Since the official release of 3.0 some changes to how geometry is handled in the geometry nodes system has made it so that the 3.0 alpha node setup that I showcase in the video isn't fully functional. To make the wireframe work, add a Realize instances node as the last node before the Group output and the rest should work as expected!
Just amazing! I really liked how you started the video. Was also expecting materials and lighting to be covered in this video -_- Would be great if you make a follow-up video for the same.
Thanks for the feedback! I'm actually working on a follow-up video where I expand the fractal system with more functionality and make a shader that works really well with objects with lots of complex geometry
Yeah, volumetric fractals is something I've played around with aswell but even if geonodes fractals cant be as complex I prefer them since is allows for easy shading and a responsive viewport
Thanks for the videos, I'm learning a lot between these and Reading The Fine Manual. I started the video then paused and tried to figure it out myself. I ended up putting all the iterations inside one geometry nodes "page" or whatever you call them. But your way is much cleaner. Thanks!
That's another way of doing it and it's possible to argue that doing it that way has its own advantages! I'm not sure what the correct term is but I have heard "tree" being used fairly often
Should of shown that Indie is only 260/year 400/2 years and that it has a free apprentice version that has everything ya need to start learning it. Hands down my favorite software it made me discover a way to take my programming into an art direction. Glad to see Blender is using more semi-procedural stuff. #thumbsup
just love that someone is reproducing houdini effects in Blender, to show how to and show that much of it when broken down and reproduced to be agnostic with Blender
Can you make a version of this tut for V3.0? Theres no Point instance and no point scale nodes like at about 2mins in. Tried using instance on points but it is just replacing the first iterations on duplicates, not making extra shapes.
actually - houdini has a free 'apprentice' version for anyone making projects that wont be commercial work. So - the intro with the price is only partially accurate if you wanted to buy the full suite for when you make paid work lol. but this is still cool
I've been wondering how to apply geometry nodes to create various fractals! Thank you for sharing what you learned! Also, I tried creating a "Sierpinski Sponge" in the latest Blender 3.0 alpha using the technique you described. (I'd rather focus on learning the new geo node system....) But Blender crashes every time I try to duplicate the Geometry Node modifier. ='( Hope that gets fixed soon.
Since I made the video there was an update to the Object info node which causes Blender to crash when you duplicate the modifier unless you make sure that "As Instance" is checked in the node. Not sure if you have tried that but that seems to work for me at least
@@Khamurai I will try! I also submitted a bug report to Blender, which they were able to duplicate. Falling back on 2.93, I was able to create a 5 level Sierpinski Sponge based on the technique you used. It was much easier than writing it in Python! So thanks again.
Doing this tutorial in the official release of Blender 3.0, I found the wireframe modifier didn't work properly. Instead if you add a "Mesh to Curve" connected "Curve to Mesh" node with a "Curve Circle" plugged into the and add it right before the Group Output, you can create the wireframe inside of the Geo-Nodes. This trick is also explained here: ruclips.net/video/sBJ-HuBL6gw/видео.html
If you drop a Realize instances node at the end the wireframe will work as intended, the Mesh to curve/Curve to mesh flow is a good alternative and it opens up a lot of possibilities for other types of mesh manipulation/creation
So as far as I can tell, your 3.0 node diagram doesn't work quite right. The wireframe modifier doesn't actually act on the replaced geometry, afaict. If you instantiate wireframed geometry and then repeat the process, you pick up the verticies of the wireframe itself, cloning the geometry in an interesting but disturbing way. I managed to reproduce the effect by having a "control" collection that just generates points at each fractal layer. I then can instantiate geometry on the control collection level by level. I'm curious if you've found away to work around this, because it makes doing interesting things like animations a lot more complex.
