The Best Planet Mods of Kerbal Space Program

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  • Опубликовано: 27 дек 2024

Комментарии • 103

  • @mikithekynd
    @mikithekynd 13 дней назад +36

    It's worth mentioning how Outer Planets Mod and Kcalbeloh work together, as when you install both of them the wormhole moves from Jool to Sarnus, ensuring you'll visit Kcalbeloh cluster later in game when you have technologies better suited for long distance travel (if you're playing with mods and modded research tree)

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +5

      Good point, I should have mentioned that. To add to this, you could in theory install Kerbal Star Systems 2 as it doesn't clash with either mods.

    • @Michael-zf1ko
      @Michael-zf1ko День назад

      You can also install the minor planets expansion along both of them, which is what I have. There's crazy far out dwarf planets and asteroids that goes further than Outer Planet's Neidon.

  • @JAS-39C
    @JAS-39C 13 дней назад +24

    these visual mods are just a chef's kiss

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      I very much agree.

    • @Bob-fj4et
      @Bob-fj4et 13 дней назад +2

      @@leonardobonanno5115 Can you make a tutorial on how to add volumetric clouds to the Outer Planets Mod?

    • @mikithekynd
      @mikithekynd 13 дней назад

      @@Bob-fj4et There's a OPM Volumetric Cloud addon on SpaceDock. You need to have both OPM and Volumetric Clouds for it to work

  • @MinerBat
    @MinerBat 13 дней назад +17

    the acronym KSRSS actually refers to kerbal scale real solar system, not regular real solar system, which is a mod that still adds all the real planets and moons but scaled down to stock scale.

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +4

      Thanks for the clarification, the title got me a bit confused aswell when I was reading through its webpages on GitHub.

    • @Lubo735
      @Lubo735 13 дней назад

      It can also be called kuarter sized real solar system since it has an optional 2.5 scale configuration for sigma dimensions

    • @MinerBat
      @MinerBat 13 дней назад

      @@Lubo735 true, i played that version of it

    • @Andersam
      @Andersam 11 дней назад

      KSRSS also has 2 size options the default is 1/4 real size. (It's easier than RSS but harder than stock). The other option is 1/9th scale is true Kerbal sizes. The setting is hidden in a config file and drove me crazy while trying to orbit with 3400 deltaV.
      Super fun mod but it is important to know these things before jumping in.

    • @leonardobonanno5115
      @leonardobonanno5115  11 дней назад +1

      @Andersam Thanks for sharing this rather obscure info!

  • @stardaggerrihannsu2363
    @stardaggerrihannsu2363 11 дней назад +1

    Quality mods with quality presentation. You get 6 stars out of 5. Please keep up the great work!

  • @Gnys.studio
    @Gnys.studio 14 дней назад +5

    I really enjoyed the video and finished it completely.

  • @Octahedran
    @Octahedran 11 дней назад +2

    KSS2 and Kcalbeloh works together if you use Kcalbeloh v1.1.7
    I also recommend Kerbol System Expansion as an OPM like mod and Lazarus for a neat system replacer mod

  • @adamgames1975
    @adamgames1975 13 дней назад +10

    Now make matt lowne play RSS (impossible)

  • @Squirrelify
    @Squirrelify 12 дней назад

    Criminally Underated Channel. I found you through the speedruning carrer mode and it is truly epic

  • @Carlos-kh5qu
    @Carlos-kh5qu 13 дней назад +2

    8:46 in the github repo of Kcalbeloh it shows a config for rescaling of the planets, and its automatically rescaled to real size when you have RSS installed too. (requires sigma dimensions mod)

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад

      Do you know if rescaled Kcalbeloh is compatible with Real Solar System ?
      I imagine the wormhole would be found near Saturn

    • @thewanderers97
      @thewanderers97 13 дней назад

      ​​@@leonardobonanno5115 yes it is and the wormhole does move to Saturn orbit!

