Mercury Star Runner vs. 400i: Settling the debate in 12 minutes

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  • Опубликовано: 11 окт 2024

Комментарии • 621

  • @billionaireninjas
    @billionaireninjas  7 месяцев назад +23

    Remember The purpose of the comparison on my end! I can't speak for others but I specifically need a FAST ship to do cargo missions that strictly require speedy delivery. I also need the ship to be a quality daily driver. So, while there are other cargo options just remember speed is the most necessary part of this decision for me but it may be different for others.

    • @ericyoung4448
      @ericyoung4448 7 месяцев назад

      @@ParagonFangXen prolly cause that's not a ship you can buy with in-game currency.

    • @ericyoung4448
      @ericyoung4448 7 месяцев назад +1

      @@ParagonFangXen Within the next couple of patches, yeah

    • @johnboyd9713
      @johnboyd9713 7 месяцев назад

      @@ParagonFangXen Tbh, the C1 only LOOKS fast without really being fast. C1 is only 6mps faster than a cutlass black at travel speeds (though the c1 is much meaner overall for acceleration) and slightly less maneuverable by rate than the cutty. Acceleration in certain vectors makes it feel better to fly, but it isn't actually a "fast" ship.
      Also, landing time and safety is relevant, and the C1 is being stuffed into undersized hangars at major landing stations, making it more of a pain in the butt to fly than it is worth (just my 2 cents). Hopefully this will be changed some day and CIG will provide a bit more wiggle room (literally).
      INB4 "Git Gud" comments, point is ease and speed. Even a great pilot needs to take their time landing a Spirit and most of the vertical landing hangars. Not the C1's fault at all but definitely a factor, although its speed and handling needs improvement.

    • @johnboyd9713
      @johnboyd9713 7 месяцев назад

      @@ParagonFangXen Also C1 is well over 100 mps slower than the 400, and 150 mps slower than the MSR. So like... why would you fly something slower, squishier, less cargo, less utility, with a similar cross section to the 400i?
      The Spirit is wildly underwhelming on paper, and I was really hoping it would be to the cutlass/lancer what the MSR is to the Connie, but it is basically a bigger cutlass with less guns and way more hull hp.

  • @caseytwill
    @caseytwill 7 месяцев назад +28

    The MSR has a chess board, the 400i does not. CHECKMATE!

  • @MooneShadow
    @MooneShadow 7 месяцев назад +17

    Im an MSR guy and I have to say, it needs that CiG love. Seriously, the second exit is crucial. The interior needs work too. The data computers should go in the scanning room. Scanning chair should just go... make Dish work from co-pilot and or Pilot cockpit chairs. Also for its size the shields are a problem. And the acceleration in atmo sucks for a ship that aero-dynamic. Blasting its way out of Atmosphere is a Melinium falcon trait of which this ship was designed to be.... i hope this ship gets a rework... sooner rather than later. Its become a hanger queen.
    Also would be nice to just get bucket seats. The animation is too damn long. To walk through all them doors just to be in a long animation to turn the ship on, let alone blast out from surface to atmo.

  • @Arthas1397
    @Arthas1397 7 месяцев назад +16

    I joined SC recently and the first weeks I loved Drake design, but this free fly gave me the opportunity to try out the 400i and man, i fell in love with those interiors.
    I still like the Corsair a lot, use it daily, but the 400i team made use of 101% of the space they had to create a fantastic compact interior that doesn't lose against bigger ships with random corridors/rooms of wasted space.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +3

      The Corsair is the brawler of the three, the MSR is the fastest, the 400i is the toughest.

    • @julienzacharias9540
      @julienzacharias9540 4 месяца назад

      I'm not sure I like the way they used the space and created mini rooms for the components. I mean maybe it'll be useful when fire amd engineering is on, but so far it's the only ship with that and I feel like they didn't know what to do with that space and came up with that.

  • @jaykay5838
    @jaykay5838 7 месяцев назад +51

    The 400i handles so good for it's size.

    • @Cab8819
      @Cab8819 7 месяцев назад

      definitely an opinion, its not bad i guess in atmo, but MSR flies exactly how its shaped. When flown correctly nothing is better at its size imo.
      Also it fits an URSA and has an elevator you can jump so ez winner

    • @hobosloth28
      @hobosloth28 7 месяцев назад +2

      The main perk is its top speed in atmo. It's so fast when cruising along the surface of a planet.

    • @rhadiem
      @rhadiem 7 месяцев назад +5

      MSR flies nice, the 400... well it's got a nice top speed. It rolls like an Idris though.

    • @boomrr07
      @boomrr07 7 месяцев назад +4

      i can get a degree in the amount of time it takes to roll 360

    • @icarusdoe6209
      @icarusdoe6209 4 месяца назад

      .. 'handles'.. you mean acceleration.. handling refers to turning capability and the MSR literally has better 'handling' performance than the 400.. its literally part of the Crusader Brand which is why CiG intentionally designed the MSR to 'handle' better than ships such as the 400

  • @Dracounguis
    @Dracounguis 7 месяцев назад +44

    Maybe when hacking comes in the game all those doors in the MSR might come in handy if someone has to hack open every one! 😆

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +3

      Great point!

    • @Spork82
      @Spork82 7 месяцев назад +5

      It's one of my first thoughts when they showed engineering gameplay; that I could force all of my C2's (or an MSR) doors to stay open.

