a beacon would make it trivial. Onboard GPS or better phone connectivity might be enough. But a side bonus of the beacon could be more reliable orientation for shared experiences.
@@pwohoogm5786 I was going to say, all apple devices have onboard gps, that you’d think would be enough no? If find my phone can get it within a few feet…I feel like it would know if you were at home or at work.
These are mostly not Gen 2 requests. They are software update requests that could easily work on the existing hardware (other than the colour gamut and video spec).
Some of the yes, but shared spaces definitely require more computing power to make sure that people's locations are properly aligned. Without improving hardware that might slow down the computations too much right now
Зная Эпл, они как раз-таки вместо обновления на уровне софта сделают «революцию» выпустив вторые Эпл Вижн
@@kianheus2487 I used the Quest 1 than Quest 2 and since release the Quest 3.
This devices don't have nearly the power of the Vision Pro. but all of them (kind of) can handle shared space experience.
It don't need so much computing power. its more like a real-time data transfer problem. But on the Quest 3 they handled this very well. There are some games (like "BAM") u can play in separate rooms and when you are in one room together the Playground automatically sync to the headsets. and If I move the playground on lets say my living room table, my buddy see this on the exact same place.
@@kianheus2487probably is not that expensive, it’s similar to what happens in online multiplayer games but the virtual world is aligned to the real world, and given the fact that probably vision pro already have Bluetooth embedded, it’s just a matter of triangulation between the headsets and a shared reference, the reference can also be a virtual one!
It is an incredibly cheap thing to do in terms of computational power, the math and the processing of the data is already running for the rest of the experience, it would just be an offset to each user’s frame of reference.
Maybe I’m missing something important but to me this seems feasible and no brainier for anyone that has worked with real-time 3D experiences and VR/AR
@@neurodegenerator well, yeah, thats how marketing works. Everyone has been saying this isn't a day one purchase for anyone but those who can afford to splash out on a fancy toy or those who want it for professional use or development. Apple has done this since the iPhone and I can't see them changing their marketing and product release strategies anytime soon.
so glad MKB is keeping it real here, so many other channels trying to act like the AVP is some holy grail VR headset when it's clearly lacking basic VR functionality
Yep
100% with no controllers and almost zero software it's like we have gone back 10 years.
Bro its set up, to show like he’s “HONEST” about this crap piece of tech
@@DreadpirateflappyIt can be paired with a Bluetooth keyboard but also a gaming controller. The shared experience seems like it would be a software update to accomplish as they did with Apple TV. All the games not there yet but no doubt they are coming.
Just remember…the first iPhone was still 2G in a 3G world and couldn’t send picture messages. Look at where it is now….Apple is very incremental, but with purpose.
Wow. Shared experiences. I am so glad you made this point. There is nothing worse than being the only person able to play a game at one time. We are always isolated from our family and friends.
9:04 Imagine having focus modes tied to location or time of day. It’s probably in the works
...you can already do that
The absence of shared experiences and window memory across locations definitely limit its usage potential. I also agree with your points about better color and keyboard pass-through. Looking forward to the gen 2 and the improvements it'll bring!
ai bot
I want >100 hz over more color
canvas discussion board ass response
Window memory would take so much memory though
I'm not a programmer, but it should be simple to write the coordinates of the position of the window to a config file every time you move it.
Your would have config files for home and work.
When you launch the app the first time in that location it will look at the config file for window placement.
This won't take up any memory.@@Words-.
Another great thing to add would be notes at specific locations you can save. Imagine if you once visit the Eiffel tower then leave a note there about what you were thinking. Then came back to the same place years later to see your note floating in the sky. It would be nostalgic.
Love it.
I thought you were suggesting notes you could leave for other AVP users and be like "the last step in this stair is bigger than the rest, mind your step" and then everyone who has it would be warned
Or a video clip at the exact location 20-40 years ago when you are young and carefree. That's extremely nostalgic.
