I usually play games with a YT on my second screen or Spotify, but the sounds in Freelancer are so goated I just keep off the other stuff while playing.
Bro I couldn't afford it for a while as a CHILD so I played the damn demo sooooooo many times over that I have this opening sequence memorized some 20 years later still beat for beat lmfao
As Chris Roberts created Wing Commander and Privateer, I'd say those are the real starter for it. I mean - SC is what he wanted Wing Commander to become. Also Freelancer was running next to Wing Commander, if my memory serves right. And it was awesome.
If you disobey King's orders, stay and defeat the second wave of pirates before heading to Pittsburgh, you actually get a bonus. One of a few branching outcomes in the game.
The predecessor of Freelancer in the lancer series, is Starlancer. While Freelancer was a mouse and keyboard only game, Starlancer was Joystick only with no mouse flight controls at all, and the Force Feedback support was pretty good in Starlancer.
A lot to take on board? Why are kids these days struggling so much with a tiny bit of info.. and basic gameplay features like closest target/trade lane docking etc. I handled this fine as a 10yo kid yet somehow people these days call a couple buttons and popups "a ton of info". Kinda interesting to see things so differently these days.
Short attention spans, entitlement attitudes, desire for instant gratification, too used to receiving "participation trophies" just for showing up regardless of actual effort.
sometimes i swear 10yo me was smarter than mid 30s me. the example that stuck out to me was trying the Dark Forces remaster, little me beat the game without too much trouble back in the 90s, adult me is stuck going in circles on Anoat.
I never played any of Chris Roberts' prior games. Thank you for showing this. The graphics and animations are actually very good for the period. The gameplay looks enjoyable as well. Reminds me of Rebel Galaxy and Rebel Galaxy: Outlaw, both of which I enjoyed a lot.
Freelancer is not the best choice considering Roberts got "fired" from the project by MS. Arguably for some of the same issues happening with Star Citizen. Wing Commander through Privateer were all him and most of those titles were pretty good.
@@RoninX33 He was delaying the game to try and implement dynamic economies etc. Part of why SC made money was giving CR money to continue that type of work.
You can still play this online with the Freelancer Discovery mod, has its own web site and stuff, check it out, they've added a lot of things to it, some of what Chris had wanted to put in it. A lot of what's in Star Citizen now I can totally see from the multiplayer functions back then, similar quests/missions etc, obviously far better visuals now. The stories around development at the time said he had wanted the landing areas in freelancer to be first person where folk could meet between missions etc Microsoft who had Chris on their team back then decided to rush out the game, with a rumoured end portion missing, no capital ships etc could have had the rights to the basis of Star Citizen today instead they always went for the quick buck and are now buying up gaming companies for obscene amounts of money to add games to its collection, with better fore sight and managment they could have wrapped up the PC gaming market 20+ years ago for pennies, instead they wanted to compete with Sony to sell consoles. That "market war" as some call it has only ever served to hold gaming back, you've heard people say that consoles hold back pc games? It's true because all new games are based around the tech level of the existing consoles, You saw this in real time with Cyberpunk, they tried to push out new tech on old consoles that couldn't run it, where as computers have been able to for a long time, as soon as a new console is out, there are already more powerful pc's such as the ones games are made on in the first place. Chris Roberts has been trying to enchance actual games for a long time, he made space games before Freelancer and kept getting employed by companies that want to drip feed you games as if you're putting coins in an arcade machine. They didn't want to meet his visions and pushed games out that he wasn't satisfied with. So he went and made his own company where he has invented new technology for gaming as a whole all the while still sticking to his original visions from decades ago.
Definitely agree with some of your points; but the reason chris got booted and they pushed it out early was because it was already years behind schedule. sound familiar? Christ is a visionary, but tragically, he's NOT a good game CEO. he mismanages, wastes money, focuses on the wrong things. that said.... patience is clearly a virtue, and if the other day's CitCon was any indicator... it won't be long now until our patience pays off. twelve years is a long time to make a game, but my god, what a game. can't wait!
