I’ve had this fantastic game for a while. It’s great fun, the board rocks and as you alluded to, it could be used to inspire adventures and room descriptions. Thanks for getting me excited about it again. I think many of us are drawn to simpler games that still inspire the imagination.
0:44 - On the topic of "more simple" games: I think this evolution happens to many hardcore board game fans. When I was starting out in the hobby again, I started exploring what's out there, gradually increasing the level of complexity in games. At some point I reached games like Mage Knight or Robinson Crusoe, which made me realise that the complexity in rules has to be warranted with the amount of fun I get from a game, and furthermore, that more complexity does not equal more fun ... which I think is a snobbish attitude some people in the hobby have. Around said time I was also hit by rules learning fatigue, so I started gravitating more towards streamlined games. I have always been a big fan of streamlining in games. It just makes a game more accessible in terms of learning and teaching them and they also tend to flow faster, which usually results in reduced downtimes and in shorter playing times. Which also means that these games find their way much more often to the table and I also spend more time actively playing them, instead of watching the game's box or myself collect dust. For these reasons, I love games like 1775: Rebellion, Claustrophobia, Cthulhu: Death May Die, Horrified or Unmatched. The evolution that the popular game system of The Lord of the Rings: The Card Game went through across 3 games (with Arkham Horror: The Card game and Marvel Champions: The Card Game) just makes sense, as each update to the system made the gameplay more snappy and accessible. An in-depth example: LotR LCG had 7 (!) phases per turn, AH LCG cut it down to 4 and MC LCG even to 2. Having said that, there are of course games which do warrant climbing that daunting, time-consuming and sometimes confusing rules mountain, personal examples being Great Western Trail, Twilight Struggle or Android: Netrunner.
Wow man! This map alone can be used for so many different games...! You can make your own house rules or build your own RPG story around it. Brilliant !!! 👍👍👍
This is my first time hearing about Wayward. I'm like you, gravitating back to games with cleaner and simpler rule sets. This game looks *fantastic*! I just went to their website and bought a copy. Can't wait to receive it and play. Thank you so much for sharing this!!!
Another excellent review! I just ordered my copy! Love the old school vibe and can't help but see Warhammer Quest squares in a lot of that artwork! I love the creative enivronment and rules - it's already giving me some great new ideas!
The patchwork-looking map with rooms of different sizes and colours reminds me a lot of the map of The Warlock of Firetop Mountain. Even more so because of the big stone tiles on the floor. Or that a river is crossing through the map. With a bridge. Or that there are shortcuts and special encounters.
Thanks for the mention Daniel ! Glad i bought it before the boom, available quantity is limited ! I knew it was a game you'd absolutely love XD Steven Heide.
I doubt this will change your mind on Massive Darkness 2 but I think the reason you may have had a bad time was the fact that you played Ranger. They have more dice mitigation than other classes. I think the Berserker could be a good fit for you, more straightforward and very chill to play. They are my preferred class. I think you can play with little or zero mitigation.
For those who do not want to spend the $44, there is a print and play version. I use 15mm fantasy figures from RebelMinis and bingo chips for markers. The only other thing you need is a D6. I printed the map at Staples before the pandemic for $20 (thick poster paper laminated) but no idea what it would cost today.
What paper size and type or gsm should i print the board and cards at? I live in a country where the short, long, letter and legal sizes mainly exist with the ocasional A4s.
@@rpgchronicler I printed the map @300gsm. This allows me to still roll the map for storage. If you can find some place that will print on vinly and laminate even better. The cards I printed at 180gsm and sleeved them. If you know someone who has the technical skills, you can extract the map images from the PDF and then have the images stiched to one large image for printing. The quality will never be like the original image but given the price it is good enough.
24:25 - I think it could be perfect and that cards could actually make the game system much more modular and unexpected. Built-in values (printed on the board) makes me wonder about replay value. That being said, Thank you for introducing this game. Looks pretty cool... Overall.
