The SINGLE thing that is really stopping me from playing Tekken 8 instead of 7 is that I can't infinite rematch with people. Getting good at finally reading some other person after 30 rematches is what truly gives enjoyment. It is the spirit of fighting games in my opinion
@@time_less9039 then how u gonna do that with 3 matches per dude? wouldn't being able to adapt to evolving sides a lot easier if you CAN rematch infinitely? cause you're not the only one evolving in the match.
@@time_less9039 What's wrong with being mediocre? The best way to improve is by having fun in playing the game for a long time right? I find 3 matches way too few for me to learn anything significant about my fighting habits. You learn by mistakes right? Well it seems the game doesn't allow me to make many. I want less loading screens, and more players that take the time to destroy my bad habits. I don't understand why they don't allow such a simple feature in non-ranked games for mutually agreeing parties?!
When Arslan Ash loses, he always makes excuses. He has complained about the tournaments being on PC, about his stick, about Lili, about King... He is a great player but he is Mr Excuses.
which is why ulsan and kkokkoma have also come out to say the same exact thing after arslan posted his tweet. yeah i guess theyre all making excuses for losing. you guys are so fucking delusional and will do everything u can to keep this game in this cancer boring state. stats dont lie, tmm views are looking exactly the same as t7 s5 XD
I think they should give you the option of one and done, first to two, or first to five wins. That way people who one and done only run into each other. Also if you only play one in ranked it should count as two losses.
@@lucky-13gof47agreed if me and my opponent are liking the set and we just wanna keep playing don’t punish us hell you can even reduce the points gained and lost I just wanna keep playing man
@@lucky-13gof47 This would make me so happy honestly. I'm sick of degens rematching when they win and feel confident they can again, only to run away the moment they lose the rematch. Locking people into set sizes that they themselves choose enforces accountability - running away from characters that frustrate you or you dont know the matchup of becomes harder, making you have to learn them over time. And if youre either pressed for time or scared of needing to learn, you can opt for one and dones without being able to cherry pick rematches against people you think you can beat easily, artificially inflating your rank, and don't get hate for one-and-donkng because your facing those who also chose that option. Its just a more positive environment all around for the game to have such a system imho. It proactively prevents exploitation of the ranked system unlike blocking people does currently.
Yep, took a break after I was on a gigantic losing streak and almost found myself in purple ranks again, came back to Bushin and getting close to promotion, sometimes you just need some time away
This mindset is a part of the problem. "I'm not having fun unless I'm winning" I mean if that's how you have fun all the more power to you but it's not the best mindset for enjoying a "game"
@@benji928 im mean, i really cant have fun if im only loosing. If I won a bit and lose a bit ok, but if im playing bad in a session and only getting loses im dont have fun it all
Saying that tekken 8 is boring because the same thing happens on loop is kind of weird when tekken 7 is basically people backdashing and throwing a jab until someone screws up and gets launched for 70% into a final wakeup mixup lol.
Exactly. There was nothing inherently wrong with the T7 gameplay loop, but the fact that these people want that same thing AGAIN for the next half-decade at least is insane.
@@Scias You can still play T8 with movement and timing. You just have to accept that a strong KBD isn't the silver bullet anymore. I play Xiaoyu so i obviously take great advantage of those coin flips, but that's only because certain players let me do it. I even remember some of their usernames from T7 - they play T8 in the exact same way. They drag their character backwards across the stage like a sack of bricks until they either get trapped at the wall or have taken so many mixups that their luck runs out. Virtually no attempt at keepout or lateral movement or better yet, starting an offense themselves.
Exactly, these people that cant adapt to the new system are just finding excuse, if u cant win just because someone playing and utilizing the new system better than you, then its not the game that has the problem, its a skill issue
In my opinion, the biggest difference is that Tekken 8 is easier than Tekken 7. In Tekken 7, Fujin was a respected rank and always challenging at times. In Tekken 8, I see Tekken King players with 30/40 defense just pushing buttons and it's just insane in comparison. In Tekken 7, instead of Heat, there was Rage Drive and you had the choice to use Rage Drive or Rage Art. Now in Tekken 8 you have both Rage Art and Heat (instead of Rage Drive) and you can use both per round. Two whole two comeback mechanics in one round at the press of a single button. I love Tekken as a franchise and have been playing it for years and will continue to do so. The game has its pros and its cons. But i think Tekken 8 is slowly getting better and moving in the right direction.
It's not that T8 is easier than T7, it's that ranking in T8 is easier in than in T7. There's way less ranks, the first 9 don't even exist since you can get Warrior with a lim x->0 winrate given enough time, and the new point system pushes you hard towards Fujin, and it's not difficult to get Tekken King from there. Couple that with an influx of new players who are basically bound to reach blue ranks with a small amount of dedication, especially with very easy characters, and it's easy to push through to Tekkein King. But really, after climbing past blue ranks in T7, and occasionally encountering one, Blue stopped seeming impressive at all.
The majority of the round is spent watching cutscenes, combos, eating a 50/50 where if you guess correctly you're then -8 on block with the risk of an incoming guardbreak, watching your opponent in heat take no risks while repeatedly having you at minus frames, then watching your own character in heat do the same, where there is essentially no good option against the pressure, even movement in most cases, before you know it the round is over and neither player outplayed the other with movement and small tekken Tekken 7 has broken characters, Tekken 8 has a broken system. They got rid of akuma, and then made every character akuma. I went back to tekken 7 last week, and it was a breath of fresh air how free you are to play your own style and be rewarded for guessing correctly and playing small Tekken.
The cutscenes are really what hurts it the most for me. So much time spent with no control over the game. Combos dont need to be this long, heat engage could be done without the dumb sprinting cutscene same with heat burst. Heat smash is fine but the ones that maintain pressure afterwards are a bit silly and it just makes it uninteractive for a long time into something like a 50/50. There are times in t8 where neither player really uses the t8 stuff and just try to play small tekken, and then its actually very enjoyable.
Throw damage should be nerfed, tracking of string attacks should nerfed. Frames and damage output of certain characters should be nerfed. Also characters should either have very good sidestep/movement or very good damage output, having both insane. There should be a balance between those two. Balance between speed and power
@@livingashtree1942 bro king does not have a very good sidestep but a decent combo dmg and very bad wall carry too but female characters like Lili ana Zafina have bad combo dmg but good movement, so it is balanced to a good extent
You all are garbage, Arslan has openly admitted he plays top tier because it is his job. He takes care of his family from the money he wins from Tekken. He is the one who said Nina needs nerf the most.
My biggest gripe with the game is players having access to way too many get-out-of-jail cards. -Heat burst to steal someone's turn. -Heat smash to steal someone's turn. Rage art to steal someone's turn. Power crush to steal someone's turn - some of these have obscene amounts of utility. Strings follow you and realign while you sidewalk. All of these serve to encourage mashing. How many crutches does Namco think players need?
You lost me at the first ever example. Heat burst being sidesteppable while having all that time to punish leads to death on a sidestep. That's why sidestepping is very crucial in 8. Yall gotta stop playing the game like its T7
@hatto You focused on a point I never made. Heat burst being steppable does not at all minimize what I said, It still functions as a turn stealing gimmick - the potential payoff is irrelevant to the point I'm making. Rage arts don't always go into the full sequence when you hit off axis depending on the character you're using..that doesn't all of a sudden mean that RA startup doesn't have armor properties for both strikes and throws.
I agree that this T8 is better than T7, but I really hate one point of this game which seems to be the core. Aggressive is really the key here. Don't get me wrong, I am not very good, but I had several chars on TGP in T7. Here I fight on gold ranks against ppl with def stats 50-60. Mine is 95, and yes I am a very "boring" defensive player. But it is just how I enjoy the game most. The thing in T8 is just every character has obscene mixup utility where u REALLY have to know the answer by simply labbing. Which.. i dont like, I dont have much time, I just hit ranked and learn by playing against chars in the match. In T8 as mentioned this doesn't just take longer to figure out, it is just stressful in general since it literally is a 50/50 guessing game with less option select. I still enjoy it, but man it is frustrating to see 50 def alisa, yoshi, drag even reina who supposed to be more technical on freakin tekken god ranks :(
This, I fought a Tekken Emperor Jun with 34 defense, doing the most obvious flow charts (I know Jun very well myself, but I main Kazuya) and when the pressure is turned, he has the defense of a low orange rank, yet he's in Tekken freakin Emperor! And I fought another God of destruction Jun with 45 defense!!! How in the world do you get there? Some characters don't even need defense. This made me try Jun and I got her to Tekken King in days after picking her up and doing the basic stuff. Ridiculous!
Don't take T8 ranked system seriously. And regarding the gimmicks that's the nature of the game, there's always an answer but it takes lots of training and muscle memory to apply it consistently in a real match.
Tekken was always a more defensive game than other. And Tekken 8 is the aggressive Tekken however the options are so obvious and obscene powerful that it gets boring really fast. It's not fun playing it when I'm constantly having to be on the aggressive so I don't have to deal with opponent BS. Also most of defensive options are 50/50. That gets boring and tiresome real fast
Tekken veteran here - I dont like T8. If you do, great, but like so many (casuals and pros) have expressed, the game feels like a casino and so many offensive tools/moves are waaay overtuned. So many characters have these moves that have incredible tracking, insane range, launches on hit/ch or its a heat engager and you just entered the casino of 50/50. Why try to improve your own movement and Create openings, when you can just throw your move out and Create very advantages situations? Strings track and realign to such ridicoules degrees. Bryan is not a problem character, but I will never forget his bd1+2. A quick 1-2 punch right. You step the first hit and you are like at a 90 degrees angel, and Bryan will just INSTANTLY turn his whole body and track you to the next round. There are 100s of moves/Strings like this. Its pathetic and and too newbie friendly. I go list more core issues, but the tldr: game is too newb friendly and feels like a guessing game. Oh, and Bamco are greedy and anticonsumer. Launching microtransactiond and battle pass after reviews and launch, paid stage for dlc character, pricing in general. Its insulting. Season 1 characters fucking sucks too.
I feel the same sadly and still preffer t7 even with all its flaws. After realizing enough times that when even winning feels cheap/hollow and simply not fun i stopped playing t8.
Well he basically plays tekken for work and almost everyone complains about their work. It's almost like playing games exclusively for competitive purposes can suck the enjoyment out of them. When I'm exhausted with Tekken I take a week off and enjoy something else, pro players unfortunately can't afford that
@Ryo-xx1lm yeah like you can tell everyone who does something professionally whether it's games, sports, art, RUclips to fuck off and get a real job if they're feeling burned out but what's the point? Don't you think it's a reductive statement? If you told me "damn living in Argentina sucks right now" should I respond with - then move to a better country?
As the person above me said, if they really hate that, then they can just quit and get a normal job like everyone else. But also, it's also TMM's job, and you don't see him complain nearly as much lol
Lmao I think they can afford it tbh, it’s not like they’re gonna have to live under a bridge just because they missed ONE tekken tourney/event. Also I’m sure a lot of them have other forms of income such as sponsors, team contracts, and streams, and RUclips channels or what not. If not then that’s just dumb why are you basing your whole income on if you win a tourney or not. You’re referring to the “Lower” level of competition. Players like you and I who do go to tourneys, but we’re not well known enough to be in a team, have a contract, so when we do travel and go to a tourney it’s out of OUR pocket. Not for those guys I’d imagine. Besides, haven’t you ever taken a few days or even just a day off of work if you’re not mentally and physically feeling it? I definitely have. It’s normal, I just don’t understand what you mean when you say they can’t afford it they definitely can😂 a week of not playing the game isn’t going to make them homeless. Breaks are necessary no matter what form of job you have.
It's time to complain about Tekken 8 and idealize Tekken 7. It seems that people forget about the problems of Akuma, Leroy, Fahkumram, Marduk... I agree that T8 needs to improve but the negativity of the community towards Tekken 8 is exaggerated. T8 is 10.000 times better than T7. Edit: T7 had lack of offline content, VERY long online loading times, no tornado on the wall, defensive style based on running away, poking and counterhits, almost useless grabs, DLC characters with no story...
There's a difference between having a problem with characters and with systems. If you have a problem with the movement, you have a problem with the system. If your problem is Drag being OP, it's a balancing issue. I think that Arslan is disliking the system. Specifically how T8 disincentivizes poking and "small tekken" in many different ways and wants you to be in someone's face shitting mix as much as possible due to the sheer amount of launchers and knockdowns which are either safe or -13 at worst.
Im a new player to Tekken as a whole and im having a blast with the game. Coming from street fighter, the game is so much more flexible and free-flowing. Cant wait to finally get out of red ranks ^^
@@xClown55 As someone who started new with t8, the game was fun until mid purple ranks, then I started to hate it, and I quit. I don't think it's just a new player thing, I think the game genuinely becomes less fun as you get better.
@@Semispace that's the thing. the more you understand the game the more you understand how bs this game is. most of my matches are 10 seconds turn based, where i attack for a solid 10-15 seconds then it's the enemy's turn lol win or lose, i can't enjoy this game
My main issue with T8 is the added cinematic and non interactive combat can equal up to 45 seconds added to a round if both players use their heat and rage. And getting into matches from the main menu feels too long with the loading and menu screen animations. Also they never added that wrestler voice announcer woman into the game? Was really hoping she would be an optional announcer.
@@countdookie6987it destroys the flow of the game. It's not about how much time it takes, but rather that both players are interrupted to admire Kings pecs before doing the next thing I think if the heat mechanic had it removed entirely it would generally be fine. If you look at old tekken (t5dr or t6 for example) you'll see the difference immediately
Thank you for not dooming about the game. I feel like the most negative part of the community doesn't even play fighting games, let alone Tekken, and yet they still force themselves to leave negative comments on every piece of content they can find. It's a self fulfilling prophecy that is eating the community away from the inside.
