Starfield's space exploration isn't what you think.
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- Опубликовано: 30 авг 2023
- Just wanted to make this quick video to address a common misconception I noticed about Starfield when I started taking Q&A questions yesterday. Will also have my full Q&A up in the evening!
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Just a heads up to everyone else excited for the release, do yourself a favor and please avoid the RPGfan review online. Gives away the entire main questline and essentialy tells you the ending.
yikes that sucks
Thanks for the heads up, imma just put my phone down and stare at my clock 😅
@OGSweetMeat Same mate. Phones going down, and then I'm going to stare at the wall for the next two hours until 1am. Then inevitably 20 minutes later when I'm in character creation, my 4 year old will probably burst through my bedroom door and want to sleep in my room tonight 😅 always the way.
Damn, thanks for the warning. I've been looking at first impressions and avoided anything branded a "review" unless it's explicitly spoilerfree because I don't want to get spoilered after looking forward to this release for so long.
Thanks very much for this ❤
One thing for sure, I now have much more appreciation for what No Man's Sky managed to achieve.
being an indie dev as well, truly short with employees compared to bethesda with microsoft behind them
This is straight facts...I was thinking that...except No man's sky is so lonely.. but i will go back to the game
It's actually trivial to achieve
What's that? Endlessly empty space? The game is nothing but a randomized sandbox with poor graphics and clunky controls. Don't get me wrong I like NMS but the amount of detail and story injected into Starfield is WAY better. Because Starfield was always meant to be a Bethesda styled RPG, not a space simulator/sandbox. And honestly I'm not sure why people thought otherwise.
@@smthngsmthngsmthngdarkside Not for bethesda obviously 😆
Feels like an unnecessary amount of loading screens just to get from point A to B.
You can just cast travel between planets that you already landed on. You only have to do the ship stuff for discovering new planets
So basically why can't I just fast travel through this fuckin game then? From start to finish because that sounds about as stupid as fast traveling through space in a game that suppose to be mostly about space travel 😅😅😂😂😂
@@subjectdelta17lol no man’s sky is laughing at Starfield.
It's not unnecessary when you consider the shity engine this game is running on.
@@subjectdelta17this is not true… you have to watch the same landing animation everytime you enter a planet
It’s pretty obvious now why the game doesn’t have land vehicles. You’d reach the invisible walls very quickly. Lots of immersion breaking load screens. Very disappointing.
only 2 of Bethesda's last 4 open world RPGs even had horses. Do more research next time. This is a role playing game with a campaign and side quests, not your ultimate space fantasy
did Oblivion, Fallout 3, Skyrim, and Fallout 4 have loading screens? Were they made by the same company? Were they made on the same engine? Were they made to be the same genre?
@@cob571as a RPG it's pretty shitty too, The Outer World's is far superior in having choices that actually matter and RPG elements that are actually deep and made a difference in the gameplay and the character build.
@@cob571That's nice, but changes nothing about what this guy said. Nothing he said is wrong. You can split hairs and whine as much as you want, it won't change the fact that the game is disappointing. You know what Skyrim didn't do? Put a big building out in a field that you would just walk through and couldn't interact with. Why did Bethesda put Pluto in the game if it was going to be nothing more than a flat texture? And why would they hype up the exploration of this game and then ruin the exploration by having planets that are nothing more than textures you fly through? Disappointing, no matter how you try to twist it. Your verbal gymnastics change nothing.
Lol everything about this game is disappointing. Glad i cancelled my game
I don't understand why they didn't confine the game to just, say, the solar system. Maybe that would allow the free travel we want and each area be more fleshed out with detail covering the entire surface. Getting a fully explorable Mars (with dozens of cities), few moons and a bunch of space stations would more fun than 1000 blank empty planets
Sadly, a higher number is better for marketing. But I agree, handcrafted smaller zones are much more appealing to me.
Yeah something like this is what I was hoping for… immediately when I hear anything procedurally generated for mass amounts of planets it’s disappointing 🤷♂️
Modders need to have alot to work with instead of creating new planets :) imagine this game in a few years.
@@fredrikedvardsson9246damn that’s sad, gotta wait for a few years for a game to live up to the hype they themselves made
@@nocapp_ Or you just play Star Citizen.
So basically it’s space travel via teleportation. I wish we can figure that out in the real world.
Well…. NASA hasn’t…
Kinda disappointing.. i think it would like 3 Space games.. ED, SC, and No Man's Sky
@@CombatMonkey11Bare you implying someone else HAS figured it out? Because I'd love to know who lol.
@@GuardianComplex I’m not implying anything, but you’re free to draw your own conclusion. I simply stated NASA hasn’t… they’re still using rockets. Draw from that what you wish.
you could also call it space travel by time compression... and that is just called sleeping :D
The problem is No mans' sky exists, which raises the bar regarding exploration. And Todds earlier general statements surely did make people think that the game would be more open.
How is nms the problem 😂because it's good an starfield sucks that's Bethesda problem not nms the problem is Todd Howard,starfield being garbage and fanboys hyped it to no end but it's in no way nms fault that starfield sucks a** the problem is starfield just plain sucks nobody else problem no other game to blame this was by far the dumbest comment I've ever seen 😂
No Mans Sky is a sandbox survival game...
Im gona assume that no mans sky isnt as big and isnt based off realism as far as how far things are from each other so in turn you can land and take off from planets and fly between them.
@@kevinsims5791I haven’t played starfield yet but in NMS you have to level up your ship for you to fly easily between planets in solar system. It would take me like 3 IRL minutes to fly to a planet unless I hit my crazy boosters.
I think that’s what people thought this would be like
@@kevinsims5791 yea no man sky is more about survival, upgrading and exploration. I think Starfield is like Fallout but with space, which is perfectly fine.
