The Stanley Parable (original 2011 mod, full playthrough & all endings)

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  • Опубликовано: 24 дек 2024

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  • @Stevoisiak
    @Stevoisiak 2 года назад +3941

    Fun Fact: the uploader Max Lebled was an animator on Stanley Parable 2013. You can see their name in the museum.

    • @MaxLebled
      @MaxLebled  2 года назад +1942

      I got credited for animation just for helping out a friend (who "actually" worked on the game) with a little thing that took me 5 minutes-a thing she didn't know how to do herself back then.
      To be specific, it was... the animation of unplugging the telephone from the wall. I didn't expect to be credited for this, so I was quite surprised when I found out 😅
      I also localized the game into French-and THAT would be my "proper" credit-but it was a completely voluntary and unpaid thing, because I wanted non-English speakers from my country to be able to enjoy the game. My translation probably has a few embarrassing errors. I've done "actual" professional localization since then, though 😃 (on "Chicory: A Colorful Tale")

    • @nif4345
      @nif4345 2 года назад +86

      @@MaxLebled well we now know you live in canada
      where else do both english and french speakers reside?

    • @Otamatone69
      @Otamatone69 2 года назад +89

      @@nif4345 nothing about it says he lived near English people, but you could argue it's implied by
      "I wanted non-English speakers from my country to be able to enjoy the game.”
      I don’t think it really does, cause he doesn’t *the* non-English speakers, he just says it like non of them speak English
      I do like your thinking tho

    • @Anagor1231
      @Anagor1231 2 года назад +5

      lol

    • @MaxLebled
      @MaxLebled  2 года назад +142

      @@Otamatone69 yup, I'm French and I live in France 😛

  • @DeepWeeb
    @DeepWeeb 2 года назад +3022

    This version of the game with the haphazard placement of stock HL2 assets makes it look like Stanley worked for the Combine

    • @karenelizabeth1590
      @karenelizabeth1590 2 года назад +269

      Knowing what the combine is all about, I'm going to just accept it as part of the story in this version.

    • @squidiskool
      @squidiskool 2 года назад +9

      LOL

    • @Zamn_daniel
      @Zamn_daniel 2 года назад +21

      Halflife fans be like : halflife 3?!?!
      (Sorry overused joke and I am a halflife fan who sadly is waiting for halflife 3)

    • @Chillerll
      @Chillerll 2 года назад +11

      @@Zamn_daniel I am sure they gonna announce it .. any day now.

    • @banilo1022
      @banilo1022 2 года назад +17

      @@Zamn_daniel
      Silksong waiter 🤝 Half Life 3 enjoyer
      Never getting their fucking game

  • @LoveThomas07
    @LoveThomas07 2 года назад +3166

    It's crazy how 11 years later, it's getting a deluxe edition and on every console.

    • @feverdevjohnny
      @feverdevjohnny 2 года назад +28

      This map is in the offical game

    • @LoveThomas07
      @LoveThomas07 2 года назад +8

      @@feverdevjohnny I know.

    • @banjo491
      @banjo491 2 года назад +4

      @@feverdevjohnny fr? how to play it?

    • @Mystery_Biscuits
      @Mystery_Biscuits 2 года назад +54

      @@banjo491 right door -> warehouse -> jump from platform to catwalk-> blue door (x3)

    • @yannatoko9898
      @yannatoko9898 2 года назад +6

      Not every console.

  • @TightSweaters4
    @TightSweaters4 2 года назад +703

    It feels SO wrong not hearing 'meeting room'

  • @Mantis47
    @Mantis47 2 года назад +1017

    It's funny coming back to this after playing the new version. One thing I find interesting is the change in tone and roles of the narrator. Here in the original mod he feels like an antagonistic entity that punishes you whenever you stray from the path he intended. In the newer version(s), although he remains highly antagonistic in some of the endings, other paths will make him rather sympathetic to the player or just be as baffled as Stanley at what happens around them.

    • @Blackcat41641
      @Blackcat41641 2 года назад +128

      I guess it's spelled out in the "Real Person" ending that just having someone to listen to him is enough.
      Having an uncooperative audience is annoying, but having no one is depressing for a narrator.

    • @DogsRNice
      @DogsRNice 2 года назад +56

      @@Blackcat41641 and endings like the confusion ending and new skip button ending are bad endings for the narrator
      And the zending is one where Stanley is the antagonistic one

    • @Violet111
      @Violet111 2 года назад +112

      I know right? I find it hilarious how in the original mod, and even at times in the 2013 version, he's a complete diabolical mastermind, but in all of the new ultra deluxe content he is literally Just A Guy. He watches instructional videos on improv comedy. He holds an intervention for Stanley and the bucket. He reads 3 bad steam reviews and is in shambles for millennia. I know villains are cool and all but as far as I'm concerned Guy Narrator is the peak character ever.

    • @BettyAlexandriaPride
      @BettyAlexandriaPride 2 года назад +28

      I love all iterations of Narrator, including Guy!Narrator. It's just nice seeing the evolution (as well as what a difference music and scenery make in the feel of a game).

