It's funny you mentioned ammo & guns. I shared a screenshot of my xbox character with 2.5mill in funds on a discord server. People asked "how do you always have so much money?" I told them "it's my favorite trick from Fallout 4: Ammo & guns! Loot and sell EVERYTHING!" Ammo is overlooked by many and it's a goldmine to collect and sell. I've watched many RUclips tips and you're the first who I've seen mention this. I can't emphasize enough just how much you can make by selling ammo & guns. 👍 Also your lockpick tip is spot on. Great video you have here!
"Aren't we going to do anything about this naked man stealing all our stuff?" "Just don't make eye contact & he'll go away.. .this happens every two days"
In the Well, just before the Trade Authority is an electrical shop on the right if facing the TA. This vendor can have up to 9 digipicks at a time for sale. I’ve over 150 picks, by simply waiting 24 hours then repurchasing. The least amount I’ve seen in his inventory is 4, the most is 9. Very quick to build your digipick inventory utilizing this vendor.
Notes: - The contraband crate/cache is the same regardless of difficulty level - Another way to get legendary gear, the 'bosses' (those mobs with segmented hp bars) guarantee a rare or better drop. The loot is generated at time of death, therefore you can "save scum" and quicksave before killing the mob, kill them, check their loot, if it isn't what you want quickload and kill them again. One the things I do with high level bosses, like you show in the Hydrogen cave, I get them down to a sliver of health, they drop to their knees and crawl around, run up, quick save, kill them with the next shot, check their loot, reload until I get what I want - Re: Stealth; didn't know this! Going naked, works...even though you're carrying around the same gear, apparently what you're wearing makes all the difference, who'd of thunk it? BTW, there is a certain item you get from the Ryugin quests that will make a huge difference (more than Chameleon) - Did you know this...if you're outside and within 250 meters of your ship, you can transfer gear to the ship's hold? A lot of times if you're taking bounties, you will land well within 250 m of the building you're going to go into, killing all of the mobs outside can quickly make you encumbered, but don't store all of your loot in a random crate outside, just transfer it to your ship via your ship screen, "Cargo Hold" is one of the options
Strix 1 for fauna farming. Level 70 system and almost all of the enemies are flying jellyfish that do little to no damage. Excellent for leveling combat skills.
For ship service technician pricing, it is directly related to your commerce skill. At lv0, ship technician registration and self registration should be equal, but as you level up commerce, the ship builder registration fee goes up as your ships sell for more thus the registration goes up. But the self registration does not scale with commerce and therefore does not go up despite the sale price of ships increasing
@@BasedBidoofBecause the ship technician is like a 'vendor' and the registration has a 'price', So most likely they came up with the registration idea after the low-level vendor and price algorithms were already set up. Just a guess, though.
@@mkvalor I tend to agree that it's a feature and not a bug. As I played I realized that it was better to think through who / how I wanted to sell gear / ships rather than just going to a vendor and offloading. It feels more..intentional than not. When I have a ship full of cargo, I tend to forget what is onboard. When I stop by a vendor, I'm left thinking, what is my intention (whether simple in acquiring more credits, or buying a specific type of ammo / item), the game play loops do not deter me from proceeding, rather they challenge me. I only wish for a system where I can "mark" items as favorite or trash and so forth. Then I'd be able to sell without worry of accidentally losing my digipicks, or an item I forgot to favorite.
Regarding daylight . . . the planet map always orients with the "sunrise" side (east) on the right, so if you want maximum daylight time to work with on a planet. Land right where the day and night meet with night on the right and day on the left. This means it's dawn where you are landing.
I've landed on the "light" side of earth and still had the place I was visiting be plunged in darkness... Maybe because I was visiting the British poi?
Ok, so I did a lot of experimentation with this and here are the results: 1.) The forward boost is independent of whether it is your main or alt control but rather the TYPE of key/button pressed. 2.) All of the keys that are commonly held down in combination with another key (shift, ctrl, and alt) give the forward boost. All of the single-press keys (letters, numbers, and space) do not boost forward. (Edit: Function keys also work for forward boost) 3.) It is impossible to get the forward boost on controller alone. 4.) If you have a controller plugged in at the same time and you start sprinting ON THE CONTROLLER, and then press boost on your keyboard, it never gets the forward boost no matter what the keybind is. 5.) However, if you start running ON KEYBOARD and then continue running while pressing the jump button on controller, you get the forward boost. What is my conclusion? The forward boost is the result of pressing two specific inputs at once. One is your forward running button which HAS to be in the single-press key group (number, letter, or even spacebar). The second input is your actual jump/boost which has to be either a key in the held group (shift, ctrl, or alt) or ANY button on a controller.
12:31 if you set to home ship and register while still in space after stealing a ship, you can re-dock onto your original ship and continue sealing ships until your inventory is full
@@crossxfire0074yes. But it takes several seconds for it to happen. One easy way to make it easier is to turn OFF power to your grav drive before boarding enemy ship. This way your ship will wander around for quite a while before powering grav drive and jumping away. Μy ship has 100 maneuver and 140 top speed and I still can re-dock it.
@@crossxfire0074Hit E to target and hold R to dock before it gets away. It helps if your main ship has a forward facing docking port, because it will have to back away and turn to leave.
@@HelenoPaiva I will give this a try! This would make it a lot better. Clunky, but still better than having to leave what you’re doing and landing at a star port to change you ship back.
@@crossxfire0074 yes, you have to be quick. Also where you put your original ship dock helps. Top dock flies away quick, bottom tends to fly in front of you first, frontbencher dock has to turn around first, giving you more time to re-dock.
I suppose shooting beasts is more fun, but if you setup an outpost in the right spot on Bessel you can craft a new level of experience in about a minute or two without investing any skill points in Outpost engineering, etc. It takes a tiny bit of planning and a few resources you probably already have on hand to get setup but after that you're set for leveling. I was surprised at how east it was. Bessel local time conversion is like 57 hours for every hour of UT, so your storage silos fill up completely in a one hour nap. Very easy XP. I had to dial it back to keep from getting to far ahead of my playthrough... I hit level 50 in no time and play the game on very hard at all times because my character level is balanced now for that setting. It's still a challenge to be sure, but it's better. When the bugs start rising out of the ground there seem to be a lot more of them and it takes more to put them down. There's just more shooting all around (or it feels that way). The game is just too easy on normal mode...
There’s no problem with leveling the lock picking to lvl 3 (not 4/max) even if the loot is subpar I’d rather still have access to hidden areas. I’m willing to bet there’s areas and items that can help you complete missions in alt ways (exapmle: flight sim in the UV vanguard). You don’t need to max level it though because the tier4 perks are stupid, level it up to 3 and move on
Secret 13: If you own 10 ships and board a 11th one that's landed on a planet to capture it if the ship takes off while you are fighting the crew you will be stuck in orbit unable to take the pilot seat to land it since it will say "you already have the maximum number of ships" - you'll have to load a previous save file to get unstuck.
why not just return to your ship that is still docked to the 11th ship? reloading makes no sense, you still probably got more exp and profit from clearing the enemies and their cargo than selling the ship
Secret 14: if you jack a ship, and then Get Up from the captain's chair and return to your original ship, undock the ships. the new ship will now have a blue name like an ally and will be impossible to re-dock. So if you hijack a ship, stay in it til you reach a landing site.
Yeah, hate the ship cap, but when I "ranted" this issue on a discussion on steam, someone taught me a console command to increase the capacity, so I play vanilla aside from the ship cap. ATM, I have like 50 unique ships that I snob small or duplicate ships in my inventory.
They’re shit generally, but if you do the skills that increase the chances of finding credits, & health items. After a couple points most big chest will have 1000+ cress & some medpacks.
Regarding lockpicking: the room with trash loot had a safe on the floor (kinda hidden behind the door) that you didn't open. I wish safes were highlighted in the scanner, cuz they can be easy to miss if you are walking around with the scanner open.
There seems to be a bug with lock picking and chest loot tables. The higher the lock rating, the lower the chance it has to roll high on the loot table and the less effect scavenger perk has on its contents. And if you have a locked door with a chest inside, the table penalties stack. So a master door with a master chest can frequently contain literally nothing inside because it failed the loot rolls and set scavenger bonus to 0. But a novice door with a novice chest, epics are very likely.
