Been learning geometry nodes over the past few weeks. Took a break for like a week cuz work got busy and I was hitting a bit of a slump. Haven't even touched simulation nodes yet. This just friggin blew me away and motivated to get back on the wagon. Thank you so much! While I feel like I don't understand a chunk of the math and stuff rn, I feel a tingle in my brain like I will understand later and that's super excited. Awesome work. You rock!
Same here. I burnt myself out a little bit experimenting with Mandelbulbs, but I can't wait to play with this. I've only been using the Blender for a month. Fractals are my favorite thing to make so far.
Duuude.... I've been into fractals since '85, and that moment where the point grid starts to displace is one of the coolest things I've ever seen! DE in Geo Nodes...your karate is strong, Sensei.
I think they should let FreeCAD handle the parametric stuff. You can always import your STLs to Blender after exporting, and the Devs of FreeCAD really have a good thing going. A lot of necessary QoL features coming in the next update too
5:32 for anyone who presses play on the node simulation here in the tutorial, and does not get a bunch of spheres in a row, switch the min and max values of the Wrap node. Idk if or what Blender changed, but putting a negative number as the max and a positive as the min for the Wrap node doesn't work as it does in the video as of Blender 4.1. The same goes for the other Wrap nodes used in the tutorial.
Thank you so much, I've been waiting for this video since I saw the demo on Twitter. I have been creating fractals in Blender for more than two years and I had not thought of this method, thank you again.
Wow, this is soooo out of my league!! :))) Joking aside, I quite new to blender and geo nodes and am learning a lot each day but I have to save this to watch again in a while. Amazing stuff though 🍻
I'm here from Cartesian Caramel and you definitely seem to have interesting stuff about fractals, very interesting ! PS: That accidental ding was in fact the timer for my brain being overcooked and burned from all that information :!
Just as a head's up you can also absolutely do this in the shading editor so that it DOES run as a frament shader under the hood. Per frament parallelism is much better than per vertex parallelism. And you can actually make your life easier by doing a shader script in OSL (Pretty similar to glsl). But scripting is Cycles only, sadly. Still a good exercise tho!
To anybody missing simulation nodes, update to the most recent blender :) i was using 3.2 ( theyre included in 4.0) * the most recent blender a the time of writing this
I entered all the nodes right up to the fast part at then end. I am having trouble getting the fractal to show up. Is this whole thing dependent on an exact camera position? And my fractals are low res as in heavily pixelated.
There is one big issue with this method, its the large trails the projection leaves behind which makes the lighting annoying to work with. Maybe you can add a way to counter this? maybe with culling?
Im not new to blender but Im bad at math), so how do you actually read that code language from shadertoy to translate into Blend nodes?) Like any suggestions?)
it seems like that the parameter Z in Transform Geometry nodes and the value you subtract may make differences on the final result. For example, if we subtract 2 then it will shrink to a point, if greater than 2, it will move to the top. Why's this happening?
And if it is positive like (0,0.5), the top point will remain in a certain position and form a cylinder, if it's negative, the top point will fall very soon. :(
Nice. I recreated your setup and I got a question. For me there is a strange gap on the "virtual x/y plane", so that my scene looks like a mirroring on a water surface. Is that normal?
Been learning geometry nodes over the past few weeks. Took a break for like a week cuz work got busy and I was hitting a bit of a slump. Haven't even touched simulation nodes yet. This just friggin blew me away and motivated to get back on the wagon. Thank you so much!
While I feel like I don't understand a chunk of the math and stuff rn, I feel a tingle in my brain like I will understand later and that's super excited. Awesome work. You rock!
You got this dude, I am in the same boat.
Best of luck!
Same here. I burnt myself out a little bit experimenting with Mandelbulbs, but I can't wait to play with this. I've only been using the Blender for a month. Fractals are my favorite thing to make so far.
