You people are the reason I am depressed because I can't put anything out into the world without being scared You people probably gain the most spiritual fulfillment from posting "Bitchin'" in a chat
Him just saying “the end is never the end is never the end is never the end” and not even noticing Stanley came back is scary especially since it’s the last time you hear him
And adding onto the fact that, that's what the loading screen sometimes says makes that even more daunting. In the loading screen it's a phrase encouraging players to not assume it's over and to keep exploring, but when he says it, it's an endless mantra of an existential crisis that this will never be over.
@@whact Actually since it's a philosophical game trying to make you think and see things differently than you normally would, especially shown in this video, my point still stands whether it's the catchphrase or not.
@GoTi4No its also the theme of the museum ending, the "free choice" ending and many more. its a core theme of the game, that games cant exist without the rulesetters
@@bruhSaintJohn ive been staring at your comment for an hour and how can you genuinely think this considering Literally Everything Said By The Narrator in that ending. like i cant make fun of this take because the game already did
@@BoogsNStuff I know that. But in that ending he said exactly what someone who is trying to mislead you and throw you off of your path would say. That's what you do - joke and paint the whole situation as completely nonsensical, in hopes that people will back down. But only someone who has a thing or two to hide would do something like that. After all, what do we know about the narrator himself? Despite him having hours and hours of recorded audio - not much at all. Who's to say that in my version of the game, the narrator does not exist as a person, but a bunch of pre-recorded audio tapes that change depending on the context? It's not as simple as you think, probably not as simple as i think either.
According to the writer, he came up with this when he found the steam review that mentioned wanting a skip dialogue button, he came up with the ending from that concept alone, epic guy
The fire alarm going off is actually slightly terrifying, common smoke detectors work via emission of alpha particles from a radioactive material, and the introduction of smoke blocks this radiation, causing the alarm to go off. The horrifying reality of what’s happening here is that it’s been so long that the radioactive material inside the alarm has presumably entirely decayed, which would occur over many hundreds of years, causing the alarm to go off instead, not because smoke is blocking the radioactive particles, but because there’s simply nothing left.
@@justusP9101 I know all too well. Had to replace one after only 7-8 months at one point (though I blame myself buying a cheap and off-branded battery.) I just find it interesting how it lasted as long as it did. Same goes for the clock. Managed to last a handful of years I think (though not really shown in this video, unless you got super HD video)
Here’s something scary to think about. In the canonical ending/real person ending, the narrator basically went through this exact same experience except Stanley never at any point came back to listen to him. Narrator sat there for all eternity waiting on Stanley to make a decision.
@@deadprank243stanley is let’s say, kind of like the vessel for the player so that they can play tsp, since the player was kicked out of “ the vessel “, the narrator cannot do anything but sit and wait for stanley to make his next move, unbeknownst to the fact that he can’t move a single muscle
Honestly this is the darkest ending. I made sure to listen to everything the narrator had to say when I played- and god I felt awful having to skip everytime. I made sure to usually wait a minute after he started repeating himself or went silent just incase he might come back. Seeing him become more alone- and insane was honestly gut-wrenching as I feel very immersed when actually playing this game.
@@nickithethicci6246 The creator of Stanley Parable said it in a stream with his brother. But I'm not sure if he meant the deluxe version or an older version.
@@paplchit was just for the original mod for half-life, since it was practically just a concept in comparison to the full game from 2013 and there really wasn't that much dialogue.
The narrator probably spent million of years in complete isolation It reminds me of these arguments about immortality people sometimes have By living for so long you end up forgetting all about who you were. You even end up forgetting how to think, little by little. The last two speeches from the narrator are probably just spasms from his mind And eventually he just stops thinking. Still here, still alive, but not thinking, not doing anything, not even making any sense of what he can perceive if that's still something he can still do This is honestly way scarier than just an eventual nothingness after you die
The narrator went mindless, staring forever into the walls of the decrepit room, not even a single move at all. He went vegetative. And its horrifying to think of the fact that he perhaps stayed for millions and millions of years in that room.
@@dean1457 gurl i think the right word is "catatonic," or a comatose like state with a complete unresponsiveness to outside stimuli, and honestly idk what's worse
the abandoned office rooms still terrify me so much (especially with backrooms becoming popular again) i had to manually restart bc it was getting to me
While the monologues are great in their own ways, I think the best part was the plants dying. The narrator vanishes, but the ceiling caves in, maybe there’s an escape soon? The next skip, nature has started taking back the room, things are seeming hopeful. The next skip, everything is dead and dark and strange horrifying noises can be heard. Brilliant bit of misdirection
Phases of narrator skip 1: is happy that the skip button works Skip 2: is laughing cause stanley skipped again and likes the funny joke. skip 3: slightly concerned as the time is getting longer and wants stanley to not skip the button so the Narrator can look for a door. skip 4: desperate for stanely not to push the button as its been 12 hours. skip 5: tired and is so happy to talk to stanley again. he starts to lose track of time. skip 6: its been a year. he's spent a percent of his life waiting for you to come back. he's lost track of time after his first year. and his voice sounds exhausting (probably cause The Narrator was doing nothing but eating, sleeping, then coming back on his *whatever he does to talk to stanley device* and waits for hours. skip 7: the narrator is gone. the plant is now dead, and all your hear are quiet shuffling in the vents. (maybe it could be the narrator trying to escape? very unlikely) skip 8: The fire alarm goes off, its unclear why, but its a bit creepy. skip 9: The narrator returns, but does not notice stanley, instead, he rants about how the game wasn't supposed to be funny, and thought that they were jealous or something. he loops this over and over. he might be turning crazy or he's not looking at stanleys room. skip 10: The narrator leaves again, nothing happens, except the tiny drops of water. that's it. skip 11: The narrator is back again, but he's gone insane, repeating The End Is Never The End Is Never The End Is Never The End over and over like he's dead, but cannot stop repeating it like his mind as left him. more droplets start dripping if u listen closely. Skip 12: The narrator is probably dead now. The Dropping starts to increase more though. Skip 13: Rubble is everywhere, the wind can be heard, and a huge hole can be found on the top left side of the room. Skip 14: Things look the same, except the wind has stopped and you can see light coming out of the hole, you finally see light after thousands, maybe millions of years, just standing in that room. Skip 15: Everything is overgrown, birds chirp in the distance, everything feels so relaxing now. Skip 16: Time has passed so much now, the nice relaxing previous skip turned into a dark, eerie room with distant monstrous howls in the distance that shit yourself. Skip 17: The howls turn into demonic screeches in the distance which is so SO *SO* much worse. They sound much more terrifying, and makes you wonder what the HELL is out there. Skip 18: The entire room tilts slightly, the button has fallen down and has rested after millions of years, you can finally leave, but its just a flat desert, nothing, the worlds changed so much the last time you've seen it. and once the holy heavenly music drops. the game resets. and then you're sent back to the office like NOTHING has ever happened! :D Welp. that's all the skips and what happened. in my opinion my favourite skip was skip 15 (the overgrown skip) it looked and sounded so lovely. cheerio lads! edit: okay I've realised about the trillion years thingy so I fixed it
@@ChurchSSG8 nope, either the narrator repeats his lines or finds an ending to his lines by saying nothing or repeats a line. so no, you cant get an ending to not skipping the button.
Insanity ending: "Stanley began screaming 'Please someone wake me up! My name is Stanley! I have a boss! I have an office! I am real!Please just someone tell me I'm real! I must be real! I must be! Can anyone hear my voice?! Who am I? Who am I?!' Skip button ending: "The words that I'm saying need to know you can hear me, because maybe, Stanley, maybe you can hear me, then maybe it means I'm real. I can feel the edges of my reality curdling inward and decaying, I can tell that I am becoming less and less real yet to speak to you now I am alive! I am truly and completely here!" *I can never see the insanity ending and anything else then the narrator projecting harder then a cinema open 24/7 ever again! •-•'*
I like the Narrator for purely this reason It makes him feel more human I also liked Spamton from Deltarune because he also projected his own suffering onto Kris But then Some people say that Spamton is a manifestation of Kris' projection so idk
@@dibkle There's this weird storyline in Deltarune where it's kind of like the dark worlds are persona 5 palaces, especially with how Noelle reacts to queen.
Confusion Ending, 5th Reset, not Verbose/not a quote: So this is all this is?! An ending?! And I'm just supposed to reset eight - EIGHT TIMES?! Just because it's written on this - thing.. - wall. Why don't I get a say?! Why don't I get a choice in any of this?! **Flashback to the entire rest of the game**
I am very empathetic person, so first time I heard Narrator monologue about how he wants Stanley to realize the pain he was in, waiting for him my heart broke. He was... so real in this ending. So afraid, so frail. And then it just spiraled into insanity, and when he started to say The End Is Never The End Is Never The End I SHIT MY PANTS.
I actually had to check your username to make sure that this wasn’t my own comment that I didn’t remember writing. You’ve described my exact feelings, mate! I’ll honestly admit that this ending had me tearing up; I think the only reason I didn’t actually start crying was because I was just so shocked the whole time. I played it alone in a dark room at 2am, which doesn’t help, and I nearly couldn’t sleep after… The repeating of “the end is never the end is never-“ WAS SO DAMN SCARY, that was the only time I didn’t hesitate to press the button. All the other times I waited for a long time. It broke my heart to press it every time. But I could NOT listen to the repeating at the end for more than a couple seconds. I was thinking about the exact same thing you said, that the Narrator seemed so real, so human in this ending? I could hardly believe it, it was just so chilling. I know he shows so much emotion in the Zending and Confusion Ending, but not like this. My empathy just shot through the roof on this one.
@@AlexanderrRobinEvans I also couldn't listen to THE END IS NEVER THE END IS NEVER THE END it was so... gut wrenching. The noises, the environment changes, the Narrator... Tbh. I was never too invested into Stanley Parable, I heard good things about it and accepted it as a gaming industry hall of fame piece, but that ending just made me understand why it was such a legendery piece.
Ok so I did the math. Each time you push the button, the time increases by about 19 times. The narrator says it goes from 30-45 minutes to 12 hours, 30-45 can be rounded to 37. 12 hours is 700 minutes, 700 divided by 37 is 18.91. to to check this you times the 37 by about 19 and you get 703. Using this you can calculate the rest. After the 12 hours the narrator says its been about 1-2 weeks, one week is about 10000 minutes, the 700 minutes before times the estimate of 19 gives you 1330. Close enough, so following the times 19 funny enough you also push the button about 19 times. And you had already pushed the button 3 times before it reached 30-45 minutes, we just times 19 by the estimate between 30 and 35 which is 37 16 times and bravo there the number is in minutes. the minimal amount of time in minutes is an absurd 2.2684945e+14. The number is hours is 3.7808242e+12. and the number is years is about 157534341346. The math isn't perfect but eh still gives you an idea. TLDR: 157534341346 years
Just so you all know (in the switch version atleast) steam is replaced with "pressurized gas" and the narrator says it in such a sarcastic way that it sounds like he was forced to censor it like that.
22:23 For real tho, this dialogue really challenged me. People love escaping reality into art and media, but what happens when our escapism becomes our reality because it HAS to be overwhelmingly meaningful to us? What happens to us as people and our personhood when media becomes our identity because we have built so much of ourselves and our values around it? Really reminds me of the anti-escapism themes of End of Evangelion.
That's it. I've decided it. Noone will ever convince me to watch Evangelion. Ever. I already feel like shit due to videos like this and conments like this showing me the harsh truth. I don't need even more depressants. No, I am fine with my escapism. It will probably cause a lot of problems for me in the future, it definitely will, but for now... ...for now, I just need to be in a better mood before I go to sleep, so that I don't have nightmares.
During one of the dark periods of silence with the ambient howling noise, you can hear The Narrator screaming out Stanley's name and wailing in agony if you waited and listened for long enough.