I loved this game back in the day, so amazing back then to fly around and explore, i remeber finding some crazy thing in a field of space debris, still dont know what it was but it was amazing, and the story is so good, i was hoping they would continue it in Starcitizen but o well
Just imagine how much of an homage it would be to have some of the systems in Freelancer reproduced into Star Citizen, recognizing names of locations etc.
I loved Freelancer, had lots of fun playing it back in the day. Forgot about it actualy. I should revisit it some time. I guess I liked Independence War II: Edge of Chaos , a lot more, did revisit that game recently ( like 5 y ago ).
First game I played that really scratched that "make your own way" itch. Pretty basic by today's standards, but at the time, for a kid who hadn't played Elite or anything like that, it was mind blowing.
Freelancer's one of those classics that... had its issues at the time, and was actually outdated/overly simplified in some respects (the flight and combat was very arcadey), but the aspects that were most compelling have really stood the test of time. Such as the feeling of being in a living world - with NPCs who actually patrol and chatter, and react vocally to what's going on around them (they even know what they're hauling, if you listen in; they will broadcast what they're transporting and where they're going - even the pirates know where they're patrolling, where they came from, and how many waypoints are left on their patrol). It's a shame that subsequent games haven't learned from these aspects - nobody needed full planetary landing; they just needed a lot of unique backdrops for landing screens. Nobody needed realistically scaled space; they just needed the environments to be memorable and full of lively NPCs that maintained the illusion. If you're looking for real successors to Freelancer, check out Everspace 2 and Underspace, both of which take direct cues from Freelancer in terms of gameplay and presentation.
I've played through this game perhaps a half-dozen times. When I first played shortly after release, I found it's limitations glaring You quickly realize that planets and other objects don't move and that the scale of systems are insanely tiny, /but/ you also understand that there were both limitations in PC hardware and limitations in gameplay mechanics; all space games struggle to make space big while keeping it fun as the real Universe is almost entirely empty. Once I accepted the odd limits, I enjoyed the game enough that I occasionally play through again. This was really the last era of game that I could afford hardware for :(. After this, you needed expensive GPUs to play anything and this is one reason I still play these old games; because I can. Even today I can play stuff like Fallout 3, but not Skyrim (Anniversary Ed. increased requirements) or Fallout 4. Once nVidia introduced real GPUs, gaming became stupidly expensive.
Freelancer, one of my best space game memories. How many times I did the whole story with missions and all ? 4 ? 5 times ? I don't remember. Wish it were on Steam nowadays.
So here's Chris Roberts' mindset: he sees Star Wars as a little kid and dreams of flying an X-Wing in an amazing sci-fi universe. This turns into an obsession. He creates Wing Commander. It ends up becoming a huge success but, it doesn't capture the feeling he had as a little kid and so he goes on to create more games. Trying to capture that that feeling. Privateer is an open-ended game set in the Wing Commander universe. An amazing game in its own right, this is the first game that resembles Star Citizen. This obsession with spaceships and big universes continues. Aside from Wing Commander 2, 3 and 4, Privateer 2 is released and all these games feature big actor names in live action sequences because Chris Roberts can't focus on one thing and wants to create Cinema. He wants to do it all and he wants to do it amazingly and it has to be according to his vision. Then comes Starlancer. A Wing Commander reboot. It vaguely reminds me of the Expanse and the books that it was based off of with different factions within the solar system constantly fighting. Cool concept. Again, this serves as a backdrop for Freelancer. See a pattern? I remember reading the magazine article hyping up Freelancer as a open world open economy game set in space. I loved Privateer 2 and I looked forward to playing this game. Ultimately, Chris Roberts got in his own way and wanted to create a game that was too big and too complicated so Microsoft Studios said "enough, just build a basic version." As you can see, the bones are there but Chris doesn't have unlimited resources and he was still not able to create the game of his dreams and to fulfill his childhood fantasy. He is disgusted with big companies and shareholders and accountability with other people's money. He calls it quits for a bit and makes a few "interesting" movies... But he is no Spielberg and no Lucas. Father time marches on and the splinter in his mind drives him mad. About 12 years after Freelancer, the very first hint of Chris Roberts working on a new project sparks crazy interest on Kickstarter and for those who have a cult following for his games. Now you see why Star citizen and its cohorts are so devoted. This gaming legacy comes from a time way back when.