    • @PolBlanesCebrian
      @PolBlanesCebrian 4 месяца назад +1

      not really... the msr has a terrible layout.
      there's a useless elevator from the cargo area to the next room that could at least have an option to lower all the way to the ground outside, there's only 1 access point and no docking port and the servers (arguably the most valuable thing in the ship) are in the middle of the hallway and easier to get to than the living room.
      but most importantly, and especially relating to your comment, all of the msr's components are in the engineering room adjacent to the cargo bay. just 1 door is what separates any intruder from your power plant, shields, coolers... if they just detach or disable the power plant, all the doors in your ship can open without issues (that's something that has been added in the latest engineering mode tests).

  • @Alpha_Negus
    @Alpha_Negus 7 месяцев назад +42

    The MSR is the definition of "fuck it this will do"

    • @JohnnyStroud
      @JohnnyStroud 7 месяцев назад +1

      🤣

    • @fluxmechanics
      @fluxmechanics 3 месяца назад

      Right, It's my only named ship. I like that no one else can use the name. But that's about it for "Daedalus" she's a hangar queen.

  • @breezie336
    @breezie336 7 месяцев назад +25

    I will wait for the data running gameplay to come in before I decide.

  • @magvad6472
    @magvad6472 7 месяцев назад +8

    As a person whose been trying to get rid of the 400i since I bought it...I can't. They haven't dropped a meaningful smuggler for me. The C1, imo, was a failure. If it had competing speed and agility to the MSR? Sure, it somehow doesn't. It's a net loss but you gain in firepower with the C1.
    With the 400i all you lose is SCU but you gain in basically every other category.
    There is nothing I want more, sadly. At least at a fair price point and balance (Valkyrie why must they ruin you!? No real cargo grid and insane pricetag)
    I've tried the MSR and the "use factor" on it feels more like a dedicated 2-man ship...not a solo. Lots of timesinks moving around in it, lots of unnecessary space, parts are way in the back of the ship meaning it's more or less designed to have a friend in the back on the turrets and near the parts...not at the copilot seat like with the 400i where parts access is one door and a fast elevator/ladder away. Takes me 5 seconds to get from one end of the 400i to the other.
    The 400i is also probably the most compactly designed ship in its size category by a large margin. It has so much in it and it's more or less the size of a Cutty when it comes to combat profile because of the nose and elongated design. It has escape pods, it has an X1 bay for solo recon (and fun if you like racing), kitchen, bathroom, shower, 2 bedrooms (one is a master), and for some reason that map table (scanning buff?).
    I think the entire debate really just boils down to mission design, not ship design. IF smuggling missions clock in higher than the amount the 400i has to offer? The MSR wins...if they don't? The 400i wins. Higher atmo speed beats speed in space every time because MOST of your time in space is in Quantum anyway, for real speed your goal is getting to atmo as fast as possible to then quantum.
    I also think scanning = loot whereas data = a different gameplay all together. Scanners on the 400i being able to detect shipwrecks, enemies, unique POIs, etc...could make it more profitable vs whatever data gather really ends up being. (To me it just sounds like the computers store your scu turn in instead of boxes...so I don't see how it differs in meaningful gameplay from other mining/salvage tracks)
    Maybe there is an argument about vehicles and loading but we don't have useful vehicles for that. So it's moot. Using an Ursa to load your ship would take you more time than a tractor beam.
    400i, imo, is the most survivable ship in the game. Fast, hellah tanky, and can take on interceptors with its back facing firepower. Combined with blades to cover your rear it'll, imo, be the current go to solo ship in the game.
    Im still waiting on a smuggling vehicle from CNOU, but otherwise I think the category is massively underdeveloped considering demand for smuggling ships. I like CNOUs more bold styling. 400i is beautiful but too rich for me. I think the MSR looks like a gamer mouse, I hate the look and the interior is giving hospital.
    I think we need more fast smugglers in general though: MISC/MIRAI, CNOU, and other historically fast manufacturers could compete. I'd love to see ARGO but CIG seems to despise ARGO by making all of their ships one-note, weak, and slow...would love to see ARGO get the MIRAI treatment in the way Lambo makes tractors still.
    Long term I think both ships could be improved with the MSR getting a door at the cockpit, and the 400i getting handling that makes sense for its build...it's handling is pretty bad right now compared to the MSR...and nobody thinks that makes any fucking sense. I also think the MSR needs S4 hardpoints and the 400i needs S5 hardpoints. Both are massively undergunned above and below their category.

  • @Bloodlit
    @Bloodlit 7 месяцев назад +10

    I have owned both and currently own an MSR again (Bought it in game). If I was going to spend real life cash on one though it would be a tough choice, but I think the the 400i would edge it out slightly as I am a lover of the Origin look and style of their ships.

  • @MrValanthe
    @MrValanthe 7 месяцев назад +9

    I love my 400i, the only pain point I have with it is the limited utility of the cargo bay. If it could carry a ROC then it would be 100% my daily driver ship.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +2

      I have fit one on before but i'm not certain if it still fits, try backing it in from the frontside of the ship.

