Vintage Story Guide - 1.16 - Ep. 6: The Upgradening! Say Goodbye to Our Dirt Castle!

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  • Опубликовано: 21 окт 2024
  • In this episode, we finally bid a fond farewell to our earthen palace and upgrade to... a shinier earthen palace with a very fine roof! After a serious materials-gathering effort, looting some ruins, and going all-in on ceramics and pottery, we get down to business and break ground on our new, improved home!
    I'd like to take a moment to give a special thanks and shout-out to Nemonaemo (channel: / nemonaemo ) for mentioning my name and this guide over on his channel. If you like Vintage Story content (and lots of other content!), check out his RUclips channel and look for him on Twitch!
    Game acquired by purchase.
    Thumbnail logo created using existing Vintage Story assets and my amazing Photoshop skillz.
    Game Style: Survival, "Vanilla with Sprinkles" (lightly modded, primarily minor QoL adjustments)
    Mod List:
    Better Crates by Dauron
    Campaign Cartographer by Apache
    Carry Capacity by copygirl
    Extra Chests by Dauron
    Farmland Drops Soil by copygirl
    Simple HUD Clock by Rhonen
    VS Prospector Info by P3t3rix
    Workbench Expansion by Rhonen
    XRowBoat by xeth
    Upload Schedule: Mondays & Fridays, at "when they're finished processing" o'clock!

Комментарии • 37

  • @MarkusBurrer
    @MarkusBurrer 2 года назад +31

    I like that you don't rush through the ages like other RUclipsrs. They' re just trying to get to the Iron Age as quickly as possible.

    • @Kurazarrh
      @Kurazarrh  2 года назад +13

      I'm trying to showcase most of the features that are accessible in each "age." I know I'm not hitting everything, but I'll swing back around to features I miss in the natural course of playing, eventually!

  • @streetwind.
    @streetwind. 2 года назад +26

    I'd recommend, or at least point out to the viewers, that it may be advantageous to limit interior spaces to at most 7x7x7. Because that is the maximum room size that will confer an indoor warmth bonus during winter. If more space is required, multiple rooms separated by doors ensure that each room still qualifies. And I've personally found that houses with multiple rooms - even just two - feel more reminiscent of real life, so that's a bonus :)

    • @Kurazarrh
      @Kurazarrh  2 года назад +5

      I wasn't aware the 7x7x7 rule also applied to winter heat; I thought it was just proximity to a heat source / clothing quality that mattered. Does the 7x7x7 room grant a heat bonus even if you don't have a fire going?

    • @streetwind.
      @streetwind. 2 года назад +17

      @@Kurazarrh Yes. The indoor warmth bonus from a properly built enclosed room essentially "cheats" the temperature system, in that it makes your character act as if it was in a higher temperature environment. This has two effects. First, it generally means that wearing decent clothing will be enough to stay warm, no active fire needed (but if it gets really cold or your clothing is in disrepair, you'll still need a fire). And two, it removes the up to +25% hunger rate that cold weather applies to the character. This is actually how you can tell at a glance that the bonus is working: if you have an elevated hunger rate outside, then walk inside and watch it drop back to normal.
      All three room types that the game has right now - cellars, greenhouses, and indoor living spaces - run on the same 7x7x7 size limitation due to the computational complexity involved in determining a properly built space in a game where the player can literally place anything they want anywhere they want at any moment they want. Cellars have some additional leeway in that they can get away with being larger due to allowing for the full bonus to apply even with a "missing" wall in some situations, because cellars also only check for a smaller subset of valid blocks, so they can afford to figure out if they are part of a larger basement and that there's no natural light coming in. But greenhouses and living spaces are hard limited.
      Rooms must be enclosed in solid faces. A solid face is the side of a block that lines up with a full block space. Meaning, slabs and stairs and roofing tiles are perfectly valid, as long as they have the side(s) that line up with full blockspaces facing inside. Chiseled blocks are also valid following the same rule - the inside face must be full and solid, no voxels missing. The chiseled block must also not be thinner than a regular slab at any point. Material type does not matter for solidity, except where the room itself calls for a specific material. Glass is as solid as rock for the room system's purposes, but cellars specifically ask for rock-type blocks (and/or soil-type blocks) while greenhouses specifically ask for glass (in the roof). Doors and trapdoors are houseruled to count as solid blocks when they are closed, as are lead windows despite their thinness. Fences are very much not solid.