I've always felt Starlancer was the spiritual beginning of Star Citizen particularly Sqn42 in respect to the tech leap from WC to Starlancer. Freelancer, more living in the verse, was another step in that direction.
I only played one of the Wing Commander games but it was very memorable. Also, I guess that's supposed to be a saxophone in the bar, but I can't stop hearing the Forsaken song from Queen Of The Damned.
I don't hate Master Modes, but I'm not a sweaty combat chaser. Change is hard for a lot of people, no matter how many times Jared rightly points out that "the only constant is change." A LOT of people just don't seem to understand this is not quite a game yet, it's still an Alpha of a game in development. Most of them should seriously go away until later in the Beta period once things have settled down and are mostly locked in. They'll be happier if they do.
This is one of the few games (i don't actually know of any other) that was released on CD (or DVD) that was playable as is, off the disc requiring no patch. It did get one patch v1.1 but that was for a specific region multiplayer issue. It's predecessor Starlancer was similar in that regard, although i recall crashing the game docking with the Yamato more than once. I dont think that was patched. I recall the final game was not what Chris Roberts intended. Microsoft owned it and Roberts had moved on before it was finished. The living breathing economy was static. Graphics were good but also dated due to a delayed release date. My main disappointment was, after the main campaign the characters in the open world talked as if the events in the campaign, never happened. Amazing MOD community back then, don't know much about it now.
magnificent. and after also with all the mods with expantion and more things... man... I still have the game and played a bit one year or so ago. loved this. this was the begining no chance... thank our lord and savior Chris Roberts...
I agree with all the others. Privateer, in special "Privateer 2: The Darkening" has many similarity in gameplay to Star Citizen. Even More then Freelancer in my opninion. But back than it was impossible to do it like they try now. ^^
Love to see someone who has never played this giving it a shot, you're in for a treat my dude, and without a doubt Chris Roberts is attempting to make Freelancer 2.0
He kinda stopped with that goal, though. Freelancer was very arcade-y when it came to combat. Designed to be played with mouse and keyboard! Star Citizen, meanwhile, seems to go way harder on the simulation aspect. Plus, in Freelancer you were expected to own the best ship after 20-30 hours of game time. In Star Citizen, you’re expected to pay hundreds of thousand of IRL dollars to get the best ship…
@@ahumeniy Star Citizen is really not much at all like Freelancer. Freelancer had very arcadey flight controls, and a big story campaign that introduced you to the entire setting and steadily gave you access to better and better ships. Star Citizen has neither of those things. Plus, Freelancer wasn't a forever grind game...
Heh you mean WING Commander started Star Citizen.... Damn I haven't played freelancer in almost 20 years... Watching you play here has made me want to go bac and play it again.
Don't know if it has been said, but Underspace seems to be an unofficial reboot of this Gem. Only touched the demo, and it is a different story, but the flow feels so similar.
Uum there were wing commanders and many others but it's questionable how much Chris actually did on this, he is credited as " concept author" sth like that , the whole finishing the game went to Microsoft
Could you go into 1st person for the Freelancer space combat? I always preferred that in SC and older CR games like Wing Commander. It feels much more Immersive, and less arcadey.
Yes you could. V key IIRC. I remember there were certain ships I preferred to fly in first person and others not, lol just depended if I liked the way the windshield looked 😅
I came here to say this. Freelancer wasn't the precursor to Star Citizen, Privateer was. And this honestly looks less fun that Privateer or the Wing Commander series in my opinion.
Freelancer was the predecessor, CR even says it himself. They cut the budget for freelancer during development CR had a much bigger scope for freelancer. It's actually still an amazing game with one of the best stories of a space sim. One of my favourite games growing up, still have the disc copy.
I thought Star Citizen was the successor to Wing Commander and not Freelancer though I am sure some correlations between the 3 and Starlancer could be found.
Actually freelancer is not the game that started it but Privateer is! Freelancer was basically a sequel/successor to privateer! Same game basically. Though I still prefer privateer over Freelancer
Check out the FreeSpace series and Tachyon: The Fringe. Games were just built different back then, quality in design and storytelling was so much better.