  • @JohnnyStroud
    @JohnnyStroud 7 месяцев назад +2

    You are spot-on in regard to all you said about MSR. I bought and waited a year for its delivery but soon grew frickin' tired of running a MARATHON to reach my pilot's seat. My military specialty was dealing with encrypted data, so that helped sell the ship as well.
    Once the 400i came out, I immediately melted my MSR for it, and I haven't looked back. I now hear they may create a separate pilot's entry point up front. If that happens, I MAY consider getting another one. But they had better hurry, as the Drake Herald is a much FASTER data runner. Thanks.

  • @EPCreative
    @EPCreative 7 месяцев назад +3

    Great video! It's worth mentioning the turret placements on each ship. The 400i's turrets, while conveniently remote, are almost exclusively defensively placed in the rear. They're best used to ward off anyone pursuing the 400i. The MSR turrets on the other hand are pretty neutrally positioned with open, unobstructed line of sight.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад

      The turrets are rear facing but they can indeed face forward. The just can converge on the same targets as the front weapons. The MSR does have the better turret placement because they can converge. So still a good point nonetheless

  • @xXmrNiceguy
    @xXmrNiceguy 7 месяцев назад +4

    I hope this channel blows up! Keep it up bro

  • @mrrook3631
    @mrrook3631 7 месяцев назад +3

    The "use" of the MSRs internal space is shocking.

  • @rhadiem
    @rhadiem 7 месяцев назад +7

    I have both, different purposes. Both stand out in value to me, I especially like fast ships with good range.

  • @Zalatian
    @Zalatian 7 месяцев назад +22

    The 400i has a lot of killer features when compared to similar ships and ships a tier above or below: If it isn't tankier, it's faster, has more missiles, is more soloable, etc. It feels like there are so many more practical options, but the 400i has something on any one of them.

    • @deaconx
      @deaconx 4 месяца назад

      I just dislike the look, but it's great otherwise.

    • @Basics_of_Gameology
      @Basics_of_Gameology 4 месяца назад +1

      400i is solo + weekend multicrew
      Getaway scouter

    • @icarusdoe6209
      @icarusdoe6209 4 месяца назад

      does the 400 have more cargo, a separate shielded cargo hold, and a series of channels to flank and ambush pirates who try to board you? Or is the 400 more of a 'if they board to steal what little cargo we have, we are fugged'.. ? The fact MSR has more cargo and on paper and in game, out-maneuvers the 400.. only reason 400 is really better is due to larger shield and higher top speed.. especially with its Idris-like axis rolls and its Andromeda-like turning capabilities... I have both 400 and MSR and am super disappointed with 400

    • @Basics_of_Gameology
      @Basics_of_Gameology 4 месяца назад

      @@icarusdoe6209 I think the max potential of 400i is not updated yet. The table of the Staton System server a function later as it is a “mapper” and speedy ship.

    • @icarusdoe6209
      @icarusdoe6209 4 месяца назад

      @@Basics_of_Gameology uhhh.. neither is the max potential of the MSR.. not fully mapped out or updated yet either. Speedy ship means fast acceleration and top speed. Speedy doesn't mean handling or turning ability.. I still fail to see your point

  • @LeifPalmin
    @LeifPalmin 7 месяцев назад +10

    I have both. I have to say that: Entrence, (no airlock) Useless "bottem flor"- chesstable, makes me don't like the MSR so much. That might change when data running come on the table. I love the 400i interieor, hate the strange unnecesary interior of the MSR. And what realy matters is the stats you mention.

  • @Libertas_P77
    @Libertas_P77 7 месяцев назад +3

    The 400i is a quirky ship and shape, yet it is so incredibly well designed in terms of interior that everything is well laid out, makes sense and every inch of space is well used. The MSR on the other hand.. boy, what a mess. Too much design compromised to do the stupid ‘hidden smuggler tunnels’ (that everybody knows about!), so it’s just left being a badly laid out ship that could do with a full interior rework. For me, I’d choose the 400i any day, but the MSR in terms of looks is hard to top in the game..

  • @crackedjabber
    @crackedjabber 7 месяцев назад +2

    Another thing to think about for the 400i, the ship can be exited from the airlock without opening up the ship. Packages can also be left on bike bay, and you can access internal inventory from there as well. So that can be a useful bonus.

  • @jeffreydweeks
    @jeffreydweeks 7 месяцев назад +7

    The MSR needs a bump in shields. The ship is so weak right now it is prey to anything in the Verse. It cannot survive long enough to run away.

    • @jusmac1704
      @jusmac1704 7 месяцев назад

      Shields for speed 😢

  • @greengreens8672
    @greengreens8672 7 месяцев назад +4

    MSR just has potential that isn't yet open, hoping to see what i can fully do in the future

  • @Spork82
    @Spork82 7 месяцев назад +4

    Have owned both and still own the 400i and it’s one of my DD. I don’t believe the temperature controlled rooms have grids. I could be wrong as I’ve never tried but I’ve auto loaded the ship many times and never saw cargo in there when going to/from the bridge. Regarding the weapons, you can attach size 4s today. I generally run ADB4s on my 400i. If not I run M6A or Rhinos .
    The main reason I melted the MSR was the bottom thrusters. Always had close calls because those thrusters are just too weak for the weight of the ship. It never lived up to the maneuverability of its ads.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      I meant size 4 gimbals but yes size 4 fixed works today!

  • @SicilianDefence2
    @SicilianDefence2 7 месяцев назад +3

    You make some excellent points. I have to say you've swayed me, especially considering the upcoming changes to the weapons.