  • @The_Chicken_Man
    @The_Chicken_Man 4 дня назад +1

    Leonardo still cooking

  • @annfranksus1531
    @annfranksus1531 12 дней назад +2

    I think the issue with beyond home is that it only supports parallax 1.0. I would definitely recommend the planet pack, though, as it also has the vanilla system lore on top of the new system your put into

  • @Non-o9h
    @Non-o9h 13 дней назад +2

    Please do more mod lists like this by the way amazing video

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад

      Thank you! I try to make these kind of videos because they always get very good feedback from the viewers 😊

  • @ivanmamulin2768
    @ivanmamulin2768 13 дней назад +2

    Всё ещё считаю RSS Reborn лучшим модом. Работа которую проделала баллистическая лисичка просто неоценима!

  • @joelmulder
    @joelmulder 13 дней назад

    Really well made video, I hope it gets a lot of views!

  • @SiderealRotation
    @SiderealRotation 13 дней назад

    Less than a thousand views!? I thought this would have as least 100k! Severely underrated video!

  • @keksentdecker
    @keksentdecker 11 дней назад

    wow, very impressive mod review, I'm getting pretty close to having done everything in stock and now I have a good pathway to move towards greater challenges in the future!
    would you make a similar video for mods that introduce advanced propulsion and interstellar travel tech?

  • @peeperleviathan2839
    @peeperleviathan2839 13 дней назад

    If you want a more realistic but still fun experience I’d recommend the rescale mod, don’t confuse it for tweak scale.
    The old rescale despite being said to only be compatible with 1.3 works perfectly on 1.12.5 and the configs you can download are 2X scale, 3.2X scale, 6.4X scale, 10X scale, and 10.62X scale (memory but the scales are close to these values)
    You can also change the rescale value in the mod file to whatever you like, from 0.1X scale to 100X scale or any number you want.
    I personally play on 3-3.54X scale

  • @Peter-cx6bt
    @Peter-cx6bt 12 дней назад

    Good video. I'm playing with the mod: JNSQ Not bad. As soon as planets or moons don't look like the original Minmus (a candy) i'm interested.

  • @Foxxorangee
    @Foxxorangee 11 дней назад +1

    With the beyond home mod, I'm not sure what the volumetric clouds do to it, so they might be the problem. You also need parallax 1.0.1 for it to work properly, as well as removing any visual mods except EVE redux. Also, for the atmospheres to look correct and not super thick and disgusting, I like to use scatterer version 3:v0.0828 which gives the mod intended atmospheric visuals.

  • @Bizob2010
    @Bizob2010 13 дней назад +1

    Which mod(s) add those hemispherical parts on your interstellar ship at 7:52 ?

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      These are just the stock aerodynamic fairings, if you look at the arms of the centrifugal modules you will also notice I used them because they looked sleek.

    • @Syntex366
      @Syntex366 13 дней назад +1

      I’m not 100% on it but going off the parts on the rest of the ship it’s either from Far Future Technologies (a really great mod if you’re adding any additional star systems/super distant planets that provides the tools to get there more easily with bigger ships) or from Stockalike Station parts (makes space stations a lot more functional with tons of new parts, and also includes a bunch of life support mod compatibility with greenhouses and such for crops and air recycling.)

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад

      The whole ship is stock parts only with:
      - Textures Unlimited Recolour Depot to paint the parts shiny
      - Conformal Decals for some icons
      - Waterfall to edit the rocket plumes

  • @Hudington
    @Hudington 13 дней назад

    Nice video mate!

  • @yzhhzdf
    @yzhhzdf 4 часа назад

    what texture pack is that, is that from the mod?, it sounds like it only does the planet textures (0:30)

    • @leonardobonanno5115
      @leonardobonanno5115  4 часа назад

      I simply used the wizard installer linked in the description and selecfed the 32K textures option.

  • @wr-cx7ny
    @wr-cx7ny 12 дней назад

    7:27 dude how do you even get it to look so cool
    another question is how do you make stuff look so bright and all, i got tufx but i never managed to make a config good enough

    • @leonardobonanno5115
      @leonardobonanno5115  12 дней назад +1

      The magic is all in the mod TUFX.
      It's about balancing a lot of different factors but generally I play around with light bloom levels, light diffusion, anamorphic ratio, lens dirt.
      I might make a video about that.