@littlekong7685 Yeah, I've noticed that issue, hopefully it gets patched soon. For the time being I'm just taking a bit of extra time looking for access keys on dead bodies or in the area before picking master locks, in the hopes that it leads to better loot than had I picked it.
What is weird is that Fallout 4 had that, after a fashion. Most safes in that game had a Junk item in them containing Silver. So if you tracked Silver with the scrapper perk most of the safes would glow as you approached.
I'm willing to chime in that lockpicking at max seems......under powered. I wouldn't expect everything in an Expert or better safe to be, legendary...but it still is often not worth the time investment. HOWEVER, have you maxed out lockpickers noticed you store "auto-slots" as you lockpick? As long as you keep doing lockpicking without wasting an auto-slot, you keep stashing them. USE THESE. When you encounter a Master lock...have some stashed Auto-slots. Now you're no longer slowed down, but can easily match the lock and be on to the next, even if the reward isn't there...the time investment is miniscule and thus...not as big a deal.
Also to note about the ship parts, sometimes the vendor is just not holding the ship part in their selection even if youre high enough level. So rest up 48hrs UT time and go check them again.
It should be cheaper to use the Ship Technician, but if you don't want the hassle you could register it yourself right away for a higher price. That would make more sense imo.
For those who have contraband and don't know how to fence it (sell it). Go to the Wolf system, and go to 'The Den'. The Trade Authority there, buy's it. The Den is a neutral territory
I’ve picked every lock I’ve encountered in the game which are thousands and I’ll say that the loot behind locks are random. There are complete junk master lock drops ones with 71 credits and a carton of milk but also I have seen ones that have some of the best rarest loot in the entire game. Including some of the legendary armor me and my companion currently wear and weapons I currently carry late in the game that I’ve had forever that I’ve been using forever but just had such good traits I can’t get rid of and high damage resistance compared to the level I was when I got them. I play on very hard though and I’m not sure if difficulty affects loot behind locks but I don’t think it does except for the dungeon and quest crates that you see towards the end of every quest or large location filled with enemies.
I HAVE to have lockpicking in any game that allows it. I will literally lie awake at night, wondering what massive treasures I have missed out on. In my mind, every lock is Schrödinger's loot box.
If you make a cargo link from your buffer storage to the shiploader, you can drain all the mining goods 200 carry weight at a time if you're doing manual cargo and crafting at the lodge. Quickly drain a base without having to run around and collect from each container.
Your character's level also affects the tier level of items. What i call tier levels are the preface word on the items name: base, Calibrated, Refined, Advanced, and Superior. Superior isnt available, as far as i know, for weapons. But these words increase the items base stats.
Superior weapons and armor are a thing but for weapons it will still show advance but will have a higher attack value. I have confirmed this both with in-game drops as well as a console command forcing to superior.
Seems the higher the lock, the less likely it is to roll high on the loot tables. Novice boxes ALWAYS have more credits and better loot than master boxes. This compounds as people have discovered if there is a master door with a master chest inside, the master chest frequently has nothing inside of it (Even with max scavenger perks). But a novice door with a novice chest can frequently have epic loot and high credits/ammo inside for some reason.
Yeah, starting to pass on master locks with structures similar to previous once that I only got some ammo, trauma packs and worthless crap like books. Even on higher level planets, seems similar.
Fermi 3 and 2b have lots of high level creatures that are typically found in swarms. 2b has flying creatures that provide memory substrate that can be farmed.
:D Can't describe how annoying the bounty system "seemed" until I realized I wasn't thinking it through. A) You can leave behind Contraband. I've only tested it at my outpost sites, but can confirm that if you leave and come back, it'll be there. B) Building an outpost with a bounty clearance system is ingenious. Period. C) The Wolf System, very close to Alpha Centauri and Sol, houses one of the most important "satellites" you will ever encounter. The Den, houses a UC Vanguard outpost that, for some reason, doesn't patrol their system. Should you bring Contraband here, as long as you do not have a UC bounty, you will be able to sell your ill-gotten goods to a Trade Authority member. No need to worry about anything save a potential UC bounty, as the guards won't pay you any mind unless they recognize your infamy. Catch a smile, Captains.
@@crossxfire0074 Many people have complained that most times a master door with a master safe inside, the safe will have nothing in it at all. It seems the higher the lock, the less the scavenger perks count (you get more credits/ammo from one novice chest than from 2 expert chests) and this compounds so that a novice door and a novice chest have better chances at gear than a master door and a novice chest.
If your fast enough...when you enter free star or UC space...just click on a random spoton the planet and land...outside of the city....drop your contraband or make an outpost that you can delete later and fly back into space, allow them to scan you. Fly back down to the landing spot or Outpost and collect contraband. When you re enter space they will not scan you again, so your free you land in town and visit your local trade authority.
For the last tip, the first time that happened to me, I had no idea you could build a self service bounty clearance or even know how to build an outpost, so what I did was visit Neon, which will not check for Contraband, then head over to the night club and there's a bounty clearance booth there 🙂
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Regarding ship parts, some planets have unique parts, the best example is Titan has a insanely beautiful cockpit thats quite unusual as it has 2 hab slots you can attack to it as its 2 blocks tall. Deimos, stroud-eckland ect all have different variations on habs as well as structural parts. Now lockpicking... Its extremely useful for getting to other places and alternate routes for stealth... Also yes the loot isn't always worth it HOWEVER digipicks are easy to come by, the loot can be 1 of a kind or even legendary.
@19:45 I know this was not a thing you could do when this video was made but now you can build one of those machines that allows you to pay off any bounties you have on your ship, you just can't be in space owned by the faction you have the bounty with, so just gav jump to any planet in the Porrima system to clear your bounty.
I learned something yesterday, on Xbox hold the pickup button and move the stick after a moment it's like I can pickup dead bodies and items and manipulate them lol
@@mikaruyamiI got jumped at my outpost whilst trying to sort out all the loot I could not fit in my cargo (I now have at least 10x as much cargo, but that's another discussion), it was a group of seven pirates and they had good gear. I ended up using all the corpses, after dragging them to a circle, as storage, so I could ferry stuff back to my ship (basic outpost, no landing pad). It was a bit ... dark ... revisiting the corpse circle several times over to loot the next corpse. Funny, though. Take away for those who are in need - corpses are storage containers, if you need them.
Disagree with the lockpicking. You won't even open the master-locked door to get to said crate. You're cutting yourself out of some good loot over time.
Agreed. Level 3 security is well worth having. Level 4? Not so much. I’ve encountered the same scenarios that @DomsRountable pointed out: master locks with garbage loot. But I’ve also encountered master locks with excellent loot.
Agreed. Being able to access master locked doors and chests shouldn't be overlooked, even if the loot is mediocre but the lvl 4 perk is not worth getting
I’d also add that loot in locked chests is often dependent on the actual reason the container is where it is in the world of the game. I encountered a row of expert level lockers in a tech lab and when I popped them open all I got was normal locker loot, maybe a few more credits than normal. Same with the master level chest behind the free star embassy official’s desk in New Atlantis. All it contained were her personal effects, a few credits, and a mediocre pistol. But why would it have anything else? Also, several areas have master level doors or pcs and I think it’s critical for early game stealth builds to be able to access alternate routes when available
20:45 Well yeah that was one of the first things I did. Made a shack of an outpost on some random moon in some random non affiliated system and placed a crate for contraband storage (which as it turns out is pretty useless because you can just go to the Den but at the time I didn’t know that. Kind of though that smuggling would play a bigger part in the game and I’d have to store contraband for periods of time) a bed, and a bounty clearance board… I’m smart. Literally not sure I ever went back there. After I discovered the Den.
My pro tip for people who loot a whole base worth of junk and spend several days waiting between refreshes, is to buy all of the vendor's ammo they have in stock. That will inflate the amount of credits the vendor has on hand, and add zero weight to you, and you'll just get it all back again. It will increase the amount of weight you can offload between waits. You can always just sell the ammo back later, but it won't add to your weight limit..
