Make awesome fractals in Blender 2.93 | Geometry Nodes tutorial

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  • Опубликовано: 2 фев 2025

Комментарии • 195

  • @Khamurai
    @Khamurai  3 года назад +35

    Since the official release of 3.0 some changes to how geometry is handled in the geometry nodes system has made it so that the 3.0 alpha node setup that I showcase in the video isn't fully functional.
    To make the wireframe work, add a Realize instances node as the last node before the Group output and the rest should work as expected!

    • @tastelesstouch
      @tastelesstouch 3 года назад +1

      Thanks for coming back and updating the video to work with 3.0a!

    • @Khamurai
      @Khamurai  3 года назад

      @@vincepicone 4:30

    • @Evnzzy
      @Evnzzy 2 года назад +1

      still not work

    • @RajeshJustaguy
      @RajeshJustaguy 2 года назад +1

      Hmm Point Instance is not available?

    • @Khamurai
      @Khamurai  2 года назад

      @@RajeshJustaguy 4:30

  • @DesignAutomationStudio
    @DesignAutomationStudio 3 года назад +38

    For anyone following in 3.0 you need to add a realize instance node for the wireframe modifier to work

    • @dinogrzinic162
      @dinogrzinic162 3 года назад

      Where in node tree should I plug it in?

    • @qhil
      @qhil 3 года назад +4

      @@dinogrzinic162 i put it just before the final group output

    • @jonaholsen
      @jonaholsen 3 года назад

      TY!

    • @vekkdrums
      @vekkdrums 2 года назад +2

      I-m new to blender and I cant even make any modification because the nodes are different in blender 3 :(

    • @iamatomic4595
      @iamatomic4595 Год назад

      thanks dude

  • @drispy7348
    @drispy7348 3 года назад +28

    Saw this on reddit, didn't really expect something THIS GOOD. Subscribed 👍

    • @Khamurai
      @Khamurai  3 года назад +2

      Thanks, I appreciate it!

    • @brettie7197
      @brettie7197 3 года назад +1

      Also came here from reddit😄

  • @visnublu
    @visnublu 3 года назад +1

    "So yeah, get creative" thank you for showing so clearly how to do it and then leaving the creative part to us, great Tutorial.

  • @yes3714
    @yes3714 3 года назад +19

    Incredible! I have never seen anything like this before!

  • @thenebbishroute
    @thenebbishroute 3 месяца назад +1

    Thanks for the update!

  • @noizsv
    @noizsv 3 года назад +5

    i love the houdini part is so true
    and thx it was supper help full

    • @Khamurai
      @Khamurai  3 года назад

      Thanks, I'm glad that you found it helpful!

  • @marzlmarcel4648
    @marzlmarcel4648 3 года назад +3

    came from reddit loved the tutorial nice work man :)

    • @Khamurai
      @Khamurai  3 года назад

      Thanks a bunch, glad you liked it!

  • @francesca5295
    @francesca5295 Год назад

    the part of hudini cost sum up my experience with so many program... I laughed so much thank you I needed it

  • @viewduality
    @viewduality 2 года назад +1

    Super helpful and calm vibes all the way through, thank you!

    • @Khamurai
      @Khamurai  2 года назад

      Glad you enjoyed it!

  • @Ayolafee
    @Ayolafee 3 года назад +1

    thank you so much for this video! i was searching for making fractal ornaments in blender for so long. super happy right now!

    • @Khamurai
      @Khamurai  3 года назад +1

      Glad I could help, I was kind of surprised that there wasnt a video on this already when I made it

  • @마인드셋이전부이-g1z
    @마인드셋이전부이-g1z 3 года назад +2

    Thanks mate. Already looking forward to learning from your upcoming videos.

  • @amoghagrawal1
    @amoghagrawal1 3 года назад +29

    Just amazing! I really liked how you started the video. Was also expecting materials and lighting to be covered in this video -_-
    Would be great if you make a follow-up video for the same.