    • @sergioabrb
      @sergioabrb 2 года назад +28

      I found interesting that in the original countdown ending the narrator reveals he deleted all the co-workers, but he never tells us in the actual game. The answer was always there from the beginning!

  • @jessehammons2816
    @jessehammons2816 2 года назад +1980

    Coming back after the ultra deluxe release. This game has come a long way

  • @YourTypicalSmilingAdvocate
    @YourTypicalSmilingAdvocate 2 года назад +320

    The countdown ending without music makes it feel more awkward then powerless

  • @elijahbrown3096
    @elijahbrown3096 2 года назад +328

    In The Stanley Parable: Ultra Deluxe, it's possible to get to this old map by falling into one of the goals of the Rocket League map and then falling down again. Just a nice little tribute to the original Stanley Parable. Of course, in the Ultra Deluxe Edition, the halls of the old complex are run down and shut off, as that version of the game was long abandoned. Kind of surreal, if you ask me...

    • @Hell_With_Perks
      @Hell_With_Perks 2 года назад +62

      Its in the 2013 release too, when you fall through the elevator in Portal. Which i guess makes the entire mod the canon ending to the blue door route, at least as far as canon goes in TSP

    • @rubiks_20
      @rubiks_20 11 месяцев назад +6

      I still find it weird how they decided to put HL2 assets in a Unity game.

    • @doublepistolandawink
      @doublepistolandawink 10 месяцев назад +1

      so THATS what it is!

  • @jbsgroup96
    @jbsgroup96 2 года назад +311

    One thing I always love about the Stanley parable is the way it introduces the whole concept. You walk up to two doors, and the narrator tells you to enter the left one, despite it being very easy to walk through the other. It instantly introduces the idea of choices in the game in a way that the player can very quickly pick up on. There's no tutorial introducing it, or pop up saying there are branching paths. The game simply presents an option, and says to take one, despite the other being very easy to take. And human curiosity will, eventually, win and make the player explore the other paths. Even in 2011, it's an incredibly easy, simple, and most importantly, effective way to introduce the game's concept.

    • @binguloid
      @binguloid 2 года назад +3

      "Even in 2011" as if this is a new idea

    • @jbsgroup96
      @jbsgroup96 2 года назад +17

      @@binguloid More just mentioning how even though it's gotten two more versions and 11 years later the introduction to the choices like this remains completely unchanged

    • @Margen67
      @Margen67 Год назад

      Pikachu needs HUGS

  • @goldchannel6142
    @goldchannel6142 5 лет назад +409

    1:35 when you add subtitles over the door sounds but not over the narrator

    • @thacuber2a03
      @thacuber2a03 4 года назад +16

      Yes, no need to thank me now

    • @restorerootfs
      @restorerootfs 2 месяца назад +1

      Door sounds are in Source captions by default, but you have to manually add caption files for voice lines
      Yes I’m 5 years late no I don’t care

  • @katicasey4610
    @katicasey4610 5 лет назад +1461

    The Narrator sounds a bit more flat and serious in this version. It makes me wonder if Kevan will completely re-record the dialogue for the Ultra Deluxe version or just record the new dialogue.

    • @papskormsepic7670
      @papskormsepic7670 2 года назад +177

      and indeed he did

    • @Kirbman
      @Kirbman 2 года назад +31

      @@papskormsepic7670 I dunno, it still sounds the same to me.

    • @NESGlitchesRock
      @NESGlitchesRock 2 года назад +255

      He only recorded the new dialogue you can tell there's a slight tone shift between the og dialogue and new lines

    • @redakdal
      @redakdal 2 года назад +173

      @@NESGlitchesRock most of it comes from the 2013 version, but even then I have played both recently , he has indeed re recorded his lines for ultra deluxe, if you compare both of them you can tell that the tone is a bit different, and that the majority of the lines have been rephased a bit.
      that and every version of the game he mentions the platform the game is on, like playstation, switch and xbox.
      but yea some of the old audio is in there but the vast majority of the old lines has been redone along with the new ones.

    • @karenelizabeth1590
      @karenelizabeth1590 2 года назад +91

      Kevan's voice is the same, but The Narrator as a character has changed a bit, as though he remembers being through all the previous games, whether he consciously knows it or not.

  • @blackswarm1013
    @blackswarm1013 Год назад +29

    8:30 The way he says that, and that little chuckle... If he would say my name like that... dear god...

    • @Maxuner
      @Maxuner Год назад +8

      i feel you

  • @thenumberquelve158
    @thenumberquelve158 Год назад +61

    It's kind of amazing how low-key and practically monotone Kevan Brighting was in the original version. For such a talented narrator from the final cut, he definitely came a long way as well as the game itself.

  • @Drakojana
    @Drakojana 2 года назад +649

    It's amazing how one ending in the original mod became multiple in the actual game. And then became twice as much in the Ultra Deluxe version. The end is truly never the end. And The Stanley Parable will continue forever as long as we keep playing. Such an amazing experience, I can't compare it to any other game. It gave me a new kind of joy out of playing.