  • @SCTimbal
    @SCTimbal 7 месяцев назад +2

    I have both. Tried out the MSR again and while I like how she handles, the dual deck design, the 17 thousand doors, weak weapons package, and terrible survivability overcomes the pluses of the design, mainly the amount of cargo space and the tiny amount of shielded cargo space. She's on deck to be CCU'ed up.

  • @jedi_drifter2988
    @jedi_drifter2988 7 месяцев назад +10

    The 400i has a holo mapping Table and is an Exploration ship, W 32 missiles.
    IMO the 2 remote turrets will be able to be bladed in future.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +2

      Right! I should have mentioned that but I was mainly comparing their fast cargo abilities. Good point though!

    • @magvad6472
      @magvad6472 7 месяцев назад +4

      I think they said manned turrets will be bladeable as well. Maybe they will change their tune...but if BOTH ships could get blades the MSR has more front facing firepower (400i can't line up an entire turret to its front) and similar backfacing...so imo, they are fairly equal in potential firepower. However faster atmo speed is just a massive bonus to have.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      That's a good point as well!

  • @TheInquisitor7
    @TheInquisitor7 7 месяцев назад +3

    I really dont care for Origin ships, but I dig the 400i. Still... MSR has my nerd wallet. cant help it

  • @PelenTan
    @PelenTan 7 месяцев назад +13

    I'm not a huge Origin fan, primarily because of the looks. However, the 400i had caught my attention because it was different in many ways. Still not enough to buy with real money, but was thinking of using some of my in-game money to buy one and just check it out. Then, with the latest ship sales, I found I could do a multi-step CCU and get the 400i for less that $200. My thought was I would grab it and leave it as a hanger-queen until I went to upgrade it. I already have an MSR that I like. But I decided to take it out for a couple of spins with all stock, just to see what it's like.
    And honestly, I kinda like it. Yes, the two have very different missions. So I'm not going to be getting rid of my MSR. But the 400i is just fun to fly. And I feel punches a bit above its weight class, combat wise.
    One thing I will say about the MSR. A number of the negatives you listed I'm pretty sure are going to go away once they give it the Gold Pass. After flying the 400i for a bit, I could see them making the two almost identical in that area. For the single, important, reason that combat should not be the deciding factor when choosing between the two. Hell, if I were in charge, I would give the 400i and additional 2 scu of shielded cargo. Not enough to make it worth while as cargo itself, but more as a very specific 'Runner. Where the MSR is going to be focused on just not being seen at all, the 400i would be focused on "Hey everyone! Look at me swish my tail!" while smuggling say a person out of or into the center of capitol city.

  • @Deamonomnibusintenebris
    @Deamonomnibusintenebris 7 месяцев назад +4

    The biggest question needing to be asked is how you will be using the ship in the near future, with a crew or solo. The MSR will need a crew of at least 2. While the 400i can be used solo now and looking like it can in the future as well. I love both ships, but I prefer solo flying, so the answer was a little easier for me. As for AI filling in missing crew, it still will not be as good as having an actual player with you. But the 400i will still be good with other players for crew or solo.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      For me, I would use both for the same role, solo cargo missions that are time-sensitive. I prefer the 400i for that role for the primary reason that it flies better in atmo.

  • @hardcoretechspecs3483
    @hardcoretechspecs3483 7 месяцев назад +1

    Love these videos. entertaining, informative, funny and to the point....thank you brotha keep it going!!!!!

  • @northernsarcasm7616
    @northernsarcasm7616 7 месяцев назад +3

    I really hope they do a big overhaul of the MSR. I think i should come after smuggling and data running systems are put in the game, though. It just needs some serious loving

  • @Dracounguis
    @Dracounguis 7 месяцев назад +5

    This is very similar to the Freelancer / Cutless Black comparison. One holds more cargo, one is more defensive, etc. And I appreciate that there is no clear winner. It depends more on what you want to get out of the ship.

    • @uddek
      @uddek 7 месяцев назад

      I mean they're both obvious losers, so "no clear winner" is semantically accurate. lol

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      Not sure I understand this logic, they are both the fastest medium freight ships in the game. If you don't need speed then these aren't going to be for you.

    • @MrSirFluffy
      @MrSirFluffy 7 месяцев назад

      @@uddek Freelancer MAX basically made the normal Freelancer obsolete. If I am going to do early-ish game cargo, it's the Max hands down until I can afford a larger class ship.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      I would opt for the Zeus CL instead of the Max if i were you.

    • @Dracounguis
      @Dracounguis 7 месяцев назад +2

      @@billionaireninjas A good rule of thumb is always opt for the newer ship. 😉

  • @DeadWayfes
    @DeadWayfes 7 месяцев назад +9

    All the doors in crusader ships will come very handy whenever you need to vent atmo and have actual fires on ships.
    The ones with 2 or 3 doors will loose a lot of air fast, hence why crusader has so many doors

  • @Hawkeye6941
    @Hawkeye6941 7 месяцев назад +11

    So for me its the MSR, now my main three complaints is it needs a second entrance near the front. Which CIG confirm they will do, but that a long wait. Second that elevator needs to be replaced with stairs. Finally the shields needs improvement like a extra size 2(so 3 size 2) or 1 to 2 size 3 shields.

