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Alan Wake 2 | Sam Lake You Hack (Affectionate)
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- Опубликовано: 19 авг 2024
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Alan Wake 2 is a 2023 survival horror video game developed by Remedy Entertainment and published by Epic Games Publishing. The sequel to Alan Wake (2010), the story follows best-selling novelist Alan Wake, who has been trapped in an alternate dimension for 13 years, as he attempts to escape by writing a horror story involving an FBI special agent named Saga Anderson.
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This probably isn't how you expected it to go, but it is a spiral after all
Sam Lake You Hack
Bricky, you hack!!!!
Hack Lame, you Sack
Have you seen Slay the Princess yet? It might be a game you could enjoy.
P.s. brilliant video. First time watching your streams was when you started the remedy journey and its been glorious. Woe. Entertainment upon us
Less than 4000 subs before we get bricky's mass effect. I can't wait!
I love the disparity between
"Sam Lake, you hack!"
And
"Miyazaki, you've done it again!"
The duality of man
@@kanati1133 the duality of pretentious game developers
@@airplanes_aren.t_real Would Kojima make the trifecta of pretentious game devs?
@@sandalogaming6766 Probably.
@@sandalogaming6766Hideko kongingles
I'm just saying, if Jesse "Throw Rocks at Problems" Faden was here, the story could get cut down by 95%
Scratch would be a smear on the wall
She shows up
One taps Nightingale with pierce
Binds to the clicker allowing her to reset other cooldowns
Gets annoyed by Scratch wave dashing around
Annihilates him with triple rocks
Flies out over the -lake- ocean
Control point cleansed
@@zortechme6337forgot to add
>refuses to elaborate
>leaves
I think she only has powers in The Oldest House
@@SwagBroPlays I think that as long as she's bounded to the artifacts of power she has the respective powers, her powers don't come from the house after all, the house is the place the FBC uses as a base to contain them, taking the fact she had a connection to polaris from the projector incident(which happen outside of the house) we can assume that they work as such. The gun is just a key pass so that the house and the pyramid gods recognize u as the director.
I think my favorite thing about the Nightingale fight is that turning into a Taken brings out one’s worst, most heinous inner thoughts
And Nightingale’s personality is virtually unchanged.
Extremely funny joke lol but seriously though it’s not true? From other examples like Stucky from AW1 it seems like being Taken doesn’t bring up the worst but like… relays the person’s routine? Wait, that’s still funny in this case lol
@@SirBananaFunk The Taken from 1 are a lot different than 2. 1's taken are just possessed people, 2's are way different.
in Alan Wake 1 we already see Nightingale after his nights and nights of bender and overfixating on the death of his partner and catching Wake, so it's safe to assume we were already seeing a pretty terrible side of him, and being Taken doesn't bring out the worst in you, that has only happened to Alan and it was with Scratch, (SPOILERS) which was the very essence of the Dark Presence which was leaked out from around the bullet of light out of Alan's head.
Being Taken means you're basically dead, your body is a drone operated by the Dark Presence to fulfill its goals. words spoken are nothing but verbal rigor mortis. echoes of the person who once owned the body, leaving their mouth without context
OMEGA THREE FATTY ACIDS ARE GOOD FOR THE HEART
@@SirBananaFunkI think you’re right, I believe I got that impression from the Bright Falls short film
Alan Wake's constant "I'm a writer!" gives me the same vibes as "I'm Batman!"
I think its kinda supposed to
It gives me "I'm the king" vibes from Game of Thrones.
“I am a surgeon” vibes
"I'm a Witcher"
I'm a vampire! I'm a vampire!
One of my favorite little details is that the first time Alan meets Ahti he refers to him as a "Friendly face". The exact same way Jesse does the first time she meets him in Control
Same Lake you hack...
Could be either a callback or one of his weird janitor powers
@@joshred1571 to be fair I have only met janitors with friendly faces.
@@joshred1571 ...or Alan writing Jesse's lines.
@@BackwardsPancake Nothing in Control indicates that Alan wrote the whole thing, just the bits in AWE DLC that he literally narrates. The only thing in the main game that is implied to be written by Alan is the Hiss incantation
“Sam lake you hack” is probably my favourite running joke across the entire channel
I hope he quotes it in unrelated games
I gotta be honest, I don't understand what it means. I don't get the joke
@@EANTYcrown it means he’s cheap
Mine was NAPWISS
At this point his last name is "lake you hack"
Sam Lake talking with Alan Wake has the same energy as Dante being Dante in The Divine Comedy. "Oh but Florence...this poet is a pretty cool guy...this priest I don't like is near the center of Hell"
The difference, of course is that while "Sam Lake, you hack" has (Affectionate), "Dante Alighieri, you hack" has (Derogatory).
Ahti: "The more cooks the worse the soup."
Wise words. Keep the writer's room as small as possible.
I felt so weird hearing that cause the version of that saying I grew up with (Zu viele Köche verderben den Brei) is about porridge rather than soup, my brain immediately went "wait that's an odd way to say- huh...".
Too Many Cooks spoil the broth
Yup, it's just a direct translation of the Finnish idiom "Mitä useampi kokki, sitä huonompi soppa". They loved throwing those literal translations of Finnish stuff in the game. And as a Finn I loved all of it.
