Custom Rover Suspension Testing In Space Engineers
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- Опубликовано: 8 сен 2024
- Hello Everyone and welcome to Space Engineers, In this video I Show you some custom rover suspension concepts i have made, they are not perfect but they are allot better than just standard wheels
Discord Link : / discord
If you enjoy what I do please consider liking the video and sub for more content in the future, it would mean allot.
This is the sort of thing where I think the new event controller blocks could REALLY shine if they were to add keyboard button press. Something like if thrust forward button pressed, accelerate wheels etc
YES!
Afaik there's scripts that can toggle blocks from keyboard press, that's an option if you use it in tandem with the event controller blocks...
Afaik there's scripts that can toggle blocks from keyboard press, that's an option if you use it in tandem with the event controller blocks...
@@charleshughes2683 I know there's scripts for it, its kinda scary how there's a script for everything
Its just one of those things that I think would be good as a dedicated block so a much wider audience can regularly use it. Plus it means console players can use it
@@TheTechmaster1999 that's a good point! I hadn't thought of that cheers 🥳
Nice articulating suspension! That last truck platform stayed super level over the undulating surfaces
yea, it was nice
Glad to see I'm not the only one that has been working on actual suspension in space engineers lol iv been taking a crack at it for about a year or so now it's just so neat to watch the geometry in action it's also quite neat you effectively made solid axle suspension where as I made independent suspension lol keep up the great work man and hopefully we can get some insane rovers built to truly wow the SE community
I watched this and the tutorial video and for those wondering, these *do* work for their large grid variants, they just take a little fidgeting and patience to make it work.
I have a line of large grid rovers that specialize in drilling that have been plagued for ages by rough terrain. These custom suspensions of yours have significantly improved their capabilities over rough terrain and I want to thank you for putting this on RUclips. Seriously, you helped a lot Lol. 🤣
No worries man I’m glad you found a use for them, I have found they work better on large grid rovers anyway due to the increased mass of the rover
The stock wheel suspension is pretty good and robust in this game. You clearly enjoyed the experimentation of more complex wheel suspensions systems. I actually find driving on low gravity worlds more difficult than high gravity worlds as the suspension needs to have it's damping reduced to a very low number otherwise my rides are going to get lots of air (vacuum) when moving at some speed or rolling the vehicle. Active robotic suspensions for off road vehicles is not yet invented but already, NASA and ESA are experimenting with such suspensions systems to address the unique hazards of driving at speed in a low gravity environment. Basically, Active robotic suspension adds an additional axis or dimension to an existing active suspension system allowing it to handle offroading conditions at a higher speed than the gravity driving conditions allow
i might have to see if i can make a cool suspension on a moon type world or something then just to see it goes.
For me the main topic of studying suspentions is to find survival friendly solution to a drastic changes in weight (yeah i was building kharak like cruisers with hangars, assault and onboard production) which where supposed to atack npc's and then dissasemble, drain all power and hydrogen literally leaving only bones and skeletons. And i was sucsessfull enougth with pulling a gigant rover on Pertam out of canion, and performing its tasks. But two major sources of headic where overweight stress during contaniers being 50 % full. And inability to leave it in open. As pretty much any passing ship or spawned drone where long living enough to blow up moust of wheels or heavily damage it while operator is offline.
7:09 This one makes me think of a motor grader, and I could see that mechanism being handy in similar applications. Really putting the ‘engineering’ into ‘space engineers’!
Something you may like, an idea that's been out for a good long time, is a vanilla fix for controlling sub-grids without need for a script. Not saying there's anything wrong with scripts but I encourage you to look into the "WASD Converter". I'm trying to make a biped mech with a WASD Converter built in so I won't need a script... And yes it was satisfying to see that 8-wheeler👌☺
Glad I'm not the only one who finds it satisfying. Any i have always wanted to make a WASD converter but have never got around too it, how would it help for controlling wheels tho.
