My problem with the Intrepid isn't that it's not better than the Avenger, it's that without the sale it's more expensive than the Avenger and Cutter for a starter package, both of which can outperform it at different duties. It doesn't feel like a jack of all trades upgrade, it feels like a jack of all trades downgrade for a price increase.
Exactly this, like if it was prices more like the cutter it would have made sense, cause it’s a competitor to that one and not the titan, as it’s being priced as.
@@AlexeiX1 Yeah, here's the lineup I've come up with talking to people: -The Avenger does combat a lot better, transport a little better thanks to having a unified hold instead of the sleds, and personal amenities worse. -The Cutter does combat worse, transport a lot better thanks to the big box that can hold vehicles, and personal amenities the same. -BOTH have a smaller target footprint, even if the Avenger does start to get close the Intrepid is a bullseye if it gets in trouble. The Intrepid, in a category supposed to give you a little bit of everything, is mostly limited to box and light cargo transport, and a transport to get you to FPS missions, and even for them the other two do better since their unified cargo makes it easier to stash loot and the more convenient vehicle storage, especially for the Cutter, means they both still do it better even with the Avenger's limited amenities.
@@fairq6063 … You’re comparing a torpedo boat to a cruise ship. Like… They just aren’t comparable. It’s not like this, where the Avenger, Cutter, and Intrepid all fulfill the exact same role as a small cargo starter ship. They should be comparable, not identical, but close enough to one another that the decision between them is up to personal preference, rather than one being more expensive for the same thing.
A good starter ship needs to provide the player with the most varied means as possible to engage in game loops and make that early cash. It will never be all the gameloops, but if it can cover 2 or 3 its good enough. Usually that would mean the two game loops that are core - combat and cargo transport - as these two skills usually link to other loops in the future.
We need a starter for "mechanical proffesion" jobs/gameplay. Like salvaging, and in the future repair/crafting. I wouldn't mind a space pickup truck with a welder in the bed. We don't even have a starter mining ship yet, which i think would be helpful.
The problem with starters is that they HAVE to be priced well, because not many people are going to buy them with in-game currency ( not that I don't, i love small solo ships ). But in general terms, a starter should be a platform to earn money to get to the next level, be it something more specialized, or a do it all like the Cutlass. as you mentionned in the video, the Intrepid doesn't stand out, it's a good ship, but only if it's offered at a good price, which currently, it isn't
This, right here. Currently, the Intrepid currently has nothing practical on offer that isn’t done better by the cheaper Avenger Titan, save for the engineering panel. If it was the price of the Avenger or the Cutter, it’d be fine, good even, but it costs more, even though you’re getting less.
It's not a starter though. It's an advanced starter. People who have Auroras and Mustangs are 100% going to be upgrading in game. It stands out as a box runner/shuttle. You put 8 SCU in a Titan and you can't use the back door. You put 8 SCU in this and you won't even notice. The fact is the Avenger is just at a way better price point than almost everything right now and you shouldn't be comparing ships based on that because we all know that is going to change as soon as it is reworked.
@@TheSigmaWolves I would like the Nomad if the cargo hold was enclosed. An exposed cargo hold is just asking for your boxes to be destroyed when someone's on your ass or for them to burn-up in atmospheric re-entry. I don't care about the fictional shield tech of SC, those boxes should not be safe during re-entry.
I really like, that your ship review is basically also a feature based video. It's diversifying the opinion pool around this ship, offers some new perspectives and raises some interesting questions regarding game play. Keep it up :)
I'd like to see a series of videos "all things necessary for beginners". what should they know before buying a game package. what professions are there already, how fleshed out are they, what's currently on the way and what other professions could come into the game. what starter ships pair best with which profession, how can you progress through each profession, what are your next steps when upgrading from starter ship to intermediate ship through in game play without cheesing your way through by doing drug runs or alike. what planets should you go to and why, what game loops are there and stuff like that.
@tillonoma6155 That would be awesome. And even for those that just casually have been on and off for a few years could use videos like that as a where is the current state of the game. And then maybe a synopsis each patch to say these are still good where these are having a rough time.
People are forgetting that even for those of us with large fleets, we're still going to need soloable ships so everyone is going to need some sort of starter when things reset. I love my intrepid, fast, gets in and out of atmo, i can log, and use it to grind merc bunker rep
I am glad you love it. I am always on the hunt for a runabout. Medipisces is my usual. But the avenger, beta, 100, 300, and aurora all do the same thing for less real world money while also being smaller or faster or with more DPS or better shields or all of the above. But the internal aesthetics are nice. The one gun aiming is nice. But not $65 nice, and the reaction people have to this ship is based on disappointment for what could've been instead. I think a lot of people were very excited for this.
@@johnboyd9713 I hate it purely for its exterior look. Its a block. It has none of Crusader's sleek flowing lines. It doesn't have the gentle curve down the centre that all Crusader ships have. This thing should fly like a brick in the atmosphere and handle like a barge. Might be fine in Space, but in atmo its tiny engines and blocky profile should see even an Aurora out-run it. It looks like the aborted love child of an unholy union between a C1, Ion and Star Runner.
If they either stuck a size 5 on there or added at least a chin turret with 2 size 1's or 2's it would sort of make sense as a small explorer due to the amenities aboard or a smuggling ship. As of now it should sit maybe at the $50-55 dollar mark or so, not the same or more as the Avenger.
I truly believe that the intrepid was purpose made for packers delivery runs. It's a very quick ship able to get around pretty swiftly, Is is great handling inside the atmosphere. And has 8 slots for boxesThere can be access from the outside of the ship. As well as the inside. It's not meant to be a combat ship it's meant to be a speedy run about and I think it handles it pretty well now that I've had a chance to fly it a little bit. And in my opinion package delivery is the best thing that a new player can do to get his feet wet in the universe because it teaches you a lot of the basic systems in the game. Piloting landing take off. Different environments that you have to go through how Access bases. And of course how to use your quantum travel system to quickly get around. The fact that gun is an afterthought is probably because it was an after thought
The Avenger Titan is so good because it’s literally just a middleweight fighter with a bed and walkable cargohold effectively tacked on. The problem with the Intrepid is that it is worse than the Avenger Titan in nearly every way, but costs more. It has worse pitch/yaw/roll rate, is slower in every metric, has half the shield HP, deals much less DPS, has fewer missiles, and is physically larger. They have the same 8SCU of cargo, but the Intrepid’s method of holding said cargo is jankier, and ultimately less practical. None of the non-aesthetics criticisms I’ve seen have been demanding power creep. People just want a given starter ship to actually be competitive with its peers. And if it’s destined to be *worse* than its competition in so many ways, it should cost less. It’s brutally simple. And in classic Star Citizen fashion, a lot of the Intrepid’s balance issues demand remodeling. Want a bigger shield? Too bad, they’re going to have to rework the interior to accommodate it.
This might be "fixed" when the titan gets a rework and gets a wet tissue shield and it's guns swapped out for transmitters that broadcast foul language to it's attackers It happened to the cutty, and I don't think it will be the last
@@gunslingerspartan What happened to the cutty? As far as I can tell, all of its weapons, shields, and handling is that same it has been since the original rework way back... I mean I think s2 shields got nerfed, but that hits everyone.
Intrepid has a lot more fuel. You can jump to Pyro with it, while you can't with the Titan. That's already a deal-breaker for some gameplays. And camper-wise, the amenities are nice.
@@pxkqd Quantum fuel is a nice bonus, but then why not cutter for cheaper and same amenities? $15 to $25 (depending on cutter variant) is a lot of bougie money for the same stat line. I mean aesthetics matter, but at a certain point price has to come with performance. This is an excellent choice for $50. $65 is kinda crazy.
For me a good starter ship offers: - A bed to log out in, Guns to shoot enemies, & Cargo room that can store small mission boxes as well. - And nice additions would be a weapons rack or weapon slot. An all-rounder starter that is average in everything, but its able to do most basic tasks in-game. You can salvage or mine with a hand-tool, you can do combat missions in space or on land, you can do the smaller cargo missions or trade on your own, and fly to another planet in the same star system or even jump to another. and finally, after a fun day, you can log out anywhere, in your ship's bed. Having an interior is needed for that bed, and people love ship interiors. The old Mustang Beta had one of the best tiny interiors. You give people new to the game access to the starting point of the basic major gameplay loops. (cargo, combat, mine, salvage, explore) The 300i / 100i, Avenger, Cutter, Intrepid, Nomad all offer these. The Aurora, Mustang and Reliant need some updates honestly. The Pices is fine, but without the option for a bed, it's honestly not a starter ship in my eyes. Now to be considered a starter, it also has to be priced decently. Sub $100 to play the game + have the ship, and a $100 is cutting it since you are getting awfully close to a Cutlass, Freelancer and such. I'd say $60-$70 is more of a max since that is what AAA games cost these days. The intrepid might not be my cup of tea when it comes to the exterior, and its not the cup of tea of many, but it offers EVERYTHING a starter needs + a bigger interior than most and it has a suit locker unlike the rest.