@@hujiaming6151 The same things that are the problem with Star Citizen's development. He's indecisive and prone to feature creep. He dithers around increasing the scope and insisting on bad ideas that are difficult to implement or to reconcile with other systems in the game. Only once he was removed from the project did Freelancer actually get released, which is what he was talking about during the initial kickstarter pitch for SC when he talked about not being beholden to publishers...who would remove him to get an actual product out the door instead of being stuck in development purgatory with moving goalposts forever.
right. another video by someone who admits up front they know nothing about the subject of the video. You don't know anything about freelancer, but gonna comment the hell about it anyway. no thanks. I don't enjoy just hearing you talk that much.
Even now.. the music and voices just hit me so hard. Such a memorable game.
I think this so often when playing Star Citizen. Its a shame that Star Citizen has not so memorable music yet.
@@DeviatorBytescan't wait to hear sq42s soundtrack
I usually play games with a YT on my second screen or Spotify, but the sounds in Freelancer are so goated I just keep off the other stuff while playing.
Bro I couldn't afford it for a while as a CHILD so I played the damn demo sooooooo many times over that I have this opening sequence memorized some 20 years later still beat for beat lmfao
As Chris Roberts created Wing Commander and Privateer, I'd say those are the real starter for it. I mean - SC is what he wanted Wing Commander to become. Also Freelancer was running next to Wing Commander, if my memory serves right. And it was awesome.
Agreed! Wing Commander series enticed me to learn how to build PCs.
If you disobey King's orders, stay and defeat the second wave of pirates before heading to Pittsburgh, you actually get a bonus. One of a few branching outcomes in the game.
The predecessor of Freelancer in the lancer series, is Starlancer. While Freelancer was a mouse and keyboard only game, Starlancer was Joystick only with no mouse flight controls at all, and the Force Feedback support was pretty good in Starlancer.
A lot to take on board? Why are kids these days struggling so much with a tiny bit of info.. and basic gameplay features like closest target/trade lane docking etc. I handled this fine as a 10yo kid yet somehow people these days call a couple buttons and popups "a ton of info". Kinda interesting to see things so differently these days.
for fucking real, I ate this shit up,.
So true, and English isn't my native language either but I still didn't have any problem playing those type of games when I was 10 years old.
Short attention spans, entitlement attitudes, desire for instant gratification, too used to receiving "participation trophies" just for showing up regardless of actual effort.
Short form content brain rot
sometimes i swear 10yo me was smarter than mid 30s me. the example that stuck out to me was trying the Dark Forces remaster, little me beat the game without too much trouble back in the 90s, adult me is stuck going in circles on Anoat.
Good Video. I've played Freelancer so much when it came out. good to see new players. I wish it would come on Steam with Achievements.
I never played any of Chris Roberts' prior games. Thank you for showing this. The graphics and animations are actually very good for the period. The gameplay looks enjoyable as well. Reminds me of Rebel Galaxy and Rebel Galaxy: Outlaw, both of which I enjoyed a lot.
Look up PRIVATEER. THAT IS THE REAL DEAL.
Freelancer is not the best choice considering Roberts got "fired" from the project by MS. Arguably for some of the same issues happening with Star Citizen. Wing Commander through Privateer were all him and most of those titles were pretty good.
@@RoninX33 He was delaying the game to try and implement dynamic economies etc.
Part of why SC made money was giving CR money to continue that type of work.
@@vorpalrobot It was feature creep and yes constant delays that got him jettisoned.
@@RoninX33 some people would prefer the delays to see if it can actually be done. Not everyone but there's obviously a market for it
Man, my childhood. I loved this game. Played the hell out of it, and it had such a great multiplayer mod.
Remember when there were animations for dialogue in VOX?
