I’d like the evergaols get overhauled to be more interesting as many of them are just late game enemy’s. Giving every gaol a character with lots of lore and having it be a little dungeon with it would be more fun than just the way it is at the moment.
You got some nice idea, hopefully you struck right ahahah. It would be cool if they added traditional covenants. Also it would be nice if the dlc was not confined to a dlc area, but they added some new extension to the existing world in addition to the new dlc. A high invasion/pvp zone/dungeon like in ds3 would be nice too.
Man, that area in ds3 right after Pontiff was like the multiplayer zone. So many invasions and dueling clubs all in that one spot. I feel like the most realistic implementation of the dlc is some kind of portal in an existing area that takes you to an entirely new map that's completely separated
That would be pretty cool but I think they really want the coop to be just for boss encounters. Still, playing through a whole playthrough with a friend is the dream
@@joegella yeah I agree..It’s just annoying that I can’t walk into a cave co-op cause the door is sealed off but once I’m inside of it I can summon someone..Kind of annoying.
I hope that we get the armor sets that were taken out of the base game, namely the Brave and Ragged armor sets. I also want more UGS with the Godslayer Greatsword moveset, since I love how it looks but I hate the Godslayer's blade.
I hope we can turn the golden order greatsword into the FULL MOON greatsword or reforge Godfrey's axe to have the double balde again and be a strength weapon.
Good video. I have somethings i would like to see in the DLC. One of those things, you actually talked about, having swords or other kind of weapons that would permit us to cast magic or incantations. So now, what i would like to see. - Don't end the buff of gold and silver foot if we teleport and it would be good to increase the timer for the buff a little. - New crystal tears, with one that increases arcane and even maybe another that increases discovery. - Ashes of war for staffs and seals. For me it's strange that there aren't anything. I'm not sure if we can add the rotating weapon Ash of war to staffs, i know that Rennala Staff as that ash of war. It could be a projectile, for example, raising a rock and launch it to the enemy. - New weapons is good, but i would like to see some new ideas about weapons. For example, a magic bow, a bow that don't use arrows, but would use FP and you could infuse elements for the magic projectiles. Another idea, a shield that would gives us the ability to reflect magic with a parry, this would be very cool in Liurnia legacy dungeon. Another thing i would like about weapons, having swords or other kind of weapons that would permit us to cast magic or incantations. - Gives us a background to our character. I may be wrong, but i don't think it's explained in game why our character wants to be elden lord, or why he is in the lands between. - Let us do something with armor. Upgrade them a little, or make them have a slot where we could add something. We have ashes of war, upgrades, infusions and elements for weapons, but for armor we can only change appearance and influence its status a little with that. There may be a slot where we could add a crystal that would give our character an aura that would have effects depending on the crystal, more defense for different types, attack aura, i don't know, but something. - I would like that there would be something done about the weight, but i'm pretty sure that would be the same. - I hope they change how great runes work. I'm not talking about the effects, but how we active them. I don't use great runes because i don't like the idea of losing the effect if i die. they could do this in two ways. increase the drop rate of rune arcs to at the very least 12, 20%. Or, what should be way they work, we would use a rune arc and the rune effect would be permanent, unless we changed the equipped great rune and at that point, we would use another rune arc to activate the new great rune. - Increase drop rates a little bit. The other day i was farming the Magma Blade, it took me 5 hours to get one. In this playthrough i still don't have the silver scarab, but still.
You have some really cool ideas. I like the idea of an item discovery tear. We could easily use thst to farm up those rare drops for weapons and armor. I also like the magic bow idea. It reminds me of kena Bridge of spirits if you've seen it. Also, I'm pretty sure there's ashes of war for shields that let you parry magic
@@joegella thanks. About the bow, I had that idea a while ago, but recently I went to play dragons dogma dark arisen again and there's a class there called magiteck archer and he has a magic bow. I thought, yes, something similar to this. About the shield, I'm not talking exactly about parrying magic. The ash of war your talking about is carrian retaliation. What I was talking about is a new parry ash of war that would reflect the magic. Something similar to what the shield of the tree sentinel from forum Azula does, but that one sends a projectile when you parry magic, I'm talking about reflecting. Like in raya lucaria, when we are bombarded by spells, we could reflect them to the caster.