I do wish they had gone with the Elite Dangerous thing of having a "Cruise mode" that puts you into FTL so you could fly around a system and then load into a location by dropping out of it.
I agree with that too
I loved that so much, and that you go and manually (or auto) dock, allowing you to be "physically" present for the whole process of travel, which makes it feel very grounded. It'd be sick if starfield was that, but you could get out on stations and then play a whole rpg as well
Yes and no. From one point of view I love cruise mode in ED because it gives you the possibility to actually fly through a system. On the other hand, it is extremely time consuming. When you arrive to a system where your target station/settlement is so far that it takes like 10-15 minutes in real life time to get to it...and you have to do it many-many times, while absolutely nothing is happening during your travel time and you can't skip it. Is that really a good thing? I mean, it is very exciting for the first few times. Then it became a huge burden. Not everyone has 7/24 to play video games. Many people have no more than a few hours of free time per week. So, in the end, I like the Starfield way much better.
@@davidkanizsai9914 Just make it like Elite but faster then? Simple.
@@NAmania i mean.. Starfield stars system is not real right? Unless for ED (even though there are bunch of generated systems)
I feel like there is still so much confusion about certain mechanics and what you can and can't do in Starfield, even post embargo. But thanks for updating your original video as new information came to light!
It’s definitely a huge game
@@charalanahzard I can't wait to see what mods do to the game, especially console mods. I feel like it'll be the first showing of mod capability on the series x that I've seen at least
Yeah, I saw a clip where Alanah said there was a lot of misunderstanding on what the game would be, but I'm not blaming the consumers on this one. The devs hyped this up quite a bit
@@madgodloki will there be console mods relatively soon?
@@FeviviViper I can't say how soon it'll be, but relatively the same time the mod kit drops for pc it'll also be likely available on consoles they've made no indications that it would be delayed on consoles
7:07 I don't mind that there are boundaries but I kinda wish they had made a lore reason for it. Something like, "going further from the ship will desync data connections and impair life support. Please stay within distance of your ship and remember, your ship can always be moved, but you can't be brought back from the dead."
I feel like "you reached a boundry" is just a bit immersion breaking...
Or have a limited life support system recharge that means you have to periodically return to the ship to recharge so you couldn't walk in one direction without dying. Something, anything.
I mentioned this exact issue in another comment section and starfield fanboys called me a "starfield hating Sony pony" for it. But yes, I 100% agree that boundaries should have been lore baked. At least make it make sense.
@captaincaptain2128 i hope this becomes a mod. Would help with immersion
@@BI20DI3M4N Do you have any idea how big that map is!? It takes 14 minutes to run from your ship to the edge of the map. Do you know how long it takes to run from one end of the map to the other in Fallout 4? I do, because I timed myself doing just that, from the edge of the map near Vault 111 to the very bottom, running and sprinting when i could. It took me 12 minutes and 10 seconds. Fallout 4s map is smaller than the area from your ship to the edge of the map in Starfield. You can travel the distance of the entire fallout 4 map in any direction from your ship, since your ship is in the center of the map. That means the map, from boundary to boundary, is twice the size of Fallout 4s map, and will take you roughly 30 minutes to traverse. And if you take into account the area, that means it's roughly 8 times the size of Fallout 4s map. And there are an infinite amount of those maps because every time you land it procedurally generates a new map with an area roughly 8 times the size of Fallout 4. And you wonder how you can explore!? That's how.
@@RAWTENhell no their dumb. I agree with you. I'm excited but they should fix these little things. I mean the game just came out. They'll be a lot of updates and changes the important part is that the game is playable lol
I think people are mad that we got more Bethesda and less Star Citizen or No Man's Sky. Remember when most of us thought the ship wasn't even flyable and it was just going to be a game like The Outer Worlds and Mass Effect?
my impression was basically that it was going to be mass effect, but you can fly your ship. So this is more or less exactly what thought it was.
That’s relatively accurate!
ME? But have you played Skyrim/Fallout? Basically its a Skyrim/Fallout in space, but unlike those two, the game leans more to the true RPG side of things. This game has both handcrafted and randomly generated content, this is good for me because No Man's Sky was very overwhelming for me.
At least got a terrain vehicle in mass effect. Missed opportunity
NMS Mass effect and Fallout all combined
@@medalgearsalad1419 That sounds pretty appealing to me. Hows the performance?
This was... completely different to what I was expecting. Huh.
Not trying to be rude but I looked into this a year ago to make sure it wouldn’t be like this and I was equally if not more disappointed to find out the truth. I can’t imagine realizing this on launch day after waiting for so long 😢
I think the marketing was extremely miss-leading up to this point. I guess they technically never this or that, but they were pretty damn vague and certainly let us imagine the space exploration was something that it isn't. Feel bad for anyone who pre-ordered this thing thinking it would be like no man's sky style exploration but just with more loading screens and some hand crafted stuff mixed in(which was the impression I got from the pre-launch sneak peaks etc).
I agree. And it annoys me when reviewers say customers misunderstood an idea or concept. No, the marketing was intentionally vague and misleading.
Dude I feel like Bethesda always give bague marketing
@@Rafifcahya since falout 4 i agree. But skyrim was alright in my opinion. The marketing for thwa was insane! and the hype was real and it live up to it. The only vague thing was "endless quests" "radiant ai"
Todd literally spelled all of this out in a 2hr long interview. It wasn't missleading people read into it and fantasized about shit it never promised and the CEO straight said wasn't the case.
I do agree but... I have learned on thing, if they dont show u a feature then that feature is not in the game. And as soon as they didnt show seamless gameplay i knew what to expect,
I think bethesda are a pretty "meh" developer. The modding community is what will lift or sink this game and that what they hoping for here.
