Why Reaper For Game Audio

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  • Опубликовано: 28 янв 2025

Комментарии • 42

  • @PabloSorribes
    @PabloSorribes 8 месяцев назад +5

    For me just the naming wildcards when rendering is one of the biggest reasons I use it.
    To be able to choose "render items via master" and then automatically name each rendered file by the project name, folder hierarchy (in the project), track name, etc, and then append the item number is gold in and of itself.
    It saves so much time, especially in Game Audio where following strict naming conventions is generally very important.

  • @KennySerane
    @KennySerane 8 месяцев назад +6

    my path was logic -> cubase -> reaper with improvements at each step. I work essentially on music production, and game audio. Yes, UI can be harsh first, but reaper features are so awesome you can't go back anymore.

  • @phinjones1386
    @phinjones1386 8 месяцев назад +6

    I started with Reaper, which in hindsight was a mistake. It's super flexible but as a beginner, I think it really helps to have some constraints and to be forced into a particular workflow. I switched to Ableton and my production skills skyrocketed for that reason. Now returning to Reaper (for many of the reasons stated in the video), I'm much more confident in how to utilise its flexibility to enhance my workflow and I'm enjoying it much more.

    • @Spladoinkal
      @Spladoinkal 2 месяца назад

      This. I went from Cakewalk which I hated to Ableton Live which I loved. Then, switched to Reaper and already knew I wanted a workflow similar to Ableton Live and I was able to set Reaper up for it! But there are things I can now do in Reaper which I couldn't do in Ableton Live so it's like a Live+ for me.

  • @AironExTv
    @AironExTv Месяц назад

    Thanks for the fx pack :) . It's apreciated.

  • @AmiliaCaraMia
    @AmiliaCaraMia 8 месяцев назад +3

    I use Reaper for music production, sound design and voice over work. Reaper's rendering flexibility has very useful. I can record chapters of an audiobook, create a region based on selected items and then render those out in order, labeled based upon the region name / number. Less user error this way.
    Another thing I'm really liking is having commands set to slow down items to half speed or reset them. I can do this by the play rate for the session or based on selected items. As far as pitch shifting goes, it's really handy being able to have multiple types of time stretching on hand: pitch envelope, play rate, melodyne, or other 3rd party plugins. It's great for creating new drum sounds.
    Lastly, a nerdy but huge plus with Reaper is editing. I have the most used editing functions set to the ASDF keys since my hand is always there anyways. Other common used editing functions are all mapped to the left side of the keyboard since the right is on the mouse and they're easy to get to. Just having things laid out in a way that is simple / ergonomic has been a gamechanger. I can edit down / record massive amounts of voiceover work and the daw stays out of the way.

  • @LotusEater14
    @LotusEater14 5 месяцев назад +1

    I use Orchestral Template for Reaper (OTR), even for my sound design. The UI is far improved over base Reaper. I'm a certified Pro Tools teacher and I won't ever go back to Pro Tools. Reaper is flexible, doing everything I could ever need, while having superior stability.
    The difficult Reaper UI can be fixed completely, so don't be afraid to go looking for some templates. OTR is the best for orchestral/music composition, but I have also reworked it for SFX. Highly recommend.

  • @dysfunktion4711
    @dysfunktion4711 8 месяцев назад +4

    I tried Reaper, but it was really difficult to establish a good working Workflow for me. An example would be the work with video, which was really hard, to get going. I am currently working with Nuendo. As someone, who has switched from Nuendo to Reaper, do you have any advice?

    • @NRSoundDesign
      @NRSoundDesign 8 месяцев назад +2

      I work in Nuendo too, I only have Reaper when projects with other people require it. Yes, Reaper is faster in the actual process of creating and exporting sound, but for me it's too messy. The company I work for, we use Nuendo. The moment you go outside Game audio though (linear, working with surround, ADR) I feel like Reaper is really weak. The thing Nuendo is missing is stuff like: Envelope followers modulators, Subprojects, and the possibility of complex macros (and the f***ing fades panels need to go, such a slow workflow lol)
      It's a must to learn Reaper for game audio like David said, but if you prefer Nuendo use that, lots of huge game audio companies use it!! Use what you like best

    • @AmiliaCaraMia
      @AmiliaCaraMia 8 месяцев назад

      I haven't found Reaper to be great with video personally. Unless the current software isn't working in some way, I'd stick to what you know.

    • @Byron101_
      @Byron101_ 8 месяцев назад +1

      Nuendo is absolutely great in sounddesign, game audio and post pro... no worries. you dont need Reaper. Neundo is wayyy better for composing and midi editing and vsti.
      Nuendo has one of the best professional onstock content, the fx are on par with logics. you dont need thirdparty stuff. big point for is and fast workflow.

    • @rano12321
      @rano12321 8 месяцев назад +1

      @@Byron101_ most people don't use stock plugins.

    • @NRSoundDesign
      @NRSoundDesign 8 месяцев назад +1

      @@Byron101_ well I partly disagree. For game audio when you have strict deadlines and need to export 1000s of assets, manage huge projects, create 100s of variations, Reaper is WAYWAY faster. Nothing you can't do with Nuendo ofc, but Reaper workflow is way faster

  • @_electricfinger
    @_electricfinger 8 месяцев назад

    Videos on developing a better workflow are awesome, keep rockin on David

  • @AironExTv
    @AironExTv Месяц назад

    I use Reaper for mixing TV, streaming and film dubs, i.e. German language versions of anything really. Used PT since '99 and it's great for what it does well, but I would have had to spend 6-10x to get what I have with Reaper in terms of mixing environment customization. Also doing game audio sound design, and there's basically nothing else that comes close to fitting my way of working, because I can just make it work like I want it to. And then there are the NVK tools, broad spot-to-track support from Soundminer and Basehead, Reapack, LKC stuff, scripting insanity by crazy gods like MPL or X-Raym and last but not least the Reaper developers themselves. Justin once wrote a quick "adjust the item volume with the mouse wheel" script in 20 minutes after I'd mentioned that this was very helpful in PT. Still using it.
    This all works great for me. To each their own.