God I really hope this future doesn’t exist - people walking around with these headsets on outside at places where you should be present and taking the history and view all in
8:35 that little smirk when he thinks "To the window, to the wall!"
Marques doing a tech review on the human eyes for a second there was hilarious 😄
Marques started reviewing the eye😂 the guy really loves tech
Marques looks like he has a Vision Pro tan 😂😂😂😂
lol i see it a little bit
Lmfao 😂
his face was always like that if i remember correctly
@@NextGenHolinessi can't unsee it
@@Violant3 yeah he secretly had vision pro always or... Bra tan
As an Apple Store employee who gives the demos directly, seeing people’s reactions has been great. I can’t wait to see what the future holds for it.
It’s definitely going to replace the iPhone in 10 years
Letting people try VR has always been really fun. It's been awesome to do for years.
Nobody cares Apple boy
How would you sell this to an Android guy? Because I'm not sure I could do the face scan thing for the cushion pad on a Mac, right?
12:30 "Human eyes have FOViated rendering" xD Nature mimics tech
Other way around; the reason foveated rendered was theorized using eye tracking was because we knew its how optics work with the human eye and perception.
@@WigganNuGexactly. The fovea is an area of the macula that is directly responsible for our detailed central vision.
Yes of course, when the big bang made all the tech nature thought it was so great and started mimicking it.
Marques listing off the specs of the human eye was hilarious
He reviewed the human eye
I have been working with AR technology for more than seven years. I have been familiar with Apple AR solutions since the first Apple AR system was launched. They literally incorporated ready-made solutions into Apple Vision Pro without any improvements. Everything that Apple Vision Pro can do in AR, we could have done with the iPhone and iPad already five years ago. What's great is that the experience with Vision Pro is incomparably better, and hopefully, AR technology will finally move forward. Apple released a solution for multiple people to view the same object in AR a few years ago, and it worked great.
ARKit for iPhone was a way to test VisionOS in public for years
The Vision Pro should also add the ability to use your iPhone keyboard, where you see your iPhone screen on the Vision Pro, and know where your fingers are on the iPhone screen, like a grey bubble to indicate where your finger is hovering over on the iPhone screen.
"You ever played Rec Room?"
The whole internet: "if he were a PC guy he wouldn't miss on the whole VR Chat experience"
This, absolutely
He definitely missed it on purpose hahaha.
As much as i love VRC, that game has such a dark side to it. Its prolly weird to mention to your family friendly youtube channel.
@@Creamron-fb8ry considering the kind of content that's synonymous with VRChat, I don't think mentioning that game to _this_ audience would be a good idea
It does not need some custom fiducial marker. The layout of a space is a unique fingerprint. Identifying the location is not the problem. They just did not choose to do it that way. Q3 v62 is adding the ability to save 15 named spaces.
Nice use of _fiducial_
I've had my Apple Vision Pro since day 1 of release. Here is my wishlist of improvements.
1. Ability to connect Bluetooth audio to my surround sound system for more immersive sound to pair with immersive video content. (My iPhone connects its audio to my Marantz and SVS receiver but my Vision Pro does not find these receivers, not sure why it can't).
2. Ability to pair with other Vision Pros and/or other devices in order to view content in sync. (Especially watching videos. My fiancée also has a Vision Pro and it's very annoying trying syncing up videos to watch).
3. Ability to connect HDMI sources (like gaming consoles) to use Vision Pro as a display.
4. Increase dci-p3 99% (for accurate color-grading, for true "Pro" use and more true-to-life colors viewing content).
5. Increased FOV
6. Decreased weight
Great suggestions!
Non Apple bluetooth audio devices are listed under hearing aids in the accessibility settings.
I agree with what Marques said to Marques in this video. Marques made some great points. I hope Marques collabs more with Marques in future videos.