I expected we could at least "jump"/"light speed"/" Quantum speed" (loading screen thats nice and dressed up to look like space travel) within a system, and actual loading screens when going between systems. Also having to open the menu to go anywhere seems very tedious. would've rather they just had markers/waypoints on screen for planets which you could just point your ship at, press a button to grav jump there.
You can grav jump without going into a menu.
You can 100% travel without menu's. On pc you pick a place with e. Put power to grave drive and it will give you a keybind to travel. Can't recall but think it's x.
exactly . IF Bethesda planned all the time to just create an arcade shooter in space with faked space ship exploration as they did it with their Game. Then at very least ,they should have done the teleporting more simple and no so complicated as they did it . What bethesda did ,was artificially added complexity in the interface for choosing a new "planet destination" ,just to give the illusion ,that you "Control" the space ship navigation ,but is not. I rather had Destiny 2 cutscenes ,with only 6-10 planets to choose ,that you just click in the planet you want to visit and automatically
loads the level ,where the new action will happen and not had to deal with pressing a dozen of buttons in the interface and "fool us" , by trying to make it look as if we can control the space ship towards the planets you choose to go.
@@TheFazer1992still just glorified loading screens
@@cantu7214 not even slightly 😂 you can complete stop the animation. I've never found a loading screen I can back out of😂😂🤷🏻🤦🏻. So no they aren't glorified loading screens. Though that's what Bethesda could have done, but no issue that they didn't.
So much for that "Whatever you see in the distance you can go to" idea that they keep spouting in every interview
I mean, you can still go there? So they weren’t lying
@BI20DI3M4N I love no mans sky, but it's literal copy paste vomit running on a planet surface. Let's be real.
@@VoR8705 from what I've seen, the non main quest related parts of planets are also copy paste vomit in this game.
@tobiasjohnson6203 But you can't, because when you land it loads a tile based on a seed and then when you land somewhere else it creates a completely new environment based on another seed
@@BI20DI3M4Nwell no mans sky was not the game you love when it launched I have owned it since day 1. That’s why the saying is called it pulled a “No man’s sky” when a game does a 360 from being a disaster to a good game. So give starfield abit to iron things out and add features and in a year or two it will be in a good place cuz the foundation is there it just seems rushed but it’s Bethesda they will pull threw… eventually lol
Shout out to those Starfield-colored nails. Nice style touch for a launch day.
Yeah a definite boss move.
Todd "That's not just an backdrop, you can go there, land there and explore!"
Players clipping through the backdrop.
Toddler Howard should be in jail right now
@@kusansimpson4523 I am an Xbox player and would consider myself a Bethesda fan. Still I was skeptical of this game and turns out I was right to be skeptical. The Creation Engine is such an outdated tool and it now shows more then ever. They should've made the jump to Unreal Engine after Fallout 4 but they didn't want to change after it. Now we again have this compromise of a game. The fact that we don't even have a vehicle to travel the surface of the planet speaks volumes. The problem with Creation engine is that every entity only has 1 connection point to the grid pattern. So making unscripted movement for a Vehicle look somewhat natural on a plain is somewhat impossible. Horses work more or less. we did see that, however the movement wasn't really natural to begin with. It just does Animation when it travels. Every entity is just floating, that's also where those funny bugs come from. There is only traverseable or not traversable ground angles in this engine and nothing in between.
Creation Engine is just branding Bethesda uses to pretend like they moved to an upgraded engine years ago... it's still the Gamebryo engine at heart and its disgustingly outdated.
This is the most important information about the game todate. I can't believe people tend to skip the exploration limitations in their reviews. It's just a topic that's higly discussed and a huge hype point from the beginning. It will probably not hinder game fun but yeah, pretty important info there. Thank you
yep I might as well play megaton rainfall instead. You can explore ever DOT / Star system in the sky in your galaxy and the planets moons. you can also then fly OUT your Galaxy to OTHER galaxies. You start with max speed of MACH 8. Then with a powerup in a early mission your need top speed is one trillion times the speed of light (circa 30,000 light-years per second). At least Earth is populated with some cars buildings and people as well as destruction
what you call 'limits', every elder scrolls and fallout player sees as a massive leap. Next you're going to play a game of chess and complain that your pieces can't climb off the board and explore the house
I gotta be honest, I don't think it will make me love the game less. It's just that I'm a NMS player aswell so I might have some adjustment to do in my brain 😅
everyone who gave this game a good review completely shrugged off the lack of exploration like it wasn’t one of the main selling points of the game. All Bethesda shills
@@cantu7214 and thats without mentioning that its just objectively terrible all around. or maybe all these people really do like eating feces.
it feels more like mass effect more than skyrim in space
In some way I feel like Mass Effect had more freedom and sense of exploration
@@maxbardus3019 idk about that one, it was pretty much the same system (minus space flight) even down to the planets with identical POIs. Ground vehicles were nice to have though
@@k--music I agree. Also, here's hoping they add vehicles in a future update, even if they don't, mods will certainly will.
@@medalgearsalad1419 yeah i was surprised by the lack of vehicles, would’ve thought even using the Skyrim mount programming they could’ve at least had alien mounts or something. Must be some engine reason so I would hope mods can get past whatever the issue is
Hopefully they’ll patch it in with a DLC update like dawnguard horse combat
Not even close
they clearly didnt want people to be aware of how travel worked exactly until release
I think they kind of explained how it's just mostly loading screens (that's when I lost interest in the first place).
But the fact that you can't even go around on a planet uninterrupted is something they intentionally lied about.
A big company lying and then having gamers (trademark) defending them? No way.@@danielkatona8778
Was playing Starfield today and it made me realize how immersive Star Citizen is aside from the bugs. Really take that game for granted lol.
