Unity 5 Tutorial - Realtime Global Illumination, Day/Night Cycle, Reflection Probes

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  • Опубликовано: 20 сен 2024

Комментарии • 227

  • @PeterSedesse
    @PeterSedesse 9 лет назад +11

    Honestly.. 34 minutes and I feel like I learned 10 hours worth of information. Great job of teaching!

  • @reganmusicnz
    @reganmusicnz 9 лет назад +2

    omg wow thanks for clarifying the exact use of the reflection probes, the docs dont do a great job of explaining how to use them exactly.
    i learned so much from this one video!

  • @mattmuzzy90
    @mattmuzzy90 9 лет назад +1

    Thanks for posting this! The new light probes were confusing me a little bit when it came to getting floor reflections, but this gave me the answers I needed.

  • @barrypendergast4149
    @barrypendergast4149 9 лет назад

    Glen...Greetings from Calgary, Canada....many thanks for this. Have just moved the scene into my Oculus Rift2 ....working great!

  • @tomeglenn
    @tomeglenn 6 лет назад

    I've been looking for a way to add dynamic stars to the default unity procedural skybox. I never even considered using a single sphere particle system! Genius! Thanks!

  • @LaPlusMeilleure
    @LaPlusMeilleure 9 лет назад +1

    i'm so happy that i found that video. Very good tutorial. thanks a lot for sharing the scene. Will learn from that.

  • @barrypendergast4149
    @barrypendergast4149 9 лет назад

    Glen ....Greetings from Calgary, Canada. Many thanks for this ...have successfully moved the scene into my Oculus Rift2. Looks great!

  • @RayllALT
    @RayllALT 8 лет назад +2

    PROBABLY THE BEST TUTORIAL ON UNITY'S GI IN RUclips!!

  • @ThomasJeff4s0n
    @ThomasJeff4s0n 8 лет назад

    Best Unity tutorial I've ever seen. Thanks!

  • @BryanMeadows011235
    @BryanMeadows011235 9 лет назад

    Your video is awesome beyond words. So easy and straight to the point. Thank you.

  • @creadipendenza7632
    @creadipendenza7632 9 лет назад

    Glen, this is an absolutely awesome tutorial! Thanks for sharing it here, can't wait for the tutorial files!!

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Jessica Bergs Tutorial files have been uploaded.. link is in the description!

  • @thecrazy8888
    @thecrazy8888 8 лет назад

    Glen, thank you so much for this. I have been looking everywhere for a tutorial like this. Keep it up! Your videos are high quality and very enjoyable to watch. Thanks a bunch!

  • @minneth1984
    @minneth1984 9 лет назад

    This is really clear and useful. Taught me a few new ways of doing things. Thanks!

  • @mogstatroy2602
    @mogstatroy2602 9 лет назад

    Thanks Glen, This really helped me understand the new lighting.

  • @jeffreycordova9082
    @jeffreycordova9082 9 лет назад

    Thanks for posting this video! I was struggling to find good methods for simulating a day-night cycle. I appreciate the code walk-thru, helped to understand the most relevant information. Thumbs up!

  • @Eldurin3
    @Eldurin3 6 лет назад

    Thank you, Glen! This gave me everything I needed to make a nice day/night cycle for my game prototype! Easy to follow and thorough. Very much appreciated.

  • @LouisHong97
    @LouisHong97 9 лет назад +3

    This is amazing and is exactly what I need to learn about. Thank you!

  • @PeterThor
    @PeterThor 9 лет назад

    Love it! Hope to see more of this sort from you.
    Gave me inspiration to do a simple implementations of GI for exploring the sunlight casting angles over the months of the year into the house I've designed.

  • @muzboz
    @muzboz 7 лет назад

    Thanks! That makes sense of some lighting features and reflection stuff that had always gone over my head! Nice. :)

  • @chrisjogos
    @chrisjogos 7 лет назад

    Isso é absolutamente incrível! Tenho um computador da Xuxa e rodou a 15~40fps, com essa quantidade de efeitos é incrível! Um recorde! Obrigado cara!