It’s a score attack game, so replay is in doing well. I played 5 times in 3 days, and want to play more. I’ve played Condottiere dozens and dozens of times, and I can see this joining that. It’s more of an arcade game, less of an RPG style game. Just gotta approach it in those terms.
Looks really cool. Seems ive heard of it, but i hadnt ever seen it. Reminds me of that old boardgame "DUNGEON!" Even the coloration of the board, BUT it is like its Dungeon game but taken up to another level and expanded. Thats why i never bought the Dungeon game as it was just too simple. That water graphics ARE really amazing, i agree! Looks like real water.
what a great looking game. They don't ship outside the US but they do have a free PnP version which i have downloaded and i'll print and laminate the board and player cards.
I really love everything about this. I always wanted to design a family-style dungeon crawler with a glorious board, but it looks like that game already exists. He should consider making a version available on the Game Crafter, so folks can get a nice board.
@@TheDungeonDive Creators get ~70% of profits after the initial production cost. For example, the little card game that I made costs a ~$9 to produce, retails for ~$17, and I make ~$6 whenever I sell one. My components are very basic, so most games won't have that good of margins, especially a big production like this. But when you think about everything that goes into running a publishing company: managing sales tax accounts in multiple states, building a website with a digital storefront, ordering products in bulk and paying up front, paying for warehousing, managing shipping-if you're in indie designer who'd rather not start their own company, Game Crafter can be a pretty sweet deal. If you live and sell games in the US, you're supporting your own local industry. Though I'm sure some of their components come from overseas, printing and assembly happens in-house. And a lot of their minifigs and tokens are 3d printed, or laser cut in-house. One of the biggest downsides is that Game Crafter is a relatively small company with no overseas branch, so international shipping is expensive. Another downside is the production queue can get backed up and it can be weeks before an order ships. IMO, this is a small price to pay for games never being permanently out of stock.
I was sold the moment I saw the board art. The only other dungeon board I e seen that looks as fantastic is Dungeon Crusade, which is beautiful, but this might actually be better. To bad all the icons are printed on the board and the same everytime. Seems like it could use several more dungeon boards to break up the static boards. Still, going to order one now... Maybe 2 for my nephew's birthday
Wayward looks like so much fun! Shame I can't get it up here in Canada but I'll definitely be giving the PnP version a shot. My nephews will absolutely love playing this game with me! Thanks for bringing it to my attention, Daniel 🤙
Game looks quite interesting, and I suspect DDivers are doing to take a chunk out of the limited stock -- but can I ask for a little more info about how you're approaching it Solo? Any homebrew ideas beyond the "100g+escape in 12 turns" and "beat your high score" modes in the rulebook? Are you thinking multiplayer is where it's really at with this one?
I played it all day just playing multiple characters. It’s a score attack game really. I have devised a few house rules for making PVP a little more interesting. I’ll talk about those soon. It’s about as good a solo game as DungeonQuest is.
@@TheDungeonDive I wonder if there would be an easy way to, in Dark Venture fashion, build a stack of Quest Cards (or a quest table you roll on), where it sets an extra challenge of some kind for a given game -- like, OK, sure you need to score well and escape, but also, this time you must visit rooms X and Y (or, it's not required but you can get ~10 bonus gold if you do X and Y). Could also be a way to build in a little extra narrative flair. Do you feel like that sort of thing would fit here, or am I overthinking it?
@@Genghis-Pawn The game is so simple that there is a ton of room to add things to it, and I think it would be really east because you could create events / cards that use the art on the board.
@@Genghis-Pawn Requiring each player to visit a certain set of rooms (the major rooms are labeled with a letter) would be a super easy way to implement some kind of quest system. That's a great idea!
rando question, if you were to upscale the tokens and substitute using miniatures, would something like the old zombicide black plague 28mm miniatures fit or would they be too big?