@@chriskotte8468 Good idea. Like I said, I would like to see them explore weapons types and give us more with weapons, hybrid weapons in the way we are speaking
Nice Vid. 👍 I’m sure the DLC will be cool. I am concerned with how they handle the power creep of the game. I sure From won’t give the enemies and bosses more damage cause, while I think people over exaggerate the damage due to poor build making. The damage was high. Most likely they will just settle with just increased HP pools and moveset(maybe?). I’m more talking about player power creep. You get strong. Like REALLY STRONG at endgame, especially when you know what you’re doing so how effect things.
Thanks for watching :) It probably doesn't make sense to have the dlc bosses do too much more damage since the player won't have that much opportunity to get stronger since it's all end game scaling. You can get insanely strong so thsts why I think the bosses will just have difficult movesets and a lot less room for error. I'm thinking of Gael in ds3 and how he non stop attacks your ass
@@joegella it’s supposed to be in the land of reeds from what I heard but I mean I’m not a expert I started playin demon souls and Elden ring like a month ago so I’m just doin off what my friends said 💀
This makes sense tho because there's some samurai armor that is described as being from the land of reeds. I'm down for some Japanese inspired content ngl
@@joegella yea and there was something I saw on Reddit about concept art for elden ring of a boss of some sort that looked like a Oni demon with a really large katana type sword not really sure if it’s related to the dlc tho
I’d like the evergaols get overhauled to be more interesting as many of them are just late game enemy’s. Giving every gaol a character with lots of lore and having it be a little dungeon with it would be more fun than just the way it is at the moment.
Yeah they're honestly really goofy how you just teleport to an alternate version of the same spot
We need the EVERJAIL a castle morne line dungeon that is literally a jail/ prison.
I completely agree in regards to your characters progression. Maybe they will allow you to upgrade ashes of war? Specifically in the new area?
“And we are already filled with SEED” 😂😂
You know how it is 😉
You got some nice idea, hopefully you struck right ahahah. It would be cool if they added traditional covenants. Also it would be nice if the dlc was not confined to a dlc area, but they added some new extension to the existing world in addition to the new dlc. A high invasion/pvp zone/dungeon like in ds3 would be nice too.
Man, that area in ds3 right after Pontiff was like the multiplayer zone. So many invasions and dueling clubs all in that one spot. I feel like the most realistic implementation of the dlc is some kind of portal in an existing area that takes you to an entirely new map that's completely separated
I would love a way to turn into a wolf warrior, but id settle for getting blaids baleful shadow's sword.
Then we can complete the blaidd cosplay
I also wish they would find a way to allow you to use your mount during co-op and make the co-op more seamless.
That would be pretty cool but I think they really want the coop to be just for boss encounters. Still, playing through a whole playthrough with a friend is the dream
@@joegella yeah I agree..It’s just annoying that I can’t walk into a cave co-op cause the door is sealed off but once I’m inside of it I can summon someone..Kind of annoying.
I want dragons and switch weapons :'')
I've been wanting those smooth ass bloodborne trick weapons for so long. That would honestly be sick but idk how they could implement it
I hope that we get the armor sets that were taken out of the base game, namely the Brave and Ragged armor sets. I also want more UGS with the Godslayer Greatsword moveset, since I love how it looks but I hate the Godslayer's blade.
Damn I didn't even realize there were cut armor sets
I hope we can turn the golden order greatsword into the FULL MOON greatsword or reforge Godfrey's axe to have the double balde again and be a strength weapon.
Good video.
I have somethings i would like to see in the DLC. One of those things, you actually talked about, having swords or other kind of weapons that would permit us to cast magic or incantations. So now, what i would like to see.
- Don't end the buff of gold and silver foot if we teleport and it would be good to increase the timer for the buff a little.
- New crystal tears, with one that increases arcane and even maybe another that increases discovery.
- Ashes of war for staffs and seals. For me it's strange that there aren't anything. I'm not sure if we can add the rotating weapon Ash of war to staffs, i know that Rennala Staff as that ash of war. It could be a projectile, for example, raising a rock and launch it to the enemy.
- New weapons is good, but i would like to see some new ideas about weapons. For example, a magic bow, a bow that don't use arrows, but would use FP and you could infuse elements for the magic projectiles. Another idea, a shield that would gives us the ability to reflect magic with a parry, this would be very cool in Liurnia legacy dungeon. Another thing i would like about weapons, having swords or other kind of weapons that would permit us to cast magic or incantations.
- Gives us a background to our character. I may be wrong, but i don't think it's explained in game why our character wants to be elden lord, or why he is in the lands between.
- Let us do something with armor. Upgrade them a little, or make them have a slot where we could add something. We have ashes of war, upgrades, infusions and elements for weapons, but for armor we can only change appearance and influence its status a little with that. There may be a slot where we could add a crystal that would give our character an aura that would have effects depending on the crystal, more defense for different types, attack aura, i don't know, but something.