4:35 the sadness in that hand drop
LoL
yes that was the point
"I wish someone could see this"
2:17 bruh VRChat nerds have found ways to sync movies, music, displays, even instruments- now all with VR Passthrough. Its amazing, but this stuff has actually existed for years lol
I'm thinking... Pass through cuddle? Vision pro is perfect for that, and probably the only way to do that
My friend lives his life in VR chat. Ive tried to get him to do things in actual reality but he prefers his friends in virtual reality
That's what Apple does. They do something other companies and even hobbyists have been doing for years, slaps a new name on it, and everyone acts like they innovated.
@@steel5897no, they just do it strategically and significantly better. Being first isn’t what it’s about. It’s doing it right.
@@SunnyWinterz 😂 you cant comment this on a video about the vision pro
0:18 "Didn't this literally just came out?" [404 Grammar not found]
It does recognize keyboard. Them opting to occlude it is I think more of a settings update that they need to modify. It will track your keyboard orientation and rotation within about 30 degrees off center. You can confirm this by moving the keyboard while the little mini text bar is up. I think they just need some more robust settings and adding in a keyboard occlusion/masking zone should be straightforward.
4:46 watch as apple calls this type of interaction “SpaceTime”
😅😅😅😅
9:55 The functionality you are looking for here is "Continuity"
That's the same feature that let's you answer a phone call on the Mac.
Some of continuity is there. I can copy on my phone and then paste on Vision Pro.
But when my phone rings I get notifications (and the option to answer) on my iPhone, my iPad, my Apple Watch, and my Mac. I just assumed I would have that function on Vision Pro. I don’t understand why it’s not there.
Most phone calls I get are spam, so l send most of them to voicemail. I would like the ability to do that with a glance and a pinch.
@@kevinbailey8827 Because they need a feature to announce for visionOS 2.0
The first thing I thought was “Vision Pro Spaces” like on the desktop. Can’t believe they didn’t already think of this and have it there at launch. Hopefully in future generation we will have “home”, “work”, etc.. spaces.
Why future generation? Why can’t this be a software update or app?
@@polymatheaceso they can milk it for the next version.
This should be the next vision OS feature
@@polymatheace Its just how it works for apple devices. People are so used to basic software features being restricted to new devices.
I think you can get that using the app immersed I think
6:34 The guy looking where that ball went. Thats funny😂
Put me courtside at an NBA game, Put me into an empty seat at an actual movie
Don't need vision pro for that
You can do those on Q3
@@catfishvega3728 Sure, you can. But it's not the same experience. You'll feel much closer to real life with Vision pro
@@steven7488sounds like you’ve fallen for Apple’s marketing. Q3 is great enough for the vast majority of the general public, for less than a fifth the price
This used to happen for the NBA in Big Screen. They had wild camera angles all over the court, behind the basket right up close. I watched NBA playoffs with a bunch of guys from Australia in there. It was an absolute blast, and was free on the original Quest back then. Something like that would probably cost a bunch of money to subscribe to these days.
The first thing you mentioned is why I love my Q3. I can go watch a movie with someone. I go fishing and shoot orcs with my bow and arrow with my nephews on their own headsets. We're all experiencing the same thing together. I'm sure this feature will come to Apple at some point, and then just like when they adopt a feature that Samsung's had for years, everyone will think it's so amazing. ha ha.
It's just funny bro
5:16 share the spatial data from multiple headsets and merge them into one, and send the merged data to all the headsets. the number of merging steps required would continue to decrease as all the headsets slowly saturate the same environment.
I've been playing VRChat ever since the pandemic started, every Saturday a fair few friends around the world would jump in and we'd always hang out, look at some cool user made worlds, games and experiences all while interacting being in the same world in our own avatar. I've even had some relationships spawn from it and seen the game as a whole grow with even small businesses starting up around making content for it. I'd love to see if vision pro could appeal to that social aspect and would love to see VRchat ported to it if possible
what device do you use ?
Marques,
The movie ‘Demolition Man’ (1993) has a scene in it that is a great exemplar of the VR shared experience you mentioned.
