A little known benefit of the Nothings deck is the following: If you use the counterfitter to reduce a nothings card down to 0, you don't get a "0 of Nothings" but a blank card, as opposed to other suits which will give you a 0 of their suit.
One thing I think you didn't catch! When you fill your Stamps loyalty card, it just rolls over! So in that match where you had like 30 advantage, you could have actually just gotten a blackjack right there, and filled it all the way back up to 9 in the same turn. Pretty cool if you happen to have a deck generating massive advantage.
52:30 This is technically a spoiler, but it will save you some disappointment: Last I saw, paying 1000 chips for the taxes does nothing but let you pass. Not sure if that was a bug or intended at launch but I am pretty sure Retromation did it in one of his more recent videos. If not him, someone else. I know for a fact I've seen it be paid and do absolutely nothing. Just FYI.
The birthday card is probably my favorite card. It's not good unless you can get it to 21, but one weird thing about it: when it "rounds up permanently" I'm pretty sure it rounds up, then sets its stats to the new value, meaning break limits is one of the only ways to make it usable, but even then it's awkward. Also yes, inverted moon is just worse then normal moon, although the score card glowing on blackjack helps alot and I think both are great if your deck is strong enough.
An all aces, low cards and effects deck seems to be the most powerful way to play this game right now. Of course I haven't seen all the cards and opponents but it would be cool if there were enemies that punished you for playing a ton of cards or cards that rewarded you for playing few cards. Maybe there is or it will be added in the future.
I think (as much as) drafting low, "how will this let me avoid playing blackjack" was the correct takeaway. You only beat a guy who always gets 21 if you change the rules, break his deck, or take him out back and subtly stab him with a credit card.
I know a lot of people have been frustrated with the lack of balance in this game, but I personally don't mind. I hope they make changes to high cards and remove negative cards for the sake of long term replayability but given how insta-win wizards deck is (and how insta-lose the full deck is) it's clear balance is not a priority. I just like seeing what silly stuff I can do even with the limiting factor of "always take negative"
Balance for negatives: make a blackjack with negatives actually apply the "negative" of their suit's effect. hearts: hurt you spades: shield opponent diamonds: take chips clubs: heal opponent This gives you a direct disadvantage to taking random negatives, lets you build around negatives of specific suits, or makes you find a way to balance out the negatives with enough positives of the same suit.
there should always be *some* reason to do every event, even if it involves jumping through crazy hoops or requiring some unique build. Idea for a reward card for the Tax event if you pay the 1000 chips: "All that is Certain 0 On play: Your opponent pays you 25 chips. If they can't, they bust and you stand."
A little known benefit of the Nothings deck is the following: If you use the counterfitter to reduce a nothings card down to 0, you don't get a "0 of Nothings" but a blank card, as opposed to other suits which will give you a 0 of their suit.
If you reduce from there, doesn't it glitch?
Cards only have their effect when they're on the field. Expulsion is not "for the rest of the match", so it won't work once it's off the field.
One thing I think you didn't catch!
When you fill your Stamps loyalty card, it just rolls over! So in that match where you had like 30 advantage, you could have actually just gotten a blackjack right there, and filled it all the way back up to 9 in the same turn. Pretty cool if you happen to have a deck generating massive advantage.
52:30 This is technically a spoiler, but it will save you some disappointment:
Last I saw, paying 1000 chips for the taxes does nothing but let you pass. Not sure if that was a bug or intended at launch but I am pretty sure Retromation did it in one of his more recent videos. If not him, someone else. I know for a fact I've seen it be paid and do absolutely nothing. Just FYI.
The birthday card is probably my favorite card. It's not good unless you can get it to 21, but one weird thing about it: when it "rounds up permanently" I'm pretty sure it rounds up, then sets its stats to the new value, meaning break limits is one of the only ways to make it usable, but even then it's awkward. Also yes, inverted moon is just worse then normal moon, although the score card glowing on blackjack helps alot and I think both are great if your deck is strong enough.
An all aces, low cards and effects deck seems to be the most powerful way to play this game right now. Of course I haven't seen all the cards and opponents but it would be cool if there were enemies that punished you for playing a ton of cards or cards that rewarded you for playing few cards. Maybe there is or it will be added in the future.
1:03:16 They had a higher score than you. It doesn't matter if it's max score if you don't win. Their 22 beats your 20.
I think (as much as) drafting low, "how will this let me avoid playing blackjack" was the correct takeaway.
You only beat a guy who always gets 21 if you change the rules, break his deck, or take him out back and subtly stab him with a credit card.
I know a lot of people have been frustrated with the lack of balance in this game, but I personally don't mind. I hope they make changes to high cards and remove negative cards for the sake of long term replayability but given how insta-win wizards deck is (and how insta-lose the full deck is) it's clear balance is not a priority. I just like seeing what silly stuff I can do even with the limiting factor of "always take negative"
Balance for negatives: make a blackjack with negatives actually apply the "negative" of their suit's effect.
hearts: hurt you
spades: shield opponent
diamonds: take chips
clubs: heal opponent
This gives you a direct disadvantage to taking random negatives, lets you build around negatives of specific suits, or makes you find a way to balance out the negatives with enough positives of the same suit.
Btw, you can exploit an opponent's Jack in the Box, so you could have saved your loyalty card for later.
Wow, first view! Let's keep this series running!
Watermelons
22:23 "that's kind of unlikely" BUT YOU WERE HOLDING A 13 😭😭😭
No, if you pay Taxes you don't get anything at all. Another thing I hate about this game. There's events that just straight up suck.
It's allegedly to prevent players from just skipping battles.
there should always be *some* reason to do every event, even if it involves jumping through crazy hoops or requiring some unique build.
Idea for a reward card for the Tax event if you pay the 1000 chips:
"All that is Certain
0
On play: Your opponent pays you 25 chips. If they can't, they bust and you stand."