    • @Khamurai
      @Khamurai  3 года назад +10

      Thanks for the feedback!
      I'm actually working on a follow-up video where I expand the fractal system with more functionality and make a shader that works really well with objects with lots of complex geometry

    • @amoghagrawal1
      @amoghagrawal1 3 года назад +1

      Oh great

  • @akunekochan
    @akunekochan 3 года назад +4

    Mind blowing!
    I used to make a effect very close to this but with volumetrics or array modf. (Kinda tricky this one)
    But oh my, this is so much better

    • @Khamurai
      @Khamurai  3 года назад +1

      Yeah, volumetric fractals is something I've played around with aswell but even if geonodes fractals cant be as complex I prefer them since is allows for easy shading and a responsive viewport

  • @Gentleman_r07
    @Gentleman_r07 2 года назад

    Man you're amazing. I like your puzzles and helped me understand more of geo nodes. Cheers Khamurai subbed.

  • @7bitretro
    @7bitretro 3 года назад +3

    Brilliant tutorial, thanks! Really clear and concise. I'm now off to try my own fractals in Blender!

    • @Khamurai
      @Khamurai  3 года назад

      Thank you! Feel free to share them with me, would love to see the results

  • @KeithRodri
    @KeithRodri 3 года назад +1

    Didn't realize geometry nodes were a thing. Awesome, thank you!

  • @Darkmanshadown
    @Darkmanshadown 3 года назад +1

    OMG. Sei un mito! ["You're amazing!" in Italian] Thank you very much for this tutorial!
    btw the intro was so funny ahahah

  • @systemG3000
    @systemG3000 3 года назад +1

    Thanks for the videos, I'm learning a lot between these and Reading The Fine Manual. I started the video then paused and tried to figure it out myself. I ended up putting all the iterations inside one geometry nodes "page" or whatever you call them. But your way is much cleaner. Thanks!

    • @Khamurai
      @Khamurai  3 года назад

      That's another way of doing it and it's possible to argue that doing it that way has its own advantages!
      I'm not sure what the correct term is but I have heard "tree" being used fairly often

  • @jgearty
    @jgearty 2 года назад +1

    Point instance node is gone! Maybe a screenshot of how you would do this in Blender 3.4+?

  • @creedvisionx
    @creedvisionx 3 года назад +2

    Awesome!

  • @dpma91
    @dpma91 3 года назад +1

    dope video man!

  • @peaolo
    @peaolo 2 года назад +1

    The reaction to Houdini's price was simply 🤣🤣🤣!
    Oh, BTW, the tutorial is AMAZING!

  • @mordfustang1933
    @mordfustang1933 2 года назад

    This was a perfect into video, Learned a lot

  • @DrDamn
    @DrDamn 3 года назад +2

    Very good and concise tutorial video, great engaging style of presentation too. (subscribed!)

    • @Khamurai
      @Khamurai  3 года назад

      Thank you, I appreciate it!

  • @dialac1
    @dialac1 3 года назад +1

    Thanks so much. I marvel at the works of Simon Holmedal and what he does with Houdini and I always wonder if Blender will ever get to that level

    • @Khamurai
      @Khamurai  3 года назад +1

      I doubt it will reach that level considering the general purpose nature of Blender but Geometry Nodes is for sure a step in that direction

  • @man_art_man
    @man_art_man 3 года назад +2

    very nice totorial! Thanks fot experience you shared with us!

  • @joeabstractjoe
    @joeabstractjoe 2 года назад +1

    Fantastic tutorial! 👌💯

  • @JanWischnat
    @JanWischnat 3 года назад +1

    I love your tuts, thank you for making these! I got the default cube reference when you renamed the fractalinstance, LOL.

    • @Khamurai
      @Khamurai  3 года назад +1

      Glad someone got the reference!
      Thanks for the appreciation! Got a lot planned in the coming weeks

  • @OAM1
    @OAM1 3 года назад +1

    well done sir, you got an instant sub

  • @prooxy1234
    @prooxy1234 3 года назад

    Should of shown that Indie is only 260/year 400/2 years and that it has a free apprentice version that has everything ya need to start learning it. Hands down my favorite software it made me discover a way to take my programming into an art direction. Glad to see Blender is using more semi-procedural stuff. #thumbsup

  • @Xraller
    @Xraller 3 года назад +2

    Very cool! Subscribed.