    • @Idle_Timer
      @Idle_Timer 7 месяцев назад

      I like the elevator, I just never use it lol

    • @First_Chapter
      @First_Chapter Месяц назад

      The MSR ladder did used to work... until it didn't.

  • @aronmangaming
    @aronmangaming 7 месяцев назад +3

    Origin wins as it should be. It's a higher end ship and manufacturer, so for daily driver no question. 100i or 300i series are great daily drivers too.

  • @stefanmoret5246
    @stefanmoret5246 7 месяцев назад +3

    Msr used to be my daily driver, until I got frustrated by the illogical interior

  • @twisternz41
    @twisternz41 7 месяцев назад +14

    MSR isn’t designed to be a solo friendly ship IMO.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      Agreed. Its minimum crew specifically says 2

    • @Power5
      @Power5 7 месяцев назад +1

      But what is the flight requirement of the 2nd crew? The ship is flyable by 1 person just like every other ship in the game. That min crew stat just seems like a typical CIG mistake on a stats page. Unless you are telling me one person turns the ship while the other is in control of the main thrusters, all ships would be flyable by a single pilot. Even the Javelin. Sure, that 1 crew would have to go to each station to start power to engines, then to life support, then to shields, then navigation, etc. But to fly, only 1 crew is ever needed. And if it does eventually require someone to flip the switch to "On" for a javelin to have shields, why would the smaller ships not require that same interaction? Not like the crew of the javelin is taking turns in a hamster ball to create power for the shields or whatever on a Javelin and it is somehow automatic for a 400i. Though to be fair, I am not sure how the Star Destroyers needed a dozen people on their bridge either and somehow the MF could get by with a man and a big dog doing the same thing. Both could fire weapons, both could tank weapons fire, both could go to light speed. What were all those people on the bridge doing? Maybe checking radar? But again, MF has radar and only needed 1 dog or 1 man to see threats all around their ship.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад +1

      Well, we aren't ONLY talking about flying the ship, @twisternz41 specifically stated it isn't designed to be solo-friendly. There is more to being solo-friendly than being a pilot. Turret operation, missile operation, tractor beam operation, etc... But most importantly engineering. Crew requirements literally have never been about flying the ship and only about flying the ship. The better argument is that we'll all have ai blades in the future. Just remember those wont be cheap. Seems like you brought up a question and then answered it yourself.

    • @Power5
      @Power5 7 месяцев назад

      @@billionaireninjas I brought up points why it makes no sense to me. MSR has turrets, 400i has turrets. If that is the requirement for crew then both should require more than 1. If they know that manned turrets will not be bladeable, then why doesn't MSR require 3 crew min? Also the Drake Corsair has a min crew of 1 yet cutty has a min of 2. Both have copilot seat and at least 1 manned turret. If engineering is a crew requirement why doesn't 400i have a crew requirement for that but MSR does?
      As I stated, I am not sure min crew can be trusted and is likely a typical CIG stat inaccuracy. So that should not impact anyone's decision matrix for a ship. I am showing my reasoning for my opinion, not answering my own questions. I know most people on YT will simply comment "you are wrong" and give zero explanation. Maybe you prefer that type of involvement on your comments.

  • @MrDecelles
    @MrDecelles 7 месяцев назад +3

    They really need to fix the MSR shields, HP and upgrade the weapons to the spirit standard.
    Current PTU needs to do a balance pass.

  • @ZuilzonDTD
    @ZuilzonDTD 4 месяца назад +1

    The X1 bay honestly feels a lot more important than just a small perk. Like it's cargo is more limited but you never have to scarified anything to bring a bike along. Even the MSR has to make considerable sacrifices to stow something away and while it's strictly less versatile, that bay is optimally laid out for it. Cargo bays often have a lot of dead space so more dedicated spaces for vehicles can only be a benefit. Plus ground movement is very important and landing spots with any of the ships around this size can be tricky, unless you're doing strictly cargo runs you'll almost always want a ground vehicle of some description anyway. It's a feature I really wish more ships had, it's one of the reasons I still really like the Connie despite it's flaws and lack of features since the snub bay is an upgrade to a bike is a lot of ways being more mobile, faster, and less hazardous while maintaining that incredibly small silhouette.

  • @apostolosroulias8
    @apostolosroulias8 7 месяцев назад +3

    400 is my daily driver, so I dont need convincing :) Its for the looks and ease of use that I chose it. In all fairness though, the MSR is supposed to be a data runner. I dont know how it will work for that particular role, it remains to be seen. If we re talking about ~120SCU freight there are better and cheaper options anyway (freelancer, zeus )

  • @cloudnull
    @cloudnull 7 месяцев назад +2

    I think the 400i is a better ship for a solo player. But the MSR has the advantage in the rule of cool; it’s basically SC’s millennium falcon.

  • @brianstasney7553
    @brianstasney7553 7 месяцев назад +2

    As you said, different roles. That said I feel the MSR has quite a bit more versatility even lacking the data running gameplay loop. Cargo, scanning in the future, data running, hidden cargo compartments, ect... Quite a bit to look forward to.

  • @cygnus6623
    @cygnus6623 7 месяцев назад +2

    I have the MSR....since release and the C1. The C1 blows away the MSR handling and fire power.
    I don't like the looks of the 400i, both exterior and interior, nor how it flies.
    I fly the C1 daily as it flies like a Vanguard...maybe better. It is CHEAP to fly and repair. Yes, it doesn't have the shields or hull, but it out handles the MSR and 400i and the 64 aECU cargo allows for lots of options. Thanks for the comparison!