    • @mateuszszulecki5206
      @mateuszszulecki5206 2 года назад +4

      Which ending

    • @VarunGupta3009
      @VarunGupta3009 2 года назад +6

      @@mateuszszulecki5206 RUclips doesn't have spoiler tags and it would be rude to ruin it for everyone else.

    • @nameman9997
      @nameman9997 2 года назад +22

      I think the ending they mean is what was considered the "Conform" ending eventually became the Zending for walking through the red door, and the apartment ending based on what occurs afterwards

    • @speedybp5950
      @speedybp5950 2 года назад +3

      Spoiler
      When you turn on the mind control facility, the escape path, disobedience ending(the one with other games) etc.

    • @XCloak_PersonX
      @XCloak_PersonX Год назад

      @@mateuszszulecki5206most

  • @hyunsuhkim8799
    @hyunsuhkim8799 6 лет назад +1331

    This is simply mind-blowing... Imagine there was also an ending where 'Stanley' does not obey the commands of the player (us) nor the narrator, and starts acting totally up to his own 'free will'.

    • @weebweird8332
      @weebweird8332 6 лет назад +147

      Detroit: Become Human

    • @buckiethecat
      @buckiethecat 6 лет назад +112

      that ending actually does exist in the standalone version of the game (aka the non-hl2mod one)

    • @annonymus1770
      @annonymus1770 2 года назад +3

      @@buckiethecat which ending is it?

    • @buckiethecat
      @buckiethecat 2 года назад +4

      @@annonymus1770 I don't remember

    • @_TheDoctor
      @_TheDoctor 2 года назад +52

      @@buckiethecat It's the ending where you unplug the phone I think

  • @coltsfan354
    @coltsfan354 13 лет назад +365

    Until I saw the other endings, I didn't realize that the first ending is just as screwy as all the others. I mean, the narrator spends the whole of the ending telling you about how you're free now, but the whole time, you've been his slave.

    • @billygoatguy3960
      @billygoatguy3960 2 года назад +35

      This is WAY late, but i can also think of it the opposite way, when the player takes control it ISN'T stanley, it's the player! By that logic at the end of the story Stanley regains control of himself and attains freedom. It's such flexible writing that you can fill in between the lines yourself and it can be equally as fullfilling. In the future editions of the game it's more relevant when there's an ending where the narrator realizes that the player is not Stanley, but a human that has agency. Even further, there's an ending where the narrator realizes that HE created the character Stanley when he became unsatisfied with his own life.

    • @miilexthemii9353
      @miilexthemii9353 2 года назад +12

      The irony of this narrator.

  • @TheHeatseeker0
    @TheHeatseeker0 13 лет назад +566

    this game is a rare gem. it is hands down one of the most contemplative and philosophically deep video games that has been crafted. This game should be nominated for some kind of award. Serious thank you to everyone involved in making this.

    • @sammayo473
      @sammayo473 2 года назад +133

      Oh if you knew

    • @duffmicduff7559
      @duffmicduff7559 2 года назад +77

      I wonder if they know now

    • @csonweedagain5054
      @csonweedagain5054 2 года назад +20

      @@duffmicduff7559 for sure bro

    • @davidthecommenter
      @davidthecommenter 2 года назад +7

      @@csonweedagain5054 i think they know, idk tho just spitballin

    • @Dogman_35
      @Dogman_35 2 года назад +15

      Honestly, The Beginner's Guide delved even more into that. Because of the whole narrative of reading too much meaning into things. It had a really interesting moral.

  • @TheTehniga
    @TheTehniga 2 года назад +491

    The first time I played this and I came in front of the two doors, I suddenly realised the point of this game and a rush of adrenaline hitted me. I think Id never been so excited playing a game in my life.
    EDIT: There are funny people in the comment section.

  • @mindmomo
    @mindmomo 2 года назад +199

    Nearly 11 years later, this game is still a gem that hasn't been close to getting replicated

    • @MarsJenkar
      @MarsJenkar 2 года назад +26

      I heard that the original creator made this game because it was the sort of game he wanted to play, but since it didn't exist, he had to create it himself.
      Creating something new in the same vein, I have to imagine, is not an easy task. The only times I've actually seen it done are this game's HD remake in 2013 and the Ultra Deluxe remake this year. In the end, the only game to replicate The Stanley Parable's magic... was itself.