  • @boxfree5738
    @boxfree5738 3 года назад +1

    epic man !

  • @kseba331
    @kseba331 2 года назад +1

    And in Blender 3.4 there's no more Point Instance node... I wonder, which one could be used now instead of this?

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад

    Fuihecking brilliant!!

  • @freddyfredrickson
    @freddyfredrickson 3 года назад +1

    Very cool. I need to start learning geometry nodes. I just kinda understand why this works.

  • @Shpilberg
    @Shpilberg 3 года назад +2

    Cool. Good Tutorial!!!

    • @Khamurai
      @Khamurai  3 года назад

      Thanks, hope it was useful!

  • @blenderzone5446
    @blenderzone5446 3 года назад

    this is great!

  • @makeshifter9018
    @makeshifter9018 3 года назад +1

    Amazing

  • @BawonoSA173
    @BawonoSA173 3 года назад +1

    This is it
    This is the simplified version of Mandelbulb in Geonode

    • @Khamurai
      @Khamurai  3 года назад +1

      Maybe one day we will have the nodes to create a proper Mandelbulb :D

  • @atrgamer21
    @atrgamer21 2 года назад +1

    I can't find the Point Instances node :(

  • @deep8673
    @deep8673 3 года назад

    Thank you ! It's gold !

  • @Pixeliota
    @Pixeliota 3 года назад

    Creative Work

  • @TreborYl
    @TreborYl 2 года назад +1

    You explain very well, for something that can seem complex, thank you so much! This is exactly what I was looking for, to make abstracts in blender.

  • @GaryParris
    @GaryParris 2 года назад

    just love that someone is reproducing houdini effects in Blender, to show how to and show that much of it when broken down and reproduced to be agnostic with Blender

  • @acceptingseeking
    @acceptingseeking 2 года назад

  • @Bitcoin_Baron
    @Bitcoin_Baron 2 года назад +1

    Can you make a version of this tut for V3.0? Theres no Point instance and no point scale nodes like at about 2mins in. Tried using instance on points but it is just replacing the first iterations on duplicates, not making extra shapes.

  • @guitarboogieboogie
    @guitarboogieboogie 3 года назад +1

    very easy to follow. thanks

    • @Khamurai
      @Khamurai  3 года назад

      Glad it was helpful!

  • @bocoouri8190
    @bocoouri8190 2 года назад +1

    3.1 and at 01:23 point instance node isnt in the same place, any alternative pals?

    • @shriyut
      @shriyut 2 года назад

      Watch 4:26 and add a 'realize instance' right before output

    • @skop6321
      @skop6321 2 года назад

      @@shriyut thank you from the future

  • @ItsJessEdits
    @ItsJessEdits 2 года назад

    actually - houdini has a free 'apprentice' version for anyone making projects that wont be commercial work. So - the intro with the price is only partially accurate if you wanted to buy the full suite for when you make paid work lol. but this is still cool

  • @JimDHart
    @JimDHart 3 года назад +9

    I've been wondering how to apply geometry nodes to create various fractals! Thank you for sharing what you learned!
    Also, I tried creating a "Sierpinski Sponge" in the latest Blender 3.0 alpha using the technique you described. (I'd rather focus on learning the new geo node system....) But Blender crashes every time I try to duplicate the Geometry Node modifier. ='( Hope that gets fixed soon.

    • @Khamurai
      @Khamurai  3 года назад +1

      Since I made the video there was an update to the Object info node which causes Blender to crash when you duplicate the modifier unless you make sure that "As Instance" is checked in the node. Not sure if you have tried that but that seems to work for me at least

    • @JimDHart
      @JimDHart 3 года назад +1

      @@Khamurai I will try! I also submitted a bug report to Blender, which they were able to duplicate. Falling back on 2.93, I was able to create a 5 level Sierpinski Sponge based on the technique you used. It was much easier than writing it in Python! So thanks again.

