Play the game on itch.io! christinacreatesgames.itch.io/down-the-mountain It's a cozy photography game. You can play the jam version or the polished one. The game will fit into a relaxing evening and there are no spiders on the mountain :) You can buy the complete nature pack here on the synty store: syntystore.com/5ee9d [affiliate link]
L'un des meilleur devlog que j'ai vu sur RUclips, désolé pour le français mais je préfère rester authentique ^^ Incroyable projet ! J'ai hâte de découvrir tes prochains devlog et de suivre tes tutoriels. J'ai actuellement aussi un projet personnel et j'ai l'impression de me revoir à travers certains aspects de ta vidéo !
Wow, thank you! Next devlow will still take a moment, but I'm working on something ;) I hope you'll enjoy the tutorials and maybe even find a part in your projects where they will fit 💛 Hope you'll keep enjoying developing your game!
Over the last few years I've done more than 15 jams and I always love seeing the joy that others take in creating something out of nothing in such a short amount of time. Love the vibe of the game, good job!
Thank you :D! It was stressful, but super enjoyable. But it was a good thing I had a stacked toolbox of systems to pull from! Making them work together was tricky enough in most cases :D
@@ChristinaCreatesGames I'm consistently telling myself I need to make a legitimate toolbox. I almost always pull things from other past GitHub repo's but having everything commonly used in one location would be nice.
It's what I like to do between projects or when I'm stuck on something. Just cleaning up past things, sorting them away for future use cases. Highly recommend this, it's fun and you can make work for future you a little bit easier (and be it just by practicing).
This is really awesome, I appreciate that you share your challenges and triumphs as you go through the project. Could you possibly share the Quest tutorial? or will you be makings something like it in the future? There are many small Quest systems but nothing that can scale up as much. Love the play area you made! It is super cute, also the Synty tip - good to know!
Thank you :D Putting the animals in was just a spur of the moment thing and I hadn't thought it would fit so well. Made me super happy when the styles matched surprisingly well! Developing this game made me appreciate having a lot of systems lying around to mix and match :)
Impressive what some people can get done in such a short amount of time! You were talking about manually setting the script execution order at some point. Did you know that there is a (non officially documented) attribute [DefaultExecutionOrder(int order)] you can use above the class definition to define it in the code as well?
The key to being able to do a lot in a short timeframe is coming prepared, at least that's what I took away from this project :D I hadn't known about that attribute, I'll have to give that a try! Thank you =D!
It was this one: ruclips.net/video/UyTJLDGcT64/видео.html . It goes into theory first and then shows how to implement it. I really enjoyed that kind of tutorial and the system is easy enough to expand and fill with features your game might need =)!
That's just the basic project view. There's a slider at the bottom right which can change your preview sizes from "names and details only" all the way to a what feels like 200px preview image :)
My favourite lifts were the ones that looked like a chair on a a stick in South Tirol (northern Italy)! Those felt awesome, because you didn't stand in a box, but actually felt like sitting on some magical device carrying you up the mountains :D That always felt massively epic 💛
it well be owsom by a volume light and dynamic sky box system , ther is some cool free options on the assets store + it remember me by life is strenge , you can improve or make a story
I love Environment in video games. Unfortunately I am always afraid to jump and learn about it. Any tips and suggestion in pursuing to be an Environment artist?