Funnily enough, the worst part of it all is that the majority of people whining are low-mid rank players. Now I'm not saying lower rank players aren't deserving of making valid criticisms, but not when it comes to dictating their frustration over character balance. These same people parrot the doomer talk about Tekken 8's demise because of how "OP Nina, Dragunov, Yoshi are ruining their ranked experience" when in reality only a fraction of top players are utilising the actual broken tools in their kit to an extent that warrants nerfs. And then these same players proceed to get blown up by a D-rank character while playing as Dragunov themselves. In Tekken 8's case, Arslan is having to deal with practicing against highly optimised monsters like Atif who play oppressive characters to their fullest potential straight into heat lockdown mixups at the wall. This reality doesn't really translate to anywhere near as bad an issue for everyone else. Does it need to be addressed by Tekken? I still think so, and despite the doomer talk, with a few changes to heat and top characters it's in a decent state.
There is 1 very big point, that feels much better in Tekken 7. In Tekken 7 you need to DESERVE your mixup. It is a part of your strategy, not 1click thing to start. You needeed more time and setup there. Tekken 8 is much more random.
Thank you! If I get mixed up in Tekken 7, I feel like "Okay, that's on me." In 8, there's way too many "Okay, that was BS." mix-ups. I also gain more appreciation for players that can utilize movement and spacing to the fullest in Tekken 7, as opposed to the "blindly rush in" style of 8.
I hate the Akuma comparison. Akuma was ONE single character who wasent popular overall in tekken 7. On top of the fact he was extremely difficult, everyone in tekken8 can do what Akuma was doing in 7
For real. I never fought even 1 Akuma that could do these death combos. Same with Geese if you ever run into 1 of them. Kuni on the other hand.. lets just say she was a test character before t8 came out
10:45 Thats CAP Not a single Dragonov in the history of Tekken 8 has ever not used their heat in the exact same part of the single combo they all know.
Tekken 8 gave everyone more cheap stuff like guard breaks power crush heat engagers. Rage art AND heat was just too much. Heat engagers giving +15 frame mixups or combos during heat just feel too easily earned. Heat smashes are even worse. They never feel skillful or satisfying. 1 button press for a super move that has armor, cannot be parried or power crushed etc. They are also incredibly unbalanced compared to each other. Some are giving a clean wall splat for a full Combo AND are plus on block mids. Just balanced in no way ( until they made them more side steppable). This is just a sad joke. Ragedrives were not this overpowered but still mutually exclusive to rage arts AND could only be accessed if you got into rage health threshhold. Character (re)designs are also questionable on certain characters. You yourself explain why and how yoshi and drag have been designed in T8 to fix their weaknesses to the point where they lose their identity of previous titles. The design is just fucked on many levels. No copium is gonna change the obvious and glaring differences to earlier tekkens. Maybe they save the game in season 2. If not then it might last a lot less long than it's predecessor.
I just feel like the constant heat 50/50’s gets really exhausting. I always feared that in their attempt to course correct after the KBD festivals a lot of Tekken 7 matches ended up being, they went way too far with the aggressive angle; inadvertently making yet another situation where you’re afraid to press sometimes.
but 50/50 is in every game. SF just drive rush, decide low high or throw, get blocked, drive rush again etc. and that mecanic even recharge. DBFZ get knocked down, got a piccolo spawning orbs or gotenk ghosts waiting on you while he oki's you. I dont see T8 being an egrigious version of that
Yeah it's so pushed making it hard to ignore doomers since it is so different than they have invested in previously. I've certainly had a positive experience overall in T8 so far but i get it. Akuma weren't a problem for me since I never played high ranks, but now Drag, Alisa, Nina, Jin are a daily occurrence. Have fallen out of viewing the pro scene because of all the pressure. Best part about watching Tekken for me were those close rounds where every player had infinite options at neutral trying to win the next exchange. Like a setup for a payoff, makes you really put yourself in the players shoes and increase tension. Hard to get excited for a blocked god move into lockdown frames mixup instead of the creative freedom true neutral allowed.
I feel like you're very absolutist about your opinions regarding T7 and T8, this game can simultaneously be better than T7 but at the same time have some glaring issues that would be better off changed. I get that kbd'ing around for 80% of the round isn't fun to either watch or play but at least both players have agency and get to interact with the game, there is zero player agency in blocking a move once and proceeding to get put in a complete guessing game for the next 20 seconds unless you expend your once a round get out of jail free card which just completely flips the agency over to you. Also dbd is "fun" but it is truly complete garbage
Instead of putting special style in the game, something even the most beginnery of beginners immediately abandons, they should have just given the normal backdash kbd properties so everybody could do it. That would've done wonders for accessibility without removing tactical depth and making it feel like Las Vegas.
@@Jurgir09Being comfortably yourself will always come with adversity from others who cannot say the same about themselves. There's a reason TMM has as many followers as he does, and it's because he's not shy about voicing his frustrations about the game that many other people may share, unlike so many of these fake positivity influencer dweebs
I played Tekken 8 when it first came out. I was having fun with it at first, getting into rank, etc. But then it just started to get annoying, the spamming, the heat engagers, heat burst to extend the combo, juggled to death. I quit for 3 months, came back, played again and had fun again. The difference is now, I do not spend much time on it as I did previously, and I do not play rank as much. I'm a casual player, rank doesn't really much matter to me, it is just self-satisfactory, and because I have other things to do, I just don't have the time for the stress. With Tekken 8, there is a lot to remember along with the moves, the heat system adds more complexity. I have been playing Tekken since Tekken 2, so I have seen the evolution of Tekken, and T8, although different from the others, it's still a lot to take in. I don't know, just my opinion.
Congratulations you have just realized that tekken is one of the most difficult games ever. In order to beat the spammers you obviesly need to spend a lot of time in practise mode. If you are only a casual gamer then you shouldnt play tekken
@@dariannisch7511 Or maybe he should be able to play the f*ck he wants and enjoy it without some random nerd that tries to explain how the world works.
@@dariannisch7511 " If you are only a casual gamer then you shouldnt play tekken." I'm sorry, did you make this game? Did you have anything to do with this franchise in terms of development? To say something like this, you must have some authority....right? I mean, to tell someone what they should or should not be doing, that is rather bold of you.
I don't know what rank are you but I am Raijin and usually higher ranks they don't spam heat system, is usually used in a defensive way, and they prefer to extend the mix up more than do de heat attack.
I’m not even a huge fan of Arslan, but he’s right. T8 is too much about “launcher>wall to wall carry>heat burst>wall combo> Heat Dash for combo or chunk of chip damage and plus frames or a scary Heat Smash for massive frames and 50/50> KO” in like 10-12 seconds. It’s the same story with almost every character, one mistake is way too punishing and too much focus on launchers and 50/50 with the Heat mechanic. And this kind of gameplay becomes extremely repetitive and boring really fast, because too many characters just end up being this rush down character with crazy 50/50’s with the help of the Heat mechanic.
1:28 people acting as if this wasn't a thing in T7 aswell. At least in T8 you can recover a big chunk of your health if you guess right at the wall. Also in T7 almost every single character had an optimal pancake flip wall combo so that you had to stand up with your stomach towards the ground with no toe kick or spring kick available
Armor King was considered weak in T7 and he could end you with one lanucher + ground throw + throw on any walled stage. Fuck up one of the breaks or techs and you just die. And, I repeat, he was CONSIDERED WEAK. The difference is you had fast counterhits and a better backdash to just not take the mixes in the first place and whiff punish better, which made it feel less explosive than T8 is, since characters almost can't move and are constantly glued to each other exchanging OP safe mids.
@@rensmasteredarchives6796 I was playing Drag in T7 so I had no magic 4 or b+1 to save my ass from pressure. I guess that's why I'm not feeling too much difference in that regard
I personally never hit the lab, yet I still enjoy it. I do get mad, but I can easily just correct myself and tell myself, it's just a game, every character can beat me, and any rank can beat me. It's important to have calm mindsets when playing Tekken, as well as feeling good, like eating, being energetic, and open-minded, so you can perform better (Literally). I maybe carried by King since I am Tekken King but all I did was to never get stressed and stayed calm.
Dude I’m the same. Love the game. Might even love it more than Tekken 7. It’s a fun puzzle to figure out. Love the challenge. I don’t get mad, plug, or get upset. I see people plugging on me and I just don’t get it. Even the very best lose and so why is someone like me gonna get mad?
Whenever I actually manage to completely eliminate any form of pride, I find gameplay improves significantly. It's far easier to keep a cool head when you don't take every 1 jab it Giant Swing as a personal slight towards your mother 😅
I honestly think this is incredibly solid advice that can be applied to any game including Tekken. I've personally had a few games in my life (Overwatch, For Honor, CoD) that I played religiously and have had to quit over how shit it made me feel like, and honestly I don't regret quitting a single one of them because it made me exponentially less angry and miserable in my day to day life.
Speedkicks and Mainman are the only figureheads of Tekken that seem to actually like this game more than Tekken 7 Mainman saying Tekken 8 is 5 times better than Tekken 7 and explaining Tekken 7's neutral has the same energy as Speedkicks breaking down people's favorite Tekken 7 clips to show how little the players were actually interacting with each other and how sparse the "Tekken" was in Tekken 7
There’s others too amongst the Korean players I remember people like CBM and Rangchu saying they loved the game and that was even before needs to certain heat tools
You know they're paid to say this right? Mainman holds official capacity with tekken this year. He's incentivized to like this game, but you can see him suffering
TMM is really out of this world. LMAO Did Arslan not complain about Akuma in Tekken 7 ? He was never fine with Akuma and many other Pakistanis as well. Arslan even suggested in a tweet on what could be done to balance Akuma but Bandai didn't do anything. To say he was "OKAY" with Akuma doing crazy sh*t is actually crazy when he always said that Akuma is top 1 and need some nerfs.
I remember that too. I think bandai didnt want to nerf aluma too much because he is from streetfighter and they might have had a deal with capcom that akuma can never be a weak character or smth like that, who knows.
I flew 3 hours to get to my capital city to catch up with people within my community and play at locals in person, which I don't get to do often because I live remote. In T7 era, there would be a minimum of 10 setups with people queing up to play. I flew 3 hours to get to my capital city to catch up with people within my community and play at locals in person, which I don't get to do often because I live remote. In T7 era, there would be a minimum of 10 setups with people queing up to play. I went last week on Friday for Tekken 8 (which I primarily went to see people, not play the game) and Tekken was relegated to a corner with 4 set-ups with everything else being street fighter and other retro fighters. I was there for 5 hours and people were not queuing to play. Set-ups were vacant, and there was zero hype. Spoke to members of the community only to be told most of the guys I grew up playing T7 stopped playing because they disliked T8. It actually made me sad, but I completely understood it. We're 10 months into the game and the competitive scene in my capital city is already dead. No one cares about this game, and Ive seen in first hand in my own community.
They did good things going from T7 to T8: Reducing amount of counter-hits Making throws viable Better sidestep Better graphics and presentation Fixed save scumming your rank (I can't believe this even was a thing ever, in any game ever on this planet... at least they fixed it... I guess) Fast loading (again should have been already in T7, but ok) But then they also introduce this complete bullshit in T8 that completely undoes all of it: Constant lockdown Stupid frames Heat engager/dashable powercrushes are pure retardation Heat moves that allow you to just spam safe mid launchers Heat smashes that wallsplat and do infinite damage on hit AND just put you in a forced 50/50 on block Idiotic Oki Terrible backdash Everything hitting grounded for no reason NOT BEING ABLE TO SIDESTEP INTO BLOCK DURING OPPONENTS STRING SPAMMING Dumbing down for all characters in general WR moves being piss easy Pointless and overengineered health system THE JANK The jank in this game is the worst it's ever been. Every match I play has some absolutely insane bullshit happen with hitboxes, clipping, tracking, characters teleport, camera man has a stroke and side-switches not fixed since 1999 due to side-wall bullshit etc. etc. NO PENALTY FOR PLUGGING
To me, as a non pro and someone who started playing Tekken 7 near the end of its life cycle and who has been playing 8 since release off and on, my biggest issues with the game are… 1. The matchmaking still sucks. Most of the time it’s just me getting stomped and hard stuck in a rank (Shinryu as Lidia) and I don’t really feel like I’m learning anything new most of the time. Essentially, I’m saying that I’m mostly being ranked with people I shouldn’t be as I still have learning to do and would benefit more from matching with more players at my actual ability level. 2. How every fight feels like it boils down to the same thing. 50/50 mix ups where if you guess wrong one too many times, you’re just annihilated, especially if your opponent is someone who plays a lot of Tekken and makes little to no mistakes. 3. Rage Art inconsistencies. Some character have RA’s that can be easily dodged and predicted and others just push a button and it’s an instantaneous cutscene of you losing nearly half your health (Jack-8 for example).
The way Harada and the Tekken team have listened to the criticism and reacted to it by improving the game makes me hopeful of a better future for me this game. If they keep on listening to us, they will.... -Nerf the S+ TIERS AND BUFF the weaker characters -Bring back deathmatches so we can lab characters and earn the matchups - I've seen so many people wanting Tekken Force back because it's already in the game in story chapter 10 - I don't think people like heat smash into 50/50 so that should go - Being able to customize and mix default outfits with general outfits -Have more slots for customization since they keep on adding new stuff to the Tekken shop -Me personally would love to have a classic match type in the game with no heat and rage arts to make myself feel like I'm playing old-school Tekken.