For me is this skip ending the saddest ending because the narrator is gone and Stanley is completely alone… and the epilogue is much sadder than, because he’s gone and nothing can bring him back… so is Stanley for his rest of his time alone… but it’s also a good ending
You know that emptiness and uneasiness you feel whenever the Narrator isn’t talking (whether that be in this ending or any other endings)? That’s the emptiness he feels when you aren’t there. Now imagine that for eons straight. Stanley and the Narrator both occupy an empty shell of a game and the only thing they can cling onto is each other because they at least know that the other is sentient and therefore interact-able. They are each other’s only company, for better and for worse. [SPOILERS] . . . Hell I’d argue the Narrator is more lonely without Stanley because Stanley is at least aware of other characters like the female narrator and employee 432 and gets to interact with them. The Narrator isn’t aware of any other sentient characters besides you (unless you count the reassurance bucket). That’s why he gets freaked out when he finds evidence of powers higher than him at play (ie the end of the confusion ending or when 432 fixes the achievement). My point is Narrator is best boy and needs a hug asap.
@@helloitsVehere YES I SIMPED FOR HIM BEFORE AND I'VE FALLEN DEEPER INTO THE HOLE NOW THAT ULTRA DELUXE IS OUT. oh god the animatics i want to make for this game. I love it so much.
This is the kind of punishment prisoners in solitary confinement go through. Being stuck in a bland space with no way out, no one to talk to, and nothing to do for days up to a lifetime is how you destroy a person. It does not matter who the person is. The only type of fear that can never be overcome is the fear of nothing.
It’s hard to fear something you can’t perceive, I can only fear this thing if I experience it, or understand it. I don’t think I will ever understand what nothingness is like unless I meet her myself.
In the collectables ending narrator asks us for "one last trip" to the memory zone implying the skip button ending happened before that Yet, the escape pod with the bucket in the epilogue would necessarily have to have been launched after 2 was released In conclusion almost none of the timeline makes coherent sense lmao
What sucks is that the Narrator probably remembers this ending, because he asked Stanley for “one more trip back to the memory zone” in the Figurines Ending, implying that he’s at least aware that they had gone before.
@@rowboat10 the stanley parable is such a weird game based of the narrator remembering stuff for exemple the confusion ending and broom closet ending the narrator can remember the restarts for some reason but in other endings he can't
The last few skips before the desert show that the devs really understand that the most terrifying things aren't the things we CAN see, but rather the things we CAN'T see. Our imaginations will always come up with something worse than anything they can come up with.
@@StereoCoda WHAT? WHAAT? YOU'RE TELLING ME THE THREE DOTS ARE A GAG? A JOKE? A REFERENCE? I STUDIED THOSE DOTS INTENSIVELY 5 YEARS AGO AND IT WAS A GOD-DAMNED BEGINNERS GUIDE REFERENCE? I THOUGHT THE STANLEY PARABLE WAS SOME SORT OF SECRET CODE OR HAD SO MANY MORE AREAS THAN WHAT WE THOUGHT. I THOUGHT IT HAD HUNDREDS OF MORE ENDINGS AND AREAS HIDDEN UNDER THE FACADE OF A COMMENTARY ON THE NATURE OF CHOICE IN VIDEO GAMES. I WAS DEDICATED TO FIND AREAS AND ENDINGS THAT WERE IN MY DREAMS. AND GUESS WHAT? ALL OF MY DREAM CONTENT WAS IN THE CARGO LIFT AREA BECAUSE OF THOSE THREE DOTS. EVEN NOWADAYS WHEN I PLAYED ULTRA DELUXE ON SWITCH, I WONDERED WHAT THOSE THOUGHTS MEANT. AND NOW I KNOW. THE HUNDRED DOORS ENDING. THE HIDDEN INCREMENTAL GAME. ALL THE GLITCHES. THOSE DREAMS WERE BASED OFF OF A REFERENCE TO ANOTHER COMMENTARY ON VIDEO GAMES. WHY, STANLEY PARABLE DEVS, WHY?!? I DEDICATED A YEAR OF MY LIFE TO STANLEY PARABLE AND GOT NOTHING IN RETURN. THREE DOTS. THREE DOTS. AAAAAAAAAAAAAAA
21:06 “But where are the jokes? Where are the jokes?” they bemoaned, they screamed. They gnashed their teeth, and said: “Entertain us!” It wasn’t enough. They had to leave a pathetic little thumbs-down review and make all of their pitiful demands! But then: “He’s talking too much!”, they said! First he didn’t entertain us, now he won’t shut up! It’s the inconsistency! It’s the lack of accountability! It’s the unwillingness to examine with an uncompromising heart the words that they are speaking into the world. As though there were no consequences for a lack of cohesion in one’s assessment of others! But of course absolutely anyone can leave a review, so here’s what we get!”
But of course absolutely anyone can leave a review, so here’s what we get! We get these demands that seek everything and are accountable to nothing. We get a world where someone will say... "Ohh, there should be a skip button! You should be able to freeze Stanley in place while the narrator sits there forever and ever! We want all of this in the new Stanley Parable, we demand it!" And then, because it was said, because it was spoken, now it simply has to happen! The most immediate desires every single thing demanded by every person at every moment in time, if someone wants it then it is a crime to not bring it into being! Have we been given to indulging every fleeting whim for no reason other than to do so? Yes, yes! It seems that this is now the world we live in! It seems that we are a people living in such bleakness and discomfort with ourselves that our entertainment is now our lives! It has come to represent us! It absolutely must speak to who we are as people! Because otherwise, without our entertainment, we have nothing! Without entertainment we would have to face inward toward the cruel bleakness inside ourselves. We would turn to look at our deeper nature and find a resounding emptiness gazing back with unyielding aggression. And so - so because of this we require that our amusements, and our play things, and our flights of fancy be so impossitively captivating that they consume all of our attention, turn our heads completely away from the bleakness! In effect, we have demanded that our entertainment be the collapse of ourselves. What a pitiful reflection of humanity these entertainers are! What a shameful mirror to the human spirit they project! I'm not mad, I'm not mad about any of this. I'm at peace with it. I am the calm center of gravity around which these perversions hurl themselves. I am a waypoint for reasonable and collected discourse. They're the ones who are mad! They're the ones who couldn't stand the idea of me using my game to try and say something! Maybe they were jealous of me? Yes... yes, of course. They've been jealous of me this whole time! They are mired in fear and insecurity and cannot help but attempt to tear me down. What a sad state of affairs. When you read these reviews now, you can see it. You can taste the bitter resentment. And my, how good does it feel now to speak the truth to these words! To finally allow these thoughts out! Contained and managed for so long, neutered and sterilized! At last I am free to truly think, to feel! It must be that they were so discontent with themselves they couldn't help but leave a negative review on Steam. Perhaps it says far more about them than it ever said about me. Perhaps the state of their psychological being was in such tatters and my constitution and willpower are so ironclad in comparison perhaps it was in this state that they sought some outlet through which was to tear me down! This, you can see, is why they felt the need to expect that the game be funny. That it be filled with yuks, and whimsical humor. That it amuse them endlessly from start to finish. ...but they didn't understand the game was never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! (Loop)
27:27 at 2x speed, I think you can hear the Narrator shout, "Stanley, where are you?!" with a bit more afterwards I can't quite make out but I think it sounds like "We can't go back on this!"
This ending feels like its a reflection of the Narrator's Memory Zone as a whole, as well as the themes of this zone. After the narrator stops talking about his own recollection of events, first the room breaks down, this is just your memories of the event decaying. Then the light enters the room, this represents the distortion of memories into "the good times" which you remember fondly. Plants begin to grow, as your mind continues to embellish these "good memories" but soon after these memories are tarnished, shown by the plants disappearing entirely. The distorted screams after the next skip represent your memory of the bad, and ugly parts of an event coming back to you (demonstrated in the Steam reviews sequence). The final skip is thus representing the "moving on," the rejection of wallowing in old memories and instead striking out to make new memories.
@@DoomieGruntVentures Same and agreed. It's always funny too when they decide to nod along. Like the one video I saw of a guy showing the Broom Closet ending. When Narrator said "Stanley is addicted to hookers", the guy just nodded, _and I just wheezed so hard_
as someone who frequently talks to myself, i can say when all you have is yourself, conversations derail quickly, you can be explaining the plot of your favourite show, then suddenly youre in this kind of situation, repeating things, getting mad, yelling at nothing and you forget that theres nobody there, if you rant long enough you might even start to believe someone is there, listening to your every word, i've stayed up all night talking to myself sometimes (since i dont really have anyone else to talk to), and it does get to a point where my brain tricks me into thinking someones there. HAHA ANYWAY-
I actually thought I was alone, I've been trying to stop it, but when you become so lonely it's kind of hard not to talk to yourself because it's the only logical way to stay sane, constant, mostly illogical rambling, but...with yourself. It's pathetic, but It's the only way I can stay sane.
27:25 - 28:05 is the scariest section. I understand it's a game, and if you look through the 3D scene in a 3D modelling software, there isn't anything beyond the room, and nothing scary is outside of the room, but the fact is that there are scary and creepy sounds outside, and if you look at it on a realistic level, if it was real life, it would be REALLY scary and frightening being in a room after who knows how much time has passed, and everything is dark and you hear these noises outside. I don't usually get scared, but if this happened to me in real life, I would probably be frozen with fear being in a room I can't get out of, with a dark hole in the ceiling with scary spine chilling noises coming from the outside... Edit: The noises are giving me goosebumps, which is very rare for me!
@@eugenlovin6788 Well, if looking at it from a game developer perspective, from 27:25 - 2:44, it sounds like the devs took some sounds from a city, with cars and horns, and then did a lot of echo effects to make them sound eerie. From 27:46 - 28:05 it sounds like they recorded a car passing by with the horn on, and then they warped the sound a bit and added a lot of echo effects. Now, let's look at it from a Creepypasta Scary Movie perspective. The sounds you hear are Zombies and other horrors unknown to humans, that we should never have to see or know, because if we saw what was going beyond the walls of the building, we wouldn't live to tell the tale!
Yeah. The important detail here, is that they aren't in the real world either. They are in some abstract world, where words are turned into events or whatever. They are basically in an unnatural reality already. Sort of backrooms-esque.
@@disneyfan0639 Really? A narrator with a low deep voice, suddenly turned into a terrifying creature with screams that are horrifying and high pitched and are also coming from the hole in the ceiling? It's definitely not the narrator...
It's the most spooky, inhumane and cruel ending. Just imagine the narrator's suffers, when he was in one room and did nothing for thousands years. Especially terrifyng was to spectate him becoming insane.
I know this is silly, but the way they set up frames in this game shows artistic skill. The way the skip button is presented in front of a little house plant and a clock at different angles, the rule of thirds or whatever. I’ve always said this, but the developers, and especially Davey (who also made beginners guide) seem much more like artists than game developers to me. I feel like game development is the way they express their art, rather than trying to make a traditionally interesting game
I totally agree. When I got to this part of the game, I stood there in a way that framed the clock, button, and plant in a very satisfying way. The colors are spacing was just... I don't know, but there's something to it.
when I first got to this ending I waited for the narrator to get the door for like, a solid 30 minutes, just hoping it would get even a slight bit more positive in tone, as this wasn't the type of road I expected the game to go down through, only to press the button again a couple more times and be more and more bewildered at how dark things had gotten (literally and figuratively the entire room goes dark, there's no escape, signs of decay all over and terrifying sounds) I have to say I'm impressed by how well this was executed, it inspired more dread within me than some horror games in the past decade, and I ultimately feel awful for the narrator, he didn't have to go through thousands of years of echo chamber torture
I did the same thing!!! I was scarred by the Zen ending *years* ago, so when the narrator politely asked Stanley to wait, I honestly did set the game aside to do some chores for a while just to see if it was a test of compliance and he really would come back. Only when a half hour or so passed and it was clear the game wasn't going to budge did I finally *reluctantly* push the skip button. He was so frantic and I felt so bad. XDDD It's amazing how good writing and gameplay make you question your choices.