They have made some changes to how geometry is handled since my tutorial, but there is a fairly easy way to fix it. Once you have made the iterations you want, you can add a new object and add a new geometry nodes modifier to it, remove the group input and drag in the fractal object and connect it to the group output. Then you add a Realize instances before the group output and finally you can now add a wireframe modifier after that GN modifier
Point instance was replaced with Instance on Points with the geometry nodes re-work as of 3.0. My suggestion is to use the Blender version specified in the title (this goes for any tutorial, not just this one) "But that means I need to have two Blender versions installed" Yep! Or you can use Steam to switch versions on the fly (which is what I do) :)
Thanks! And yeah, I mean considering how much their work inspire me it would be a fun exercise to try and replicate more Houdini effects and if I do I will for sure showcase it here
Excellent effect and a great tutorial, but when I try the 3.0 Alpha node setup Blender force closes when I try to duplicate the modifier. Looking forward to getting it to work, the results can be stunning.
Glad you got it working, considering how much geometry nodes in 3.0 is changing at the moment I wouldnt be surprised if this system can work one day and be completely broken the next lol
@@Khamurai Yeah, I referenced the base mesh, not one in a collection. Now it's working I'm having fun using #frame/ in the Transform rotations to get some nifty animations going.
Ok but how make frectal like this but every "branch" different shape? We need some node to make trick like this for example: randomize 1st geonode (infinite seed) its possible join as point instaning to 2nd geonode and control seed by location, my eng not good but i hope you undarstand what i mean
Amazing tutorial. Thank you. I followed it step by step but I don't know why, when I apply the wireframe modifier it only applies to the fisrt icosphere (the big first one) but not to the others. I'm using Blender 3.0.
There has been some changes to the 3.0 system since I made the video, if you add a Realize instances node before the group output node it should work as intended!
@@Khamurai Thank you for tyour quick response. I tried to use the Realize instances but it doesn't work either. I will try to experiment and if I found the solution I will share here.
Hi! I upgraded to Blender 3.0 and I cannot find the point instance node in the add section of the GeometryNodes window. This is my first time using geometry nodes and I am not sure what I am doing wrong... does anyone know how to find the point instance node in Blender 3.0?
When I made the video, 3.0 was still in alpha so things have changed since then. The node called Instance on points the new name of the node that you are looking for. Also, in order for the wireframe to work as intended, add a Realize instances after the Join geometry node. Hope that helps!
I cant really tell you, the geometry nodes system is changing behind the scenes every day in the alpha and beta so my best guess is that they might have changed how the modifier is handled in the modifier stack
@@Khamurai I managed to fix it last night. I think it was because I was using mesh primitives from inside GNs. I had to make actual objects for it to work.
Currently using the latest version of Blender 3, and I can't find Point Instance, and the two similar ones, Instance on Points and Instances to Points, don't appear to be the same as Point Instance; doesn't have the option to pick object or collection.
@@Khamurai the problem is Point Instance and Point Scale nodes no longer exist in the 3.0 release. The setup in the color version video doesn't work either. The realize instances step didn't help either - I hoped the fix would be in the other video :-(
@@catchingsky334 Point instance is now Instance on points, Point scale is now Scale instances. Not sure what you mean by it not working, are you sure you're using the proper 3.0 release and not the 3.0 beta?
I adress the disappearing base mesh in the next step, make sure your node trees both connect to a join geometry node before the output node. The point scale node only affects the instanced objects, not the base mesh itself
@@Khamurai i have the same problem and what you address in the next just brings back the first object with no instances( I got it working I didn't duplicate in the beginning)
@@zipae2455 Oh yeah, maybe I should have mentioned in the video that the duplicating step is actually critical for it to work. Glad you figured it out!
Since the official release of 3.0 some changes to how geometry is handled in the geometry nodes system has made it so that the 3.0 alpha node setup that I showcase in the video isn't fully functional.
To make the wireframe work, add a Realize instances node as the last node before the Group output and the rest should work as expected!
Thanks for coming back and updating the video to work with 3.0a!
@@vincepicone 4:30
still not work
Hmm Point Instance is not available?
@@RajeshJustaguy 4:30
For anyone following in 3.0 you need to add a realize instance node for the wireframe modifier to work
Where in node tree should I plug it in?