When i played the Fighting Fantasy books like Deathtrap Dungeon and City of Thieves, i would draw out a map as i went as they gave compass directions in different cases. but it took awhile to get it laid out where it made sense in 2d drawing, as sometimes the tunnels and room positions didnt quite make sense when conversion from text descriptions. Lol
I’ve had this fantastic game for a while. It’s great fun, the board rocks and as you alluded to, it could be used to inspire adventures and room descriptions. Thanks for getting me excited about it again.
I think many of us are drawn to simpler games that still inspire the imagination.
0:44 - On the topic of "more simple" games: I think this evolution happens to many hardcore board game fans. When I was starting out in the hobby again, I started exploring what's out there, gradually increasing the level of complexity in games. At some point I reached games like Mage Knight or Robinson Crusoe, which made me realise that the complexity in rules has to be warranted with the amount of fun I get from a game, and furthermore, that more complexity does not equal more fun ... which I think is a snobbish attitude some people in the hobby have. Around said time I was also hit by rules learning fatigue, so I started gravitating more towards streamlined games. I have always been a big fan of streamlining in games. It just makes a game more accessible in terms of learning and teaching them and they also tend to flow faster, which usually results in reduced downtimes and in shorter playing times. Which also means that these games find their way much more often to the table and I also spend more time actively playing them, instead of watching the game's box or myself collect dust. For these reasons, I love games like 1775: Rebellion, Claustrophobia, Cthulhu: Death May Die, Horrified or Unmatched. The evolution that the popular game system of The Lord of the Rings: The Card Game went through across 3 games (with Arkham Horror: The Card game and Marvel Champions: The Card Game) just makes sense, as each update to the system made the gameplay more snappy and accessible. An in-depth example: LotR LCG had 7 (!) phases per turn, AH LCG cut it down to 4 and MC LCG even to 2. Having said that, there are of course games which do warrant climbing that daunting, time-consuming and sometimes confusing rules mountain, personal examples being Great Western Trail, Twilight Struggle or Android: Netrunner.
Wow man!
This map alone can be used for so many different games...!
You can make your own house rules or build your own RPG story around it.
Brilliant !!! 👍👍👍
Exactly! With all the cool little artistic touches, it's very easy to connect the dots and create some cool little stories.
This is my first time hearing about Wayward. I'm like you, gravitating back to games with cleaner and simpler rule sets. This game looks *fantastic*! I just went to their website and bought a copy. Can't wait to receive it and play. Thank you so much for sharing this!!!
Shame you cant buy it overseas but its cool you can go for the diy route.
@@rpgchronicler Ofc you can ! Just use a parcel forwarding service :)
I love hearing all the stuff you like about these games, especially when you’re so passionate about one like this.
I have had the print and lay version of this game for years, it is so much fun!
Another excellent review! I just ordered my copy! Love the old school vibe and can't help but see Warhammer Quest squares in a lot of that artwork! I love the creative enivronment and rules - it's already giving me some great new ideas!
And....ordered! This game looks right up my alley, and like you said the maps could be used for other purposes as well. Thanks for sharing!
Looks like a lot of fun to play with my kids! Thanks for highlighting this one.
I also just learned about this game on the DD Facebook page - immediately ordered. The board reminds of a hidden eye or waldo style book.
The board is such a looker! Love the colors and art. Also, just looking at the different elements on the board makes me excited to play it.
It sure is! Stunning.
The patchwork-looking map with rooms of different sizes and colours reminds me a lot of the map of The Warlock of Firetop Mountain. Even more so because of the big stone tiles on the floor. Or that a river is crossing through the map. With a bridge. Or that there are shortcuts and special encounters.
It totally looks like that map!
The colors really pop on the board, love it!
I totally forgot I had this! Bought it upon a recommendation from a different channel a few years ago. Just love that board!
This game looks so much fun! And the art is just amazing!