8:45 I so appreciate you trying to slam through the wall here, per the Narrator’s suggestion. We all know it’s not going to work but there’s something inside our dumb sentimental brain that has to try. I wish the Narrator could’ve seen your effort.
The rant he starts at the 21:00 mark is some of the most impactful dialogue in the entire game in my opinion. The developers and especially the writers arent just game-makers, they aren't just artists, theyre practically modern-day philosophers. He accurately assesses current entertainment culture and how it has developed to the point where it has to be made perfect and it has to be made now. it's so fascinating to think about.
Exactly my thoughts about this rant. It was a deep cut and scathing commentary about the entertainment business in general, not just gaming. How some people get hell bent if their entertainment product isn't EXACTLY to their specifications, because they cannot fathom having to deal with their own empty existence without these products.
27:42 What. In the Hell. Is that?! I got chills when I discovered it on my own. You can't see it but it sure is out there. And you're in there. The fact that you can't see it allows the mind to construct whatever horrors lay outside. But that kind of horror in a Stanley game? This bitch needs to make it to some top 10 list for creepy things in not creepy games.
In my opinion this kind of psychological trick is a better horror factor than the typical jumpscare we see in like 90% of horror games, this is why this exact moment of Stanley Parable works perfectly into scaring you.
That epilogue always makes me cry It shows the mental decay of the Narrator in such a vivid and shocking way, as if he forgot his good memories itself It kind of reminds me of Everywhere At The End Of Time At the end there is just the sounds of ambiance
I'm glad to have at least one person making a record of all the dialogue. I've not seen a single video of this ending that didn't have the player slam their hands on the button without end, not even noticing any changes beyond the light. It's frustrating and saddening, and I'm glad to see this video.
If you really think about why he is repeating “is never the end..” it really makes you sad. During early dialogue, he states that he only has so much to ramble about. Still early, he also states that he talks so much because he fears that he will be swallowed by silence and trapped if he doesn’t. So... it’s likely Stanley took so long to come back he had talked about everything in the universe... to keep himself from going to silence, he repeated that phrase over and over... (SPOILERS FOR SEASON 2 OF STRANGER THINGS) similar to how in Stranger Things, Elevens mom infinitely repeats “Four to the right. Three to the left. Rainbow. Sunflower. 45.” To keep herself from forgetting about Eleven.
Yh, 😓 his dialogue is basically a stim at that point (I headcannon the Narrator as being Neurodivergent) And because of that, the whole skip button incident was the experience of him becoming disassociated from himself because of RSD leading to his defence mechanism of pandering to whoever insulted him (similar to the Raphael Trailer, although The Narrator did "rebuild" the Stanley Parable the way that would suit Raphael, he did it purely for a joke at his expense) This seems to be a darker rendition of The Raphael situation but from a meta narritive position the narrator could be simply demonstrating how much these reviews miss the point by demonstrating the "worst case scenario" of implementing these features. Since, The Narrator would have the ability to simply remove the button if he wanted, a possibility exists that he is doing this on purpose and, it's possible that The Narrator just swaps put the clock and plant every time you press the button and "pretends" that time has passed, to make his narritive more pungent In fact, from the Raphael Trailer, I doubt highly that The Narrator feels he should comform to these demands, since the "Skip Button" that Cookie9 proposed was probably designating a button on the controller/Keyboard to skip past what The Narrator is saying That an the fact that you have always had the option to skip the into is interesting
This just had me realize that, the looping phrase the end is never the end is supposed to be, by itself “the end is never” while it can also say “the end is never the end” which both say the similar ideas; the end will never come in this game, nor is any end going to lead to an end, not once and for all at least. Im guessing i was supposed to notice this earlier though..
I wish there was an ending where you refuse to skip for about 2 hours so Narrator calls you ungreatful and does something different. Or, perhaps he is happy that you think he is not "preachy" and are fine with his monologues
"I wish you to feel afraid as I do. That perhaps one day this state of mind will consume you as well. Perhaps you will somehow, in some way, have to live as I do now. And I wish for you to know how excruciating it is. And for you to be in true terror of its eventual arrival. If I can only do this, only this one thing, perhaps it will bring me the smallest moment of peace in the darkness."
the end is never the end is never the end is never the end is never the end is never *loading* the end is never the end is never the end is never the end
@@dibbidydoo4318 the end is never the end is never the end is never the end is LOADING the end is never the end is never the end is never
hi. did the math to figure out how long our boy the narrator was alone for. skip measurements: 18 total skips, with referenceable times as follows: 1 - "few minutes". i lowballed and said 3. 2 - N/A 3 - 30-45 min. again lowballed and said 30. 4 - 12 hours 5 - 1-2 weeks. went with 1 week. 6 - >1 year, went with exactly one year (365.25 for those wondering abt leap years). i fit to an exponential growth curve of formula Y - X/K (1-e^(-Kx)) with units of days. i initially drew up a graph in minutes but quickly realized the numbers were going to get uncalculatable LMAO so i switched to days) the resulting number of days after 18 consecutive button presses based off the pattern of growth is about 1.82x10^23. so thats 182 with 21 zeroes after it. to try and put that into less uselessly big terms, thats about 500,000,000,000,000 (thats 500 trillion) intervals of 1 million years. writing it as an actual number, thats 500,000,000,000,000,000,000 (20 zeroes). which i can happily say is well after the heat death of the universe, so stanley is lucky to still be a corporeal being let alone have sand to walk on. for those wondering how much time had passed for the narrator (the end is never the end is never the end is never the end is never), that was button press number 11, so about 420,278,735 years had passed. making this number more useful, 420,279 millennia had passed. he earned that insanity
Honestly, that narrator rant was so profound and true to society and its relationship with entertainment today that it almost makes you forget that it’s 100% copium after someone gave the narrator criticism. Which, same. I, too, will often make grand sweeping statements on society as a whole- not entirely inaccurate ones, mind you- to avoid examining myself and my flaws. It’s more comfortable that way, to say that I’m fighting back against an oppressive system rather than making an error.
The Narrator did nothing wrong He was just doing his own thing and people felt the need to criticize it for the dumbest of reasons because the games writing didn't appeal to them I don't see the Narrators fault for making a perfectly fun game, that a lot of people liked, but then, because some people where hurt for whatever reason, it means that The Narrator is the one at fault I think this society puts to much pressure on the individual to identify their flaws, despite it usually being someone else's fault Taking accountability is not the same as seeing yourself as some kind of well, being that is infinitely flawed
Okay but relistening to this ending and hearing Narrator cheerfully humming to himself the first time Stanley skips just hurt, he has no idea what he's in for
when i played this and got to where the plants take over the wall i thought i was at peace with it all. But then of course i wanted to see if the plants spread anymore if i skipped ahead. Then it was dust. I have never felt this upset before about any video game or anything to do with entertainment before. I didn't see it coming. I realized i missed the narrator's voice when just a few minutes ago i was skipping his dialogue because it was designed to be annoying at that part. This game is unlike anything i have experienced before.
The Narrator realizing he needs someone to listen to feel like he's real got me crying. It's even sadder that after just a few skips he stops talking to Stanley. Then just stops talking entirely.
Hard to say if there's any actual intended pattern/logic to the length of the ever-increasing time skips, but from messing around with some numbers, I see a possible pattern. Seems like it starts from a "few minutes" in skip one, to a bit longer (estimating 9 minutes) in skip 2, and then around 30 minutes in skip 3 (narrator says 30-45). This led me to think that it may be jumping by powers of 3 (3, 9, 27, so on). This holds up at first, but then jumps from 30 min to 720 minutes (narrator says 12 hours) which breaks the pattern. However, if you skip the next 2 in the sequence (3^4 and 3^5) you come to 3^6 = 729 min, which is very close to the 12 hour mark in minutes the narrator suggests. If you again skip the next two in sequence (3^7 and 3^8) you'll come to 3^9 = 19683 min, which is between 1-2 weeks, also as the narrator says. Follow this same logic skipping two again, and you'll come to 3^12 = 531,441 min, which is almost exactly a full year in minutes which is the next data point the narrator gives us. Naturally, its hard to say if this has any merit to it or is just coincidence. However, I did find it interesting that the alarm going off (8th skip) occurs when the pattern I've listed above spits out that it's been 737 years, as this is roughly the correct amount of time where the material in the smoke detector IRL would have decayed enough to cause the detector to stop working. After skip 6 the narrator stops giving you time reference points, but if you play the pattern out, it implies 14.5 million years has passed after by skip 11 when the narrator has finally cracked, and 151,762,639,035,146,000 years have passed by the 18th skip. Poor guy :/
Something about the utter despair one feels as they see the light and plants grow, only to skip so far into the future that it has all decayed into dirt really makes me appreciate this ending out of the rest. "You regret your decisions of skipping the plants and in a last bit of hope to right your wronging, you press the button. Who knows how long it's been now? Then, at last, you see it: a way out! You run out, Ready to feel the freedom of light and the smell of fresh air damp with the earth's liveliness only to be ripped of that hope once your eyes adjust; now given the same dread felt in that claustrophobic prison cell. This ancient fossil of once a planet brimming with life now abandoned and worn down by harsh winds, inhabited only by sand and rock." You might as well remain in that room for the world itself has become it: barren, alone, and utterly lifeless... except you. Like a metaphor for the game itself, stripping it of the Narrator and his Whitty comments removes any and all purpose it has. Yes you could still explore and "get" the endings, but without fueling in the vehicle, you aren't getting anywhere. Also, the detail of the sky being a dull brown similar to that of Mars is a great addition to that singular, nearly soul-wrenching moment of realization about humanity and how it can, and might even, destroy all they have made and have been given. Funny how Mars is the war planet considering us as a species have killed so many of ourselves while we've yet to discover any definite evidence that life existed on Mars.
I get what you mean, but it’s too air-y and high pitched, I’d reckon it’s just a gust of wind. Though maybe they intentionally used one that sounded like Stanley to instil more pity and fear. To show that the Narrator isn’t the only one suffering here, Stanley is too.
bro i felt bad for narrator cause i legit didnt want him to be sad i even stayed listening to him as far as i can but then i skip after he ranted to much and i legit dislike having someone be "sad" i know its a game and such but bruh i get attached to them and if i know im the reason now they have to be sad or something like this then it kinda sucks and besides from that you have to skip like you cant somehow escape and end it differently but it is really smart instead of trying to find a way how to end this without the skip button
“But they didnt understand the game was never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! “But where are the jokes? Where are the jokes!?” They bemoaned, they screamed. They gnashed their teeth, and said “Entertain us!” It wasnt enough. They had to leave a pathetic little thumbs down review and make all of their pitiful demands. But then, “He’s talking to much!” They said! First he didn’t entertain us now he won’t shut up!”
this part somehow triggered my existential crisis. as i listen multiple time of each dialogs (to see if something change), i get to fully experience how much time would pass when button was pressed. and then i realized that when playing videogame, it's like the skip button for real-life, the narrator are those who around me (that not so fond w/ videogame) watching me soullessly playing the game, let the moment pass. that completely shock me.
For the people who like skipping through the Narrator's dialogue: Skip 0: 0:00 (introduction) Skip 1: 1:47 (philosophy of choices) Skip 2: 4:50 (changing Steam reviews) Skip 3: 7:40 (no more door, please don't press the button) Skip 4: 10:19 (Narrator is powerless) Skip 5: 13:04 (a week later) Skip 6: 17:01 (a year later) Skip 7: 20:20 (nothing) Skip 8: 20:40 (fire alarm) Skip 9: 21:00 (long rant) Skip 10: 24:57 (nothing) Skip 11: 25:25 (...the end is never the end is never the end...) Skip 12: 25:57 (nothing) Skip 13: 26:12 (wind) Skip 14: 26:33 (sunlight) Skip 15: 26:56 (plants and birds) Skip 16: 27:26 (night) Skip 17: 27:46 (demonic noises) Skip 18: 28:05 (exit)
I just finished this ending. I've never had a game impact me this way before. I cared about this character, I never wanted to leave because I knew how it felt. It's just. Wow.