    • @archie8747
      @archie8747 2 года назад +1

      Nah, "watching paint dry" did it better

  • @tnarwhal
    @tnarwhal 2 года назад +156

    Interesting that the blue door ending's dialogue ("stanley was fat and ugly" etc. were reused in the broom closet, and how the path the narrator leads you on is less malicious in the standalone version, yet the voicelines are almost all the same

    • @NotAGoodUsername360
      @NotAGoodUsername360 2 года назад +12

      I think Davey felt that line was excessive and re-added it in the broom closet as self-deprication. Much less subtle in Ultra Deluxe when the Narrator plays the "Also Stanley is addicted to drugs and hookers" as an example of "classic writing"

    • @emblemblade9245
      @emblemblade9245 2 года назад +5

      I read somewhere that that was actually one of Kevan’s favorite lines to record

    • @1dkreally
      @1dkreally 2 года назад +12

      @@emblemblade9245 it wouldnt surprise me much, ive heard that kevan would add swearing in a lot of takes, which had to be cut lol

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 Год назад

      Also Stanley is addicted to drugs and hookers

  • @zipped985
    @zipped985 2 года назад +80

    Crazy how different it is without the music

  • @jamesedleymusic
    @jamesedleymusic 2 года назад +125

    The Half-Life 2 aesthetic made this version of the game a lot creepier.

  • @hurricanejaney
    @hurricanejaney Год назад +42

    Kevan Brighting sounds SO DIFFERENT compared to the later versions

  • @DarthBiomech
    @DarthBiomech 2 года назад +81

    It is amazing how unpolished it is, compared to the stand-alone game. It's so amazing to see that the games we love have gone a long way!

    • @emblemblade9245
      @emblemblade9245 2 года назад +11

      Yeah, even the audio feels more distanced from the player somehow.

  • @PresumedGecko20
    @PresumedGecko20 2 года назад +49

    Fun Fact: In the games ending (where you originally went into Minecraft and Portal but now Firewatch and Rocket League) the area you fall down into on the second game is actually a destroyed version of the original mod!

  • @BDNeon
    @BDNeon 3 года назад +296

    11:05 this was the part of the mod that truly stunned me, when it completely summed up exactly what I was thinking and doing.

  • @NeoncloudFF
    @NeoncloudFF 13 лет назад +206

    The "dead in the street" ending is making my head turn. I've played parable through over and over and that is the most provocative ending I have ever witnessed in a game next to the "would you kindly" twist in Bioshock.
    Best Mod Ever.

    • @Mr-Chick
      @Mr-Chick 2 года назад +9

      *Insanity Ending

    • @elizathegamer413
      @elizathegamer413 2 года назад +40

      @@Mr-Chick 10 years ago the original game hadn't even come out yet, it was just this mod. The endings didn't have a name yet.

  • @AIIuminium
    @AIIuminium 2 года назад +19

    The Narrator before: 26:38
    The Narrator after:"And in fact, can I say that I do believe the bucket lends you an air of charisma as well? I think that just holding it has made you the slightest bit more attractive as a person."
    Hmmm

  • @halcyonparade
    @halcyonparade 12 лет назад +351

    Storytelling at its finest, gentlemen. We need more games like this. and Portal.

    • @Ihaveagasmask
      @Ihaveagasmask 2 года назад +19

      Y’a seee desk job

    • @endergirl2577
      @endergirl2577 2 года назад +11

      It's been 10 years since you left this comment, any other games that have came out that inspired you? Any big changes in your life? Or am I shouting into the void of a now unused account... I suppose I'll find out

    • @JB-bc2ry
      @JB-bc2ry 2 года назад +6

      @@endergirl2577 Considering they haven't uploaded a video in 5 years, I'd assume the account is gone

    • @endergirl2577
      @endergirl2577 2 года назад +4

      @@JB-bc2ry you're probably right, I'm still hopeful though!

    • @MattRTGB
      @MattRTGB 2 года назад +4

      @@JB-bc2ry and he has better things to do

  • @W0R537Y0U
    @W0R537Y0U 2 года назад +146

    I've been playing the ultra deluxe version recently. Seeing the original map of the game has made me realize that one of the lines in the ultra deluxe (or maybe 2013 version, I'm not certain) version is a lot cooler than I thought it was. Spoilers beyond this point, I guess.
    In the final ending shown here, we see how the game would play out without the narrator present. Of course, the narrator is still there, he just doesn't say anything. In the ultra deluxe edition, the narrator loads up other games, rather than other maps, with the final one being rocket League. After entering the rocket League stadium, you have the option to jump into a hole underneath the goal post. After jumping down into this hole, you find yourself in an area clearly abandoned, half constructed and gathering dust. Upon entering this area, the narrator proclaims, although faintly, that he cannot follow you into that area. You can then fall further, upon which point you find yourself in the map from the original mod, albeit dilapidated and with failing power. The area you fall into is the door leading to the room with two doors, but it's closed so you are unable to enter it. You backtrack to room 427, and the screen cuts to black, before the narrator wonders what Stanley discovered in this location. Based off the reaction of the narrator, it makes sense that the map would be the same one as the original game, since he couldn't interact with that area, so it wouldn't be updated for the new game. Pretty neat.
    Also, hearing Radiohead at the end of this was mind-boggling for me

    • @kasakro9829
      @kasakro9829 2 года назад +4

      wait they’re the same maps?? i just got that ending yesterday i need to replay it to see but thats so cool

    • @kleoserebus99
      @kleoserebus99 6 месяцев назад

      I belive that the radiohead bit caried over to the full game because the song heard in zending is quite a bit similar to the radiohead song treefingers.