I've been in this boat ;) I can't tell you how to become an environment artist, because I don't think I qualify as one. But when it comes to how I created Down the Mountain's scenery: I started with a small area - the first few huts at the mountain base. Gave a couple assets a try and see if I could create a group of houses that felt kind of intentionally placed while still having a lot of plants around them. I then repeated it at the other end of the lift. Then, I started expanding those areas by adding paths and directions the player might/should take. As soon as I was away from the buildings, I had a bunch of reference images on my other monitors, taken from the vacations I talked about in the video. Some photos by my parents, but a bunch of photos I took as a child, too, because child-me had a different focus on things than adult-me. And I tried to recreate what I saw to some extend. I placed a couple key assets at specific locations because I either thought the asset looked cool or I wanted a specific theme in specific areas: The cherry tree atop a cliff area, because you would be able to see it from the base of the mountain when you reached the lift station, but wouldn't be able to see it from above when starting yet. The tree trunk bridge because I just love the visuals. The mossy rocks and outlook at the cabin as a marker of a new area after the dense forests from the start. And around these "landmarkers", I tried to change the scenery a little, like working with more icy assets in the shadows (or the glacier areas), the autumnal trees in the deep cliff area, ... If you're trying to get started, I'd recommend you pick an asset pack with quite a bit of variety with a couple of different stones/boulders/rocks, some ground clutter plants and a few different kinds of trees. Finding a way to combine the plants by using different kinds of shaders/materials will make your toolbox feel bigger ;) And have a look for some key pieces like a stone bridge, a really tall tree, some awesome looking rock formation or something like that as key focus points. Hope this helped =)
@@ChristinaCreatesGames Ohhh woowww, thank you sooooooo much for the long reply. I really appreciate that. Ok I will try to do like what you suggested. Thank you Again and good luck for your game. It will do awesome.
Play the game on itch.io! christinacreatesgames.itch.io/down-the-mountain
It's a cozy photography game. You can play the jam version or the polished one. The game will fit into a relaxing evening and there are no spiders on the mountain :)
You can buy the complete nature pack here on the synty store: syntystore.com/5ee9d [affiliate link]
like ur comment to pin it!
@@theGreatManul Thank you for the reminder :D
L'un des meilleur devlog que j'ai vu sur RUclips, désolé pour le français mais je préfère rester authentique ^^
Incroyable projet ! J'ai hâte de découvrir tes prochains devlog et de suivre tes tutoriels.
J'ai actuellement aussi un projet personnel et j'ai l'impression de me revoir à travers certains aspects de ta vidéo !
Wow, thank you! Next devlow will still take a moment, but I'm working on something ;) I hope you'll enjoy the tutorials and maybe even find a part in your projects where they will fit 💛 Hope you'll keep enjoying developing your game!
Over the last few years I've done more than 15 jams and I always love seeing the joy that others take in creating something out of nothing in such a short amount of time. Love the vibe of the game, good job!
Looks beautiful, Christina. Very inspirational!
Thank you =)!
I can't believe you did all of that in that amount of time. That's incredible!
Thank you :D! It was stressful, but super enjoyable. But it was a good thing I had a stacked toolbox of systems to pull from! Making them work together was tricky enough in most cases :D
@@ChristinaCreatesGames I'm consistently telling myself I need to make a legitimate toolbox. I almost always pull things from other past GitHub repo's but having everything commonly used in one location would be nice.
It's what I like to do between projects or when I'm stuck on something. Just cleaning up past things, sorting them away for future use cases. Highly recommend this, it's fun and you can make work for future you a little bit easier (and be it just by practicing).
This is really awesome, I appreciate that you share your challenges and triumphs as you go through the project. Could you possibly share the Quest tutorial? or will you be makings something like it in the future? There are many small Quest systems but nothing that can scale up as much.
Love the play area you made! It is super cute, also the Synty tip - good to know!
this game looks so fun, so incredible you managed to make something with that scale in such a short time! the animals were the perfect solution.
Thank you :D Putting the animals in was just a spur of the moment thing and I hadn't thought it would fit so well. Made me super happy when the styles matched surprisingly well! Developing this game made me appreciate having a lot of systems lying around to mix and match :)
Brilliant deving. Props for a job well done
Thank you :D! Glad you enjoyed it. It's been fun to develop!
I'm so excited to try this!
I hope you'll enjoy it, it had been a blast to create!
waoaoahah, I have been following some of your tutorials on game design. So seeing your game coming together feel amazing, can't wait for the devlog
Hope you will enjoy it :D!
Looks beautiful!