  • @apophissoftware7200
    @apophissoftware7200 9 лет назад

    Just wanted to say *Thank You* for this... I've been having a hard time getting the Day/Night cycles down in Unity 5. I love the reflections... I was wondering how to make them ever since I was playing Star Wars Old Republic (and I thought that they had awesome reflections!!!) I prefer the way that unity 5 does reflections over the the reflection cubemap style of unity 4.
    I agree with some of the comments, for new/beginners, having the code commented as to what it does (like the gradient and curve's .Evaluate() would be a great place for this)
    Again, thank you! :D

  • @TwiiK
    @TwiiK 9 лет назад

    Great work, really cool.
    When I saw your original video I wanted to see if I could create the simplest possible day night cycle, but I based it on a day night cycle script I already had made for a 2D game I was making and it ended up becoming a bit convoluted. Your script looks simpler and much more customizable. If you don't count all the fancy trickery you do with the colors and the fog then it's really simple.
    Reassuring to see that you solved the reflections the exact same hacky way. :p
    You probably already know this, but if you set your reflection probe to "No time slicing" you get rid of the laggy floor reflections. But hopefully we'll soon get built in screen space reflections and won't have to resort to dirty hacks like these. :p

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Yeah, for some reason the screen space reflections I was using previously aren't working nicely in Unity 5. The reflection probes are really meant to approximate reflections on surfaces, and not be truly photorealistic. So it ends up only working in a few instances (across a floor plane, etc).. it would get much more complex if we also wanted to have a reflective wall or ceiling. And even more challenging on non-90 degree surfaces.

  • @PeterThor
    @PeterThor 9 лет назад +1

    Excellent tutorial. Love the work.

  • @mireazma
    @mireazma 8 лет назад

    So many things to be learned from your tutorial and carefully explained.
    I'd still prefer your voice a little bit higher -- it's distracting. There are times in the vid when you speak higher and that gives my ears comfort. I hope you don't mind.
    Liked.

  • @mrmatt6502
    @mrmatt6502 9 лет назад +1

    Beautiful result, great tutorial. I love this ^^ Thank you

  • @YuriNoirProductions
    @YuriNoirProductions 7 лет назад

    Really helpful thanks!
    I'm still looking to do this with blending of handpainted skyboxes for stylized games though...

  • @josepsanguesaroig9291
    @josepsanguesaroig9291 9 лет назад

    oh man it is really IMPRESSIVE ! Thanks for sharing this !

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Josep Sangüesa No problem!

  • @deanhunt5502
    @deanhunt5502 8 лет назад

    Fantastic, Thank you for the tutorial and the download.

  • @mathor
    @mathor 8 лет назад

    Thanks, this tutorial is 10/10 quality

  • @floractis4762
    @floractis4762 9 лет назад

    Gracias!! hace un monton que busco como hacer esto! muy bueno, gracias por compartir!

  • @kular620
    @kular620 8 лет назад +1

    Thank u very much for this great tutorial! Really helped me a lot

  • @simmzzzz
    @simmzzzz 9 лет назад +1

    Just amazing! Thank you for sharing :)

  • @GlenRhodes
    @GlenRhodes  9 лет назад +18

    I've uploaded the full project for download. I've had to replace the texture with a public domain texture from OpenGameArt.org, and unfortunately remove the Sonic Ether Bloom effect, because I can't redistribute that.

    • @northzealand
      @northzealand 9 лет назад

      Glen Rhodes YOU ROCK

    • @loekTheDreamer
      @loekTheDreamer 8 лет назад +1

      Hey thank you so much. I have a quick question if you don't mind. In my project and in the video if you look closely the reflection from the floor is projecting is flickering or moving or something weird. any suggestion how to fix that?

    • @TheFriedMovies
      @TheFriedMovies 8 лет назад

      Thank you for the tutorial but I have a slight request. Is there a way to make the water slightly move up and down and have the water blend in when it touches terrain like in the basic unity water?

    • @muzboz
      @muzboz 7 лет назад +5

      How funny! I just watched this last week, and loved it. And while getting into coding, pulled out my old Flash Math Creativity book, to see what inspiration I could take from it, and saw Glen Rhodes! And at the mention of having done game coding, I Googled you, and ended up back here! All Rhodes lead to Rome? Or something!

    • @kONEzzer
      @kONEzzer 7 лет назад +1

      "All Rhodes lead to Rome" :D SO good!

