Super Stuff EskieMoh! I really enjoyed the video and following along was a joy. Im not a coder by all means, so I really appreciate your efforts and willingness for free knowledge. THANK YOU!
Great work as always! Looking forward to using some of your premade sequencers. Really appreciate all your effort. Now If only I could stop trying to make the traps so darn complicated... My old pitfall macro had a whole line of logic checking for if the person can fly or cast featherfall automatically and it stopped working when V11 came out- havent even tried it in V12 yet XD
Thanks for the video. Everything works fine so far, but the animation won't start for me. I suspect that it is because my server is on TheForge. Do you have any idea what I need to change in the macro so that it finds the correct position for the animation? Thank you and happy new year ok, got it already. I didn't have the Patreon version! Very very cool!
another top tier video Lets say I went with the pitfall trap: is there a way to have the token actually drop in elevation to another level of the map? or have it "teleport" to another map where they land? thank you for this!
yeh, you can do all of that with Monk's Active Tile Triggers. You can simply add an "Elevation" or "Teleport" action right after the "Run Macro" action.
Hey, hello, I'm really sorry for talking about one of your other videos here, I hope this doesn't cause any trouble... Well, I'm new to using Foundry, and a few minutes ago I watched a video of yours from a year ago where you taught how to customize automatic animations using macros. I thought the video was amazing, super intuitive. It was exactly what I needed. However, when I went to install the mods, I saw that Warp Gate is no longer available... Is there another mod that's also simple to use? Do you have any videos on that? I'd love to put into practice what I learned from your other video
This was easily the best monk's tile trigger trap tutorial. Are you going to do a video for door traps?
Super Stuff EskieMoh! I really enjoyed the video and following along was a joy. Im not a coder by all means, so I really appreciate your efforts and willingness for free knowledge. THANK YOU!
Dude this editing lmao
Great stuff
Incredibly cool quality and video editing for such a topic. I love your content.
Love this!! I've been a Discord member for a little bit and I'm glad your back making videos!!
Great work as always! Looking forward to using some of your premade sequencers. Really appreciate all your effort. Now If only I could stop trying to make the traps so darn complicated... My old pitfall macro had a whole line of logic checking for if the person can fly or cast featherfall automatically and it stopped working when V11 came out- havent even tried it in V12 yet XD
Oh yea, another banger from my goat
Amazing! Please continue with this serie
You know, you are absolutely amazing!
Is it possible to save this traps with animations, macros, tiles and sounds as module or something like this?
Monk's active tiles also has a wiki and discord for making the helpings
Thanks for the video. Everything works fine so far, but the animation won't start for me. I suspect that it is because my server is on TheForge. Do you have any idea what I need to change in the macro so that it finds the correct position for the animation? Thank you and happy new year
ok, got it already. I didn't have the Patreon version!
Very very cool!
Any plans to remake your Warpgate video now that it no longer functions?
Until Sequencer gets their crosshair update, there is no video to be made. Sadge
Thanks for the video it help us GM's make interesting games
Im also a fan boy you made it so my group wanted to play on foundry even though i had foundry for a while so thank you plz make more how to videos
@@laelldfox Thank you sir! 🫡 I will surely make more tutorials!
Amazing ❤❤❤
another top tier video
Lets say I went with the pitfall trap: is there a way to have the token actually drop in elevation to another level of the map? or have it "teleport" to another map where they land?
thank you for this!
yeh, you can do all of that with Monk's Active Tile Triggers. You can simply add an "Elevation" or "Teleport" action right after the "Run Macro" action.
Nice. I'm pleased.
How did you tackle the trap feature import for Floor Spikes, Falling Rocks etc. ?
Is the autocomplete you use for the macro a module?
What is the module you use to get syntax highlighting in the macro editor? It seems super useful!
Nvm I think I found it. It's "Improved Macro Editor" by ardittristan right?
You are awesome
Amazing
Can someone explain to me the logic for making a tile change the image when someone interacts with a specific door?
Where is the Floor Spikes action to drag into the actor?
Hey, hello, I'm really sorry for talking about one of your other videos here, I hope this doesn't cause any trouble...
Well, I'm new to using Foundry, and a few minutes ago I watched a video of yours from a year ago where you taught how to customize automatic animations using macros. I thought the video was amazing, super intuitive. It was exactly what I needed. However, when I went to install the mods, I saw that Warp Gate is no longer available...
Is there another mod that's also simple to use? Do you have any videos on that? I'd love to put into practice what I learned from your other video
You're gonna have to revert to version 11 until a replacement for Warp Gate is developed.
Ty❤