    • @Khamurai
      @Khamurai  3 года назад

      @@JimDHart Thats awesome! Glad I could help

  • @hillaryferrer1806
    @hillaryferrer1806 15 дней назад

    Hello, I have a question I am trying to 3D print this figure but when I apply the geometry node modifier it deletes everything

  • @dragon3dnet
    @dragon3dnet 3 года назад +1

    Doing this tutorial in the official release of Blender 3.0, I found the wireframe modifier didn't work properly. Instead if you add a "Mesh to Curve" connected "Curve to Mesh" node with a "Curve Circle" plugged into the and add it right before the Group Output, you can create the wireframe inside of the Geo-Nodes. This trick is also explained here: ruclips.net/video/sBJ-HuBL6gw/видео.html

    • @Khamurai
      @Khamurai  3 года назад

      If you drop a Realize instances node at the end the wireframe will work as intended, the Mesh to curve/Curve to mesh flow is a good alternative and it opens up a lot of possibilities for other types of mesh manipulation/creation

  • @KirinDave
    @KirinDave 3 года назад +3

    So as far as I can tell, your 3.0 node diagram doesn't work quite right. The wireframe modifier doesn't actually act on the replaced geometry, afaict. If you instantiate wireframed geometry and then repeat the process, you pick up the verticies of the wireframe itself, cloning the geometry in an interesting but disturbing way.
    I managed to reproduce the effect by having a "control" collection that just generates points at each fractal layer. I then can instantiate geometry on the control collection level by level.
    I'm curious if you've found away to work around this, because it makes doing interesting things like animations a lot more complex.

    • @Khamurai
      @Khamurai  3 года назад

      They have made some changes to how geometry is handled since my tutorial, but there is a fairly easy way to fix it.
      Once you have made the iterations you want, you can add a new object and add a new geometry nodes modifier to it, remove the group input and drag in the fractal object and connect it to the group output.
      Then you add a Realize instances before the group output and finally you can now add a wireframe modifier after that GN modifier

  • @abirsarkar7075
    @abirsarkar7075 3 года назад +1

    Could you make a shoe sole with gyroid structures and animate it.
    Thank you for this video

  • @randomvideos5864
    @randomvideos5864 2 года назад +1

    Hey there, Im using the 3.2.1 version and there is no Point Instance Node. is there any way around it? Seemes really cool to make that fractal

    • @Khamurai
      @Khamurai  2 года назад

      Point instance was replaced with Instance on Points with the geometry nodes re-work as of 3.0.
      My suggestion is to use the Blender version specified in the title (this goes for any tutorial, not just this one)
      "But that means I need to have two Blender versions installed"
      Yep! Or you can use Steam to switch versions on the fly (which is what I do) :)

  • @لالهوةإلالهوتي
    @لالهوةإلالهوتي 3 года назад

    the intro made me laugh lol!

  • @MrRainbowCalendar
    @MrRainbowCalendar 3 года назад

    Thanks, dududududu 🤸🎈🍹🍾🎄🛒!!!

  • @mertcanurcan
    @mertcanurcan 3 года назад +2

    Neat job man. After iteration 5 things get interstellaresque and crashed :D

    • @Khamurai
      @Khamurai  3 года назад

      Yeah it gets way too intense for my pc at least

  • @walabe8
    @walabe8 3 года назад +6

    This is awesome 😎 keep trying remake entagma Houdini content in blender?

    • @Khamurai
      @Khamurai  3 года назад +1

      Thanks!
      And yeah, I mean considering how much their work inspire me it would be a fun exercise to try and replicate more Houdini effects and if I do I will for sure showcase it here

  • @DawkinsDog
    @DawkinsDog 3 года назад +2

    Excellent effect and a great tutorial, but when I try the 3.0 Alpha node setup Blender force closes when I try to duplicate the modifier. Looking forward to getting it to work, the results can be stunning.

    • @DawkinsDog
      @DawkinsDog 3 года назад +1

      Ok, sorry, I'm an idiot - completely missed something. Working now!