Should have told that to bunch morons who made riverdale
@@Henrypooh I see you are not yesterdays grouse's son.
Sam Lake is Finish Kojima is now cannon
Kojima is japanese Sam Lake
Kojima is japanese Sam Lake.
I'm just waiting for Kojima to be in a Remedy game now and vice versa 😂
@@Kranitoko Sam Lake already was in Kojima's Death Stranding as a random side character, so probably you don't have to wait too long xD
@@KranitokoKojima was in Control. Lol There was a mission that was exclusive to Playstation. Lol I'm sure you can find footage of it on Yt.
Still love how if Jesse was there, she would've chucked Mr.Scratch back into Cauldron Lake in about 5 minutes.
he wouldn't survive that long
@@jorgehenriq right, the rest of the 5 minute is just her searching for him and chucking a tree or a taken into another taken along the way
mh idk about that but maybe
The Dark Presence merges with The Hiss and it's Expansion content for Jesse.
But hey, she's the boss. Can't go running around to every thematically interesting town in the Pacific Northwest to dispatch its supernatural horrors. She's got other stuff to deal with. Ya gotta delegate, y'know?
Unfortunately, she can’t be everywhere at all times, but many of the evil entities basically CAN.
I’m so sad that Bricky never noticed the signs in the New York subway. They all have the layouts and stylings of real signage, but if you read them, they have text and quotes from the first game on them. It’s really clever and hilarious to read how it fits into the structure of the signs
Also he never learned the truth about Mayor Setter. I am heartbroken
That’s one of the things I love about this game. So much attention to details which most people will just ignore. I love looking at all the posters on the walls in this game lol.
It's what you get for reviewing a game by going through it as a 'streamer'
Although he does say near the beginning that he did a second playthrough, so it is just him not noticing in general
@@simmerdafukdown he did a second playthru off stream. He just didn't notice, in the end
Slight thing, Seer is likely just the Anderson family's word for a Parautilitarian's telepathy. That sort of speaking to and hearing others with ones mind is something that is stated in Control to show one is a Parautilitarian, its the prerequisite to the Director Program. You even see the sillouhette of the person in the background like with Jesse, only difference is that without the hotline you cant talk across the astral plane.
So drinking moonshine made from the unfiltered water of a giant OOP (The lake) turns you into a Parautilitarian. Good to know
@@ShrilackI mean who doesn't like making a moonshine out of Contaminated(Posibly Paranormal) Water.
@@nore5992 I would drink it, especially if it gave me the ability to come up with a banger like Dark ocean summoning on the fly.
@@ShrilackIs it made from it? I remember Tor and Odin saying "Don't drink the water! Only drink moonshine!" Also when Odin communicates with Saga, he tells her that the dark presence is in the water
@@Shrilack Maybe the distillation does something to the darkness in the water that gives you power instead of corrupting you with darkness. Or maybe the Andersons' still is an OOP
The fact that Bricky had writers block while writing the Alan Wake 2 script is kinda baller ngl.
Brickster pls don't summon the darkness and take our deerfest.
Anything but deerfest
The writing is atrocious
Imagine if RUclipsrs wound up in the Dark Place lol
It's not a Sam Lake , it's a Sam Ocean
Hack Ocean you Sam!
It's a Sam Spiral
Sam Ocean you spiral [affectionate]
All the bones were in his hands
@@benruniko at least 25%
Entire Alan Wake experience for Brickman could be described as „Local man being edged for 20h straight, never gets to finish”
So...he was technically gooning?
"Local man too confused to finish." Or Finnish, ehh? Ehh? 😏
@@RabbyBabu SAM LAKE YOU HACK!!
Cynthia Weavers story was actually so sad hearing it through the manuscript pages. The parallels between her relationship to Thomas Zane and Rose to Alan wake is so interesting though
If anything it's a dark reflection of what could happen to Rose if she isn't careful
Shoutout to Bricky being a Dark Ocean Summoning enjoyer, I always knew this man had refined taste. I understand why Bricky ended up not enjoying the game so much as a whole, but man, any game that drops two fantastic musical sequences like that is gonna get my stamp of approval. I hope the Old Gods got paid BIG MONEY for this thing.
Sam Lake is my favourite massive hack fraud of all time and I can’t wait to see where he takes all this. I fully expect to be left spiralling by the end of this whole saga.
Obligatory “Bricky, you hack! (Affectionate)”
Considering Poets of the Fall and Remedy’s shared story, I believe PotF would do it for free
I wonder what their monetary deal actually is. They do not do music that actively anymore to my knowledge and they were newer super big, so them being in the game does not bring visibility like having Bruce Springstree or Metallica. So they do not need extra compensation for that. I assume doing music for the game can be fun. Could the compensation be actually relatively low? They also get exposure to a multimillion audience of players + 10x that who see the videos.
I hope they get paid enough :) The continuous collab with them in each game is so much fun.
Say what you will about the final cut. At least you only need to play the game again once and on any difficulty. In Max Payne 2 you needed to play the game 3 times on the hardest difficulty to save Mona
@@MrBlitsBlits Not sure where you heard that, but Poets of the Fall is actually pretty popular (especially in their native Finland where they have at least two platinum albums). And their ninth, most recent album (Ghostlight) was released only two years ago which is a pretty average time frame for full length albums. And if we're talking about their Old Gods of Asgard moniker they released an album only six months ago. They're still very active and plenty big.