And people thought Starfield would make Star Citizen obsolete lol
Comparing that to this one is on you. Your fault. Can't compare a rpg action game to a space sim
@@DenzamusicNah. It’s on folks like you and every other empty-head that defends cash grabs and shortcuts from greedy corps and baiting people like the fella you’re attacking of buying something that is not what they are led to believe it is.
@@Denzamusic I still like the game lol! Both are great and obviously different. Haven’t put down Starfield since I started playing
is star citizen out?
they were expecting a pulse drive of some kind that lets you manually fly at a speed that makes it make sense to fly around a solar system.
Yeah pretty much how it works in Elite Dangerous. You have your normal speed which is also in SF and then there is FSD which will take you from planet to planet in matter of minutes.
@@Scarecr0wn well you have supercruise which lets you fly manually between planets and smaller, closer systems at high speed manually. Which is what I mean by 'Pulse drive'. Then you have the system to system warpscreen thing, which is very immersive and good but clearly not in manual control. I think we agree?
So much for space
Exploration
This game is no no man’s sky
@@TykoBrian7 oh yea, no man's sky is the only game with space travel right? it's not a staple of the entire genre of contemporary space games, nooooo, it's just NMS.
This is sarcasm.
This may sound like an odd comparison but the exploration and how space travel works feels closer to the recent Lego Star Wars game than no man’s sky
It’s basically outer worlds. There, I said it. No one wants to hear it but it’s true.
@@baatar its a bad, more tedious, outer worlds.
I'm OK with both of these comparisons. It's basically a level up from Outer Worlds as you can actually fly the ship, but Lego Star Wars is actually a great comparison and suits me just fine. I'm happy to mess about in space for a little bit, engage in a bit of ship combat and then hit a button to start a mission. I think the concept of a no man's sky or elite dangerous game is more interesting on paper than it actually is fun to play for me. I get that it's far more immersive to jump into a system and then cruise to the planet n you're aiming for, line up with the orbit and land your ship yourself, but it's not necessarily what everyone wants. I'm quite happy to be able to hit a button and start the next bit of the story.
@@baatar No, Outer Worlds focuses on a handful of planets, meaning they handcrafted those planets and put actual reasons to explore every planet in that game. Outer worlds is more like old Bethesda games in terms of exploration than Starfield. In Starfield because of the 1000 planets and procedrial generation, they are mostly empty. Plus in Starfield, they want you to fast travel literally everywhere. If you want a Space game that is like the older Bethesda RPGs, Outer Wilds is more that game than Starfield, and that is the absolute truth.
@@F34RDSoldier805wdym "old Bethesda games in terms of exploration"? What Bethesda games were you playing where exploring was one of your main goals? I've always played these games to role play and do quests.
Really appreciate everything you do and respect that you're always going for factual accuracy with your reporting.
So basically, the zone size is like Armored Core 6 missions
Trueee armored core 6>>>>>starfail
@@giancarlo5945Armoured Core 6 is 100% pure fun
If Mass Effect has procedural generation, it would be on par with Starfield (in terms of 'space exploration'). The idea of infinite exploration is probably better on paper than it is in practice, but there's no denying the breath-taking feeling of the likes of No Man's Sky with vast planets and enormous planetary systems....with Starfield wanting you to invest so much time, it would have been nice for it to feel like a deep space exploration, rather than a repetitive generator. One reviewer recorded their findings in a spreadsheet, and they faced the exact same generated environments, down to the enemy spawn and loot, from 2-7 times in the first 20 hours.... so I'm tempering my expectations and no doubt will enjoy the game for what it is.
Mass Effect is way better, they actually had a compelling story and great writing (except for the ending) and Andromeda has way better combat than Starfield.
yea so far he's the only person I've seen that ran into that problem
Mass Effect was amazing, this looks mediocre
@@crazynormcap
@@dreadlocsamurai4241 Not at all, as an RPG Mass effect 1 and 2 were far superior. The NPCs actually have emotions and the choices have a much bigger impact on the story.
When you crouch, does your ship go stealth?
Hahaha no, but nobody ever acknowledges it
I can't believe I'm writing this, but star citizen makes this game feel super outdated, I hope the RPG aspects will be brilliant if not, I don't see much motivation for a space game with so limited exploration.
I definitely expected segmented “zones” throughout the game and in space etc etc…. But it really hit me how many loading screens - large and small- that the player faces in mundane tasks like doorways, hatches, ladders… exiting your ship lol. It’s crazy.
Fun fact: even if you land literally next to a zone you explored it doesn't stitch together nor is similar to the one adjacent to it. Todd lied
@@MightyGachiman daaaamn really? 🫠💀
@@magicth yep..multiple people tried. Also no reason to go to the randomly generated places. No outposts, no npcs, no random, encounters planetside, nothing. Maybe resources.
that is why an ssd is required my q
guess if you install it on a hhd you will likely kill yourself for the amount of loading screens with 2-5 minutes loading screen on a hdd
The loading screen to get into your ship kinda hurts the most. At least cover up the loading screen with a decontamination sequence like Mass Effect lol. Cutscenes of the crew taking off their space suits. Something to immerse the player in the whole "journey across space" theme.
It's actually pretty exactly what I expected it was. It's a Bethesda style RPG. Not a space exploration simulator. I have no idea why so many people were expwong a space exploration simulator and not a Bethesda RPG. Especially when BSG themselves have been saying for years it's "Skyrim in space"
Thank you people hating but haven’t even touched the game
@@dreadlocsamurai4241 it's just Sony kids upset that Xbox have a great exclusive game cos they don't realize they can play on more than one system and believe only PS can have exclusive games xxxx
Appreciate the clarification and taking the time to upload this video 😊
Wish I saw this video before I bought the game. What I thought was going to be the big “step out moment” ended up being a menu screen loading screen combo, followed by another menu and loading screen. I have never been so disappointed with a game. I let myself get hyped, should have known better.