    • @Kurazarrh
      @Kurazarrh  2 года назад +6

      @@streetwind. Got it, thanks. In my (non-LP) single player world, also in a temperate setting, I never really found heat & warmth to be an issue even in deep winter. Though I think that may be more of an issue of the body temp system needing to be tweaked and balanced. As long as I wasn't soaking wet and naked, I never got cold while outside. Though I didn't keep an eye on my hunger, so maybe I was, just not enough to actually freeze.

    • @Cyberlong
      @Cyberlong 2 года назад +1

      @@streetwind. that 7x7x7 rule appiles to volume or is it a limit in those axes? for example, what if i want a room that is 7x5x9? does that not count?

    • @streetwind.
      @streetwind. Год назад +4

      @@Cyberlong Alas, no. Each axis is limited to seven blocks.
      You can work with interior walls and doors though to make larger houses that contain a series of valid rooms. Or have just one "proper" room to warm up in while the rest of your house is shaped according to your artistic vision.

  • @Daxtarr1
    @Daxtarr1 2 года назад +6

    I have 23 hours in this game and I'm learning so much from these videos. Thank you!

    • @Kurazarrh
      @Kurazarrh  2 года назад +1

      Hey, that's awesome! Welcome to the game! Have TONS of fun, and I'm glad the guide series is helpful!

  • @TheLewylew
    @TheLewylew 2 года назад +9

    you could break up the solid line of the dark and light by letting on or two go past past the line to give it an illusion of the damp seeping up the walls

  • @crone2219
    @crone2219 2 года назад +8

    I love this series, and really like your house. its very homey feeling.

    • @Kurazarrh
      @Kurazarrh  2 года назад

      Thank you so much! This series has been a blast to play and share with everyone!

  • @tnx301
    @tnx301 Год назад +1

    Just started playing, a very relaxing, fun, game. Regarding the waypoints on the map: If you click on your player symbol, you will always place the waypoint exactly where you are standing, reducing the deviation to what you wanted to mark.

    • @Kurazarrh
      @Kurazarrh  Год назад +1

      Glad you're enjoying the map! I purposely offset the waypoints a little because I'm usually standing a couple blocks away. I try to put it right on the pixel that represents what I'm marking. Unless it's not one that needs to be super accurate. :)

    • @NipapornP
      @NipapornP Год назад

      @@Kurazarrh IMHO, it actually IS super accurate, when fully zoomed in. But you even could write the coordinates into the note/info field. I always do that for things, I find INSIDE caves or on high mountains, as notification for the Z-level, like: "Copper @76", or "Transloc. @45". ;)

  • @sanguine8963
    @sanguine8963 2 года назад +5

    Really enjoying your series and looking forward to your next episode!

    • @Kurazarrh
      @Kurazarrh  2 года назад +2

      Thank you! I'm excited to keep the series going! I really appreciate the encouragement! :)

  • @TheLewylew
    @TheLewylew 2 года назад +8

    is there any massive benefit to the shovel other than it has higher durability? because if not, I'd just use it, it's isn't really going to impact your experience other than save time which is better for recording anyway because you have more time to do things. just a thought.

    • @Kurazarrh
      @Kurazarrh  2 года назад +4

      I'm just being picky. ;) I haven't earned the right to use that shovel yet!

    • @TheLewylew
      @TheLewylew 2 года назад +2

      @@Kurazarrh fair enough, if that's how you feel, play styles is what make people different.

    • @NipapornP
      @NipapornP Год назад

      The bronze shovel is much faster!
      BTW: The steel shovel is so fast, that I went back to smith only iron shovels anymore. Otherwise, too often I "brake" the underlying or the behind lying block, especially soil/clay blocks!