It can't beat the Titan in any metric performance wise, but it's more cozy, the interior is better. It should have been at worse priced the same, but it's not
@@QuotidianStupidity I would hope so. If they rearranged the cabinets opposite the bed, it seems a simple toilet would fit no problem. The Avenger suffers from what Tomato was talking about with regard to the Aurora and Mustang being made for a different game. All 3 are very old designs from the game's infancy.
As an illustration of how new players will find a ship, I was a watching a Loud Guns (or maybe it was SMB) video trying to decide if I wanted to buy SC when I saw a Cutter (with what I now know was the Noble paint) fly past in some stock footage and I instantly fell in love.
IMO this is a great starter ship, it's a jack of all trades master of none. it's great for 1scu box missions aka the starter cargo hauling missions. it's decent for VLRT-LRT bounty hunting. it's a starter ship and I think people forget it's a ship for new players starting the game to use for the starter missions. it's supposed to be a ship you move on from but give you a nice new player feeling.
It's not underpowered, it's overpriced. As a $45 cutter competitor it would be great. But at $65 it's competing with ships with 50% more cargo AND more combat capability.
@@rakaydosdraj8405 This ship - like all the others will be available with in game credits. If Price was the only consideration, Nobody would ever fly a Titan, Suylen, Nomad, Cutter or Cutty Black ..The Mustang and Aurora are cheaper
@@lights4bre890 Can confirm... as the Suylen's launch with IAE last year was what got me into the game, and it's still my favorite ship to fly, as a starter. Coming from Elite and used to odd controls from my mangled creations in KSP, the Suylen is a starter if you want something unique, and it delivers. If I was going by cost alone, it'd just be an Aurora.
I bought the starter package with aurora in 2016. Later i bought the mustang explorer out of boardem but melted it for the titan. I have not bought a ship with real money since then and I've done pretty well making money with the titan where I can. Since I run bunkers mostly I now use the pisces with its med bed which cuts down times flying back to a station to heal tier 3 wounds. Doesn't take a lot of Uec to invest in ships that make the game enjoyable. Yes the titan is the goat👍
Avenger Titan and Cutter can fit the construction grav cart for base building. The Intrepid cannot. The Titan and cutter are now base building starters. That furthers the gap significantly IMO
IMO. I think the interior is awesome, especially for a "mid" starter, CIG knocked it out of the park with this one! Exterior is subjective, and I have several Crusader ships which I love, if they centered the pilots area like the Ares or Star Runner, this would have been an all around home run! I would still recommend people looking for a good starter to consider the Intrepid. Just my 2 cents.
The ship just feels right. It’s snug on the inside, it has multiple rooms and utilizes space very well which is nice coming from a space wasting cutty black. It’s snappy and responsive, and flys well. Very happy I melted down my cutty black for this.
Great video. I operate on the thought that I need to be excited to use my ships to have fun in the game. Actual performance is genuinely less of a concern. If you enjoy something, you'll make it work. This little crosseyed pancake is a great ship for me to do small things in.
Great review and I wholly agree. I prefer the focussed starter ships - be it cargo, combat, or some other specific advantage. The Intrepid is a better home than most ships - and I think that's going to become pretty important eventually.
My initial reaction to the intrepid's exterior was ambivalence at best, but the more I look at it, the more it's grown on me. I'm probably going to pick one up as another runabout option to go along with my Nomad. As a side note, the Q&A says that the Intrepid is not _designed_ to hold ground vehicles, that is not the same thing as saying it _can't_ hold them. That said, I personally will not try to cram something into the ship's cargo bay, both for the potential physics-related drama and for the fact that I prefer to have my cargo space be actually available.
Great video as always. And I personally like the intrepid, though I won't get one since I already have ships that would serve its purpose. Would be a good choice for a new player who likes the crusader style. Also, one discrepancy I would like to point out in the video, and this is probably just me misunderstanding your statement; the 135c doesn't have an onboard refinery, but instead the Origins AIR system, which technically is an onboard refinery in a sense, in reality its just a powerful fuel scoop, and the AIR system is actually used across all 100i variants.
I just tried to impulse CCU my 9 year old Reliant Kore for the Intrepid because of the Interior and cargo capacity. Impossible too do of course because they are both priced the same. But it really is a solid example of how far the game has come.. from a no frills 2 seater B-wing cargo scarab to best looking house on VTOL thrusters in the verse
ITs obvious the intrepid is an entry level smuggler and its hold will be shielded like the MSR in the future. This will also give it its own niche. Besides that its interior is easily the nicest we ve seen in a starter. For FPS looting, boxes are very good to drop down and instantly loot bodies. Getting alot of mileage out of mine with an all stealth component build, it drops off radar easily.
In a vacuum, the Intrepid is exactly what I picture when you say Starter Ship. It's got 1 of each component (including weapon), all the basic amenities and a well-thought out compact layout. The problem is ofcourse that legacy starters exist. And while I agree with the point that the great Avenger doesn't have these ameneties in the interior, I feel like they still could've done something extra with the Intrepid. An extra S1 shield for a ship that size is pretty much mandatory. Weapon aside, I feel like the cargo capacity is too low. They could widen the starboard cargo lift (reducing the bench's size in the living quarters) for 12 SCU max, of better yet, make is so that we can stack boxes 2 high (which looks like it would be possible if not for the cargo hatch) for 16 SCU (or 24 when implementing both changes). This will be an excellent cargo capacity for a ship this size, without necessarily classing it as a hauler specific starter.
When I see comments about people loving the Intrepid, I get it. I still don't like how it looks, but I can understand why it exists. For me, the ship that finally drove me into this rabbit hole was the original Cutter, and this was *after* I had seen The Pilot's video on the Avenger Titan a few times. I can imagine the Intrepid doing the same for Crusader fans and some people who can appreciate its benefits while deciding that coping with its weaknesses is a good compromise.
having a 100i as a cargo hauler is a very nice because i kept leaving my doors open and my ship gets hijacked and i can just claim it from a platinum bay terminal lol
They really should give it about 2 more feet of clearance for cargo. Having flown a Titan for years, I really like having this. For a guy like me that mostly runs bunker missions, it's a great ship to just roam around doing those.
I think CIG priced the Intrepid too high (its functionally on par with the Rambler). Ships at the ~US$50 price point do most things marginally ok, but are nothing to write home about. Ships at the ~US$60 price point tend to do something well or start to have specialized roles (medi-bed, mining drills, etc). With current available gameplay, it is a disappointing starter ship at its price range. While future gameplay MIGHT make it more relevant, we are buying it in the present; so if CIG does make it more relevant later, they can increase its sales price then.
New players should pick the titan, because it goes beyond being a starter. I still use it very often, because it is extremely versatile and the firepower it offers allows you to do jobs that the intrepid just can't do.
A good starter is determined byt the owners desire to fly the ship after its been replaced. The cutter is the only one of the starters that i consistently head back to. When you realise the 315p is the same price, and carries 12 scu, has 2 guns, and good atmo flight, and it doesn't break the lore of the game........
The titan is great to work a planet and it's moons. Maybe cross a small system like Stanton. The intrepid will be better if you want to venture further. I think it compares more to the cutter lineup and is a step up from that. Since they have longer range than the titans and nomads.
The Intrepid is a sneaky good FPS starter ship. It has a suit locker, large and xl gun racks, and with in ship access to storage it makes FPS gameplay easy. Throw a personal storage container in one of the cargo bays for loot or extra weapons. The only thing missing would be a med bed but that is a bit too specialized for a starter ship. If there is one starter ship that gives those who prefer FPS gameplay then this is the starter ship for you.
The Intrepid having an engineering console isn't discussed nearly enough. We don't know enough about engineering gameplay and how significant it is, but being able to do engineering anywhere on the fly, instead of having to go to a station/LZ, can potentially be a HUGE benefit. Also, we're too used to discussing ship performance at prime performance, but as the game progresses features like degradation, repair, insurance, etc will be added and early convenience features like hangars immediately repairing ship to full health and being able to reclaim ships any time, and resets every patch, etc are also going away. Our way of judging ship value is also going to change then. And I agree there's more to ships than stats.
Nomad ❤ = 3 size 3 weapons + 26 or 24 scu of cargo + can load ROC to mine + jumps long distances + bed and kitchen and toilet For a starter ship it's the best from my point of view
It's a good ship... it's size makes people compare it to smallish medium ships... but compared to starters, it's very good in terms of capacity and amenities, if not weapons :)
I think the presence of the engineering console implies that the Intrepid might be much harder to fully kill once we get more disable centric combat mechanics over destruction centric combat. During the IAE Day 1 video one of the devs (I forget which) also said that small, fighter sized ships would be more likely to just explode. Since then I've been wondering if the presence of a full engineering console might be where they draw that line. Also, a bit of a reach, but the trailer for the Intrepid is about a family buying their son his first ship, that kind of also carries the implication that the Intrepid is seen as a safe ship to get new pilots through stupid decisions ect. Just my 2c.