@@JETYEMZthis. if a vendor starts fresh with 5000 credits, the most you can ever walk away from that vendor is 5000 credits richer than when you started. if you want to maximize your cash (i do because building ships is fun), waiting without buying every time is the right way to approach it. if the vendor has something you need, buy as much as you want, but don't delude yourself into thinking you got any more money out of the exchange.
Just think in the future when mankind has spread across the galaxy they will be using boxes and locks that are fairly simple to break into with something found laying around everywhere
all stealth levels can be completed by just shooting everyone with a disruptor rifle...it shocks them without killing and you can take what you need. They don't remember and you get no bounty...😁
RE: alt-boost, it *seems* to be an angle issue. Space-boost is more vertical thrust. I suspect either this is related to how the game handles the high-G boost vs skip-capacity or they managed to hard-lock some vertical boost component to the space bar independent of the keybinds.
Even easier... if u dont havr access to crimson fleet. Go to red mile. Sell your contraband to the bar tender. Then go clesr your bounty. And something else, if u get attacked by the galbank ships because u have a bounty, grav jump away. Sleep for a few hours or so and come back. It will not attack you anymore. Im not big on outposts yet.. i have 1 and thats enough for me so i find those easier. Also not taking the dream home trait, as u get a free luxury apartment in new atlantis... one ive only went to once. I prefer my ship
If you wanna remove stolen tags its easier to just sell it to someone who buys stolen stuff and then dont exit the menu and just go to the buyback and buy anything back that you want without a stolen tag. Either the key vendors or trade authority will buy anything stolen.
lockpicking is kinda necessary when it comes to trying to steal a new space ride sometimes the owners lock their rides when they walk away to explore...
I was very disappointed after I cracked my first few master level locks, and I just skip them now. The greedy loot goblin in me was curious so I unlocked it. Got a blue rattler +
Lock picking tip, I already noticed that so no longer worry as much. The clearing of bounties against you. I'm in that situation now, so you know what I have to do 🙃 The best one I think is changing your difficulty level prior to going in,then changing back over once the game has saved your location etc.👌
get new ships legally is easy, just aim for Va'ruun, crimson or eclipse ships. go to any system without freestar or uc patrols and they are plentiful both in space and planet landings plus outposts/structures
For the first tip what I do is just find an area with elevation (I was just on the planet with the side quest where are the 3 different factions of the clones of famous people called operation star seed and when they send you to the facility that area you can see literally soooo far away 360 degrees and the air is easy to see through during the day and you can pick off tons of level 40-60+ alien creatures with like a mag sniper or something and get 1000s of xp super fast and go up multiple levels on very hard difficulty at level 50+ all without moving)
I've restarted the game several times and on my current playthrough I've been on the very hard difficulty from the start. For some reason I rarely get legendary loot.
I've played on very hard from the tutorial, and I was going to make this exact same point, but since you said it I did not. I'm in my 80's now, and I have... 8 or maybe 10 legendaries? Not counting the "given" ones (mantis, and a couple others.)
Yeah I really dont believe difficulty affects loot. I've been playing on normal and I get tons of legendary items tbh. I've got a few dozen at level 40
I disagree on lockpicking regarding contraband chests though. I agree, don't level beyond Security 3, but there's no way I'm letting Master level contraband caches sit unlooted!
lol I just fast travel straight to the den. and then its just that easy to clear the bounty. I did it one time when I accidentally jumped to Alpha Centauri with contraband and panic jumped to the den. Oh and then you find a civilian settlement on a planet outside of UC protection. There should be a bounty term there somewhere.
Hidden ship parts: not only you need some unlocked by level but also many are NOT shown on main list, only their other version! Many ship modules if you choose them you can alternate version of it. In the list you literally can change one item left/right while the rest of the list remains the same. So in listings multiple things are presented l with only one entry of that manufacturer. If it were shown the list would be super wide.
I chose the kid perk where you have parents to visit, and they have me a set of Armor that is so good I have not changed from it even at level 55 now.. nothing has really topped it yet.
@@harryhobdey6496 Yeah, over time they'll drop notes by the Constellation Lodge to go visit them; happened a lot when I was doing the introduction quest with Sarah Morgan. They'll give you a series of gifts: high school backpack(miniaturized ground crew pack with extra pockets attached), Sir Livingstone's Pistol(old Earth pistol), Gran Gran's Armor(the defense is on par with Calibrated or Refined but the environmental defenses are equal to end game Superior gear), the recipe for Grandpa's Meatloaf(2 hour XP booster, and physical defense boost for something like 10-12 minutes, and finally the Wanderwell(an entire spaceship, registered to you for free).
It appears to be unlocked over time from your parents. They give you escalating rewards as you play: a recipe, a gun, a spacesuit, and a ship. I don’t think there’s a level requirement but rather a time requirement. It seemed to be triggered when I’d go run missions and come back to The Lodge after a few days. There’d be a letter from them asking to talk, or sometimes even them waiting for me at The Lodge, that would unlock the next gift.
Even now, so long time after the game launched, and a few hundred hours of gameplay behi8nd me, these are hands down the best tips I have seen in any Starfield video!! And I can tell you that I've watched quite a few. Just to mention one example - I was level 79 and doing a mission, I think it was for Ryujin Industries, and an NPC mentioned that "if you take off your armor, your can sneak through without being spotted". He was wrong, if course. I was spotted just as easily as I'd always been. But now I know why, and yes it is simple, but oh, so easily overlooked. If I had disarmed myself also - IOW, stripped myself completely of any kind of gear - then his tip would have worked. - His tip didn't work, but I'm sure your will! 😊 Thank you so much, Doms, for an awesome Starfield Tips video!
15:41 I had it the other way around, I folloowed a guide and was confused why a certain weapon got suggested while a much better version was available as well.
Another tip. If you are one the edge of the galaxy, watch what ship you take over. I was in the Hawkings system and took over an Eclipse ship that did not have the grav drive to get back to the rest of the galaxy. I had to revert to another save.
I used to think I was missing out on so much by not having the higher lockpicking skill, but I discovered much like you did that it's just not worth it. However, there are a few situations (including the final mission) where it has allowed me access to terminals to turn robots and turrets against my enemies with the friend/ foe option. Also, I believe with the latest update, now that our ships have decoration terminals, you can fit a bounty board to your ship.
Some master locked rooms and safes do spit up legendary items and thousands of credits. If anything, 700 credits will buy me a lot of digipicks. I'd say that upgrading Security after being able to open master locks is pointless. It's good to have all options available.
Ahh, my only use for an outpost, contraband locker, bounty clearance, mission boards, and storage, produced iron and aluminum on 2 outposts, I can't connect them, I need He3, but for some reason, my He3 outpost isn't producing and distributing, so storage it is.
It registers space as normal boost. There is something strange with how starfield manages memory: I too have a narwhal. I completely revamped it and renamed it. However, when I seize a ship in space, and make it my home ship, the game always displayed the message: “narwhal is returning home” or something similar. Even if it’s been renamed half a dozen times by now. It may be the similar issue: it still registers space as the main jump button. Go figure…
I've noticed that same wackiness with ship names! I renamed my *massively altered* "Razorleaf" to "Mantidae", but the game will still call it the Razorleaf in occasional dialog!
Why would you wait on a bench? Do you have any idea how much xp you’re missing out on from sleeping on a bed with lover right before you exit ship? I have a bed right next to ships exit and I sleep an hour every time I leave the ship and any time I see a bed I can sleep in I do so to put the bonus back up to 25 minutes. I mean why on earth would you not?
I think the in menu ship registration thing was supposed to be a perk you choose from the space ship category, it probably got scrapped for one reason or another, but the mechanic stayed behind.
I have seen that locked containers have a very wide array of things ranging from only a few hundred credits to multiple legendaries! That said, you'll miss some stuff in the procedurally generated random POIs from time to time. Sometimes the locked rooms can spawn contraband. But even if all that isn't a seller, to me the prospect of getting some XP for unlocking stuff is the best part. I know it's not much but it is a good reward to my gamer brain. Since you gotta get to over level 350 to put points in everything... and the hard cap level is like 12,500. Yeah, always can use more XP!