  • @damd
    @damd 7 месяцев назад +2

    Nice comparison, I'm sticking with my MSR as it fits my needs better.

  • @bomerfett3836
    @bomerfett3836 7 месяцев назад +2

    Very interesting comparison. A lot of good info to think about. I love my MSR! However, she has a big heavy butt. She slides a lot in the sharp turns. She is a sexy ship and I somewhat like the interior, but it take forever to get through all the doors to get to and from the bridge. Thanks to this video I'm now considering adding a 400i to my fleet even though the exterior looks like a distorted condor skull. I'm sure I could find a use for it. Thanks for the video. Well done.

  • @tmulligan879
    @tmulligan879 4 месяца назад +1

    I just can't get over the nose on the 400, I love everything else about it.

  • @MrGatz
    @MrGatz 3 месяца назад +1

    The biggest thing that brought me to the 400i over the MSR, was the tankiness and the quick access to the cockpit. MSR takes forever to get into the cockpit. You'll die before you can get into your cockpit. EGRESS is sooo key!

  • @Max_Flashheart
    @Max_Flashheart 7 месяцев назад +1

    Keep the great content coming brother.

  • @Flufficatfish
    @Flufficatfish 7 месяцев назад +2

    400i has been my solo ship for almost the time it has been released. Perfect balance of space inside, looks nice, can do a mix of everything you need to do with it. Slap some AD4B’s on it and you can do some higher bounties no problem

  • @Confused_Hippie
    @Confused_Hippie 7 месяцев назад +2

    MSR is my personal favorite

  • @ohyeah2816
    @ohyeah2816 7 месяцев назад +2

    I’ve ended up using my 400i as a live aboard. It had good range, can load more than a weeks supply of food and drink and I now keep my X1 Force in its garage. Managed to avoid PVP so never fired weapons in anger or tested the shields. Only time I’ve been destroyed is sinking into a planet. 🤷🏻‍♂️

  • @SamLowry_DZ-015
    @SamLowry_DZ-015 7 месяцев назад +3

    I had the MSR and loved it. I still have the 400i and also love it. I will keep the 400i.

  • @Daniel.Liddicoat
    @Daniel.Liddicoat 7 месяцев назад +1

    I upgraded the 400i from the 325a as my daily driver. I have the MSR, but hardly use it, because it is just a medium cargo ship right now.

  • @jorgstuckmann7251
    @jorgstuckmann7251 7 месяцев назад +2

    I Love my 400, better Style. Like Dropkick Murphys sang " Going Out in Style!"

  • @diegomolinaf
    @diegomolinaf 7 месяцев назад +2

    You should also consider that the 400i has some components in a cooler environment. This is not for looks! When fire propagation becomes a real thing, this will directly impact the survivability of the ship.

  • @Storm-Cleaver
    @Storm-Cleaver 7 месяцев назад

    I have and love both of them.
    For me, the 400i is my daily driver and has been since the first Luminalia that it was in the 'verse. I have it upgraded with all Military Grade A components and a pair up dual Rhinos up front. I spend a lot of time flying from space down to planets, and having a ship that is faster than most fighters in atmo is wonderful. Plus, can take a bike and a rover (I like the STV, but the Cyclone or mule are great options too), has a nice weapons cabinet and armour lockers in the airlock, and still room left over for some cargo. And up on the main deck, you have a cozy kitchenette, crew quarters for two, a really nice Captain's quarters, and one of my favourite bridges in the game. Serious Star Trek vibes and you can turn the lights down if you think the bridge is too bright. And the last time I bothered going to Jump Town, there was a Sentinel there trying to take out everyone inside at the conga line. I engaged and won. And, of course, it's gorgeous. I've got the Penumbra, Meridian, Stella Fortuna, and Auspicious Red Dragon paints... So pretty.
    I take out my Mercury for exactly what you mentioned if I'm with friends. It has great turret coverage two dual S3 turrets that can converge on the pilot's target. And for doing ground missions, it's great to roll out with my Ursa Fortuna.

  • @vizir4292
    @vizir4292 7 месяцев назад +2

    loved the comparison!

  • @javierdiv2
    @javierdiv2 7 месяцев назад +2

    On terms of desing i love both the interior and exterior of the 400i, for me it kinda looks like a mini 890

  • @mbeckwith0331
    @mbeckwith0331 7 месяцев назад +3

    Need the option to add a med bed to any larger ship, like a component.

    • @billionaireninjas
      @billionaireninjas  7 месяцев назад

      Might be a bit gamebreak-y but I love the idea

    • @FrazzleCat
      @FrazzleCat 7 месяцев назад

      I actually made a(n academic) argument a little while back for a medical 400i. I still believe that it'd make a fantastic med ship. I don't expect it to happen, but it'd be great with a little adjustment to the internal space.

  • @THExLURKER
    @THExLURKER 7 месяцев назад +2

    I would like if they renamed the 400i, the 415P pathfinder/Explorer Then they could come out with a 400i luxury / transport variant, and the 425a combat variant

  • @jeffreydweeks
    @jeffreydweeks 7 месяцев назад +2

    Great shows, I love the MSR but it needs love.