32:13 There was a thing you could have missed here. It’s also to throw Alan Wake off his high horse. He enters that section confident thinking that he could control the dark place.
This is exactly how I always took it because Alan says right before the section "I understand how this works now" and I always took that whole section as the dark place turned around and going "oh do you now? Watch this."
I absolutely love that both games (AL I and II) are both a metaphor on mental health AND to the hero's journey, like, the books are Departure, Initiation and Return. Sam. Lake. You. Hack.
I also thought of the game as an overcomplicated metaphor about how making things overcomplicated is not a good thing in the first place lmaooo
Fuck it Brick-Man, become what you were always meant to be, a video essayist doing a 4-7 hours video on the Alan Wake 2 Analysis/Retrospective
Not everyone is going to fuck over their financials for months to make a 7 hour death stranding analysis.
Bro's got warhammer to pay for.
@@PlebCentre I really did watch that video over the course of three days. My god we eat good from these creators.
The fact that there's no Barry makes this a 0/10 video game
Truly, a rating worthy of a game with no Barry
There were some emails from Barry, 9.6/10
He has a cameo! 9.99999/10
@@harmonlanager2670 like an actual voice and image cameo?
@@GILGAMESH069 no, mainly just mentioned by Alice (she says that Barry took care of her occasionally after he moved for better work)
21:16 another awesome fact about the shadows is, after you break the darkness shield, its veeerrry hard to see, but the shadows are *alan.*
To quote Yahtzee from zero punctuation: “First remedy made Alan wake, And followed it with quantum break, And then came control, all penned, to a soul, by a squinty young man named Sam Lake.”
Zis iz le poetrii 😙🤌🏽
Had to dig out my old 10 years ago lingo to read this properly lmao
bricky saying he struggled with writing block is so funny considering this is what started the plot
Saga was able to leave the dark place so quickly is because of the fact she is door's daughter, door saying that he can come and go as he pleases. Most likely she inherited that power.
Also, Ahti left the puddle to traverse,
Also, she has the mental clarity of an Anderson Seer
Also, she is a very well grounded and analytical FBI Agent
Also, she got that Momma Bear determination fueling her
And also, as mentioned by another commenter, Ahti helped with his magic puddle
In a way, Saga had a lot of help in getting her out of the Dark Place. Who knows if Alan's stay in the dark would've been shorter if he had allowed himself the help he needed...
@@johnernest5843alan as well isolated himself and the dark place is definitely not happy with the ending of 1 prior to the dlc
@@auskaesq I felt it was subtly implied that Alan has a complicated and dark mind.
The Dark Place has such a strong hold on him because he is such a negative person.
Since he was a child he dreamt of horrors and future events through the Dark Place and, in a certain way, since then he was always with his mind inside it.
Not to mention the fact that Alan repeatedly stopped and restarted writing.
He didn't believe he deserved getting out.
Also, Door did say that he was making things harder for himself.
There is probably an easier way even for normal people.
@@delmattia96I think that too. Alan and Saga is like the opposites of the same coins. Saga is always a positive woman, trying to understand and always try to see on positive light. While Alan is very pesimist guy and its part of his character since young. He always adore a dark, mysterious and convuluting setting and stories. And this also influence his own writting, because thats how his style is as the Writter.
And so no wonder that Mr Door is very angry too Alan by creating such a visceral and dark story that even bring his daughter and grand children down, and saying too Alan that you can do something better in his writting.
But the way i see it. Alan is seeing writting as a meants to try to gtfo out of Dark Place and not as meants of arts and cosiderance. His style of writting lacks compasion and understanding and instead is filled with Meticoulous and cold writting as he consider this is the best way to gtfo, thats why almost nobody want to help him, because if they help him everybody will drown with him.
Yet ironicaly it also why Scratch can influence him. But he is not heartless, its just his experience and fear blinded him that he also hurts other people especially Saga. And thats why in the last chapter Alan risk himself back to dark place to fix his grave mistakes.
I feel like ive watched this man go from enemies to lovers with Sam Lake in real time
It’s been a will they won’t they for sure 🥲
So have you noticed how the ending is LITERALLY JUST THE DARK TOWER?
SAM LAKE YOU HACK!
I am SO GLAD that I am not the only one who noticed this lol.
The thing that really made it click home for me was during gameplay when Bricky noted that Zane was basically Randall Flagg.
fuck you're right
@@griffindor65 wouldn’t mr scratch be closer to randall flagg?
BRUH I WAS YELLING THIS ON MY DISCORD CALL AS I HIT CREDITS (And all my bros lost their shit)
The moment Bricky said that "We Sing" was the SECOND best musical bit in Alan Wake 2, I knew he was a true connoisseur.
I find it ironic Bricky can wrap his head around 40k Warp shenanigans.
But can’t wrap his head on Sam Lake shenanigans.
It’s just funny to me.
The warp makes sense, it's thought and emotion manifest without limits. The issue for me and probably Bricky too is there's a lot of weird limits and exceptions with something like Remedy's Altered World Events.
I played this game as someone who had never played aw1 or control, and maybe im just insane, but i loved how batshit the story was and how little I understood what was happening.