All the reviews unanimously same the core game itself is really good. Don't let one disappointment completely ruin an otherwise great game for yourself
It’s not your fault honestly. They intentionally marketed this aspect of the game very vaguely to hide how barebones it really was.
@@michaelhuff3653 Yeah i'm gonna try and still get some enjoyment out of the game. I have been playing Fallout 3 leading up to this release, and I guess I had it in my head this would be Fallout + NMS. But other than that it still feels like some of the magic of past games has been lost due to them padding out the content across 1000 very empty planets. Not a bad game, but not at all what I expected.
@@michaelhuff3653 the core game is essentially fallout 4 with a different skin. Hell the crafting stations and their UI is pretty much the same. There is so much that is just recycled assets from previous games, even the music is similar to Fallout and Skyrim.
best way i can describe the game from watching it is, its a large galaxy full of nothing where you run around looking for the 2 points of interest with nothing interesting at them. Fun
So no man’s sky at release. Got it!
Cap
@@dreadlocsamurai4241 no cap
@@dreadlocsamurai4241 and thats no cap
@@jesterking1 pretty much, id rather just play that game now and i might
Thanks for the clarifications. Does the area you can fly around in during combat feel big or small in that regard? I was excited for all the different ships and building mechanics, but if we barely use the ships I might be hesitant to buy the game at full price.
If you have any doubts just pick it up with game pass.
Honestly the space travel looks completley redundant in most cases. Same for a lot of the planet spaces. Definitely waiting for this to go on sale before i buy it.
whats a actual "sale" compared to the already low entry cost of 9/10.99?
I agree, the travel just seems like smoke and mirrors when all you're really doing is going from A to B... In Skyrim and Fallout you had to walk, sometimes things happened. In this game you have to fly, sometimes things might happen.
It’s literally on game pass for $10
Because I don't want gamepass? Not everybody wants to use gamepass. I prefer to buy games so that I know I can put them down and come back to them whenever I want, I stop paying for gamepass I loose access to all those games.
@@TheHustler245 I agree and understand but by the time you buy the game on "sale" you would of been 3/4 months in on gamepass without the complaint.
These were all questions I had throughout the entire marketing campaign and the lead up to release, and no one who had an interview with any of the devs bothered to ask any of them. It was all just super generic questions that could be answered very vaguely. I wanted someone to ask if the planets were fully spheroid maps that you could go all over seamlessly, or if it was a bunch of different zones stitched together with loading screens….. this video answers that, and for that I am grateful. I just don’t know why nobody thought to ask this before.
Todd literally did an interview saying not everyone would like the way explorations works and described it as landing in a zone, exploring and taking off to select a new location.
he also said it was a tile system that was stitched together, which in retrospect was a bit misleading. I love todd, but man does the dude like to send mixed signals and exaggerate@@salazar591
Todd literally did. People just ignored him and made up their own head fantasy.
@@salazar591 Yes and they explicitly said that it's the "different zones stitched together with loading screens" version. But not even that is true. These aren't even zones that seamlessly tile over the planet. They are just randomly generated chunks that are completely independent from their "neighbours".
Essentially, there is not even a planet. You cannot actually go anywhere on the planet, all you can do is reroll the random generated map that you're currently on by sitting through a loading screen.
The immersion is really lost within this game and until either updates or mods it's unfortunately not skyrim in space, seems rather barren
its bloody nomans sky all over... at least I could fly my ship in nomans sky over planet terrain.. not screen load my landing... /sigh. asked for a refund.
@@yvels3685Maybe if you weren’t a braindead NPC and actually listened to the marketing material, you wouldn’t have set yourself up for disappointment. We have known for a very long time that there never was gonna be in-atmosphere flight or seamless travel to planets from orbit. Why are you surprised by this?
Yes, space is largely barren. That's why if you had the ability to fold space time and reach any destination in an instant, you'd never travel long distances any other way again.
@@samvalentine9243 same as stupid planets when you run to a POI and then teleport back... folding space on a surface of a planet.. yeah
I’m so glad there’s docking.
The bf and I love docking.
Heh, nice.
Was confused as I watched the whole thing and the video suddenly turned private as I went to check the comments. Thanks for the re-upload
Short version: there's really no space exploration at all.
Starfield is an ''Okay'' game, but if you starting thinking about it;
- Bethesda is behind it
- Prev. title was almost a decade ago
- So much has changed in 10 years for game development
It's actually really dissapointing to me personally.
- Too many loading screens (even vanilla F4 had some seamless buildings/towns)
- Every single building that's closed is an instance/loading screen
- Elevators are loading screens (even F4 didn't have this)
- Getting out of the ship directly is a loading screen
- Getting out of the ship manually is also a loading screen
- Using public transport is a loading screen
The loading screens are bland/black, not used to it since their prev. titles always had art and/or text/tips showing.
- They decide to go 30 FPS for performance reasoning, but for what when all of it is already overlapped with way more loading screens and issues than decade older titles they've made?
Fallout 4 had a lack of social aspect that was such a big letdown and a huge critic people gave it. Starfield uses the literal same type of lacking social aspect, it's not even build upon, if anything. I think it's even worse since most responses are just one-liners, leading to nothing.
Cyberpunk 2077 had many issues, but one of them was the lackluster AI as well as despawning/spawning objects, characters and vehicles off-screen.
Starfield LITERALLY does the exact same thing with way less objects, characters and vehicles to spawn.
It feels like a real letdown if you think that Bethesda developed this, with all this time, budget and resources they have acces to.
All their prev. titles had so much handcrafted density care into the world and such; SF literally is barren and boring, with only 3 pre-shown landmarks to go to, with nothing happening inbetween them on the way.
What really is more fleshed out/improved/build-upon compared to their previous titles?