  • @ChristieO3O
    @ChristieO3O 2 года назад +9

    WOW! The house looks super nice with the roofing, good choice! I might make my first house a bit like yours aswell since it turned out so nice. Btw just a question, what's the easiest way to find terra preta? I want to start my farm ASAP because a lot of people seem to be doing theirs less than 10 days into playing we're as I'm on my 15th day and I still haven't found any terra preta yet. :(

    • @Kurazarrh
      @Kurazarrh  2 года назад +8

      Thank you! I had a lot of fun building it. There are some improvements and details I'd like to add, but those will come later.
      As for terra preta, the best way to find it is to go exploring and keep your eyes peeled. Unfortunately there's really no other way to find it. It's easiest to spot in areas with low, rolling hills and few or no trees.
      But you can start a farm just fine with medium fertility soil. Flax will suck all the potassium out, but if you make 4 fields, you can rotate them and always leave one field fallow, which should recover in time for the next planting.

    • @NipapornP
      @NipapornP Год назад +1

      ...and sunlight from your back, as mud blocks in the shadow can easily be mixed up with terra preta.
      BUT: I would recommend to grow crops with ANY kind of soil, just to get it started ASAP! You can still extend or exchange with better quality soil later on. And keep in mind, this game isn't about speed, but about patience. ;) By the time, you will find more terra preta, copper and many other things, than you will ever need.
      I know, my comment is quite late, but like I am watching this series a year later, such basic tips could help others as well. ;)

  • @MedievalFantasyTV
    @MedievalFantasyTV 2 года назад +1

    26:04 🤩👍

  • @ramonebronwasser6787
    @ramonebronwasser6787 2 года назад +4

    What do you think that are the best places for building your base?

    • @Kurazarrh
      @Kurazarrh  2 года назад +3

      Personally, I like areas that are either flat for easy building, or lush and hilly with interesting (but navigable!) geography. I went with "flat" for this base! Positive temporal stability is a must. I think I did settle a little too close to the forest, and I get occasional wolf incursions, but it's nothing I can't handle. Aside from that, being in a location that gets some rain but isn't soaked all the time is a plus, as well as an area that's easy to get to/from and has access to plenty of different resources (organic, stone, mineral).

    • @ramonebronwasser6787
      @ramonebronwasser6787 2 года назад +2

      @@Kurazarrh ah cool ill keep those in mind, thanks

  • @alexhutchins1856
    @alexhutchins1856 2 года назад +4

    I’m catching this tutorial and going to buy the game because of you. Is there some kind of referral link that can support you?

    • @Kurazarrh
      @Kurazarrh  2 года назад +2

      I do now! Thanks for asking! It's www.humblebundle.com/store/vintage-story?partner=kurazarrh . I'll be adding this to future video descriptions, too. Thanks for the suggestion!

    • @alexhutchins1856
      @alexhutchins1856 2 года назад +3

      @@Kurazarrh so happy to help you deserve a little kickback for this fantastic content

    • @Kurazarrh
      @Kurazarrh  2 года назад +2

      @@alexhutchins1856 Ahhh, thank you so much! :)

  • @tyler1673
    @tyler1673 2 года назад

    the clay crafting and knapping feel like pointless busywork because of the way you're clicking on the blocks instead of doing something interesting.

    • @Kurazarrh
      @Kurazarrh  2 года назад +5

      I mostly like them. The knapping is pretty quick, and unless you're making multiple stacks of arrows, it's not a big deal. It's also more immersive, which is part of the game's roadmap. The clayforming... It's also mostly fine, until you need to make a hundred bowls or a room full of clay vessels...

    • @NipapornP
      @NipapornP Год назад

      Maybe consider to buy tools and/or ceramics (vessels, flower planter, pots,...) from traders, as they offer a wide variety of these items.
      On the other hand, what else to do at night time? ;) I only sleep at traders with bed, when on longer journeys or "expeditions".