Duuude.... I've been into fractals since '85, and that moment where the point grid starts to displace is one of the coolest things I've ever seen! DE in Geo Nodes...your karate is strong, Sensei.
if you store the value coming from the absolute node, you can use it with an atribute node and a colorramp in the shader nodes to get colors
So Geometry nodes are dimensional sorcery 🧠
Great tutorial really eye opening!
Your experimentations push the barriers of what can be done in Blender! Thanks for sharing
It was possible before with blender using python but its now easily done inside blender in geometry nodes which is impressive
Amazing ... Blender is becoming the do-it-all 3D software. I'm so hoping they'll include true CAD someday.
I think they should let FreeCAD handle the parametric stuff. You can always import your STLs to Blender after exporting, and the Devs of FreeCAD really have a good thing going. A lot of necessary QoL features coming in the next update too
5:32 for anyone who presses play on the node simulation here in the tutorial, and does not get a bunch of spheres in a row, switch the min and max values of the Wrap node. Idk if or what Blender changed, but putting a negative number as the max and a positive as the min for the Wrap node doesn't work as it does in the video as of Blender 4.1. The same goes for the other Wrap nodes used in the tutorial.
Thank you so much, I've been waiting for this video since I saw the demo on Twitter. I have been creating fractals in Blender for more than two years and I had not thought of this method, thank you again.
that last 10 seconds is like whow whow whow hes adding blender materials to the scene and placing lights 🤯🤯
Wow, this is soooo out of my league!! :)))
Joking aside, I quite new to blender and geo nodes and am learning a lot each day but I have to save this to watch again in a while. Amazing stuff though 🍻
I'm here from Cartesian Caramel and you definitely seem to have interesting stuff about fractals, very interesting !
PS: That accidental ding was in fact the timer for my brain being overcooked and burned from all that information :!
It is fantastic!!! Incredible lesson on such an interesting technology! Thank you very much!
Got Damn!!!
THIS IS AMAZING
PURE MAGIC!!!
super cool! thanks for sharing
Just as a head's up you can also absolutely do this in the shading editor so that it DOES run as a frament shader under the hood. Per frament parallelism is much better than per vertex parallelism. And you can actually make your life easier by doing a shader script in OSL (Pretty similar to glsl). But scripting is Cycles only, sadly. Still a good exercise tho!
This is actually crazy
Beautiful.
Thank you for sharing.
what are your specs for the computer?
oh, 1 minute in and I know this is going to be good. thank you
You're a genius. Thanks for sharing!
Great video, thank you!!
To anybody missing simulation nodes, update to the most recent blender :) i was using 3.2 ( theyre included in 4.0) * the most recent blender a the time of writing this
is it possible to move the camera while the simulation runs to animate a moving view inside the fractal?
god level. Thanks man
wooow impressive!!
you are A LEGEND
Awesome tutorial great channel!
Blender does endoscopy
"Welcome to geometry nodes" 🤣
I entered all the nodes right up to the fast part at then end. I am having trouble getting the fractal to show up. Is this whole thing dependent on an exact camera position? And my fractals are low res as in heavily pixelated.
There is one big issue with this method, its the large trails the projection leaves behind which makes the lighting annoying to work with. Maybe you can add a way to counter this? maybe with culling?
Im not new to blender but Im bad at math), so how do you actually read that code language from shadertoy to translate into Blend nodes?) Like any suggestions?)
😍 Thank you
CRAZY AWESOME!
it seems like that the parameter Z in Transform Geometry nodes and the value you subtract may make differences on the final result. For example, if we subtract 2 then it will shrink to a point, if greater than 2, it will move to the top. Why's this happening?
And if it is positive like (0,0.5), the top point will remain in a certain position and form a cylinder, if it's negative, the top point will fall very soon. :(
Nice. I recreated your setup and I got a question. For me there is a strange gap on the "virtual x/y plane", so that my scene looks like a mirroring on a water surface. Is that normal?
Woah.
Delete everything else except the Default cube? 🤯
mind status: severely boggled🤪
sir make a course :D
Cutting Edge Stuff
Never going to use MB3D again 😂
such a shame how you end the tutorial
I cannot follow your logic, I quitted!!