Space Engineers Experiments: Fun With Custom Turret Controllers

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  • Опубликовано: 5 ноя 2024

Комментарии • 51

  • @samcassidy8101
    @samcassidy8101 2 года назад +49

    I've found through experimentation that putting the hinge on shared inertial tension stops the shaking! Hope this helps!

    • @sebione3576
      @sebione3576 2 года назад +4

      I found that shared inertial tensors locks my hinge and I can't use my turret anymore. What am I doing wrong?

    • @samcassidy8101
      @samcassidy8101 2 года назад +5

      @@sebione3576 try adjusting the torque and try only sharing internal tension on one of two rotors. I've had this problem before and tried what I've suggested and it seemed to have fixed it

    • @samcassidy8101
      @samcassidy8101 2 года назад +1

      If that doesn't seem to work I would just keep adjusting the settings until you find a sweet spot. I'm not entirely sure what causes the error both you and I encountered, but so far minor adjustments have fixed all of my turrets. Also I found weight is a factor so don't make turrets or cranes too heavy

  • @brunoks6951
    @brunoks6951 2 года назад +29

    I created an arm with a grinder at the point. I just park my ship near the enemy ship and turn on the grinder manually. Add a piston between the rotor and the hinge and you can really reach a lot of spots. Alas, turn on your inertia tensors in the rotor and hinge, and increase torque. The wobly will stop.

  • @habakucktibatog7733
    @habakucktibatog7733 2 года назад +30

    Just you are aware:
    the issue with the railguns not shooting: they need to charge for about 60 seconds :D
    aaand you just build them

    • @FizzDB
      @FizzDB 2 года назад +1

      my thoughts too :)

    • @PandemicPlayground
      @PandemicPlayground  2 года назад +4

      That would make sense. Didn't figure it need a charge when placed down in creative

    • @habakucktibatog7733
      @habakucktibatog7733 2 года назад +1

      @@PandemicPlayground it Evan showed it on the rail gun when you cklicked on it in the video

    • @callofdutymobilepro2728
      @callofdutymobilepro2728 2 года назад

      Railgun automatically charge when place in crateartive unless they have changed in a update or something

  • @DasIllu
    @DasIllu 2 года назад +14

    I've had the idea of using the custom turret controller as a thrust vector controller, aiming at an enemy ship for instance. Or a 'flying cargo container' following the player while building stuff.

    • @MrMadmazz
      @MrMadmazz 2 года назад

      we already have live tracking cluster bombs on keen servers... ruclips.net/video/_uxrxUZQios/видео.html

    • @jonathandrake2451
      @jonathandrake2451 2 года назад +7

      @DasIllu I like the idea of the flying cargo for the role play aspect and coolness of the concept, but while I don't think it would be a problem of it following you....the problem would be it stopping before it freight trains you.

  • @rogerarmstrong3573
    @rogerarmstrong3573 2 года назад +4

    It's the claw!! I'm going to try an build that!

  • @ukaszanioowski9722
    @ukaszanioowski9722 2 года назад +1

    i've made an excavator using the new custom turret controllers
    on large grid
    as a base i use a large cargo container, i place an advanced rotor onto it, then a conveyor junction, and a cockpit on top of the junction
    attached to the back of the junction is a custom turret controller, and in the of the junction i placed a sorter to pull all mined ore from the drill
    from that a hinge going vertically (up down), 3 pistons (each piston is 5m long, and extends extra 10m) a conveyor junction and another hinge pointing downward with 2 pistons and a drill
    lets me dig pretty deep, is effective and suprisingly portable

  • @JabbuGuy
    @JabbuGuy 2 года назад +5

    Yo man im glad to see you growing after all these years, it's insane how time goes by so fast

  • @banjo3755
    @banjo3755 2 года назад +2

    Oh wow this was just uploaded? I was just searching for space engineers videos lmao

  • @Kennet0508
    @Kennet0508 2 года назад +6

    Please start using the Share inertial Tensor setting when making theese, that way all that wobble dissapears.

  • @DepletedWisdom
    @DepletedWisdom 2 года назад +2

    If you had an active welder with the AI targeting. It could make a unique scenario where a base is overrun by the AI and it uses drones and active welders on arms to attack you.

    • @spartanv0
      @spartanv0 2 года назад

      did you mean grinders instead of welders?

    • @DepletedWisdom
      @DepletedWisdom 2 года назад

      @@spartanv0 Nah, welders will fry your butt quick.

  • @shadowx1606
    @shadowx1606 2 года назад +2

    The drill custom "turret" remind me of the graboids from the film Tremors... Don't know why tho...

  • @apacheshepherd8059
    @apacheshepherd8059 2 года назад

    For pistons what I found helps us instead of setting max/min distance, you just have two buttons for velocity. Make sure velocity is set to 0 on the piston then have increase and decrease velocity keys. It’s a bit more precise and easier to hit two keys.