Yeah, I could just learn how to use those dang 3 seashells and I’d be happy.
😅
Still waiting for a review of the 3 seashells
💀
Démolition was very prophetic. Many things predicted actually happened.
2:23 This is so True... Dude I remember hosting a Movie watch Party on Meta Quest 2 in my Digital Mansion. Here I am sitting alone in my real room, then there in Quest 2 it was house full people throwing popcorn Tomato and what not. Apple may have an upper hand with Tech at the moment when it comes to VR. But Meta is just Fun.
Not even a month that the Vision was released to public. Let the developers do their experiments and big companies to port their current VR solutions. It will take a few months before the Appstore starts to populate with high end VR/AR experiences like in Quest.
Why are ppl so demanding already…
Because releasing a product way before its ready is a horrible idea, also meta used android which is a lot more open source
@@Electrum buying a product with the HOPES that it will get better or better content is such a dumb and wasteful idea. It's a 4 thousand bucks device ffs. And shared experiences are much much harder to develop than you think. I'm not sure they're capable of doing it without additional hardware
Why spend big on Vision Pro when you can grab 6-7 Meta Quest 3s and have a blast gaming with your buddies and fam? 😂
Marques. Idk what you did with the lighting in this video, but keep doing it. 😂looks great!
Marques talking to Marques will always be top tier
hahaHAHAAA hahahaHahaha TOP TIER MY FRIEND LE MEME LE FUNNY HAHAHAHA 👎💘💘🥵🥵😎😎😎😎 SO TOP TIER LE FUNNY HEHEHEHAHAHAHEH
Can someone tell me how is that done
@@tommyvercetti891recording 2 videos from the same angle and putting them together so there’s 2 people on screen
This is iconic!
This guy's videos are litreally "WRITE THAT DOWN!!!" for Apple 😂😂😂
don’t you think apple knows it all already?
Software udate would easly add all this things
@@Bosse_CApple know more for sure. but these give customer what to expect from next Gen.
@@TheYogesh7777 not even next Gen, it’s basically visionOS 2.0
Dual screen Mac Virtual Display is already in development at Apple. SharePlay Spatial experiences (exactly what he talks about for item 1) is in the launch version of visionOS 1.0
Making bezels smaller and thinner and making screens bigger has been Apple’s SOP for the past several decades. No one is telling Apple anything they don’t already have in their basement of R&D devices from 5+ years in the future.
@@TheYogesh7777 Meanwhile Apple: That cool and all, but what if we didn't do any of that, and instead did (insert thing nobody asked for)? And we'll call it Vision Pro+! Genius!
Every single video featuring Marques’ identical twin is 🔥!
9:09 no need for a beacon! Just use GPS 😊
I'm surprised they didnt already do this or the iPhone call notifications. The second one especially seems like a no brainer tbh...
Seems they need more work in linking the iPhone/mobile aspects of their ecosystems into the headset... For $4k this should be a day one priority
no need for a GPS, your room is ltterally good enough to act like a fingerprint. the fact that they didnt implement this is absolutely wild, but it is a very typical apple thing to do
Does the device have GPS? If not, the wifi id is another obvious beacon
I feel like elevation would mess this up - what if you have multiple floors in your home?
if they put everything in it at once how would they increase the price on next iterations?
10:43 Which is a bit strange since Apple is so good at this things when it comes to tiding up everything in to their eco-system. It should be like getting a notifications/phone call on your Mac and if you want you can take the call from their. Would be nice that if you have the vision pro on and your phone is going that you can take the call from within vision os.
This reminds me a lot of when the first few iPhones came out and basic features androids had, that were were easy to implement too, were missing
Yep apple release things with a update timeline in mind
The first iPhone was released on June 29, 2007. The first Android, the HTC Dream, was released on October 22, 2008.
