Another way would be simply using TyFlow. Make the trees "position object" and let the leaves fall "naturally" from the trees then apply some extra forces to art direct the look or simply add some helper objects where the leaves has to get removed. That should give true to life scattering if done properly.
Nice, but I think if we use more native Corona tools, like Corona Scatter that does everything Forest does, it's much more effective and profitable. Not to mention that Forest Pack in some situations is slower than Corona's native Scatter.
this is exactly what I want. adding leaves might not be difficult. but how to make it realistic and scattered randomly. is important. thanks for sharing
I will try same Method butt the problem is leaves increase both side of spline did you tell me where is problem can we chose one direction in setting ?
Very nice, but I don´t have the same parameters in the Adjusting for Displacement ....so I don´t know how to make the leaves appear in the render .... ;/
Hello AVA i love the way you teach... i have a quick question here I am using forest plugin for vray well all i set the trees, plants and leaves e.t.c its rendering fine...But when i save my file and turn off my pc and when i re-open the same file all the plants n trees everything is missing may i know how to get it back?????? it will be so.. helpful if you explain in your style.
Just use MultiPainter or MultiScaterr or some other Painter/Scatter. Paint it by hand. Its much more simple to use for task like this. That here looks so unnatural in render. Мost objects in the ForestPack library look artificial
I guess because your spline is in the middle of the surface you chose to scatter leaves, in this video, the spline is along the edge of the road object, so it doesn't have space for scattering on the other side of the spline.
I had no idea about making objects lay on top of the displacement. So genius. Thank you so much for this!
This is a great option! Make life way easier, isn't it? :)
Me too!! Thanks Ava
Another way would be simply using TyFlow.
Make the trees "position object" and let the leaves fall "naturally" from the trees then apply some extra forces to art direct the look or simply add some helper objects where the leaves has to get removed. That should give true to life scattering if done properly.
Thanks for another suggestion :)
"simply"
Nice, but I think if we use more native Corona tools, like Corona Scatter that does everything Forest does, it's much more effective and profitable. Not to mention that Forest Pack in some situations is slower than Corona's native Scatter.
this is exactly what I want. adding leaves might not be difficult. but how to make it realistic and scattered randomly. is important. thanks for sharing
You're welcome :)
I will try same Method butt the problem is leaves increase both side of spline did you tell me where is problem can we chose one direction in setting ?
Exactly what I was looking for! Thanks!
vrey vrey vrey goood
Thank you so much, I've learned a lot from you mam
Very well done, Aga!
very usefull video! thako you! but can you show us how to the same using Corona Scatter?
hello aga
when i put forest pack trees in front of my building to make shadows but they do not make any shadow, although i have sun light also?
Muy buen tutorial! Gracias y feliz navidad! ;)
i did not see v ray corona option in effect library did you tell me what can i do ?
I have the same Problem :( I use the free version.
@@sophieheck8878 You might not have Vray or Corona installed.
Very nice, but I don´t have the same parameters in the Adjusting for Displacement ....so I don´t know how to make the leaves appear in the render .... ;/
could you share your computer system because I have amd ryzen threadriper 3970 32 core 64 virtual / 128 gb ram / 12 gb GPU 356 bit
Hi, I'm using vray but i can't see the option' follow displaced surface (vray)' in effect library
Pls help me
Just use Shift parameter(with negative number like -2; -3 etc) in 2D maping options in Vray Displacement modifier.
Love the tutorial! But if you would have used equal min and max amount in roads CoronaDisplacement you wouldn't have to add any forest pack effects.
thank you
Welcome!
Hi!! I dont have these leaves in my library.
Thanks Ava! :D
You're welcome, I hope you learned a lot from the video! ;)
@@ArchVizArtist I have learned a lot, like always. I really like your content!! Hello from Brazil!
Where can I download this scene?
Hello AVA i love the way you teach...
i have a quick question here I am using forest plugin for vray well all i set the trees, plants and leaves e.t.c its rendering fine...But when i save my file and turn off my pc and when i re-open the same file all the plants n trees everything is missing may i know how to get it back?????? it will be so.. helpful if you explain in your style.
Contact Itoo directly, I am sure they will help you ;)
How do you turn the leaves orange? Great video as always 🎉
Your good
Just use MultiPainter or MultiScaterr or some other Painter/Scatter. Paint it by hand. Its much more simple to use for task like this. That here looks so unnatural in render. Мost objects in the ForestPack library look artificial
Seems that Winter has come
I'm third one to waiting for your nice tutorial
Thank you a lot! 😀
my leaves are scattered on both sides of spline why ?
I guess because your spline is in the middle of the surface you chose to scatter leaves, in this video, the spline is along the edge of the road object, so it doesn't have space for scattering on the other side of the spline.
or try boundary checking😅
Offset z is more fast and maybe more realístic
first like for me :)
Awesome! 😍 Thank you!
Me second one to comment
Haha... thanks! 😀