Weaker characters don't need buffs if every character has changes every patch it will become impossible to balance because you don't have a benchmark to work with. Just nerf the strong characters and use the weak ones as reference.
the issue is, u are complaining about t7 from a competitive player POV. akuma and geese are hardly used at emperor (on a casual standpoint) and under and the fan base that did, couldnt do those high level combos. the accessibility of the game is the issue. no longer able to skill gap ppl. just who can outmash who and get into heat first. same with sparking zero. mash mash mash, and then go sparking and mash more lmao.
Lets be honest, T8 is easier than 7. I have seen lots of Tekken kings in 8 who could not even get out of ruler and blue ranks in 7. What does that tell you? That T8 caters for the casuals
My Main Character Lee doesn't have a great heat. Bottom line im a old school honest tekken player who lives off the pokes and poking in tekken 8 is risky and leaves you open for a launch attack, wall carry, 50/50 gimmick. Heat just makes things worse and extends combos.
WTF are you smoking they nerfed tracking moves to death .... literally every character has 1 or 3 moves tops that track but they all have horrible frames!! Azucena had the best tracking move on launch and they NERFED that to hell!! This game is pick braindead TOP TIER pokes into launcher that does 80-90 damage, pop heat, chip into 50/50 mixup and REPEAT. The other roster of 25 characters are obsolete compared to the overtuned Top Meta!!
Tekken 8 in its first year has not produced a single hype pro match the same way T7 did in its. Slow mo has been effectively removed, both the players and the viewers are spending most of the time watching animations instead of watching decisions and exchanges. Im not T7 purist, that game was horrible for many reasons but T8 is a bigger flop as a fighting game.
I will never understand why people think that being overly aggressive and spamming the same moves over and over is fun, logical, competitive, gameplay. This started with Marvel vs. Capcom games, and I simply can’t understand why this style of play is considered enjoyable or competitive.
Can we get a T5DR remake? Maybe fix some balancing. IMO we never recaptured the magic from that game. I think the new Tekken is too tailored towards 'cool' combos and flashy visuals, but it makes it feel empty i feel. The heat and rage drives are like an advert you want to skip during gameplay. T5 was like 3D chess, simple...variation came from peoples expression of their character. T7 IMO started like a new game, but with each update moved closer towards the T5 recipe of mind games. I think this game lacks
The only issue I have with the game is that matches are ft2. I do not want deathmatches back necessarily, but longer sets would be nice because I think the current format disincentivzes people from learning and getting better. An Example: I was at Raijin in Tekken 7 and the players there all felt like they knew how to play, they didn't throw out risky moves all the time, had their movement down to a certain extent, etc. I made it to Kishin with 80 hours of playtime yesterday (bought the game on release but rarely have time to play) and I'm starting to get a hang of Tekken 8's mechanics. Blue ranks in this game are a complete joke (I know that the ranking system works differently in this game but still). In my rankup game I played against a Raijin Jin that was not able to do a single electric, relied on 2,1,4~4 as his main offensive string and threw out random bs all the time. He spent 600 hours with the game, still played like a green rank in Tekken 7 AND somehow managed to get to Raijin. Most of my matches went like this. People tend to abuse 2-3 gimmicky strings and are protected by ft2 cause by the time an unexperienced opponent has figured out their weaknesses they are already cheesing the next guy. It gives me easy wins, yes but I'm still shocked to see that kind of playstyle apparently working in these ranks. I would prefer something like ft5 but that's just my take. Thx for reading ✌🏻
@@vivisbestie4647 you cant lab the mix-ups from heat-engager's they are cemented 50/50s so long as the enforcing player isnt using moves that takes 30 frames or more.
Akuma's gameplay HAS no relation to Tekken 8 at all. Just because his EX meter dash looks similar to T8 Heat Dash doesn't mean they are the same. Unless you're telling me I can somehow do a -12 low into full launch or a -10 dickjab CH into full comb with every character in T8. Please tell me.
I open it up to do the Fortnite dailies, to get the exclusive items, and close it as soon as my dailies are over. When I am finished with my 60 levels, the game is never opened until the next season. I only want the items in case they manage to fix it and make it run again sometime down the road. The game mechanics are cancer. I say this as a 30 year Tekken player. It's very sad what they did with this game.
Not even close to being the same lol. You can ask almost any long time COD fan and they'll tell you that many of the past games were 10x better than the newer garbage.
For me a big problem is that everyone has insane wallcarry, insane combo damage, 50/50, some sort of stance/flowchart with heat and it feels insanely repetitive except for a few characters. It would be great if they added more interesting things and personality like hey this dude has an insane pressure but bad combo damage. The other point I realised playing Heihachi is how much fun is to sidestep and get sidestep, it makes you think and adds depth, but i see a lot of moves that track for no reason. A balance in that way would be great.
Your feelings about games perfectly sums up my relationship with the universe of Destiny. For anyone who doesn't know, Destiny is a decade old franchise that has been extremely active since its launch. I have been playing that game since the beta of Destiny. It was released in 2014, I sold my SOUL for 10 years to that game and I am literally 22. My relationship with that game was extremely toxic these past 2 years. I would get on and play for 8 hours a day, even after school. I would log on for every special event even when I felt like shit. I began to lose myself in anger and frustrations towards my friends, and playing that game negatively impacted my mental state whilst actively playing it. It was terrible. I still keep up with the lore of the universe, but my attention has drifted. My love for it is extremely overwhelming, but my passion for it has died, and I feel much better distancing myself. It's okay to quit games if they make you bitter every single day. You don't owe the game anything, you only owe yourself the happiness they SHOULD bring. And if they don't, then find another game that can do that for you.
I used to be a Destiny player too, hits hard at home for me too man. I remember the game being so fun but it just got worse and worse. Last time I played through the final shape and quit on a high note. I still hope that I could return to that game in the future as it has been my favorite game and nothing could replace it.
@@mysteriousmeltryllis5842 Yeah, It's crazy, I grinded the hell out of The Final Shape, but I noticed that nothing has really changed, and I decided that it was time to let the game go for now. I may go back at some point, but I have found a genuine love for Tekken. This is my first one, but not my first fighting game, and it's just so refreshing. It's been nice being able to breathe more easily not having to quite literally kill myself over getting specific loot, or even just finishing a mission/raid. I'm genuinely satisfied with how Tekken has challenged me as a player, and how it has opened my eyes to other games out there. It's nice to hear that others have felt the same way, lol.
Same. If you're playing a game and it feels like a chore or "too much work", then it's time to stop. This happened to me on multiple games. Overwatch 2, Tekken 7, Tekken 8, Dead by Daylight, Apex Legends, and PUBG. A huge part that played in this is probably my own skill issue, but mostly the gameplay loop is literally the same in each and every match, with literally no pay-off or reward at the end.
TK 7 had akuma as super OP , now TK8 every character is OP as akuma and the game its just running to your opponent doing endless pressure, plus frames and 50/50 and heat. I'll take TK7 back dash into whiff punish and poking meta any day at least that took some type of skill over just running forward
I feel like nobody is wrong here. Saying Tekken 7/8 was better can be both incorrect and correct based on who's saying it. Me for example I had much more success in T8 compared to 7. But I had more fun in 7. I love the side step buff in 8 and it feels really good to sidestep stuff, but then again at launch half of the moves tracked (luckily not anymore). However 7 felt much more in tune with what Tekken as a game is. Personally I believe Tekken 8 could be simply the best if they just removed heat. It was an unnecessary addition to the game. Imagine, Tekken 7 with T8 sidestep and graphics with the current netcode and some minor balance changes.
I knew since launch of this game that treating it competitively on a consistent basis would be stressful and I haven’t changed my mindset since. every character feels like a boss and it’s challenging to keep up with really good pressure.
It's the PhiDX response too, they depend on this latest iteration being acceptable for their income. They have to convince us Tekken 7 is not the better game.
Negative content does good numbers, so I don't think that's a fair argument. Tekken 8 is absolutely flawed, especially monetization, but it's a fantastic game at it's core
Mainman talked about T7's roster being bloated and Murray being clueless for more than half a decade. He complained even when they buffed electrics and hellsweeps so you couldn't step them, which is a change that directly caused Kazuya to be better. I understand the scepticism being warranted, and I probably disagree with his opinion in T8 way more often than I do agree with it so I'm not dickriding here. But I'm fairly confident that if he thinks the game is ass he'll say it, just as he's been saying it in the past. He must just like T8.
I think TMM said this, but I think a part of this negative energy also comes from the players' inability to lose/wanting desperately to win every time. They get stressed, miserable etc.
One of the reasons i've stuck to Yugioh Master Duel so hard that i went from knowing almost nothing about the game aside from vague childhood memories to over 1800 hours according to Steam is that while Ranked only really appeals to me when a new deck drops that catches my interest, the game also has a monthly event that enforces some sort of deckbuilding restriction, which i've had a lot of fun building around. I found my fun, and i actively curb my ranked activity because i've learned in the past what Ranked can do to my motivation to play a game.
As a Kazuya main I wish heat wasn’t a thing. Stopped playing after Shinryu (Tekken 7 Warrior) because I started getting way too stressed in ranked. It’s not enjoyable.
I gotta be honest. The reason I stopped Tk8 and pretty much almost every fighting game is because of the imense increase of aggresive gameplay nowadays. Its not that it makes the games extremly unbalanced. Its just that I lost my enjoyment with fg in general. Tk8 is a prime example of it by having Heatsmashes,rage,rage drives,powercrushes and block damage. For me it just takes away the hardworking and rewarding identity of the game. I dont even care for fg that much anymore. Its just that fgs for me have become more and more tiring due to the extremely aggressive gameplay.
MKX, aggressive fighting game with a run for mix-ups, chip damage and insane 50-50s. SF5, the dash mix-ups were so strong that the devs were afraid to add DLC characters who's kits were perfectly suited for that meta. (Dudley and Makoto for example) Tekkens 5, 6, TT2 were aggressive with strong 50-50's and side steps. Then the pendulum swings the other way. Games like Injustice 2, MK11 and Tekken 7 have slower more zoner/poke heavy gameplay. And now to modern games where we are back to aggression. I for one would rather dash toward an enemy then away.
@@ghiidra__ I didn't say that, I'm just pointing out that the fgc has been aggressive in the past and how it changed throughout the years and how the pendulum swings one way and then the other.
@@BLAZEB2 And thats the issue for me. Over the years it has just gotten more and more agressive to a point where everything else then being aggressive isnt an option anymore. Old Tekken like 5,6 maybe had a ton of broken shit when it came to the characters but it had a lot of movement which made a huge variety in terms of agressive and defensive playstyle. But nowadays nothing defensive gives some kind of huge reward. Instead you get even punished for it by eating up a huge chunk of ship damage or insane 50 50 mix ups which don't even have that much risk anymore. The point I was triying to say was that the old fighting games werent balanced when it came to characters but It had good mechanical gameplay which made the game way more interesting.
@@Max-ns1cd "I stopped Tk8 and pretty much almost every fighting game is because of the imense increase of aggresive gameplay nowadays. Its not that it makes the games extremly unbalanced. Its just that I lost my enjoyment with fg in general." That was your point. That the fgc in general was way to aggressive for you nowadays. I never said that it was more or less balanced. I was saying that we've had the more patient games and more aggressive games. And if you want to say that Tekken 7 had more options for gameplay, then I want some of what you are smoking. Have you even seen T7 gameplay in the past 6 months? Every character pokes and backdashes. Throwing poke 50-50's and baiting counter hits at range waiting for the other to whiff something. Every character played like Bryan or Heihachi does in T8.
Honestly I feel if they just took away the ultimate armor from rage arts I would be happy. Just treat it the same as any other armor. Let people counter it with throws, lows and parries. That way it's still valuable as a combo ender and a more reactive defensive option instead of being able to just bulldoze through any possible pressure on wake up or other lock down scenarios. I think that's fair since you can have rage+heat and sometimes be at like half health now in this game too instead of 1 hit away like any other game.
Fighting games have extremely toxic communities. It’s just a matter that they’re playing a severely mentally draining genre and it’s easy to lose your temper. Yes, DBD is far more frustrating, but burnout comes quicker with fighting games, even more casual games like Smash Ultimate and DB FighterZ
Lmao no, it's because he can't dominate anymore with broken ass characters like he did in Tekken 7, and he's been getting his ass handed to him lately.
Not really though? Dude won evo and aside from EWC has placed top 8 in every single event he has entered these past 3 months. What the hell kind of fall off are you talking about here?
The context is literally on the same twitter page, he tweeted that after watching a Kuma tournament match, it's pretty easy to find the clip instead of just making shit up lol @@danhonorem
My issue is the oki in this game. Like you can't even stand up anymore without getting launched again. Maybe im bias but it kinda feels unfair when i as a bryan main, the most oki i get is maybe a d4 while especially king gets oki on every grab he makes so he literally doubles his damage. The next big patch decides on tekken 8 future.
To be fair Tekken 7 greatly nerfed how oki interactions worse and one reason I disliked it. I 6 and tag 2 you got punished hard if you got hit trying to get up wrong and in 5 it was not uncommon to see a round snowball into a win on one knockdown
If some don't like it and some do, with only feeling as a metric, it is by definition, subjective, and not objective. Objective is only for fact, like : Tekken 8 is the 11th released tekken game.