That’s hella cap did you can play the game
I don't think this is what's happening here but other games have a similar effect where it seems like your not getting anything closer but it's explained that you're alot farther than it looks and games like Elite Dangerous show how long it will take to get somewhere and it's measured in years without using the proper drives for faster travel.
playing KSP really instills this in you.
One day I want a space game, where the earth isn't destroyed.
Well technically Earth is just a rock floating in space so that means 99% of the games out there are exactly that 😜
Well, you already have it, it's called reality.
@@johnathanthomas9118 reality isn't a game though, you completely missed or ignored the 2nd biggest point in the comment.
Yeah it's called flight simulator
If a game like that is made, you’ll have to restrict it to a handful of explorable cities/locations cause recreating the entire Earth is impossible without the use of AI or something of the sort. The closest we’ve gone to it is Flight Sim and yeah.. there’s a LOOOONG way to go yet.
I feel like someone should have been more vocal from jump that this travel is NOT like No Man’s Sky.
With a game like that out and existing in the same space, I feel like it would have helped manage expectations.
Skyrim in No Man’s Sky was the baseline expectation for lots of people.
Yeah personally I was expecting a Bethesda action rpg first and foremost, not No Man's Sky or Star Citizen.
bruh... they want to make money. they're not going to actively sabotage the hype.
@@Ollv33 I’ll just pay attention to what Devs say next time you’re fault
I desperately wanted this game to be what SciFi gamers are being promised with games like No Mans Sky or Star Citizen for decades now: an open-world/galaxy-exploration game with actual content, "living"/non-sterile environments and a rich single-player storyline. And if not all of that, enough to scratch at least some of those itches and hopefully put some pressure on RSI, so they would finaly get their s**t together and finish *anything* of SC that was being promised 11 years and 600mil ago, instead of the endless (lucrative, i guess) feature-creep loop we got today.
But this/Starfields "space-exploration" with hard level-borders, no sense of scale due to instant-traveling from one end of the galaxy to the other, and unmodelled planets that might as well be just simple sprites baked onto the level horizon....?
This feels like they intentionally were vague about what this game would deliver, just to reel in people like me, which they knew would be underwhelmed by all the shortcuts they took.
Thank frick i learned my presales-lesson years ago.
Switching my hopes and dreams to Beyond Good And Evil 2 and... Ubisoft *sigh*... i guess.
to be fair no mans sky is getting better and better every few months and with the recent update is amazing on psvr2. Its been wowing me all over again.
Having faith in Ubisoft lol. Ngmi
just stupid ppl got hyped for a bethesta game...
As a Skyrim and Fallout fan, I feel right at home with this one, even tho space is not my fav genre. For people hoping this was gonna be a NMS or SC killer, then I can see why y'all might be a bit disappointed.
@@quinsey9211Facts!
So basically the engine generates a dead area around the place you can teleport right ?
Glad to see the journalistic integrity to issue this correction.
Functionally no different though. You're not making it "to the planet." You're just glitching the skybox. The planets don't exist as entities within space.
Yeah, I’d have removed the video entirely if I felt like it were functionally different. Truthfully I don’t actually know though - I wasn’t able to find the leak and none of the other reviewers I asked thought it was possible. You DEFINITELY can’t fly to land on a planet, bethesda said that themselves.
@@charalanahzardfully possible that even if it was done by the person saying they did it, it was just a Bethesda-esque glitch that had nothing to do with "traveling" within the space.
Also true. Everyone I spoke to was like ‘nah you can’t move at all’
@@charalanahzard it reminds me a lot of the kind of rumors that were flying around when NMS launched. People insisting when they tried to physically fly to other stars that they slowly got closer but it would take years or whatever to actually get there. People seem to not understand it would make no sense/be impossible to actually design the game that way and they're just in a static space.
@charalanahzard If it helps any I have the video downloaded but it is a time lapse video kind of, it's cut though, so it's about 37 seconds along, and it is very obviously taking hours to reach the planet, but they do clip through it.
I think the barrier leaker of Starfield said it took him 7 hours to get to Venus from orbit.
So basically they are hub worlds in the form of space in each zone?
There’s no real exploration like star citizen or elite dangerous?
Exactly. And they were making this for 7 years 😂😂😂😂
And that's the part where Star Citizen shines. _That's_ space exploration.
Everyone needs to see this! Great job on the video!
Especially those who suffer from insomnia
I think everyone was expecting it to be more like Star Citizen gameplay. Being able to fly directly to planets manually with like hyperspace-like systems and some of the realism there...but its an xbox game sooooo yeah.
Well there's a reason why star citizen hasn't taken off yet (no pun intended). You just can't have it all with today's tech. Seamless landing and taking off means less fidelity overall. Or have a loading screen and smaller area that allows you to have more fidelity
@adbrooks95 This.. it has to be playable with current console tech, which is significantly more limited than a high end PC. Also it's built on the bones of a very old game engine, which, although is significantly upgraded and capable of more than I thought, is going to be limited compared to something like UE5.
It seems to be a very good, very expansive Bethesda Studios game, which has a certain flavor not everyone is going to like, and that's perfectly OK.
Space has too much space anyway, I've always said that.
Good dad joke lol😊
Well its a rpg and not a space sim. But the marketing was so misleading the people thought it was.
Out of all the games I am now amazed on No Man’s Sky technical achievement on landing on a planet.
Well yeah, the game you guys are searching for is called 'Space Engineers,' developed by Keen Software House.
1500+ h in and still no end in sight. Small universe but huge on building whatever you can imagine.
This makes me appreciate No Man's Sky a lot more now.
Not really they are two very different games excelling at two different genre.