As far as lockpicking goes. Never take the 4th level. The third level lets you open master locks and the fourth is juat some useless trick you probably wont need.
Someone probably already mentioned it and I just didn't scroll down far enough but some ship parts are locked behind quest/faction. Also not related... or maybe... but... when you go to cedona(spelling?) on mars.... to the left of the main entry there is a ship parked.... it has landing gear on it I have not found anywhere.... far as I knew all NPC ships use ship parts that are in the game.... have searched google and youtube and no mention.... actually is how I ended up watching this vid.... got super excited on partt 10 for a min.... am level 112 or so.... don't think they are level locked.... the search continues..... dropped a thumbs up anyways.... great content
😂😂😂 tip 12 made me subscribe… after going through the unity 8 times I found that I don’t really have a reason to build ships anymore or acquire suits, I just use the starborn ship and armor they give me and I usually let my companion become The Mantis (just for the plot) then take them through the unity as The Mantis in that universe..
This is a mistake in design, but something that can get you a REALLY good set of armor, right off the bat. It involves Manequin cases. - Regarding Manequin cases - If you go downstairs into the basement of the Lodge, past the work benches and turn right, in the room ahead of you on the left ins a manequin case with a master lock on it. Well, you can either wait till you're able to unlock master locks... or... there is a CRACK in manequin cases where the door meets the case which is wide enough for you to click on the manequin inside the case, and just YOINK everything in the case without having to pick the lock. This will actually do you till you get the mantis armor later. - Regarding Lockpicking - The Security skill in this game handles not only locks, but computer terminals as well. That said, opening alternative doors or bypassing certain other things is it's primary purpose, especially during the Ryugin Faction quests. But you don't need to unlock the HIGHEST tier, which auto-replaces pics if you got one that doesn't work if you save scum the lock (Save before trying to pick it and reload if you fail. - Regarding Contraband - The Key (Crimson Fleet) isn't the ONLY place where you can sell contraband. The Den in the Wolf System, just to the right of Alpha Centauri, though it is a UC station, they don't scan you, and they have a trade authority there. They also have a bounty clearance board there. Alternatively, you can go to The Red Mile to get to a bounty clearance board because they don't scan you either. These two methods are infinitely faster than building yourself a base just for the case of clearing a bounty... - Shielded Cargo Bays and Scan blockers - Continuing in the previous point, finally, The Red Mile is the place where you can go to get Shielded Cargo and Scan blockers, so even though you have contraband on you, you can get your scan avoidance to like 89% with both of these without skills upping that percentage chance. There IS an achievement linked to successfully doing this as well.
Ya that ammo tip makes sense why I have so many thousands of every ammo type outside of like 40mm grenades which I only have like 500 and 1 or 2 others I only have like 1000 is because I pick up every gun I encounter lol
I noticed that the best mark III ships for Class C appeared in the 70's, so it is probably the case. That's why the custom ships like the Narwhal from Neon City are a popular choice: you get early access to that wonderful reactor with 36 points of power.
I hope mods straighten some of this out. Stealth: DANG!!! I have been looking for gear to boost stealth for a while now. Ammo: I grab guns all the time as they also sell well. I did not even think of the ammo. Lockpicking: Those master locks should have SOMETHING worth the hassle behind them. Honestly though, I wish there were some auto-picks that just popped doors like they weren't even locked.
It isn't the same, but for Master locks, if the outer ring looks complicated at all, use the Auto-Slot first, before you do anything. It is one of the few times the Auto-Slot will reliably solve part of the puzzle for you.
Lol my first playtgrough I had this outfit I was obsessed with. I can't even remember exactly what it was now. I think it was a particular UC navy officers outfit from a mission. Like Lt. Somethings UC Naval Officers uniform. Anyway it was labeled as stolen and I carried that thing for so long. I lost so much time reloading when I would get caught by law wearing it. I would just be running around in a particular city doing things so I would forget to quick save. I lost a huge amount of play one time. I had tons and tons of stuff built up to sell and went many times waiting 48 hours to reset vendors. I also sold a bunch of ships and built a great ship. Got popped accidentally picking up something and then shot a random person. I had a choice. A hard choice. I ended up not ever playing that character again. I had no idea back then the simple trade authority kiosk was my savior lol
You missed a couple of contraband caches in that Helium-3 outpost. There's one right behind that crate as you go into the crew quarters, and more in the bathroom inside that crew quarters as well.
The stolen tags and bounty machine tips are invaluable, many thanks! Videos like this are why I usually wait a month or so after launch to play an open world game. Please accept this sub by way of gratitude.
Something else you can do is sell stolen goods to a trade authority merchant and BEFORE exiting the trade menu go to buy back and buy everything you just sold them for the same price and the stolen tag is gone. If you leave the trade menu though, the prices will go up.
Funny I had read, or seen that info before. But here I was in a stealth mission banging my head on the wall with every move alerting the guards. I eventually watched a walkthrough of the mission which just pissed me of more as they where walking right by guards undetected. Then I remembered, all the gear I had equipped... It makes sense, space suits can't be that quite.
It's funny you mentioned ammo & guns. I shared a screenshot of my xbox character with 2.5mill in funds on a discord server. People asked "how do you always have so much money?" I told them "it's my favorite trick from Fallout 4: Ammo & guns! Loot and sell EVERYTHING!" Ammo is overlooked by many and it's a goldmine to collect and sell. I've watched many RUclips tips and you're the first who I've seen mention this. I can't emphasize enough just how much you can make by selling ammo & guns. 👍 Also your lockpick tip is spot on. Great video you have here!
"Aren't we going to do anything about this naked man stealing all our stuff?"
"Just don't make eye contact & he'll go away.. .this happens every two days"
In the Well, just before the Trade Authority is an electrical shop on the right if facing the TA. This vendor can have up to 9 digipicks at a time for sale. I’ve over 150 picks, by simply waiting 24 hours then repurchasing. The least amount I’ve seen in his inventory is 4, the most is 9. Very quick to build your digipick inventory utilizing this vendor.
And talk to the chap sat to the right hand side inside the shop. After a small favour he opens his weapons shop in the back room for you.
You burn through them don’t ya? Never even bought one until I was well over 100 on hand.
Notes:
- The contraband crate/cache is the same regardless of difficulty level
- Another way to get legendary gear, the 'bosses' (those mobs with segmented hp bars) guarantee a rare or better drop. The loot is generated at time of death, therefore you can "save scum" and quicksave before killing the mob, kill them, check their loot, if it isn't what you want quickload and kill them again. One the things I do with high level bosses, like you show in the Hydrogen cave, I get them down to a sliver of health, they drop to their knees and crawl around, run up, quick save, kill them with the next shot, check their loot, reload until I get what I want
- Re: Stealth; didn't know this! Going naked, works...even though you're carrying around the same gear, apparently what you're wearing makes all the difference, who'd of thunk it? BTW, there is a certain item you get from the Ryugin quests that will make a huge difference (more than Chameleon)
- Did you know this...if you're outside and within 250 meters of your ship, you can transfer gear to the ship's hold? A lot of times if you're taking bounties, you will land well within 250 m of the building you're going to go into, killing all of the mobs outside can quickly make you encumbered, but don't store all of your loot in a random crate outside, just transfer it to your ship via your ship screen, "Cargo Hold" is one of the options
Strix 1 for fauna farming. Level 70 system and almost all of the enemies are flying jellyfish that do little to no damage. Excellent for leveling combat skills.
I enjoy a good swarming crab or Roach planet though
Thanks friend for the tip
For ship service technician pricing, it is directly related to your commerce skill. At lv0, ship technician registration and self registration should be equal, but as you level up commerce, the ship builder registration fee goes up as your ships sell for more thus the registration goes up. But the self registration does not scale with commerce and therefore does not go up despite the sale price of ships increasing
Thank you. I tried this and there was no difference - that explains why!
lmao why would they code it like that
@@BasedBidoofBecause the ship technician is like a 'vendor' and the registration has a 'price', So most likely they came up with the registration idea after the low-level vendor and price algorithms were already set up. Just a guess, though.