I do rather enjoy this style of ship review/deep dive. Feels kinda like Morph's Architect Reviews series, but with an eye to features and player experience. Please keep em up 👍
The Space Penguin! 😍Remember when it could take down a Hammerhead? I like the Intrepid. It's a roleplay ship, more than the Titan. I would have been interested if they had stuck two S3 weapons side by side. But the "do it all" and practicality of the Titan is just so superior for the current gameplay! And I mean come on...how cute is the space Penguin??? 😍
In my opinion a starter ship needs to enable the player to try most available basic gameloops, they clearly don’t have to be equally good at each - they should lean in different directions, being better or worse in some aspects of the game, while offering advantages in others. So you can experience quite everything as a new starting player, while already being able to decide a direction you maybe want to lean on a little bit in when you start.
It's like Crusader took the hab of the Cutter Rambler and cargo space of the Avenger Titan and made an in-between. But I agree with most people, the price point shouldn't be that high. That doesn't make sense. It's a proper starter starter and should be priced as such.
I can't wait for more Alien starter ships Banu, and AOPA should be next. I agree with the older starter ships needing polish passes, but I beleive these newer starters are the foundation so that CIG can work on the older ships with ease.
I have been waiting for a Crusader starter for a while now and this is it. It is a premium starter, granted, but for me it's a home away from home that fits with my vibe a lot better than the Titan, which is just a combat platform with a bed and some cargo space. Yes, the ship is an acquired taste, and it looks a little weird. I could say the same thing about the Nomad, which I absolutely despise, but some people love. The shield is weak, and with less weapons than a Titan, I think we should get a larger generator or two if possible. There are issues with the interior as space is used quite poorly in the back... I'm thinking move the engineering terminal and components to one side and make that entire area a cargo bay that drops down with 10 SCUs instead of 8. That with the shield strength gives this little ship the tankiness to avoid pirates and the cargo to warrant actually running small loads. Even with a size four, it's better to run rather than fight. Gives the Intrepid a more robust blockade runner role that justifies the price tag. You don't want that? Go with the smaller cargo ships like the cutter that is a lot riskier to use.
This ship feels like you could stuff both cargo lanes with 4 scu boxes and just run bunkers+loot. Needs either more/bigger guns or a better shield for any ship combat though.
You don't have to "beat" the Avenger, but you have to not be worse at everything and cost more. The Cutter isn't better than the Avenger at anything, but it's a much better option than the Intrepid. There's nothing basically "wrong" about the Intrepid now that it has an s4, but it's at least $10 too expensive. That nice interior isn't going to do anything for you for a couple years, by which time you likely will have moved on. And if you haven't? A 300 series would have been a better choice.
I really hope the Aurora and Mustang line of ships will get some love... I'd love to keep an Aurora just as a backup boat, they look awesome, but they are bugged (cargo is useless) and also just neglected in general by CIG.
People tend to value roleplay elements or some hypothetical mechanics that will hypothetically come in some hypothetical future patch (like the need for suit lockers or a kitchen). 100 series is the best starter ship here and now - beautiful, fast, agile, cheap, has a bed, has enough space to carry several boxes for a delivery mission.
It'll be fine for a new players who wants to try all the things. As soon as they find something they want to do, this ship won't be able to do it and will be useless, even though it's twice the size of ships that can do far more.
Three things should define the value of a Starter: Flexibility, Versatility, and Capability. Flexibility is a ship's ability to adapt to changing situations. Versatility is a ship's ability to fulfill multiple roles. Capability is a ship's ability to excel in a given role. The Intrepid is sadly worse in every category compared to the Avenger Titan, with the exception of extended living. At least until they add the arbitrary and artificial demands of "engineering" gameplay by making stuff fail randomly or break down on timescales that are far too short, utilizing disposable fuses that make no sense, and forcing players to engage in gameloops that should be optional or incidental. But more pointedly, the Intrepid feels like a better overall version of the Mustang Beta, a nice one-person camper with some capabilities. It will never outshine the Avenger in its current state, but it is a fair alternative if you aren't looking at doing combat, and it should likely be a long-range or exploration-focused alternative. The Titan isn't a ship someone should necessarily be living out of, while the Intrepid most certainly is.
im still an FNG, but heres my opinion on the Interprid. Its like a Cutter+ What do i mean by that? its all in one package for newbies that has all the amenities your going to need that are absent from old ships. It separated cargo from living quarters via split tank cargo. Its essentially a cutter in a bigger frame and maybe its me being bad, but it feels more stable when manuvering and less prone to rocking like a cutter in VTOL mode. I like it, i hate it, i look at my cutter and cant help compare it. The biggest *buyers remorse for cutter* included issue with Interprid is how clean it feels. A Cutter for example feels like your first car and heck you may have stashed a moonshine bottle in the netting from daymar. This feels corporate like an assigned work vehicle.....or new car.
I know they don't want multi-role but a starter ship being a multi-role is SO important because it allows newer players to test out different things and it gives CIG less work they don't need to make 15 different starter ships all specialized into one thing it's redundant when it's just a STARTER
While you mentioned it briefly by calling it a long range ship, one thing I'm not seeing anyone talking about with the Intrepid is its QT fuel capacity. It has a higher QT fuel capacity than any other ship in the $45-$70 price range (standalone price). This is going to be important in larger systems with fewer available fuel stops.
I agree with what you're saying, but the Cutter Rambler at $50 standalone has 1.5 scu of QT fuel, which is more than the Intrepid at $65. Also, keep in mind CIG likes to tweak QT fuel values for ships all the time, and since an increased fuel capacity isn't mentioned in the description we don't really know how much it will have in the future.
The Intrepid would be a phenomenal starting ship if it had excellent scanning features for exploration gameplay (when that becomes a thing) As is, there is 0 gameplay utility it provides for players as a starter ship that isnt provided by more affordable options. In fact it has negative relative utility.
the intrepid is probably my new fav starter looks wise its weird but its got a bed for logouts and its got a sink toilet and sink and shower for when hygiene comes into play a little kitchen for food prep and table to eat fridge and a weapons locker and storage and my favorite thing about it 1.2 scu of quantum fuel so it travels farther then most other smaller ships its got the same gas tank as a c1 for goodness sake and it has 8 scu of cargo and its only down side if ya can call it that is 1 size 4 gun with 2 size 1 missiles and 1 size 1 shield should have 2 size 1 shields but i digress. while under gunned if your looking for weapons in the first place starters are not the ships your looking for but 1 size 4 is nice enough for my style of play I'm more of a explorer type I am extra hyped for pyro and all ill be able to go and do but yea simply put the best starter in my opinion checks all my boxes for needs and wants
Guys i have a 120month titan pledge, i'm seeing the intrepid for 63 with LTI and a Paint, what do you think about this price and buying it and later doing a ccu on one or other? (plus what you guys think the titan gold pass will bring?)
o_O my starter ship is now the Polaris! =P Though I still love the idea of starting with smaller ships and working my way up even though i "own" many ships
I haven't played in a while., but I'm kind of looking into getting back in. This ship doesn't is too expensive for a starter ship. The Titan is superior in the "jack of all trades" sense and cheaper at regular cost. I've been waiting for SGI to come out with a Titan killer, but it looks like they aren't even trying.
It's more expensive than the Titan while being less capable, that's what cooks my goat. If this could transport 12 - 16 SCU, then it would been a viable alternative to the Titan. The Titan is a ship that I had in me fleet for over 10 years now and I intend to keep it, but I do believe its offensive is way too capable for a ship its size, to the point that its questioning the viability of Light Fighters. IMO, the Titan should be 1 x S3 & 2 x S2 or 3 x S3 in terms of armament.
I love it the way it is. All of the talk about it not being better than the Avenger is B.S. When the Cutter came out I didn't hear anyone complaining about it not being as good as an Avenger. The funny thing is, I love this design, but have a lot of problems with the Avenger. The Avenger looks like a mini shuttle that has been bent in every direction to create as much drag as possible, which drives me nuts. But I don't complain about that because I know many people like that about it. Having said that, I do own an Avenger as well, because it's fun to fly too. ;)
I really dont think we should be worrying about new ships when there are still so many still sitting in concept, plus all the gold standards. Make a poll on if people prefer buying new ships at full price, that have nothing to fit into. Or have an 'Upgrade' option, at half the price, for bringing old models into their FULLY realised state!
Centre the cockpit, split the S4 back into an S3 either side of the pit. I was really looking forward to a crusader starter but holy heck they messed up so bad with its layout.
The Intrepid functions, but I feel like if people are going to minmax, they should look into the Cutter, the Titan, the 300i, or the Nomad. The insides are great in the Intrepid, but its functionality is... impared (vehicle carry cudgeled), and its design is so off-balance with the cockpit not even touching the center line.
Intrepid is a good starter ship. Quite pricey though. For the looks they should had made it look like c1 and c2 since its not combat focused like ares line up.