    • @Khamurai
      @Khamurai  3 года назад +1

      Glad you got it working, considering how much geometry nodes in 3.0 is changing at the moment I wouldnt be surprised if this system can work one day and be completely broken the next lol

    • @DawkinsDog
      @DawkinsDog 3 года назад

      @@Khamurai Yeah, I referenced the base mesh, not one in a collection. Now it's working I'm having fun using #frame/ in the Transform rotations to get some nifty animations going.

    • @Khamurai
      @Khamurai  3 года назад +1

      @@DawkinsDog Nice, if you like messing with rotations you will love the follow up video coming this weekend

  • @0805slawek
    @0805slawek 3 года назад +1

    Ok but how make frectal like this but every "branch" different shape? We need some node to make trick like this for example: randomize 1st geonode (infinite seed) its possible join as point instaning to 2nd geonode and control seed by location, my eng not good but i hope you undarstand what i mean

    • @Khamurai
      @Khamurai  3 года назад

      Sounds interesting, a randomly generated fractal structure where each iteration is different. I will look into it, stay tuned!

  • @artr0x93
    @artr0x93 2 года назад

    I hope one day geomtery nodes will get proper for loop :')

  • @javieroldan
    @javieroldan 3 года назад +1

    Amazing tutorial. Thank you. I followed it step by step but I don't know why, when I apply the wireframe modifier it only applies to the fisrt icosphere (the big first one) but not to the others. I'm using Blender 3.0.

    • @Khamurai
      @Khamurai  3 года назад +1

      There has been some changes to the 3.0 system since I made the video, if you add a Realize instances node before the group output node it should work as intended!

    • @javieroldan
      @javieroldan 3 года назад

      @@Khamurai Thank you for tyour quick response. I tried to use the Realize instances but it doesn't work either. I will try to experiment and if I found the solution I will share here.

    • @Khamurai
      @Khamurai  3 года назад

      Are you sure? I just tried it in 3.0 and it works with the Realize instances node
      imgur.com/a/pRtDcGa

    • @javieroldan
      @javieroldan 3 года назад +1

      ​@@Khamurai It works if I remove the second and following geometry nodes from the modifiers stack and then I reapply again. Thank you for your help!

    • @Khamurai
      @Khamurai  3 года назад +1

      Oh I see, glad you got it working!

  • @Thatguyfox1
    @Thatguyfox1 2 года назад

    help! theres isnt a point instance anymore! does this still work?

  • @wadeeliason969
    @wadeeliason969 2 года назад

    Cool tutorial. Side note. There is an apprentice version of Houdini that is free to learn on

  • @potatoandonionstudios7825
    @potatoandonionstudios7825 3 года назад +1

    Hi! I upgraded to Blender 3.0 and I cannot find the point instance node in the add section of the GeometryNodes window. This is my first time using geometry nodes and I am not sure what I am doing wrong... does anyone know how to find the point instance node in Blender 3.0?

    • @Khamurai
      @Khamurai  3 года назад

      When I made the video, 3.0 was still in alpha so things have changed since then. The node called Instance on points the new name of the node that you are looking for.
      Also, in order for the wireframe to work as intended, add a Realize instances after the Join geometry node.
      Hope that helps!

  • @samiulislamsharan
    @samiulislamsharan 3 года назад +2

    you can get Houdini for free i guess 😐 and great tutorial my friend 😁

  • @cazalpine
    @cazalpine 2 года назад

    Any 3.4 version maybe ? ;o)

  • @RobertShane
    @RobertShane 3 года назад

    Any idea why my wireframe modifier only affects the 1st iteration? It's at the bottom of the stack. I'm in 3.1 Alpha

    • @Khamurai
      @Khamurai  3 года назад

      I cant really tell you, the geometry nodes system is changing behind the scenes every day in the alpha and beta so my best guess is that they might have changed how the modifier is handled in the modifier stack

    • @RobertShane
      @RobertShane 3 года назад +1

      @@Khamurai I managed to fix it last night. I think it was because I was using mesh primitives from inside GNs. I had to make actual objects for it to work.

