Been learning geometry nodes over the past few weeks. Took a break for like a week cuz work got busy and I was hitting a bit of a slump. Haven't even touched simulation nodes yet. This just friggin blew me away and motivated to get back on the wagon. Thank you so much! While I feel like I don't understand a chunk of the math and stuff rn, I feel a tingle in my brain like I will understand later and that's super excited. Awesome work. You rock!
Same here. I burnt myself out a little bit experimenting with Mandelbulbs, but I can't wait to play with this. I've only been using the Blender for a month. Fractals are my favorite thing to make so far.
Thank you so much, I've been waiting for this video since I saw the demo on Twitter. I have been creating fractals in Blender for more than two years and I had not thought of this method, thank you again.
Duuude.... I've been into fractals since '85, and that moment where the point grid starts to displace is one of the coolest things I've ever seen! DE in Geo Nodes...your karate is strong, Sensei.
I think they should let FreeCAD handle the parametric stuff. You can always import your STLs to Blender after exporting, and the Devs of FreeCAD really have a good thing going. A lot of necessary QoL features coming in the next update too
5:32 for anyone who presses play on the node simulation here in the tutorial, and does not get a bunch of spheres in a row, switch the min and max values of the Wrap node. Idk if or what Blender changed, but putting a negative number as the max and a positive as the min for the Wrap node doesn't work as it does in the video as of Blender 4.1. The same goes for the other Wrap nodes used in the tutorial.
Wow, this is soooo out of my league!! :))) Joking aside, I quite new to blender and geo nodes and am learning a lot each day but I have to save this to watch again in a while. Amazing stuff though 🍻
I'm here from Cartesian Caramel and you definitely seem to have interesting stuff about fractals, very interesting ! PS: That accidental ding was in fact the timer for my brain being overcooked and burned from all that information :!
Yesterday my son was feeding his buggers to our dog and my wife was yelling at him to stop. The madder she got, the funnier we found it. Point being, I’m a simple man. I don’t understand any of this stuff
To anybody missing simulation nodes, update to the most recent blender :) i was using 3.2 ( theyre included in 4.0) * the most recent blender a the time of writing this
I entered all the nodes right up to the fast part at then end. I am having trouble getting the fractal to show up. Is this whole thing dependent on an exact camera position? And my fractals are low res as in heavily pixelated.
Nice. I recreated your setup and I got a question. For me there is a strange gap on the "virtual x/y plane", so that my scene looks like a mirroring on a water surface. Is that normal?
There is one big issue with this method, its the large trails the projection leaves behind which makes the lighting annoying to work with. Maybe you can add a way to counter this? maybe with culling?
Im not new to blender but Im bad at math), so how do you actually read that code language from shadertoy to translate into Blend nodes?) Like any suggestions?)
it seems like that the parameter Z in Transform Geometry nodes and the value you subtract may make differences on the final result. For example, if we subtract 2 then it will shrink to a point, if greater than 2, it will move to the top. Why's this happening?
And if it is positive like (0,0.5), the top point will remain in a certain position and form a cylinder, if it's negative, the top point will fall very soon. :(
Been learning geometry nodes over the past few weeks. Took a break for like a week cuz work got busy and I was hitting a bit of a slump. Haven't even touched simulation nodes yet. This just friggin blew me away and motivated to get back on the wagon. Thank you so much!
While I feel like I don't understand a chunk of the math and stuff rn, I feel a tingle in my brain like I will understand later and that's super excited. Awesome work. You rock!
You got this dude, I am in the same boat.
Best of luck!
Same here. I burnt myself out a little bit experimenting with Mandelbulbs, but I can't wait to play with this. I've only been using the Blender for a month. Fractals are my favorite thing to make so far.
Amazing as usual, thank you so much, every time I watch one of your videos you open my mind to a new source of information.
Thank you so much, I've been waiting for this video since I saw the demo on Twitter. I have been creating fractals in Blender for more than two years and I had not thought of this method, thank you again.
super cool! thanks for sharing
It is fantastic!!! Incredible lesson on such an interesting technology! Thank you very much!
Beautiful.
Thank you for sharing.
Duuude.... I've been into fractals since '85, and that moment where the point grid starts to displace is one of the coolest things I've ever seen! DE in Geo Nodes...your karate is strong, Sensei.
Amazing ... Blender is becoming the do-it-all 3D software. I'm so hoping they'll include true CAD someday.
I think they should let FreeCAD handle the parametric stuff. You can always import your STLs to Blender after exporting, and the Devs of FreeCAD really have a good thing going. A lot of necessary QoL features coming in the next update too
god level. Thanks man
if you store the value coming from the absolute node, you can use it with an atribute node and a colorramp in the shader nodes to get colors
Your experimentations push the barriers of what can be done in Blender! Thanks for sharing
It was possible before with blender using python but its now easily done inside blender in geometry nodes which is impressive
Awesome tutorial great channel!
you are A LEGEND
5:32 for anyone who presses play on the node simulation here in the tutorial, and does not get a bunch of spheres in a row, switch the min and max values of the Wrap node. Idk if or what Blender changed, but putting a negative number as the max and a positive as the min for the Wrap node doesn't work as it does in the video as of Blender 4.1. The same goes for the other Wrap nodes used in the tutorial.
Great video, thank you!!
This is actually crazy
You're a genius. Thanks for sharing!
Wow, this is soooo out of my league!! :)))
Joking aside, I quite new to blender and geo nodes and am learning a lot each day but I have to save this to watch again in a while. Amazing stuff though 🍻
CRAZY AWESOME!
that last 10 seconds is like whow whow whow hes adding blender materials to the scene and placing lights 🤯🤯
oh, 1 minute in and I know this is going to be good. thank you
I'm here from Cartesian Caramel and you definitely seem to have interesting stuff about fractals, very interesting !
PS: That accidental ding was in fact the timer for my brain being overcooked and burned from all that information :!
😍 Thank you
Yesterday my son was feeding his buggers to our dog and my wife was yelling at him to stop. The madder she got, the funnier we found it. Point being, I’m a simple man. I don’t understand any of this stuff
This is based somehow I think
Woah.
mind status: severely boggled🤪
Blender does endoscopy
To anybody missing simulation nodes, update to the most recent blender :) i was using 3.2 ( theyre included in 4.0) * the most recent blender a the time of writing this
"Welcome to geometry nodes" 🤣
I entered all the nodes right up to the fast part at then end. I am having trouble getting the fractal to show up. Is this whole thing dependent on an exact camera position? And my fractals are low res as in heavily pixelated.
Nice. I recreated your setup and I got a question. For me there is a strange gap on the "virtual x/y plane", so that my scene looks like a mirroring on a water surface. Is that normal?
There is one big issue with this method, its the large trails the projection leaves behind which makes the lighting annoying to work with. Maybe you can add a way to counter this? maybe with culling?
my brain blew up
Im not new to blender but Im bad at math), so how do you actually read that code language from shadertoy to translate into Blend nodes?) Like any suggestions?)
Delete everything else except the Default cube? 🤯
it seems like that the parameter Z in Transform Geometry nodes and the value you subtract may make differences on the final result. For example, if we subtract 2 then it will shrink to a point, if greater than 2, it will move to the top. Why's this happening?
And if it is positive like (0,0.5), the top point will remain in a certain position and form a cylinder, if it's negative, the top point will fall very soon. :(
what are your specs for the computer?
Cutting Edge Stuff
Never going to use MB3D again 😂
such a shame how you end the tutorial