@@dinogrzinic162 i put it just before the final group output
TY!
I-m new to blender and I cant even make any modification because the nodes are different in blender 3 :(
thanks dude
Saw this on reddit, didn't really expect something THIS GOOD. Subscribed 👍
Thanks, I appreciate it!
Also came here from reddit😄
"So yeah, get creative" thank you for showing so clearly how to do it and then leaving the creative part to us, great Tutorial.
Incredible! I have never seen anything like this before!
Thank you!
Thanks for the update!
i love the houdini part is so true
and thx it was supper help full
Thanks, I'm glad that you found it helpful!
came from reddit loved the tutorial nice work man :)
Thanks a bunch, glad you liked it!
the part of hudini cost sum up my experience with so many program... I laughed so much thank you I needed it
Super helpful and calm vibes all the way through, thank you!
Glad you enjoyed it!
thank you so much for this video! i was searching for making fractal ornaments in blender for so long. super happy right now!
Glad I could help, I was kind of surprised that there wasnt a video on this already when I made it
Thanks mate. Already looking forward to learning from your upcoming videos.
More to come!
Just amazing! I really liked how you started the video. Was also expecting materials and lighting to be covered in this video -_-
Would be great if you make a follow-up video for the same.
Thanks for the feedback!
I'm actually working on a follow-up video where I expand the fractal system with more functionality and make a shader that works really well with objects with lots of complex geometry
Oh great
Mind blowing!
I used to make a effect very close to this but with volumetrics or array modf. (Kinda tricky this one)
But oh my, this is so much better
Yeah, volumetric fractals is something I've played around with aswell but even if geonodes fractals cant be as complex I prefer them since is allows for easy shading and a responsive viewport
Man you're amazing. I like your puzzles and helped me understand more of geo nodes. Cheers Khamurai subbed.
Brilliant tutorial, thanks! Really clear and concise. I'm now off to try my own fractals in Blender!
Thank you! Feel free to share them with me, would love to see the results
Didn't realize geometry nodes were a thing. Awesome, thank you!
OMG. Sei un mito! ["You're amazing!" in Italian] Thank you very much for this tutorial!
btw the intro was so funny ahahah
Grazie mille!
Thanks for the videos, I'm learning a lot between these and Reading The Fine Manual. I started the video then paused and tried to figure it out myself. I ended up putting all the iterations inside one geometry nodes "page" or whatever you call them. But your way is much cleaner. Thanks!
That's another way of doing it and it's possible to argue that doing it that way has its own advantages!
I'm not sure what the correct term is but I have heard "tree" being used fairly often
Point instance node is gone! Maybe a screenshot of how you would do this in Blender 3.4+?
Awesome!
dope video man!
Many thanks!
The reaction to Houdini's price was simply 🤣🤣🤣!
Oh, BTW, the tutorial is AMAZING!
Thank you! 😃
This was a perfect into video, Learned a lot
Very good and concise tutorial video, great engaging style of presentation too. (subscribed!)
Thank you, I appreciate it!
Thanks so much. I marvel at the works of Simon Holmedal and what he does with Houdini and I always wonder if Blender will ever get to that level
I doubt it will reach that level considering the general purpose nature of Blender but Geometry Nodes is for sure a step in that direction
very nice totorial! Thanks fot experience you shared with us!
My pleasure!
Fantastic tutorial! 👌💯
Thank you!
I love your tuts, thank you for making these! I got the default cube reference when you renamed the fractalinstance, LOL.
Glad someone got the reference!
Thanks for the appreciation! Got a lot planned in the coming weeks
well done sir, you got an instant sub
Thank you!
Should of shown that Indie is only 260/year 400/2 years and that it has a free apprentice version that has everything ya need to start learning it. Hands down my favorite software it made me discover a way to take my programming into an art direction. Glad to see Blender is using more semi-procedural stuff. #thumbsup
Very cool! Subscribed.