  • @JersonRodriguezNarvaez
    @JersonRodriguezNarvaez 9 лет назад +1

    Very good tutorial :D Only need clouds, rain and moon

  • @cotywilliams1661
    @cotywilliams1661 9 лет назад

    Great tutorial and awesome looking results for small scenes. Just a heads up for anyone like me with a big scene and trying to implement this inside it. Just don't do it, don't even try to do it... I assumed when he said taxing it would be okay on higher end machines but it really kills unity and makes most of the editor unusable. This is a perfect solution for a small scene as the creator mentioned it's very taxing and on larger scenes it's not worth it since there are better ways to accomplish the same exact thing. Also NEVER set the precomputed realtime GI realtime resolution to 8 texels per unit like creator suggested. It brought both of my gaming machines to their knees with my moderate sized scene,.

  • @GlenRhodes
    @GlenRhodes  9 лет назад +16

    New tutorial is up.

    • @NaikoArt
      @NaikoArt 9 лет назад +1

      Amazing tutorial!
      Just one thing, if you can explain (in short terms, doesn't matter) what are you doing when you tweak things, can really help me a lot to know what actually im doing :D
      Thanks!

    • @itsarth2410
      @itsarth2410 9 лет назад +2

      You can put in de description de textures and de script

    • @khatabalbalushi4371
      @khatabalbalushi4371 9 лет назад

      Glen Rhodesnice tutorial.., how to change the rotation side

    • @johanandresacostaortiz444
      @johanandresacostaortiz444 9 лет назад +1

      Glen Rhodes Hi! Very Good Tutorial , Greetings from Colombia!

  • @indianboyramesh
    @indianboyramesh 9 лет назад

    Hi Glen, I Appreciate that you create this tutorial for us. I am a new user for unity, and i am using 3d max and vray for my Architectural designing works. Now this time i am looking for some Architectural based tutorials for Unity but i can't able to find any such good quality of the work as yours :) I learned some more techniques from your tutorial and i request you to create an another interior designing tutorial for unity 5.0. i can see there is lots of potential in unity 5.0 and its new GI System. If you know the 3d max so please create a small series of this tutorial. If you need any help from me or 3d model scene, so please let me know and definitely it should be a great honor for me to work with you. PLEASE REVERT...

  • @creadipendenza7632
    @creadipendenza7632 9 лет назад

    Hey Glen, thanks a lot for this tutorial and the project files, they're really worth gold!
    I've been searching a lot for explanation /best practice guides for the PBS system in the Unity documentation without success but as I understand from your video, you know a lot about their background.
    I'd therefore like to ask you if you could explain a bit more about the individual setting options in the GI pane or post useful information sources?

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Jessica Bergs Yeah - I hear you. It can feel like a major guessing game. I'm still discovering its quirks on a daily basis. I'll try and give a bit more detail on my next tutorial.

  • @lilacu
    @lilacu 9 лет назад +1

    thank you ! your tutorial is amazing :)

  • @NZ_Loki
    @NZ_Loki 9 лет назад +4

    Im only seeing stars at the edge of my vision, I've used the settings you described in your video, and the ones in the comments. Where should I look to try and correct this?

  • @pankiler100
    @pankiler100 9 лет назад

    All working,very very thanks:)

  • @minoz9363
    @minoz9363 5 лет назад

    Felicidades un excelente vídeo!! sigue así

  • @politicomdk
    @politicomdk 9 лет назад

    Thank you good sir. I will be looking forward to this :)

  • @daan8188
    @daan8188 9 лет назад

    Great guide!
    can you explaine more about how you build up the star system ?

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Sure. It's a standard particle system, with the emitter set to a sphere. Then the radius is set to a big number (like 500+), and the lifetime is set to 20. Start size anywhere between 2-4, start speed of 0. Max particles about 1500, and emission rate of 200 or so. Also, color over lifetime is white, but the alpha value fades in from 0 to 100, then at the end, from 100 to 0.

  • @kaya7760
    @kaya7760 7 лет назад

    THIS IS REALLY AWESOME GG!

  • @northzealand
    @northzealand 9 лет назад

    Yes!!!! This is AWESOME!!!