It's not much of fighter and the body of the ship is pretty low to the ground when landed so loading containers / placing containers does require a bit of finesse
It is not a hauler, on grid you can only fit 1x1 and 1x2 crates (Max of 8 scu). Every hauling mission has 10 to 12 scu of cargo and almost all of them I have seen have at least a 2x2 crate thrown in. It can pull commodities, or small storage crates. It is too slow to run, too poorly armed to fight back and has only one shield. Its only saving grace it its quantum fuel range, and even then it can't beat the cutter rambler. The habitation area isn't even special, all the cutters have the same amenities. The one thing that could have saved it would have been if it had looked good, and CIG managed to fail it even there. They could have picked one of the two Crusaders styles. Ether flat and sleek (See Spirit or Hercules) OR chunky/blocky and asymmetrical (see MSR or Starfighter). They somehow thought that also moving the cockpit off center was good but NO other Crusader ship does that. Wow I just noticed how angry I sound.... This is in no way aimed at you BTW, it just rubs me the wrong way. They have two set ways to build Crusader's ships and this it what they came up with. Day one I had seen 4 different designs on reddit that did it way better. I know some like it for how odd it looks, but that has never been how any other ship of the line looks. It doesn't just break the mold, it destroys it. It worries me that they will do this with other brands, and ruin what makes each manufacturer different. Still love your channel by the way.
Feels like they should have taken more of the sprites wing engine design. Wider engines would have allowed a single centre ramp and made the design less blocky.
I feel like a lot of the hate for the intrepid are either people that mostly dislike it for being asymmetrical or people that dislike it for not having fighter metrics. Honestly, I like it how it is. It's an Avenger Titan competitor that trades being a fairly good fighter (for it's price point) for having significantly more living space and interior engineering.
The problem is that the intrepid is a ship intended for uninformed buyers, because an informed buyer would never buy the ship. For a classy (and custom) interior (with the same core amenities) better dps, better cargo, more gameloops, and a utility hardpoint we have the 315p for 5$ less. For 5$ more we get the titan, with the same cargo space, 2 entrances, much better damage, and a cargo bay that can ferry a vehicle. For 10$ more you can get the nomad, better in EVERY way besides the vulnerable open air cargo. For 2 less scu you get the syulen, better dps, equal in combat due to size, but requires comfort with awkward landings. It's the worst in its category of enhanced starter ships in EVERY metric.
Did he say, "Living of the grid"? Shout-out to SuperMacBrother -SMB. He has good off grid content. Nice switch up, btw. I watch your podcasts but this cool.
2 thoughts: 1. even though the price is a bit high on the Nomad, I would still count it as a starter, because while it offers a lot of cargo space, it's not so much that I would consider it to be a viable profession starter for hauling, it's small enough for a single person to control it completely, and it's versatile enough to allow new players access to a number of game loops. 2. yes the Intrepid is better than people give it credit for and not every starter has to outshine earlier starters, but it happens to be so close in price to the Avenger that CIG has to put up with people comparing those two ships in particular. And if we compare those two, we can easily see that the Avenger is sturdier than the Intrepid, has more weapons with a higher total DPS output, is smaller and thus harder to hit, has the same 8 SCU of cargo capacity, has - due ot the cargo bay being a single area rather than seperated into two - more room for vehicles, and still provides a living space as well. The price tag in this case is just not reasonable. Those ships will compete with each other and if the Intrepid isn't better in anything else but style, then it needs a more combative price tag, otherwise it will get overlooked as a viable contender for the starter role. No one will argue that neither the Cutter, nor the Mustang or the Aurora come close to the Avenger, but since all of them are priced way lower than the Avenger, they are still viable to buy as game entry ships. The Intrepid is a viable ship for the warbond price, but not for the regular one unfortunately.
Before we know it - just like all the other ships that are an outrage and an insult and the final straw --- this ship will be available for in game currency. If price was the only factor or even a Major factor --- nobody would ever buy or fly a Titan, Cutter, Nomad, Cutty Black or Suylen because the Mustang and the Aurora are cheaper .. why spend thousands of extra in game space bucks when i can buy a cheaper ship
@@lights4bre890 While true, this ship is still categorized as a starter and is thus intended to basically be "babies first space ship". It's what the community has dubed a "premium starter" in comparison to the regular starters which are the Aurora and the Mustang, and as such it's less of an upgrade option than the profession starters (Arrow/Gladius, Vulture, Prospector, Hull A, Spirit E1, Freelancer/Cutlass Black, etc.) Sure, some players might still choose to transition into these ships for one reason or the other, but generally you'll either buy a regular starter, or a premium one, and then have to choose which one to get. And in that category you'll have the Pisces vs the Cutter on the cheaper end, meaning you can go comfort vs size, the Avenger vs the Intrepid in the medium range, meaning you choose between "the best starter" and a slighly more expensive ship with slightly more comfortable living space, and the Syulen vs the Nomad, meaning you choose between Alien Tax and an extensive cargo loader with pretty high defense. Some people want their first ships to be slightly more viable for slightly longer and are willing to spend a bit more money on an easier start, but the way the Intrepid is set up currently, there's no reason for anyone to choose it over the Avenger after the Warbond option will be gone.
@@animusnocturnus7131 Then it will be self - levelling.. you wont see anybody flying the Intrepid - they will just fly cheaper or better ships. I wish this ship existed back when i was taking my 1st steps in a Aurora. There is no comparison.
@@lights4bre890 Are you sure you would have bought it at about twice the Auroras price? And yes, it'll probably not be a very popular ship down the line, unless changes to its stats and/or the way the game works and/or the price of other starter ships will make it way more useful for its price down the line. But that's exactly the point. It could be way more famous if the non-warbond price was about 10 bucks lower.
@@animusnocturnus7131 If price was everything - nobody would fly the cutter , nomad, suylen, 100i, cutty black, or titan .. Mustangs and Auroras cost less
Honestly the price on the Intrepid made me re judge the prices on the 100 series. I think the 125a and 135c should both be $55 or at worst $60. They are two separate upgrades off the 100i. I think their pricing model is and has been ridiculous on the lower end game. Once we hit the high end ships what's the point in arguing money for pixels but the lower end is where we get people in the door. The prices need to reasonable but I can accept the want/need to increase the cost based on more functionality.
To me, the problem with the Intrepid is that, for the price, it's not really a starter ship. At that price, you're better off with pretty much any of the others, which are all cheaper and just as capable. The Avenger Titan is $5 cheaper and does everything better. The Avenger Titan is the _only_ starter ship cheaper than the Nomad that can do early Hauling missions for 4 SCU or greater. What the Intrepid _is_ is a great little runabout for experienced players with a larger fleet that wants something stylish and comfortable to fly while they leave their Liberator in orbit.
My problem with the Intrepid isn't that it's not better than the Avenger, it's that without the sale it's more expensive than the Avenger and Cutter for a starter package, both of which can outperform it at different duties. It doesn't feel like a jack of all trades upgrade, it feels like a jack of all trades downgrade for a price increase.
Same with the 890J and Polaris, Polaris is around 750 and 890J is 950, it’s more just preference and “luxury”
Exactly this, like if it was prices more like the cutter it would have made sense, cause it’s a competitor to that one and not the titan, as it’s being priced as.
@@AlexeiX1 Yeah, here's the lineup I've come up with talking to people:
-The Avenger does combat a lot better, transport a little better thanks to having a unified hold instead of the sleds, and personal amenities worse.
-The Cutter does combat worse, transport a lot better thanks to the big box that can hold vehicles, and personal amenities the same.
-BOTH have a smaller target footprint, even if the Avenger does start to get close the Intrepid is a bullseye if it gets in trouble.
The Intrepid, in a category supposed to give you a little bit of everything, is mostly limited to box and light cargo transport, and a transport to get you to FPS missions, and even for them the other two do better since their unified cargo makes it easier to stash loot and the more convenient vehicle storage, especially for the Cutter, means they both still do it better even with the Avenger's limited amenities.
@@fairq6063 … You’re comparing a torpedo boat to a cruise ship. Like… They just aren’t comparable. It’s not like this, where the Avenger, Cutter, and Intrepid all fulfill the exact same role as a small cargo starter ship. They should be comparable, not identical, but close enough to one another that the decision between them is up to personal preference, rather than one being more expensive for the same thing.
Then don't buy it
A good starter ship needs to provide the player with the most varied means as possible to engage in game loops and make that early cash. It will never be all the gameloops, but if it can cover 2 or 3 its good enough. Usually that would mean the two game loops that are core - combat and cargo transport - as these two skills usually link to other loops in the future.
Agreed
a titan is better in every way and cheaper
Intrepid is nice, but Cutter's still my top pick. Gotta love me the rusty camper van aesthetic.
We need a starter for "mechanical proffesion" jobs/gameplay. Like salvaging, and in the future repair/crafting. I wouldn't mind a space pickup truck with a welder in the bed. We don't even have a starter mining ship yet, which i think would be helpful.
@jaykay5838 so I guess you don't consider the Prospector a starter mining ship?
