Wow! Six Sentinels and 2 Hellhounds are insane. Really looking forward to the battle against the Nids. But I think that the Gargoyles, using their dreaded Flamespurts, have a pretty good chance to get rid of the Sentinels.
When you asked if I'd ever seen an army wiped on turn 2, and I have seen more overwhelming 2-turn blowouts... these have involved a combination of bad opposing strategy, a well crafted trap/ambush, insane dice rolls, insane characters and most importantly broken Eldar BS. I mean there was this one time this guy claimed his Khorne Chaos army couldn't be beaten except by Jetbike cheese and I offered to take an all Aspect Warrior Eldar army. He said I could take any characters I liked including allies as long as there were no skimmers... I still have this mental image of Jain Zar and the Harlequin Solitaire I took as an ally doing their best Gimli/Legolas impression calling out their kill counts during that battle... That Ork army wasn't a great choice against this Guard army, but I think that Flank Attack was the game breaking part here. That and some insane sustained fire dice.
@@bringbattlewargaming8720 But... what if I want to see Eldar win that one so I can see Eldar against that Guard army? I'd love to see what a couple of Warp Spider squads would do to them... especially if they have an Exarch with melta-bombs tagging along for fun...
The Hellhound causes fear like a demon. If it gets too close or you try and charge it you have to take a leadership test. Great battle as always, just remember, people don't play Orks to win. People play Orks for the carnage!
Ha 2 hellhounds. what sort of nasty player does that...??? Also conversion field on your own captain means you blind your own troops from a save. BTw there is a grenade launcher model for tallarns I have one. edited to add oh i never really thought you could put sentinals in reserve it says any vehicles does it come under a walker or a walking vehicle?
@@bringbattlewargaming8720 was this a pre bunker assault event planned army or did it take inspiration from my list? funnyly enough i have excel worked out a mega sentinal army pre seeing this list
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Wow! Six Sentinels and 2 Hellhounds are insane. Really looking forward to the battle against the Nids. But I think that the Gargoyles, using their dreaded Flamespurts, have a pretty good chance to get rid of the Sentinels.
When you asked if I'd ever seen an army wiped on turn 2, and I have seen more overwhelming 2-turn blowouts... these have involved a combination of bad opposing strategy, a well crafted trap/ambush, insane dice rolls, insane characters and most importantly broken Eldar BS.
I mean there was this one time this guy claimed his Khorne Chaos army couldn't be beaten except by Jetbike cheese and I offered to take an all Aspect Warrior Eldar army. He said I could take any characters I liked including allies as long as there were no skimmers... I still have this mental image of Jain Zar and the Harlequin Solitaire I took as an ally doing their best Gimli/Legolas impression calling out their kill counts during that battle...
That Ork army wasn't a great choice against this Guard army, but I think that Flank Attack was the game breaking part here. That and some insane sustained fire dice.
I played with a fun army because I had nothing to lose. Will be different against the Eldar
@@bringbattlewargaming8720 But... what if I want to see Eldar win that one so I can see Eldar against that Guard army?
I'd love to see what a couple of Warp Spider squads would do to them... especially if they have an Exarch with melta-bombs tagging along for fun...
Excellent army composition by Jason here.
Hate to say it but 39:45 takes a turn to change positions as crew so the hvy bolter crewman cannot fire the inferno cannon.
Don't forget, regardless of anything if you fire a template weapons into hth, it's still randomised.
The Hellhound causes fear like a demon. If it gets too close or you try and charge it you have to take a leadership test.
Great battle as always, just remember, people don't play Orks to win. People play Orks for the carnage!
Yeah, they are a goofy army. Thanks for watching
Feel your pain on that one, Rich. Rolling those kind of sustained fire dice, he could have beat any army! Still, lovely looking table and armies.
It was painful. Thank you though
what green blood-bath....nicely done yall. im wondering if jason's dice will hold up with this army in the playoffs
Hope not
Hello darkness my old friemd... Those poor Nids
Jist seems more cinematic than now. I know the rules weren't great then either, but how moght we bring back these ace boards of wonder?
The videos only just started but I'm still praying for lots of jams. 😁
The conflict is upcoming.
So the final score was 17 to the Imperial Guard and 1 to the Orks?
Yep 😂😂😂
Perfect timing, let’s go!
Ha 2 hellhounds. what sort of nasty player does that...??? Also conversion field on your own captain means you blind your own troops from a save. BTw there is a grenade launcher model for tallarns I have one. edited to add oh i never really thought you could put sentinals in reserve it says any vehicles does it come under a walker or a walking vehicle?
Yeah, who would do that.......
@@bringbattlewargaming8720 was this a pre bunker assault event planned army or did it take inspiration from my list? funnyly enough i have excel worked out a mega sentinal army pre seeing this list
@1985slipstream I think you helped abit
Good stuff!
Ere we go
Static... camera...please ... [bueeergh!] too late :(
I know, felt the same way. Need to get a new Gimbal
😍