You can still play this online with the Freelancer Discovery mod, has its own web site and stuff, check it out, they've added a lot of things to it, some of what Chris had wanted to put in it. A lot of what's in Star Citizen now I can totally see from the multiplayer functions back then, similar quests/missions etc, obviously far better visuals now. The stories around development at the time said he had wanted the landing areas in freelancer to be first person where folk could meet between missions etc Microsoft who had Chris on their team back then decided to rush out the game, with a rumoured end portion missing, no capital ships etc could have had the rights to the basis of Star Citizen today instead they always went for the quick buck and are now buying up gaming companies for obscene amounts of money to add games to its collection, with better fore sight and managment they could have wrapped up the PC gaming market 20+ years ago for pennies, instead they wanted to compete with Sony to sell consoles.
That "market war" as some call it has only ever served to hold gaming back, you've heard people say that consoles hold back pc games? It's true because all new games are based around the tech level of the existing consoles, You saw this in real time with Cyberpunk, they tried to push out new tech on old consoles that couldn't run it, where as computers have been able to for a long time, as soon as a new console is out, there are already more powerful pc's such as the ones games are made on in the first place.
Chris Roberts has been trying to enchance actual games for a long time, he made space games before Freelancer and kept getting employed by companies that want to drip feed you games as if you're putting coins in an arcade machine. They didn't want to meet his visions and pushed games out that he wasn't satisfied with. So he went and made his own company where he has invented new technology for gaming as a whole all the while still sticking to his original visions from decades ago.
Definitely agree with some of your points; but the reason chris got booted and they pushed it out early was because it was already years behind schedule. sound familiar?
Christ is a visionary, but tragically, he's NOT a good game CEO. he mismanages, wastes money, focuses on the wrong things. that said.... patience is clearly a virtue, and if the other day's CitCon was any indicator... it won't be long now until our patience pays off. twelve years is a long time to make a game, but my god, what a game. can't wait!
I loved this game back in the day, so amazing back then to fly around and explore, i remeber finding some crazy thing in a field of space debris, still dont know what it was but it was amazing, and the story is so good, i was hoping they would continue it in Starcitizen but o well
The current SC flight model makes so much more sense after watching this
I remember playing this when it came out. Blew me away. Thanks for the nostalgia trip.
I feel so old, I used to love this game
haha "used to love this" game, I still love this game, such a gem
I still love it
@@schlagzahne6741 I see it through different eyes now
I still do, I used to too.
Just imagine how much of an homage it would be to have some of the systems in Freelancer reproduced into Star Citizen, recognizing names of locations etc.
Remember how I wanted to be a pilot of that big hauler on the very beginning of the intro and not to be a combat pilot. And now, I can, finally.
I loved Freelancer, had lots of fun playing it back in the day. Forgot about it actualy. I should revisit it some time.
I guess I liked Independence War II: Edge of Chaos , a lot more, did revisit that game recently ( like 5 y ago ).
First game I played that really scratched that "make your own way" itch. Pretty basic by today's standards, but at the time, for a kid who hadn't played Elite or anything like that, it was mind blowing.
Please do turn this into a let's play. I love re-experiencing old games I've finished before through the eyes of a first time player like you.
Freelancer's one of those classics that... had its issues at the time, and was actually outdated/overly simplified in some respects (the flight and combat was very arcadey), but the aspects that were most compelling have really stood the test of time. Such as the feeling of being in a living world - with NPCs who actually patrol and chatter, and react vocally to what's going on around them (they even know what they're hauling, if you listen in; they will broadcast what they're transporting and where they're going - even the pirates know where they're patrolling, where they came from, and how many waypoints are left on their patrol).
It's a shame that subsequent games haven't learned from these aspects - nobody needed full planetary landing; they just needed a lot of unique backdrops for landing screens. Nobody needed realistically scaled space; they just needed the environments to be memorable and full of lively NPCs that maintained the illusion.
If you're looking for real successors to Freelancer, check out Everspace 2 and Underspace, both of which take direct cues from Freelancer in terms of gameplay and presentation.
This is exactly why I backed Star Citizen. I wanted this with up-to-date tech.
Instead I get to bequeth the game to my nephew when it's finished.
I liked Wing Commander and Freelancer, but my all time favorite? Tachyon: The Fringe. Sick game, sick voice acting by Bruce Campbell
Freelancer started Star Citizen? I am still remembering Privateer! And I also remember when they stole my gun, my beautiful Steltek gun.