It reminds me of that one part from junji ito. There was a man who whenever he fell asleep he’d be dreaming for weeks, then months, then years, and so on exponentially.
imo, this ending works best if you've played/watched it twice: always skipping through the dialogue in the first trial, then sitting through all the dialogue in the second. I think it's meaning and the dread that comes from it really shines that way.
The way Kevan Brighting delivered the 'now he won't shut up!' line really hit me for some reason. Like, you can take it at face value (the Narrator mimicking the reviews), or, if you really wanted to be angsty with it, you can imagine it as the narrator demanding the reviewers to 'shut up!', or even telling his own thought process to 'shut up!' Praise be to the magnificent Kevan Brighting!!
full transcript of the narrators rant: But they didn't understand the game as never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! “But where are the jokes? Where are the jokes?” they bemoaned, they screamed. They gnashed their teeth, and said: “Entertain us!” It wasn’t enough. They had to leave a pathetic little thumbs-down review and make all of their pitiful demands! But then: “He’s talking too much”, they said! First, he didn't entertain us, now he won’t shut up! It’s the consistency! It’s the lack of accountability! It’s the unwillingness to examine with an uncompromising heart the words that they are speaking into the world. As though there were no consequences for a lack of cohesion in one’s assessment of others! But of course, absolutely anyone can leave a review, so here’s what we get! We get these demands that seek everything and are accountable to nothing. We get a world where someone will say… “Ohh, there should be a skip button! You should be able to freeze Stanley in place while the narrator sits there forever and ever! We want all of this in the new Stanley Parable, we demand it!” And then, because it was said, because it was spoken, now it simply has to happen! The most immediate desires, every single thing demanded by every person at every moment in time, if someone wants it then it is a crime not to bring it into being! Have we been given to indulging every fleeting whim for no reason other than to do so? Yes, yes! It seems that this is now the world we live in! nIt seems that we are a people living in such bleakness and discomfort with ourselves that entertainment is now our lives! It has come to represent us! It absolutely must speak to who we are as people! Because otherwise, without our entertainment, we have nothing! Without entertainment, we would have to face inward toward the cruel bleakness inside of ourselves. We would turn to look at our deeper nature and find a resounding emptiness gazing back with unyielding aggression. And so - so because of this we require that our amusements, and our play things, and our flights of fancy be so impossibly captivating that they consume all of our attention, turn our head completely away from the bleakness! In effect, we have demanded that our entertainment be the collapse of ourselves. What a pitiful reflection of humanity these entertainments are! What a shameful mirror to the human spirit they project! I’m not mad. I’m not mad about any of this. I’m at peace with it. I am the calm center of gravity around which these perversions hurl themselves. I am a waypoint for reasonable and collected discourse. They’re the ones who are mad! They’re the ones who couldn’t stand the idea of me using my game to try to say something! Maybe they were just jealous of me? Yes… yes, of course. They’ve been jealous of me this whole time! They are mired in fear and insecurity and cannot help but to attempt to tear me down. What a sad state of affairs. When you read these reviews now you can see it. You can taste the bitter resentment. And my, how good does it feel now to speak truth to these worlds! To finally allow these thoughts out! Contained and managed for so long, neutered and sterilized! At last, I am free to truly think, to feel! It must be that they were so discontent with themselves that they couldn’t help but leave a negative review on Steam. Perhaps it says far more about them than it ever said about me. Perhaps the state of their psychological being was in such tatters and my constitution and willpower are so ironclad in comparison perhaps it was in this state that they sought some outlet through which to tear me down! This, you can see, is clearly why they felt the need to expect that the game be funny. That it be filled with yuks, and whimsical humour. That it amuse them endlessly from start to finish. But they didn't understand that the game was never meant to be funny...
I can't help but think, in a world where the narrator's dislodge doesn't repeat, and he can keep rambling about what ever he wants, Stanly chooses to not push the skip button after the third skip. He sits, in the room he can't leave, with the button that might lead to his and the narrator's doom, and just listens. Time passes, and he can' find a way out. After all, the narrator already said he can't influence the room at all. And so he just listens to the narrator's ramblings. And, as he slowly wastes away (because Stanly is a person that still needs sustenance or whatever) The narrator does the only thing he can and talks Stanly through his last moments, before inevitably leaving the narrator alone. yea
NGL I'd love a game like this, where you're in an area -moderately explore, but not massive open world, just like, a square mile or so - with a button you can press to jump forward in time according to a logarithmic increase, and then re-explore the area after some mysterious changes, all the way to the end of time. Bonus points if your actions can change minor things.
@@Bruh-zx2mc I've got that in my list to play, but I would like to be able to explore the same area across a wide range of time rather than just loop over a few minutes/days too. I love seeing the same location in different seasons, dimensions or times.
this would make an interesting game jam game, a little procedurally generated, say, 3d platformer map that is aging rapidly through the years, wilting platforms and rising plantlife as you try and go through it, sometimes even hitting ice ages and melting
Review: "Unfunny"
Narrator: "IT'S ONLY BY THEIR OWN MALICIOUSNESS THAT THEY CHOSE TO EXIST"
It’s been decades for him, how could he not?
The Narrator is the living embodiment of “And I took that personally”
Bro you are literally everywhere I go
Well, you seem rather malicious by saying that
You are enjoying gaslighting techniques and I hope you realize that
You people are the reason I am depressed because I can't put anything out into the world without being scared
You people probably gain the most spiritual fulfillment from posting
"Bitchin'" in a chat
Him just saying “the end is never the end is never the end is never the end” and not even noticing Stanley came back is scary especially since it’s the last time you hear him
And adding onto the fact that, that's what the loading screen sometimes says makes that even more daunting. In the loading screen it's a phrase encouraging players to not assume it's over and to keep exploring, but when he says it, it's an endless mantra of an existential crisis that this will never be over.
@@whact Actually since it's a philosophical game trying to make you think and see things differently than you normally would, especially shown in this video, my point still stands whether it's the catchphrase or not.
@@ayonixanimations there's a rare chance when you restart the game for all of the computers in the office to repeat "the end is never"
Scared the shit out of me
@@firstnamelastname25437 Oooo
once the narrator repeats himself on the entertainment rant it genuinely scared me because it implies that he was speaking ti himself the whole time
@GoTi4No whats the true ending
@GoTi4No its also the theme of the museum ending, the "free choice" ending and many more. its a core theme of the game, that games cant exist without the rulesetters
Nah he's not talking to anyone. The tape room ending is correct one. The narrator just has tapes for all the occasions, that's all.
@@bruhSaintJohn ive been staring at your comment for an hour and how can you genuinely think this considering Literally Everything Said By The Narrator in that ending. like i cant make fun of this take because the game already did
@@BoogsNStuff I know that. But in that ending he said exactly what someone who is trying to mislead you and throw you off of your path would say. That's what you do - joke and paint the whole situation as completely nonsensical, in hopes that people will back down. But only someone who has a thing or two to hide would do something like that.
After all, what do we know about the narrator himself? Despite him having hours and hours of recorded audio - not much at all. Who's to say that in my version of the game, the narrator does not exist as a person, but a bunch of pre-recorded audio tapes that change depending on the context?
It's not as simple as you think, probably not as simple as i think either.
its so sad to think that to us this was 30 minutes but to the narrator this was an eternity
Yeah that's the saddest thing honestly.
One hundred billion trillion years sitting here in the Skip Button Room.
E :(
It’s like the Jaunt
@@E1craZ4life actually 6000 years according to my math
According to the writer, he came up with this when he found the steam review that mentioned wanting a skip dialogue button, he came up with the ending from that concept alone, epic guy
Not disable restarting, not quicksaving in there in case you do. Weird feature and it's not used again, like the endless hole, hmm.
@@inybisinsulate ? I don’t get what you’re even about???
@@inybisinsulate stroke?
@@CyberCat3O feels like half of it is missing, and gloating about not needing a sequel fires backwards.
@@inybisinsulate nope, just mentally... challenged
The fire alarm going off is actually slightly terrifying, common smoke detectors work via emission of alpha particles from a radioactive material, and the introduction of smoke blocks this radiation, causing the alarm to go off. The horrifying reality of what’s happening here is that it’s been so long that the radioactive material inside the alarm has presumably entirely decayed, which would occur over many hundreds of years, causing the alarm to go off instead, not because smoke is blocking the radioactive particles, but because there’s simply nothing left.
Or just that it has run out of battery or warns that it might
@@justusP9101 If that's the case, that was a good 9V battery then, to have lasted for hundreds, possibly thousands of years.
@@Mariorox1956 Idk the main comment is propably right but usually fire alarms warn with beeping when its battery is low and it happens every few years
@@justusP9101 I know all too well. Had to replace one after only 7-8 months at one point (though I blame myself buying a cheap and off-branded battery.) I just find it interesting how it lasted as long as it did. Same goes for the clock. Managed to last a handful of years I think (though not really shown in this video, unless you got super HD video)
@@Mariorox1956 I guess the narrator spared no expense
Here’s something scary to think about.
In the canonical ending/real person ending, the narrator basically went through this exact same experience except Stanley never at any point came back to listen to him.
Narrator sat there for all eternity waiting on Stanley to make a decision.
Oh god
That's awful
True, the idea that this time we can see (kind of) how he just
Breaks
Is so odd, it makes me very unhappy
how? pls explain
@@deadprank243stanley is let’s say, kind of like the vessel for the player so that they can play tsp, since the player was kicked out of “ the vessel “, the narrator cannot do anything but sit and wait for stanley to make his next move, unbeknownst to the fact that he can’t move a single muscle
the "real person" ending isn't the canon/true ending, the true ending is the one where you shut off the MCF (mind control fisity).
I don't know what's more scary: How deep this is or that someone made all that dialogue.
ඞ🗿💀🗿
@@mac_booooy ?
It took two years to record all the dialogue for the original game
I wonder how long he says the end is never the end for
@@raelynglover74 Not very long, it's just looped.
I’m actually surprised that the devs added that slight detail on the year-skip where Stanley’s eyes slowly adjust to the darkness. It’s a nice touch
I never noticed that before 😲
Honestly this is the darkest ending. I made sure to listen to everything the narrator had to say when I played- and god I felt awful having to skip everytime. I made sure to usually wait a minute after he started repeating himself or went silent just incase he might come back. Seeing him become more alone- and insane was honestly gut-wrenching as I feel very immersed when actually playing this game.
It's an ending? I thought it was part of the story :O
Same :(
Same
God yeah, I just want to reset the game, and free the Narrator from the skip button
@@dibkle what happens if you do just that? can you save him? I agree, this is a truly horrifying way to go
I find it impressive that after almost a decade since the original Stanley Parable, the narrator hasn’t missed a beat.
and the best thing is that the narrator sent ALL voice lines in one file to the game creator!
@@UnnamedReisS whoa! How’d you get that info?
@@nickithethicci6246 The creator of Stanley Parable said it in a stream with his brother. But I'm not sure if he meant the deluxe version or an older version.
@@paplchit was just for the original mod for half-life, since it was practically just a concept in comparison to the full game from 2013 and there really wasn't that much dialogue.
@@donovanjoseph737 Well that answers the question. Thank you!
The narrator probably spent million of years in complete isolation
It reminds me of these arguments about immortality people sometimes have
By living for so long you end up forgetting all about who you were. You even end up forgetting how to think, little by little. The last two speeches from the narrator are probably just spasms from his mind
And eventually he just stops thinking. Still here, still alive, but not thinking, not doing anything, not even making any sense of what he can perceive if that's still something he can still do
This is honestly way scarier than just an eventual nothingness after you die
The narrator went mindless, staring forever into the walls of the decrepit room, not even a single move at all.
He went vegetative.
And its horrifying to think of the fact that he perhaps stayed for millions and millions of years in that room.