I played Control after playing Alan Wake 2 and then watched some playthrough of Alan Wake 1. It was pretty fun to be as clueless as Saga in the game during my playthrough. The game stands on its own but I think it’s better if you play the other games too at some point.
I was actually curious if a brand new player could just jump into alan wake 2 with saga being a great character to introduce everything to. Was it truly all incomprehensible madness or did the game actually do a somewhat decent job of explaining some things?
@@casual1118 I've played Control but not AW1 and I jumped into AW2 with knowing very little about it's universe and I thought it made pretty good sense, even more on ng+ I thought they did good explaining how things work! I liked it so much I platinumed it lol
One silly detail I for some reason find mind boggling, which is in control too, but all real life video projections can be stood in front off and it keeps playing on your back and casts a shadow on the screen. I know it’s such a trivial thing but it blew my mind the first time I did it.
oh boy, you dont even know how long i have watched the projetor itself. i looked at the lens itself for so long cause the picture it projects is actually there
I understand this game is not for everyone. Us Alan Wake fans are a niche corner of the gaming sphere. And though I'm sad you didn't get the same enjoyment out of it as I did, I respect the hell out of you for even taking the time to dive into the Remedyverse. Bricky, you asshole. You made me cry at 1:04:30. Caught a bitch off guard. Thank you for supporting Remedy. 🖤
15:00 "The boss fights in Remedy games suck, but boss fights in equivalent RE games suck, so its okay."
Get in the jar Bricky
Aight, who’s gonna count the number of “Sam lake you hack”’s in this video? It’s important work.
New drinking game, take a shot per Sam Lake you Hack. Let's see who ends up in hospital the fastest
@@Vinkhol Watch the Alan Wake, Control and Alan Wake 2 videos back to back and take a shot each time
@@alexscholz3438 That's just offing yourself with extra steps.
@@WWFanatic0 wouldn't have happened if Sam Lake wasn't a hack. I think that's on him at that point.
I counted 18 but tbf after the 10th shot math got haaard
About half way through the game on stream, bricky said something to the effect of:
"Same lake has transcended jumping the shark, and the shark is dead now, where do you go from here?!"
And my favorite response I saw in chat:
"We will use every part of the shark"
Love the Finns
Same ocean you lake.
Funny enough when Bricky said “I am crumbling at the weight of the story”, it genuinely makes a lot of sense as the intented/unintented fourth wall effect from Alan Wake 2
You are supposed to feel like there’s so much going on, feel the constant self-doubt that weights on you because you can’t tell what’s real and what’s not and feel like if you don’t resolve the story, everything falls apart.
But perhaps it worked a little too much.
Mr Door is one of the main characters from quantum break btw, so that’s why his screen time was pretty short for this game
The full screen jump scares happen when the story alters reality before your eyes.
Doesn't make them any less annoying though
wat
@@oobynooby1 Pretty sure there's an option to reduce the full screen jumpscares, the game even tells you that it's in the options
@@SaturatedSunset guess that shows they know they went overboard with the jumpscares
@@The300Playeror that they took feedback from the playerbase. That was patched in, not there from the beginning
54:03 I hate how well that joke gets me 😭
I didn't notice that, nice catch/apprehension/insanity
Herald of Darkness gives me strong “actual cannibal Shia Lebouf” energy.
I think in a way. You are meant to feel like Alan and Saga in those moments. You are MEANT to be crushed by the weight of everything that is happening around you. You are meant to be swept off your feet over and over again. It really is meant to be this WHAT THE FUCK IS HAPPENING kind of game and it's not everyone's cup of tea. There are some people who need that figurative sail and strong tortilla like you do. And that is okay.
It really feels like this is less a game and more art, but in a good way. Obviously though this is going to be a problem as not everyone sees and digests art in the same way, which is why games usually stick closer to being a game as it becomes more digestible that way.
@@julianlowrise4981 Yeah, as soon as a game is shooting for art it becomes a lot harder to hit market appeal because even if it's great art, art is VERY subjective.
I don’t know why but the live action parts are always my favorite in the series, It gives this series so much charm that I can’t help but smile when seeing them.😺
Sam knew he couldn't put both Barry and Darling in the same game. It would cause players like Bricky to have heart palpitations.
Honestly i love the way this game handles its questions because its fun. You can make your own theories and predictions and thats how i feel a game leaves a long lasting impression and memory of itself.
it takes the Twin Peaks approach to storytelling. it never ends in a satisfying way for a majority of people. there's rarely even closure to plots with side characters. there are mechanics of how things work in the series that will never be explained, and it's entirely on purpose. i love that so so much. and i don't understand the need to have everything wrapped up like it's a comic book storyline. but that's still a valid desire, i just don't get it but that's how a majority of people want their fiction to be and you can see that in nearly all popular media. i like room to imagine/dream.
@@EternalLovefield yes! Alan wake got me into twin peaks and even tho I didn't understand probably 90 percent of stuff in there it's still in my top 3 of any series I've watched in my life.