  • @jthespacec
    @jthespacec 9 лет назад

    Great stuff, thanks!

  • @asepdarmawan8793
    @asepdarmawan8793 6 лет назад

    help me a lot, thank you so much

  • @10TheJoker01
    @10TheJoker01 7 лет назад

    Great tutorial

  • @llehsaderob
    @llehsaderob 8 лет назад +1

    The downloaded project has the wrong materials which is easy to fix (i'm such a stickler for reproducing tut results sometimes). Using Unity 5.3 I kept getting a "The referenced script on this behaviour(Game Object 'FirstPersonCharacter') is missing:" warning. My only worry is I can't see the sun's shape in the skybox :( All in all a great tutorial.

  • @cybermomobe
    @cybermomobe 9 лет назад

    Awsome, thank you.

  • @cameronphillips3076
    @cameronphillips3076 8 лет назад +2

    Cool video dude. Just wondering, am I able to make the stars fade in and out so that the stars are not visible during the day.

    • @suhyouri
      @suhyouri 6 лет назад

      hi did you find the way to remove stars during the day?

  • @LaPlusMeilleure
    @LaPlusMeilleure 9 лет назад

    why are you cutting off ambient intensity. Don't you want your sky to affect the scene !?

  • @maikenroskilde2699
    @maikenroskilde2699 9 лет назад

    Thank you so much for this tutorial. Do you use Forward Linear rendering?

  • @Kashernn
    @Kashernn 8 лет назад

    This is awesome, great tutorial. Can I use your scripts in my projects?

  • @0Serum0
    @0Serum0 9 лет назад

    Thanks Glen for this great tutorial! Everything went fine for me except one thing. I cannot switch the TV off. What could cause this? The Script is the same. Once the tvlight is on, it is not reacting anymore.

  • @connersnikle3435
    @connersnikle3435 9 лет назад

    I like the video, my problem is I'm completely new to unity, I got unity personal edition and have no idea how to start building a game in it, can you do a full on unity 5 basics tutorial?

  • @jakoblidborn9778
    @jakoblidborn9778 9 лет назад

    I cant get the glow to work properly. It just illuminates like there is no map to choose where the light is coming from

  • @nswell1074
    @nswell1074 9 лет назад

    Thank you!!!Nice Tutorial!!

  • @jorari71
    @jorari71 8 лет назад

    I'm a newbye at GI in Unity. Why didn't you have to wait till the reflections were precalculated?. Thanks in advance.

  • @gtisjd
    @gtisjd 8 лет назад

    I love you @glen Thank you so much, you have win one suscribor more !

  • @defeatedbyallies1871
    @defeatedbyallies1871 9 лет назад

    Really cool man!

  • @timlozinski1422
    @timlozinski1422 9 лет назад +15

    4 people can NOT be serious.

    • @GlenRhodes
      @GlenRhodes  9 лет назад +49

      Tim Lozinski They are. I think they're unreal developers.

    • @spoderman671
      @spoderman671 8 лет назад

      Unreal just got #rekt.

  • @mslasic1
    @mslasic1 9 лет назад

    thank you very much !
    I tried to make the tv light emit effect , almost got it working but it was too dark , and I could not find any help on the internet , this video solved it for me
    I was missing Mathf.LinearToGammaSpace
    Thanks !

  • @markov2236
    @markov2236 8 лет назад

    Thank you a lot!

  • @Sawman36
    @Sawman36 9 лет назад

    I don't know what I did wrong, but the sun won't show up for me. I can see the suns reflection in surfaces and the water but the actual Sun is missing, any advice?

  • @Coolguy6316
    @Coolguy6316 8 лет назад

    My game is too dark at night and i cant fix it i tried changing min/max intensity also min/max ambient but all it did was make my char brighter, doesnt affect my terrain at all, its just pitch black, please help :/

  • @luisvazquez678
    @luisvazquez678 7 лет назад

    GREAT!! but I have a queston, the reflective spheres you add to the first person controller can be used with a baked illumination or just with real time illumination?? :)

  • @divijsood1237
    @divijsood1237 7 лет назад

    Any idea about how to fix the reflections that jitter with every movement? Thanks

  • @eweeparker
    @eweeparker 8 лет назад

    Glen, for hiding the stars during the day, do you think that changing the opacity of the stars during the daytime and then gradually changing them to full opacity at say -0.2(or even after sunset a bit) would be the best solution? If not, do you have a better suggestion? Thanks.