Hey Quantum, Search the workshop for "Prototype Suspension Mk-15 Small Rover Frame" I think ittl be right up your alley, considering you enjoy putting rotor heads on your wheels, its my best work yet. Also the MK-14's are nice too but thats large grid. Enjoy some really crazy custom suspensions
ill have to have a look
Gosh dang thats some nice suspension
Thanks
My major problem with any suspension design is the subgrid script. It never just locks the wheels. They all spin the wheels when "parked", which I can only assume is a limitation of the scripting/game itself. But it doesn't stop me from messing around with suspension designs. :-)
Ninja edit: It takes a lot of fine tuning to get suspensions to move properly. Brake torque is immensely useful as are rotor limits. I usually set my minimums to keep things from smashing together, and braking torque to allow things to slowly settle. I've probably spent more time than I care to admit fiddling with them.
I think it is a script limitation
have you considered making the wheels slightly closer together and then adding a set of wheels at the front and back set wider and higher up? This helps reduce the chance of it ever flipping, and having wheels higher and closer to the front and back make it less likely you'll smash the front and back on particularly steep slope transitions.
The main point of was to show off a suspension concept, it can be highly modified in all different ways including the way you have said
Yes tutorial would be nice and show off large grid that would be a blast
The last build have really nice suspension for offroad rovers. How it works in XXL, also with big blocks.
And how i pull up the power to lift more, as this platform where you build it on.
Honestly, I think the only way to make that final design work 100% forward and backwards is to use springs or another set of wheels with a rotor head (as a makeshift spring) with those main struts facing against one another. You would half the amount of wheels you could have for the same space, but it would work forward and backwards. Not sure if that tradeoff is worth it though.
I think the main difference was not really the way the wheels articulated (although that had a large effect on the 1st and 2nd course), but the strength of the suspension. Especially the simple rovers were stiff as a board. Look at 2:30, the suspensions are basically not compressing at all.
In order to choose the optimal (and for these tests even more importantly, consistent) suspension strength, I would do the following:
(For multi-component suspension systems, you have to determine the optimal strength for each component, while keeping all remaining components as stiff as possible. I.e. first you determine the optimal strength for the suspension arm, then for the rocker axle, then for the suspension blocks.)
Step 1: Put all but 2 wheels on the ground (retract 2 wheels up into the chassis using the height offset, or put all but 2 wheels up on chucks). You'd ideally do that with a diagonally opposing pair of wheels on the front-most and rear-most axles.
Step 2: Adjust the strength of the remaining wheels such that both these 2 wheels just about touch the ground.
Step 3: Note down that strength value.
Step 4: Set the strength of all wheels back to maximum stiffness and restart at step 1 or 2 for the next component.
Step 5: Set the stiffness of all components to the values that you've noted down. You should have all wheels touching the ground and all suspension components at (close to) maximum expansion. If you're not at maximum expansion, you'd need to lift the 2 wheels off the ground less in step 1.
Thanks for making the video. Really enjoyed it. I'm very impressed with your designs.
Thanks I just enjoy making interesting designs, i have some other ideas for different designs as well so i might have to do an update video
So that rover that behaves weird when driving up to a wall has basically a torsion bar suspension (found often on tanks) maybe flipping the first two around might solve your problem
I shared this on some other S.E. discord channels so more people can see and appreciate them!
I appreciate it :)
I like the look and the function of it. The only problem is that it’s a subgrid so using a projector to fix it is a lost cause
Im gonna use this as inspiration and expand upon this.
By all means feel free to, if you make something cool, you should post it in my discord
@@quantumchief you got yourself a deal, I'll start work on it tomorrow
11:00 Well, if you knew your trigonometry, you'd not find it weird at all. While regular springs push back stronger the more you compress them, rotor-based springs get weaker. (In their lower quadrants. In their upper quadrants, they get stronger again.) Ever done some push-ups? It gets easier to push the more your arms are straightened out vs when the upper arm is mostly parallel to the ground. Same thing. The holding force is proportional to the absolute of the tangent of the sprung arm's angle against the horizontal, it's lowest at the horizontal, where it's only the rotor's torque divided by the arm's length, and it's theoretically infinite at TDC and BDC.