The problem with starters is that they HAVE to be priced well, because not many people are going to buy them with in-game currency ( not that I don't, i love small solo ships ). But in general terms, a starter should be a platform to earn money to get to the next level, be it something more specialized, or a do it all like the Cutlass. as you mentionned in the video, the Intrepid doesn't stand out, it's a good ship, but only if it's offered at a good price, which currently, it isn't
This, right here. Currently, the Intrepid currently has nothing practical on offer that isn’t done better by the cheaper Avenger Titan, save for the engineering panel. If it was the price of the Avenger or the Cutter, it’d be fine, good even, but it costs more, even though you’re getting less.
Nomad is the best for me
It's not a starter though. It's an advanced starter. People who have Auroras and Mustangs are 100% going to be upgrading in game. It stands out as a box runner/shuttle. You put 8 SCU in a Titan and you can't use the back door. You put 8 SCU in this and you won't even notice.
The fact is the Avenger is just at a way better price point than almost everything right now and you shouldn't be comparing ships based on that because we all know that is going to change as soon as it is reworked.
You goobers don't Nomad? Sheesh... Consolidated Outland Nomad FTW. I love my Taurus, but I break out the Nomad when I'm feeling roguish.
@@TheSigmaWolves I would like the Nomad if the cargo hold was enclosed. An exposed cargo hold is just asking for your boxes to be destroyed when someone's on your ass or for them to burn-up in atmospheric re-entry. I don't care about the fictional shield tech of SC, those boxes should not be safe during re-entry.
I really like, that your ship review is basically also a feature based video. It's diversifying the opinion pool around this ship, offers some new perspectives and raises some interesting questions regarding game play. Keep it up :)
SpaceTomatoe does not get enough credit for the epic music he chooses for these amazing videos.
I'd like to see a series of videos "all things necessary for beginners". what should they know before buying a game package. what professions are there already, how fleshed out are they, what's currently on the way and what other professions could come into the game. what starter ships pair best with which profession, how can you progress through each profession, what are your next steps when upgrading from starter ship to intermediate ship through in game play without cheesing your way through by doing drug runs or alike. what planets should you go to and why, what game loops are there and stuff like that.
@tillonoma6155 That would be awesome. And even for those that just casually have been on and off for a few years could use videos like that as a where is the current state of the game. And then maybe a synopsis each patch to say these are still good where these are having a rough time.
People are forgetting that even for those of us with large fleets, we're still going to need soloable ships so everyone is going to need some sort of starter when things reset. I love my intrepid, fast, gets in and out of atmo, i can log, and use it to grind merc bunker rep
I am glad you love it. I am always on the hunt for a runabout. Medipisces is my usual.
But the avenger, beta, 100, 300, and aurora all do the same thing for less real world money while also being smaller or faster or with more DPS or better shields or all of the above.
But the internal aesthetics are nice. The one gun aiming is nice. But not $65 nice, and the reaction people have to this ship is based on disappointment for what could've been instead. I think a lot of people were very excited for this.
@@johnboyd9713 I hate it purely for its exterior look. Its a block. It has none of Crusader's sleek flowing lines. It doesn't have the gentle curve down the centre that all Crusader ships have. This thing should fly like a brick in the atmosphere and handle like a barge. Might be fine in Space, but in atmo its tiny engines and blocky profile should see even an Aurora out-run it. It looks like the aborted love child of an unholy union between a C1, Ion and Star Runner.
If they either stuck a size 5 on there or added at least a chin turret with 2 size 1's or 2's it would sort of make sense as a small explorer due to the amenities aboard or a smuggling ship. As of now it should sit maybe at the $50-55 dollar mark or so, not the same or more as the Avenger.
I truly believe that the intrepid was purpose made for packers delivery runs. It's a very quick ship able to get around pretty swiftly, Is is great handling inside the atmosphere. And has 8 slots for boxesThere can be access from the outside of the ship. As well as the inside. It's not meant to be a combat ship it's meant to be a speedy run about and I think it handles it pretty well now that I've had a chance to fly it a little bit. And in my opinion package delivery is the best thing that a new player can do to get his feet wet in the universe because it teaches you a lot of the basic systems in the game. Piloting landing take off. Different environments that you have to go through how Access bases. And of course how to use your quantum travel system to quickly get around. The fact that gun is an afterthought is probably because it was an after thought
The Avenger Titan is so good because it’s literally just a middleweight fighter with a bed and walkable cargohold effectively tacked on.
The problem with the Intrepid is that it is worse than the Avenger Titan in nearly every way, but costs more. It has worse pitch/yaw/roll rate, is slower in every metric, has half the shield HP, deals much less DPS, has fewer missiles, and is physically larger. They have the same 8SCU of cargo, but the Intrepid’s method of holding said cargo is jankier, and ultimately less practical. None of the non-aesthetics criticisms I’ve seen have been demanding power creep. People just want a given starter ship to actually be competitive with its peers. And if it’s destined to be *worse* than its competition in so many ways, it should cost less. It’s brutally simple.
And in classic Star Citizen fashion, a lot of the Intrepid’s balance issues demand remodeling. Want a bigger shield? Too bad, they’re going to have to rework the interior to accommodate it.
This might be "fixed" when the titan gets a rework and gets a wet tissue shield and it's guns swapped out for transmitters that broadcast foul language to it's attackers
It happened to the cutty, and I don't think it will be the last
@@gunslingerspartan What happened to the cutty? As far as I can tell, all of its weapons, shields, and handling is that same it has been since the original rework way back...
I mean I think s2 shields got nerfed, but that hits everyone.
Intrepid has a lot more fuel. You can jump to Pyro with it, while you can't with the Titan. That's already a deal-breaker for some gameplays. And camper-wise, the amenities are nice.
@@pxkqd Quantum fuel is a nice bonus, but then why not cutter for cheaper and same amenities? $15 to $25 (depending on cutter variant) is a lot of bougie money for the same stat line.
I mean aesthetics matter, but at a certain point price has to come with performance. This is an excellent choice for $50. $65 is kinda crazy.
@@johnboyd9713 yeah but the s2 shields where pretty core to the cutty, now it just falls apart in combat
For me a good starter ship offers:
- A bed to log out in, Guns to shoot enemies, & Cargo room that can store small mission boxes as well.
- And nice additions would be a weapons rack or weapon slot.
An all-rounder starter that is average in everything, but its able to do most basic tasks in-game.
You can salvage or mine with a hand-tool, you can do combat missions in space or on land, you can do the smaller cargo missions or trade on your own, and fly to another planet in the same star system or even jump to another. and finally, after a fun day, you can log out anywhere, in your ship's bed.
Having an interior is needed for that bed, and people love ship interiors.
The old Mustang Beta had one of the best tiny interiors.
You give people new to the game access to the starting point of the basic major gameplay loops. (cargo, combat, mine, salvage, explore)
The 300i / 100i, Avenger, Cutter, Intrepid, Nomad all offer these.
The Aurora, Mustang and Reliant need some updates honestly.
The Pices is fine, but without the option for a bed, it's honestly not a starter ship in my eyes.
Now to be considered a starter, it also has to be priced decently.
Sub $100 to play the game + have the ship, and a $100 is cutting it since you are getting awfully close to a Cutlass, Freelancer and such.
I'd say $60-$70 is more of a max since that is what AAA games cost these days.
The intrepid might not be my cup of tea when it comes to the exterior, and its not the cup of tea of many, but it offers EVERYTHING a starter needs + a bigger interior than most and it has a suit locker unlike the rest.
It can't beat the Titan in any metric performance wise, but it's more cozy, the interior is better. It should have been at worse priced the same, but it's not
Except fuel and QT fuel
No toilet I think in the titan?
@@QuotidianStupidity yeah no toilet. It needs a gold pass for sure.
@@edwarddomenico9601 you think they will add one?
It’s pretty much the only downside it has
@@QuotidianStupidity I would hope so. If they rearranged the cabinets opposite the bed, it seems a simple toilet would fit no problem. The Avenger suffers from what Tomato was talking about with regard to the Aurora and Mustang being made for a different game. All 3 are very old designs from the game's infancy.
As an illustration of how new players will find a ship, I was a watching a Loud Guns (or maybe it was SMB) video trying to decide if I wanted to buy SC when I saw a Cutter (with what I now know was the Noble paint) fly past in some stock footage and I instantly fell in love.
IMO this is a great starter ship, it's a jack of all trades master of none. it's great for 1scu box missions aka the starter cargo hauling missions. it's decent for VLRT-LRT bounty hunting. it's a starter ship and I think people forget it's a ship for new players starting the game to use for the starter missions. it's supposed to be a ship you move on from but give you a nice new player feeling.
It's not underpowered, it's overpriced. As a $45 cutter competitor it would be great. But at $65 it's competing with ships with 50% more cargo AND more combat capability.
@rakaydosdraj8405 you are absolutely spot on!
@@rakaydosdraj8405 This ship - like all the others will be available with in game credits. If Price was the only consideration, Nobody would ever fly a Titan, Suylen, Nomad, Cutter or Cutty Black ..The Mustang and Aurora are cheaper
@@lights4bre890 Can confirm... as the Suylen's launch with IAE last year was what got me into the game, and it's still my favorite ship to fly, as a starter. Coming from Elite and used to odd controls from my mangled creations in KSP, the Suylen is a starter if you want something unique, and it delivers. If I was going by cost alone, it'd just be an Aurora.