    • @Khamurai
      @Khamurai  3 года назад

      @@RobertShane Oh okay great, thanks for letting me know

  • @klausbdl
    @klausbdl 2 года назад

    In blender 3.1 there is no "point instance" node. What substitute node can be used?

  • @drluigi3760
    @drluigi3760 3 года назад

    Currently using the latest version of Blender 3, and I can't find Point Instance, and the two similar ones, Instance on Points and Instances to Points, don't appear to be the same as Point Instance; doesn't have the option to pick object or collection.

    • @Khamurai
      @Khamurai  3 года назад +1

      4:27 Do that setup and then just add a Realize instances node at the end before the group output

    • @catchingsky334
      @catchingsky334 3 года назад

      @@Khamurai the problem is Point Instance and Point Scale nodes no longer exist in the 3.0 release. The setup in the color version video doesn't work either. The realize instances step didn't help either - I hoped the fix would be in the other video :-(

    • @Khamurai
      @Khamurai  3 года назад

      @@catchingsky334 Point instance is now Instance on points, Point scale is now Scale instances. Not sure what you mean by it not working, are you sure you're using the proper 3.0 release and not the 3.0 beta?

    • @revintonaturals
      @revintonaturals 2 года назад

      @@catchingsky334 dude. object info would have been your solution

    • @catchingsky334
      @catchingsky334 2 года назад +1

      @@revintonaturals I'll swing back around and dig this project out and fix it up - thx

  • @swiveiproduction9192
    @swiveiproduction9192 3 года назад +8

    you are a more calmer cg matter

    • @Khamurai
      @Khamurai  3 года назад +4

      His shader nodes videos were the ones that made it click for me when I started learning Blender, such good tutorials

    • @justin7649
      @justin7649 3 года назад +1

      I think you meant "Kham-er" 😏

  • @alexunderstands
    @alexunderstands 3 года назад +1

    Aldrig tänkt på att man kan duplicera GeoNodes modyfiern 🤯

  • @danielluzzio5111
    @danielluzzio5111 3 года назад

    I’m using 3.0 and can’t find the point instance node

    • @Khamurai
      @Khamurai  3 года назад

      It's called Instance on points in 3.0 and above!

  • @Fahad05
    @Fahad05 3 года назад

    What hdri did you use in the thumbnail

    • @Khamurai
      @Khamurai  3 года назад

      I just used 3 area lights, two for the object and one for lighting the background

    • @Fahad05
      @Fahad05 3 года назад

      @@Khamurai thx

  • @aaronjuettner
    @aaronjuettner 3 года назад

    When I am duplicating the modifier, it doesn't change anything. What am I doing wrong?

    • @Khamurai
      @Khamurai  3 года назад

      Can you provide some more info?

    • @aaronjuettner
      @aaronjuettner 3 года назад +1

      @@Khamurai I solved the problem by downloading the newest Blender version. But thanks for the reply :). And for the amazing tutorial!

    • @Khamurai
      @Khamurai  3 года назад

      @@aaronjuettner Glad you got it working!

  • @delacroixvictor592
    @delacroixvictor592 3 года назад

    why the wireframe modifier doesn't work in my 3.0

    • @Khamurai
      @Khamurai  3 года назад

      Changes to the geonodes system since 3.0 got officially release, add a Realize instances node before the Group output and it should work

    • @delacroixvictor592
      @delacroixvictor592 3 года назад +1

      @@Khamurai Thank you! Problem solved. If you use convex hull, mesh to curve, curve to mesh, mesh circle, also can achieve the same effect.

    • @Khamurai
      @Khamurai  3 года назад

      @@delacroixvictor592 Interesting approach, thanks for sharing!