  • @jsolus2163
    @jsolus2163 7 месяцев назад +1

    Man this video just reminded me how much I love the 400i

  • @sirtaron
    @sirtaron 7 месяцев назад +1

    I love my MSR. I love how it how maneuverable it is and how fast it is. I love how much room it has in its cargo space allowing me to either run cargo or transport a variety of vehicles. And it looks great. I just wish it had better shields and more pilot control weapons like maybe size four on the chin turret or possibly four size three. Either would work well.

  • @ericwollaston5654
    @ericwollaston5654 7 месяцев назад +2

    I own both, and love both, and use them for different things... though the 400i is easier to use casually.

  • @wiggyone
    @wiggyone 7 месяцев назад +1

    Good comparison. The 400i has a permanent place in my fleet for its primary role as a pathfinder. I'll be running cargo routes so this ship will be my scout to map out approaches and maybe do some small high value deliveries. The 400i also has component redundancy - 3 x power plants, 3 x coolers, 3 x radar - all industrial grade - which I think will be important for hazardous systems like Pyro.

  • @camillion166
    @camillion166 7 месяцев назад +1

    While i havent driven an MSR yet, i had a 400i and can say its definitely possible itll be back in my hanger in the future. At the same time though, I've liked the Ares, the Hercules, and the Spirit line, so i might just melt something down to try the MSR out. Apparently, something about the way Crusader ships fly just does things for me

  • @ewclark3
    @ewclark3 7 месяцев назад +2

    I'm a MSR guy... Who needs luxury??? It's space!

    • @Deamonomnibusintenebris
      @Deamonomnibusintenebris 7 месяцев назад

      It's those climate control areas I like. Maybe for temperature sensitive cargo when it comes into game. No other ship has it.

  • @marmmarmoset3880
    @marmmarmoset3880 7 месяцев назад +2

    I've owned both, but kept the MSR...to try the data running. I've got a 400i in buyback, and Zeus CCU's if I change my mind.

  • @ericcrichardson
    @ericcrichardson 7 месяцев назад +1

    I like the MSR as a base, I can get an Ursa in it and I like the cargo. It's pretty fast for a hauler (which I use it as) and it's a blast with friends.

  • @alexanderiel6950
    @alexanderiel6950 7 месяцев назад +2

    I can easily settle the debate in less than 12 mins. I own both ships, each for their intended purpose, they are both beautiful(IMO) and I will be flying them with my wife.

  • @Dracounguis
    @Dracounguis 7 месяцев назад +2

    IMO the only things the MSR has going for it right now is...
    *I prefer a ramp to a lift.
    *If fully crewed more forward facing firepower.
    *Its view out the cockpit.

    • @rhadiem
      @rhadiem 7 месяцев назад

      MSR definitely has more aggressive turret placement with forward covering arcs. 400i has a ramp and 2 lifts. MSR has only one exit and a lot of wasted interior space. 400i is nearly perfect.

  • @RavingNut
    @RavingNut 7 месяцев назад +1

    I have the MSR that I solo fly it and for how PHAT it is, the thing can dance (in space over atmo, but still good). I mostly use it pared with a Vulture when salvaging for cargo and component cargo. I also run it when ROC mining as the scanner is really good on it for picking up gems... Working on getting the 400i for some long term comparison and it's shiny :)

  • @negligentcarebear
    @negligentcarebear 7 месяцев назад +2

    hell yeah ill keep watching your content

  • @averybowles5953
    @averybowles5953 7 месяцев назад +1

    I've flown the MSR, but haven't tried the 400i yet.

  • @rallen3122
    @rallen3122 7 месяцев назад +1

    Hmmm. Interesting conversation. I have both plus the Zeus so I’m happy 😃

  • @AlexHirschOfficial
    @AlexHirschOfficial 6 месяцев назад

    I am watching right now because I am having a similar internal debate.

  • @benvalle8253
    @benvalle8253 7 месяцев назад +1

    I’ve been trying to decide which ship would be better to ccu too. Ty for this.

  • @Kinjirra
    @Kinjirra 7 месяцев назад +1

    Nice video, MSR here for me just because Millenium Falcon vibe I get from it. Sometimes its just about the feel of the ship ya know.

  • @wild_lee_coyote
    @wild_lee_coyote 7 месяцев назад +3

    The 400i is also much easier to get into and out of. It’s so much easier to run in and out of as a daily driver.

  • @goldenboywpg
    @goldenboywpg 7 месяцев назад

    Thanks for an updated look at the two. I was undecided on what to buy. The Look of the MSR, naming capability and roles it has had me leaning that way. But after your video I have to evaluate what I need it for now, and the 400i seems a better fit. Appreciate the video.

  • @philipsparrow7377
    @philipsparrow7377 7 месяцев назад +1

    I see more gameplay potential with the MSR, combat is it's only real issue but that's where the running comes into play. The doors are going to be great when hull breaches and fire are added, just hoping we can lock them open like we could when it came out.

  • @Pharesm
    @Pharesm 4 месяца назад

    Here's a question: I've had the 400i for a long time, but I had issues loosing control over steering, with the ship veering down and left or right, with no settings changes and no inputs to the controls. I was not out of fuel either. I racked up 4 crashes over planets, I could not explain.
    I prematurely applied an Apollo CCU, because CIG had hinted to a possible xmas release. So now I'm stuck with a cutlass loaner. At least it never crashed.