  • @AEnoob
    @AEnoob 9 лет назад

    This was Great

  • @DEICLBERable
    @DEICLBERable 9 лет назад

    Hello Glen Rhodes,
    Great guide!
    Sorry my English is not good.
    A question ,
    build on the android phone,
    Why is the sea, no reflection , and ground.
    How to build to android?
    Thank you .

  • @sebastiankrau5388
    @sebastiankrau5388 7 лет назад

    How can I change the night color? I want to simulate the moon light, so the scene isn't fully black at night

  • @solomonlyons10
    @solomonlyons10 7 лет назад

    I have been trying for months to work with my lighting. A big problem for me is that my wall (Interior scene) always look dark. Sometimes each wall has a different shade depending on the light. I followed this video and I get the same stuff. Walls, floor, and roof is set to static. Any suggestions?

  • @digimikeh
    @digimikeh 7 лет назад

    thanks for this..
    I can get realistic illumination with sunlight environments... but not with night ones.. I mean, just only playing around with point lights on interiors.. still don´t get it.. is there any way to adjust point lights to make them realistic?..

  • @abdoljalilsoltani9471
    @abdoljalilsoltani9471 6 лет назад

    Hi Glen Rhodes
    dear god look for your tutorial
    very helpful to me
    tanks

  • @amanonyoutube9591
    @amanonyoutube9591 8 лет назад

    Hey dude, wussup. How come the tutorial download has all missing prefabs when i open them in unity?,and also where are those sun scripts from? amazing as hell graphics btw :D

  • @WAY2PWN
    @WAY2PWN 9 лет назад

    when i downloaded the ambient day night cycle i get an error thats says something along the lines of "unity engine doesnt have a definition for ambient light" so how can i fix that?

  • @robertfaulk7562
    @robertfaulk7562 6 лет назад

    This may be a shot in the dark asking a question 3 years later, but: I'm attempting to add a "moon" light like the sun to the same skybox. I understand that I can make a script to set the scene's skybox and "sun/light source" at whatever time or reaction I want. Do you know of a better way to add a moonlight and render of the moon?

  • @skye_daemon
    @skye_daemon 8 лет назад

    How do you increase or decrease the speed of the sun (more than just that toggle)?

  • @Nasoukikos
    @Nasoukikos 9 лет назад

    Thank you!!!

  • @gasoline.8083
    @gasoline.8083 8 лет назад

    I'm using unity 5.2 and i can see the sun in the skybox. Please help me fix this

  • @dafsadfjsadfsakdf435
    @dafsadfjsadfsakdf435 9 лет назад

    wow amazing!!!
    hey, i want to use this day/night cycle in my game and in that i want to turn on streetlight at night and off at day automatically. so how can i make script for this please help me.....

  • @yuriilyin793
    @yuriilyin793 9 лет назад

    Mr. Rhodes, thanks a lot for your tutorial, made a lot of things at least comprehensible. I'd like to know how "hi-end" is the system the original demo scene has been done with? I mean, in this tutorial reflections are visibly wobbly, while in the demo scene it's way less obvious. In my own scene I have made them hi-definition (1024), and immediately got me 9-10 fps at best. I haven't baked shadows yet, though, but still it doesn't look well for now.
    And a purely theoretical questions: what the baked reflection cubemaps are good for?

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Yuri Ilyin The original demo video is the same computer as the tutorial - it's an Intel Core I7-3770 3.4GHz. 16 GB ram. And the video card is a GeForce GT 640 with 4GB ram.

  • @leftyfourguns
    @leftyfourguns 9 лет назад

    Lightsources will illuminate the water across the whole screen at night, but the water darkens when you move close to the light sources (mainly the emissive texture on the grid floor). What causes this to happen?

    • @SuperAlexNZ
      @SuperAlexNZ 9 лет назад

      leftyfourguns did you do as Glen told in tutorial (assign second, immobile, lightprobe to water object)?