Key takeaways:
1. Shared experience: comminuty/interactivity lacking.
2. Set memory of certain physical spaces not yet maintained over time.
3. Unconnected to other Apple device: linking feature lacking.
4. Limited proportion of visible colors covered.
The most important thing missing is some sort of controller. On iPhones or Macbooks there are some short vibrations to trick people feel they are pressing a button while they are actually pressing on solid glass, but without something in hand, no matter how good the finger tracking is, it will never have any touch feedback.
I was thinking power users could wear a ring on a finger of their choice. That ring can vibrate or whatever for feedback. If they can put a battery in such tiny tech as a AirPod, they can put it In a ring.
@@Catalyst512 plus we already have tech rings that measure your heartrate, even Samsung is coming out with one soon.
Let me turn any object or portable surface in my house into a full tablet. Pick up a cutting board, book, or proper iPad, and turn it into a virtual keyboard or easel.
@@Catalyst512that’s a great idea. I was thinking about a glove of somekind, but that prohibids me from feeling my touch. I would gladly wear a ring on each of my indexfingers and get haptic feedback.
@@SpacePirate20X6that's a great idea lol
What I really want to see is more input methods to improve accessibility, like tapping the back of your hand or blinking twice in quick succession. Maybe they could also let you pair to an apple watch and make it so touching its screen works like touching your fingers together, and turning its digital crown works like doing the one on the headset. Or maybe you could pair to your iphone, and then use its keyboard to type in the headset whenever the headset would normally pop that up (basically instead of the bluetooth keyboard option there currently is)
The 5:30 that “first one” has been a feature of ARKit for years now. I’m betting both options are possible with 3rd party apps right now. Just nobody has built those apps yet.
Do you mean geolocation? It works differently, its more for geographic location. This would be for primarily for indoors and for much more precise tracking. But apparently meta can already do it now with quest 3, so apple should be able to as well
@@ivanm3342 wwdc 2023 showed off “Design spatial SharePlay experiences” developer video. It goes over all of it.
I'm definitely late to the MKB tech-train. But he is truly awesome - he doesn't have an inflated ego and just breaks down everything so logically and neutrally. Maximum respect 👏
I tested it for about 5 minutes and my eyes were teary already. It's like a pool, it's nice to have at home but what am I going to be excited about on holidays. It's a nice fun activity to do once in a while.
This is the best analogy I've heard about VR Experiences. It's great once in a while but not all the time
I 100% agree. I love VR but I agree. Many headsets are just laying on the shelf at home or people resell them. Its fun but exhausting? Idk the word
6:36 The player is somehow confused😂
Hahaha
don't be mean to gramps 😭
Apple: Marques, create a market for AR/VR space for Apple.
Marques: hold my laser 4:35 😂
It would be cool if they just integrated your workspace format into Focus Modes. Like how on an iPad/iPhone, your lock and Home Screen changes based on the Focus mode you’re in. Imagine that on the Vision Pro but with the apps you have opened and their arrangements.
MKBHD is a treasure to Apple. He has exceptional "problems" and suggestions, they can pretty much get all future features just from watching his reviews. I'm even hooked by his videos and I don't even own a Vision Pro yet I'm here. 🤣Great work as always bro!
You think the people working on these devices at these big corporations like Apple aren't full of ideas that even no one in the general public even think about? You set the bar very low if you think Marques is the one to give them "ideas". Some of those shared experiences he mentioned already exist in the OS. It's early days, and developers will certainly take advantage of those features.
@@wisdomyaw03 You are correct, they already know all these things, why would you build the best device right away? when you can milk it and add stuff gen by gen.
@TheAnarchious even if you really didn't care about milking it having limited set if features that all work really well is better than tons that don't.
@@KManAbout You couldn't say it any better. It's obvious that most of those OS dependent features mentioned in this video are things that the people working on this device are working on. Like you said, it's better to implement them properly than rush to do so poorly.
Apple should contract him as a senior advisor.
