[020] Avoid UV-Unwrapping with TRIPLANAR MAPPING! | CINEMA 4D TUTORIAL | OCTANE, REDSHIFT | Eng

Поделиться
HTML-код
  • Опубликовано: 7 сен 2024

Комментарии • 7

  • @gregorzimmermann2514
    @gregorzimmermann2514 3 года назад +1

    It really depends on the model you're working with, but you can in fact use texture displacement. Just add a "Bake Texture" node in between und figure out the projection.

  • @dopplerjuanc
    @dopplerjuanc 3 года назад

    Great & interesting tutorial, please keep teaching about standard renders too

    • @dopplerjuanc
      @dopplerjuanc 3 года назад

      BTW, bitly links seem to be not working

    • @ironscavenger
      @ironscavenger  3 года назад +1

      @@dopplerjuanc Thanks for the heads-up! The links should work now.

  • @TheEpicAB
    @TheEpicAB 11 месяцев назад

    I've done this but am still getting seams, any solution, please?

  • @watsonstudios
    @watsonstudios 3 года назад +1

    What is the difference between triplanar mapping and cubic mapping?

    • @ironscavenger
      @ironscavenger  3 года назад +2

      Cubic mapping just maps a texture from 6 different sides onto an object (because the cube has 6 sides).
      In cubic mapping, the transition from one side to another is hard, which makes it no very usable outside mapping... well a cube.
      Triplanar mapping is almost the same as cubic mapping, but it has a soft transition at the edges. That's why it's also called blended cubic mapping.
      Those soft edge transitions make it much more suited for objects with a more complicated geometry :)