One of my favorite games ever! great fun in co-op. Would love a remake
Also those gates they use to go down to the planets in freelancer, before we had planet tech in Star Citizen, CR was gonna have something similar.
I've played through this game perhaps a half-dozen times. When I first played shortly after release, I found it's limitations glaring You quickly realize that planets and other objects don't move and that the scale of systems are insanely tiny, /but/ you also understand that there were both limitations in PC hardware and limitations in gameplay mechanics; all space games struggle to make space big while keeping it fun as the real Universe is almost entirely empty. Once I accepted the odd limits, I enjoyed the game enough that I occasionally play through again.
This was really the last era of game that I could afford hardware for :(. After this, you needed expensive GPUs to play anything and this is one reason I still play these old games; because I can. Even today I can play stuff like Fallout 3, but not Skyrim (Anniversary Ed. increased requirements) or Fallout 4. Once nVidia introduced real GPUs, gaming became stupidly expensive.
Freelancer, one of my best space game memories. How many times I did the whole story with missions and all ? 4 ? 5 times ? I don't remember. Wish it were on Steam nowadays.
So here's Chris Roberts' mindset: he sees Star Wars as a little kid and dreams of flying an X-Wing in an amazing sci-fi universe. This turns into an obsession. He creates Wing Commander. It ends up becoming a huge success but, it doesn't capture the feeling he had as a little kid and so he goes on to create more games. Trying to capture that that feeling. Privateer is an open-ended game set in the Wing Commander universe. An amazing game in its own right, this is the first game that resembles Star Citizen.
This obsession with spaceships and big universes continues. Aside from Wing Commander 2, 3 and 4, Privateer 2 is released and all these games feature big actor names in live action sequences because Chris Roberts can't focus on one thing and wants to create Cinema. He wants to do it all and he wants to do it amazingly and it has to be according to his vision.
Then comes Starlancer. A Wing Commander reboot. It vaguely reminds me of the Expanse and the books that it was based off of with different factions within the solar system constantly fighting. Cool concept. Again, this serves as a backdrop for Freelancer. See a pattern?
I remember reading the magazine article hyping up Freelancer as a open world open economy game set in space. I loved Privateer 2 and I looked forward to playing this game. Ultimately, Chris Roberts got in his own way and wanted to create a game that was too big and too complicated so Microsoft Studios said "enough, just build a basic version." As you can see, the bones are there but Chris doesn't have unlimited resources and he was still not able to create the game of his dreams and to fulfill his childhood fantasy. He is disgusted with big companies and shareholders and accountability with other people's money. He calls it quits for a bit and makes a few "interesting" movies... But he is no Spielberg and no Lucas. Father time marches on and the splinter in his mind drives him mad.
About 12 years after Freelancer, the very first hint of Chris Roberts working on a new project sparks crazy interest on Kickstarter and for those who have a cult following for his games. Now you see why Star citizen and its cohorts are so devoted. This gaming legacy comes from a time way back when.
I used to love this game. Did many playthroughs
the story of that game is already much better than everything we have in SC right now^^
I've always felt Starlancer was the spiritual beginning of Star Citizen particularly Sqn42 in respect to the tech leap from WC to Starlancer. Freelancer, more living in the verse, was another step in that direction.
I only played one of the Wing Commander games but it was very memorable.
Also, I guess that's supposed to be a saxophone in the bar, but I can't stop hearing the Forsaken song from Queen Of The Damned.
Everybody hates master modes in Star Citizen, but the flight mechanics, when you activate gimbal mode, feels a lot like Freelancer
They probably hate master modes mostly because it's a huge shake up.
Just watching freelancer again reminds me why I took a liking to SC.
@@schlagzahne6741 People hated 2 previous switches of FM too..
Typical SC, 1 step forward and 2 steps back.
I don't hate Master Modes, but I'm not a sweaty combat chaser. Change is hard for a lot of people, no matter how many times Jared rightly points out that "the only constant is change."
A LOT of people just don't seem to understand this is not quite a game yet, it's still an Alpha of a game in development. Most of them should seriously go away until later in the Beta period once things have settled down and are mostly locked in. They'll be happier if they do.