@@WarrioroirraW you right, but we can use game popularity as a metric and see how many new players are actually playing the game. then statistic like that can tell if game is good or nah (kinda of course)
@@sobitoa5761 Well i wouldn't disagree with you, just wanted to point out that the term "objective" just isn't the right word, majority and popularity absolutely does though :)
@sobitoa5761 I agree, and I don't see anything wrong with you using the word "objectively" either. I can't remember the last time a game was as hyped as Tekken 8, and I've been playing Tekken since 3. The game had immense hype, and it introduced some new mechanics that evolved the game and helped introduce many people to this franchise. I'd also like to point out that for a good 6-7 months T8 was sitting at Very Positive all around the board, it's just that this popularity of being negative about T8 suddenly took form and everyone's been riding that wave, ignoring the fact that Tekken 7 was a huge pile of crap at release and even after a few seasons before it actually got somewhat decent.
I am a firm believer in that just by removing Rage Arts everyone would be way less stressed, frustrated and happier. No more robberies, you are actually winning when you are winning.
Facts for people who don't enjoy Tekken: -they play for rank and prestige -they don't use the replay system -they one trick one or few characters and don't understand match ups -they think their character is honest and the rest is no skill and boosted -they don't know what high crush, low crush is, they think everything is mashing and spamming and bs. They also never bothered to learn sidestepping and they play Tekken like it's Street fighter -they blame people who use the key mechanics mentioned before -they watch tier lists to boost their ego
My biggest problem with Tekken 8 is the lack of counter play and options. As a Lars player. I have gotten my heat smash interrupted by air grabs, easily sidestepped at point blank range, stopped by standing mids, standing highs, other jump attacks, punished after block with a rage art because it forces lars into a DEN that cant be SS canceled to be blocked. the most frustrating thing with Tekken 8 is the amount of surefire Oki moves there are as a Lars player SS doesnt work because post combo Lars just cannot get out of the way fast enough on the ground to evade Oki moves that scoop him like Lee's kartwheel kick for example out of the ridiculous Okis that exist, and when its against Wall its even worse. You can't clash and trade with Lars' Heat Smash against anybody from a distance, its too small of a hitbox, Hes not even in the Air at all technically because his hurtbox is ground level for the majority of the animation. like. half of the characters in this game have shifted hurtboxes based on stances and SS that evades hitboxes, but they can't make Lars' Heat Smash realistically represenstative to the animation itself. They give Lars two real punish options that work on only 1/4th of the other character's movesets that dont even have a reason to use them really. I've seen Lars' safest moves like his SEN 1 get punished even on block. Lars I would like a major redesign, not even buffs at this point necessarily, but just recreated to feel less cheap and so i feel less cheated, and this is just representation of how poorly put together Tekken always is at this point. Tekken im convinced is the last fighting game franchise with "Jank" allowed in the games. the last game I can think of with that stuff is older smash bros games. Bandai Namco seems to have a re-occuring trend with every single one of their fighters to carry jank with in every installment. Oki in this game is a lot stronger than MMS realizes and i dont think he understands how dumb it is from an outsider perspective. the game needed to keep the backdash distance, maybe stale backdashing upon repetitive use with cooldown distance restoration, but the backdash helped keep the game keep its defensive options when block just will not work on a move that also tracks insanely well. the real issue is the discrepencies with chip damage, since so many characters are safe on block, it pays more to use a character that overrives skillfull defensive players with characters that have a illusive reach that is misunderstood and does not match its animation at all, and then these same characters have moves with twice as much chip damage per hit, with more hits, and its more safe on block, when some characters barely have any chip damage abuse, and then the other player to restore lost chip damage, they need to use the special heat engage attack, and some characters have a garbage one that isnt a power crush, its unsafe on block, it barely has any range. the game is so mechanically new and diverse from 7, that 8 had next to 0 playtesting, they just threw ideas together into a hat, pulled them out with the title saying "We want T8 to be a socialist fighting game where even noobs can beat pros." Tekken 8 is the socialist fighting game. noobs dont even need to use the special controls, they just pick up a broken character and make sure to abuse surefire cheap gimmicks that always work. This isnt a flawless fighting game, its brand new and its been barely touched by the devs i think. there are not workarounds for every single character to use against a specific character's gimmick. I go into ranked, and everybody is getting by-- abusing gimmicks that prevent very defensive option from working. I find myself just power crushing mashers and it works, and then db4 them and it works so many times, and it pisses them off calling me a masher, but all they do is impatiently attack, and I can't punish on block, so forget it, I just power crush half the match, because I have no other option. You backstep as Lars into f1+2---- doesn't work, it doesnt come out fast enough, the hitbox is too small, and the opponent's next attack is fast enough to come first and its reach is oppressive enough to catch you. there is only one way to go and that is forward when you're in their face, when the neutral resets and you end up from a distance from some kind of heavy hit, then you have some air to breath for a bit. they nerfed his ff4, 3 for literally no reason, like it exists to just add numbers on the list of his moveset and to give Lars something for doing the input ff4. is random things like these, that just make me ask. "Why?" If you think you got it bad feeling stuck with needing to play 8 despite not having fun with it, try being a Lars main from 7.
The issues that I have with Tekken is *imo* ALL the characters are way too strong. I don't want them to nerf everyone to the ground and water it down like NRS did with MK11, but at the same time I feel like nowadays its alot more about the character and alot less about the player. Also that guard break shit has no place in Tekken imo, yet only a few characters have it. So in the end is it a gameplay mechanic if not every character has access to said mechanic? last time I checked ALL the characters have power crushes. Also, plus on block heat smashes into mixups and rage arts being -15 only is still stupid. Now that dont mean I hate the game. I would die before playing Tekken 7 again.
Also the stances. Before, stances are very unique with few characters having it but now everyone seems to have one. It robs them of their individuality and stances became just one of the many mechanics you need tolearn because its all over the place.
I think People are overhating Tekken 8 and forget all the good Stuff we got. Arslans Tweet comes down to "every Match plays the same" but so did T7 just in a different way. But i would still like to see some universal changes. -Heat smashes losing to counters/parries or maybe a "heat counter" mechanic, where you spent your heat bar to counter the oponnents heat smash if you guess right. -Rage art Armor being reduced to only last 1 hit -Heat dashes only coming out on Hit and not on Block
Why form your own opinion about whether you like something or not as a product when you can have other people form their opinion for you? It's 2024 after all.
I'm hardstuck with Yoshi at Fujin, I get insanely angry sometimes because of the flow breaking heat moves and rage arts but usually it's my fault and I just pick myself up and keep trying. The game just feels too good to say it's a bad game when things line up. Just take a break before you put your fist through the wall is all I can say lol
As a Runescape player (I haven’t played in years but you never stop being a Runescape player, ever), I hear you on burning out, flushing a game and coming back to it months, even years later and finding joy in it again. Games can be incredibly complex, challenging and engaging, but even with things you’re passionate about, you can only take so much of anything before you burn out, it’s simply how we work.
Arslan Ash is 100 correct, your opinion is your own. Most Tekken players who have played since Tekken 1, 2, 3 etc. don't like it, specifically Tekken8. In my opinion Tekken's legacy is dead by Tekken 8. R.I.P Tekken8. People leaving Tekken8 due to bugs and few over power characters.
Legacy players not liking the non legacy-esque game isn't really anything new. It's this way for many titles not just in fighters. You'd find diverging opinions on Tekken games. The truth is you can't keep the genie in the bottle, when they've tried to play it safe they got chastised, change it up- same thing. The problem has always been legacy- do you know how many bugs arcade, the original Tekken 7 had, then it got updated to FR (still had issues) then a more polished T7 console release. Then look at console only titles like T4 and T8... the 2 games that applied different formulas. The only one who's truly objective in this could possibly be Aris since he doesn't really like any of the titles anymore and he's more inline to say what is still objectively bad about T7 and T8. All I've ever heard about Tekken is "It's been the same game since like T3". Tekken is a hell mine to try and please everyone from competitive to casual and as such as the chance to please one, or none.
I love the game even more, the more I learn a character. Matches get intense as hell when your defense improves, and you have a better understanding of your tools.
Calm/rational MMS is the best MMS.
Its rare but were getting more and more of it
Half of the roster having a heat smash into stance 50/50 alsi isnt that fun imo
Bros talking like half the roster is akuma in 7
@@jestyo0oI mean…they kinda are
think it’s pretty fun to guess feels like a fighting game 😮
@@Ineedyerks I didn't know half the roster had meter bars and could do 70 percent with an unseeable low
problem isn’t that heat smash give a 50/50, it’s that most the heat smash have great tracking for whatever reason
The SINGLE thing that is really stopping me from playing Tekken 8 instead of 7 is that I can't infinite rematch with people. Getting good at finally reading some other person after 30 rematches is what truly gives enjoyment. It is the spirit of fighting games in my opinion
Lol. Then you're gonna be stuck at being mediocre. The essence of any fighting games is to adapt to evolving styles
I agree. I need a few matches to read someone and I'm sure my opponent feels the same.
@@time_less9039 then how u gonna do that with 3 matches per dude? wouldn't being able to adapt to evolving sides a lot easier if you CAN rematch infinitely? cause you're not the only one evolving in the match.
@@time_less9039 wtf is this meaningless statement
@@time_less9039 What's wrong with being mediocre? The best way to improve is by having fun in playing the game for a long time right? I find 3 matches way too few for me to learn anything significant about my fighting habits. You learn by mistakes right? Well it seems the game doesn't allow me to make many. I want less loading screens, and more players that take the time to destroy my bad habits.
I don't understand why they don't allow such a simple feature in non-ranked games for mutually agreeing parties?!
When Arslan Ash loses, he always makes excuses. He has complained about the tournaments being on PC, about his stick, about Lili, about King... He is a great player but he is Mr Excuses.
which is why ulsan and kkokkoma have also come out to say the same exact thing after arslan posted his tweet. yeah i guess theyre all making excuses for losing. you guys are so fucking delusional and will do everything u can to keep this game in this cancer boring state. stats dont lie, tmm views are looking exactly the same as t7 s5 XD
facts
True. He can't dominate with broken characters anymore and he's ass mad about it.
@@travisalexphotoCan't dominate he won the last evo😂😂😂😂
@@zainnaveed2002that’s one event and there have been numerous since where he’s lost matches and immediately complained.
Don't let other ppl ruin your fun , be a man and ruin it yourself!
With your logic every pakistani player especially arslan is more then qualified to complain and raise a finger at the game.
Just give me back death matches plz
I think they should give you the option of one and done, first to two, or first to five wins. That way people who one and done only run into each other. Also if you only play one in ranked it should count as two losses.
@@lucky-13gof47agreed if me and my opponent are liking the set and we just wanna keep playing don’t punish us hell you can even reduce the points gained and lost I just wanna keep playing man
@@lucky-13gof47anything that splits playerbase up = longer queues so it won't happen.
I kind of understand death matches not being on ranked since they want to stop boosting, but not having it in quick play really fucking sucks
@@lucky-13gof47 This would make me so happy honestly. I'm sick of degens rematching when they win and feel confident they can again, only to run away the moment they lose the rematch.
Locking people into set sizes that they themselves choose enforces accountability - running away from characters that frustrate you or you dont know the matchup of becomes harder, making you have to learn them over time.
And if youre either pressed for time or scared of needing to learn, you can opt for one and dones without being able to cherry pick rematches against people you think you can beat easily, artificially inflating your rank, and don't get hate for one-and-donkng because your facing those who also chose that option.
Its just a more positive environment all around for the game to have such a system imho. It proactively prevents exploitation of the ranked system unlike blocking people does currently.
Speaking of Arslan Ash, we need a Tekken 7 Revisited video on the menace that was Kunimitsu.
Fax
T7 revisited would be so fun to watch if tmm made a video on some topics of that game
@@isaacmendez1529 phidx made some good vids about that topic
Compared to Akuma Kuni wasn't that menace
Such bs character
I love the game I have been playing since it was released, but I have taken a break here and there. Always felt I played better when I came back.
Agree
Agree
Yep, took a break after I was on a gigantic losing streak and almost found myself in purple ranks again, came back to Bushin and getting close to promotion, sometimes you just need some time away
This mindset is a part of the problem. "I'm not having fun unless I'm winning" I mean if that's how you have fun all the more power to you but it's not the best mindset for enjoying a "game"
@@benji928 im mean, i really cant have fun if im only loosing. If I won a bit and lose a bit ok, but if im playing bad in a session and only getting loses im dont have fun it all
Saying that tekken 8 is boring because the same thing happens on loop is kind of weird when tekken 7 is basically people backdashing and throwing a jab until someone screws up and gets launched for 70% into a final wakeup mixup lol.
Arslan is only QQ'ing because people now have tools on their characters to catch the OD backdash bs he was used to using for CH fishing lol
I personally found it more fun because you're at least playing a timing and movement game instead of just tossing a coin
Exactly. There was nothing inherently wrong with the T7 gameplay loop, but the fact that these people want that same thing AGAIN for the next half-decade at least is insane.
@@Scias You can still play T8 with movement and timing. You just have to accept that a strong KBD isn't the silver bullet anymore. I play Xiaoyu so i obviously take great advantage of those coin flips, but that's only because certain players let me do it. I even remember some of their usernames from T7 - they play T8 in the exact same way. They drag their character backwards across the stage like a sack of bricks until they either get trapped at the wall or have taken so many mixups that their luck runs out. Virtually no attempt at keepout or lateral movement or better yet, starting an offense themselves.
@@Furionic696'OD backdash BS'
Opinion disregarded.