I bought the starter package with aurora in 2016. Later i bought the mustang explorer out of boardem but melted it for the titan. I have not bought a ship with real money since then and I've done pretty well making money with the titan where I can. Since I run bunkers mostly I now use the pisces with its med bed which cuts down times flying back to a station to heal tier 3 wounds. Doesn't take a lot of Uec to invest in ships that make the game enjoyable. Yes the titan is the goat👍
Avenger Titan and Cutter can fit the construction grav cart for base building. The Intrepid cannot. The Titan and cutter are now base building starters. That furthers the gap significantly IMO
How do we know it couldn’t fit in the cargo lifts in the back? It’s not like we have specifics for the grav cart yet
The construction grav cart when closed appears to have the same dimensions as a 2scu container, it should fit in the Intrepid.
IMO. I think the interior is awesome, especially for a "mid" starter, CIG knocked it out of the park with this one! Exterior is subjective, and I have several Crusader ships which I love, if they centered the pilots area like the Ares or Star Runner, this would have been an all around home run! I would still recommend people looking for a good starter to consider the Intrepid. Just my 2 cents.
This was a great departure from your normal content. You and Morph are my go-to Star Citizen channels
The ship just feels right. It’s snug on the inside, it has multiple rooms and utilizes space very well which is nice coming from a space wasting cutty black. It’s snappy and responsive, and flys well. Very happy I melted down my cutty black for this.
I love that there is more variety! And people who are flying it are saying great things.
Great video. I operate on the thought that I need to be excited to use my ships to have fun in the game. Actual performance is genuinely less of a concern. If you enjoy something, you'll make it work. This little crosseyed pancake is a great ship for me to do small things in.
I picked it up to practice engineering at a low cost when it's released. Will be a great trainer for introducing friends to the game.
The Aurora and Sylen have also stairs and the Cutter, Pisces, Titan and Reliant have a ramp..
I am leaning towards Cutter more and more. (325 driver)
I will never consume anything other than cruz. I'm still mad that CR lied when he said food/drink would only ever be optional.
Great review and I wholly agree. I prefer the focussed starter ships - be it cargo, combat, or some other specific advantage. The Intrepid is a better home than most ships - and I think that's going to become pretty important eventually.
A very good review
My initial reaction to the intrepid's exterior was ambivalence at best, but the more I look at it, the more it's grown on me.
I'm probably going to pick one up as another runabout option to go along with my Nomad.
As a side note, the Q&A says that the Intrepid is not _designed_ to hold ground vehicles, that is not the same thing as saying it _can't_ hold them. That said, I personally will not try to cram something into the ship's cargo bay, both for the potential physics-related drama and for the fact that I prefer to have my cargo space be actually available.
Great video as always. And I personally like the intrepid, though I won't get one since I already have ships that would serve its purpose. Would be a good choice for a new player who likes the crusader style. Also, one discrepancy I would like to point out in the video, and this is probably just me misunderstanding your statement; the 135c doesn't have an onboard refinery, but instead the Origins AIR system, which technically is an onboard refinery in a sense, in reality its just a powerful fuel scoop, and the AIR system is actually used across all 100i variants.
I think the Intrepid was also planned as a starter to launch alongside engineering in 4.0 before the features were delayed
I enjoyed this video and would appreciate more reviews like this.
I just tried to impulse CCU my 9 year old Reliant Kore for the Intrepid because of the Interior and cargo capacity. Impossible too do of course because they are both priced the same. But it really is a solid example of how far the game has come.. from a no frills 2 seater B-wing cargo scarab to best looking house on VTOL thrusters in the verse
ITs obvious the intrepid is an entry level smuggler and its hold will be shielded like the MSR in the future. This will also give it its own niche. Besides that its interior is easily the nicest we ve seen in a starter. For FPS looting, boxes are very good to drop down and instantly loot bodies. Getting alot of mileage out of mine with an all stealth component build, it drops off radar easily.
In a vacuum, the Intrepid is exactly what I picture when you say Starter Ship. It's got 1 of each component (including weapon), all the basic amenities and a well-thought out compact layout. The problem is ofcourse that legacy starters exist. And while I agree with the point that the great Avenger doesn't have these ameneties in the interior, I feel like they still could've done something extra with the Intrepid.
An extra S1 shield for a ship that size is pretty much mandatory. Weapon aside, I feel like the cargo capacity is too low. They could widen the starboard cargo lift (reducing the bench's size in the living quarters) for 12 SCU max, of better yet, make is so that we can stack boxes 2 high (which looks like it would be possible if not for the cargo hatch) for 16 SCU (or 24 when implementing both changes). This will be an excellent cargo capacity for a ship this size, without necessarily classing it as a hauler specific starter.
When I see comments about people loving the Intrepid, I get it. I still don't like how it looks, but I can understand why it exists.
For me, the ship that finally drove me into this rabbit hole was the original Cutter, and this was *after* I had seen The Pilot's video on the Avenger Titan a few times. I can imagine the Intrepid doing the same for Crusader fans and some people who can appreciate its benefits while deciding that coping with its weaknesses is a good compromise.
What is your opinion on the nerfs of the 400i? And isn't the suylen and 300i a starter to?
having a 100i as a cargo hauler is a very nice because i kept leaving my doors open and my ship gets hijacked and i can just claim it from a platinum bay terminal lol
They really should give it about 2 more feet of clearance for cargo. Having flown a Titan for years, I really like having this. For a guy like me that mostly runs bunker missions, it's a great ship to just roam around doing those.
I think CIG priced the Intrepid too high (its functionally on par with the Rambler). Ships at the ~US$50 price point do most things marginally ok, but are nothing to write home about. Ships at the ~US$60 price point tend to do something well or start to have specialized roles (medi-bed, mining drills, etc). With current available gameplay, it is a disappointing starter ship at its price range. While future gameplay MIGHT make it more relevant, we are buying it in the present; so if CIG does make it more relevant later, they can increase its sales price then.
New players should pick the titan, because it goes beyond being a starter. I still use it very often, because it is extremely versatile and the firepower it offers allows you to do jobs that the intrepid just can't do.
A good starter is determined byt the owners desire to fly the ship after its been replaced. The cutter is the only one of the starters that i consistently head back to. When you realise the 315p is the same price, and carries 12 scu, has 2 guns, and good atmo flight, and it doesn't break the lore of the game........
Not for me. It's a nice looking ship and does the job well but it's too clean.
@@NayrAnur it seems like it was designed with decoration in mind, to bad that’s not a thing on the ships.
The Avenger is also slated for modularity as it's Q&A stated many years ago.
The titan is great to work a planet and it's moons. Maybe cross a small system like Stanton. The intrepid will be better if you want to venture further. I think it compares more to the cutter lineup and is a step up from that. Since they have longer range than the titans and nomads.
The Intrepid is a sneaky good FPS starter ship. It has a suit locker, large and xl gun racks, and with in ship access to storage it makes FPS gameplay easy. Throw a personal storage container in one of the cargo bays for loot or extra weapons. The only thing missing would be a med bed but that is a bit too specialized for a starter ship. If there is one starter ship that gives those who prefer FPS gameplay then this is the starter ship for you.
Until you fly into a site that has 3 9T combat ships sitting over it. In that case, your mission is pre-failed.
@@AlarienEvenstar and you would fly it there - why? .. and also how about the other starter ships?.. they would be fine?
The Intrepid having an engineering console isn't discussed nearly enough. We don't know enough about engineering gameplay and how significant it is, but being able to do engineering anywhere on the fly, instead of having to go to a station/LZ, can potentially be a HUGE benefit.
Also, we're too used to discussing ship performance at prime performance, but as the game progresses features like degradation, repair, insurance, etc will be added and early convenience features like hangars immediately repairing ship to full health and being able to reclaim ships any time, and resets every patch, etc are also going away. Our way of judging ship value is also going to change then.
And I agree there's more to ships than stats.
Nomad ❤ = 3 size 3 weapons + 26 or 24 scu of cargo + can load ROC to mine + jumps long distances + bed and kitchen and toilet
For a starter ship it's the best from my point of view
I honestly like it, I get it’s an acquired taste but I think it’s kinda pretty
It's a good ship... it's size makes people compare it to smallish medium ships... but compared to starters, it's very good in terms of capacity and amenities, if not weapons :)
Not my starter. But you brought up a good point about variety in a menu of starters. It is kind of cool in that way
All the ship needs is an additional s1 shield. I think it is an excellent all rounder!
I think the presence of the engineering console implies that the Intrepid might be much harder to fully kill once we get more disable centric combat mechanics over destruction centric combat. During the IAE Day 1 video one of the devs (I forget which) also said that small, fighter sized ships would be more likely to just explode. Since then I've been wondering if the presence of a full engineering console might be where they draw that line. Also, a bit of a reach, but the trailer for the Intrepid is about a family buying their son his first ship, that kind of also carries the implication that the Intrepid is seen as a safe ship to get new pilots through stupid decisions ect. Just my 2c.