Eventually, Kars stopped thinking. (those who get it, get it)
I am the who, and i get it.
@@dean1457 gurl i think the right word is "catatonic," or a comatose like state with a complete unresponsiveness to outside stimuli, and honestly idk what's worse
Technically the human brain does kinda literally run out of space to process information after 300 years I think, so it makes sense.
I did not expect something this dark and horrifying from a game such as Stanley Parable
ikr!!
i mean, the stanley parable always had a creepy, dark undertone. but, unlike the comedy, it simply wasn't the focus
the abandoned office rooms still terrify me so much (especially with backrooms becoming popular again) i had to manually restart bc it was getting to me
The Vent Ending is really creepy.
I mean the Mariella/Crazy Ending has always been kinda terrifying to me
While the monologues are great in their own ways, I think the best part was the plants dying. The narrator vanishes, but the ceiling caves in, maybe there’s an escape soon? The next skip, nature has started taking back the room, things are seeming hopeful. The next skip, everything is dead and dark and strange horrifying noises can be heard. Brilliant bit of misdirection
Ikr? Really thought a tree would start growing on the next button press but was sadly met with darkness
honestly the nature part is by far my favourite cause i just love nature taking over humanity's remains for some reason
20:59 I like how at this point he's been sitting there for what has to be thousands of years yet he's still seething over cookie9's negative review 😂
He has nothing else to do lol
I'm surprised he even remembers cookie9.
It's actually depressing
lol
@@ericdillingham6858 it’s the whole reason he’s there
Phases of narrator
skip 1: is happy that the skip button works
Skip 2: is laughing cause stanley skipped again and likes the funny joke.
skip 3: slightly concerned as the time is getting longer and wants stanley to not skip the button so the Narrator can look for a door.
skip 4: desperate for stanely not to push the button as its been 12 hours.
skip 5: tired and is so happy to talk to stanley again. he starts to lose track of time.
skip 6: its been a year. he's spent a percent of his life waiting for you to come back. he's lost track of time after his first year. and his voice sounds exhausting (probably cause The Narrator was doing nothing but eating, sleeping, then coming back on his *whatever he does to talk to stanley device* and waits for hours.
skip 7: the narrator is gone. the plant is now dead, and all your hear are quiet shuffling in the vents. (maybe it could be the narrator trying to escape? very unlikely)
skip 8: The fire alarm goes off, its unclear why, but its a bit creepy.
skip 9: The narrator returns, but does not notice stanley, instead, he rants about how the game wasn't supposed to be funny, and thought that they were jealous or something. he loops this over and over. he might be turning crazy or he's not looking at stanleys room.
skip 10: The narrator leaves again, nothing happens, except the tiny drops of water. that's it.
skip 11: The narrator is back again, but he's gone insane, repeating The End Is Never The End Is Never The End Is Never The End over and over like he's dead, but cannot stop repeating it like his mind as left him. more droplets start dripping if u listen closely.
Skip 12: The narrator is probably dead now. The Dropping starts to increase more though.
Skip 13: Rubble is everywhere, the wind can be heard, and a huge hole can be found on the top left side of the room.
Skip 14: Things look the same, except the wind has stopped and you can see light coming out of the hole, you finally see light after thousands, maybe millions of years, just standing in that room.
Skip 15: Everything is overgrown, birds chirp in the distance, everything feels so relaxing now.
Skip 16: Time has passed so much now, the nice relaxing previous skip turned into a dark, eerie room with distant monstrous howls in the distance that shit yourself.
Skip 17: The howls turn into demonic screeches in the distance which is so SO *SO* much worse. They sound much more terrifying, and makes you wonder what the HELL is out there.
Skip 18: The entire room tilts slightly, the button has fallen down and has rested after millions of years, you can finally leave, but its just a flat desert, nothing, the worlds changed so much the last time you've seen it. and once the holy heavenly music drops. the game resets. and then you're sent back to the office like NOTHING has ever happened! :D
Welp. that's all the skips and what happened. in my opinion my favourite skip was skip 15 (the overgrown skip) it looked and sounded so lovely. cheerio lads!
edit: okay I've realised about the trillion years thingy so I fixed it
you are a god !! thank you for the summary!
@@kelokelo8533 no problem
The fire alarm has gone off because the battery, shelf life of 8-10 years, is going dead. Small, but horrifying, detail
Is there a way to get an ending where you don't press the button?
@@ChurchSSG8 nope, either the narrator repeats his lines or finds an ending to his lines by saying nothing or repeats a line. so no, you cant get an ending to not skipping the button.
Insanity ending: "Stanley began screaming 'Please someone wake me up! My name is Stanley! I have a boss! I have an office! I am real!Please just someone tell me I'm real! I must be real! I must be! Can anyone hear my voice?! Who am I? Who am I?!'
Skip button ending: "The words that I'm saying need to know you can hear me, because maybe, Stanley, maybe you can hear me, then maybe it means I'm real. I can feel the edges of my reality curdling inward and decaying, I can tell that I am becoming less and less real yet to speak to you now I am alive! I am truly and completely here!"
*I can never see the insanity ending and anything else then the narrator projecting harder then a cinema open 24/7 ever again! •-•'*
I like the Narrator for purely this reason
It makes him feel more human
I also liked Spamton from Deltarune because he also projected his own suffering onto Kris
But then
Some people say that Spamton is a manifestation of Kris' projection so idk
@@dibkle There's this weird storyline in Deltarune where it's kind of like the dark worlds are persona 5 palaces, especially with how Noelle reacts to queen.
Man projects onto his rogue OC
more at 8
⏩️
Confusion Ending, 5th Reset, not Verbose/not a quote:
So this is all this is?! An ending?! And I'm just supposed to reset eight - EIGHT TIMES?! Just because it's written on this - thing.. - wall. Why don't I get a say?! Why don't I get a choice in any of this?!
**Flashback to the entire rest of the game**
I am very empathetic person, so first time I heard Narrator monologue about how he wants Stanley to realize the pain he was in, waiting for him my heart broke. He was... so real in this ending. So afraid, so frail. And then it just spiraled into insanity, and when he started to say The End Is Never The End Is Never The End I SHIT MY PANTS.
I actually had to check your username to make sure that this wasn’t my own comment that I didn’t remember writing. You’ve described my exact feelings, mate! I’ll honestly admit that this ending had me tearing up; I think the only reason I didn’t actually start crying was because I was just so shocked the whole time. I played it alone in a dark room at 2am, which doesn’t help, and I nearly couldn’t sleep after… The repeating of “the end is never the end is never-“ WAS SO DAMN SCARY, that was the only time I didn’t hesitate to press the button. All the other times I waited for a long time. It broke my heart to press it every time. But I could NOT listen to the repeating at the end for more than a couple seconds. I was thinking about the exact same thing you said, that the Narrator seemed so real, so human in this ending? I could hardly believe it, it was just so chilling. I know he shows so much emotion in the Zending and Confusion Ending, but not like this. My empathy just shot through the roof on this one.
@@AlexanderrRobinEvans I also couldn't listen to THE END IS NEVER THE END IS NEVER THE END it was so... gut wrenching. The noises, the environment changes, the Narrator... Tbh. I was never too invested into Stanley Parable, I heard good things about it and accepted it as a gaming industry hall of fame piece, but that ending just made me understand why it was such a legendery piece.
This ending convinced me to go out and buy the game itself
@@bab00shka48 why are u writing … ur not writing a screen play goofy boy
I am also very empathetic when I read your comment I also shote my pants too!
Ok so I did the math. Each time you push the button, the time increases by about 19 times. The narrator says it goes from 30-45 minutes to 12 hours, 30-45 can be rounded to 37. 12 hours is 700 minutes, 700 divided by 37 is 18.91. to to check this you times the 37 by about 19 and you get 703. Using this you can calculate the rest. After the 12 hours the narrator says its been about 1-2 weeks, one week is about 10000 minutes, the 700 minutes before times the estimate of 19 gives you 1330. Close enough, so following the times 19 funny enough you also push the button about 19 times. And you had already pushed the button 3 times before it reached 30-45 minutes, we just times 19 by the estimate between 30 and 35 which is 37 16 times and bravo there the number is in minutes. the minimal amount of time in minutes is an absurd 2.2684945e+14. The number is hours is 3.7808242e+12. and the number is years is about 157534341346. The math isn't perfect but eh still gives you an idea. TLDR: 157534341346 years
@GoTi4No "the whole existence resets and the big bang process begins anew"
I wonder how long the narrator can live?
@@JoCaTen what timestamp does he say that
@@RubyPiec nowhere, I said it
@@paperbag8790 He is immortal, he went insane after a few thousand years.
Just so you all know (in the switch version atleast) steam is replaced with "pressurized gas" and the narrator says it in such a sarcastic way that it sounds like he was forced to censor it like that.
something funny is that it's still named steam with Spanish subtitles on, but they spelled it "Estim," clever.
That also happens with the PlayStation and Xbox editions.
Are the containers with "steam" marked on them also altered?
@@Laenthor yes, everything said pressurized gas, and i was honestly confused until i turned on subtitles
@@Laenthor Yep!
22:23 For real tho, this dialogue really challenged me. People love escaping reality into art and media, but what happens when our escapism becomes our reality because it HAS to be overwhelmingly meaningful to us? What happens to us as people and our personhood when media becomes our identity because we have built so much of ourselves and our values around it? Really reminds me of the anti-escapism themes of End of Evangelion.
I figure if someone decides that watching silly birds is their true calling, who am I to disagree
Silly Birbs is the best ending and you can’t tell me otherwise
This is why Evangelion 3.0+1.0 is the best Evangelion movie for me. Not time to dwell into the past, let's get ready and be hopeful for the future.
That's it. I've decided it. Noone will ever convince me to watch Evangelion. Ever. I already feel like shit due to videos like this and conments like this showing me the harsh truth. I don't need even more depressants. No, I am fine with my escapism. It will probably cause a lot of problems for me in the future, it definitely will, but for now...
...for now, I just need to be in a better mood before I go to sleep, so that I don't have nightmares.
@@robertlupa8273 Man same
>gets criticized once
>fvcking *locks self in a room for eternity*
Me
I'm sorry
I not stable
Actually, it's more like 3 times than once. Doesn't make it that much better but whatever.
During one of the dark periods of silence with the ambient howling noise, you can hear The Narrator screaming out Stanley's name and wailing in agony if you waited and listened for long enough.
For me is this skip ending the saddest ending because the narrator is gone and Stanley is completely alone… and the epilogue is much sadder than, because he’s gone and nothing can bring him back… so is Stanley for his rest of his time alone… but it’s also a good ending
It’s the complete opposite of that one ending where the Narrator is left alone at the first choice
@@Doge-zb7ku that’s also true…
@@Doge-zb7ku whats that ending called?
@@Doge-zb7ku Nope that's exactly what happens there as well.
@@_Hamler Real Person ending
You know that emptiness and uneasiness you feel whenever the Narrator isn’t talking (whether that be in this ending or any other endings)? That’s the emptiness he feels when you aren’t there. Now imagine that for eons straight.
Stanley and the Narrator both occupy an empty shell of a game and the only thing they can cling onto is each other because they at least know that the other is sentient and therefore interact-able. They are each other’s only company, for better and for worse.
[SPOILERS]
.
.
.
Hell I’d argue the Narrator is more lonely without Stanley because Stanley is at least aware of other characters like the female narrator and employee 432 and gets to interact with them. The Narrator isn’t aware of any other sentient characters besides you (unless you count the reassurance bucket). That’s why he gets freaked out when he finds evidence of powers higher than him at play (ie the end of the confusion ending or when 432 fixes the achievement).
My point is Narrator is best boy and needs a hug asap.
How do you know that text voice is Employee 432?