0:57 that was Tekken 7 and you guys hated that too
Exactly, these people that cant adapt to the new system are just finding excuse, if u cant win just because someone playing and utilizing the new system better than you, then its not the game that has the problem, its a skill issue
In my opinion, the biggest difference is that Tekken 8 is easier than Tekken 7. In Tekken 7, Fujin was a respected rank and always challenging at times. In Tekken 8, I see Tekken King players with 30/40 defense just pushing buttons and it's just insane in comparison. In Tekken 7, instead of Heat, there was Rage Drive and you had the choice to use Rage Drive or Rage Art. Now in Tekken 8 you have both Rage Art and Heat (instead of Rage Drive) and you can use both per round. Two whole two comeback mechanics in one round at the press of a single button. I love Tekken as a franchise and have been playing it for years and will continue to do so. The game has its pros and its cons. But i think Tekken 8 is slowly getting better and moving in the right direction.
True it is
Tekken 7 wasn’t all that much easier, fujin players were still bad
It's not that T8 is easier than T7, it's that ranking in T8 is easier in than in T7. There's way less ranks, the first 9 don't even exist since you can get Warrior with a lim x->0 winrate given enough time, and the new point system pushes you hard towards Fujin, and it's not difficult to get Tekken King from there.
Couple that with an influx of new players who are basically bound to reach blue ranks with a small amount of dedication, especially with very easy characters, and it's easy to push through to Tekkein King.
But really, after climbing past blue ranks in T7, and occasionally encountering one, Blue stopped seeming impressive at all.
@@BlackPegasusBP Yeah, that's true
@@BlackPegasusBP yeah people forget that like over a dozen ranks literally just don't exist anymore
Telling a 5 time tekken evo champion "welcome to tekken" is an insane statement...
The majority of the round is spent watching cutscenes, combos, eating a 50/50 where if you guess correctly you're then -8 on block with the risk of an incoming guardbreak, watching your opponent in heat take no risks while repeatedly having you at minus frames, then watching your own character in heat do the same, where there is essentially no good option against the pressure, even movement in most cases, before you know it the round is over and neither player outplayed the other with movement and small tekken
Tekken 7 has broken characters, Tekken 8 has a broken system. They got rid of akuma, and then made every character akuma. I went back to tekken 7 last week, and it was a breath of fresh air how free you are to play your own style and be rewarded for guessing correctly and playing small Tekken.
Thats what im talking about..still playing Tekken 7..
The cutscenes are really what hurts it the most for me. So much time spent with no control over the game. Combos dont need to be this long, heat engage could be done without the dumb sprinting cutscene same with heat burst. Heat smash is fine but the ones that maintain pressure afterwards are a bit silly and it just makes it uninteractive for a long time into something like a 50/50.
There are times in t8 where neither player really uses the t8 stuff and just try to play small tekken, and then its actually very enjoyable.
I thought all this when I played the Tekken 8 Beta. So I never bought it. Interesting to see this perception echoed now by the general player base.
Heat is fine and fun, stop complaining
Tekkens never been THIS offensively dominate though. There should be less reward for mashing. Every character feels like hwarang in 7
Also less punishment for actually blocking and defending wisely. Chip damage is insane on some characters.
Throw damage should be nerfed, tracking of string attacks should nerfed. Frames and damage output of certain characters should be nerfed. Also characters should either have very good sidestep/movement or very good damage output, having both insane. There should be a balance between those two. Balance between speed and power
@@livingashtree1942 bro king does not have a very good sidestep but a decent combo dmg and very bad wall carry too but female characters like Lili ana Zafina have bad combo dmg but good movement, so it is balanced to a good extent
@@JunKazamaFan Chip Damage is recoverable. For all the blocking and defending, there is an intention to eventually mount a comeback, right?
Except Steve
nothing new if its coming from Arslan, if he's playing broken character (Kuni?) he will stay silent and enjoy the win :)
Correct.
Lmao he just won the previous Evo and he's still speaking while playing Nina who's top 3. Place your hate someplace else
kuni was available for all not just for arslan, no one stopped anyone using her in tourneys,
You all are garbage, Arslan has openly admitted he plays top tier because it is his job. He takes care of his family from the money he wins from Tekken. He is the one who said Nina needs nerf the most.
30 IQ
My biggest gripe with the game is players having access to way too many get-out-of-jail cards.
-Heat burst to steal someone's turn.
-Heat smash to steal someone's turn.
Rage art to steal someone's turn.
Power crush to steal someone's turn - some of these have obscene amounts of utility.
Strings follow you and realign while you sidewalk.
All of these serve to encourage mashing. How many crutches does Namco think players need?
All of them, they need every new player to be able to hit Tekken king with minimal effort
You lost me at the first ever example. Heat burst being sidesteppable while having all that time to punish leads to death on a sidestep. That's why sidestepping is very crucial in 8. Yall gotta stop playing the game like its T7
@hatto You focused on a point I never made.
Heat burst being steppable does not at all minimize what I said, It still functions as a turn stealing gimmick - the potential payoff is irrelevant to the point I'm making.
Rage arts don't always go into the full sequence when you hit off axis depending on the character you're using..that doesn't all of a sudden mean that RA startup doesn't have armor properties for both strikes and throws.
@@RationalMindedyou sound like the people complaining about the Crush system in T5 back in the day when hopkicks were the worst thing ever.
@@FireTrainer92 never mind what you think I sound like, address what I'm saying.
I agree that this T8 is better than T7, but I really hate one point of this game which seems to be the core.
Aggressive is really the key here.
Don't get me wrong, I am not very good, but I had several chars on TGP in T7.
Here I fight on gold ranks against ppl with def stats 50-60. Mine is 95, and yes I am a very "boring" defensive player. But it is just how I enjoy the game most.
The thing in T8 is just every character has obscene mixup utility where u REALLY have to know the answer by simply labbing.
Which.. i dont like, I dont have much time, I just hit ranked and learn by playing against chars in the match.
In T8 as mentioned this doesn't just take longer to figure out, it is just stressful in general since it literally is a 50/50 guessing game with less option select.
I still enjoy it, but man it is frustrating to see 50 def alisa, yoshi, drag even reina who supposed to be more technical on freakin tekken god ranks :(
This, I fought a Tekken Emperor Jun with 34 defense, doing the most obvious flow charts (I know Jun very well myself, but I main Kazuya) and when the pressure is turned, he has the defense of a low orange rank, yet he's in Tekken freakin Emperor! And I fought another God of destruction Jun with 45 defense!!! How in the world do you get there? Some characters don't even need defense.
This made me try Jun and I got her to Tekken King in days after picking her up and doing the basic stuff. Ridiculous!
Don't take T8 ranked system seriously.
And regarding the gimmicks that's the nature of the game, there's always an answer but it takes lots of training and muscle memory to apply it consistently in a real match.
THis seems reasonable.
TLDR; turtle doesn’t like aggressiveness of Tekken 8.
Tekken was always a more defensive game than other. And Tekken 8 is the aggressive Tekken however the options are so obvious and obscene powerful that it gets boring really fast. It's not fun playing it when I'm constantly having to be on the aggressive so I don't have to deal with opponent BS. Also most of defensive options are 50/50. That gets boring and tiresome real fast
Tekken veteran here - I dont like T8. If you do, great, but like so many (casuals and pros) have expressed, the game feels like a casino and so many offensive tools/moves are waaay overtuned. So many characters have these moves that have incredible tracking, insane range, launches on hit/ch or its a heat engager and you just entered the casino of 50/50. Why try to improve your own movement and Create openings, when you can just throw your move out and Create very advantages situations? Strings track and realign to such ridicoules degrees. Bryan is not a problem character, but I will never forget his bd1+2. A quick 1-2 punch right. You step the first hit and you are like at a 90 degrees angel, and Bryan will just INSTANTLY turn his whole body and track you to the next round. There are 100s of moves/Strings like this. Its pathetic and and too newbie friendly. I go list more core issues, but the tldr: game is too newb friendly and feels like a guessing game.
Oh, and Bamco are greedy and anticonsumer. Launching microtransactiond and battle pass after reviews and launch, paid stage for dlc character, pricing in general. Its insulting. Season 1 characters fucking sucks too.
I feel the same sadly and still preffer t7 even with all its flaws. After realizing enough times that when even winning feels cheap/hollow and simply not fun i stopped playing t8.
Well he basically plays tekken for work and almost everyone complains about their work. It's almost like playing games exclusively for competitive purposes can suck the enjoyment out of them. When I'm exhausted with Tekken I take a week off and enjoy something else, pro players unfortunately can't afford that
"Unfortunately".
Bro, if he doesn't want to be stressed, he can wake up in the morning and goes to work like every normal human being on the planet.
@Ryo-xx1lm yeah like you can tell everyone who does something professionally whether it's games, sports, art, RUclips to fuck off and get a real job if they're feeling burned out but what's the point? Don't you think it's a reductive statement? If you told me "damn living in Argentina sucks right now" should I respond with - then move to a better country?
As the person above me said, if they really hate that, then they can just quit and get a normal job like everyone else.
But also, it's also TMM's job, and you don't see him complain nearly as much lol
@@disruptor6550 one singular tweet
Lmao I think they can afford it tbh, it’s not like they’re gonna have to live under a bridge just because they missed ONE tekken tourney/event. Also I’m sure a lot of them have other forms of income such as sponsors, team contracts, and streams, and RUclips channels or what not. If not then that’s just dumb why are you basing your whole income on if you win a tourney or not. You’re referring to the “Lower” level of competition. Players like you and I who do go to tourneys, but we’re not well known enough to be in a team, have a contract, so when we do travel and go to a tourney it’s out of OUR pocket. Not for those guys I’d imagine. Besides, haven’t you ever taken a few days or even just a day off of work if you’re not mentally and physically feeling it? I definitely have. It’s normal, I just don’t understand what you mean when you say they can’t afford it they definitely can😂 a week of not playing the game isn’t going to make them homeless. Breaks are necessary no matter what form of job you have.
It's time to complain about Tekken 8 and idealize Tekken 7. It seems that people forget about the problems of Akuma, Leroy, Fahkumram, Marduk... I agree that T8 needs to improve but the negativity of the community towards Tekken 8 is exaggerated. T8 is 10.000 times better than T7.
Edit: T7 had lack of offline content, VERY long online loading times, no tornado on the wall, defensive style based on running away, poking and counterhits, almost useless grabs, DLC characters with no story...
Word👍 those fax ain't enough for haters tho...
@@フランス人の熊さん Haters gonna hate
I miss akuma..akuma was so cool
Sidestep works in T8 which automatically makes it better tbqh.
Just wish backwards movement was better.
There's a difference between having a problem with characters and with systems.
If you have a problem with the movement, you have a problem with the system. If your problem is Drag being OP, it's a balancing issue.
I think that Arslan is disliking the system. Specifically how T8 disincentivizes poking and "small tekken" in many different ways and wants you to be in someone's face shitting mix as much as possible due to the sheer amount of launchers and knockdowns which are either safe or -13 at worst.
Im a new player to Tekken as a whole and im having a blast with the game. Coming from street fighter, the game is so much more flexible and free-flowing. Cant wait to finally get out of red ranks ^^
that's the thing with t8. it's fun for new players, but most of the older players don't enjoy it
@@xClown55 As someone who started new with t8, the game was fun until mid purple ranks, then I started to hate it, and I quit. I don't think it's just a new player thing, I think the game genuinely becomes less fun as you get better.
@@Semispace that's the thing. the more you understand the game the more you understand how bs this game is. most of my matches are 10 seconds turn based, where i attack for a solid 10-15 seconds then it's the enemy's turn lol win or lose, i can't enjoy this game
@xClown55 nah I've been playing Tekken since 97 and I'm enjoying T8.. i made Tekken God with Kaz in 7 & 8
Worst Tekken since T4
Some idiots still say, the ones complaining just arent good, when literally people winning tournaments talk about their dissatisfaction.
My main issue with T8 is the added cinematic and non interactive combat can equal up to 45 seconds added to a round if both players use their heat and rage.
And getting into matches from the main menu feels too long with the loading and menu screen animations.
Also they never added that wrestler voice announcer woman into the game? Was really hoping she would be an optional announcer.
So basically you want non-stop fighting? Like damn, can't you just sit there for half a second for the heat cinematic?
@@countdookie6987You mean not take me out of the game like games used to do?
YES.
Thank goodness for mods
These are most "NON ISSUE" issues I have ever read, lol.
@@countdookie6987it destroys the flow of the game. It's not about how much time it takes, but rather that both players are interrupted to admire Kings pecs before doing the next thing
I think if the heat mechanic had it removed entirely it would generally be fine. If you look at old tekken (t5dr or t6 for example) you'll see the difference immediately
Thank you for not dooming about the game.
I feel like the most negative part of the community doesn't even play fighting games, let alone Tekken, and yet they still force themselves to leave negative comments on every piece of content they can find.
It's a self fulfilling prophecy that is eating the community away from the inside.
Because it is easy to do, but what's worse, imo it hides real criticisms of the game.
the game balance sucks. no other way to put it.
Funnily enough, the worst part of it all is that the majority of people whining are low-mid rank players. Now I'm not saying lower rank players aren't deserving of making valid criticisms, but not when it comes to dictating their frustration over character balance. These same people parrot the doomer talk about Tekken 8's demise because of how "OP Nina, Dragunov, Yoshi are ruining their ranked experience" when in reality only a fraction of top players are utilising the actual broken tools in their kit to an extent that warrants nerfs. And then these same players proceed to get blown up by a D-rank character while playing as Dragunov themselves.