@@EternalLovefieldI half agree, because this game will get DLC and maybe possibly another sequel. If all the questions are not wrapped up by the time this franchise ends, that is the definition of lame for me. BUT I can indulge in some deliberately unsatisfying storytelling for single instances of a story, meaning a few episodes of a TV show, or a book or movie or game of a larger series. I love it when a single semi wrapped up part of a larger story leaves me with a lot of questions, but you gotta give me my answers by the time we're done.
sure, but answers are still very very important for mystery and if you dont deliver, you basically ruined everything. you dont need to have all the answers, but atleast some major ones@@EternalLovefield
@Exel3nce I mean there is the other side of the coin where there are countless unsolved mysteries. That is a whole ass podcast. Not that every mystery needs to be realistic, but even in real life not everything gets answered. Why are there statues on Easter island?
Another point about Herald Of Darkness:
The line "Show me the champion of light, I'll show you the herald of darkness" is alluding to the fact that Scratch and Alan are in the same body, so if you can see the champion of light, you can see the herald of darkness
I totally understand your problems with the game and not liking it. I'm personally with the masses on this one, with all of it's flaws as a whole package i find this game to be a masterpiece and i enjoy it a lot. But one thing i'm really glad is that it started this whole journey on your channel, it's been an amazing ride. I genuinely really appreciate all of the effort you put into these videos. I enjoyed going through all of your Remedy game videos because i love them and this world. Thank you so much for putting so so many hours into this and making these videos Bricky, i really appreciate it!! And hey thank you for being honest and giving your actual opinions!! This game is definitely not for everybody and i think all your criticisms are totally valid and honestly it feels very refreshing to see. (Also "Sam Lake you hack!" has become an inside joke between me and my sister we constantly say it so thank you for that
58:35 You're right, Bricky, and I think it's a wider problem in media: way too many stories no longer offer 'stopping points,' for lack of better terminology, as there's always these dangling, unanswered plot threads, and they just kinda get exhausting to deal with after awhile. It's in movies, TV shows, and even video games now, and there's just...a limit, you know?
Eventually, you just want an ending that doesn't come with a hook: the big bad is dead, he doesn't have some girlfriend to swear revenge for him, the hero goes home, and that's the end. That doesn't mean that the hero of a story like that can't be in future stuff, just that there's no feeling of obligation to play or watch that future stuff to get more of the story.
I agree with this sentiment, but I think a lot of people are misunderstanding (bricky included) that this was the 2nd part of a trilogy. The heroes journey can't just skip to return, he has to go through initiation.
I disagree. This is a story that has been in the works for 13 years, having a done and dusted ending would feel off considering that every AW fan wanted more and Sam Lake wants to tell more.
Yep, pretty much this.
The ending is sequel bait, and it's potentially sequel bait in a way that will make it the most beloved part of the trilogy a la The Empire Strikes Back... And the most criticized part at the time also a la The Empire Strikes Back until that sequel comes out, because realistically it's sequel bait 13 years after part 1. Part 3 needs to nail the landing.
@@SubNaturalZ I should specify. The "Alan Wake" story will be a trilogy, the rest of the universe will obviously continue with things like Control 2 and whatever else they wish to tell. Alan Wake is their way of telling The Hero's Journey, a 3 part way to write a story.
okay the burrito analogy was actually really fucking good, I can respect that and it really explains how Bricky feels really well
Yeah, I'm pretty convinced Mr.Door is being kept for a more Control-esque title. I could very much see Saga at the FBC.
And pick up the fork Bricky. Stop getting your hands dirty and eat bowl burritos like the rest of us.
It's heavily implied he will be in the Night springs DLC of this game, so won't have to wait too too long
If the FBC doesnt hire Saga IMMEDIATELY after this they are fumbling very hard because the girl is a beast
Its not a Brick, Its a House
So is Brickyard actually Dr House?
I think the speaking in native tongue when frustrated/not thinking is pretty humanizing for these characters. Rather than talking to anyone else, they are voicing their frustrations or sudden clarities. To themselves.
Edit: My dude you could pull off anything you decide to wear.
Fun note about Dark Ocean Summoning that I think you touched on with the visuals you used, the one spooky line that obviously isn't Odin singing I think was the Dark Presence injecting it's own line into the song in order to travel with Alan Wake into the real world. It mentions riding within the character, which seems to fit with what happened to Alan.
You mentioned the Alan in prison wasn't really Alan. It was, he just had the Dark Presence within him I think specifically from that line in the song and it took him over and thus he became Mr. Scratch at that moment.
You're telling me The Taken only showed up because they wanted to collab with the old gods?
Ooh, juicy! The Dark Presence always finds a way to twist and turn works of art in ways that serves it. It happened with Tom Zane in the 70's, it happened with Alan in 2010, and it makes sense that even with a whisper of a line, it found a way to manipulate Dark Ocean Summoning to bring its darkness into the real world.
Great theory!
which also fits with odin's voice sounding a lot more desperate while singing the chorus after that
He might be a hack, but he's talented and VERY inspired.
You didn't mention the CUSTOM SONGS at the end of every chapter, so I hope you didn't miss them.
Just wanted to point out that the Anderson brothers were not influenced by the story in the same way as everyone else. We learn through one of the Profiling/Conversations with Odin that Anderson are special, and not controlled by the story. He then said something to the effect of “Don’t listen to the story, your daughter is alive”
Tor and Odin did not believe that Logan died, they straight up told Saga that she shouldn't believe the bullshit story 😊
From your streams I know that you're not really 100% happy with this video. But I think you can be very proud of it. Once you move past a pure description of the story and the gameplay you do a really good job explaining your perspective on the experience and the feelings you have towards it. You deliver a detailed examination and put the whole thing in a wider cultural context.