NO! Keep the cockpit and gun apart, i have no need of more guns placed in my field of vision and it's blinding muzzle flashes.
I do rather enjoy this style of ship review/deep dive. Feels kinda like Morph's Architect Reviews series, but with an eye to features and player experience. Please keep em up 👍
The Space Penguin! 😍Remember when it could take down a Hammerhead?
I like the Intrepid. It's a roleplay ship, more than the Titan.
I would have been interested if they had stuck two S3 weapons side by side.
But the "do it all" and practicality of the Titan is just so superior for the current gameplay!
And I mean come on...how cute is the space Penguin??? 😍
In my opinion a starter ship needs to enable the player to try most available basic gameloops, they clearly don’t have to be equally good at each - they should lean in different directions, being better or worse in some aspects of the game, while offering advantages in others.
So you can experience quite everything as a new starting player, while already being able to decide a direction you maybe want to lean on a little bit in when you start.
It's like Crusader took the hab of the Cutter Rambler and cargo space of the Avenger Titan and made an in-between. But I agree with most people, the price point shouldn't be that high. That doesn't make sense. It's a proper starter starter and should be priced as such.
I can't wait for more Alien starter ships Banu, and AOPA should be next. I agree with the older starter ships needing polish passes, but I beleive these newer starters are the foundation so that CIG can work on the older ships with ease.
I have been waiting for a Crusader starter for a while now and this is it. It is a premium starter, granted, but for me it's a home away from home that fits with my vibe a lot better than the Titan, which is just a combat platform with a bed and some cargo space. Yes, the ship is an acquired taste, and it looks a little weird. I could say the same thing about the Nomad, which I absolutely despise, but some people love. The shield is weak, and with less weapons than a Titan, I think we should get a larger generator or two if possible. There are issues with the interior as space is used quite poorly in the back... I'm thinking move the engineering terminal and components to one side and make that entire area a cargo bay that drops down with 10 SCUs instead of 8. That with the shield strength gives this little ship the tankiness to avoid pirates and the cargo to warrant actually running small loads. Even with a size four, it's better to run rather than fight. Gives the Intrepid a more robust blockade runner role that justifies the price tag. You don't want that? Go with the smaller cargo ships like the cutter that is a lot riskier to use.
This ship feels like you could stuff both cargo lanes with 4 scu boxes and just run bunkers+loot. Needs either more/bigger guns or a better shield for any ship combat though.
You don't have to "beat" the Avenger, but you have to not be worse at everything and cost more. The Cutter isn't better than the Avenger at anything, but it's a much better option than the Intrepid. There's nothing basically "wrong" about the Intrepid now that it has an s4, but it's at least $10 too expensive. That nice interior isn't going to do anything for you for a couple years, by which time you likely will have moved on. And if you haven't? A 300 series would have been a better choice.
I really hope the Aurora and Mustang line of ships will get some love... I'd love to keep an Aurora just as a backup boat, they look awesome, but they are bugged (cargo is useless) and also just neglected in general by CIG.
People tend to value roleplay elements or some hypothetical mechanics that will hypothetically come in some hypothetical future patch (like the need for suit lockers or a kitchen).
100 series is the best starter ship here and now - beautiful, fast, agile, cheap, has a bed, has enough space to carry several boxes for a delivery mission.
And it looks like a boring ol real life jet plane that someone just claims can go into space. Yawn.
@@callsigngrimdoll intrepid looks like a cross of a plastic toy water gun and 2-headed ogre from WOW. That's better)
I don’t care if a ship is faster/better armed etc. I’m interested in how it looks and whether it has a comfy interior. The Intrepid is my favourite.
It'll be fine for a new players who wants to try all the things. As soon as they find something they want to do, this ship won't be able to do it and will be useless, even though it's twice the size of ships that can do far more.
Three things should define the value of a Starter: Flexibility, Versatility, and Capability.
Flexibility is a ship's ability to adapt to changing situations.
Versatility is a ship's ability to fulfill multiple roles.
Capability is a ship's ability to excel in a given role.
The Intrepid is sadly worse in every category compared to the Avenger Titan, with the exception of extended living. At least until they add the arbitrary and artificial demands of "engineering" gameplay by making stuff fail randomly or break down on timescales that are far too short, utilizing disposable fuses that make no sense, and forcing players to engage in gameloops that should be optional or incidental.
But more pointedly, the Intrepid feels like a better overall version of the Mustang Beta, a nice one-person camper with some capabilities. It will never outshine the Avenger in its current state, but it is a fair alternative if you aren't looking at doing combat, and it should likely be a long-range or exploration-focused alternative. The Titan isn't a ship someone should necessarily be living out of, while the Intrepid most certainly is.
I love the intrepid, i still think the move to a s4 gun was good but i still firmly believe it should be a s5.
I think star citizen needs to utilize a radar graph when designing these ships so they can easily identify what kind of ship to make
im still an FNG, but heres my opinion on the Interprid. Its like a Cutter+ What do i mean by that? its all in one package for newbies that has all the amenities your going to need that are absent from old ships. It separated cargo from living quarters via split tank cargo. Its essentially a cutter in a bigger frame and maybe its me being bad, but it feels more stable when manuvering and less prone to rocking like a cutter in VTOL mode. I like it, i hate it, i look at my cutter and cant help compare it. The biggest *buyers remorse for cutter* included issue with Interprid is how clean it feels. A Cutter for example feels like your first car and heck you may have stashed a moonshine bottle in the netting from daymar. This feels corporate like an assigned work vehicle.....or new car.
sidenote: i have yet to lose a box from delivery missions in interprid, cutter i lose them even on magnetic grid
Great take, my thoughts exactly.
I know they don't want multi-role but a starter ship being a multi-role is SO important because it allows newer players to test out different things and it gives CIG less work they don't need to make 15 different starter ships all specialized into one thing it's redundant when it's just a STARTER
Stairway entrance is also a feature of the Terrapin. (Turtle-heads!)
You're right. Good call I forgot that one!
@@SpaceTomato Well, it's definitely not a starter, so that feels fair. I just have to glow up mah turtle, the Cult demands ....
Not a starter and not stairs, it's a ramp.
While you mentioned it briefly by calling it a long range ship, one thing I'm not seeing anyone talking about with the Intrepid is its QT fuel capacity. It has a higher QT fuel capacity than any other ship in the $45-$70 price range (standalone price). This is going to be important in larger systems with fewer available fuel stops.
People will only start talking about this if and when it starts to prove itself over time. I personally think it's a big deal.
100% agree. It is the best long range starter
That's also if they don't nerf it for next time they release a new starter ship...
I agree with what you're saying, but the Cutter Rambler at $50 standalone has 1.5 scu of QT fuel, which is more than the Intrepid at $65. Also, keep in mind CIG likes to tweak QT fuel values for ships all the time, and since an increased fuel capacity isn't mentioned in the description we don't really know how much it will have in the future.
The Intrepid would be a phenomenal starting ship if it had excellent scanning features for exploration gameplay (when that becomes a thing)
As is, there is 0 gameplay utility it provides for players as a starter ship that isnt provided by more affordable options.
In fact it has negative relative utility.
the intrepid is probably my new fav starter looks wise its weird but its got a bed for logouts and its got a sink toilet and sink and shower for when hygiene comes into play a little kitchen for food prep and table to eat fridge and a weapons locker and storage and my favorite thing about it 1.2 scu of quantum fuel so it travels farther then most other smaller ships its got the same gas tank as a c1 for goodness sake and it has 8 scu of cargo and its only down side if ya can call it that is 1 size 4 gun with 2 size 1 missiles and 1 size 1 shield should have 2 size 1 shields but i digress. while under gunned if your looking for weapons in the first place starters are not the ships your looking for but 1 size 4 is nice enough for my style of play I'm more of a explorer type I am extra hyped for pyro and all ill be able to go and do but yea simply put the best starter in my opinion checks all my boxes for needs and wants
Brilliant video.
Guys i have a 120month titan pledge, i'm seeing the intrepid for 63 with LTI and a Paint, what do you think about this price and buying it and later doing a ccu on one or other? (plus what you guys think the titan gold pass will bring?)
o_O my starter ship is now the Polaris! =P Though I still love the idea of starting with smaller ships and working my way up even though i "own" many ships
I haven't played in a while., but I'm kind of looking into getting back in. This ship doesn't is too expensive for a starter ship. The Titan is superior in the "jack of all trades" sense and cheaper at regular cost. I've been waiting for SGI to come out with a Titan killer, but it looks like they aren't even trying.
It's more expensive than the Titan while being less capable, that's what cooks my goat. If this could transport 12 - 16 SCU, then it would been a viable alternative to the Titan. The Titan is a ship that I had in me fleet for over 10 years now and I intend to keep it, but I do believe its offensive is way too capable for a ship its size, to the point that its questioning the viability of Light Fighters. IMO, the Titan should be 1 x S3 & 2 x S2 or 3 x S3 in terms of armament.