@@mkvalor I tend to agree that it's a feature and not a bug. As I played I realized that it was better to think through who / how I wanted to sell gear / ships rather than just going to a vendor and offloading. It feels more..intentional than not. When I have a ship full of cargo, I tend to forget what is onboard. When I stop by a vendor, I'm left thinking, what is my intention (whether simple in acquiring more credits, or buying a specific type of ammo / item), the game play loops do not deter me from proceeding, rather they challenge me. I only wish for a system where I can "mark" items as favorite or trash and so forth. Then I'd be able to sell without worry of accidentally losing my digipicks, or an item I forgot to favorite.
Regarding daylight . . . the planet map always orients with the "sunrise" side (east) on the right, so if you want maximum daylight time to work with on a planet. Land right where the day and night meet with night on the right and day on the left. This means it's dawn where you are landing.
I've landed on the "light" side of earth and still had the place I was visiting be plunged in darkness... Maybe because I was visiting the British poi?
think you got those reversed. the sun rises in the east
Ok, so I did a lot of experimentation with this and here are the results:
1.) The forward boost is independent of whether it is your main or alt control but rather the TYPE of key/button pressed.
2.) All of the keys that are commonly held down in combination with another key (shift, ctrl, and alt) give the forward boost. All of the single-press keys (letters, numbers, and space) do not boost forward. (Edit: Function keys also work for forward boost)
3.) It is impossible to get the forward boost on controller alone.
4.) If you have a controller plugged in at the same time and you start sprinting ON THE CONTROLLER, and then press boost on your keyboard, it never gets the forward boost no matter what the keybind is.
5.) However, if you start running ON KEYBOARD and then continue running while pressing the jump button on controller, you get the forward boost.
What is my conclusion? The forward boost is the result of pressing two specific inputs at once. One is your forward running button which HAS to be in the single-press key group (number, letter, or even spacebar). The second input is your actual jump/boost which has to be either a key in the held group (shift, ctrl, or alt) or ANY button on a controller.
12:31 if you set to home ship and register while still in space after stealing a ship, you can re-dock onto your original ship and continue sealing ships until your inventory is full
When I set the new ship to home ship and register it, my previous ship warps away.
@@crossxfire0074yes. But it takes several seconds for it to happen. One easy way to make it easier is to turn OFF power to your grav drive before boarding enemy ship. This way your ship will wander around for quite a while before powering grav drive and jumping away. Μy ship has 100 maneuver and 140 top speed and I still can re-dock it.
@@crossxfire0074Hit E to target and hold R to dock before it gets away.
It helps if your main ship has a forward facing docking port, because it will have to back away and turn to leave.
@@HelenoPaiva I will give this a try! This would make it a lot better. Clunky, but still better than having to leave what you’re doing and landing at a star port to change you ship back.
@@crossxfire0074 yes, you have to be quick. Also where you put your original ship dock helps. Top dock flies away quick, bottom tends to fly in front of you first, frontbencher dock has to turn around first, giving you more time to re-dock.
I suppose shooting beasts is more fun, but if you setup an outpost in the right spot on Bessel you can craft a new level of experience in about a minute or two without investing any skill points in Outpost engineering, etc. It takes a tiny bit of planning and a few resources you probably already have on hand to get setup but after that you're set for leveling. I was surprised at how east it was. Bessel local time conversion is like 57 hours for every hour of UT, so your storage silos fill up completely in a one hour nap. Very easy XP. I had to dial it back to keep from getting to far ahead of my playthrough... I hit level 50 in no time and play the game on very hard at all times because my character level is balanced now for that setting. It's still a challenge to be sure, but it's better. When the bugs start rising out of the ground there seem to be a lot more of them and it takes more to put them down. There's just more shooting all around (or it feels that way). The game is just too easy on normal mode...
Is there a video on this ??
@@jrich8112 the channel I saw it on was LtBuzzLiteBeer... within the last couple of weeks or so.
@@jrich8112Check @VashCowaii He's got a killer video on the outpost builder!
@@jrich8112yeah bro look up Bessel 3b xp farm
There’s no problem with leveling the lock picking to lvl 3 (not 4/max) even if the loot is subpar I’d rather still have access to hidden areas. I’m willing to bet there’s areas and items that can help you complete missions in alt ways (exapmle: flight sim in the UV vanguard).
You don’t need to max level it though because the tier4 perks are stupid, level it up to 3 and move on
Secret 13: If you own 10 ships and board a 11th one that's landed on a planet to capture it if the ship takes off while you are fighting the crew you will be stuck in orbit unable to take the pilot seat to land it since it will say "you already have the maximum number of ships" - you'll have to load a previous save file to get unstuck.
Holy shiiii
why not just return to your ship that is still docked to the 11th ship? reloading makes no sense, you still probably got more exp and profit from clearing the enemies and their cargo than selling the ship
Secret 14: if you jack a ship, and then Get Up from the captain's chair and return to your original ship, undock the ships. the new ship will now have a blue name like an ally and will be impossible to re-dock. So if you hijack a ship, stay in it til you reach a landing site.
Yeah, hate the ship cap, but when I "ranted" this issue on a discussion on steam, someone taught me a console command to increase the capacity, so I play vanilla aside from the ship cap. ATM, I have like 50 unique ships that I snob small or duplicate ships in my inventory.
@@constanciokurdapio541 that sounds horrible
The loot behind master locks in this game would be like if Mission Impossible was about stealing a roll of duct tape and a pack of gum.
True story!
They’re shit generally, but if you do the skills that increase the chances of finding credits, & health items. After a couple points most big chest will have 1000+ cress & some medpacks.
Regarding lockpicking: the room with trash loot had a safe on the floor (kinda hidden behind the door) that you didn't open. I wish safes were highlighted in the scanner, cuz they can be easy to miss if you are walking around with the scanner open.
There seems to be a bug with lock picking and chest loot tables. The higher the lock rating, the lower the chance it has to roll high on the loot table and the less effect scavenger perk has on its contents. And if you have a locked door with a chest inside, the table penalties stack. So a master door with a master chest can frequently contain literally nothing inside because it failed the loot rolls and set scavenger bonus to 0. But a novice door with a novice chest, epics are very likely.
@littlekong7685 Yeah, I've noticed that issue, hopefully it gets patched soon. For the time being I'm just taking a bit of extra time looking for access keys on dead bodies or in the area before picking master locks, in the hopes that it leads to better loot than had I picked it.
He didn't open it cos it has trash in it. It's a loe level safe. I've done rooms and safes that were higher than others with less goods. It's weird.
What is weird is that Fallout 4 had that, after a fashion. Most safes in that game had a Junk item in them containing Silver. So if you tracked Silver with the scrapper perk most of the safes would glow as you approached.
I'm willing to chime in that lockpicking at max seems......under powered. I wouldn't expect everything in an Expert or better safe to be, legendary...but it still is often not worth the time investment. HOWEVER, have you maxed out lockpickers noticed you store "auto-slots" as you lockpick? As long as you keep doing lockpicking without wasting an auto-slot, you keep stashing them. USE THESE. When you encounter a Master lock...have some stashed Auto-slots. Now you're no longer slowed down, but can easily match the lock and be on to the next, even if the reward isn't there...the time investment is miniscule and thus...not as big a deal.
Also to note about the ship parts, sometimes the vendor is just not holding the ship part in their selection even if youre high enough level. So rest up 48hrs UT time and go check them again.
I noticed that too with digpicks
It should be cheaper to use the Ship Technician, but if you don't want the hassle you could register it yourself right away for a higher price. That would make more sense imo.
For those who have contraband and don't know how to fence it (sell it). Go to the Wolf system, and go to 'The Den'. The Trade Authority there, buy's it. The Den is a neutral territory
I’ve picked every lock I’ve encountered in the game which are thousands and I’ll say that the loot behind locks are random. There are complete junk master lock drops ones with 71 credits and a carton of milk but also I have seen ones that have some of the best rarest loot in the entire game. Including some of the legendary armor me and my companion currently wear and weapons I currently carry late in the game that I’ve had forever that I’ve been using forever but just had such good traits I can’t get rid of and high damage resistance compared to the level I was when I got them.