@@user-fy7ri8gu8lwhy everyone say the same thing?
why are people so scared to compare those two games?😂
because no man sky blows starshit out of the water xD@@goodpesar1744
All the stuff I see about this game just makes me want to play no man’s sky again
New expedition started today! Lol
Same
I thought this was gonna be like that 2003 Microsoft game *Freelancer* where if you basically try to force yourself to planets where you technically can't land, you will eventually explode on atmospheric entry. In that 2003 game (which was developed by Star Citizen's Chris Rock), you could even fly towards a star but after a while, it will start throwing you a warning that you have entered into a *volatile zone* and if you don't back within few minutes, you will explode. I liked that concept, gave the thrill of danger and a sense of fear which is necessary for space.
But then again, I have stopped hoping that I will ever get a game like *Freelancer* anymore.
I was hoping for freelancer too !!
What a game that was!
So even star citizen doesn't play like freelancer ?
Would there be procedural content beyond that wall if you just moved your ship closer, or is that one landing zone your only option?
from what I understand you can't move your ship inside of a tile. You have to return to the map screen and select a new landing spot. The important bit here seems to be that each tile is just procedurally generated on the spot and there is no such thing as neighboring tiles, just like there are no neighboring minecraft worlds.
No 😂
Thanks. What I was wondering is if there were only a set number of landing spaces, like 3 points of interest on a planet. So you can pick anywhere on the planet and get it to procedurally generate an area, even if it doesn't really matter in the end. @@ruolbu
Tbh this makes star citizen more impressive even given it's flaws
Is Star Citizen even out yet?
I was thinking the same when playing today. Star Citizen has a sense of immersion that just lacks here in Starfield due to loading screens, etc.. Still a good game though.
@@mitchjames9350Nope, probably never. But then again, Star Citizen is definitely better in terms of its space exploration mechanics. This tells you a lot about Starfield's outdated game mechanics.
no just like this game @@mitchjames9350
Yeah but Star Citizen is no where near as cool as Starfeast Deluxe. It's a game I came up with where you can actually enter every molecule with your cool custom ships and explore space, every planet, and every subatomic particle. Each has a fully fleshed out environment and the BEST effects.
And just like Star Citizen it's never coming out, so it's a good point of comparison to this fully release and realized product that we can actually play.
I didn't expect fully explorable planets or anything crazy like that, so the different maps are pretty much what i expected and that's fine, what bugs me is that, seemingly, the player can just completely ignore the ship and spaceflight altogether since you just have to flip through menus to spawn from one autogenerated map to the next. I thought they would at least have some sort animation of your ship flying to the planets surface while it loads the new area. Very disappointed but will still play to see how exploration really pans out.
damn that sounds exactly like new worlds lol
Yea, something like Destiny where you see your ship flying down to the surface. I always thought that was a nice touch.
i don't get people defending this and saying that this is an space rpg and not an space sim, but the whole idea of making an space fallout/tes was exactly that, to make a game where you explore the universe or even a galaxy if you want to shrink it down, but no, i think they fucked up the main thing that really got me hyped to play this game
their website states to this day "explore with unparalelled freedom"
Proves that StarCitizen is on another level of mechanism technology. Even if the game will never be finished.
Starfield looks cool even still
Yeah it has really spoiled me in that respect. The graphics as well.
If you stand on a planet does the planet actually rotate? Is there a day night cycle?
Probably not
“We realistically simulate the galaxy around you” Todd back at it again with his sweet little lies.
I love your honesty! This made me rethink on playing this game
It's a disgrace games years ago had a more ambitious vision with inferior tech...
This is 76 in a nicer dress to and make up to ensure people don't turn away immediately.
But for a AAA studio this is pretty lame...
Ditto, this isn't the game i was expecting at all.
@@Chill2801 if the small team of no man's sky achieved planet to orbit transition we can expect the same of Bethesda...
A studio with way more Ressources and a long history that should help do better than a new indie studio...
and yet look at NMS. Still way too many performance issues, massive chances of black screen crash loops thatll fuck your main saves up, on top of various other things that are continuously patched but still happen. They sacrificed the integrity of the game for those seamless transitions.
So how is this game different from No Man’s Sky, and should I play NMS or Starfield?
One thing this video didnt really touch on is that the landing zones are non contigous. So if you land on a planet, and reach a boundary but see a mountain in the distance, you cant visit that mountain by moving your landing zone. Each time you land a random seed is generated to populate the tile, up to 4 tiles ( after that old ones get deleted).
“See that mountain? You can climb it. It just works.”
Saturn has tons of moons though, in it's Ring...so you should be able to land on those moons and see Saturn in the sky...
You cannot
@@charalanahzard MidField then
wait so theres no spaceflight at all really? just warping places via a map?
Segments of spaceflight battles
Wish it was more like no man sky's space travel.
Thanks for this Alanah!
You should play Star Citizen just to compare the space travel between games. I know you can actually fly down to the planets in Star Citizen and wander around them completely, which is pretty cool.
Not to mention of Space Engineers, Empirion Galactic Survival, NMS - all those games have actual space travel, flying over the planets etc, practically without loading screens.
In this regard in Starfield you mostly use menus and watch cutscenes.
Elite Dangerous
Outer Wilds, Starlink
I kinda started flying to the marker finding out that I’m not even getting closer after 5 mins of top speed flying lmao 😂 disappointment sets in that we teleport instead 😅
It's basically the dragon riding mechanic in Skyrim. They just replaced the area by removing the "floor" as well as changed the dragons and people into spaceships and floating debris. To make it not so visibly janky as it did in the TES game, they contained it within its own mini-game that you load into and out of by "fast-travel" with its own world box---hence no landing and going out into space manually a la No Man's Sky.
Bruh Bethesda went like:
"Let's make a space game"
"Now let's not make a space at all"
"Profit?"
So cool of you to do this. Mad respect!
