I hope at the end of the story you will be able to ride the space elevator and see all that You've built. Maybe you hop in the spaceship you built and we go to another planet...
'June'😂 I appreciate your optimism:) Given that they have stated that this time will be a closed beta, followed by what will probably be the biggest contest release we have yet to see, current expectations are set for autumn.
Lol yeah I said "no earlier than June" because it will almost certainly be the second half of the year. Don't want to get anyone's expectations up, because I'm sure some people are thinking this is going to happen in like, April or something.
I hope for new Content - indifferent with or without payed DLC, i spend a lot of time in this game so i can pay enough to encourage the development. ;-)
I made a suggestion a while ago to coffee stain to implement a real end-game material transport convenience network using SAM ore to generate portals that connect anywhere on the map. So, when you finally beat the game, you can get rid of almost all, if not literally all, conveyors, trains, and air transport, and just have end-to-end connectivity using portals, and transport yourself around the map with them, even drive vehicles through them. It makes sense to have that kind of tech at the end, given what SAM ore really is, and the kind of tech that exists in-universe for the game. Here's hoping we get a real instantaneous-mass-transit system at the end.
I already love how much your game varies depending on where you start . But the stingers in this game cat mode or not give me the most horrible nightmares 🤣🐣
June 21! is the Release date! in Sweden we have Midsummer 21-22 June and after that 80% off people out off the vacation +4-5 weeks, that what we call " industry vacation.
They've said no chance for this game to come to consoles before 1.0 so that's actually what I'm excited for. Once 1.0 drops we might see some console announcements
-I hope they fix Smelters and constructors that are unbalanced, you have to build too many=easy solution is to make them consume 2x more. -More Sulfur and Caterium fields. -Unlock Jetpack at Tier 5 and Hoverpack at Tier 6. -Mk3 Miners should unlouck at Tier 7. -Mk5 Belts should unlock at Tier 6. -Oh and there's a bug that leaves Splitters and Industrial Clntainers black portholes still drawn when you deconstruct them..
That first one is basically solved with blueprints. Space management is part of the game. I do wonder how much balancing and reconfiguring of the tiers and research is going to happen though!
Channel name : 'Community Link', if it can't be 'news' I do hope the devs will get around to finally adding inverted mouse for VEHICLES, to the menu settings. Everything on wheels, I haven't used, I tried it, for 3 seconds : "Unworkable, F it". I am not the only one, if it just affects 1% of your potential customers, that quickly adds up to a whole crowd. Other games on the web, that don't implement 'inverted mouse', I end up not buying, even if I like it. For Satisfactory, I didn't know there would be game functionality where the non-existence of inverted mouse settings, would make it impossible for me to use it. Had I known, I would not have bought Satisfactory. Today, I have sunk near 1400 hours into this game, just not using anything on wheels. And you need to fix that !
Not trying to be hostile, just curious, why do you use inverted mouse settings on wheeled vehicles? I can understand for aircraft since that's how it works irl - but wheeled vehicles? Enlighten me.
@@Seraphim_1172 Go into settings and change Inverted mouse into whatever it is not set to currently. So you start using the other way. I think you use the 'normal' way, so use inverted and you will know exactly what I'm talking about. I am either looking at my feet or at the sky, there is no in-between, impossible to adjust your view with the controls the wrong way. And I put ' ' around 'normal', because it actually isn't normal. Stand behind someone, put your hand on top of the person's head and make his nose point to the ground, what do you do ? Ahaa.. you Push the head forward to look down. To me that is the normal way and the other way around feels weird.
The thing most will care about for 1.0 is there will finally be a complete story
I hope at the end of the story you will be able to ride the space elevator and see all that You've built.
Maybe you hop in the spaceship you built and we go to another planet...
That sounds awesome, would definitely love to at least see whatever ship or structure "Project Assembly" is.
I suspect that the quantum computer will be made up of SAM ore.
Yup... I somehow think the faster belts will be made with SAM ore too.
'June'😂 I appreciate your optimism:) Given that they have stated that this time will be a closed beta, followed by what will probably be the biggest contest release we have yet to see, current expectations are set for autumn.
Lol yeah I said "no earlier than June" because it will almost certainly be the second half of the year. Don't want to get anyone's expectations up, because I'm sure some people are thinking this is going to happen in like, April or something.
Seriously, this game and channel deserved much more subscribers. Please, support this and have fun with this game...