    • @wr-cx7ny
      @wr-cx7ny 12 дней назад

      @leonardobonanno5115 thanks I'll see, great video anyways, i love the graphics

  • @turtleboi-dz9jm
    @turtleboi-dz9jm 13 дней назад

    awesome video!

  • @John_Gillman
    @John_Gillman 12 дней назад

    7:23 what mod adds those antimatter engines?

    • @leonardobonanno5115
      @leonardobonanno5115  12 дней назад +1

      Believe it or not the entire ship is made of stock parts only.
      I used Textures Unlimited Recolour Depot to make them shiny and coloured, then I used mod Waterfall to tweak the nuclear engine plumes to make them look bigger.

    • @HurricaneGilma
      @HurricaneGilma 9 дней назад

      @@leonardobonanno5115 can you post a tutorial vid on how to do that?

    • @leonardobonanno5115
      @leonardobonanno5115  9 дней назад +1

      @HurricaneGilma Yeah!

  • @tommasoastaldi2513
    @tommasoastaldi2513 13 дней назад

    This is so useful holy shit, thanks man!❤

  • @narwhaler0597
    @narwhaler0597 4 дня назад

    What shaders/visual mods do you use for Outer Planet Mod? I downloaded it a week ago, and its hard to find information

  • @mortallychallenged
    @mortallychallenged 14 дней назад

    I'm sure youve been asked this before but I'm a big fan of the UI! Is that a custom mod / config I could find?

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      Hey, the UI is not custom, I'm just using the mod called Z-Theme, you can find it online on the Spacedock website or from the CKAN application.

  • @Foxxorangee
    @Foxxorangee 12 дней назад

    what visual enhancement do you use for OPM? I normally use Astronomer's visual pack for OPM, but I like spectra better for the stock planets, but it doesn't support OPM.

    • @leonardobonanno5115
      @leonardobonanno5115  12 дней назад

      Neither in this case, I went with Scatterer, EVE, and Volumetric Clouds. I used some TUFX so thats why it looks maybe different than what you are used to.

    • @Foxxorangee
      @Foxxorangee 12 дней назад

      @@leonardobonanno5115 It could maybe be the volumetric clouds because TUFX doesn't seem to make the OPM bodies look the same way. I didn't mention this, but I was specifically looking for the mod that adds scatterer-like effects to the OPM bodies.

  • @GodzillaJawz
    @GodzillaJawz 13 дней назад

    first planet packs came out for ksp2

  • @jorgewyclif5687
    @jorgewyclif5687 14 дней назад +1

    thinking about which one I should install first...
    (I haven't been able to make an orbit around kerbin yet lol)

    • @leonardobonanno5115
      @leonardobonanno5115  14 дней назад +3

      Then probably the Outer Planets or Galileo's Planet Pack are the mods I'd recommend. They are the most beginner friendly of the list.

    • @Gnys.studio
      @Gnys.studio 14 дней назад

      Just add all kinds of boosters : D

    • @1mariomaniac
      @1mariomaniac 13 дней назад +1

      You wanna aim for around 4500m/s of delta-V. 4500 will give some wiggle room and let you deorbit yourself. Don't forget to start leaning east as you ascend so you can start building sideways velocity.

  • @SPACEMAN98
    @SPACEMAN98 13 дней назад

    If only KSS 2 had Parallax continued support

  • @X_umoS
    @X_umoS 13 дней назад +1

    Is kcalbeloh compatible with parallax continued and volumetric clouds?

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      Volumetric Clouds yes, Parallax Continued I have no idea.

    • @X_umoS
      @X_umoS 13 дней назад +1

      @ Okay, thanks i just checked on their homepage it does have parallax continued support

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      Nice

    • @X_umoS
      @X_umoS 7 дней назад

      @@leonardobonanno5115 I’m just wondering where did you download the Volumetric clouds config for the planetpack. Was it from the creators github or somewhere else?

