Please, please, don't disappear like some other cool creators with a ton of talent. Stay with us EskieMoh. I will watch your progress with great enthusiasm.
wow, as soon i did the stuff in this video girls started talking to me and i feel a constant underlying power within myself like i could kill a man by just looking at him. i would never do that though im nice. thanks for the video!
Damn that was cool. I was scared to start doing this for a long time and only used A-A. I think ill give it a try with this one :) hope you keep making more
Man, my wife left me. My kids disowned me. My job fired me. I fell down some stairs and broke my legs. I thought it was a bad day until i saw this video. Its now the best day of my life.
This works great for the most part. But how do you make the effect happen automatically when you fire off a weapon? I tried using Automated Animations to have the effect go off when it is fired, but no luck, I'm not sure how to get it to. Also how do I get effects to come from the token without a target? They are off centre if there's no target, like the effects come from the left of who is meant to be using them.
This video has helped myself and my friends set up sci-fi effects for our Foundry games, but I have one question. When using the warpgate macro, is there any line of code that would allow us to cancel it before placing it/executing it? Example: I hit the macro to start launching my fireball, but I decided I don't want to use that (my friends are in that room!). I tried just a right click with the fireball reticle active but it still launches it. Hitting escape doesn't cancel placement either.
I don't know why but I tried every command in this video and nothing worked... I guess foundry changed since this was made. Also could not find the warp gate module... Could really use an update to this video.
Do you know a way to associate it with a damage? For example. I want to play this animation, and at the same time, roll a d10 and add to it the value of my int atribute. How to make it?
Something I can't find anywhere is how to make a macro to end an effect. Example: a fire aura around a token, is it possible to create a macro to end it? I'm terrible with code, nothing I tried by myself worked.
Can these be linked to abilities to fire off on their own when the ability is used or does the macro need to be used every time? I know for at least the older version of JB2A (haven't used in about 2 years) there was a section for abilities you could assign effects, but nothing like this chaining effects.
By adding .attachTo(token) into the effect section, it will bind the effect to the token. If got anymore questions, you can join my discord and ask there. I'm always happy to help people who are making their own macros! :)
one thing I've noticed and am not sure why it's happening. When it comes to the macros they don't seem to play, I've followed it, there's no errors in them. But the effect doesn't show up. Inb4 switching type: it is indeed on script.
Hey, I hope you're doing well. I'm not sure if this message will reach the creator of the video, but it doesn't hurt to try. Well, recently Warp Gate was disabled. I'm a beginner in Foundry and I found your video super intuitive. When I went to install the mods, I had this surprise... Is there another mod that's also simple to use?
There is no 1 for 1 replacement for Warp Gate right now. A lot of people are using the Portal module as substitute. You can try it out and see what you can do with it. But give it some time and Sequencer will have it's own crosshair replacement for Warp Gate.
not gonna lie the lazy dm in me wishes this was a already built module where the macros were already tied to spells/attacks so just casting triggered the macro. working two jobs and such kinda kills doing all this from scratch for me sadly damn you time why are you so finite
There is a solution if you don't got the time. Get Automated Animations module. Will auto link effects to abilities. Then if your DnD5e use Chris' Premades: foundryvtt.com/packages/chris-premades If your PF2e use PF2e Animations: foundryvtt.com/packages/pf2e-jb2a-macros Those modules will auto put more effects into your abilities.
Oh my man I have the thing for you. Get MIDI Qol, MrPrimate DDImporter, AA (as Eskiemo said), Chris’s Premades, and you can import your characters from DDB with their attacks, spells, etc all set up and ready. It’s amazing.
FGU is way more relliable. Update, you don't play for weeks, contents ? Spend hours setting up your session... native is the way to go. Automation help a lot. Software instead of web is so much more stable. I did bought it during sales. Worth it. Tou get lied in your face with foundry.
no idea what i am doing incorrectly: downloaded modules, activated them, created a macro, saved it, executed it while token was selected... nothing :S is it the code? :S FOR THE AURA: new Sequence() .effect() .file("jb2a.arms_of_hadar") .scale(0.4) .persist() .play FOR THE ELDRITCH BLAST: let target = Array.from(game.user.targets)[0]; new Sequence() .effect() .file("jb2a.eldritch_blast.purple") .atLocation(token) .strechTo(target) .play()
Aura has no .atLocation Eldritch Blast you spelled stretch* wrong. For any future coding problems you probably want to join the discord. Instead of asking on youtube comments.