    • @delacroixvictor592
      @delacroixvictor592 3 года назад

      @@Khamurai but it will kill the pc

    • @Khamurai
      @Khamurai  3 года назад +1

      @@delacroixvictor592 I noticed lmao

  • @paveljurosko4817
    @paveljurosko4817 3 года назад +1

    My PC is gonna hate this xd

  • @ignacynoszczak1806
    @ignacynoszczak1806 3 года назад

    when I add point instance my object disappears...
    also point scale looks like it is not working, changes nothing

    • @Khamurai
      @Khamurai  3 года назад +1

      I adress the disappearing base mesh in the next step, make sure your node trees both connect to a join geometry node before the output node.
      The point scale node only affects the instanced objects, not the base mesh itself

    • @zipae2455
      @zipae2455 3 года назад +1

      @@Khamurai i have the same problem and what you address in the next just brings back the first object with no instances( I got it working I didn't duplicate in the beginning)

    • @Khamurai
      @Khamurai  3 года назад +1

      @@zipae2455 Oh yeah, maybe I should have mentioned in the video that the duplicating step is actually critical for it to work. Glad you figured it out!

  • @tobiasjonasson2693
    @tobiasjonasson2693 3 года назад +1

    Hit that X!!! xD

  • @tareqyosef
    @tareqyosef 3 года назад

    poin instance are not avalible on blender 3 ?? any one can help

    • @Khamurai
      @Khamurai  3 года назад

      Instance on points node in 3.0 and up, and a Realize instances node before the group output for the wireframe modifier to work

  • @aungtoegaday8473
    @aungtoegaday8473 3 года назад

    when i duplicate the geomatry node, blender is stop working why?

    • @Khamurai
      @Khamurai  3 года назад +1

      What version of Blender are you using?

    • @aungtoegaday8473
      @aungtoegaday8473 3 года назад

      @@Khamurai 3.0 alpha

    • @Khamurai
      @Khamurai  3 года назад +1

      @@aungtoegaday8473 It seems like there has been an update to Geometry Nodes in 3.0 already, try enabling "As Instance" in the Object Info node

    • @aungtoegaday8473
      @aungtoegaday8473 3 года назад

      @@Khamurai Thanks alot. It is problem solved while just turn on click in as instance check box.

  • @jeffsmith9384
    @jeffsmith9384 3 года назад +2

    Houdini = Gucci Blender... I think they named it that for the disappearing act it pulls on your bank balance

  • @LOCKSHADES
    @LOCKSHADES 3 года назад +2

    Broccoli 🤪

  • @jackfoster2028
    @jackfoster2028 2 года назад

    Blender 3.2 doesn't have Point Instance anymore! What a bummer!

  • @thezbschannel1961
    @thezbschannel1961 3 года назад +1

    Every time duplicating nodes blender 3.0.0 alpha crashes. WHyyyyyyyy

    • @Khamurai
      @Khamurai  3 года назад +1

      Try checking the "As Instance" box in the Object info node before duplicating

    • @thezbschannel1961
      @thezbschannel1961 3 года назад

      @@Khamurai WOW! It works!! Thank you!

  • @c2V2ZW54
    @c2V2ZW54 3 года назад

    Say hello to "Aleph-0" from Optie Animation)

  • @Rolandfart
    @Rolandfart 3 года назад +2

    Please tell me you know that there's a free version of Houdini

    • @Khamurai
      @Khamurai  3 года назад

      Yeah it was just a joke, the Free tab is not only visible in the video but it's also the first thing you see when you press buy on their website

  • @stefanograzioli2224
    @stefanograzioli2224 3 года назад +1

    I see the subtitle: how to burn down your pc

  • @Osamah001
    @Osamah001 3 года назад

    Can you make videos without music? Thank you in advance.

  • @EmvyBeats
    @EmvyBeats 2 года назад

    Houdini is actually Free. But your renders will have a watermark.

  • @rusticagenerica
    @rusticagenerica 2 года назад

    Only rich amateurs use HOUDINI

  • @timeTegus
    @timeTegus 3 года назад

    This is not s real fractal

  • @kitosho
    @kitosho 3 года назад

    For some reason my wireframe modifier only applies the effect to the original icosphere. Using 3.0. Any idea why that might be the case?

    • @Khamurai
      @Khamurai  3 года назад

      If you add a Realize instances node before the Group output the wireframe modifier should affect all geometry!