  • @CheddarVG
    @CheddarVG 2 года назад +37

    I love that the newer versions at one point place you in an extremely dark version of the office from this version.

  • @gamegod97
    @gamegod97 13 лет назад +56

    This is a good mod, Its the kind of mod that makes you scared, Without scaring you. You have no control, The hint of the narrator addressing you just slightly, The times he broke the 4th wall, It just makes you nervous and scared. I wish it was longer.

    • @ohemjei
      @ohemjei 2 года назад +32

      "I wish it was longer"
      I have good news man

    • @cameraguy9800
      @cameraguy9800 Год назад +8

      Well guess what buddy

  • @seb-seb-seb-seb
    @seb-seb-seb-seb Год назад +16

    It's been 11 years and they still haven't built that section of the map...

  • @RenegadeR0gu3
    @RenegadeR0gu3 2 года назад +30

    The humble beginnings of something beautiful.
    It's always nice to look back on things and see how far they've come.

  • @Saghetti
    @Saghetti 6 лет назад +216

    Published: 2011
    Game: The Stanley Parable (2013)
    yes, i know this is the mod

    • @dollyaticin2925
      @dollyaticin2925 6 лет назад +3

      And now it's 2019 😂😂😂

    • @Nugcon
      @Nugcon 6 лет назад

      ^^^^

    • @glorytoukraine5890
      @glorytoukraine5890 5 лет назад +1

      That's how RUclips works.

    • @alexmoonstone
      @alexmoonstone 5 лет назад +8

      This was the original Half Life 2 mod, before the Stanley Parable game came out

    • @junbuyo
      @junbuyo 5 лет назад

      at best this was the mod before making it complete, based on that mod, that's why it's so different from this mod along with the full game, that respective changes were made, making the whole game no longer look like this mod .

  • @mustangwolf1997
    @mustangwolf1997 12 лет назад +143

    "Until the moment I say 'Happily ever a--' BOOM!"
    That scared the FUCK out of me!

    • @ThePigeon5734
      @ThePigeon5734 4 года назад +3

      I played it yesterday/the day before and it terrified me xd

  • @twinblademasta
    @twinblademasta 13 лет назад +184

    I love how closely you animate each scene, so nice.

    • @gamertypeawesome
      @gamertypeawesome 11 месяцев назад +1

      Okay, I know this was eleven years ago but...
      What????????????????????????????

  • @VoidOfTheEyes
    @VoidOfTheEyes Год назад +8

    Its so cool to see all the comments from 11 years ago compared to the newer comments
    It makes me wonder, what do the people that made the older comments think now?

  • @gingerphoenix10
    @gingerphoenix10 2 года назад +26

    It’s crazy to see how far this game has come, and also how many voice lines 2 years before the game being released on steam, have stayed 11 years later in 2022 in ultra deluxe

  • @dortoka
    @dortoka Год назад +23

    This game is a hell of a lot darker than the Stanley Parable we have today

  • @Radjah45
    @Radjah45 12 лет назад +28

    This mod broke the 4th wall, pulverized its remains, made bricks out of them and then proceeded to build a Stanley.

  • @Cinemace81
    @Cinemace81 Год назад +7

    31:10
    I’m a Radiohead fan, and legitimately watched the entire video because the Wikipedia page said the song “Everything In It’s Right Place” would be in it.
    I thought it wasn’t true since there was only 10 seconds left of the video, but man was that 31 minutes worth it.

  • @Marka301
    @Marka301 2 года назад +16

    it's cool to realise this office building is in the actual game

  • @johntraun7398
    @johntraun7398 2 года назад +26

    Why did it take me this long to realize that this is the office in the ending where you escape out of the game after letting the baby die and etc. lol

  • @Holocoasterr
    @Holocoasterr 2 года назад +27

    Wait, i just realized that the office in the "other game" ending is THIS original office!

  • @BearJoyner00
    @BearJoyner00 2 года назад +24

    It is honestly amazing to see how the story components developed into different endings.

  • @Srcsqwrn
    @Srcsqwrn 2 года назад +31

    From start to end, people loved this game. In each form.
    What an amazing transformation. 👏

  • @bronsoncarder2491
    @bronsoncarder2491 2 года назад +160

    Oh wow. I had NO IDEA this was a Half-Life 2 mod. I just finished the... er, "Ultra Deluxe" edition, having snatched it up as soon as it was available because of how much I loved the original.
    If you liked the original game, GET THE ULTRA DELUXE. I can't even tell you why, but please do. I promise you that, even if you already own the original, the Ultra Deluxe edition is VERY worth buying.
    (Whew... I think I managed to get through that without any spoilers but... holy hell it's hard with this game lol)

    • @bronsoncarder2491
      @bronsoncarder2491 2 года назад +13

      Wow. This is insane. The overall basic structure is there, even a lot of the narration. I'm frankly shocked at how well-fleshed out this (obviously very early) version of this story is. The later versions of the game really just built on this already very solid foundation... And that's how great video games get made. Lock in your core concept as early as possible, and then iterate on it. Really great design philosophy on display here (in addition to the great writing superb narration lol).