No the loud people hate it, they are in the minority
This game was epic! Not only the story but playing on line with clans trying to dominate sectors. Clan wars in freelancer was awesome.
Starlancer and its sequel Freelancer are one of the best space games I have played
Freelancer is hidden and unfortunately unfinished gem. Thank you for a vid. Anyways as more point out, it all begun with Privateer.
This is one of the few games (i don't actually know of any other) that was released on CD (or DVD) that was playable as is, off the disc requiring no patch. It did get one patch v1.1 but that was for a specific region multiplayer issue. It's predecessor Starlancer was similar in that regard, although i recall crashing the game docking with the Yamato more than once. I dont think that was patched.
I recall the final game was not what Chris Roberts intended. Microsoft owned it and Roberts had moved on before it was finished. The living breathing economy was static. Graphics were good but also dated due to a delayed release date. My main disappointment was, after the main campaign the characters in the open world talked as if the events in the campaign, never happened. Amazing MOD community back then, don't know much about it now.
OMG those sound clips are still in my memory after 20 years 😁
Wing commander is the inspiration. 😂 whole reason for the ptu was for squadron 42 which is a modern wing commander. PTU is just a bonus
This was absolutely my childhood game, i dont think i played it since it got briefly borked by not working on windows 7
I still love this game, it led me to EVE many years ago. That first ship you get looks like an Ibis not that I'm watching this.
Wingcommander Privateer is great too. ❤
I always thought it was funny that the missiles from the third Nomad ship hit the camera...
magnificent.
and after also with all the mods with expantion and more things... man... I still have the game and played a bit one year or so ago. loved this. this was the begining no chance... thank our lord and savior Chris Roberts...
it is still instaled on my pc and still one of my all time fav games
Whilst we are mentioning old space game gems. The Freespace games were my favourite!!
I agree with all the others. Privateer, in special "Privateer 2: The Darkening" has many similarity in gameplay to Star Citizen. Even More then Freelancer in my opninion. But back than it was impossible to do it like they try now. ^^
With so many mechanics that could be featured and the game being a pvp survival and this cinematic has 5% of it.
If interested in going further down this rabbit hole, Privateer was the precursor to Freelancer.
Love to see someone who has never played this giving it a shot, you're in for a treat my dude, and without a doubt Chris Roberts is attempting to make Freelancer 2.0
He kinda stopped with that goal, though. Freelancer was very arcade-y when it came to combat. Designed to be played with mouse and keyboard! Star Citizen, meanwhile, seems to go way harder on the simulation aspect. Plus, in Freelancer you were expected to own the best ship after 20-30 hours of game time. In Star Citizen, you’re expected to pay hundreds of thousand of IRL dollars to get the best ship…
Star Citizen is pretty much Freelancer 2.0
Disagree. It's less Freelancer 2.0 and more Privateer 2.0.
@@ahumeniy Star Citizen is really not much at all like Freelancer. Freelancer had very arcadey flight controls, and a big story campaign that introduced you to the entire setting and steadily gave you access to better and better ships. Star Citizen has neither of those things. Plus, Freelancer wasn't a forever grind game...
@@zerg0sthat’s weird. I’ve only bought the starter pack in SC and I’m a multi millionaire many times over in game. Guess I’m playing it wrong 😊
My eyes in tears because of nostalgia)
i beat this game twice i loved it soo much. i first got it in walmart when it came out
Heh you mean WING Commander started Star Citizen.... Damn I haven't played freelancer in almost 20 years... Watching you play here has made me want to go bac and play it again.
Don't know if it has been said, but Underspace seems to be an unofficial reboot of this Gem. Only touched the demo, and it is a different story, but the flow feels so similar.
I miss Freelancer...I wish it would be released on Steam; maybe even a remaster from RSI? Or a sequel? I can dream...
Good to see some one doing his homework for SC, what is your game version, certainly this is not the original 1.0 version.
One of my favourite games of all time
I have this on CD-ROM but I don't want to bother plugging an optical drive into my PC and wasn't sure sure how it ran these days.
Might I ask, what mods are you using? The UI looks significantly different from what I remember.