  • @kevingriffith6011
    @kevingriffith6011 2 года назад

    The best thing I can think of that isn't a gun for this would be an auto-grinder system. You'd have to use timer blocks and sensors for finer control, but you could have one arm with a landing gear and a different arm with a grinder on it. Have the landing gear lock the target in place so that the grinder arm can grind it without pushing it out if it's reach. I don't know exactly how technical it's going to get, but it should be doable in vanilla with an obscene number of sensors and timer blocks.

  • @aprhys9494
    @aprhys9494 2 года назад +5

    Even at double speed this video really drags on. Typically people looking to learn something want to know how fast. It's why quick start guides exist along side lengthy manuals.
    Make a script or something. As much as it's nice to cover all aspects in deviating from what you have planned, it should be done after covering the basics and with a prepared setup and script

  • @Dragonorder18
    @Dragonorder18 2 года назад

    It's amazing at times, watching people build such unbalanced turrets where everything is weighted onto one side. Instead of making it more stable with the guns equal on each side of the custom turret.

  • @defechan7486
    @defechan7486 Год назад

    you can get it to work in one control menu if you build on your grid somewhere a WASD converter using sensors and 1x1 suspensions.

  • @tbking-vd6vb
    @tbking-vd6vb 2 года назад +1

    Thanks for the video its given me a few ideas but i cant seam to find the add weapon tool but all other buttons are there, do you have a solution?

  • @STbattlefront
    @STbattlefront 2 года назад +1

    Wonder how long till clang comes and takes it all?

  • @BestHakase
    @BestHakase 2 года назад

    Awesome content! Thanks for cool ideas

  • @damonknight2494
    @damonknight2494 2 года назад +1

    i just had a thought can you use the controller to make mouse controlled wings with the wing mod?

  • @flambokuma2299
    @flambokuma2299 2 года назад

    I could see the search light one being useful on a Mining Rover. I wonder if you could use the same AI system with the Control Blocks on a Rover with the Light on it. Rover Follows you thru a mine and shines a light on you.

  • @snark69
    @snark69 Год назад

    Can you make an auto dock system that will automatically move a connector to a BIG ship to transfer ice, cargo, whatever to a base or vice versa?

  • @svenbubblestar2485
    @svenbubblestar2485 Год назад

    you can put a gyroscope on it for less wiggle !

  • @danielstrahm971
    @danielstrahm971 2 года назад

    wütdet du den rotor und scharnier richtig einstellen würde es auch nicht so rum wackeln

  • @themidnightbanshee5927
    @themidnightbanshee5927 2 года назад +3

    Here is a fun fact or a stupid one I should say
    A steel plate requires 7 kg of iron to be made
    The resulting plate has a mass of 20 kg
    The small grid light armor block also has a mass of 20 kg
    The large grid block has a mass of 500 kg yet it takes 175 kg of iron to make the plates for it

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am 2 года назад +1

      That's on "3x" assembler efficiency, On "realistic" it is 21kg/plate.
      On "10x" it is 2.1kg/plate.

  • @spartanv0
    @spartanv0 2 года назад +1

    Noice

  • @ventusprime
    @ventusprime 2 года назад

    Hy i aprove this The og space enginers crane guy

  • @friedec3622
    @friedec3622 2 года назад

    If only these could be used without having a weapon on top of rotor and hinges.
    We can make static weapon automatically shoot the enemy

  • @ВотТебе-ф7р
    @ВотТебе-ф7р 2 года назад

    КРУТО !

  • @krismoore8895
    @krismoore8895 2 года назад

    Can u add the arm to mod io

  • @alexmckeown123
    @alexmckeown123 2 года назад

    Don't rail guns need to charge up, maybe that's why they didn't shoot. Not the order

  • @krismoore8895
    @krismoore8895 2 года назад

    Can u add this to mod io

  • @YukariYakumoRanMode
    @YukariYakumoRanMode 2 года назад

    I dont have that tools and weapons tab

  • @nicoro8872
    @nicoro8872 2 года назад +1

    yahoo im early!

  • @MrDeothor
    @MrDeothor 2 года назад

    custom turret controll handles fucking terrible with modded weapons. Yes, rotos/hinges move, but you have to play fucking piano to make the goddamn weapon shoot, because controller doesnt recognize the block (and doesnt even have damn option for you to pick what to do with this).
    This is so frustrating.

  • @MrBishop077
    @MrBishop077 2 года назад

    2 22 '22

  • @MrMadmazz
    @MrMadmazz 2 года назад

    The best thing to use the turret controller on KEEN servers for is our new scripless smart tracking cluster bomb ;) here is a teaser ruclips.net/video/_uxrxUZQios/видео.html

  • @ВотТебе-ф7р
    @ВотТебе-ф7р 2 года назад

    ASTRONEER 5:00
    ruclips.net/video/iuBv18YQjjI/видео.html
    сделай это ! ?