    • @trentnunyabiz6204
      @trentnunyabiz6204 2 года назад

      Just makes me annoyed than gaben still has his head up his own ass about releasing half life games on only xbox and will possibly never port both (yes i still like half life 1) games to the switch out of ego and not system capabilities.

    • @PurgPurg
      @PurgPurg 2 года назад +4

      I actually disagree, I think it’s really difficult to spoil things because the Stanley parable does not follow the format of a traditional plot. “Spoilers” are called that because they “spoil” the experience. But talking about a bucket, or a memory zone, or a skip button is not really going to cheapen anybody’s experience

    • @bronsoncarder2491
      @bronsoncarder2491 2 года назад +1

      @@trentnunyabiz6204 Well, I can't help you out with the switch. But you should get the Black Mesa fan remake of Half-Life if you're interested in playing it on PC.

    • @bronsoncarder2491
      @bronsoncarder2491 2 года назад +1

      @@PurgPurg Well, sure, I suppose I can agree with that. But there is a very specific spoiler surrounding the quote unquote wink wink nudge nudge "Ultra Deluxe" edition that I really didn't wanna give away.

  • @qvarcos
    @qvarcos 12 лет назад +45

    Soundtrack in sequence: Nine Inch Nails - 6 Ghosts I
    Nine Inch Nails - 14 Ghosts II
    Radiohead - Everything In Its Right Place
    Such a perfect ost...

    • @Mr-Chick
      @Mr-Chick 2 года назад

      Thanks

    • @manthor6689
      @manthor6689 2 года назад +1

      You missed Pink Batman by Dan Deacon (song that plays during the Mariella sequence of Insanity)

    • @amiable_monster
      @amiable_monster Год назад

      @@manthor6689 Do you know music in 7:32?
      Edit: Nevermind. It's "Any Other Name - Thomas Newman"

  • @Basically_Calvaria
    @Basically_Calvaria Год назад +7

    Ah yes the nice, silky, occasional purr every time The Narrator said "Stanley."

  • @BonyStructure
    @BonyStructure 12 лет назад +14

    Never seen anything quite like this. This deserves an award... or a few awards for such a compelling and immersive storytelling. Not many videogames can catch your attention and immerse you into its world, make you feel part of it, let alone a mod. This is very interesting and intriguing. I am, at most, inspired by this mod/story.

  • @lephalacat
    @lephalacat 3 года назад +52

    Boyyyy- the Narrator sounds more serious and even a bit villainous in the original mod... As someone who enjoys listening to both, I hope his dialogues from TSP: UD would have the right combination of darkness between this mod and the 2013 version.

  • @TheStigma
    @TheStigma 12 лет назад +55

    Mindfuckery of the highest order :)
    This is why having modable games and an active community is so important - to get fresh new takes and twists to a genre we might immagine was all worn out of new ideas. I can't help but to enjoy this immensely, so thank you to the author :)
    PS: Narratorman has brilliant voice :)

  • @HKgunner
    @HKgunner 12 лет назад +108

    I lost it when the narrator gave Stanley the correct code. Bloody brilliant!

    • @Regrettingthislater
      @Regrettingthislater Год назад +8

      10 years later and the code changed and the fandom is chaotic, love it though

  • @shakewell42
    @shakewell42 2 года назад +37

    Eh, no buckets. It's fine I guess.

  • @toainsully
    @toainsully 2 года назад +30

    26:14
    HL2 Mod - Half-Life 2
    Full game - Minecraft and Portal
    Ultra Deluxe - Firewatch and Rocket League

  • @qreues-alt7672
    @qreues-alt7672 6 лет назад +45

    3:28 I Like that fact they also added this voice clip in the actual game when it came out.

    • @cleverhardy5230
      @cleverhardy5230 3 года назад +15

      And "Stanley decided to go to the meeting room. He needed help and guidance from his peers, so the idea of total solitude scared him." That was an alternative line for Stanley thinking he missed a memo.

  • @captainjurgh8142
    @captainjurgh8142 6 лет назад +53

    The oldest of all Parables with a Charmingly Annoying Narrator.

  • @Emperor_Mateus_of_Palamecia
    @Emperor_Mateus_of_Palamecia 2 года назад +5

    I love that all the comments are either from a week ago or 10 years ago

  • @vladushonok64
    @vladushonok64 2 года назад +15

    26:37 Is that a phrase from the broom closet?)))

  • @OofLt
    @OofLt Год назад +5

    this game really deserves all the attention and recognition it has received

  • @deadeyeguys
    @deadeyeguys 2 года назад +14

    such a fascinating version. kind of looks janky and unpolished compared to the 2013 & ultra deluxe versions but the ideas and base concepts are all here. it's had an incredibly strong concept from the start and im glad the team was able to take it as far as they did. it's so unique as a game and that's why it's easily one of my favourites, and this is an interesting bit of history to show how all of that began.

