- Видео 493
- Просмотров 968 425
David Dumais Audio
Канада
Добавлен 29 янв 2013
Hi! My name is David and I am a professional video game sound designer. My goal with this channel is to provide valuable tutorials that can be a resource for video game sound designers.
I do most of my work in Reaper using an M-Audio Oxygen 88 keyboard as well as various software and plugins. I currently focus my work on video game sound design and sound pack creation.
If you have any questions, feel free to leave me a message.
Check out my website: www.daviddumaisaudio.com/
Thanks!
I do most of my work in Reaper using an M-Audio Oxygen 88 keyboard as well as various software and plugins. I currently focus my work on video game sound design and sound pack creation.
If you have any questions, feel free to leave me a message.
Check out my website: www.daviddumaisaudio.com/
Thanks!
Sound Redesign From Scratch | Prince of Persia - Part 2
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack
In this video series, I redesign from scratch a short clip taken from the video game Prince of Persia: The Lost Crown.
Follow along by taking a look over my shoulders as I work. See how I make decisions such as which sounds to use and which FX to apply.
Tools used in this video (May Contain Affiliate Links):
00:00 - Intro
03:08 - Designing the attack
07:15 - Adding Sword Sounds
12:57 - Making Variations
17:08 - Fixing the attack cadence
19:56 - Designing the final attack
Thanks for watching!
----------------------------------------
👇Join my email list below and receive a free sound design sample pack ($50 value) 👇
mailchi.mp/2a5ac...
In this video series, I redesign from scratch a short clip taken from the video game Prince of Persia: The Lost Crown.
Follow along by taking a look over my shoulders as I work. See how I make decisions such as which sounds to use and which FX to apply.
Tools used in this video (May Contain Affiliate Links):
00:00 - Intro
03:08 - Designing the attack
07:15 - Adding Sword Sounds
12:57 - Making Variations
17:08 - Fixing the attack cadence
19:56 - Designing the final attack
Thanks for watching!
----------------------------------------
👇Join my email list below and receive a free sound design sample pack ($50 value) 👇
mailchi.mp/2a5ac...
Просмотров: 364
Видео
Sound Redesign From Scratch | Prince of Persia - Part 1
Просмотров 90919 часов назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack DDA Everything Subscription Bundle: daviddumaisaudio.gumroad.com/l/subscription In this video series, I redesign from scratch a short clip taken from the video game Prince of Persia: The Lost Crown. Follow along by taking a look over my shoulders as I work. See how I make decisions such as which sounds to use and which FX to...
Fast Multi-Mic Editing & Splitting Workflow in Reaper (with STREAM DECK)
Просмотров 34014 дней назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack In this video, I walk through how I edit multi-microphone recording sessions with various takes. I demonstrate the loop I use with my stream deck to quickly cut all takes and trim them to size. Tools used in this video (May Contain Affiliate Links): nvk_Workflow2: www.daviddumaisaudio.com/nvk Elgato Stream Deck: www.daviddum...
dda_CURATE - Overview Of All Included Scripts
Просмотров 53321 день назад
dda_CURATE: daviddumaisaudio.gumroad.com/l/dda_CURATE In this video, I go over all the included scripts that come with dda_CURATE. 00:00 - Intro 00:41 - Categorization Scripts 09:29 - Item Scripts 13:36 - Metadata Scripts 20:06 - Rating Scripts Thanks for watching! 👇Join my email list below and receive a free sound design sample pack ($50 value) 👇 mailchi.mp/2a5ac038a023/free-starter-sfx-sample...
dda_CURATE - Instant Sound Curation for Reaper
Просмотров 50121 день назад
get dda_CURATE here: daviddumaisaudio.gumroad.com/l/dda_CURATE dda_CURATE is a set of Reaper scripts to help you rate, organize, and categorize your sounds quickly and easily. It comes with three collections of scripts: CATEGORIZATION, RATING, and METADATA. These scripts help you save the hours of work it takes to listen through your field recordings, sound libraries, or project sounds and allo...
Reaper Scripts, ReaPack, And Github | How To Get Started For Beginners
Просмотров 49628 дней назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack Resources mentioned in this video (May Contain Affiliate Links): ChatGPT: chatgpt.com/ Visual Studio Code: code.visualstudio.com/ Git: git-scm.com/downloads Github: github.com/ Reapack: reapack.com/ CFillion Github: github.com/cfillion CFillion Github Reapack Repository Template: github.com/cfillion/reapack-repository-templa...
Fire Force Anime Sound Tutorial
Просмотров 1,1 тыс.Месяц назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack In this video, I break down all the sounds, processing, and layers for a redesign scene from the series Fire Force. Tools used in this video (May Contain Affiliate Links): Vital: www.daviddumaisaudio.com/vital Phase Plant: www.daviddumaisaudio.com/ultimate MratioMB: www.daviddumaisaudio.com/mratiomb OTT: www.daviddumaisaudio...