Thank you!
epic man !
And in Blender 3.4 there's no more Point Instance node... I wonder, which one could be used now instead of this?
Fuihecking brilliant!!
Very cool. I need to start learning geometry nodes. I just kinda understand why this works.
Cool. Good Tutorial!!!
Thanks, hope it was useful!
this is great!
Thanks!
Amazing
This is it
This is the simplified version of Mandelbulb in Geonode
Maybe one day we will have the nodes to create a proper Mandelbulb :D
I can't find the Point Instances node :(
Thank you ! It's gold !
Creative Work
You explain very well, for something that can seem complex, thank you so much! This is exactly what I was looking for, to make abstracts in blender.
just love that someone is reproducing houdini effects in Blender, to show how to and show that much of it when broken down and reproduced to be agnostic with Blender
Can you make a version of this tut for V3.0? Theres no Point instance and no point scale nodes like at about 2mins in. Tried using instance on points but it is just replacing the first iterations on duplicates, not making extra shapes.
very easy to follow. thanks
Glad it was helpful!
3.1 and at 01:23 point instance node isnt in the same place, any alternative pals?
Watch 4:26 and add a 'realize instance' right before output
@@shriyut thank you from the future
actually - houdini has a free 'apprentice' version for anyone making projects that wont be commercial work. So - the intro with the price is only partially accurate if you wanted to buy the full suite for when you make paid work lol. but this is still cool
I've been wondering how to apply geometry nodes to create various fractals! Thank you for sharing what you learned!
Also, I tried creating a "Sierpinski Sponge" in the latest Blender 3.0 alpha using the technique you described. (I'd rather focus on learning the new geo node system....) But Blender crashes every time I try to duplicate the Geometry Node modifier. ='( Hope that gets fixed soon.
Since I made the video there was an update to the Object info node which causes Blender to crash when you duplicate the modifier unless you make sure that "As Instance" is checked in the node. Not sure if you have tried that but that seems to work for me at least
@@Khamurai I will try! I also submitted a bug report to Blender, which they were able to duplicate. Falling back on 2.93, I was able to create a 5 level Sierpinski Sponge based on the technique you used. It was much easier than writing it in Python! So thanks again.
@@JimDHart Thats awesome! Glad I could help
Hello, I have a question I am trying to 3D print this figure but when I apply the geometry node modifier it deletes everything
Doing this tutorial in the official release of Blender 3.0, I found the wireframe modifier didn't work properly. Instead if you add a "Mesh to Curve" connected "Curve to Mesh" node with a "Curve Circle" plugged into the and add it right before the Group Output, you can create the wireframe inside of the Geo-Nodes. This trick is also explained here: ruclips.net/video/sBJ-HuBL6gw/видео.html
If you drop a Realize instances node at the end the wireframe will work as intended, the Mesh to curve/Curve to mesh flow is a good alternative and it opens up a lot of possibilities for other types of mesh manipulation/creation
So as far as I can tell, your 3.0 node diagram doesn't work quite right. The wireframe modifier doesn't actually act on the replaced geometry, afaict. If you instantiate wireframed geometry and then repeat the process, you pick up the verticies of the wireframe itself, cloning the geometry in an interesting but disturbing way.
I managed to reproduce the effect by having a "control" collection that just generates points at each fractal layer. I then can instantiate geometry on the control collection level by level.
I'm curious if you've found away to work around this, because it makes doing interesting things like animations a lot more complex.
They have made some changes to how geometry is handled since my tutorial, but there is a fairly easy way to fix it.
Once you have made the iterations you want, you can add a new object and add a new geometry nodes modifier to it, remove the group input and drag in the fractal object and connect it to the group output.
Then you add a Realize instances before the group output and finally you can now add a wireframe modifier after that GN modifier
Could you make a shoe sole with gyroid structures and animate it.
Thank you for this video
Hey there, Im using the 3.2.1 version and there is no Point Instance Node. is there any way around it? Seemes really cool to make that fractal
Point instance was replaced with Instance on Points with the geometry nodes re-work as of 3.0.