I define a reviewer as "somebody who tells me whether they liked something or not" and a critic as "somebody who makes me think about something". And with this video you didn't release a review, but a critique. In the best sense of the word.
There's a principle in these sorts of stories that when the literal is incomprehensible, you can find grounding in the metaphorical. That what actually happened diegetically in the story becomes relatively clean cut the moment you understand the metaphorical role each element plays. Some events don't make thematic sense, so you can rule them out (like the "Alice was actually fake" example you gave)
Not everyone likes stories like that, and there's nothing wrong with preferring something that has a tight diegetic plot where engaging with the subtext is something to do optionally after finishing the story. I'm not here being a "you just can't get this game because your IQ is below 900, unlike mine" type snob.
But for my money, this game was 100% satisfying and I didn't have any questions by the end (except about Thomas Zane, that fucker's a cypher). If anything, the new game plus cheapens it slightly by making the implied ending clear cut.
Lmao
There's a Remedy-Verse youtuber I follow that, in a Q&A collab, said something like "I will try to answer your questions, but don't ask about Tom Zane. I have nothing there".
Like, the only things we are certain of are:
- The original Tom Zane's soul is in a pocket world with the original Barbara ( "This house of dreams" Blog)
- The Diver in the first game was the Bright Presence inhabiting the original's body ("This House of Dreams" Blog)
- Between the first game and the remastered something happened, in world, to rewrite Tom Zane from a poet to a Film-Maker
- This change has gradually taken effect even on strong people like Jesse and, finally, on people that knew of him like Alan at the beginning of the Final Draft ( "A fictional poet once said ..." )
- The Andersons and Ahti always called Alan "Tom", but Cynthia didn't even mention them looking similar.
- From the AWE DLC and onward Tom Zane has been played by the same actor of Alan Wake.
I don't know.
I can't think of anything else that is *Certain*.
@@delmattia96I'm certain that Zane serves two purposes, one is for world building (there is always another mystery), and second is for future games/DLCs. Same goes for Door, too, actually. And for Barry, and all those "paranormal" groups/cults.
Besides, Remedy setting is in general very mystique, full of either not fully explained or even fully unexplained phenomena. Control alone presented a whole bunch of both of those, and it's a game about a bureau of *professionals* trying to deal with it; yet, even they can't find nearly enough answers
After reflecting upon it I now think that the story is kinda (somehow) designed that you feel like everything is going to be tied up nicely in a "true" ending,
while the game tells you the whole time that it is not.
It literally IS the ritual to lead you on. And it (could) kinda makes sense.
This a Alan Wake 2 and so you could say that this is just act 2, that just sets up the final act. Also this could explain the still open plot threads like Mr. Door.
But the problem is that Saga has a complete story structure, which then makes Alans partial story feel weird. But also that might be by design. (maybe?)
It could also be a way to give some closure while continuing the overall story. Sam's loop also reminds me of Max Payne 2 which has a similar theme of Predestination and Repeating Loops
I really like the explanation for the ending of the Final Draft given in another video. Whether or not Logan can be rescued depends on whether the audience "buys" it, whether it seems deserved, whether we as the reader see Alan's and Saga's sacrifices as significant enough to not break the genre conventions. The happy end has to feel earned, especially because it is supposed to be horror. It can't just be a cheap feel-good rewrite where all the bad things never happened.
The theory put forward in that video was that the Final Draft ending has Alan reach the end of the spiral and has Logan survive because so many players loved the game, meaning they earned their freedom/survival.
Its time!? LETS FUCKING GOOOOO [affectionate]
Finally, he has arrived.
Alan Wake could not have known that "your friends will meet him when you're gone" referred, not to Mr Scratch, but to Bricky Hackman.
The last 15 minutes of this video articulates my feelings toward remedy perfectly. I love them. I think part of the reason Alan Wake 2 was received so well is the fact that it has a character. It looks and plays like nothing else. Remedy just needs that one game where all the parts just click, to finally have that perfect burrito. I cannot wait for control 2. If Remedy can improve on the first game... boy.
Control 2 will fucking slap I just know it. The earth will fucking move!! So ready 🎉🎉
Alan Wake 2 plays like the Resident Evil 2 Remake. The angel lamp is the more unique part but it is a take on the time shift mansion from Dishonored 2
@@noonesomeone669yeah, a bad version of RE3R. It's pretty generic and boring in the gameplay.
“I will play any game with the Remedy games logo on it.”
TIME to start Quantum break
I commented about making a "SAM LAKE YOU HACK" title drop on Bricky's first stream video and now he's nicked it.
I'm okay with this.
Glad to see that the graphics issues went so much better for Bricky's second playthrough. Watching the highlights from the first one I was surprised at how big a hit he was taking in performance. I'm only on a 2070 super and the game ran great for me with ray tracing on and everything. Surprised to see just the streaming set up was able to make such a impact to performance.