  • @gravitygames4495
    @gravitygames4495 13 дней назад +1

    I saw the first slice of planet in the thumbnail and immediately thought it looked like Vulcanus from Factorio Space Age
    (also, why is my text colored black??? will it dissapear when I post?)
    (ok yeah it did that's weird)

  • @VolcanoQueen
    @VolcanoQueen 13 дней назад

    I'm surprised you didn't include JSNQ

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      There were many to choose from and I'm aware of JSNQ, I will talk about it in the future though.

  • @laimis763
    @laimis763 13 дней назад

    What are the graphical mods? Those look amazing.

  • @Bizob2010
    @Bizob2010 13 дней назад

    Isn't there a mod that lets you build your own systems or something too?

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      I don't know of something like that sorry.

    • @Celestial_Nacho
      @Celestial_Nacho 12 дней назад +1

      There is. It's actually a dependency of all of these planet mods. It's called Kopernicus.

  • @officiallygenix7382
    @officiallygenix7382 6 дней назад

    Love it but KSRSS is actually 2.7x scale with real planets and orbits. you're referring to RSS Reborn

  • @faisalsattr4751
    @faisalsattr4751 13 дней назад

    Which Visual mods did you use in the video ?

    • @leonardobonanno5115
      @leonardobonanno5115  13 дней назад +1

      The main visual mods:
      - BlackRack's True Volumetric Clouds
      - TUFX
      - Environmental Visual Enhancements
      - Deferred Lighting
      - Textures Unlimited Recolour Depot
      - Parallax 2.0
      - Z-Theme

    • @faisalsattr4751
      @faisalsattr4751 12 дней назад

      @ Which Tufx did you use in the video?

    • @leonardobonanno5115
      @leonardobonanno5115  12 дней назад

      BlackRack's TUFX profile but I did some heavy editing so it's more of a custom one at this point.
      Mainly I played around with light diffusion, light bloom, anamorphic ratio, motiom blur and lens dirt parameters of TUFX.

  • @hardkorowyolek9248
    @hardkorowyolek9248 13 дней назад

    can you list your graphic mods

  • @cappybara6866
    @cappybara6866 12 дней назад

    No beyond home? Plus, you gotta make those TUFX configs public, man...

    • @leonardobonanno5115
      @leonardobonanno5115  12 дней назад

      Beyond Home was in the special mentions but I couldn't review it because it was missing surface textures.
      The TUFX config I used was Blackrack's with some heavy modifications, I'll make a short tutorial about that.

  • @foxworthgames
    @foxworthgames 13 дней назад

    You goofed at the start. RSS and KSRSS are 2 different mods. Real Solar System and Kerbin Scale Real Solar System. KSRSS can be either 1/4 of RSS or the Kerbal scale 1/10ish RSS.

  • @stockjjk222
    @stockjjk222 12 дней назад

    ksrss is does not give the planets the actual sizes, that would be rss, ksrss is the real solar system with ksp sizes

  • @Jad3D3v
    @Jad3D3v 13 дней назад

    The beyond home mod requires you downgrade your game to a version of 1.10, not sure which specific game binaries it needs for surface textures and what-not, but that's all I can say.

    • @leonardobonanno5115
      @leonardobonanno5115  12 дней назад

      Alright, thanks for the info at least.
      Someone here commented that there is a fork for Beyond Home that should be working in KSP 1.12.5 and dropped the link in case you want to try it.

    • @Jad3D3v
      @Jad3D3v 12 дней назад

      @@leonardobonanno5115 That sounds very nice, I have always wanted the mod to be functional in the latest version so I can see it with parallax 2.0 and all the fixings for visual fidelity.

    • @Foxxorangee
      @Foxxorangee 12 дней назад

      @@leonardobonanno5115 If you install Beyond Home from CKAN, it *should* take care of everything, but I don't know how the volumetric clouds affects it.

  • @ThatOrigamiFolder
    @ThatOrigamiFolder 2 дня назад

    Image If someone made kcalbeloh RSS compatible ☠️

  • @KC-bu8qq
    @KC-bu8qq 12 дней назад

    no JNSQ mention? preposterous!

  • @tholin1348
    @tholin1348 11 дней назад

    Dude thinks 31 planets is a lot. Clearly has not yet had the PC-melting experience of loading up Planet Jam 2.