I play on very hard though and I’m not sure if difficulty affects loot behind locks but I don’t think it does except for the dungeon and quest crates that you see towards the end of every quest or large location filled with enemies.
I HAVE to have lockpicking in any game that allows it. I will literally lie awake at night, wondering what massive treasures I have missed out on. In my mind, every lock is Schrödinger's loot box.
If you make a cargo link from your buffer storage to the shiploader, you can drain all the mining goods 200 carry weight at a time if you're doing manual cargo and crafting at the lodge. Quickly drain a base without having to run around and collect from each container.
So run the output link from storage container to the landing pad?
@@Ahhhhhhhshuxannnd he left us with crickets 😅
Your character's level also affects the tier level of items. What i call tier levels are the preface word on the items name: base, Calibrated, Refined, Advanced, and Superior. Superior isnt available, as far as i know, for weapons. But these words increase the items base stats.
Superior weapons and armor are a thing but for weapons it will still show advance but will have a higher attack value. I have confirmed this both with in-game drops as well as a console command forcing to superior.
No, the enemy level affects it.
Great tips. I especially liked the ammo tip. Didn't realize picking up a weapon empties it's ammo into my inventory. Game changer IMO. New sub
They 100% gotta update the master and expert locking rooms/boxes, it’s almost always a dud when I go in them
Seems the higher the lock, the less likely it is to roll high on the loot tables. Novice boxes ALWAYS have more credits and better loot than master boxes. This compounds as people have discovered if there is a master door with a master chest inside, the master chest frequently has nothing inside of it (Even with max scavenger perks). But a novice door with a novice chest can frequently have epic loot and high credits/ammo inside for some reason.
@@littlekong7685 I completely agree.
Yeah, starting to pass on master locks with structures similar to previous once that I only got some ammo, trauma packs and worthless crap like books. Even on higher level planets, seems similar.
Fermi 3 and 2b have lots of high level creatures that are typically found in swarms.
2b has flying creatures that provide memory substrate that can be farmed.
I use fermi 2 also because of the groups of creatures that give 90-130 exp each without even using thing that give extra exp.
This is fantastic!
Thanks!!!
hawking 2 in the polar region has groups of 10-50 dinos, thousand plus xp every scope in.
:D Can't describe how annoying the bounty system "seemed" until I realized I wasn't thinking it through.
A) You can leave behind Contraband. I've only tested it at my outpost sites, but can confirm that if you leave and come back, it'll be there.
B) Building an outpost with a bounty clearance system is ingenious. Period.
C) The Wolf System, very close to Alpha Centauri and Sol, houses one of the most important "satellites" you will ever encounter. The Den, houses a UC Vanguard outpost that, for some reason, doesn't patrol their system. Should you bring Contraband here, as long as you do not have a UC bounty, you will be able to sell your ill-gotten goods to a Trade Authority member. No need to worry about anything save a potential UC bounty, as the guards won't pay you any mind unless they recognize your infamy.
Catch a smile, Captains.
The only problem I found is the trader only offers a fraction of the supposed value of those contraband goods.
@@heneagedundas Thats for EVERY good, my dude. Buyer's market apparently.
I do think they need to buff what's behind higher level locks but I also really enjoy picking locks.
100% agree
Seems like a bug to me. The items behind locked doors and containers are always trash, and only get progressively worse the higher the lock level.
@@crossxfire0074 Many people have complained that most times a master door with a master safe inside, the safe will have nothing in it at all. It seems the higher the lock, the less the scavenger perks count (you get more credits/ammo from one novice chest than from 2 expert chests) and this compounds so that a novice door and a novice chest have better chances at gear than a master door and a novice chest.
Selling the weapons after getting the ammo is also a very good source of money
If your fast enough...when you enter free star or UC space...just click on a random spoton the planet and land...outside of the city....drop your contraband or make an outpost that you can delete later and fly back into space, allow them to scan you. Fly back down to the landing spot or Outpost and collect contraband. When you re enter space they will not scan you again, so your free you land in town and visit your local trade authority.
I discovered this on accident lol
But why would you ever bother doing this instead of just visiting The Den
@@mythmaker6968 does the vendor local trade authority offer a better price for the same contraband sold at the Den?
For the last tip, the first time that happened to me, I had no idea you could build a self service bounty clearance or even know how to build an outpost, so what I did was visit Neon, which will not check for Contraband, then head over to the night club and there's a bounty clearance booth there 🙂
how do you do the alt boost with a controller?
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The ammo tip was actually new to me. Thank you for the information
Regarding ship parts, some planets have unique parts, the best example is Titan has a insanely beautiful cockpit thats quite unusual as it has 2 hab slots you can attack to it as its 2 blocks tall.
Deimos, stroud-eckland ect all have different variations on habs as well as structural parts.
Now lockpicking...
Its extremely useful for getting to other places and alternate routes for stealth...
Also yes the loot isn't always worth it HOWEVER digipicks are easy to come by, the loot can be 1 of a kind or even legendary.
@19:45 I know this was not a thing you could do when this video was made but now you can build one of those machines that allows you to pay off any bounties you have on your ship, you just can't be in space owned by the faction you have the bounty with, so just gav jump to any planet in the Porrima system to clear your bounty.
I learned something yesterday, on Xbox hold the pickup button and move the stick after a moment it's like I can pickup dead bodies and items and manipulate them lol
In the days of Oblivion, I'd use a dead body to hold all my loot while I walked back to town.
@@mikaruyami lol that's dark man
@@mikaruyamiI got jumped at my outpost whilst trying to sort out all the loot I could not fit in my cargo (I now have at least 10x as much cargo, but that's another discussion), it was a group of seven pirates and they had good gear. I ended up using all the corpses, after dragging them to a circle, as storage, so I could ferry stuff back to my ship (basic outpost, no landing pad). It was a bit ... dark ... revisiting the corpse circle several times over to loot the next corpse. Funny, though. Take away for those who are in need - corpses are storage containers, if you need them.
Disagree with the lockpicking. You won't even open the master-locked door to get to said crate. You're cutting yourself out of some good loot over time.
Agreed. Level 3 security is well worth having. Level 4? Not so much. I’ve encountered the same scenarios that @DomsRountable pointed out: master locks with garbage loot. But I’ve also encountered master locks with excellent loot.
Plus access to some areas you can't get to without it
Let’s enhance dom’s hint. Instead of leveling lockpicking to lvl 4, leave it at lvl 3. The level 4 advantages are very useless.
Agreed. Being able to access master locked doors and chests shouldn't be overlooked, even if the loot is mediocre but the lvl 4 perk is not worth getting
I’d also add that loot in locked chests is often dependent on the actual reason the container is where it is in the world of the game. I encountered a row of expert level lockers in a tech lab and when I popped them open all I got was normal locker loot, maybe a few more credits than normal. Same with the master level chest behind the free star embassy official’s desk in New Atlantis. All it contained were her personal effects, a few credits, and a mediocre pistol. But why would it have anything else? Also, several areas have master level doors or pcs and I think it’s critical for early game stealth builds to be able to access alternate routes when available
20:45
Well yeah that was one of the first things I did. Made a shack of an outpost on some random moon in some random non affiliated system and placed a crate for contraband storage (which as it turns out is pretty useless because you can just go to the Den but at the time I didn’t know that. Kind of though that smuggling would play a bigger part in the game and I’d have to store contraband for periods of time) a bed, and a bounty clearance board…
I’m smart.
Literally not sure I ever went back there. After I discovered the Den.
My pro tip for people who loot a whole base worth of junk and spend several days waiting between refreshes, is to buy all of the vendor's ammo they have in stock. That will inflate the amount of credits the vendor has on hand, and add zero weight to you, and you'll just get it all back again. It will increase the amount of weight you can offload between waits. You can always just sell the ammo back later, but it won't add to your weight limit..
brilliant
@@BasedBidoofno it isn't
@@JETYEMZthis. if a vendor starts fresh with 5000 credits, the most you can ever walk away from that vendor is 5000 credits richer than when you started. if you want to maximize your cash (i do because building ships is fun), waiting without buying every time is the right way to approach it. if the vendor has something you need, buy as much as you want, but don't delude yourself into thinking you got any more money out of the exchange.