  • @viktor14jaar
    @viktor14jaar 9 лет назад

    My scene is way to bright in the distance after adding the player controller with reflections probe. Anything i can do about this? (I am in a outside enviroment with your ground textures.(Ingame))

  • @loagunnars
    @loagunnars 9 лет назад

    Great, thanks so much for this tutorial!
    I'm trying to get my night sky to look purple instead of black. Do you have any pointers as to how I achieve that?

  • @LaPlusMeilleure
    @LaPlusMeilleure 9 лет назад +1

    quick question. if you have both a sun and static light do you keep baked GI in order to bake the static light and realtime gi to add up the sun or does that break it up ? I'm having hard time getting good GI.

  • @aaddiction7294
    @aaddiction7294 8 лет назад

    Great great tutorial! Thank you. Can I please ask why I don't see the sun when I play the tutorial scene. I've put it in "sun" slot, but I still don't see it.

    • @MakeWithData
      @MakeWithData 8 лет назад +1

      +Aaddiction On the Skybox material you created, you need to set it's Sun Size property in the Inspector. I set mine to 0.057 which is a little small, but you can adjust it to your liking.

  • @19reficul
    @19reficul 9 лет назад +1

    Awesome tutorial! I have a rookie question though. How "playable" will this scene be if it were to be exported in the unity web player? Does the use of GI in the web player mean that you have to have a "rocket" GPU to play it decently?

    • @cotywilliams1661
      @cotywilliams1661 9 лет назад +1

      +19reficul I'm not positive as to your question, but since no one has answered in a month I'll give you my best guess. This would be probably need a "rocket" GPU indeed. Depending on how much or how many places you're using this in your scene though of course.

    • @19reficul
      @19reficul 9 лет назад

      OK, thanks for the reply! I was afraid of something like that, but I managed to bake my light in the end anyway.. not as cool as this, but more effective for my purposes

  • @12mafita
    @12mafita 8 лет назад

    Thanks for this excellent tutorial!
    I followed it successfully by building a scene similar to yours.
    BUT when I tried applying it on a more complicated scene it got stuck in the GI calculation stage.
    Something with the 5/11 cluster...
    Any suggestions for what I may be missing here?

  • @szefuniiucsgo3703
    @szefuniiucsgo3703 8 лет назад

    why GI isnt working with no static objects ? can i change it ?
    (yep my english is bad)

  • @bimmerthing
    @bimmerthing 9 лет назад

    Thanks for tutorial glen! Really great, but is there an assets package I can download? would make it so much easier for beginners.

    • @GlenRhodes
      @GlenRhodes  9 лет назад

      Justin Slone Yep, just uploaded the project zip. Link is in the description.

  • @teaboy9614
    @teaboy9614 9 лет назад

    Amazing!!

  • @ChunkyIsDead
    @ChunkyIsDead 9 лет назад

    Thanks for the tutorial!
    However, when I try, the reflections lab a bit behind the camera movement. Is my computer just not fast enough, or am I doing something wrong?

    • @SuperAlexNZ
      @SuperAlexNZ 9 лет назад

      andymwat at my macbook Air there is noticeable lag as well, so all you could do is reduce resolution of lightprobe, i suppose

  • @julieappelmans7234
    @julieappelmans7234 5 лет назад

    Is it possible that the scripts don't work in a newer version of unity ?

  • @quantum6276
    @quantum6276 9 лет назад

    When ever I look at the stars they disappear, I don't know why, plz help.

  • @Lethalx187
    @Lethalx187 9 лет назад

    +Glen Rhodes do you mind if i use your script in my game minus the water?

  • @leonardodau
    @leonardodau 8 лет назад

    Hey!, is there a way to get a time of day (hour) from the dot calculation? or anywhere else? @Glen Rhodes

  • @mogstatroy2602
    @mogstatroy2602 9 лет назад

    Hi Glen, Do you think the sun should get physically larger for sun rise and set? sometimes in real life it can look massive.

    • @GlenRhodes
      @GlenRhodes  9 лет назад +1

      MOGSTAT Roy Hmm.. that's an interesting idea. I think the sun appears to change size because of two things - relative size comparison (seeing the sun or moon compared to trees, etc, makes it look bigger), and atmospheric scattering enlarges the 'light aura' around the sun. It might be worth trying!