Please, please, don't disappear like some other cool creators with a ton of talent. Stay with us EskieMoh. I will watch your progress with great enthusiasm.
I'm not going anywhere! I'm always on discord cooking something up.
Feel free to yell at me if you think I've disappeared
@@eskiemoh Have you disappeared?
@@helixmoss9957 aaaaaaaand hes gone.
@@eskiemoh You've left us >:(
Have you disappeared
wow, as soon i did the stuff in this video girls started talking to me and i feel a constant underlying power within myself like i could kill a man by just looking at him. i would never do that though im nice. thanks for the video!
true and real
I just bought Foundry a day ago and learning to become a GM. This will be great to use after I learn the basics.
You immediately hooked me with this tutorial video. Nice humor/entertaining capabilities. Keep going on! :)
Thank you! I'm trying hard to provide more entertaining than the Foundry tutorials!
Quality video dude. Watched it all the way through before I realized you were a smaller channel. Keep it up, you've got a good touch for it.
Best video I've found about macros. You are great!
This is a great video with some awesome info. I was bald when I started watching and by the end, full peach fuzz. Highly recommend.
Great video. I really really hope you do more. So clean and straight forward.
I will definitely be making more!
I like your style and the touches of comedy throughout. Subscribed and looking forward to seeing more.
Great video. I also suggest using the Automated Animations module for beginners who want a fast, non-macro way of setting up animations.
True and real. You're going to need AA anyways if you want to tie your macros to spells/items/attacks.
Man what a super helpful video, thank you so much for that and for sharing your work on the server :D
No problem! If you create a macro you're proud of, feel free to share it on discord as well! :)
@@eskiemoh I will!
You know, you are absolutely amazing!
Is it possible to save this traps with animations, macros, tiles and sounds to module?
Thanks for the video. Simple explanation. Looking forward to trying it myself.
Great helpful video man! can't wait to see more.
Damn that was cool. I was scared to start doing this for a long time and only used A-A. I think ill give it a try with this one :) hope you keep making more
My goal is to get more people creating and sharing more effects. :)
I'll definitely keep making more!
there is no warpgate, does not work as it says it is not valid javascript
Is there an alternative for Warpgate for v12?
So how do you make the macro then play automatically when they cast the spell?
Great video, incredibly helpful
You’re the best plz keep making videos
how to you add the macro effects to a specific Spell in order to play when the spell is cast ?
Nice and concise!
warp gate is off...
Man, my wife left me. My kids disowned me. My job fired me. I fell down some stairs and broke my legs. I thought it was a bad day until i saw this video. Its now the best day of my life.
FeelsStrongMan
Thanks for this!
Thanks for watching!
it sure took a while... but i got it, thanks
This works great for the most part. But how do you make the effect happen automatically when you fire off a weapon? I tried using Automated Animations to have the effect go off when it is fired, but no luck, I'm not sure how to get it to. Also how do I get effects to come from the token without a target? They are off centre if there's no target, like the effects come from the left of who is meant to be using them.
Do you have any idea how to fade in/out a specific tile vs a picked token? I could not find that on their wiki.
I like your channel, ya got moxy kid.
This video has helped myself and my friends set up sci-fi effects for our Foundry games, but I have one question. When using the warpgate macro, is there any line of code that would allow us to cancel it before placing it/executing it? Example: I hit the macro to start launching my fireball, but I decided I don't want to use that (my friends are in that room!). I tried just a right click with the fireball reticle active but it still launches it. Hitting escape doesn't cancel placement either.
Sei incredibile! Grazie davvero tanto!!
I don't know why but I tried every command in this video and nothing worked... I guess foundry changed since this was made. Also could not find the warp gate module... Could really use an update to this video.
Guys, is warp gate down? What should I do?
Thank you so much!
warp gate isn't available anymore
I don't succeed the warpgate macro, help pls
Do you know a way to associate it with a damage?
For example. I want to play this animation, and at the same time, roll a d10 and add to it the value of my int atribute. How to make it?