My suggestion is to use the Blender version specified in the title (this goes for any tutorial, not just this one)
"But that means I need to have two Blender versions installed"
Yep! Or you can use Steam to switch versions on the fly (which is what I do) :)
the intro made me laugh lol!
😄
Thanks, dududududu 🤸🎈🍹🍾🎄🛒!!!
Neat job man. After iteration 5 things get interstellaresque and crashed :D
Yeah it gets way too intense for my pc at least
This is awesome 😎 keep trying remake entagma Houdini content in blender?
Thanks!
And yeah, I mean considering how much their work inspire me it would be a fun exercise to try and replicate more Houdini effects and if I do I will for sure showcase it here
Excellent effect and a great tutorial, but when I try the 3.0 Alpha node setup Blender force closes when I try to duplicate the modifier. Looking forward to getting it to work, the results can be stunning.
Ok, sorry, I'm an idiot - completely missed something. Working now!
Glad you got it working, considering how much geometry nodes in 3.0 is changing at the moment I wouldnt be surprised if this system can work one day and be completely broken the next lol
@@Khamurai Yeah, I referenced the base mesh, not one in a collection. Now it's working I'm having fun using #frame/ in the Transform rotations to get some nifty animations going.
@@DawkinsDog Nice, if you like messing with rotations you will love the follow up video coming this weekend
Ok but how make frectal like this but every "branch" different shape? We need some node to make trick like this for example: randomize 1st geonode (infinite seed) its possible join as point instaning to 2nd geonode and control seed by location, my eng not good but i hope you undarstand what i mean
Sounds interesting, a randomly generated fractal structure where each iteration is different. I will look into it, stay tuned!
I hope one day geomtery nodes will get proper for loop :')
Amazing tutorial. Thank you. I followed it step by step but I don't know why, when I apply the wireframe modifier it only applies to the fisrt icosphere (the big first one) but not to the others. I'm using Blender 3.0.
There has been some changes to the 3.0 system since I made the video, if you add a Realize instances node before the group output node it should work as intended!
@@Khamurai Thank you for tyour quick response. I tried to use the Realize instances but it doesn't work either. I will try to experiment and if I found the solution I will share here.
Are you sure? I just tried it in 3.0 and it works with the Realize instances node
imgur.com/a/pRtDcGa
@@Khamurai It works if I remove the second and following geometry nodes from the modifiers stack and then I reapply again. Thank you for your help!
Oh I see, glad you got it working!
help! theres isnt a point instance anymore! does this still work?
Cool tutorial. Side note. There is an apprentice version of Houdini that is free to learn on
Hi! I upgraded to Blender 3.0 and I cannot find the point instance node in the add section of the GeometryNodes window. This is my first time using geometry nodes and I am not sure what I am doing wrong... does anyone know how to find the point instance node in Blender 3.0?
When I made the video, 3.0 was still in alpha so things have changed since then. The node called Instance on points the new name of the node that you are looking for.
Also, in order for the wireframe to work as intended, add a Realize instances after the Join geometry node.
Hope that helps!
you can get Houdini for free i guess 😐 and great tutorial my friend 😁
Any 3.4 version maybe ? ;o)
Any idea why my wireframe modifier only affects the 1st iteration? It's at the bottom of the stack. I'm in 3.1 Alpha
I cant really tell you, the geometry nodes system is changing behind the scenes every day in the alpha and beta so my best guess is that they might have changed how the modifier is handled in the modifier stack
@@Khamurai I managed to fix it last night. I think it was because I was using mesh primitives from inside GNs. I had to make actual objects for it to work.
@@RobertShane Oh okay great, thanks for letting me know
In blender 3.1 there is no "point instance" node. What substitute node can be used?
04:26
Currently using the latest version of Blender 3, and I can't find Point Instance, and the two similar ones, Instance on Points and Instances to Points, don't appear to be the same as Point Instance; doesn't have the option to pick object or collection.