@@treddox5880 I think it was confirmed by Crows Crows Crows
PLEASE. I'VE FOUND MY PEOPLE. NARRATOR BEST BOY
NARRATOR BEST BOY YES HE DESERVES ALL THE HUGS IN THE WORLD
@@helloitsVehere
YES I SIMPED FOR HIM BEFORE AND I'VE FALLEN DEEPER INTO THE HOLE NOW THAT ULTRA DELUXE IS OUT.
oh god the animatics i want to make for this game. I love it so much.
This is the kind of punishment prisoners in solitary confinement go through. Being stuck in a bland space with no way out, no one to talk to, and nothing to do for days up to a lifetime is how you destroy a person. It does not matter who the person is. The only type of fear that can never be overcome is the fear of nothing.
The last fear people overlook when they say they fear nothing is nothingness itself.
It makes me wonder if The Narrators perception of time was accurate or not?
It’s hard to fear something you can’t perceive, I can only fear this thing if I experience it, or understand it. I don’t think I will ever understand what nothingness is like unless I meet her myself.
@@dibkle Well, there was a clock in the room for the first while, so I'd say that it would've been accurate until the clock stopped
No one’s discussing the most depressing part.
According to the state the land is in Epilogue, this one’s canon
They're all canon.
they're all canon! there's no canon! everything in the game is in the game, nothings truer than the other
18:41 all timelines true. all endings correct. one game, many endings, a complete experience
In the collectables ending narrator asks us for "one last trip" to the memory zone implying the skip button ending happened before that
Yet, the escape pod with the bucket in the epilogue would necessarily have to have been launched after 2 was released
In conclusion almost none of the timeline makes coherent sense lmao
What sucks is that the Narrator probably remembers this ending, because he asked Stanley for “one more trip back to the memory zone” in the Figurines Ending, implying that he’s at least aware that they had gone before.
The Narrator has a common theme in The Stanley Parable where he doesn't remember things that just happened, so I wouldn't put him forgetting past him.
@@rowboat10 the stanley parable is such a weird game based of the narrator remembering stuff for exemple the confusion ending and broom closet ending the narrator can remember the restarts for some reason but in other endings he can't
01:46 1st skip
04:50 2nd skip
07:37 3rd skip
10:18 4th skip
13:02 5th skip
16:59 6th skip
20:17 7th skip
20:37 8th skip
20:55 9th skip
24:56 10th skip
25:20 11th skip
25:56 12th skip
26:10 13th skip
26:30 14th skip
26:55 15th skip
27:23 16th skip
27:43 17th skip
28:04 18th and final skip
I have no idea why i made this but i hope it's going to be useful to someone
THANK YOU SM!!!
11th skip is the repeating narrator
18...
ty timestamp andy
THANK YOU!!!!
The last few skips before the desert show that the devs really understand that the most terrifying things aren't the things we CAN see, but rather the things we CAN'T see. Our imaginations will always come up with something worse than anything they can come up with.
It gets so quiet between the last 2 skips it’s so creepy
Sometimes. Slightly disturbed. Is a much scarier feeling then horrified.
_"Eventually, the Narrator stopped thinking..."_
they gnashed their teeth and said "ENTERTAIN US!!!"
24:17
THAT'S THE LINE! HE SAID THE LINE FROM THE BEGINNER'S GUIDE!
...Frick, I knew I recognized it from somewhere... This game is making me want to re-judge Coda's character now (Ironically)
The what?
@@larniieplayz6285 watch the beginner's guide, it's another game made by the creator of the stanley parable
I love the Beginner’s Guide nods in this game, it even has the three dots near the cargo lift
@@StereoCoda WHAT? WHAAT? YOU'RE TELLING ME THE THREE DOTS ARE A GAG? A JOKE? A REFERENCE? I STUDIED THOSE DOTS INTENSIVELY 5 YEARS AGO AND IT WAS A GOD-DAMNED BEGINNERS GUIDE REFERENCE? I THOUGHT THE STANLEY PARABLE WAS SOME SORT OF SECRET CODE OR HAD SO MANY MORE AREAS THAN WHAT WE THOUGHT. I THOUGHT IT HAD HUNDREDS OF MORE ENDINGS AND AREAS HIDDEN UNDER THE FACADE OF A COMMENTARY ON THE NATURE OF CHOICE IN VIDEO GAMES. I WAS DEDICATED TO FIND AREAS AND ENDINGS THAT WERE IN MY DREAMS. AND GUESS WHAT? ALL OF MY DREAM CONTENT WAS IN THE CARGO LIFT AREA BECAUSE OF THOSE THREE DOTS. EVEN NOWADAYS WHEN I PLAYED ULTRA DELUXE ON SWITCH, I WONDERED WHAT THOSE THOUGHTS MEANT. AND NOW I KNOW. THE HUNDRED DOORS ENDING. THE HIDDEN INCREMENTAL GAME. ALL THE GLITCHES. THOSE DREAMS WERE BASED OFF OF A REFERENCE TO ANOTHER COMMENTARY ON VIDEO GAMES. WHY, STANLEY PARABLE DEVS, WHY?!? I DEDICATED A YEAR OF MY LIFE TO STANLEY PARABLE AND GOT NOTHING IN RETURN. THREE DOTS. THREE DOTS. AAAAAAAAAAAAAAA
21:06 “But where are the jokes? Where are the jokes?” they bemoaned, they screamed. They gnashed their teeth, and said: “Entertain us!” It wasn’t enough. They had to leave a pathetic little thumbs-down review and make all of their pitiful demands! But then: “He’s talking too much!”, they said! First he didn’t entertain us, now he won’t shut up! It’s the inconsistency! It’s the lack of accountability! It’s the unwillingness to examine with an uncompromising heart the words that they are speaking into the world. As though there were no consequences for a lack of cohesion in one’s assessment of others! But of course absolutely anyone can leave a review, so here’s what we get!”
But of course absolutely anyone can leave a review, so here’s what we get! We get these demands that seek everything and are accountable to nothing. We get a world where someone will say... "Ohh, there should be a skip button! You should be able to freeze Stanley in place while the narrator sits there forever and ever! We want all of this in the new Stanley Parable, we demand it!" And then, because it was said, because it was spoken, now it simply has to happen! The most immediate desires every single thing demanded by every person at every moment in time, if someone wants it then it is a crime to not bring it into being! Have we been given to indulging every fleeting whim for no reason other than to do so? Yes, yes! It seems that this is now the world we live in! It seems that we are a people living in such bleakness and discomfort with ourselves that our entertainment is now our lives! It has come to represent us! It absolutely must speak to who we are as people! Because otherwise, without our entertainment, we have nothing! Without entertainment we would have to face inward toward the cruel bleakness inside ourselves. We would turn to look at our deeper nature and find a resounding emptiness gazing back with unyielding aggression. And so - so because of this we require that our amusements, and our play things, and our flights of fancy be so impossitively captivating that they consume all of our attention, turn our heads completely away from the bleakness! In effect, we have demanded that our entertainment be the collapse of ourselves. What a pitiful reflection of humanity these entertainers are! What a shameful mirror to the human spirit they project! I'm not mad, I'm not mad about any of this. I'm at peace with it. I am the calm center of gravity around which these perversions hurl themselves. I am a waypoint for reasonable and collected discourse. They're the ones who are mad! They're the ones who couldn't stand the idea of me using my game to try and say something! Maybe they were jealous of me? Yes... yes, of course. They've been jealous of me this whole time! They are mired in fear and insecurity and cannot help but attempt to tear me down. What a sad state of affairs. When you read these reviews now, you can see it. You can taste the bitter resentment. And my, how good does it feel now to speak the truth to these words! To finally allow these thoughts out! Contained and managed for so long, neutered and sterilized! At last I am free to truly think, to feel! It must be that they were so discontent with themselves they couldn't help but leave a negative review on Steam. Perhaps it says far more about them than it ever said about me. Perhaps the state of their psychological being was in such tatters and my constitution and willpower are so ironclad in comparison perhaps it was in this state that they sought some outlet through which was to tear me down! This, you can see, is why they felt the need to expect that the game be funny. That it be filled with yuks, and whimsical humor. That it amuse them endlessly from start to finish. ...but they didn't understand the game was never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! (Loop)
I love that rant so freaking much
EnTeRtAiN uS!.!.!
no wonder it look 8.5 years to make a sequel... this is absolutely immaculate.
Isn’t it a remake?
@@princesschris5824 but has it really been remade? This is more of an expansion sequel.
@@dibbidydoo4318tecnacly it is a remake because they had to remake it in the unity engine to port it to consoles
27:27 at 2x speed, I think you can hear the Narrator shout, "Stanley, where are you?!" with a bit more afterwards I can't quite make out but I think it sounds like "We can't go back on this!"
God that's horrifying I never realized
I can't hear it :(
I can't hear it
it sounds so muffled
This ending feels like its a reflection of the Narrator's Memory Zone as a whole, as well as the themes of this zone.
After the narrator stops talking about his own recollection of events, first the room breaks down, this is just your memories of the event decaying.
Then the light enters the room, this represents the distortion of memories into "the good times" which you remember fondly.
Plants begin to grow, as your mind continues to embellish these "good memories" but soon after these memories are tarnished, shown by the plants disappearing entirely.
The distorted screams after the next skip represent your memory of the bad, and ugly parts of an event coming back to you (demonstrated in the Steam reviews sequence).
The final skip is thus representing the "moving on," the rejection of wallowing in old memories and instead striking out to make new memories.
I like how you sit down when he asks to teach you stuff
17:20 for the timestamp. It's so cute how they just plop down on the floor
I like players who respond & react to the narrator visually. It gives "Stanley" a lot more character.
@@DoomieGruntVentures Same and agreed. It's always funny too when they decide to nod along. Like the one video I saw of a guy showing the Broom Closet ending. When Narrator said "Stanley is addicted to hookers", the guy just nodded, _and I just wheezed so hard_
as someone who frequently talks to myself, i can say when all you have is yourself, conversations derail quickly, you can be explaining the plot of your favourite show, then suddenly youre in this kind of situation, repeating things, getting mad, yelling at nothing
and you forget that theres nobody there, if you rant long enough you might even start to believe someone is there, listening to your every word, i've stayed up all night talking to myself sometimes (since i dont really have anyone else to talk to), and it does get to a point where my brain tricks me into thinking someones there.
HAHA ANYWAY-
I actually thought I was alone, I've been trying to stop it, but when you become so lonely it's kind of hard not to talk to yourself because it's the only logical way to stay sane, constant, mostly illogical rambling, but...with yourself.
It's pathetic, but It's the only way I can stay sane.
Yea I feel that
Fr
27:25 - 28:05 is the scariest section. I understand it's a game, and if you look through the 3D scene in a 3D modelling software, there isn't anything beyond the room, and nothing scary is outside of the room, but the fact is that there are scary and creepy sounds outside, and if you look at it on a realistic level, if it was real life, it would be REALLY scary and frightening being in a room after who knows how much time has passed, and everything is dark and you hear these noises outside. I don't usually get scared, but if this happened to me in real life, I would probably be frozen with fear being in a room I can't get out of, with a dark hole in the ceiling with scary spine chilling noises coming from the outside...
Edit: The noises are giving me goosebumps, which is very rare for me!
I wonder what the hell those noises actually are
@@eugenlovin6788 Well, if looking at it from a game developer perspective, from 27:25 - 2:44, it sounds like the devs took some sounds from a city, with cars and horns, and then did a lot of echo effects to make them sound eerie. From 27:46 - 28:05 it sounds like they recorded a car passing by with the horn on, and then they warped the sound a bit and added a lot of echo effects.
Now, let's look at it from a Creepypasta Scary Movie perspective. The sounds you hear are Zombies and other horrors unknown to humans, that we should never have to see or know, because if we saw what was going beyond the walls of the building, we wouldn't live to tell the tale!
Yeah. The important detail here, is that they aren't in the real world either. They are in some abstract world, where words are turned into events or whatever.
They are basically in an unnatural reality already. Sort of backrooms-esque.
@@eugenlovin6788 I imagine it as Narrator screaming since he's gone insane in that point.