I love it the way it is. All of the talk about it not being better than the Avenger is B.S. When the Cutter came out I didn't hear anyone complaining about it not being as good as an Avenger. The funny thing is, I love this design, but have a lot of problems with the Avenger. The Avenger looks like a mini shuttle that has been bent in every direction to create as much drag as possible, which drives me nuts. But I don't complain about that because I know many people like that about it. Having said that, I do own an Avenger as well, because it's fun to fly too. ;)
"But if ship requires more than 1 person.. we get more subscribers!" - Shart Citizen Dev/Community Team
I really dont think we should be worrying about new ships when there are still so many still sitting in concept, plus all the gold standards.
Make a poll on if people prefer buying new ships at full price, that have nothing to fit into. Or have an 'Upgrade' option, at half the price, for bringing old models into their FULLY realised state!
Is it possible to buy the mustang alpha warbond, upgrade to the avenger titan, and keep the 10 year insurance and credits?
I think if it had a bit more cargo, say 16 SCU, it would fit its role better and set it aside from others.
It’s part of my crusader Line up
Centre the cockpit, split the S4 back into an S3 either side of the pit. I was really looking forward to a crusader starter but holy heck they messed up so bad with its layout.
The Intrepid functions, but I feel like if people are going to minmax, they should look into the Cutter, the Titan, the 300i, or the Nomad. The insides are great in the Intrepid, but its functionality is... impared (vehicle carry cudgeled), and its design is so off-balance with the cockpit not even touching the center line.
Everyone loves the interior, but it feels claustrophobic
Intrepid is a good starter ship. Quite pricey though. For the looks they should had made it look like c1 and c2 since its not combat focused like ares line up.
It's not much of fighter and the body of the ship is pretty low to the ground when landed so loading containers / placing containers does require a bit of finesse
It is not a hauler, on grid you can only fit 1x1 and 1x2 crates (Max of 8 scu). Every hauling mission has 10 to 12 scu of cargo and almost all of them I have seen have at least a 2x2 crate thrown in. It can pull commodities, or small storage crates. It is too slow to run, too poorly armed to fight back and has only one shield. Its only saving grace it its quantum fuel range, and even then it can't beat the cutter rambler. The habitation area isn't even special, all the cutters have the same amenities. The one thing that could have saved it would have been if it had looked good, and CIG managed to fail it even there. They could have picked one of the two Crusaders styles. Ether flat and sleek (See Spirit or Hercules) OR chunky/blocky and asymmetrical (see MSR or Starfighter). They somehow thought that also moving the cockpit off center was good but NO other Crusader ship does that.
Wow I just noticed how angry I sound.... This is in no way aimed at you BTW, it just rubs me the wrong way. They have two set ways to build Crusader's ships and this it what they came up with. Day one I had seen 4 different designs on reddit that did it way better. I know some like it for how odd it looks, but that has never been how any other ship of the line looks. It doesn't just break the mold, it destroys it. It worries me that they will do this with other brands, and ruin what makes each manufacturer different.
Still love your channel by the way.
Feels like they should have taken more of the sprites wing engine design. Wider engines would have allowed a single centre ramp and made the design less blocky.
I feel like a lot of the hate for the intrepid are either people that mostly dislike it for being asymmetrical or people that dislike it for not having fighter metrics. Honestly, I like it how it is. It's an Avenger Titan competitor that trades being a fairly good fighter (for it's price point) for having significantly more living space and interior engineering.
The problem is that the intrepid is a ship intended for uninformed buyers, because an informed buyer would never buy the ship.
For a classy (and custom) interior (with the same core amenities) better dps, better cargo, more gameloops, and a utility hardpoint we have the 315p for 5$ less. For 5$ more we get the titan, with the same cargo space, 2 entrances, much better damage, and a cargo bay that can ferry a vehicle. For 10$ more you can get the nomad, better in EVERY way besides the vulnerable open air cargo. For 2 less scu you get the syulen, better dps, equal in combat due to size, but requires comfort with awkward landings. It's the worst in its category of enhanced starter ships in EVERY metric.
I don't know if I should my my Syulen for the intrepid (titan I have one in game)
Did he say, "Living of the grid"? Shout-out to SuperMacBrother -SMB. He has good off grid content.
Nice switch up, btw. I watch your podcasts but this cool.
2 thoughts:
1. even though the price is a bit high on the Nomad, I would still count it as a starter, because while it offers a lot of cargo space, it's not so much that I would consider it to be a viable profession starter for hauling, it's small enough for a single person to control it completely, and it's versatile enough to allow new players access to a number of game loops.
2. yes the Intrepid is better than people give it credit for and not every starter has to outshine earlier starters, but it happens to be so close in price to the Avenger that CIG has to put up with people comparing those two ships in particular. And if we compare those two, we can easily see that the Avenger is sturdier than the Intrepid, has more weapons with a higher total DPS output, is smaller and thus harder to hit, has the same 8 SCU of cargo capacity, has - due ot the cargo bay being a single area rather than seperated into two - more room for vehicles, and still provides a living space as well. The price tag in this case is just not reasonable. Those ships will compete with each other and if the Intrepid isn't better in anything else but style, then it needs a more combative price tag, otherwise it will get overlooked as a viable contender for the starter role. No one will argue that neither the Cutter, nor the Mustang or the Aurora come close to the Avenger, but since all of them are priced way lower than the Avenger, they are still viable to buy as game entry ships. The Intrepid is a viable ship for the warbond price, but not for the regular one unfortunately.
Before we know it - just like all the other ships that are an outrage and an insult and the final straw --- this ship will be available for in game currency. If price was the only factor or even a Major factor --- nobody would ever buy or fly a Titan, Cutter, Nomad, Cutty Black or Suylen because the Mustang and the Aurora are cheaper .. why spend thousands of extra in game space bucks when i can buy a cheaper ship
@@lights4bre890 While true, this ship is still categorized as a starter and is thus intended to basically be "babies first space ship".
It's what the community has dubed a "premium starter" in comparison to the regular starters which are the Aurora and the Mustang, and as such it's less of an upgrade option than the profession starters (Arrow/Gladius, Vulture, Prospector, Hull A, Spirit E1, Freelancer/Cutlass Black, etc.)
Sure, some players might still choose to transition into these ships for one reason or the other, but generally you'll either buy a regular starter, or a premium one, and then have to choose which one to get. And in that category you'll have the Pisces vs the Cutter on the cheaper end, meaning you can go comfort vs size, the Avenger vs the Intrepid in the medium range, meaning you choose between "the best starter" and a slighly more expensive ship with slightly more comfortable living space, and the Syulen vs the Nomad, meaning you choose between Alien Tax and an extensive cargo loader with pretty high defense.
Some people want their first ships to be slightly more viable for slightly longer and are willing to spend a bit more money on an easier start, but the way the Intrepid is set up currently, there's no reason for anyone to choose it over the Avenger after the Warbond option will be gone.
@@animusnocturnus7131 Then it will be self - levelling.. you wont see anybody flying the Intrepid - they will just fly cheaper or better ships. I wish this ship existed back when i was taking my 1st steps in a Aurora. There is no comparison.
@@lights4bre890 Are you sure you would have bought it at about twice the Auroras price?
And yes, it'll probably not be a very popular ship down the line, unless changes to its stats and/or the way the game works and/or the price of other starter ships will make it way more useful for its price down the line.
But that's exactly the point. It could be way more famous if the non-warbond price was about 10 bucks lower.
@@animusnocturnus7131 If price was everything - nobody would fly the cutter , nomad, suylen, 100i, cutty black, or titan .. Mustangs and Auroras cost less
I still say the Intrepid looks like an Ion and C1 had a love child.
More like a drunken grudge fxxx child.
The Intrepid seems to be the MM of ships, we all want to love it but at it's current form there's better choices.
@@The_Guilty_Otaku just needs to be $10 cheaper, then it becomes a lot more considerable
I still think in needs more of a gimmick for that price point. Either a size 5 gun or smuggling capability.
i like this ship. it´s a crusader 300i version :)
Honestly the price on the Intrepid made me re judge the prices on the 100 series. I think the 125a and 135c should both be $55 or at worst $60. They are two separate upgrades off the 100i. I think their pricing model is and has been ridiculous on the lower end game. Once we hit the high end ships what's the point in arguing money for pixels but the lower end is where we get people in the door. The prices need to reasonable but I can accept the want/need to increase the cost based on more functionality.
To me, the problem with the Intrepid is that, for the price, it's not really a starter ship. At that price, you're better off with pretty much any of the others, which are all cheaper and just as capable. The Avenger Titan is $5 cheaper and does everything better. The Avenger Titan is the _only_ starter ship cheaper than the Nomad that can do early Hauling missions for 4 SCU or greater.
What the Intrepid _is_ is a great little runabout for experienced players with a larger fleet that wants something stylish and comfortable to fly while they leave their Liberator in orbit.
$5 more and you can also get the Syulen
This man GETS IT.