Raghna vs Dolfy- 1v1 Beyond All Reason Cast

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  • Опубликовано: 16 ноя 2024

Комментарии • 26

  • @rggu-tk7ed
    @rggu-tk7ed Год назад +4

    Great game, thank you! It's always fun to watch Dolfy's maneuvers, but apperenatilly this time it didn't work out

    • @Requiem_tv
      @Requiem_tv  Год назад +1

      indeed, the second raid didnt quite do enough

    • @rggu-tk7ed
      @rggu-tk7ed Год назад

      ​@@Requiem_tvyes, and also he's lost the base, maybe he didn't have to spread his forces

  • @akkord8
    @akkord8 Год назад +1

    Thats a great replay, thanks
    Nice commenting too

  • @VietnamSindroma
    @VietnamSindroma 9 месяцев назад

    Does anywan know what is Raghnas name an what country he comes from? Hes just AMAZING!

  • @codesmith5
    @codesmith5 Год назад +2

    armed mex = normal metal + llt + 100 metal, but dbl llt's hp

    • @chronographer
      @chronographer Год назад

      I think it's really well balanced, both options are good choices.

  • @user-mk7bu4pk5q
    @user-mk7bu4pk5q 8 месяцев назад

    Dolfy is one of those guys you really have a hard time rooting for. Quick to complain and not unwilling to use cheese 'strategies'.

  • @TheDeathlyG
    @TheDeathlyG Год назад +1

    Something I don't understand, with how much static D and other pieces, why not mix in 1-2 artillery to just afk fight command a flank you want to invest minimal APM on?
    Or when Dolfy was e maxed, and was at like 2k metal banked as he moved bottom left, why not just go for a T2 lab and get an early tzar?

    • @YaGirlJuniper
      @YaGirlJuniper Год назад +2

      Because units in this game are fairly dumb, and when given a Fight command, they won't stop to attack structures they can't "see," either on radar or in LoS, even if they can't be anywhere else based on the structure's last known location, so you have to have radar or LoS in the locations you're attacking into for that to work, and mobile radar is a tech 2 unit. Adding Lashers for vision doesn't help the APM, unfortunately, because Wolverines are ironically a fair bit faster, so if you're going to afk fight-command raid a bunch of turrets, you're better off using lashers by themselves since they outrange everything but HLTs anyway.
      So maybe Raghna's Lasher play starts to make a bit of sense, yeah?

    • @TheDeathlyG
      @TheDeathlyG Год назад

      @@YaGirlJuniper thanks for the explanation! That does make a lot more sense :)

    • @Requiem_tv
      @Requiem_tv  Год назад

      Thanks for explaining 🙂 you beat me to it

  • @and-for_GoD
    @and-for_GoD 11 месяцев назад

    Before watching the video, I knew who would win. Dolpfy is top 20 Ragna top 1-3.
    Both are good players though.

    • @Requiem_tv
      @Requiem_tv  11 месяцев назад

      Upsets can happen :D

  • @chronographer
    @chronographer Год назад +1

    I'm going to say the cortex player will win because I'm always cheering for some commandos to see play.

    • @Requiem_tv
      @Requiem_tv  11 месяцев назад

      One of the most underused units i would say

  • @codesmith5
    @codesmith5 Год назад

    Incisors same range and grunts, don't outrange.. no?

    • @Requiem_tv
      @Requiem_tv  Год назад

      indeed they do, but the speed makes a big difference in kiting

  • @joshmeyer8172
    @joshmeyer8172 Год назад +3

    dude, that's not diagonal symmetry it's rotational symmetry

    • @Requiem_tv
      @Requiem_tv  Год назад

      Isn't rotational symmetry where you can turn it part way like 90 degrees and it still looks the same.
      This was only mirrored on a 45 degree angle?

    • @joshmeyer8172
      @joshmeyer8172 Год назад +1

      ​@@Requiem_tv yes. here it's 180 degree rotational symmetry. half the map is generated by rotating the other half. look at the formation of 4 little hills around 3650,1800 and their mirror at 4550,4400

    • @Requiem_tv
      @Requiem_tv  Год назад +1

      Ahh good point. Thanks I'll have to keep an eye out for that. Learn something new everyday :)

  • @caspergear
    @caspergear Год назад

    Money is on Dolph