In Tekken 8's case, Arslan is having to deal with practicing against highly optimised monsters like Atif who play oppressive characters to their fullest potential straight into heat lockdown mixups at the wall. This reality doesn't really translate to anywhere near as bad an issue for everyone else. Does it need to be addressed by Tekken? I still think so, and despite the doomer talk, with a few changes to heat and top characters it's in a decent state.
Tekken players hate their game, I played Overwatch for like 8 years and the amount of dooming in Tekken is just about on par lol
@@SupremeKingToshiro go win 5 and a TWT and I will listen to your opinion.
There is 1 very big point, that feels much better in Tekken 7. In Tekken 7 you need to DESERVE your mixup. It is a part of your strategy, not 1click thing to start. You needeed more time and setup there. Tekken 8 is much more random.
Thank you! If I get mixed up in Tekken 7, I feel like "Okay, that's on me." In 8, there's way too many "Okay, that was BS." mix-ups. I also gain more appreciation for players that can utilize movement and spacing to the fullest in Tekken 7, as opposed to the "blindly rush in" style of 8.
I hate the Akuma comparison. Akuma was ONE single character who wasent popular overall in tekken 7. On top of the fact he was extremely difficult, everyone in tekken8 can do what Akuma was doing in 7
For real. I never fought even 1 Akuma that could do these death combos. Same with Geese if you ever run into 1 of them. Kuni on the other hand.. lets just say she was a test character before t8 came out
10:45 Thats CAP
Not a single Dragonov in the history of Tekken 8 has ever not used their heat in the exact same part of the single combo they all know.
Playing tekken 8 really does feel like who can cheese the opponent the hardest
Tekken 8 gave everyone more cheap stuff like guard breaks power crush heat engagers.
Rage art AND heat was just too much.
Heat engagers giving +15 frame mixups or combos during heat just feel too easily earned. Heat smashes are even worse. They never feel skillful or satisfying. 1 button press for a super move that has armor, cannot be parried or power crushed etc. They are also incredibly unbalanced compared to each other. Some are giving a clean wall splat for a full Combo AND are plus on block mids. Just balanced in no way ( until they made them more side steppable). This is just a sad joke. Ragedrives were not this overpowered but still mutually exclusive to rage arts AND could only be accessed if you got into rage health threshhold.
Character (re)designs are also questionable on certain characters.
You yourself explain why and how yoshi and drag have been designed in T8 to fix their weaknesses to the point where they lose their identity of previous titles.
The design is just fucked on many levels. No copium is gonna change the obvious and glaring differences to earlier tekkens.
Maybe they save the game in season 2. If not then it might last a lot less long than it's predecessor.
taking a break doesn't change the state of the game
I just feel like the constant heat 50/50’s gets really exhausting. I always feared that in their attempt to course correct after the KBD festivals a lot of Tekken 7 matches ended up being, they went way too far with the aggressive angle; inadvertently making yet another situation where you’re afraid to press sometimes.
Yea I agree. I can only play two matches before quitting and getting frustrated and pissed off at the game. I believe im done with tekken 8
but 50/50 is in every game. SF just drive rush, decide low high or throw, get blocked, drive rush again etc. and that mecanic even recharge. DBFZ get knocked down, got a piccolo spawning orbs or gotenk ghosts waiting on you while he oki's you. I dont see T8 being an egrigious version of that
Yeah it's so pushed making it hard to ignore doomers since it is so different than they have invested in previously.
I've certainly had a positive experience overall in T8 so far but i get it.
Akuma weren't a problem for me since I never played high ranks, but now Drag, Alisa, Nina, Jin are a daily occurrence.
Have fallen out of viewing the pro scene because of all the pressure.
Best part about watching Tekken for me were those close rounds where every player had infinite options at neutral trying to win the next exchange.
Like a setup for a payoff, makes you really put yourself in the players shoes and increase tension.
Hard to get excited for a blocked god move into lockdown frames mixup instead of the creative freedom true neutral allowed.
@@dominiclacroix9489 it’s exhausting there too.
Tekken has always been the most 50/50 games since T5, every mid is a mixup like come on now
It’s a fighting game. People are going to complain no matter what.
I feel like you're very absolutist about your opinions regarding T7 and T8, this game can simultaneously be better than T7 but at the same time have some glaring issues that would be better off changed. I get that kbd'ing around for 80% of the round isn't fun to either watch or play but at least both players have agency and get to interact with the game, there is zero player agency in blocking a move once and proceeding to get put in a complete guessing game for the next 20 seconds unless you expend your once a round get out of jail free card which just completely flips the agency over to you.
Also dbd is "fun" but it is truly complete garbage
Sounds like a skill issue
@@kataclysmxdd3036sounds like he's right,
Instead of putting special style in the game, something even the most beginnery of beginners immediately abandons, they should have just given the normal backdash kbd properties so everybody could do it. That would've done wonders for accessibility without removing tactical depth and making it feel like Las Vegas.
@@rensmasteredarchives6796 I never thought of this, but this is actually a genuinely good idea.
Spitting truths, don't let them get to you. Thanks for being sane in this pisspoor negative climate.
"In this negative climate"...
U new here? U really think that guy is always positive? He is the most Ranting person in entire Tekken
@@Jurgir09Being comfortably yourself will always come with adversity from others who cannot say the same about themselves. There's a reason TMM has as many followers as he does, and it's because he's not shy about voicing his frustrations about the game that many other people may share, unlike so many of these fake positivity influencer dweebs
I played Tekken 8 when it first came out. I was having fun with it at first, getting into rank, etc. But then it just started to get annoying, the spamming, the heat engagers, heat burst to extend the combo, juggled to death. I quit for 3 months, came back, played again and had fun again. The difference is now, I do not spend much time on it as I did previously, and I do not play rank as much. I'm a casual player, rank doesn't really much matter to me, it is just self-satisfactory, and because I have other things to do, I just don't have the time for the stress. With Tekken 8, there is a lot to remember along with the moves, the heat system adds more complexity. I have been playing Tekken since Tekken 2, so I have seen the evolution of Tekken, and T8, although different from the others, it's still a lot to take in. I don't know, just my opinion.
Congratulations you have just realized that tekken is one of the most difficult games ever. In order to beat the spammers you obviesly need to spend a lot of time in practise mode. If you are only a casual gamer then you shouldnt play tekken
@@dariannisch7511 Or maybe he should be able to play the f*ck he wants and enjoy it without some random nerd that tries to explain how the world works.
@@dariannisch7511 wouldn't really call it "difficult" but more like "brutal" one stupid mistake or whiff could cost you your entire lifebar
@@dariannisch7511 " If you are only a casual gamer then you shouldnt play tekken." I'm sorry, did you make this game? Did you have anything to do with this franchise in terms of development? To say something like this, you must have some authority....right? I mean, to tell someone what they should or should not be doing, that is rather bold of you.
I don't know what rank are you but I am Raijin and usually higher ranks they don't spam heat system, is usually used in a defensive way, and they prefer to extend the mix up more than do de heat attack.
I’m not even a huge fan of Arslan, but he’s right. T8 is too much about “launcher>wall to wall carry>heat burst>wall combo> Heat Dash for combo or chunk of chip damage and plus frames or a scary Heat Smash for massive frames and 50/50> KO” in like 10-12 seconds. It’s the same story with almost every character, one mistake is way too punishing and too much focus on launchers and 50/50 with the Heat mechanic. And this kind of gameplay becomes extremely repetitive and boring really fast, because too many characters just end up being this rush down character with crazy 50/50’s with the help of the Heat mechanic.
1:28 people acting as if this wasn't a thing in T7 aswell. At least in T8 you can recover a big chunk of your health if you guess right at the wall. Also in T7 almost every single character had an optimal pancake flip wall combo so that you had to stand up with your stomach towards the ground with no toe kick or spring kick available
True, but you need to know how to do that. With heat, you press a button.
Brainless 1 button bailout is your skill level
Armor King was considered weak in T7 and he could end you with one lanucher + ground throw + throw on any walled stage. Fuck up one of the breaks or techs and you just die. And, I repeat, he was CONSIDERED WEAK.
The difference is you had fast counterhits and a better backdash to just not take the mixes in the first place and whiff punish better, which made it feel less explosive than T8 is, since characters almost can't move and are constantly glued to each other exchanging OP safe mids.
@@rensmasteredarchives6796 I was playing Drag in T7 so I had no magic 4 or b+1 to save my ass from pressure. I guess that's why I'm not feeling too much difference in that regard
I personally never hit the lab, yet I still enjoy it. I do get mad, but I can easily just correct myself and tell myself, it's just a game, every character can beat me, and any rank can beat me. It's important to have calm mindsets when playing Tekken, as well as feeling good, like eating, being energetic, and open-minded, so you can perform better (Literally). I maybe carried by King since I am Tekken King but all I did was to never get stressed and stayed calm.
Dude I’m the same. Love the game. Might even love it more than Tekken 7. It’s a fun puzzle to figure out. Love the challenge. I don’t get mad, plug, or get upset. I see people plugging on me and I just don’t get it. Even the very best lose and so why is someone like me gonna get mad?
Whenever I actually manage to completely eliminate any form of pride, I find gameplay improves significantly.
It's far easier to keep a cool head when you don't take every 1 jab it Giant Swing as a personal slight towards your mother 😅
I honestly think this is incredibly solid advice that can be applied to any game including Tekken. I've personally had a few games in my life (Overwatch, For Honor, CoD) that I played religiously and have had to quit over how shit it made me feel like, and honestly I don't regret quitting a single one of them because it made me exponentially less angry and miserable in my day to day life.
Speedkicks and Mainman are the only figureheads of Tekken that seem to actually like this game more than Tekken 7
Mainman saying Tekken 8 is 5 times better than Tekken 7 and explaining Tekken 7's neutral has the same energy as Speedkicks breaking down people's favorite Tekken 7 clips to show how little the players were actually interacting with each other and how sparse the "Tekken" was in Tekken 7
There’s others too amongst the Korean players I remember people like CBM and Rangchu saying they loved the game and that was even before needs to certain heat tools
You know they're paid to say this right? Mainman holds official capacity with tekken this year. He's incentivized to like this game, but you can see him suffering
Nobi also said this is the most fun Tekken ever made.
He likes tekken 8 coz his main character is casino shit fest. And in tekken 8 casino is rewarded and his character casino got buffed.
@@artembochkarev6285 i guess you didn't watch his stream then? He's been playing heihachi since dlc.
Though yt comment being yt comment
Can't wait for Virtua Fighter 6
It’ll be garbo. Everyone always says that. No one was playing the last one.
jeffry
@@chucklos391I played the last one and it was really good
@@JUYAN16 honestly nervous with how Tekken and SF turned out this generation...
no one’s playing that lmfao
TMM is really out of this world.
LMAO
Did Arslan not complain about Akuma in Tekken 7 ?
He was never fine with Akuma and many other Pakistanis as well. Arslan even suggested in a tweet on what could be done to balance Akuma but Bandai didn't do anything.
To say he was "OKAY" with Akuma doing crazy sh*t is actually crazy when he always said that Akuma is top 1 and need some nerfs.
I remember that too. I think bandai didnt want to nerf aluma too much because he is from streetfighter and they might have had a deal with capcom that akuma can never be a weak character or smth like that, who knows.
Backdash backdash backdsh bdsh back 1 😆 5:22
I flew 3 hours to get to my capital city to catch up with people within my community and play at locals in person, which I don't get to do often because I live remote. In T7 era, there would be a minimum of 10 setups with people queing up to play. I flew 3 hours to get to my capital city to catch up with people within my community and play at locals in person, which I don't get to do often because I live remote. In T7 era, there would be a minimum of 10 setups with people queing up to play. I went last week on Friday for Tekken 8 (which I primarily went to see people, not play the game) and Tekken was relegated to a corner with 4 set-ups with everything else being street fighter and other retro fighters. I was there for 5 hours and people were not queuing to play. Set-ups were vacant, and there was zero hype. Spoke to members of the community only to be told most of the guys I grew up playing T7 stopped playing because they disliked T8. It actually made me sad, but I completely understood it. We're 10 months into the game and the competitive scene in my capital city is already dead. No one cares about this game, and Ive seen in first hand in my own community.
They did good things going from T7 to T8:
Reducing amount of counter-hits
Making throws viable
Better sidestep
Better graphics and presentation
Fixed save scumming your rank (I can't believe this even was a thing ever, in any game ever on this planet... at least they fixed it... I guess)
Fast loading (again should have been already in T7, but ok)
But then they also introduce this complete bullshit in T8 that completely undoes all of it:
Constant lockdown
Stupid frames
Heat engager/dashable powercrushes are pure retardation
Heat moves that allow you to just spam safe mid launchers
Heat smashes that wallsplat and do infinite damage on hit AND just put you in a forced 50/50 on block
Idiotic Oki
Terrible backdash
Everything hitting grounded for no reason
NOT BEING ABLE TO SIDESTEP INTO BLOCK DURING OPPONENTS STRING SPAMMING
Dumbing down for all characters in general
WR moves being piss easy
Pointless and overengineered health system
THE JANK
The jank in this game is the worst it's ever been. Every match I play has some absolutely insane bullshit happen with hitboxes, clipping, tracking, characters teleport, camera man has a stroke and side-switches not fixed since 1999 due to side-wall bullshit etc. etc.
NO PENALTY FOR PLUGGING
To me, as a non pro and someone who started playing Tekken 7 near the end of its life cycle and who has been playing 8 since release off and on, my biggest issues with the game are…
1. The matchmaking still sucks. Most of the time it’s just me getting stomped and hard stuck in a rank (Shinryu as Lidia) and I don’t really feel like I’m learning anything new most of the time.