As an Engineer i do know trigonometry very well, and get what you are saying
I did something like this a few years ago. but sometimes the small wheels for springs decide to clip through the arms and it don't work anymore.
Metal gear music? Champ.
maybe.....
Seems you are looking for a duel spring set up, though issue is klang as you need multiple sub grids for the suppression rods. Only way I see it to work is if pistons could be modified to be used on both ends to have them be able to compress without a script.
Where the hinge attaches to the chassis, try putting a rotor between them with tuned settings.
Im wondering since the hinge is limited to only up and down, allowing it to flex my help alleviate that locking your getting 9:53 mark reference
Here are some of my designs, in Part 3 I actually get a large mobile base climbing alien mountains. :)
Crazy Suspension Part 3:
ruclips.net/video/i38NzY0mwvA/видео.html
Crazy Suspension Part 1: [also cool]
ruclips.net/video/KTtcPTwbhzg/видео.html
[Don't ask about part 2, it's just crazy!]
Quite curious- how do you get the rotor head to attach to the wheel suspension? Never seen that before myself and any searches I've done for stuff like it before have always come up dry.
Should be a video later today on that stuff
Would be nice it there was better control of sub grids, less PCU for rotors and hinges. One of the reasons I dont use rotors and hinges on rovers because of these issues. Would like to set up something like this though to get over the rough terrains
The wheel spinning at the start of the video though.
11:25 the term is obstacle course or test course
Let me give you an idea for Extreme ground clearense, build the suspension above the chassis , i mean this is space engineers there needs to be a way XD
Impressive
You have my attention. I really like trying to improve Vanilla systems
so do I
@@quantumchief Now I get to try to actually put your ideas into practice. I still can't believe some of the items that fit inside other items. Boggles my mind...
3:45 its literaly like ZIL-135
I would suggest using the Rotorwheels mod by Klime - way easier than manually trying to attach and also way more stable; attaching via buildvision doesn't always give the same rotor offset. Cool video though!
i know of this mod however for these types of videos i try to be as vanilla as possible
@@quantumchief Once attached any grids built using it still work fine! It just gives you more precision than using other grids to position a rotor head - I'm sure we've had the same amount of headache trying to get stuff in position, only to find later down the line you need to detach for some reason and now you can't actually reach it to reposition lol
@@Cynical... i see what you mean
If you take the time to dial in the suspension on the standard rovers they arent as bad as shown here to be fair
Looks satisfying :D How about testing them with high speed or climbing those rugged teeth slope?
they can do high speed but there is a higher chance the vehicle flips, also it can drive over the bad terrain fairly easily
try make one with the green rod connecting to each wheel, that would be like the tank suspension works then.
I might try it
Can't u use timer bloks to let the hinges push down every time they get pusht up
You do realize that there are Left AND Right versions of wheels, discernible by which way the treads are pointing, yes?
I do know this however it makes no difference in this game so most of the time i don't bother
Did you try to add a piston with hinges, in V shape, like a spring, to get additional support, in the other direction?
from my knowledge pistons dont act like springs and so it wouldn't do much
@@quantumchief Well, yes i know but, if you change the settings to low Nm and change the direction via timerblock it kind of works. It is rearly wobbly in mid air, but not with ground contact or hurdle. The only Problem is that it also pulls the wheel back up. I dont know, maybe the event controller can help there, need more testing. Sadly i dont see that this methode works with every vehicle. Through the fine tuning of the piston it is not possible to change the weight. Which makes it for mining and carrying from drones impossible.
"i really want to focus on the 8x8" 9 mins in and i have yet to see the big 8x8 drive.