İs there a place where we can download your assets and macros or is it strickly personal
Is there a way to do this without warp gate?
You.are.a.GOD!
Something I can't find anywhere is how to make a macro to end an effect. Example: a fire aura around a token, is it possible to create a macro to end it?
I'm terrible with code, nothing I tried by myself worked.
Can these be linked to abilities to fire off on their own when the ability is used or does the macro need to be used every time? I know for at least the older version of JB2A (haven't used in about 2 years) there was a section for abilities you could assign effects, but nothing like this chaining effects.
Yeah they can. But you'll need a module that can link macros to abilities, like Automated Animations.
never clicked on a video so fast
I hope it helped you 😊
What about making a spell or shield move with the token as it moves, do you know the code for that?
By adding .attachTo(token) into the effect section, it will bind the effect to the token.
If got anymore questions, you can join my discord and ask there. I'm always happy to help people who are making their own macros! :)
Jinker's Animated Art pack module has over 400 animations to use with this as well, sadly not automatic like JB2A. /plug
Newest version updated Aug 2, 2023. Sequencer support added.
How do I add a sound asset to play as part of my macro?
Ex:
.sound()
.file("Soundbits/Dnd Sound Effects/Earthquake.ogg")
.volume(0.5)
Love that world name LOL, I feel attacked.
one thing I've noticed and am not sure why it's happening. When it comes to the macros they don't seem to play, I've followed it, there's no errors in them. But the effect doesn't show up. Inb4 switching type: it is indeed on script.
Join the discord, post your macro and see if I or anyone else can help you out. :)
@eskiemoh really appreciate it! Will do!
Hey, I hope you're doing well. I'm not sure if this message will reach the creator of the video, but it doesn't hurt to try.
Well, recently Warp Gate was disabled. I'm a beginner in Foundry and I found your video super intuitive. When I went to install the mods, I had this surprise... Is there another mod that's also simple to use?
There is no 1 for 1 replacement for Warp Gate right now. A lot of people are using the Portal module as substitute. You can try it out and see what you can do with it.
But give it some time and Sequencer will have it's own crosshair replacement for Warp Gate.
@@eskiemoh Do you have any video about this mod or any Portal tutorial that you recommend?
Aaaaand subscriiiiibed !
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand
thank you 😳
wow another great video by the great furry goat weeb himself :) but seriously good shit , editing is on point and super informative!
I'm not a weeb or a furry. But thanks! :)
The video is helpful but its not enough. How do you implement these macros?
not gonna lie the lazy dm in me wishes this was a already built module where the macros were already tied to spells/attacks so just casting triggered the macro. working two jobs and such kinda kills doing all this from scratch for me sadly damn you time why are you so finite
There is a solution if you don't got the time.
Get Automated Animations module. Will auto link effects to abilities.
Then if your DnD5e use Chris' Premades: foundryvtt.com/packages/chris-premades
If your PF2e use PF2e Animations: foundryvtt.com/packages/pf2e-jb2a-macros
Those modules will auto put more effects into your abilities.
Oh my man I have the thing for you. Get MIDI Qol, MrPrimate DDImporter, AA (as Eskiemo said), Chris’s Premades, and you can import your characters from DDB with their attacks, spells, etc all set up and ready. It’s amazing.
FGU is way more relliable. Update, you don't play for weeks, contents ? Spend hours setting up your session... native is the way to go. Automation help a lot. Software instead of web is so much more stable. I did bought it during sales. Worth it. Tou get lied in your face with foundry.
no idea what i am doing incorrectly: downloaded modules, activated them, created a macro, saved it, executed it while token was selected... nothing :S is it the code? :S
FOR THE AURA:
new Sequence()
.effect()
.file("jb2a.arms_of_hadar")
.scale(0.4)
.persist()
.play
FOR THE ELDRITCH BLAST:
let target = Array.from(game.user.targets)[0];
new Sequence()
.effect()
.file("jb2a.eldritch_blast.purple")
.atLocation(token)
.strechTo(target)
.play()
Aura has no .atLocation
Eldritch Blast you spelled stretch* wrong.
For any future coding problems you probably want to join the discord. Instead of asking on youtube comments.
thx a lot :)
@@eskiemoh