Essentially, I’m saying that I’m mostly being ranked with people I shouldn’t be as I still have learning to do and would benefit more from matching with more players at my actual ability level.
2. How every fight feels like it boils down to the same thing. 50/50 mix ups where if you guess wrong one too many times, you’re just annihilated, especially if your opponent is someone who plays a lot of Tekken and makes little to no mistakes.
3. Rage Art inconsistencies. Some character have RA’s that can be easily dodged and predicted and others just push a button and it’s an instantaneous cutscene of you losing nearly half your health (Jack-8 for example).
The way Harada and the Tekken team have listened to the criticism and reacted to it by improving the game makes me hopeful of a better future for me this game.
If they keep on listening to us, they will....
-Nerf the S+ TIERS AND BUFF the weaker characters
-Bring back deathmatches so we can lab characters and earn the matchups
- I've seen so many people wanting Tekken Force back because it's already in the game in story chapter 10
- I don't think people like heat smash into 50/50 so that should go
- Being able to customize and mix default outfits with general outfits
-Have more slots for customization since they keep on adding new stuff to the Tekken shop
-Me personally would love to have a classic match type in the game with no heat and rage arts to make myself feel like I'm playing old-school Tekken.
Weaker characters don't need buffs if every character has changes every patch it will become impossible to balance because you don't have a benchmark to work with.
Just nerf the strong characters and use the weak ones as reference.
They need to hire you as an adviser those are great suggestions
the issue is, u are complaining about t7 from a competitive player POV. akuma and geese are hardly used at emperor (on a casual standpoint) and under and the fan base that did, couldnt do those high level combos. the accessibility of the game is the issue. no longer able to skill gap ppl. just who can outmash who and get into heat first. same with sparking zero. mash mash mash, and then go sparking and mash more lmao.
Lets be honest, T8 is easier than 7. I have seen lots of Tekken kings in 8 who could not even get out of ruler and blue ranks in 7. What does that tell you? That T8 caters for the casuals
You sound like some who’s trying to cope with a bad w/l rate lol
My Main Character Lee doesn't have a great heat. Bottom line im a old school honest tekken player who lives off the pokes and poking in tekken 8 is risky and leaves you open for a launch attack, wall carry, 50/50 gimmick. Heat just makes things worse and extends combos.
spacing is intuitive, easier to grasp and more organically to learn than studying and remembering the opaque tracking properties of every move.
WTF are you smoking they nerfed tracking moves to death .... literally every character has 1 or 3 moves tops that track but they all have horrible frames!! Azucena had the best tracking move on launch and they NERFED that to hell!!
This game is pick braindead TOP TIER pokes into launcher that does 80-90 damage, pop heat, chip into 50/50 mixup and REPEAT.
The other roster of 25 characters are obsolete compared to the overtuned Top Meta!!
Tekken 8 in its first year has not produced a single hype pro match the same way T7 did in its.
Slow mo has been effectively removed, both the players and the viewers are spending most of the time watching animations
instead of watching decisions and exchanges. Im not T7 purist, that game was horrible for many reasons but T8 is a bigger flop as a fighting game.
I will never understand why people think that being overly aggressive and spamming the same moves over and over is fun, logical, competitive, gameplay. This started with Marvel vs. Capcom games, and I simply can’t understand why this style of play is considered enjoyable or competitive.
Can we get a T5DR remake? Maybe fix some balancing. IMO we never recaptured the magic from that game. I think the new Tekken is too tailored towards 'cool' combos and flashy visuals, but it makes it feel empty i feel. The heat and rage drives are like an advert you want to skip during gameplay. T5 was like 3D chess, simple...variation came from peoples expression of their character. T7 IMO started like a new game, but with each update moved closer towards the T5 recipe of mind games. I think this game lacks
The only issue I have with the game is that matches are ft2. I do not want deathmatches back necessarily, but longer sets would be nice because I think the current format disincentivzes people from learning and getting better.
An Example: I was at Raijin in Tekken 7 and the players there all felt like they knew how to play, they didn't throw out risky moves all the time, had their movement down to a certain extent, etc.
I made it to Kishin with 80 hours of playtime yesterday (bought the game on release but rarely have time to play) and I'm starting to get a hang of Tekken 8's mechanics. Blue ranks in this game are a complete joke (I know that the ranking system works differently in this game but still). In my rankup game I played against a Raijin Jin that was not able to do a single electric, relied on 2,1,4~4 as his main offensive string and threw out random bs all the time. He spent 600 hours with the game, still played like a green rank in Tekken 7 AND somehow managed to get to Raijin. Most of my matches went like this. People tend to abuse 2-3 gimmicky strings and are protected by ft2 cause by the time an unexperienced opponent has figured out their weaknesses they are already cheesing the next guy. It gives me easy wins, yes but I'm still shocked to see that kind of playstyle apparently working in these ranks.
I would prefer something like ft5 but that's just my take. Thx for reading ✌🏻
Just make a ranked mode without heat smash
Heat in general
Akuma is one single character, now everyone can do what he did in 7, on top of the fact tekken 8 is 50/50 bonanza
Just lab
Lmao "everyone can do what he did in 7". What a tard. Look at this guy.
Bro forgot about DLCs
@@vivisbestie4647 you cant lab the mix-ups from heat-engager's they are cemented 50/50s so long as the enforcing player isnt using moves that takes 30 frames or more.
Akuma's gameplay HAS no relation to Tekken 8 at all. Just because his EX meter dash looks similar to T8 Heat Dash doesn't mean they are the same. Unless you're telling me I can somehow do a -12 low into full launch or a -10 dickjab CH into full comb with every character in T8. Please tell me.
The beginning is how i feel about from software pvp and playing killer in DBD
Did he forget when he reported that Arslan wanted to get Akuma deleted
I do miss tekken 7
Felt the same about SF6. I kept trying to enjoy the game, but finally I just flushed it and instead played games I actually enjoy.
I open it up to do the Fortnite dailies, to get the exclusive items, and close it as soon as my dailies are over. When I am finished with my 60 levels, the game is never opened until the next season. I only want the items in case they manage to fix it and make it run again sometime down the road.
The game mechanics are cancer.
I say this as a 30 year Tekken player. It's very sad what they did with this game.
What I like more about tekken 7 was the counterhit utility all characters had that rewarded Good Defense and proper timing
Tekken fans are just like COD fans, they say the last game was way better when the new one comes out.
That'd every game ever man (except like Devil May Cry the fans rarely get a game so they appreciate whatever they get)
cod and tekken player here MWIII sucked ass bo6 sucks ass as well.
@@endex2k8 bo6 is heat
@@myrivd holy cope dude. its just a controller cod lmao the mouse input isnt even functional.
Not even close to being the same lol. You can ask almost any long time COD fan and they'll tell you that many of the past games were 10x better than the newer garbage.
For me a big problem is that everyone has insane wallcarry, insane combo damage, 50/50, some sort of stance/flowchart with heat and it feels insanely repetitive except for a few characters. It would be great if they added more interesting things and personality like hey this dude has an insane pressure but bad combo damage.
The other point I realised playing Heihachi is how much fun is to sidestep and get sidestep, it makes you think and adds depth, but i see a lot of moves that track for no reason. A balance in that way would be great.
TMM calling them hypocrites is hilarious
Pot meets kettle
99.99% of tekken players are damn hypocrites regarding their game, so its not like he is missing the mark
@@dronnovik95 still - it's a good manners 2 look in a mirror first
@@Jurgir09 why so? By that you kinda already claimed that tmm is hypocrite, so i dont see reason why you surprised in him doing hypocritic thing
@@Jurgir09hypocrites can make good points because they are hypocrites lol
The biggest difference between T7 and T8 is one rewards you if shut off your brain and mash…. *Cough* T8
Till that to my friend who he keeps getting blown up because he is mashing into me.
If mashing is beating you, your fundamentals are bad
@@boredomkiller99 your friend is playing T7 that’s why LOL
@@Kabra2012 Tekken emperor on T7 sure if you say so lol!
Your feelings about games perfectly sums up my relationship with the universe of Destiny. For anyone who doesn't know, Destiny is a decade old franchise that has been extremely active since its launch. I have been playing that game since the beta of Destiny. It was released in 2014, I sold my SOUL for 10 years to that game and I am literally 22. My relationship with that game was extremely toxic these past 2 years. I would get on and play for 8 hours a day, even after school. I would log on for every special event even when I felt like shit. I began to lose myself in anger and frustrations towards my friends, and playing that game negatively impacted my mental state whilst actively playing it. It was terrible. I still keep up with the lore of the universe, but my attention has drifted. My love for it is extremely overwhelming, but my passion for it has died, and I feel much better distancing myself. It's okay to quit games if they make you bitter every single day. You don't owe the game anything, you only owe yourself the happiness they SHOULD bring. And if they don't, then find another game that can do that for you.
Two things kid:
1. Touch grass
2. Talk to a girl
I used to be a Destiny player too, hits hard at home for me too man. I remember the game being so fun but it just got worse and worse. Last time I played through the final shape and quit on a high note. I still hope that I could return to that game in the future as it has been my favorite game and nothing could replace it.
@@mysteriousmeltryllis5842 Yeah, It's crazy, I grinded the hell out of The Final Shape, but I noticed that nothing has really changed, and I decided that it was time to let the game go for now. I may go back at some point, but I have found a genuine love for Tekken. This is my first one, but not my first fighting game, and it's just so refreshing. It's been nice being able to breathe more easily not having to quite literally kill myself over getting specific loot, or even just finishing a mission/raid. I'm genuinely satisfied with how Tekken has challenged me as a player, and how it has opened my eyes to other games out there. It's nice to hear that others have felt the same way, lol.
Same. If you're playing a game and it feels like a chore or "too much work", then it's time to stop. This happened to me on multiple games. Overwatch 2, Tekken 7, Tekken 8, Dead by Daylight, Apex Legends, and PUBG. A huge part that played in this is probably my own skill issue, but mostly the gameplay loop is literally the same in each and every match, with literally no pay-off or reward at the end.
Lets be honest here, if Arslan If he was winning as same it would be in Tekken 7, He wouldn't be complaining
Do we listen to a pro player that’s actively competing in tournaments or a content creator on RUclips?
For someone who’s a top level player, he sure has some questionable opinions
5 evo titles means his opinions are worth more than most players even at the top level
Aint no way you meatriding that hard.@@sakashimayokoshimahapofusagari
@@sakashimayokoshimahapofusagari he could have 8 evo titles and that still wouldnt make him a developer.
@@sakashimayokoshimahapofusagariI mean 5 evos is cool, but this is something you would see on scrub quotes.
Most top players share that opinion. They are basically just making fun of T8 at this point.
TK 7 had akuma as super OP , now TK8 every character is OP as akuma and the game its just running to your opponent doing endless pressure, plus frames and 50/50 and heat. I'll take TK7 back dash into whiff punish and poking meta any day at least that took some type of skill over just running forward
I feel like nobody is wrong here. Saying Tekken 7/8 was better can be both incorrect and correct based on who's saying it. Me for example I had much more success in T8 compared to 7. But I had more fun in 7. I love the side step buff in 8 and it feels really good to sidestep stuff, but then again at launch half of the moves tracked (luckily not anymore). However 7 felt much more in tune with what Tekken as a game is.
Personally I believe Tekken 8 could be simply the best if they just removed heat. It was an unnecessary addition to the game. Imagine, Tekken 7 with T8 sidestep and graphics with the current netcode and some minor balance changes.
0:01 - 0:27 is 100% how I feel playing this game
The answer is simple...
You gotta add, _"GiGaS"_ to the Tekken 8 roster
I knew since launch of this game that treating it competitively on a consistent basis would be stressful and I haven’t changed my mindset since. every character feels like a boss and it’s challenging to keep up with really good pressure.
While I respect Mainman, if his income largely depends on Tekken 8 being successful it’s difficult to trust if we’re getting an unbiased opinion.
It's the PhiDX response too, they depend on this latest iteration being acceptable for their income. They have to convince us Tekken 7 is not the better game.
@@peacecraft9354or they just genuinely prefer one over the other? People can’t stand other opinions
I mean Arslan depends on it too, that is probably why he so nettled that the game doesn't reward his Tekken 7 skill set as much
Negative content does good numbers, so I don't think that's a fair argument. Tekken 8 is absolutely flawed, especially monetization, but it's a fantastic game at it's core
Mainman talked about T7's roster being bloated and Murray being clueless for more than half a decade. He complained even when they buffed electrics and hellsweeps so you couldn't step them, which is a change that directly caused Kazuya to be better.
I understand the scepticism being warranted, and I probably disagree with his opinion in T8 way more often than I do agree with it so I'm not dickriding here. But I'm fairly confident that if he thinks the game is ass he'll say it, just as he's been saying it in the past. He must just like T8.
My only gripe with Tekken 8 is Rage Art being available every single round, should be once a match like Leroy’s cane
I think TMM said this, but I think a part of this negative energy also comes from the players' inability to lose/wanting desperately to win every time. They get stressed, miserable etc.
One of the reasons i've stuck to Yugioh Master Duel so hard that i went from knowing almost nothing about the game aside from vague childhood memories to over 1800 hours according to Steam is that while Ranked only really appeals to me when a new deck drops that catches my interest, the game also has a monthly event that enforces some sort of deckbuilding restriction, which i've had a lot of fun building around.
I found my fun, and i actively curb my ranked activity because i've learned in the past what Ranked can do to my motivation to play a game.
Welcome to Las vegas 8
As a Kazuya main I wish heat wasn’t a thing. Stopped playing after Shinryu (Tekken 7 Warrior) because I started getting way too stressed in ranked. It’s not enjoyable.