He's effectively running 2.5-3 games at once. He's playing the game, then he's running OBS with all that entails, then he's recording all that at the It's a lot, especially when you're dealing with games that will be used for benchmarking graphics cards for the next few years, if Control was any indication.
@@MrSJPowellcan confirm a game normally at 100+ fps when doing all three drops to drastically lower then 60 to 40
Herald of Darkness is like a damn fungal growth. It's okay and decent on the first listen, but with each listen it just grows in your mind until you're practically grooving and singing along with every syllable.
Brickys criticism of things in the game meaning three or four different things is such a huge positive for me. You can view it from so many different angles and even one variation on one aspect of the story changes how you view the whole thing. I want a game like this, a game that I keep turning over and over in my head, obsessing over the hundreds of different viewpoints and meanings attributed to EVERYTHING. Bricky makes many valid criticisms, but it seems like he wants to understand it all, and have it more like other, simpler games, which I absolutely cannot understand. In an age of copy pasted black and white AAA trash, a game like this being confusing is the single best feeling I have had in gaming in years.
Alan Wake 2 is incredible. Truly truly game changing piece of art that pushes the medium forward.
You really need to cover Quantum Break. I'd love to see how many jokes you'd have with it. And the Alan Wake easter eggs all over it.
But then hed have to sit through the full length tv episodes
@@nicholascordero6600And that gives him more chances to say "Sam Lake you hack![Affectionate]"
He needs to play Max Payne 2: The Fall of Max Payne. It also has a theme of Predestination and Repeating Loops. You also have to beat the game THREE TIMES ON THE HARDEST DIFFICULTY INSTEAD OF TWICE ON ANY TO GET THE GOLDEN ENDING!... I'm still mad
@@robertkovarna8294 he wasnt a writer for that game, only a kind of director i think, so it wont hit the same
Just kinda realized that we are basically back at square one, the story started with alan wake trying to save his wife from the dark place and now we are back at alan wake going to need to save his wife again because she had to jump back in to save him from the dark place
yep, but at least this time the fanbase will probably be a lot more open at the prospect of possibly waiting 13 more years for a sequel
AW 2 makes such wild twists and choices for the gameplay and story that you can't help but just...go along with it and *embrace the goofiness*
Screw it! If we are going to go through a sequence where we have to go through a level having giant screens of a fictional band making a IRL performance then so the f*** be it!!! If we have to switch back and forth between two different plots to understand what the heck is going on then right on! IF THE NEW GAME PLUS FINALLY EXPLAINS (MOST) OF ALL THE THINGS IN THE STORY THEN SIGN ME UP FOR A SECOND PLAYTHROUGH BABYYYYY
It really doesn't, 10 ish minutes of new material is not an exaggeration. You, in fact, just seen most of it simply by finishing the video. It is so lame.
37:38 Game so immersive writing about the writter turns you into the writter, maybe Bricky is just another attempt of Alan trying to get out of the Dark Place by becoming a game reviewer and a Warhammer nerd
1:03:02
I might have to steal that sound bite about the tortilla its too good. " I need a better tortilla god dam it"
I cannot wait to celebrate this channel hitting a million subs. He deserves it. The quality is off the charts
Same!
I completely stumbled onto his channel just by having auto play on, but I’ve been devouring Remedy content for months so that made sense. Saw his Control video first and didn’t get it until I realized that a) Sam Lake you hack is a loving joke and b) he’s completely new to the Remedyverse. I like his way of phrasing things and his sense of humor and this video cemented that he’s a good egg even as a disagree of his final verdict. So he made a subscriber out of me, let’s get him to a million 🥲
Fun note, in norse mythology Saga is theorized to be a traveling companion of Odin and possibly a chronicler of sorts. We don't really have much left of that character other than a few sparse references and kennings however (history you hack!).
Are these stories super confusing? Yes. But, I love them, and the feeling they give, and I wish I could write something like this.
I love how Mr. Door progresses with his warnings and irritation toward wake.
First 2 times; talk show host persona while subtlety trying to drop hints to Wake that he's more responsible for what is happening than it seems like he is.
Then, trying a different approach into je form of a musical number and being a bit more on the nose.
Finally, he completely drops the persona and warns/threatens Wake directly that he has a hand in this and to stay out of his way. That combined with Mr. Door being *borderline omnipresent* across realities make him so threatening in such a subtle way.
He reminds me of Giancarlo Esposito playing Stan Edgar from The Boys; they both have incredible influence and balls of steel, only difference is that Mr. Door actually has supernatural properties.
Honestly the plot of Alan Wake 2 is easier for me to understand than the plot of Kingdom Hearts.
Just go through KH in release order and it makes it a lot easier to understand. The problem is people either going chronologically, meaning all the slowly built up complexity is thrown at you all at once, or people skip games not knowing they exist.
@@gunnarschlichting9886 I’ve played the KH series in release order (even when they had games on other platforms looking at you Chain Of Memories) still doesn’t make sense. I still don’t know what a Kingdom Hearts is.
@@wolffster25 So there's the original Kingdom Hearts that is the source of all Hearts and was accessible before the world broke apart and nearly was destroyed and became the fragmented worlds we visit in game. This is the blue one, and the one Old Man Xehanort is trying to forge the X-Blade to gain access to.