Uum there were wing commanders and many others but it's questionable how much Chris actually did on this, he is credited as " concept author" sth like that , the whole finishing the game went to Microsoft
Played this before I learned English... Real nostalgia
Where can we buy this game today?
Could you go into 1st person for the Freelancer space combat? I always preferred that in SC and older CR games like Wing Commander. It feels much more Immersive, and less arcadey.
Yes you could. V key IIRC. I remember there were certain ships I preferred to fly in first person and others not, lol just depended if I liked the way the windshield looked 😅
Um dude? Did you ever play Privateer?
I came here to say this. Freelancer wasn't the precursor to Star Citizen, Privateer was. And this honestly looks less fun that Privateer or the Wing Commander series in my opinion.
Came here to say this, Freelancer was nothing compared to Privateer. Do a video on that ;)
@@CptRanger guess I didn’t know this! Will bare it in mind. Thanks!
@@tactilessHD Did u know vanduuls supposed to be cats?
Freelancer was the predecessor, CR even says it himself. They cut the budget for freelancer during development CR had a much bigger scope for freelancer. It's actually still an amazing game with one of the best stories of a space sim. One of my favourite games growing up, still have the disc copy.
I liked this game and Starlancer as well.
0:26 I can see where the despicable green as skybox of the last Star Citizen patch came from now! 🤦🤦♀️🤬
First thing I said when I saw the green background in the patch was "this looks more like freelancer now"
I smell a mimimimi command.
Um, the title is wrong. PRIVATEER IS WHERE IT ALL BEGAN.
Wing Commander
11:52 Chris Roberts doing his own voice acting.
Likely caused more than Star Citizen... Elite Dangerous has certainly taken some massive inspiration from this old treasure.
Great game in single player and my first game in multiplayer mode. 🙂👍
Freelancer looks so much more fun then Star Citizen, strange.
Privateer and the Wing Commander Series caused Star Citizen !
I thought Star Citizen was the successor to Wing Commander and not Freelancer though I am sure some correlations between the 3 and Starlancer could be found.
Actually freelancer is not the game that started it but Privateer is! Freelancer was basically a sequel/successor to privateer! Same game basically. Though I still prefer privateer over Freelancer
I'd say it was Wing Commander and Privateer...
Check out the FreeSpace series and Tachyon: The Fringe. Games were just built different back then, quality in design and storytelling was so much better.
you set a two minute timer on my alexa hahahaha
Wow so refreshing having a diverse free game
There are woman, Asians and a Hispanic looking dude in the video. What are you talking about? No gays and blacks?
Can you show us on a doll where the woke people hurt you?
It does not predate gaming joysticks. Descent doesn't even predate joysticks.
To think they told him to release it and it was only half done.
Roberts had to be booted from the project for this to ever get released. Sound familiar?
What was Roberts' problem?
@@hujiaming6151 he wanted more but Microsoft want to release, so..... that's how we get Star Citizen
@@hujiaming6151 The same things that are the problem with Star Citizen's development. He's indecisive and prone to feature creep. He dithers around increasing the scope and insisting on bad ideas that are difficult to implement or to reconcile with other systems in the game. Only once he was removed from the project did Freelancer actually get released, which is what he was talking about during the initial kickstarter pitch for SC when he talked about not being beholden to publishers...who would remove him to get an actual product out the door instead of being stuck in development purgatory with moving goalposts forever.
Imagine what Freelancer would look like if it had the funding and scale of Star Citizen.
@@artuno1207 not released lol
i did love this game still seem good maybe try it ones agein starcitizen is not even at this state yet
Thumbs-Up if you found the Hispania! 👍
still playing it and discovery mod mp hq mod story
I LOVE Freelancer
Small, tiny correction: you spelt Elite as freelancer.
Elite started it guys....
/v/lancer is not reddit. It's straight from 4chan.
cool
wing commander is the lead up to star citizen not this game
It wasn't a game that caused Star Citizen; it was *greed*
right. another video by someone who admits up front they know nothing about the subject of the video. You don't know anything about freelancer, but gonna comment the hell about it anyway. no thanks. I don't enjoy just hearing you talk that much.