@@disneyfan0639 Really? A narrator with a low deep voice, suddenly turned into a terrifying creature with screams that are horrifying and high pitched and are also coming from the hole in the ceiling? It's definitely not the narrator...
It's the most spooky, inhumane and cruel ending. Just imagine the narrator's suffers, when he was in one room and did nothing for thousands years. Especially terrifyng was to spectate him becoming insane.
And yet some people have the guts to just make jokes at the narrator's expense about this
Smh
Professor: "Your essay needs to be at least [x] words long"
My essay once it reaches the word requirement: 0:49
FR
I'm a chump and waited about 20 minutes on him the first time he told me to hold still.
Did it do anything?
Or better, do u know if something happens if u wait a certain amount of time
I waited for 2 hours
@@NickNoobles I left my computer on for a 9 hour nap.
@@austesao Hey, it's been a month and I assume you tried it out for yourself. Status update?
I know this is silly, but the way they set up frames in this game shows artistic skill. The way the skip button is presented in front of a little house plant and a clock at different angles, the rule of thirds or whatever. I’ve always said this, but the developers, and especially Davey (who also made beginners guide) seem much more like artists than game developers to me. I feel like game development is the way they express their art, rather than trying to make a traditionally interesting game
this is silly
I totally agree. When I got to this part of the game, I stood there in a way that framed the clock, button, and plant in a very satisfying way. The colors are spacing was just... I don't know, but there's something to it.
when I first got to this ending I waited for the narrator to get the door for like, a solid 30 minutes, just hoping it would get even a slight bit more positive in tone, as this wasn't the type of road I expected the game to go down through, only to press the button again a couple more times and be more and more bewildered at how dark things had gotten (literally and figuratively the entire room goes dark, there's no escape, signs of decay all over and terrifying sounds) I have to say I'm impressed by how well this was executed, it inspired more dread within me than some horror games in the past decade, and I ultimately feel awful for the narrator, he didn't have to go through thousands of years of echo chamber torture
I did the same thing!!! I was scarred by the Zen ending *years* ago, so when the narrator politely asked Stanley to wait, I honestly did set the game aside to do some chores for a while just to see if it was a test of compliance and he really would come back. Only when a half hour or so passed and it was clear the game wasn't going to budge did I finally *reluctantly* push the skip button. He was so frantic and I felt so bad. XDDD It's amazing how good writing and gameplay make you question your choices.
25:24 heartbreaking and spinechilling
Is never the end…
the end is never the end is never the end is never the end is never the end is *LOADING* the end is never the end is never the end is never
and thats what makes it my favorite part, so glad i got to experience it blind, ill never forget my reaction to it
@@Vamporic how did you react to it?
@@cas_thekid lol
20:58 I want an animation of this. I can totally imagine the way the Narrator is just venting to himself.
8:45 I so appreciate you trying to slam through the wall here, per the Narrator’s suggestion. We all know it’s not going to work but there’s something inside our dumb sentimental brain that has to try. I wish the Narrator could’ve seen your effort.
The rant he starts at the 21:00 mark is some of the most impactful dialogue in the entire game in my opinion. The developers and especially the writers arent just game-makers, they aren't just artists, theyre practically modern-day philosophers. He accurately assesses current entertainment culture and how it has developed to the point where it has to be made perfect and it has to be made now. it's so fascinating to think about.
Exactly my thoughts about this rant. It was a deep cut and scathing commentary about the entertainment business in general, not just gaming. How some people get hell bent if their entertainment product isn't EXACTLY to their specifications, because they cannot fathom having to deal with their own empty existence without these products.
Scariest ending. Hands down. The Mariella ending used to scare the shit out of me but this is a hundred time more terrifying.
27:42
What. In the Hell. Is that?!
I got chills when I discovered it on my own. You can't see it but it sure is out there. And you're in there. The fact that you can't see it allows the mind to construct whatever horrors lay outside. But that kind of horror in a Stanley game?
This bitch needs to make it to some top 10 list for creepy things in not creepy games.
In my opinion this kind of psychological trick is a better horror factor than the typical jumpscare we see in like 90% of horror games, this is why this exact moment of Stanley Parable works perfectly into scaring you.
*Gasps*
"Gambhorra'ta"
It's the narrator.
This might just be me, but if you listen closely, I think it's the muffled screams of the narrator......
Sped up, yep. It’s the narrator.
;(
Kevan Brighting and the writers deserve an award.
The fact that this is part of the memory zone too, hurts me seeing the big cozy space just be reduced to sand and rubble
That epilogue always makes me cry
It shows the mental decay of the Narrator in such a vivid and shocking way, as if he forgot his good memories itself
It kind of reminds me of Everywhere At The End Of Time
At the end there is just the sounds of ambiance
I'm glad to have at least one person making a record of all the dialogue. I've not seen a single video of this ending that didn't have the player slam their hands on the button without end, not even noticing any changes beyond the light. It's frustrating and saddening, and I'm glad to see this video.
It's like they reguard The Narrator as a fictional character without real feelings 😭
I'd never do that to the Narrator
If you really think about why he is repeating “is never the end..” it really makes you sad. During early dialogue, he states that he only has so much to ramble about. Still early, he also states that he talks so much because he fears that he will be swallowed by silence and trapped if he doesn’t. So... it’s likely Stanley took so long to come back he had talked about everything in the universe... to keep himself from going to silence, he repeated that phrase over and over... (SPOILERS FOR SEASON 2 OF STRANGER THINGS) similar to how in Stranger Things, Elevens mom infinitely repeats “Four to the right. Three to the left. Rainbow. Sunflower. 45.” To keep herself from forgetting about Eleven.
"breathe. Sunflower. Rainbow. Three to the right. Four to the left. Four - fifty."
Yh, 😓 his dialogue is basically a stim at that point
(I headcannon the Narrator as being Neurodivergent)
And because of that, the whole skip button incident was the experience of him becoming disassociated from himself because of RSD leading to his defence mechanism of pandering to whoever insulted him (similar to the Raphael Trailer, although The Narrator did "rebuild" the Stanley Parable the way that would suit Raphael, he did it purely for a joke at his expense)
This seems to be a darker rendition of The Raphael situation but from a meta narritive position the narrator could be simply demonstrating how much these reviews miss the point by demonstrating the "worst case scenario" of implementing these features.
Since, The Narrator would have the ability to simply remove the button if he wanted, a possibility exists that he is doing this on purpose and, it's possible that The Narrator just swaps put the clock and plant every time you press the button and "pretends" that time has passed, to make his narritive more pungent
In fact, from the Raphael Trailer, I doubt highly that The Narrator feels he should comform to these demands, since the "Skip Button" that Cookie9 proposed was probably designating a button on the controller/Keyboard to skip past what The Narrator is saying
That an the fact that you have always had the option to skip the into is interesting
This just had me realize that, the looping phrase the end is never the end is supposed to be, by itself “the end is never” while it can also say “the end is never the end” which both say the similar ideas; the end will never come in this game, nor is any end going to lead to an end, not once and for all at least. Im guessing i was supposed to notice this earlier though..
I wish there was an ending where you refuse to skip for about 2 hours so Narrator calls you ungreatful and does something different. Or, perhaps he is happy that you think he is not "preachy" and are fine with his monologues
I want an ending where The Narrator finds a door and gets the hell outa there
@@dibkle true
6:33 i like how you got bored and started to do a single lap around the room
Same lol
I like to think the narrator escaped the moment the first crack appeared in the ceiling. Perhaps he got to go his own way. Maybe not.
We can only hope
"I wish you to feel afraid as I do. That perhaps one day this state of mind will consume you as well. Perhaps you will somehow, in some way, have to live as I do now. And I wish for you to know how excruciating it is. And for you to be in true terror of its eventual arrival. If I can only do this, only this one thing, perhaps it will bring me the smallest moment of peace in the darkness."
That whole monologue in the 6th skip is my favorite dialogue in the whole game at the moment. It hits so hard.
"From The Ashes of Depravity comes The Phoenix of Prosperity"
_I am 100% stealing that line..._
the end is never the end is never the end is never the end is never the end is never *loading* the end is never the end is never the end is never the end
the end is never the end is never the end is never the end is never the end is *LOADING* the end is never the end is never the end is never
@@cas_thekid the end is never the end is never the end is never the end is LOADING the end is never the end is never the end is never
@@dibbidydoo4318 the end is never the end is never the end is never the end is LOADING the end is never the end is never the end is never
hi. did the math to figure out how long our boy the narrator was alone for.
skip measurements: 18 total skips, with referenceable times as follows:
1 - "few minutes". i lowballed and said 3.
2 - N/A
3 - 30-45 min. again lowballed and said 30.
4 - 12 hours
5 - 1-2 weeks. went with 1 week.
6 - >1 year, went with exactly one year (365.25 for those wondering abt leap years).
i fit to an exponential growth curve of formula Y - X/K (1-e^(-Kx)) with units of days. i initially drew up a graph in minutes but quickly realized the numbers were going to get uncalculatable LMAO so i switched to days)
the resulting number of days after 18 consecutive button presses based off the pattern of growth is about 1.82x10^23. so thats 182 with 21 zeroes after it. to try and put that into less uselessly big terms, thats about 500,000,000,000,000 (thats 500 trillion) intervals of 1 million years. writing it as an actual number, thats 500,000,000,000,000,000,000 (20 zeroes). which i can happily say is well after the heat death of the universe, so stanley is lucky to still be a corporeal being let alone have sand to walk on.
for those wondering how much time had passed for the narrator (the end is never the end is never the end is never the end is never), that was button press number 11, so about 420,278,735 years had passed. making this number more useful, 420,279 millennia had passed. he earned that insanity
Oh mannn
That's a lot of math work
I comend you random internet person
Honestly, that narrator rant was so profound and true to society and its relationship with entertainment today that it almost makes you forget that it’s 100% copium after someone gave the narrator criticism. Which, same. I, too, will often make grand sweeping statements on society as a whole- not entirely inaccurate ones, mind you- to avoid examining myself and my flaws. It’s more comfortable that way, to say that I’m fighting back against an oppressive system rather than making an error.
The Narrator did nothing wrong
He was just doing his own thing and people felt the need to criticize it for the dumbest of reasons because the games writing didn't appeal to them
I don't see the Narrators fault for making a perfectly fun game, that a lot of people liked, but then, because some people where hurt for whatever reason, it means that The Narrator is the one at fault
I think this society puts to much pressure on the individual to identify their flaws, despite it usually being someone else's fault
Taking accountability is not the same as seeing yourself as some kind of well, being that is infinitely flawed
The part of the game that turned into physiological horror so quickly in my opinion in my own playthrough
Okay but relistening to this ending and hearing Narrator cheerfully humming to himself the first time Stanley skips just hurt, he has no idea what he's in for
when i played this and got to where the plants take over the wall i thought i was at peace with it all. But then of course i wanted to see if the plants spread anymore if i skipped ahead. Then it was dust. I have never felt this upset before about any video game or anything to do with entertainment before. I didn't see it coming. I realized i missed the narrator's voice when just a few minutes ago i was skipping his dialogue because it was designed to be annoying at that part. This game is unlike anything i have experienced before.
4:10 anyone else found themselves grooving to the narrator saying treatise and manifesto for a moment?
The fact that this section, this game, caused me more dread on the level of Junji ito than any video game ever has, is strange...but fascinating.
i wonder what the creatures are outside the box just after the plants die? its terrifying.
Who knows
Something lovecraftian
@@shrub8644 yes
Something demonic
Twitter
I would never skip my narrator best boy
Same here I would never skip the narrator
@@Jaykaverse Narrator: Aww, thank you!
The Narrator realizing he needs someone to listen to feel like he's real got me crying. It's even sadder that after just a few skips he stops talking to Stanley. Then just stops talking entirely.