One major utility case for the Vision Pro that I feel has still gotten way. Understated is 3d sculpting, which has always been tough to do on a computer and mouse without seeing the object in actual 3d in front of you. Using the Apple Vision for this would be a game changer, collaborating with a team for 3d sculpting would be an insanely groundbreaking fix
Gravity Sketch, Adobe Medium and a lot of other apps do this on Quest 3
Instant like on the video for the intro 😂
The Quest 3 actually has the keyboard tracking that you mention at the end and it works phenomenally well - although it only supports certain keyboards. But that of course wouldn't be an issue for Apple, they should be able to support their own keyboards super easily
It's definitely something they should do, I was blown away when I saw the Quest 3 doing it
The crazy thing is that Quest 3 supports a bunch of Apple keyboards for tracking in VR and their workroom software works on Macs.
Its nice to finally meet both MKB and HD in the same frame
Shared spaces exist in newest Unity SDK for visionOS so let’s wait a little and we’ll see a lot of great shared experiences
Wow that's good to know.
6:02 Yeah I had this on my oculus rift 8 years ago. Movie theater and all.
You also had chain link fence in between your pixels and a separate infrared camera in front of your face at all times. Dont get too cocky😂
Shouting from the rooftops: “VR CHAT”
VR Chat is just VR. Apple Vision should have mixed reality VR+AR.
@@8bitchiptune420ah yes, we have chairs in real life, let’s have fake people sit on them instead of them sitting on fake chairs. Litterally so real. It’s just like if the giant furry was actually sitting in my chair
@@8bitchiptune420i mean, I could easily imagine a version of VRChat that, when you turn the dial to passthrough, everything but the remote player layer is occluded, with passthrough underneath. Similar to mirrors that only reflect players. Would be a neat party trick to see players in your actual environment.
Same. :)
11:09 For screens up close, pixels per degree is much more useful than pixels per inch.
I have heard that its pixels per degree is less than that of the iPhone at a reasonable distance.
In Mobility Design we use Gravity Sketch on the quest, to present/ work on digital prototypes or vehicles in a private room with multiple people in it. I was surprised to see, this is not a standard feature for watching movies etc in Apple Vision Pro
its crazy that we finally have a collab between Marques and MKBHD at the start of the vid
I have a quest 2, My most played game on there is VRChat, its basically recroom but magnitudes better with a much bigger community, you used to even be able to watch movies together in a virtual cinema (before the copyright crackdowns late last year). I am just waiting for the vision pro to open the floodgates for developers so games like VRChat can show the world the potential the vision pro truly has.
VRchat is a laggy buggy mess and downright primitive compared to its competition now.
It blew up bcoz it was a novelty back then with youtubers. The community held up the whole thing but VRchat itself is quite not good.
@@AugustRxwhat's better than VRChat in your opinion? I want to check them out.
Jeez, the timing during the intro! Perfect piece of work
The tan around the eyes are insane
Hey Marques! My response to your question of what I'd like to see in Apple Vision Pro 2:
Higher FOV. Less weight. Optional battery-in-the-back counterbalance. 8K/eye displays, so I can actually read my phone and laptop screen in passthrough. 95%+ P3 color gamut. Shared experiences, as you pointed out. Better low light handling. Support for optional controllers for games. Mac Virtual Display multi-display support. Better Magic Keyboard and Magic Trackpad passthrough in Mac Virtual Display (software bugs here). Less eye drift with eye tracking. Less rainbow artifacts on the periphery of vision, as well as fewer god/light rays in the optics. So many things, I can't even think of them all.
More than anything though, ots and lots and lots of software bugs need to get sorted out: Try taking a window and moving it so high up that it is upside down. visionOS is now unresponsive. Force a hard reboot. Using a Magic Keyboard causes a virtual keyboard to open right on top of what I'm trying to type, so I can't see what I'm typing, and I have to move it out of the way every single time without being able to pin it out of the way. Magic Keyboard/Trackpad works very intermittently in the Mac Virtual Display, and when they do work, multi-touch gestures don't work, and neither do system keyboard shortcuts.
Gay