Thank you :D!
this is so cute! i love exploring areas, and watching you build the world was fun :)
Thank you :D Yeah, it had been a blast to create. Hope you will give it a try :)!
the visual looks awesome. Everything is nicely executed!
Thank you so much!
I really enjoyed this video!! It gave me so much inspiration and motivation to work on my own project again
That is awesome to hear :D! Hope your project will go well!
wow that's impressive :o. Thank you for sharing
Glad you liked it!
Impressive what some people can get done in such a short amount of time!
You were talking about manually setting the script execution order at some point. Did you know that there is a (non officially documented) attribute [DefaultExecutionOrder(int order)] you can use above the class definition to define it in the code as well?
The key to being able to do a lot in a short timeframe is coming prepared, at least that's what I took away from this project :D I hadn't known about that attribute, I'll have to give that a try! Thank you =D!
Nice! What was the tutorial you used for the quest system?
It was this one: ruclips.net/video/UyTJLDGcT64/видео.html . It goes into theory first and then shows how to implement it. I really enjoyed that kind of tutorial and the system is easy enough to expand and fill with features your game might need =)!
Beautiful game!
Thank you =D!
What's that view that allows you to see all the models and pull them in?
That's just the basic project view. There's a slider at the bottom right which can change your preview sizes from "names and details only" all the way to a what feels like 200px preview image :)
Awesome!
Thank you :D!
Good stuff Christina. Are you going to add more content in the future for this game?
I have an update planned for an ingame photo album and a tracker for which animals the player still has to catch on camera :)
As a pagan, my heart swooned after hearing you say you used to roleplay as a witch during your hikes in the woods. ❤
My favourite lifts were the ones that looked like a chair on a a stick in South Tirol (northern Italy)! Those felt awesome, because you didn't stand in a box, but actually felt like sitting on some magical device carrying you up the mountains :D That always felt massively epic 💛
it well be owsom by a volume light and dynamic sky box system , ther is some cool free options on the assets store + it remember me by life is strenge , you can improve or make a story
I love Environment in video games. Unfortunately I am always afraid to jump and learn about it. Any tips and suggestion in pursuing to be an Environment artist?
I've been in this boat ;) I can't tell you how to become an environment artist, because I don't think I qualify as one. But when it comes to how I created Down the Mountain's scenery: I started with a small area - the first few huts at the mountain base. Gave a couple assets a try and see if I could create a group of houses that felt kind of intentionally placed while still having a lot of plants around them. I then repeated it at the other end of the lift. Then, I started expanding those areas by adding paths and directions the player might/should take. As soon as I was away from the buildings, I had a bunch of reference images on my other monitors, taken from the vacations I talked about in the video. Some photos by my parents, but a bunch of photos I took as a child, too, because child-me had a different focus on things than adult-me. And I tried to recreate what I saw to some extend. I placed a couple key assets at specific locations because I either thought the asset looked cool or I wanted a specific theme in specific areas: The cherry tree atop a cliff area, because you would be able to see it from the base of the mountain when you reached the lift station, but wouldn't be able to see it from above when starting yet. The tree trunk bridge because I just love the visuals. The mossy rocks and outlook at the cabin as a marker of a new area after the dense forests from the start. And around these "landmarkers", I tried to change the scenery a little, like working with more icy assets in the shadows (or the glacier areas), the autumnal trees in the deep cliff area, ... If you're trying to get started, I'd recommend you pick an asset pack with quite a bit of variety with a couple of different stones/boulders/rocks, some ground clutter plants and a few different kinds of trees. Finding a way to combine the plants by using different kinds of shaders/materials will make your toolbox feel bigger ;) And have a look for some key pieces like a stone bridge, a really tall tree, some awesome looking rock formation or something like that as key focus points. Hope this helped =)
@@ChristinaCreatesGames Ohhh woowww, thank you sooooooo much for the long reply. I really appreciate that. Ok I will try to do like what you suggested. Thank you Again and good luck for your game. It will do awesome.