  • @TheOnlyGM
    @TheOnlyGM 13 лет назад +14

    Genius! Great way of using narration and gameplay together to give us a unique and fun experience.
    (favourite quote "...and why can't I see my feet when I look down?")

  • @robertlauncher
    @robertlauncher 2 года назад +24

    So this version focused a lot more on the darker ideas and less on humorous reactions of the narrator

  • @navyntune8158
    @navyntune8158 5 лет назад +111

    After having his own game for once, Stanley decided to watch the moment where he still don't have his own game.
    Seeing the video turn into either a replay button or a playback button, Stanley decided to check out the comment section. Perhaps he might find someone reacting to it.
    Coming upon the comment section itself, Stanley found nothing but an argument so old, they aren't replies that look like what it is nowadays.
    Stanley, not caring whatever the hell it was even all about, shared the situation on Shadbase. Perhaps someone would punish these aggressive people by making NSFW out of them.
    Right after posting, the break is over, so Stanley went back to his room, pushing buttons again. Alone. Forever.

  • @jwalster9412
    @jwalster9412 2 года назад +9

    "employee 427 was a simple man, very low poly."

  • @notsu
    @notsu 6 лет назад +48

    28:44 the -stanley- stanny parable

  • @veepeefairy2729
    @veepeefairy2729 2 года назад +4

    Gosh the nostalgia this brings back. The sounds, the assets, the feel. I really miss those HL2 days, such nostalgia.

  • @nvire
    @nvire 3 года назад +16

    15:41 might just be me but i liked this writing for Mariella more than whatever we have in the current remake version

    • @Dante02d12
      @Dante02d12 3 года назад +18

      I don't know, the other version emphasizes more on the fact that she's trapped in her own "game" (her life), furthering the point of the story about freedom.

    • @emblemblade9245
      @emblemblade9245 2 года назад +7

      If only she had a bucket, she wouldn’t need to worry about such things

    • @amiable_monster
      @amiable_monster Год назад +2

      @@emblemblade9245 Poor woman, living her life without a bucket😔

  • @Cakebread2
    @Cakebread2 13 лет назад +20

    @Chancer4ever Thanks man, the kind words mean a heck of a lot! I'm really glad you feel that way, the more content in this world that inspires and challenges people the better!

    • @ooofexe7210
      @ooofexe7210 3 года назад +6

      Can't wait for ultra deluxe hope you countine to make games after it.

  • @Windyknuckles
    @Windyknuckles 13 лет назад +12

    Really happy that this video came out after I went through the game. I like the creator's idea of not having any media that can give away the storyline on the MODDB page.

  • @junkdude9486
    @junkdude9486 2 года назад +10

    I love how it started out as a half life 2 mod and in 2013 it got turned into a whole game no half life 2 needed

  • @KirbyLinkACW
    @KirbyLinkACW 8 месяцев назад +3

    "Go ahead, play with those controls all you like. The real controls are where I'm sitting."
    Though it's not canon beyond this mod, that line does add some nice insight to the HD Remix and Ultra Deluxe.

  • @MuzikBike
    @MuzikBike 6 лет назад +38

    28:44 "Stanny"

  • @aliasisudonomo
    @aliasisudonomo 2 года назад +18

    Y'know, watching this, it's kind of interesting that I feel like the narrator is a lot less hostile in most paths in the later versions (and even *friendly* in many of the Ultra Deluxe ones). But here, the narrator just seems to be a real jerk.

  • @lazersword
    @lazersword 2 года назад +8

    It’s cool how the red and blue doors are original

  • @oivatank
    @oivatank 2 года назад +27

    Mariella: **going to work as usual**
    Stanley: **Family Guy death pose**

  • @ClipCrew
    @ClipCrew 2 года назад +7

    10 years on and the uploader is still replying to some comments. The new game has revived this video. It's cool to see an early developed game using many half-life assets.

  • @nazdoesstuffYT
    @nazdoesstuffYT 2 года назад +7

    It is interesting how before the 2013 release it purely was hl-2 assets

  • @bmack5265
    @bmack5265 Год назад +5

    This first iteration of the Narrator comes off a lot less lighthearted and animated than the final versions. Not that I don't love the final version, but this version is a lot more...serious, somber, even sinister. Like a legitimate, mortal enemy who genuinely hates Stanley and gets off on controlling his fate over and over again.

  • @Infinijam
    @Infinijam 2 года назад +6

    Good to know I can come back to this and know I'm not losing my goddamn mind when I keep wondering why I'm remembering the game looking different

  • @MrWillsauce
    @MrWillsauce 12 лет назад +14

    The narrator is an extremely talented voice actor

  • @a-120-ip2iv
    @a-120-ip2iv Год назад +3

    The old music is really creepy, even creepier than the 2013 version.