Wow! those boards look incredible. Same sort of colours and detail as the Dungeon Crusade boards. I will look into getting it in the UK.
Thanks for the mention Daniel ! Glad i bought it before the boom, available quantity is limited ! I knew it was a game you'd absolutely love XD
Steven Heide.
Thanks, Steven! :)
I doubt this will change your mind on Massive Darkness 2 but I think the reason you may have had a bad time was the fact that you played Ranger. They have more dice mitigation than other classes. I think the Berserker could be a good fit for you, more straightforward and very chill to play. They are my preferred class. I think you can play with little or zero mitigation.
After looking at this board it was an instant order for me.
Hey I have this one! I need to bust it out again!
For those who do not want to spend the $44, there is a print and play version. I use 15mm fantasy figures from RebelMinis and bingo chips for markers. The only other thing you need is a D6. I printed the map at Staples before the pandemic for $20 (thick poster paper laminated) but no idea what it would cost today.
What paper size and type or gsm should i print the board and cards at? I live in a country where the short, long, letter and legal sizes mainly exist with the ocasional A4s.
@@rpgchronicler I printed the map @300gsm. This allows me to still roll the map for storage. If you can find some place that will print on vinly and laminate even better. The cards I printed at 180gsm and sleeved them. If you know someone who has the technical skills, you can extract the map images from the PDF and then have the images stiched to one large image for printing. The quality will never be like the original image but given the price it is good enough.
Loving that water
Right? It's like the best water I've ever seen. LOL. :)
@@TheDungeonDive Definately going to stay in my memory...like the first time I saw water in Morrowind aha.
24:25 - I think it could be perfect and that cards could actually make the game system much more modular and unexpected.
Built-in values (printed on the board) makes me wonder about replay value.
That being said,
Thank you for introducing this game.
Looks pretty cool... Overall.
It’s a score attack game, so replay is in doing well. I played 5 times in 3 days, and want to play more. I’ve played Condottiere dozens and dozens of times, and I can see this joining that. It’s more of an arcade game, less of an RPG style game. Just gotta approach it in those terms.
Looks really cool. Seems ive heard of it, but i hadnt ever seen it. Reminds me of that old boardgame "DUNGEON!" Even the coloration of the board, BUT it is like its Dungeon game but taken up to another level and expanded. Thats why i never bought the Dungeon game as it was just too simple.
That water graphics ARE really amazing, i agree! Looks like real water.
Totally. This is like a really good modern Dungeon!
Thanks for making this video. This game looks awesome!!!
what a great looking game. They don't ship outside the US but they do have a free PnP version which i have downloaded and i'll print and laminate the board and player cards.
I really love everything about this. I always wanted to design a family-style dungeon crawler with a glorious board, but it looks like that game already exists. He should consider making a version available on the Game Crafter, so folks can get a nice board.
I’ll mention that to him. Is there a fee for creators there?
@@TheDungeonDive Creators get ~70% of profits after the initial production cost. For example, the little card game that I made costs a ~$9 to produce, retails for ~$17, and I make ~$6 whenever I sell one. My components are very basic, so most games won't have that good of margins, especially a big production like this. But when you think about everything that goes into running a publishing company: managing sales tax accounts in multiple states, building a website with a digital storefront, ordering products in bulk and paying up front, paying for warehousing, managing shipping-if you're in indie designer who'd rather not start their own company, Game Crafter can be a pretty sweet deal. If you live and sell games in the US, you're supporting your own local industry. Though I'm sure some of their components come from overseas, printing and assembly happens in-house. And a lot of their minifigs and tokens are 3d printed, or laser cut in-house. One of the biggest downsides is that Game Crafter is a relatively small company with no overseas branch, so international shipping is expensive. Another downside is the production queue can get backed up and it can be weeks before an order ships. IMO, this is a small price to pay for games never being permanently out of stock.
Another option would be Tabletop Simulator on Steam!