4:27 Do that setup and then just add a Realize instances node at the end before the group output
@@Khamurai the problem is Point Instance and Point Scale nodes no longer exist in the 3.0 release. The setup in the color version video doesn't work either. The realize instances step didn't help either - I hoped the fix would be in the other video :-(
@@catchingsky334 Point instance is now Instance on points, Point scale is now Scale instances. Not sure what you mean by it not working, are you sure you're using the proper 3.0 release and not the 3.0 beta?
@@catchingsky334 dude. object info would have been your solution
@@revintonaturals I'll swing back around and dig this project out and fix it up - thx
you are a more calmer cg matter
His shader nodes videos were the ones that made it click for me when I started learning Blender, such good tutorials
I think you meant "Kham-er" 😏
Aldrig tänkt på att man kan duplicera GeoNodes modyfiern 🤯
I’m using 3.0 and can’t find the point instance node
It's called Instance on points in 3.0 and above!
What hdri did you use in the thumbnail
I just used 3 area lights, two for the object and one for lighting the background
@@Khamurai thx
When I am duplicating the modifier, it doesn't change anything. What am I doing wrong?
Can you provide some more info?
@@Khamurai I solved the problem by downloading the newest Blender version. But thanks for the reply :). And for the amazing tutorial!
@@aaronjuettner Glad you got it working!
why the wireframe modifier doesn't work in my 3.0
Changes to the geonodes system since 3.0 got officially release, add a Realize instances node before the Group output and it should work
@@Khamurai Thank you! Problem solved. If you use convex hull, mesh to curve, curve to mesh, mesh circle, also can achieve the same effect.
@@delacroixvictor592 Interesting approach, thanks for sharing!
@@Khamurai but it will kill the pc
@@delacroixvictor592 I noticed lmao
My PC is gonna hate this xd
when I add point instance my object disappears...
also point scale looks like it is not working, changes nothing
I adress the disappearing base mesh in the next step, make sure your node trees both connect to a join geometry node before the output node.
The point scale node only affects the instanced objects, not the base mesh itself
@@Khamurai i have the same problem and what you address in the next just brings back the first object with no instances( I got it working I didn't duplicate in the beginning)
@@zipae2455 Oh yeah, maybe I should have mentioned in the video that the duplicating step is actually critical for it to work. Glad you figured it out!
Hit that X!!! xD
poin instance are not avalible on blender 3 ?? any one can help
Instance on points node in 3.0 and up, and a Realize instances node before the group output for the wireframe modifier to work
when i duplicate the geomatry node, blender is stop working why?
What version of Blender are you using?
@@Khamurai 3.0 alpha
@@aungtoegaday8473 It seems like there has been an update to Geometry Nodes in 3.0 already, try enabling "As Instance" in the Object Info node
@@Khamurai Thanks alot. It is problem solved while just turn on click in as instance check box.
Houdini = Gucci Blender... I think they named it that for the disappearing act it pulls on your bank balance
Lmao
Broccoli 🤪
Blender 3.2 doesn't have Point Instance anymore! What a bummer!
Every time duplicating nodes blender 3.0.0 alpha crashes. WHyyyyyyyy
Try checking the "As Instance" box in the Object info node before duplicating
@@Khamurai WOW! It works!! Thank you!
Say hello to "Aleph-0" from Optie Animation)
Please tell me you know that there's a free version of Houdini
Yeah it was just a joke, the Free tab is not only visible in the video but it's also the first thing you see when you press buy on their website
I see the subtitle: how to burn down your pc
Not far off lol
Can you make videos without music? Thank you in advance.
No
Houdini is actually Free. But your renders will have a watermark.
Only rich amateurs use HOUDINI
This is not s real fractal
For some reason my wireframe modifier only applies the effect to the original icosphere. Using 3.0. Any idea why that might be the case?
If you add a Realize instances node before the Group output the wireframe modifier should affect all geometry!