  • @pastelwasteland1204
    @pastelwasteland1204 Год назад +1

    Hearing audios from different endings in different places is so weird to me. Hearing the dialogue from the broom closet in the ending where he takes Stanley to a different game is so weird.

  • @marhola100
    @marhola100 5 лет назад +37

    It's cool to know where The Stanley Parable came from! Every time I hear a line from the 2013 game in the original mod, it sends shivers down my spine!
    (Like 30:13, in the confusion ending)
    I absolutely love the Narrator in the 2013 game, but here I find his voice a bit annoying. But hey, I still love him!

  • @HKgunner
    @HKgunner 12 лет назад +35

    Would you kindly enter that door on the left?

  • @misamagica
    @misamagica 2 года назад +8

    The Half Life 2 mod that changed everything. What a beginning, and what a variety of endings that only start again.

  • @blackoutlol2857
    @blackoutlol2857 2 года назад +10

    Damn watching this after the newest version of the game came out is such a bizarre experience from the darker themes and the hl2 assets even down to the music.

  • @zsofiaszabo8317
    @zsofiaszabo8317 Год назад +5

    When I first entered this area in the other games ending I was so creeped out, I had no idea it was from the original concept! It's interesting to see how the game changed in just those few years between this and the release. The insanity ending feels much more brutal in this version, and I wish the 2013 and ultra deluxe version had an actual escape ending, like here (though if Stanley enters this version in the other games endings, he might stumble upon the escape sooner or later). I also love the little things that got referenced, like the nightsharks, and how some things were reused in a different concept, like the narrator's famous drugs and hookers line.

  • @narratingthestory
    @narratingthestory 2 года назад +3

    Even though I was very young when it came out I vaguely remember the set up, the ways. absolutely everything to it, Maybe I watched it before and its just there. I dont know, but I'm glad I grew up with THIS game too

  • @timesnewroman-
    @timesnewroman- Год назад +6

    I remember playing this when it came out. Was always amazed at how big it grew!

  • @juany7773
    @juany7773 5 лет назад +13

    After so many years I finally asked myself what the parable was, and now I know.

    • @hahasamian8010
      @hahasamian8010 2 года назад +1

      Did I miss something

    • @I.-_-._.-_-._.-_-._.-_-._.-_-I
      @I.-_-._.-_-._.-_-._.-_-._.-_-I 2 года назад +2

      @@hahasamian8010 feel left out.

    • @hahasamian8010
      @hahasamian8010 2 года назад +1

      @@I.-_-._.-_-._.-_-._.-_-._.-_-I Rude

    • @juany7773
      @juany7773 2 года назад +2

      @@hahasamian8010 bruh, this was three years ago
      I have no idea what I was talking about :/

    • @hahasamian8010
      @hahasamian8010 2 года назад

      @@juany7773 Thought I'd ask anyway, sorry

  • @larkin54
    @larkin54 12 лет назад +26

    are you kidding me this is amazing! When it comes to exploring how we tell stories through games and how choice and narration work this is groundbreaking, games are more then COD and mario, to many of us true videogamers they can be a form of artistic expression another medium much like film or literature.This mod is fantastic

    • @TheMetaKid
      @TheMetaKid 2 года назад +5

      Amazing 2012 comment

  • @Nineball459
    @Nineball459 13 лет назад +100

    This is extremely creepy. Its about a guy, who doesn't realize hes in a source game, a slave to the designer of the map, even in the first ending when it says hes free, he really isn't. Also, in the part where you activate the generator, is it possible to stop the timer?

    • @tylern6420
      @tylern6420 5 лет назад +9

      It's a hl2 mod/a game before a game, but I don't know where the timer appears, but I saw comments saying "no, it's not possible, unless you mod a mod/hack the game"

  • @Emperor_Mateus_of_Palamecia
    @Emperor_Mateus_of_Palamecia 2 года назад +8

    Man, the narrator was much more cruel and emotionless in the original

  • @hermittranslator
    @hermittranslator 13 лет назад +36

    24:30
    "Please die"
    Best quote.

    • @guguce28
      @guguce28 4 года назад +5

      24:30 fixed it for ya.

    • @ars8223
      @ars8223 2 года назад +3

      @@guguce28 a bit late

  • @Darknessyouroldfriend
    @Darknessyouroldfriend 2 года назад +4

    I don't know why the thumbnail says "No commentary" when there is definitely commentary

    • @billygoatguy3960
      @billygoatguy3960 2 года назад +2

      dont know if this is a joke, but it means that it doesnt have any outside audio, any audio commentary is the games

  • @ghostgirl918
    @ghostgirl918 2 года назад +5

    Fun fact all voice lines for the mod were done in one take on a single audio file

  • @absentzz347
    @absentzz347 2 года назад +7

    Time really does put a rosy filter on everything...

  • @vanimapermai
    @vanimapermai 2 года назад +8

    Watching this let's play is like going in to a parallel universe and watching a l let's play it's very much the same game but is so different