- I would like that there would be something done about the weight, but i'm pretty sure that would be the same.
- I hope they change how great runes work. I'm not talking about the effects, but how we active them. I don't use great runes because i don't like the idea of losing the effect if i die. they could do this in two ways. increase the drop rate of rune arcs to at the very least 12, 20%. Or, what should be way they work, we would use a rune arc and the rune effect would be permanent, unless we changed the equipped great rune and at that point, we would use another rune arc to activate the new great rune.
- Increase drop rates a little bit. The other day i was farming the Magma Blade, it took me 5 hours to get one. In this playthrough i still don't have the silver scarab, but still.
You have some really cool ideas. I like the idea of an item discovery tear. We could easily use thst to farm up those rare drops for weapons and armor.
I also like the magic bow idea. It reminds me of kena Bridge of spirits if you've seen it.
Also, I'm pretty sure there's ashes of war for shields that let you parry magic
@@joegella thanks. About the bow, I had that idea a while ago, but recently I went to play dragons dogma dark arisen again and there's a class there called magiteck archer and he has a magic bow. I thought, yes, something similar to this.
About the shield, I'm not talking exactly about parrying magic. The ash of war your talking about is carrian retaliation. What I was talking about is a new parry ash of war that would reflect the magic. Something similar to what the shield of the tree sentinel from forum Azula does, but that one sends a projectile when you parry magic, I'm talking about reflecting. Like in raya lucaria, when we are bombarded by spells, we could reflect them to the caster.
We need a bow blade. A blade where when you hold L2 it puts you into a stance allowing you to shoot magic projectiles.
@@chriskotte8468 Good idea. Like I said, I would like to see them explore weapons types and give us more with weapons, hybrid weapons in the way we are speaking
Obviously we need a new version of Godrick the grafted called GodDICK where he's grafted something new onto himself
We already know why he got that giant hanging in his castle 😳
Goddick The Swollen
The gameplay and graphics need an update. lords of the fallen banging this out
Bro where have you been? It’s been so long since a video yours was recommended to me.
Ivw been wrapped up in school. Definitely not stopping making videos tho
What it needs is a trailer yeah
Spot on dude. It's been too long
bro what’s the name of the music? 1:34
Oh that's one that I made. It's a lofi version of the main Elden Ring theme
@@joegella That's why it seemed so familiar to me, love it
i want chalice dungeons so bad
Ikr, it would bring so much replayability
Covenants !!!
I feel like this is how people outside the community think the souls community sounds like
Nice Vid. 👍 I’m sure the DLC will be cool. I am concerned with how they handle the power creep of the game. I sure From won’t give the enemies and bosses more damage cause, while I think people over exaggerate the damage due to poor build making. The damage was high. Most likely they will just settle with just increased HP pools and moveset(maybe?). I’m more talking about player power creep. You get strong. Like REALLY STRONG at endgame, especially when you know what you’re doing so how effect things.
Thanks for watching :)
It probably doesn't make sense to have the dlc bosses do too much more damage since the player won't have that much opportunity to get stronger since it's all end game scaling. You can get insanely strong so thsts why I think the bosses will just have difficult movesets and a lot less room for error. I'm thinking of Gael in ds3 and how he non stop attacks your ass
I just need to know if the dlc is going to be the same ng+ that I'm on because if so I'm fucked 😭💀
Oh it definitely is scaled for whatever ng+ cycle you're on. It's a good excuse to start another playthrough and get another character to end game :)
@@joegella ah yes ng+5 dlc😭
*Godskin Legion*
My mom says hi, she also says that it sounds very interesting but that she doesn't know enough about the game to add much to the conversation.
Lmao he actually did it
Yes Sir
I heard everything is gonna be all Japanese inspired kinda like sekiro idk tho 🤷🏻♂️
Wait really? Where did you hear that?
@@joegella it’s supposed to be in the land of reeds from what I heard but I mean I’m not a expert I started playin demon souls and Elden ring like a month ago so I’m just doin off what my friends said 💀
This makes sense tho because there's some samurai armor that is described as being from the land of reeds. I'm down for some Japanese inspired content ngl
@@joegella yea and there was something I saw on Reddit about concept art for elden ring of a boss of some sort that looked like a Oni demon with a really large katana type sword not really sure if it’s related to the dlc tho
Ahh yes.. full of seed and maxed out on tears.. classic
Just described a Saturday night