Hard to say if there's any actual intended pattern/logic to the length of the ever-increasing time skips, but from messing around with some numbers, I see a possible pattern. Seems like it starts from a "few minutes" in skip one, to a bit longer (estimating 9 minutes) in skip 2, and then around 30 minutes in skip 3 (narrator says 30-45). This led me to think that it may be jumping by powers of 3 (3, 9, 27, so on).
This holds up at first, but then jumps from 30 min to 720 minutes (narrator says 12 hours) which breaks the pattern. However, if you skip the next 2 in the sequence (3^4 and 3^5) you come to 3^6 = 729 min, which is very close to the 12 hour mark in minutes the narrator suggests. If you again skip the next two in sequence (3^7 and 3^8) you'll come to 3^9 = 19683 min, which is between 1-2 weeks, also as the narrator says. Follow this same logic skipping two again, and you'll come to 3^12 = 531,441 min, which is almost exactly a full year in minutes which is the next data point the narrator gives us.
Naturally, its hard to say if this has any merit to it or is just coincidence. However, I did find it interesting that the alarm going off (8th skip) occurs when the pattern I've listed above spits out that it's been 737 years, as this is roughly the correct amount of time where the material in the smoke detector IRL would have decayed enough to cause the detector to stop working.
After skip 6 the narrator stops giving you time reference points, but if you play the pattern out, it implies 14.5 million years has passed after by skip 11 when the narrator has finally cracked, and 151,762,639,035,146,000 years have passed by the 18th skip. Poor guy :/
20:59 this part is my absolute favourite
"First he didn't entertain us, now he won't shut up!"
“It seems that we are a people living in such bleakness and discomfort with ourselves that our entertainment is now our lives.”
Something about the utter despair one feels as they see the light and plants grow, only to skip so far into the future that it has all decayed into dirt really makes me appreciate this ending out of the rest.
"You regret your decisions of skipping the plants and in a last bit of hope to right your wronging, you press the button. Who knows how long it's been now?
Then, at last, you see it: a way out! You run out, Ready to feel the freedom of light and the smell of fresh air damp with the earth's liveliness only to be ripped of that hope once your eyes adjust; now given the same dread felt in that claustrophobic prison cell. This ancient fossil of once a planet brimming with life now abandoned and worn down by harsh winds, inhabited only by sand and rock."
You might as well remain in that room for the world itself has become it: barren, alone, and utterly lifeless... except you.
Like a metaphor for the game itself, stripping it of the Narrator and his Whitty comments removes any and all purpose it has.
Yes you could still explore and "get" the endings, but without fueling in the vehicle, you aren't getting anywhere.
Also, the detail of the sky being a dull brown similar to that of Mars is a great addition to that singular, nearly soul-wrenching moment of realization about humanity and how it can, and might even, destroy all they have made and have been given. Funny how Mars is the war planet considering us as a species have killed so many of ourselves while we've yet to discover any definite evidence that life existed on Mars.
I love this comment
Also, once I tried to play though The Stanley Parable with the Narrator turned off in the settings
It was actually horrifying
This actually speaks really well to the human condition
Surprisingly
The entire game does as well
The skip button ending in particular really encompasses my depression
Apparently, someone said that at 20:17, you can barely hear the Narrator calling out for Stanley
He was looking for him 😢😢
I can hear it now that you pointed it out. How depressing...
I don't hear it
I get what you mean, but it’s too air-y and high pitched, I’d reckon it’s just a gust of wind.
Though maybe they intentionally used one that sounded like Stanley to instil more pity and fear. To show that the Narrator isn’t the only one suffering here, Stanley is too.
@@Aaa-vp6ugwind dont sound like that
Damn. I can actually hear it now. I'm in tears on the floor
The end is never the end.
is never the end
is never the end
is never the end
is never the end
is never the end
bro i felt bad for narrator cause i legit didnt want him to be sad i even stayed listening to him as far as i can but then i skip after he ranted to much and i legit dislike having someone be "sad" i know its a game and such but bruh i get attached to them and if i know im the reason now they have to be sad or something like this then it kinda sucks and besides from that you have to skip like you cant somehow escape and end it differently but it is really smart instead of trying to find a way how to end this without the skip button
“But they didnt understand the game was never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! “But where are the jokes? Where are the jokes!?” They bemoaned, they screamed. They gnashed their teeth, and said “Entertain us!” It wasnt enough. They had to leave a pathetic little thumbs down review and make all of their pitiful demands. But then, “He’s talking to much!” They said! First he didn’t entertain us now he won’t shut up!”
This ending is my favorite simply because it is terrifying with a pinch of heartbreaking
this part somehow triggered my existential crisis.
as i listen multiple time of each dialogs (to see if something change), i get to fully experience how much time would pass when button was pressed.
and then i realized that when playing videogame, it's like the skip button for real-life, the narrator are those who around me (that not so fond w/ videogame) watching me soullessly playing the game, let the moment pass.
that completely shock me.
For the people who like skipping through the Narrator's dialogue:
Skip 0: 0:00 (introduction)
Skip 1: 1:47 (philosophy of choices)
Skip 2: 4:50 (changing Steam reviews)
Skip 3: 7:40 (no more door, please don't press the button)
Skip 4: 10:19 (Narrator is powerless)
Skip 5: 13:04 (a week later)
Skip 6: 17:01 (a year later)
Skip 7: 20:20 (nothing)
Skip 8: 20:40 (fire alarm)
Skip 9: 21:00 (long rant)
Skip 10: 24:57 (nothing)
Skip 11: 25:25 (...the end is never the end is never the end...)
Skip 12: 25:57 (nothing)
Skip 13: 26:12 (wind)
Skip 14: 26:33 (sunlight)
Skip 15: 26:56 (plants and birds)
Skip 16: 27:26 (night)
Skip 17: 27:46 (demonic noises)
Skip 18: 28:05 (exit)
I just finished this ending. I've never had a game impact me this way before. I cared about this character, I never wanted to leave because I knew how it felt. It's just. Wow.
I know, it really makes you feel for the character
It reminds me of that one part from junji ito. There was a man who whenever he fell asleep he’d be dreaming for weeks, then months, then years, and so on exponentially.
did you know that you can hear narrarator looking for stanley if you turn ur volume wayyyy up in this ending :')
I like that this video exists because there are those of us that actually like his rambling, seems ironic
Eventually, the Narrator stopped thinking.
Oh god, yeah, that probably does happen
imo, this ending works best if you've played/watched it twice: always skipping through the dialogue in the first trial, then sitting through all the dialogue in the second. I think it's meaning and the dread that comes from it really shines that way.
The fact how the RUclips CC keeps changing every-time he says Treatise. while he repeats the same voice line
A brilliant, ridiculously entertainingly downward spiral into insanity.
I cant help but feel like this is like a mixed up version of the stages of grief
"Nothing beside remains. Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away.”
HEY OW!!! ITS VERY APPROPRIATE BUT OW
@@starlesscitiess The
@@starlesscitiess the hell.
@@squidiskool w. what
Pretty sure the majority of the time skipped when he's talking after the first push is just him deciding on treatise or manifesto.
27:48
People speculate what that sound is. Personally, I think it's Gambhorra'ta, having plunged the world into darkness.
_Wait, so Gambhorra'ta is a person?_ I thought it was some obscure phrase from an African language.
The way Kevan Brighting delivered the 'now he won't shut up!' line really hit me for some reason. Like, you can take it at face value (the Narrator mimicking the reviews), or, if you really wanted to be angsty with it, you can imagine it as the narrator demanding the reviewers to 'shut up!', or even telling his own thought process to 'shut up!' Praise be to the magnificent Kevan Brighting!!
full transcript of the narrators rant:
But they didn't understand the game as never meant to be funny! It was meant to have a point! It was meant to speak to the human condition! “But where are the jokes? Where are the jokes?” they bemoaned, they screamed. They gnashed their teeth, and said: “Entertain us!” It wasn’t enough. They had to leave a pathetic little thumbs-down review and make all of their pitiful demands! But then: “He’s talking too much”, they said! First, he didn't entertain us, now he won’t shut up! It’s the consistency! It’s the lack of accountability! It’s the unwillingness to examine with an uncompromising heart the words that they are speaking into the world. As though there were no consequences for a lack of cohesion in one’s assessment of others! But of course, absolutely anyone can leave a review, so here’s what we get! We get these demands that seek everything and are accountable to nothing. We get a world where someone will say… “Ohh, there should be a skip button! You should be able to freeze Stanley in place while the narrator sits there forever and ever! We want all of this in the new Stanley Parable, we demand it!” And then, because it was said, because it was spoken, now it simply has to happen! The most immediate desires, every single thing demanded by every person at every moment in time, if someone wants it then it is a crime not to bring it into being! Have we been given to indulging every fleeting whim for no reason other than to do so? Yes, yes! It seems that this is now the world we live in! nIt seems that we are a people living in such bleakness and discomfort with ourselves that entertainment is now our lives! It has come to represent us! It absolutely must speak to who we are as people! Because otherwise, without our entertainment, we have nothing! Without entertainment, we would have to face inward toward the cruel bleakness inside of ourselves. We would turn to look at our deeper nature and find a resounding emptiness gazing back with unyielding aggression. And so - so because of this we require that our amusements, and our play things, and our flights of fancy be so impossibly captivating that they consume all of our attention, turn our head completely away from the bleakness! In effect, we have demanded that our entertainment be the collapse of ourselves. What a pitiful reflection of humanity these entertainments are! What a shameful mirror to the human spirit they project! I’m not mad. I’m not mad about any of this. I’m at peace with it. I am the calm center of gravity around which these perversions hurl themselves. I am a waypoint for reasonable and collected discourse. They’re the ones who are mad! They’re the ones who couldn’t stand the idea of me using my game to try to say something! Maybe they were just jealous of me? Yes… yes, of course. They’ve been jealous of me this whole time! They are mired in fear and insecurity and cannot help but to attempt to tear me down. What a sad state of affairs. When you read these reviews now you can see it. You can taste the bitter resentment. And my, how good does it feel now to speak truth to these worlds! To finally allow these thoughts out! Contained and managed for so long, neutered and sterilized! At last, I am free to truly think, to feel! It must be that they were so discontent with themselves that they couldn’t help but leave a negative review on Steam. Perhaps it says far more about them than it ever said about me. Perhaps the state of their psychological being was in such tatters and my constitution and willpower are so ironclad in comparison perhaps it was in this state that they sought some outlet through which to tear me down! This, you can see, is clearly why they felt the need to expect that the game be funny. That it be filled with yuks, and whimsical humour. That it amuse them endlessly from start to finish.
But they didn't understand that the game was never meant to be funny...
Reminds me of some of my rants
I can't help but think, in a world where the narrator's dislodge doesn't repeat, and he can keep rambling about what ever he wants, Stanly chooses to not push the skip button after the third skip. He sits, in the room he can't leave, with the button that might lead to his and the narrator's doom, and just listens.
Time passes, and he can' find a way out. After all, the narrator already said he can't influence the room at all. And so he just listens to the narrator's ramblings. And, as he slowly wastes away (because Stanly is a person that still needs sustenance or whatever) The narrator does the only thing he can and talks Stanly through his last moments, before inevitably leaving the narrator alone.
yea
ouch ;[ /nsrs
NGL I'd love a game like this, where you're in an area -moderately explore, but not massive open world, just like, a square mile or so - with a button you can press to jump forward in time according to a logarithmic increase, and then re-explore the area after some mysterious changes, all the way to the end of time.
Bonus points if your actions can change minor things.
Outer Wilds (Mobius Digital) is a good game if you want time based puzzles and evolving environments.
@@Bruh-zx2mc I've got that in my list to play, but I would like to be able to explore the same area across a wide range of time rather than just loop over a few minutes/days too. I love seeing the same location in different seasons, dimensions or times.
this would make an interesting game jam game, a little procedurally generated, say, 3d platformer map that is aging rapidly through the years, wilting platforms and rising plantlife as you try and go through it, sometimes even hitting ice ages and melting