Foundry VTT: How To Automate Traps w/ Monk's Active Tile Triggers

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  • Опубликовано: 12 янв 2025

Комментарии • 31

  • @SuperArchangel3000
    @SuperArchangel3000 4 месяца назад +5

    This was easily the best monk's tile trigger trap tutorial. Are you going to do a video for door traps?

  • @Panenka666
    @Panenka666 Месяц назад +1

    Super Stuff EskieMoh! I really enjoyed the video and following along was a joy. Im not a coder by all means, so I really appreciate your efforts and willingness for free knowledge. THANK YOU!

  • @theRegularJack
    @theRegularJack 4 месяца назад +6

    Dude this editing lmao
    Great stuff

  • @captainkalli2685
    @captainkalli2685 4 месяца назад +2

    Incredibly cool quality and video editing for such a topic. I love your content.

  • @MathewsonMedia
    @MathewsonMedia 4 месяца назад +1

    Love this!! I've been a Discord member for a little bit and I'm glad your back making videos!!

  • @SageSaga25
    @SageSaga25 4 месяца назад

    Great work as always! Looking forward to using some of your premade sequencers. Really appreciate all your effort. Now If only I could stop trying to make the traps so darn complicated... My old pitfall macro had a whole line of logic checking for if the person can fly or cast featherfall automatically and it stopped working when V11 came out- havent even tried it in V12 yet XD

  • @Pyrogenesis
    @Pyrogenesis 4 месяца назад

    Oh yea, another banger from my goat

  • @JohnPp-ys5nd
    @JohnPp-ys5nd 4 месяца назад

    Amazing! Please continue with this serie

  • @Jao-yao
    @Jao-yao 2 месяца назад

    You know, you are absolutely amazing!
    Is it possible to save this traps with animations, macros, tiles and sounds as module or something like this?

  • @ExileOfBrokenSky
    @ExileOfBrokenSky 4 месяца назад

    Monk's active tiles also has a wiki and discord for making the helpings

  • @SchlachtenwueterRPG
    @SchlachtenwueterRPG 12 дней назад

    Thanks for the video. Everything works fine so far, but the animation won't start for me. I suspect that it is because my server is on TheForge. Do you have any idea what I need to change in the macro so that it finds the correct position for the animation? Thank you and happy new year
    ok, got it already. I didn't have the Patreon version!
    Very very cool!

  • @BenDunno
    @BenDunno 4 месяца назад +3

    Any plans to remake your Warpgate video now that it no longer functions?

    • @eskiemoh
      @eskiemoh  4 месяца назад

      Until Sequencer gets their crosshair update, there is no video to be made. Sadge

  • @laelldfox
    @laelldfox 4 месяца назад

    Thanks for the video it help us GM's make interesting games

    • @laelldfox
      @laelldfox 4 месяца назад

      Im also a fan boy you made it so my group wanted to play on foundry even though i had foundry for a while so thank you plz make more how to videos

    • @eskiemoh
      @eskiemoh  4 месяца назад

      @@laelldfox Thank you sir! 🫡 I will surely make more tutorials!

  • @tiagosantos6456
    @tiagosantos6456 4 месяца назад

    Amazing ❤❤❤

  • @gnome_saiyan1
    @gnome_saiyan1 4 месяца назад

    another top tier video
    Lets say I went with the pitfall trap: is there a way to have the token actually drop in elevation to another level of the map? or have it "teleport" to another map where they land?
    thank you for this!

    • @eskiemoh
      @eskiemoh  4 месяца назад

      yeh, you can do all of that with Monk's Active Tile Triggers. You can simply add an "Elevation" or "Teleport" action right after the "Run Macro" action.

  • @RicardoMitra
    @RicardoMitra 4 месяца назад

    Nice. I'm pleased.

  • @brendanforward7322
    @brendanforward7322 3 месяца назад

    How did you tackle the trap feature import for Floor Spikes, Falling Rocks etc. ?

  • @jenzicam
    @jenzicam 3 месяца назад

    Is the autocomplete you use for the macro a module?

  • @DrTrog
    @DrTrog 4 месяца назад

    What is the module you use to get syntax highlighting in the macro editor? It seems super useful!

    • @DrTrog
      @DrTrog 4 месяца назад

      Nvm I think I found it. It's "Improved Macro Editor" by ardittristan right?

  • @hunkulous1462
    @hunkulous1462 3 месяца назад

    You are awesome

  • @din_ff3283
    @din_ff3283 4 месяца назад

    Amazing

  • @doubleg1300
    @doubleg1300 2 месяца назад

    Can someone explain to me the logic for making a tile change the image when someone interacts with a specific door?

  • @wrelensmash
    @wrelensmash 17 дней назад

    Where is the Floor Spikes action to drag into the actor?

  • @gabriel_berbert_
    @gabriel_berbert_ 4 месяца назад

    Hey, hello, I'm really sorry for talking about one of your other videos here, I hope this doesn't cause any trouble...
    Well, I'm new to using Foundry, and a few minutes ago I watched a video of yours from a year ago where you taught how to customize automatic animations using macros. I thought the video was amazing, super intuitive. It was exactly what I needed. However, when I went to install the mods, I saw that Warp Gate is no longer available...
    Is there another mod that's also simple to use? Do you have any videos on that? I'd love to put into practice what I learned from your other video

    • @coonhound_pharoah
      @coonhound_pharoah 4 месяца назад

      You're gonna have to revert to version 11 until a replacement for Warp Gate is developed.

  • @botdeanivia
    @botdeanivia 4 месяца назад

    Ty❤