The board reminds me of the old dungeon board game. Different colors have different difficulty.
Totally. This is like a really great version of Dungeon!
Yeah... You made me want to buy this. Lol
I was sold the moment I saw the board art. The only other dungeon board I e seen that looks as fantastic is Dungeon Crusade, which is beautiful, but this might actually be better.
To bad all the icons are printed on the board and the same everytime. Seems like it could use several more dungeon boards to break up the static boards.
Still, going to order one now... Maybe 2 for my nephew's birthday
"Magic Wand"
similar to Clank! as well.
Wayward looks like so much fun! Shame I can't get it up here in Canada but I'll definitely be giving the PnP version a shot. My nephews will absolutely love playing this game with me! Thanks for bringing it to my attention, Daniel 🤙
Well if you dont mind doing a bit of elbow grease you can opt for the diy route.
@@rpgchronicler yup! I've already downloaded the files for print and assembly this weekend 👍
@@communis_ I find it awesome the site's old school looking.
Use ship forwarding service :)
@@heidevolk_le_gueux I had never really considered it before. Will definitely look into the economics of it - thanks for pointing the option out
it's a shame that they don't shop outside of the US 😞
Game looks quite interesting, and I suspect DDivers are doing to take a chunk out of the limited stock -- but can I ask for a little more info about how you're approaching it Solo? Any homebrew ideas beyond the "100g+escape in 12 turns" and "beat your high score" modes in the rulebook? Are you thinking multiplayer is where it's really at with this one?
I played it all day just playing multiple characters. It’s a score attack game really. I have devised a few house rules for making PVP a little more interesting. I’ll talk about those soon. It’s about as good a solo game as DungeonQuest is.
@@TheDungeonDive I wonder if there would be an easy way to, in Dark Venture fashion, build a stack of Quest Cards (or a quest table you roll on), where it sets an extra challenge of some kind for a given game -- like, OK, sure you need to score well and escape, but also, this time you must visit rooms X and Y (or, it's not required but you can get ~10 bonus gold if you do X and Y). Could also be a way to build in a little extra narrative flair. Do you feel like that sort of thing would fit here, or am I overthinking it?
@@Genghis-Pawn The game is so simple that there is a ton of room to add things to it, and I think it would be really east because you could create events / cards that use the art on the board.
@@Genghis-Pawn Requiring each player to visit a certain set of rooms (the major rooms are labeled with a letter) would be a super easy way to implement some kind of quest system. That's a great idea!
This game looks super cool. I would buy maps like this, but he doesn't ship outside the USA ☹.
They have a free print and play version on their website. Find a local print shop near you to print it.
Use a ship forwarding service ^^"
This looks like Dungeon Crusade :D Wayward isn't available out of the US
The PnP printable option's available if you dont mind adding a bit of elbow grease.
You can definitely buy it by using a parcel forwarding service !
Can that board fit 25-30mm minis? Id use that board for rpgs/wargames XD
Also im getting heroquest vibes from it.
The spaces are huge.
rando question, if you were to upscale the tokens and substitute using miniatures, would something like the old zombicide black plague 28mm miniatures fit or would they be too big?
They’d fit.
How did this go over with your game group?
We all had a blast.
@@TheDungeonDive Nice! Top 50 material? 🙂 I just received my copy and am excited to bring it to my group to play. Thanks for shining a light on this!!
Not sure. I don’t think much about a top 50 until I’m in the moment and making it. It’s very off the cuff. :)
This looks so amazing! The board reminds of drawings on those fantasy maze book I used to love so much!
Too bad this is not shipping outside of US.
When i played the Fighting Fantasy books like Deathtrap Dungeon and City of Thieves, i would draw out a map as i went as they gave compass directions in different cases.
but it took awhile to get it laid out where it made sense in 2d drawing, as sometimes the tunnels and room positions didnt quite make sense when conversion from text descriptions. Lol