  • @ChannelyMcChannelChan
    @ChannelyMcChannelChan 7 месяцев назад +1

    I have both, but the 400i feels a bit too heavy at the moment, so I'll probably update it to something else. I'll wait a while to see if they make any changes to its agility in the future though.

  • @austin.t5557
    @austin.t5557 7 месяцев назад +2

    I really enjoyed the 400i when I had it, and also think it makes for the better ship vs the MSR. But 1 my OCD, of ship brands needing to match wont let me purchase one again. Also more importantly I think the 400i feets in the Origin ecosystem more so then the MSR fits in the Crusader ecosystem. I could totally see the 400i a couple 325a's and 125a's protecting a fleet of 600 and 890's. The concept behind the MSR feels like something that woulda come out of Consolidated Outlands and not crusader.

  • @llamavacuum3895
    @llamavacuum3895 7 месяцев назад +2

    Different roles. Yep, that explains it.

  • @mr.j3751
    @mr.j3751 7 месяцев назад +1

    I bought the Zeus CL. Things to think about! I’m at least going to give it a shot, but I appreciate the breakdown!

  • @fnunez
    @fnunez 7 месяцев назад +1

    Don't forget to pick up the cool dragon paintjob for it!

  • @DepthDiveBB
    @DepthDiveBB 7 месяцев назад

    Liked, subscribed & shared the channel. Thanks for the review and im looking forward to seeing more of your content!

  • @micknolan-g5y
    @micknolan-g5y 7 месяцев назад +1

    Well presented, concise and informative content. Kudos on a great vid.

  • @ShadowGirl-
    @ShadowGirl- 7 месяцев назад +2

    I have both 💖

  • @MonkeyBisnez
    @MonkeyBisnez 3 месяца назад

    I hope they'll bring some kind of military grade or pirate version of both ships. The 400i with a top turret, better guns and reinforced front to ram/cut through other ships inspired from the Harlock series would be awesome

  • @tumashenful
    @tumashenful 7 месяцев назад +2

    Love the 400i. Had the MSR a few times always melt.

  • @Invid72
    @Invid72 7 месяцев назад +1

    I plan to earn most of the ships I want in the 'verse. That's the gameplay I'll be pursuing. That said, I got the MSR because it spoke to me on a deep level. My head cannon is that it was left to me by a relative, lol. I don't have an explanation for the Titan Avenger I bought but I needed something versatile when I originally pledged.

  • @Luckdragon2000
    @Luckdragon2000 7 месяцев назад +1

    The MSR is of course easily loved because it gives off the Malinium Falcon vibe (and was pretty much pitched as it). The 400i holds a special part in my heart because it's the only ship that makes me believe it could be a coastal water going vessel, not just a starship. The 400i also gives off STRONG Star Trek vibes, and I am a solid Trekkie (Star Wars is cool, but it's not my favorite SciFi).

  • @kobeathris4552
    @kobeathris4552 7 месяцев назад

    Great video. I'd add, the rec room in the MSR feels like it should have a window, and the look of it's rear engines is just weird, they are way too small.

  • @michaellongley6560
    @michaellongley6560 7 месяцев назад +1

    I daily drive the MSR and I'm happy with it. I flew the 400i in the free fly and I didnt really like it. The 400i requires the midship elevator to get to the upper decks (or the ladder), the MSR allows for mantling the tiny elevator it has. Along with the lower vis you mentioned, I also dont like the luxory spaces in the 400i. While currently Data Running isnt in the game, the server room and scanning seat will eventually have functionality. The stats are certainly interesting, but I believe those represent default load outs. While I'm still working on my MSR load out, I've seen QT drives that are significantly faster than the stock, and since my main use for it is station to station transpo that to me is the highest priority. As you said in the vid though all up to how your gonna use it.

  • @lilmantis9448
    @lilmantis9448 2 месяца назад

    I have not flown in a 400i yet. Thanks for the video.

  • @micromouse39
    @micromouse39 7 месяцев назад +1

    I'm always looking for good informed videos and update about sc and her ships. Thanks for your time mate. 400i is the clear winner in style, starrunner for everything else.

  • @triscuitbiscuit7173
    @triscuitbiscuit7173 7 месяцев назад +1

    For multi purpose, if I want something dead then I fly the Corsair, but for everything else I choose the MSR. I've been lovestruck with the aesthetics and interior of the MSR since day 1 and will always love this ship. I do believe it's speed balances it's lack of armament and if you are a moderately competent pilot you can easily disengage from just about any pursuer that isn't a dedicated interdictor. The MSR is designed to run high value data and smuggle illicit cargo, not get into slugging matches like the Corsair or Andromeda.

    • @uddek
      @uddek 7 месяцев назад +1

      The MSR was one of the best looking concepts ever teased. Unfortunately the MSR we got is a fat turd of a ship with a terrible layout. It's way to small of a ship for those ludicrous "hidden" hallways that everyone knows about. The ship would be infinitely better if they eliminated that and made it a ship with 1 level. Leave the gangways and hidden passages for ships that can hide them. MSR is like a jack of all trades that doesn't even do jack of all trades well.

  • @ArcaneDgR
    @ArcaneDgR 7 месяцев назад +2

    o7 ... the 400i is totally growing on me