Yeah my main hope was they had a good balance between realism and the expected restrictions because it's a game it's supposed to be fun. The ship building definitely looks like what I want but if I don't get enough opportunities to use the ship, fight and explore etc this game might be a miss for me.
From what I have heard though I do want to experience the story and other major quests, maybe wait for mods after that.
I agree, fingers crossed it is good, but even if it is just decent I think the mods will help prop it up
lol so this game is basically a tech demo?
Thanks - really helpful! Also that Boo jumper is incredible.
I'm even more confused now as to what you can and can't do...if you can't fly to and explore planets, then what can you do? Is it just a linear story from point A to B?
yes, the main story is just a repetitive fetch quest, and the normal planets is just procedurally generated garbage, 3-5 interest points per planet, no incentive.
after watching this video I'm going to wait to buy this game when its in the bargain bin at walmart in a few weeks.
So its a space game where space is irrelevant
Thank you for re-uploading this!
wait so is the space you can actually fly your ship really small?
I had thought so, but apparently it’s more that the things you can do while flying are limited. It’s just space.
Woah, first off thanks for this video. It really clears off my questions on this game. Secondly, I am a little saddened by how we actually "travel" in this game. It's essentially just fast-travelling everywhere (from what I can see). Not to mention the rumor about the planet boundary thing turns out to actually be true. I thought this would actually be something like NMS with much higher budget and improvements everywhere but I guess I was hoping for too much. I am a big fan of NMS so any kind of space games will have such expectations placed on them as well. And so far it's not looking good for Starfield. Here's hoping everything else would be good like the combat and other mechanics that isn't totally space related
Bro I tried to fly to my first mission for 20 minutes because of this bs only to look to the right and see the starting planet hadn’t moved 😂 like how you not gonna tell people they have to travel through the damn menu maybe I just got confused because I played NMS as well but after trying this game for an hour I’d rather play that got any other games that might hold up to it ?
I was super excited for this game, it looks great… controls probably really well… decent combat in and out of the ship. But..! I can’t help feel disappointed they have missed a massive opportunity not having the same mechanics as no man’s sky when it comes to flying from planet surface to planet surface or stations etc, exploring while on the surface, build anywhere and terrain manipulation plus multiplayer on top!. I’m really hoping that the mod community can basically finish making the game and add these things in… especially with no man’s sky getting decent updates and constantly improving. For me I think no man’s sky beats it on gameplay just…
Hopefully a sequel or mods will fix that.
@@mitchjames9350 i like bethesda but we gotta stop giving them the "mods will fix it" excuse with all their games.
@@redsoxownyou9737True. If having mods is a must to make your game fun, then what's the merit of the base game?
@@Drakonus_getting ur Money by believing they did something special when they not
The main difference is No man sky doesn't have massive amounts of dialogue and AI scripting in several different cities on several different planets. That's a lot of load for a game. So you can't either have smooth planet to space transitions, or you can have cities. Choose your pick. Cuz we don't have the software to make that yet. Star citizen has been working on that for 10 years and both no man sky and Starfield were finished in that time. So you tell me. Wanna play games that don't have ever feature under the sun? Or do you wanna play a broken mess that isn't finished even 10 years later??
unsure why people would think you can fly to/around a planet, or walk the entire surface of a planet. If those people would stop for 1 minute and really think about the processing power it would take to fit entire traversable solar systems into a game, and then complain to the contrary, is just sad. Makes you think what sort of upbringing these people had.
The guy who flew to the planet is probably someone who does the hutton orbital run regularly lol.. o7
this shows how impressive no mans sky is
Even Outer Wilds is better than this shit. It may feel tiny but you can seamlessly space travel with your space ship, land on planets, repair your ship, etc.
Edit starts at @3:30 for those that watched the original.
Thanks for the clarification. I am excited to play regardless of any limitations
While your in space can u move around inside your ship and do stuff ?
I guess I just have very high expectations for exploration in games after playing No Man's Sky for hundreds of hours, but man, Starfield looks very disappointing to me.
Yeap, I have the same sentiment as well. No man's sky completely alters how I view other space games now. Here's to hoping everything else that isn't exploration can redeem this game for me
lol that's still bizarre, you have warp capabilities and settlements on distant planets but it takes you hours to get to a planet? that's a little silly, how do they decide when to settle for realism and when not to?
They already explained that in a Vidoc. They said when they were considering realism and gameplay, they always erred on the side of what they thought would be fun for the player. To them if the realism got in the way of fun and fluidity of the game, they chose to stream line those elements.
Personally I think that's a good choice overall, but of course what's fun/immersive will be different for every person, so of course some people will be disappointed by certain things both in and left out of the game, but that is their reasoning for it.
The whole “settling for realism” is bullshit. The reason the game works the way it works is because Creation Engine is garbage. That’s it.
can you provide this video where the player clips into a planet?
Thanks for this video Alanah. Very informative and has absolutely affected (will not say which way) my purchasing decision as someone who is considering purchasing an XSX for this game.
Looks like Space Fallout and pretty disappointed with that interface.
Just amazing that a studio the size of Bethesda couldn't do what a tiny little indy start up studio did. No Man's Sky allows you to literally fly onto a planet and land anywhere you want with no cuts and no load screens.
Don’t even compare it to NMS. Even Starlink on the Nintendo Switch allows for planetary landings.
No man’s sky has no story whatsoever , no choices/dialogs, no hand build cities, graphics are bad sure you can fly anywhere that’s its only strength + at launch the game was broken.
@@KillerDrake26honestly
Idk, I'm just not seeing the appeal of up to 1000 wastelands. I think I'd only pick one place for outpost and stick with it, and everything else is just for the plot.
so todd howard figured a way to teleport through the entire galaxy , congrats chief o'brien would be very impressed