  • @genuinefreewilly5706
    @genuinefreewilly5706 8 месяцев назад +1

    While I do not work on games, Reaper is brilliant at creating samples and effects from scratch. The dynamic split function takes getting used to but it works well enough for chopping up items. Then you can export and process all your items and label them from the renderer 100s,1000s whatever

  • @JesusRuiz-nz5qv
    @JesusRuiz-nz5qv 6 месяцев назад

    for me it started like this: SAWStudio, Cool Edit Pro, Pro Tools, finally Reaper and never switching.

  • @Spladoinkal
    @Spladoinkal 2 месяца назад

    About flexibility: I've been telling people Reaper is an excellent second DAW. Once you know what you want, you can set up Reaper to do it, you just have to know what you want.

  • @Maplefoxx-vl2ew
    @Maplefoxx-vl2ew 8 месяцев назад

    Hi , could you please do a video on Fmod integration with Reaper , like a step by step guide how to set it up, thanks.

  • @beingbag2606
    @beingbag2606 8 месяцев назад

    the video plackback in reaper is really rough too. ive tried to swtich to it several times but ive never been able to get decent performance from the video engine. not ideal when you need to use video references.

  • @Byron101_
    @Byron101_ 8 месяцев назад +1

    I use Reaper. But mostly prefer Nuendo.
    Nuendo is absolutely great for sounddesign, game audio and post pro. No worries. Nuendo is wayyy better for music composing and midi editing and vsti.
    Nuendo has one of the best professional onstock content, the fx are on par with logics, you dont need thirdparty stuff. big point for us and fast workflow.
    We have 12 Nuendo engines here in our studios. never complain, stable as hell (cant say this about Reaper). We do post pro, composing, voice over and game audio.

    • @rano12321
      @rano12321 8 месяцев назад +5

      If you prefer Neundo and wrote a paragraph on how much better it is than Reaper and how everyone around you uses it, then why do you use Reaper? For me, I've never had a single crash with reaper in my life so far. I've pretty much tried every major daws, and after you customize reaper, its workflow of both midi and audio is far superior, faster and efficient than anything I've ever used. 90% of reaper users, that's counting the game audio people, they still don't know 90% of what the midi editor in Reaper has to offer. And If you count the community scripts that you can get that are made for Reaper, then nothing even comes close to the speed and crazy workflows of Reaper.

  • @Erfanmusic11
    @Erfanmusic11 7 месяцев назад

    everyone talks about reaper workflow , but guys anyone has noticed the horrible problem reaper in rendering (the most important part of the work)?? it modulates and sometimes distorts the output audio!! even in highest quality settings. this is a nightmare!

    • @michaelm5926
      @michaelm5926 Месяц назад +1

      Is there any evidence for this claim?

    • @Erfanmusic11
      @Erfanmusic11 Месяц назад

      @@michaelm5926 yes i have many example files . that i tried with 3 different pcs

    • @Erfanmusic11
      @Erfanmusic11 15 дней назад

      @@michaelm5926 yes i have. i'll make a video for it

  • @jimmito823
    @jimmito823 4 месяца назад

    Wow, You crossgrade from Cubase and Nuendo for Reaper? Thats is interesaning.

  • @effectsworks2106
    @effectsworks2106 8 месяцев назад

    Personally, I'd never move from Nuendo because it's a DAW that can do everything. Including post-prod work.

  • @YuckMaster
    @YuckMaster 8 месяцев назад

    OooOOooo

  • @oxilibus
    @oxilibus 8 месяцев назад +1

    I'm using FL Studio for sound design lol.

    • @NRSoundDesign
      @NRSoundDesign 8 месяцев назад +1

      FL studio is great imo (the patcher is fantastic), but there are features missing specifically for game audio, like batch exporting multiple assets, wWise integration and such

    • @ranajoyshil
      @ranajoyshil 8 месяцев назад +3

      reaper is pretty much the industry standard for game audio.

    • @AmiliaCaraMia
      @AmiliaCaraMia 8 месяцев назад

      Fl is super powerful. If it works then it's all good 👌

    • @rano12321
      @rano12321 8 месяцев назад +1

      @@NRSoundDesign you can get something like patcher with paranormal fx router in reaper as well.

  • @TheTimeProphet
    @TheTimeProphet 7 месяцев назад +1

    The plugins are functional. They work great though.

  • @pipposound
    @pipposound 8 месяцев назад +4

    but, i love the ugly plugins actually! :)

    • @TwistedLila
      @TwistedLila 8 месяцев назад +1

      lol, they grew on me too

    • @falstmusic
      @falstmusic 8 месяцев назад +2

      I remember deadmau5 using this weird and ugly project of a synth and just making the most beautiful sounds out of it…
      Also I find that the most cute, polished UI plugins are the ones that sound the worst

  • @tamas.bohacs
    @tamas.bohacs 8 месяцев назад

    I've been using protools for 15 years in linear media, but I choose reaper for our latest game project. It feels uncomfortable in many ways compared to Pro Tools, but the scripting capabilities of Reaper are impressive. Pro Tools doesn't stand a chance in this regard.

    • @ranajoyshil
      @ranajoyshil 8 месяцев назад +3

      you can change any uncomfort of reaper to the way it makes you comfortable, like pro tools in reaper

    • @tamas.bohacs
      @tamas.bohacs 8 месяцев назад

      @@ranajoyshil I know, partially did it already, but it takes so much time!