The Kingdom Hearts from KH1 and KH2 (the yellow ones) are imitations/artifical Kingdom Hearts, made from the Hearts of Worlds that fell to Darkness in KH1 and from the Hearts of people released from Heartless destroyed by the Keyblade in KH2. They aren't the "real" Kingdom Hearts, but they still have incredible amounts of power in them.
In the same way that regular Keyblades are weaker imitations of the original X-Blade, the Kingdom Hearts in KH1 and KH2 are weaker imitations of the original Kingdom Hearts.
37:38 Sounds like you got the Dark Place experience.
The mast and burrito metaphors are perfect ways to get your point across with this game
And while I enjoy drifting within the maddening waves of a dark ocean (summoning) without a foothold to keep me grounded, and while I do enjoy using a fork to hoover down my collapsed burrito, I can deeply empathize with Bricky's criticisms and how he's not a satisfied fan of the game as a whole
Still, the Remedy charm is hard to resist, and it was a blast seeing him be frustrated and fall in love in the same way that a lot of us have done so before.
Can't wait for you to play the DLCs, Bricky.
bricky's schizophrenic dive into the sam lake hack-verse has been my favrioute TV show this year
It's impressive how Sam Wake manage to make a very mind twisting,messy story of an universe, infinitely better than whatever tf WB/DC had done in a decade
You know you’ve been playing remedy for too long when you expected an “it’s not a burrito, it’s a taco”
Just wait till Bricky finds ut that The Clicker is based on a collection of old lightswitches Sam had as a kid and would use as magic tools in his fantasy play
Alan Wake is so brilliantly creative that you can’t help going along with it. Nothing in this game plays it safe. It’s balls to the wall crazy. I wish more games were like this.
Bricky's metaphors are starting to make me think that Sam Lake is rubbing off on him despite his best efforts. One could say that... he's hacking him.
Things like Alan Wake II remind me of the Nietzsche course I took in undergrad. One of his earliest works was on a theory of art, distinguishing "Apollonian" art, which is logical and ordered, with "Dionysian" art, which is chaotic and irrational, the latter of which culminates in a "dissolution of the self" or a "frenzy of self-forgetting". Alan Wake II is Dionysian. You're not eating a crumbling burrito, Bricky. You are the crumbling burrito, being taught to escape from the rigid confines of a hard taco shell, to experience flavour liberated from the oppression of form and structure.
Or at least, I imagine that's something someone might say. Someone like Sam Lake, You Hack.
Lmao I fucking love this, never thought I’d find some Nietzsche theory under a Bricky video 😂❤
genuinely love that Sam Lake, and Remedy in general, get to be such auteurs about their games and receive such acclaim for it. More game studios need to be as inscrutable as possible (affectionate).
I actually appreciate it that Bricky has been so honest about his issues with the game. I like that he doesn't try to pull a review score out of the maelstrom of mental energy that is this game. He admits, he doesn't know what to make of it. I have to say, after seeing this video, I have no idea what's really going on either.
I've never played any of the Alan Wake games, nor do I intend to. But, I fkn love watching Bricky's reviews and personal opinions of this series. Every point he makes, positive or negative, is so well articulated and fair. Also fun to watch.
I think why so many people loved it was it felt lile such a new thing. Like I had no idea about remedys past games, but to see this bonkers thing that committed to its vision, you just had to look. Especially as an actor myself, its so good to see someone commit to something in a charming and endearing way. I cant stand people who elevate kojima as this true artist, he cant write dialogue for shit and why I cant stand his games. But I love sam lake (you hack) for still trying somehing with a knowledge that it is kinda wanky and goofy and its why I loved it and why it drew so many people in. Plus the chapter songs? Absolute bangers, like cyberpunk level of craft. When they write songs for the world, is just amazing. Nithing left to love is constantly playing for me
It's a spiral. Bricky will play the DLC and his entire opinion will slightly change. And then he'll play Control 2 and it'll slightly change again.
Only question is, is the spiral going up or down? After all, it's a sam, not a lake.
Something that I always appreciate is they you always give respect when and where you feel it's deserved even in games you may not particularly enjoy. It's one of the reasons your content is some of my favorite.
What I love about this is Bricky's feelings are an EXACT parallel to the Twin Peaks season 3 reactions. "After a 25 year cliffhanger *that's* what you give me??". But to everyone who loves Twin Peaks (yes, especially Sam Lake), you can see why this was the narrative arc chosen. I respect why he doesn't like this, but every reason he has for not liking it (wanting closure, wanting more grounding) would make me like it less personally.
I loved AW2 so much, it would have been my goty if not for BG3 also being incredible. AW2 is one of those games where even with the flaws it hits just perfect for you specifically. Like the spiderweb of plot points is something I can personally keep straight in my head and I loved it, really not only was it not too much, I wanted MORE. It's killing me having to wait for the DLC.
I love that the conclusion to this epic Remedy-a-thon is basically
"I did not care for Alan Wake 2. It insists upon itself."
Wait until he plays Max Payne 2
Zane warned you with his "In this temple of shadow and mist
There's a window
In the floor and
A door in the ceiling
There is no knowing
Am I standing still
Or running or kneeling "
I think part of the fun of remedy games is the unknown. When nothing is assured, everything is possible. I knew I wasn't going to get closure going into it and I'm cool with that.