@@craigslitzer4857he..... literally said the goal was to offload as much weight as possible.... not make as much money as possible....
Took me a minute to figure out what you meant lol thats smart.
Red Mile won't scan and bartender buys everything
I'm only at the half of the video, but so far this is one of the most helpful Starfield video I've ever seen (and believe me, I've seen a lot).
Just think in the future when mankind has spread across the galaxy they will be using boxes and locks that are fairly simple to break into with something found laying around everywhere
all stealth levels can be completed by just shooting everyone with a disruptor rifle...it shocks them without killing and you can take what you need. They don't remember and you get no bounty...😁
😮😊
Now this is the one right here
RE: alt-boost, it *seems* to be an angle issue. Space-boost is more vertical thrust. I suspect either this is related to how the game handles the high-G boost vs skip-capacity or they managed to hard-lock some vertical boost component to the space bar independent of the keybinds.
Even easier... if u dont havr access to crimson fleet. Go to red mile. Sell your contraband to the bar tender. Then go clesr your bounty. And something else, if u get attacked by the galbank ships because u have a bounty, grav jump away. Sleep for a few hours or so and come back. It will not attack you anymore.
Im not big on outposts yet.. i have 1 and thats enough for me so i find those easier. Also not taking the dream home trait, as u get a free luxury apartment in new atlantis... one ive only went to once. I prefer my ship
You should .mention that sleeping before killing all the fauna gives you an XP boost
If you wanna remove stolen tags its easier to just sell it to someone who buys stolen stuff and then dont exit the menu and just go to the buyback and buy anything back that you want without a stolen tag. Either the key vendors or trade authority will buy anything stolen.
lockpicking is kinda necessary when it comes to trying to steal a new space ride sometimes the owners lock their rides when they walk away to explore...
I was very disappointed after I cracked my first few master level locks, and I just skip them now. The greedy loot goblin in me was curious so I unlocked it. Got a blue rattler +
Also the Red Mile is a free place to sell contraband with the bartender there😊
Lock picking tip, I already noticed that so no longer worry as much.
The clearing of bounties against you. I'm in that situation now, so you know what I have to do 🙃
The best one I think is changing your difficulty level prior to going in,then changing back over once the game has saved your location etc.👌
get new ships legally is easy, just aim for Va'ruun, crimson or eclipse ships. go to any system without freestar or uc patrols and they are plentiful both in space and planet landings plus outposts/structures
Contraband can always be sold without any prior scanning at Red Mile Vendor (Bartender).
For the first tip what I do is just find an area with elevation (I was just on the planet with the side quest where are the 3 different factions of the clones of famous people called operation star seed and when they send you to the facility that area you can see literally soooo far away 360 degrees and the air is easy to see through during the day and you can pick off tons of level 40-60+ alien creatures with like a mag sniper or something and get 1000s of xp super fast and go up multiple levels on very hard difficulty at level 50+ all without moving)
Another good tip is to use your cutter with laser and heavy weapon perk to kill fauna to save ammo.
I've restarted the game several times and on my current playthrough I've been on the very hard difficulty from the start. For some reason I rarely get legendary loot.
Me as well. I play on very hard all the time and I barely get anything. Probably a bug
I've played on very hard from the tutorial, and I was going to make this exact same point, but since you said it I did not. I'm in my 80's now, and I have... 8 or maybe 10 legendaries? Not counting the "given" ones (mantis, and a couple others.)
Yeah I really dont believe difficulty affects loot. I've been playing on normal and I get tons of legendary items tbh. I've got a few dozen at level 40
It seems as though the loot tables are backwards for both lock picking and difficulty. Hopefully they figure that out.
I a lvl 85 now and play on normal, I got overwhelmed by legendaries and epics all the time,....
Boosting tip only works on PC
I disagree on lockpicking regarding contraband chests though. I agree, don't level beyond Security 3, but there's no way I'm letting Master level contraband caches sit unlooted!
lol I just fast travel straight to the den. and then its just that easy to clear the bounty. I did it one time when I accidentally jumped to Alpha Centauri with contraband and panic jumped to the den. Oh and then you find a civilian settlement on a planet outside of UC protection. There should be a bounty term there somewhere.
Hidden ship parts: not only you need some unlocked by level but also many are NOT shown on main list, only their other version! Many ship modules if you choose them you can alternate version of it. In the list you literally can change one item left/right while the rest of the list remains the same. So in listings multiple things are presented l with only one entry of that manufacturer. If it were shown the list would be super wide.
Red mile is a good place to sell contraband too, talk to bartender.
I chose the kid perk where you have parents to visit, and they have me a set of Armor that is so good I have not changed from it even at level 55 now.. nothing has really topped it yet.
How do you get the armour mate? Do you just visit them?
Dont leave us hanging man. Answer the question
@@harryhobdey6496 Yeah, over time they'll drop notes by the Constellation Lodge to go visit them; happened a lot when I was doing the introduction quest with Sarah Morgan. They'll give you a series of gifts: high school backpack(miniaturized ground crew pack with extra pockets attached), Sir Livingstone's Pistol(old Earth pistol), Gran Gran's Armor(the defense is on par with Calibrated or Refined but the environmental defenses are equal to end game Superior gear), the recipe for Grandpa's Meatloaf(2 hour XP booster, and physical defense boost for something like 10-12 minutes, and finally the Wanderwell(an entire spaceship, registered to you for free).
It appears to be unlocked over time from your parents. They give you escalating rewards as you play: a recipe, a gun, a spacesuit, and a ship. I don’t think there’s a level requirement but rather a time requirement. It seemed to be triggered when I’d go run missions and come back to The Lodge after a few days. There’d be a letter from them asking to talk, or sometimes even them waiting for me at The Lodge, that would unlock the next gift.
@@kevrock thank you very much 😎👍
Even now, so long time after the game launched, and a few hundred hours of gameplay behi8nd me, these are hands down the best tips I have seen in any Starfield video!!
And I can tell you that I've watched quite a few.
Just to mention one example - I was level 79 and doing a mission, I think it was for Ryujin Industries, and an NPC mentioned that "if you take off your armor, your can sneak through without being spotted". He was wrong, if course. I was spotted just as easily as I'd always been. But now I know why, and yes it is simple, but oh, so easily overlooked. If I had disarmed myself also - IOW, stripped myself completely of any kind of gear - then his tip would have worked. - His tip didn't work, but I'm sure your will! 😊
Thank you so much, Doms, for an awesome Starfield Tips video!
15:41 I had it the other way around, I folloowed a guide and was confused why a certain weapon got suggested while a much better version was available as well.
Thanks for pointing out spacebar doesn't work for alt, tht shit was driving me nuts, now i can believe its broken for everyone lol
Only buttons which are supposed to be pressed together with other keys will work for this, eg. Alt or Shift
Another tip. If you are one the edge of the galaxy, watch what ship you take over. I was in the Hawkings system and took over an Eclipse ship that did not have the grav drive to get back to the rest of the galaxy. I had to revert to another save.
Fast travel allows you to just go an area you've already visited. Just open the map and go back to New Atlantis
Does fast travel ignore jump distance?@@fongvang7512
That doesn't work if your out of range though
@@brianbiswell7591yes it does. Did many times
I used to think I was missing out on so much by not having the higher lockpicking skill, but I discovered much like you did that it's just not worth it. However, there are a few situations (including the final mission) where it has allowed me access to terminals to turn robots and turrets against my enemies with the friend/ foe option.
Also, I believe with the latest update, now that our ships have decoration terminals, you can fit a bounty board to your ship.
Some master locked rooms and safes do spit up legendary items and thousands of credits. If anything, 700 credits will buy me a lot of digipicks. I'd say that upgrading Security after being able to open master locks is pointless. It's good to have all options available.
The reason you have to pay more registering ship through a vendor is very simple, because you are paying for a middle man to do it for you.
Build a container at outpost.
Full of contraband.. I'm a collector of sorts 😅
Ahh, my only use for an outpost, contraband locker, bounty clearance, mission boards, and storage, produced iron and aluminum on 2 outposts, I can't connect them, I need He3, but for some reason, my He3 outpost isn't producing and distributing, so storage it is.