I hope for new Content - indifferent with or without payed DLC, i spend a lot of time in this game so i can pay enough to encourage the development. ;-)
I made a suggestion a while ago to coffee stain to implement a real end-game material transport convenience network using SAM ore to generate portals that connect anywhere on the map. So, when you finally beat the game, you can get rid of almost all, if not literally all, conveyors, trains, and air transport, and just have end-to-end connectivity using portals, and transport yourself around the map with them, even drive vehicles through them. It makes sense to have that kind of tech at the end, given what SAM ore really is, and the kind of tech that exists in-universe for the game. Here's hoping we get a real instantaneous-mass-transit system at the end.
That would be interesting. I doubt players would be interested in getting rid of belts though! Haha
Has anything been talked or mentioned about Steam achievements? It is something that personally interests me a lot, thank you
I want to believe in Laser. It would be insane if we could do reflectors on pillars and radar towers to get the Giga factory to grow. ☄️🏭🖖
Need another game like this but actually go to space and Other planets.
I hope they put the unreaesed stuff like dark matter and the hitron collider and the sam ingot
I already love how much your game varies depending on where you start . But the stingers in this game cat mode or not give me the most horrible nightmares 🤣🐣
Id really love a map or 2 more 🐣 paid map dlc plz 🫡
June 21! is the Release date! in Sweden we have Midsummer 21-22 June and after that 80% off people out off the vacation +4-5 weeks, that what we call " industry vacation.
Nah, unlikely. Release require fully functioning team just in case something bad happens.
Thanks for the vid!
They've said no chance for this game to come to consoles before 1.0 so that's actually what I'm excited for. Once 1.0 drops we might see some console announcements
That would be interesting to see! I don't know if they've promised anything, but it's clear that the demand is there.
-I hope they fix Smelters and constructors that are unbalanced, you have to build too many=easy solution is to make them consume 2x more.
-More Sulfur and Caterium fields.
-Unlock Jetpack at Tier 5 and Hoverpack at Tier 6.
-Mk3 Miners should unlouck at Tier 7.
-Mk5 Belts should unlock at Tier 6.
-Oh and there's a bug that leaves Splitters and Industrial Clntainers black portholes still drawn when you deconstruct them..
That first one is basically solved with blueprints. Space management is part of the game. I do wonder how much balancing and reconfiguring of the tiers and research is going to happen though!
Don't forget LASERS!!!!
Maybe we'll get a laser gun that takes batteries.
Will there be new maps?
No, there will not be new maps.
I'd pay $30 for a DLC with nothing more than just one additional map.
That is probably less likely than a golf DLC to be honest. 😂
Would be a great addition though, adding tons of new replayability
This is so much better than the "roadmap" video.
Lessons can be learned about that.
I want a teleporter for items and for player char
That's my bet for what they're gonna use the SAM Ore... Quantum technology / teleporters.
That be awesome there is not other use for it … what do you think alien stuff will be for?
Thanks a lot for the vid!
Am I trippin or did we just get a name reveal XD
Haha nah I've said my name before, I just don't say it that often in these videos.
@@SatisfactoryNews ahhh
add logic please. like in factorio.
Yes. I imagine it could be done tuning the machines to radio frequencies to avoid the messy cables like in factorio
Its about the damm time dont you think
Yes, but I'm also going to miss the regular updates.
Channel name : 'Community Link', if it can't be 'news'
I do hope the devs will get around to finally adding inverted mouse for VEHICLES, to the menu settings.
Everything on wheels, I haven't used, I tried it, for 3 seconds : "Unworkable, F it".
I am not the only one, if it just affects 1% of your potential customers, that quickly adds up to a whole crowd.
Other games on the web, that don't implement 'inverted mouse', I end up not buying, even if I like it.
For Satisfactory, I didn't know there would be game functionality where the non-existence of inverted mouse settings, would make it impossible for me to use it.
Had I known, I would not have bought Satisfactory.
Today, I have sunk near 1400 hours into this game, just not using anything on wheels.
And you need to fix that !
Not trying to be hostile, just curious, why do you use inverted mouse settings on wheeled vehicles? I can understand for aircraft since that's how it works irl - but wheeled vehicles? Enlighten me.
@@Seraphim_1172 Go into settings and change Inverted mouse into whatever it is not set to currently.
So you start using the other way.
I think you use the 'normal' way, so use inverted and you will know exactly what I'm talking about.
I am either looking at my feet or at the sky, there is no in-between, impossible to adjust your view with the controls the wrong way.
And I put ' ' around 'normal', because it actually isn't normal.
Stand behind someone, put your hand on top of the person's head and make his nose point to the ground, what do you do ?
Ahaa.. you Push the head forward to look down.
To me that is the normal way and the other way around feels weird.