I gotta be honest. The reason I stopped Tk8 and pretty much almost every fighting game is because of the imense increase of aggresive gameplay nowadays. Its not that it makes the games extremly unbalanced. Its just that I lost my enjoyment with fg in general. Tk8 is a prime example of it by having Heatsmashes,rage,rage drives,powercrushes and block damage. For me it just takes away the hardworking and rewarding identity of the game. I dont even care for fg that much anymore. Its just that fgs for me have become more and more tiring due to the extremely aggressive gameplay.
MKX, aggressive fighting game with a run for mix-ups, chip damage and insane 50-50s. SF5, the dash mix-ups were so strong that the devs were afraid to add DLC characters who's kits were perfectly suited for that meta. (Dudley and Makoto for example) Tekkens 5, 6, TT2 were aggressive with strong 50-50's and side steps. Then the pendulum swings the other way. Games like Injustice 2, MK11 and Tekken 7 have slower more zoner/poke heavy gameplay. And now to modern games where we are back to aggression. I for one would rather dash toward an enemy then away.
@@BLAZEB2 old tekken wasn't aggressive in at all the same way though
@@ghiidra__ I didn't say that, I'm just pointing out that the fgc has been aggressive in the past and how it changed throughout the years and how the pendulum swings one way and then the other.
@@BLAZEB2 And thats the issue for me. Over the years it has just gotten more and more agressive to a point where everything else then being aggressive isnt an option anymore. Old Tekken like 5,6 maybe had a ton of broken shit when it came to the characters but it had a lot of movement which made a huge variety in terms of agressive and defensive playstyle. But nowadays nothing defensive gives some kind of huge reward. Instead you get even punished for it by eating up a huge chunk of ship damage or insane 50 50 mix ups which don't even have that much risk anymore. The point I was triying to say was that the old fighting games werent balanced when it came to characters but It had good mechanical gameplay which made the game way more interesting.
@@Max-ns1cd "I stopped Tk8 and pretty much almost every fighting game is because of the imense increase of aggresive gameplay nowadays. Its not that it makes the games extremly unbalanced. Its just that I lost my enjoyment with fg in general."
That was your point. That the fgc in general was way to aggressive for you nowadays. I never said that it was more or less balanced. I was saying that we've had the more patient games and more aggressive games.
And if you want to say that Tekken 7 had more options for gameplay, then I want some of what you are smoking. Have you even seen T7 gameplay in the past 6 months? Every character pokes and backdashes. Throwing poke 50-50's and baiting counter hits at range waiting for the other to whiff something. Every character played like Bryan or Heihachi does in T8.
Honestly I feel if they just took away the ultimate armor from rage arts I would be happy. Just treat it the same as any other armor. Let people counter it with throws, lows and parries. That way it's still valuable as a combo ender and a more reactive defensive option instead of being able to just bulldoze through any possible pressure on wake up or other lock down scenarios. I think that's fair since you can have rage+heat and sometimes be at like half health now in this game too instead of 1 hit away like any other game.
After playing dbd, i don’t know how people get frustrated by tekken
Fighting games have extremely toxic communities. It’s just a matter that they’re playing a severely mentally draining genre and it’s easy to lose your temper. Yes, DBD is far more frustrating, but burnout comes quicker with fighting games, even more casual games like Smash Ultimate and DB FighterZ
but t7 akuma was a character problem, t8 it's the game mechanic
Lmao no, it's because he can't dominate anymore with broken ass characters like he did in Tekken 7, and he's been getting his ass handed to him lately.
Not really though? Dude won evo and aside from EWC has placed top 8 in every single event he has entered these past 3 months. What the hell kind of fall off are you talking about here?
Right, a random guy on RUclips has a more informed opinion than a guy who won both this year's twt finals as well as Evo.
@@SomniaCEiirc the tweet came out right after he placed 65th in a Pakistani local event.
The context is literally on the same twitter page, he tweeted that after watching a Kuma tournament match, it's pretty easy to find the clip instead of just making shit up lol @@danhonorem
@@SomniaCE top 8 in every tournament? in another tournament he existed in pools.
My issue is the oki in this game. Like you can't even stand up anymore without getting launched again. Maybe im bias but it kinda feels unfair when i as a bryan main, the most oki i get is maybe a d4 while especially king gets oki on every grab he makes so he literally doubles his damage. The next big patch decides on tekken 8 future.
To be fair Tekken 7 greatly nerfed how oki interactions worse and one reason I disliked it.
I 6 and tag 2 you got punished hard if you got hit trying to get up wrong and in 5 it was not uncommon to see a round snowball into a win on one knockdown
i get it that some legacy players dont like how tekken is now, but objectively this is the best tekken gameplay wise
If some don't like it and some do, with only feeling as a metric, it is by definition, subjective, and not objective.
Objective is only for fact, like : Tekken 8 is the 11th released tekken game.
@@WarrioroirraW you right, but we can use game popularity as a metric and see how many new players are actually playing the game. then statistic like that can tell if game is good or nah (kinda of course)
@@sobitoa5761 Well i wouldn't disagree with you, just wanted to point out that the term "objective" just isn't the right word, majority and popularity absolutely does though :)
@sobitoa5761
I agree, and I don't see anything wrong with you using the word "objectively" either. I can't remember the last time a game was as hyped as Tekken 8, and I've been playing Tekken since 3.
The game had immense hype, and it introduced some new mechanics that evolved the game and helped introduce many people to this franchise.
I'd also like to point out that for a good 6-7 months T8 was sitting at Very Positive all around the board, it's just that this popularity of being negative about T8 suddenly took form and everyone's been riding that wave, ignoring the fact that Tekken 7 was a huge pile of crap at release and even after a few seasons before it actually got somewhat decent.
I am a firm believer in that just by removing Rage Arts everyone would be way less stressed, frustrated and happier. No more robberies, you are actually winning when you are winning.
Facts for people who don't enjoy Tekken:
-they play for rank and prestige
-they don't use the replay system
-they one trick one or few characters and don't understand match ups
-they think their character is honest and the rest is no skill and boosted
-they don't know what high crush, low crush is, they think everything is mashing and spamming and bs.
They also never bothered to learn sidestepping and they play Tekken like it's Street fighter
-they blame people who use the key mechanics mentioned before
-they watch tier lists to boost their ego
My biggest problem with Tekken 8 is the lack of counter play and options.
As a Lars player.
I have gotten my heat smash interrupted by air grabs, easily sidestepped at point blank range, stopped by standing mids, standing highs, other jump attacks, punished after block with a rage art because it forces lars into a DEN that cant be SS canceled to be blocked.
the most frustrating thing with Tekken 8 is the amount of surefire Oki moves there are as a Lars player SS doesnt work because post combo Lars just cannot get out of the way fast enough on the ground to evade Oki moves that scoop him like Lee's kartwheel kick for example out of the ridiculous Okis that exist, and when its against Wall its even worse.
You can't clash and trade with Lars' Heat Smash against anybody from a distance, its too small of a hitbox, Hes not even in the Air at all technically because his hurtbox is ground level for the majority of the animation. like. half of the characters in this game have shifted hurtboxes based on stances and SS that evades hitboxes, but they can't make Lars' Heat Smash realistically represenstative to the animation itself.
They give Lars two real punish options that work on only 1/4th of the other character's movesets that dont even have a reason to use them really.
I've seen Lars' safest moves like his SEN 1 get punished even on block.
Lars I would like a major redesign, not even buffs at this point necessarily, but just recreated to feel less cheap and so i feel less cheated, and this is just representation of how poorly put together Tekken always is at this point.
Tekken im convinced is the last fighting game franchise with "Jank" allowed in the games.
the last game I can think of with that stuff is older smash bros games.
Bandai Namco seems to have a re-occuring trend with every single one of their fighters to carry jank with in every installment.
Oki in this game is a lot stronger than MMS realizes and i dont think he understands how dumb it is from an outsider perspective.
the game needed to keep the backdash distance, maybe stale backdashing upon repetitive use with cooldown distance restoration, but the backdash helped keep the game keep its defensive options when block just will not work on a move that also tracks insanely well.
the real issue is the discrepencies with chip damage, since so many characters are safe on block, it pays more to use a character that overrives skillfull defensive players with characters that have a illusive reach that is misunderstood and does not match its animation at all, and then these same characters have moves with twice as much chip damage per hit, with more hits, and its more safe on block, when some characters barely have any chip damage abuse, and then the other player to restore lost chip damage, they need to use the special heat engage attack, and some characters have a garbage one that isnt a power crush, its unsafe on block, it barely has any range.
the game is so mechanically new and diverse from 7, that 8 had next to 0 playtesting, they just threw ideas together into a hat, pulled them out with the title saying "We want T8 to be a socialist fighting game where even noobs can beat pros."
Tekken 8 is the socialist fighting game. noobs dont even need to use the special controls, they just pick up a broken character and make sure to abuse surefire cheap gimmicks that always work.
This isnt a flawless fighting game, its brand new and its been barely touched by the devs i think. there are not workarounds for every single character to use against a specific character's gimmick.
I go into ranked, and everybody is getting by-- abusing gimmicks that prevent very defensive option from working.
I find myself just power crushing mashers and it works, and then db4 them and it works so many times, and it pisses them off calling me a masher, but all they do is impatiently attack, and I can't punish on block, so forget it, I just power crush half the match, because I have no other option.
You backstep as Lars into f1+2---- doesn't work, it doesnt come out fast enough, the hitbox is too small, and the opponent's next attack is fast enough to come first and its reach is oppressive enough to catch you. there is only one way to go and that is forward when you're in their face, when the neutral resets and you end up from a distance from some kind of heavy hit, then you have some air to breath for a bit.
they nerfed his ff4, 3 for literally no reason, like it exists to just add numbers on the list of his moveset and to give Lars something for doing the input ff4.
is random things like these, that just make me ask. "Why?"
If you think you got it bad feeling stuck with needing to play 8 despite not having fun with it, try being a Lars main from 7.
The issues that I have with Tekken is *imo* ALL the characters are way too strong. I don't want them to nerf everyone to the ground and water it down like NRS did with MK11, but at the same time I feel like nowadays its alot more about the character and alot less about the player. Also that guard break shit has no place in Tekken imo, yet only a few characters have it. So in the end is it a gameplay mechanic if not every character has access to said mechanic? last time I checked ALL the characters have power crushes. Also, plus on block heat smashes into mixups and rage arts being -15 only is still stupid.
Now that dont mean I hate the game. I would die before playing Tekken 7 again.
Well said ✌🏾
if all characters are strong how does it come down the the character winning?
@@flexxxout frames. Every character has different shit to deal with but some do it way better than others.
Also the stances. Before, stances are very unique with few characters having it but now everyone seems to have one. It robs them of their individuality and stances became just one of the many mechanics you need tolearn because its all over the place.
I wish Steve was way too strong.
I think People are overhating Tekken 8 and forget all the good Stuff we got.
Arslans Tweet comes down to "every Match plays the same" but so did T7 just in a different way.
But i would still like to see some universal changes.
-Heat smashes losing to counters/parries or maybe a "heat counter" mechanic, where you spent your heat bar to counter the oponnents heat smash if you guess right.
-Rage art Armor being reduced to only last 1 hit
-Heat dashes only coming out on Hit and not on Block
I think he said that because he's mad he can't adapt. Why are we caring what pro players say anyway? They are like a 0000000.1% of players
Why form your own opinion about whether you like something or not as a product when you can have other people form their opinion for you?
It's 2024 after all.
I'm hardstuck with Yoshi at Fujin, I get insanely angry sometimes because of the flow breaking heat moves and rage arts but usually it's my fault and I just pick myself up and keep trying. The game just feels too good to say it's a bad game when things line up.
Just take a break before you put your fist through the wall is all I can say lol
As a Runescape player (I haven’t played in years but you never stop being a Runescape player, ever), I hear you on burning out, flushing a game and coming back to it months, even years later and finding joy in it again. Games can be incredibly complex, challenging and engaging, but even with things you’re passionate about, you can only take so much of anything before you burn out, it’s simply how we work.
Arslan Ash is 100 correct, your opinion is your own. Most Tekken players who have played since Tekken 1, 2, 3 etc. don't like it, specifically Tekken8. In my opinion Tekken's legacy is dead by Tekken 8. R.I.P Tekken8.
People leaving Tekken8 due to bugs and few over power characters.
Legacy players not liking the non legacy-esque game isn't really anything new. It's this way for many titles not just in fighters. You'd find diverging opinions on Tekken games. The truth is you can't keep the genie in the bottle, when they've tried to play it safe they got chastised, change it up- same thing. The problem has always been legacy- do you know how many bugs arcade, the original Tekken 7 had, then it got updated to FR (still had issues) then a more polished T7 console release.
Then look at console only titles like T4 and T8... the 2 games that applied different formulas. The only one who's truly objective in this could possibly be Aris since he doesn't really like any of the titles anymore and he's more inline to say what is still objectively bad about T7 and T8. All I've ever heard about Tekken is "It's been the same game since like T3". Tekken is a hell mine to try and please everyone from competitive to casual and as such as the chance to please one, or none.
I love the game even more, the more I learn a character. Matches get intense as hell when your defense improves, and you have a better understanding of your tools.
"I'm not winning so the game must be bad" vibe
Yeah he should try winning some tournaments or something before making a statement like that. Perhaps Evo?
The Ltg mentality
you do relaize he is still the best tekken player in the world?
@@mr-anfosh827 he will become goat once again as soon as kuni drops....