Great tips. I added a bounty clearance to my Ship early game, with the decorate facility; travel to a non allied system and clear all bounties
It registers space as normal boost. There is something strange with how starfield manages memory: I too have a narwhal. I completely revamped it and renamed it. However, when I seize a ship in space, and make it my home ship, the game always displayed the message: “narwhal is returning home” or something similar. Even if it’s been renamed half a dozen times by now. It may be the similar issue: it still registers space as the main jump button. Go figure…
I've noticed that same wackiness with ship names! I renamed my *massively altered* "Razorleaf" to "Mantidae", but the game will still call it the Razorleaf in occasional dialog!
Why would you wait on a bench? Do you have any idea how much xp you’re missing out on from sleeping on a bed with lover right before you exit ship? I have a bed right next to ships exit and I sleep an hour every time I leave the ship and any time I see a bed I can sleep in I do so to put the bonus back up to 25 minutes. I mean why on earth would you not?
Why cry about it
Outpost resources can be just as good as free money endless things to sale. Can be better than contraband.
I am doing Helium Processing plants, 2 so far, on normal and both had contraband box with 9 pieces of illegal stuff worth 12-13k each.
I think the in menu ship registration thing was supposed to be a perk you choose from the space ship category, it probably got scrapped for one reason or another, but the mechanic stayed behind.
I have seen that locked containers have a very wide array of things ranging from only a few hundred credits to multiple legendaries! That said, you'll miss some stuff in the procedurally generated random POIs from time to time. Sometimes the locked rooms can spawn contraband. But even if all that isn't a seller, to me the prospect of getting some XP for unlocking stuff is the best part. I know it's not much but it is a good reward to my gamer brain. Since you gotta get to over level 350 to put points in everything... and the hard cap level is like 12,500. Yeah, always can use more XP!
If you need a place that does NOT scan you, go to the Wolf system, the den. Sell anything. No scans.
As far as lockpicking goes. Never take the 4th level. The third level lets you open master locks and the fourth is juat some useless trick you probably wont need.
Someone probably already mentioned it and I just didn't scroll down far enough but some ship parts are locked behind quest/faction. Also not related... or maybe... but... when you go to cedona(spelling?) on mars.... to the left of the main entry there is a ship parked.... it has landing gear on it I have not found anywhere.... far as I knew all NPC ships use ship parts that are in the game.... have searched google and youtube and no mention.... actually is how I ended up watching this vid.... got super excited on partt 10 for a min.... am level 112 or so.... don't think they are level locked.... the search continues..... dropped a thumbs up anyways.... great content
Important one entry on the list is multiple parts! Use left right arrow! (Most know this but not all)
😂😂😂 tip 12 made me subscribe… after going through the unity 8 times I found that I don’t really have a reason to build ships anymore or acquire suits, I just use the starborn ship and armor they give me and I usually let my companion become The Mantis (just for the plot) then take them through the unity as The Mantis in that universe..
This is a mistake in design, but something that can get you a REALLY good set of armor, right off the bat.
It involves Manequin cases.
- Regarding Manequin cases -
If you go downstairs into the basement of the Lodge, past the work benches and turn right, in the room ahead of you on the left ins a manequin case with a master lock on it.
Well, you can either wait till you're able to unlock master locks... or... there is a CRACK in manequin cases where the door meets the case which is wide enough for you to click on the manequin inside the case, and just YOINK everything in the case without having to pick the lock.
This will actually do you till you get the mantis armor later.
- Regarding Lockpicking -
The Security skill in this game handles not only locks, but computer terminals as well. That said, opening alternative doors or bypassing certain other things is it's primary purpose, especially during the Ryugin Faction quests. But you don't need to unlock the HIGHEST tier, which auto-replaces pics if you got one that doesn't work if you save scum the lock (Save before trying to pick it and reload if you fail.
- Regarding Contraband -
The Key (Crimson Fleet) isn't the ONLY place where you can sell contraband.
The Den in the Wolf System, just to the right of Alpha Centauri, though it is a UC station, they don't scan you, and they have a trade authority there. They also have a bounty clearance board there.
Alternatively, you can go to The Red Mile to get to a bounty clearance board because they don't scan you either.
These two methods are infinitely faster than building yourself a base just for the case of clearing a bounty...
- Shielded Cargo Bays and Scan blockers -
Continuing in the previous point, finally, The Red Mile is the place where you can go to get Shielded Cargo and Scan blockers, so even though you have contraband on you, you can get your scan avoidance to like 89% with both of these without skills upping that percentage chance. There IS an achievement linked to successfully doing this as well.
Faster Boosting looks like it only applies to PC as Xbox doesn't have mouse and keyboard support for Starfield.
Now I know why I never run out of ammo, and my wife always has to buy ammo! Great tip.
These tips are so good. Thanks for making the video. Keep uploading.
You deserve a like didn't think I had anything else to learn
Subscribed🎉
Ya that ammo tip makes sense why I have so many thousands of every ammo type outside of like 40mm grenades which I only have like 500 and 1 or 2 others I only have like 1000 is because I pick up every gun I encounter lol
Registering through a vendor probably applies the commerce mark-up.
19:10 what was in that safe that you didn't open? 😂
I just put the bounty clearance board on my ship 😊
If you have contraband and bounties go to The Den in the Wolf system. Sell the contraband then go clear the bounties.
Are you sure about the level 80+ for ship parts unlock? I thought full unlock was at 60?
I noticed that the best mark III ships for Class C appeared in the 70's, so it is probably the case. That's why the custom ships like the Narwhal from Neon City are a popular choice: you get early access to that wonderful reactor with 36 points of power.
I hope mods straighten some of this out.
Stealth: DANG!!! I have been looking for gear to boost stealth for a while now.
Ammo: I grab guns all the time as they also sell well. I did not even think of the ammo.
Lockpicking: Those master locks should have SOMETHING worth the hassle behind them. Honestly though, I wish there were some auto-picks that just popped doors like they weren't even locked.
It isn't the same, but for Master locks, if the outer ring looks complicated at all, use the Auto-Slot first, before you do anything. It is one of the few times the Auto-Slot will reliably solve part of the puzzle for you.
Lol my first playtgrough I had this outfit I was obsessed with. I can't even remember exactly what it was now. I think it was a particular UC navy officers outfit from a mission. Like Lt. Somethings UC Naval Officers uniform. Anyway it was labeled as stolen and I carried that thing for so long. I lost so much time reloading when I would get caught by law wearing it. I would just be running around in a particular city doing things so I would forget to quick save. I lost a huge amount of play one time. I had tons and tons of stuff built up to sell and went many times waiting 48 hours to reset vendors. I also sold a bunch of ships and built a great ship. Got popped accidentally picking up something and then shot a random person. I had a choice. A hard choice. I ended up not ever playing that character again. I had no idea back then the simple trade authority kiosk was my savior lol
game changer! (literally) new sub, thanks man
You missed a couple of contraband caches in that Helium-3 outpost. There's one right behind that crate as you go into the crew quarters, and more in the bathroom inside that crew quarters as well.
The stolen tags and bounty machine tips are invaluable, many thanks! Videos like this are why I usually wait a month or so after launch to play an open world game. Please accept this sub by way of gratitude.
Something else you can do is sell stolen goods to a trade authority merchant and BEFORE exiting the trade menu go to buy back and buy everything you just sold them for the same price and the stolen tag is gone. If you leave the trade menu though, the prices will go up.
The stealth one blew my mind wow. Thank you!
Funny I had read, or seen that info before. But here I was in a stealth mission banging my head on the wall with every move alerting the guards. I eventually watched a walkthrough of the mission which just pissed me of more as they where walking right by guards undetected. Then I remembered, all the gear I had equipped... It makes sense, space suits can't be that quite.
Au naturale seems to be the key, great tip.
Finally, someone who spells "Ryujin" correctly
That navigator suit is a level one suit, it’s not even calibrated or the best which is superior
Level 80+ for ship parts? The max level required to get all ship parts is level 60. What other ship parts can you get past level 60?