Interesting video
Thanks
Wow very very cool design :)
thanks
Nice video, I am new to this and tried to build something similar to the one at 06:57.
I just don't understand how to make the wheels have propultion and to turn. Is it a mod/script?
Yea you need some kind of sub grid wheel control script
@@quantumchief Ait, ty
how u control wheels which are connected with rotor?
do you have a tutorial video on how you built the suspension vehicle at 9:48 or at 15:43(that's where i paused the video). i have a resource truck i made that could use a suspension setup like that.
i am currently in the works of making a tutorial video
Why dont you separat the right side from the left using a rotor per side/axel?
I could do but I find a solid axle can be a bit stronger
Wow! Im here early 😅
Nice design 😊
Can we get a steam workshop blueprint link ?
im having a few issues with uploading to steam, but they are on mod.io
mod.io/members/quantumchief
@@quantumchief Great thanks but I have no idea how to download it, says must be downloaded in game client?
@@quantumchief Steam maintenance
@@Byrkster You Have to singn in using your steam account
i know i can pit block on suspension but i don't like that since it feels like an exploit since it is only possible with a mod.
True, but you can spawn the blueprints in to any non modded world
12:30
i think it needs more weight maybe?
More weight makes it sway side to side more, I need to try make some sort of sway bar to stop it
I tried to build a simple Custom suspention with the helkp of this Video...but i cant move the wheels...waht ever i confikurate the Axes...how you do this and did i need a mod/skript for this?
you need a subgrid script
wait how do you add a rotor to the wheel suspension block?
What do you mean?
At 4:20. Rotor inside the suspension block. Oh I guess it's not attached. Just inside. I've never seen or heard of this. Do you have a video about it? Good video btw. Will need to try it out
@@WerrinLotsuvhats Yea i have videos on how i do it in some of the other suspension videos, as well as the newest turret video i made a few months ago. The main concept is if you can get a rotor head in the suspension block and use a mod like build vision you can make the suspension attach to the rotor head and magic you can now attack blocks to a suspension block
Looks like a hill climbing super buggy.
I'm not on and don't want to be on Discord. Can you please share the workshop links here?
Watching this I felt an overwhelming urge to hide in a box… I can’t explain why… 🤔😏
You know sometimes life gives you lemons
To be honest I enjoy the longer videos I don't have the intention span that most of these teenagers and young adults today have
I've never seen such a generation with the attention span of a walnut
I may be in that generation but I too also prefer longer videos
@@quantumchief You definitely don't carry yourself like that generation You seem to have been raised old school
I got called old the other day by 24-year-old.. I'm not 40 yet bud lol
@@quantumchief I managed to get your custom suspension from the first half of your video but I used 3x3. Seems to work pretty well
I did find out the hard way that the vehicle can easily be flipped
2:40 - "Because these wheels have so much torque" No, torque has nothing to do with it. Suspension strength does. Namely, if someone forgets to adjust it to the weight and terrain roughness. Suspensions should be made as hard or soft as necessary to keep the wheels in contact with the ground and also to reduce the risk of fatal ground collision. All you're demonstrating here is that you suck at setting up suspensions.
Yea, I understand the use of suspension in the real world but this is a game where things work differently, the base game suspension it’s ok on flat ground to keep wheels in contact but in jagged areas they just don’t work as well
@@quantumchief I wasn't talking about the real world, I was talking about the in-game suspensions and your attempts to drive across in-game shapes and your commentary on an in-game vehicle's antics resulting from the lack of you even so much as trying to make use of the settings that you _do_ have. And then you even used the wrong term, you engineer, you. Of course wheels will have trouble with jagged terrain like SE's weird erosion-wannabe scars carved into the terrain. Simple geometry dictates they're difficult to impossible to overcome if the wheels are physically not large enough. Congratulations on responding to something that wasn't even contested in the first place.
Круто! Скажи пожалуйста, как ты поставил блоки к подвеске это мод?