Cubic mapping just maps a texture from 6 different sides onto an object (because the cube has 6 sides). In cubic mapping, the transition from one side to another is hard, which makes it no very usable outside mapping... well a cube. Triplanar mapping is almost the same as cubic mapping, but it has a soft transition at the edges. That's why it's also called blended cubic mapping. Those soft edge transitions make it much more suited for objects with a more complicated geometry :)
It really depends on the model you're working with, but you can in fact use texture displacement. Just add a "Bake Texture" node in between und figure out the projection.
Great & interesting tutorial, please keep teaching about standard renders too
BTW, bitly links seem to be not working
@@dopplerjuanc Thanks for the heads-up! The links should work now.
I've done this but am still getting seams, any solution, please?
What is the difference between triplanar mapping and cubic mapping?
Cubic mapping just maps a texture from 6 different sides onto an object (because the cube has 6 sides).
In cubic mapping, the transition from one side to another is hard, which makes it no very usable outside mapping... well a cube.
Triplanar mapping is almost the same as cubic mapping, but it has a soft transition at the edges. That's why it's also called blended cubic mapping.
Those soft edge transitions make it much more suited for objects with a more complicated geometry :)
It really depends on the model you're working with, but you can in fact use texture displacement. Just add a "Bake Texture" node in between und figure out the projection.