How To Sound Design A Sci-Fi Power Up Sound In Phase Plant
Просмотров 884Месяц назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack In this video, I design a sci-fi power-up riser all from scratch using nothing but Phase Plant. Tools used in this video (May Contain Affiliate Links): Phase Plant: www.daviddumaisaudio.com/kilohearts-toolbox-ultimate 00:00 - The Power Up Sound 00:29 - The First Layer 04:22 - Adding FX 05:13 - The Second Layer 07:10 - Refini...
How To Sound Design Data Processing Sounds In Phase Plant
Просмотров 901Месяц назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack In this video, I design some data telemetry sounds from scratch in Phase Plant. These sounds are great for computers, scanners, UI, robotics, etc. Tools used in this video (May Contain Affiliate Links): Phase Plant: www.daviddumaisaudio.com/kilohearts-toolbox-ultimate Thanks for watching! 👇Join my email list below and receiv...
Data Telemetry Sound Design In Vital
Просмотров 957Месяц назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack In this video, I design some data telemetry sounds from scratch in Vital. These sounds are great for computers, scanners, robotics, etc. Tools used in this video (May Contain Affiliate Links): Vital: www.daviddumaisaudio.com/vital Thanks for watching! 👇Join my email list below and receive a free sound design sample pack ($50...
How to Sound Design a Bullet Ricochet
Просмотров 1,3 тыс.2 месяца назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack In this video, I design from scratch some bullet ricochet sounds. Tools used in this video (May Contain Affiliate Links): nvk_Create: www.daviddumaisaudio.com/nvkcreate Doppler Pro: www.daviddumaisaudio.com/dopplerpro Enforcer: www.daviddumaisaudio.com/enforcer Phase Plant: www.daviddumaisaudio.com/kilohearts-toolbox-ultimat...
Why Reaper For Game Audio
Просмотров 1,7 тыс.2 месяца назад
Sound Designer's Starter Pack (free): daviddumaisaudio.com/starterpack Tools mentioned in this video (May Contain Affiliate Links): Reaper: www.daviddumaisaudio.com/reaper-daw nvk_Tools: www.daviddumaisaudio.com/nvk LKC Variator: www.daviddumaisaudio.com/lkc-variator Strata: www.daviddumaisaudio.com/strata ReaWwise: www.daviddumaisaudio.com/reawwise LKC Tools: www.daviddumaisaudio.com/lkc 00:00...
Clicky Textured Sound Design
Просмотров 1,2 тыс.2 месяца назад
Core Wavetables for Vital (free): daviddumaisaudio.gumroad.com/l/core-wavetables In this video, I'll be demonstrating the de-click technique you use with iZotope's RX de-click module. It's great for creating all sorts of sounds including UI, sci-fi, and textures. Tools used in this video (May Contain Affiliate Links): Phase Plant: www.daviddumaisaudio.com/ultimate OTT: www.daviddumaisaudio.com/...
Loot Box Video Game Sound Redesign
Просмотров 1,1 тыс.2 месяца назад
Core Wavetables for Vital (free): daviddumaisaudio.gumroad.com/l/core-wavetables In this video, I'll be breaking down a redesign of a loot box in the video game World of Tanks. I'll be going over all sound sources, layers, fx, processing, and everything that went into making this redesign. Tools used in this video (May Contain Affiliate Links): Snap Heap: www.daviddumaisaudio.com/snapheap-pb Ph...
Wet Sci-Fi Sound Tutorial
Просмотров 9063 месяца назад
Core Wavetables for Vital (free): daviddumaisaudio.gumroad.com/l/core-wavetables Tools used in this video (May Contain Affiliate Links): Vital: www.daviddumaisaudio.com/vital 00:00 - The Sound We'll Create 00:22 - Starting From Scratch in Vital 04:18 - Adding FX Thanks for watching! 👇Join my email list below and receive a free sound design sample pack ($50 value) 👇 mailchi.mp/2a5ac038a023/free-...
Wet Sci-Fi Sound Tutorial | Phase Plant Sound Design
Просмотров 1,6 тыс.3 месяца назад
Wet Sci-Fi Sound Tutorial | Phase Plant Sound Design
Futuristic Vehicle Sound Redesign Breakdown
Просмотров 1 тыс.3 месяца назад
Futuristic Vehicle Sound Redesign Breakdown
How To Sound Design Quick and Easy Vital Wavetables
Просмотров 8334 месяца назад
How To Sound Design Quick and Easy Vital Wavetables
How To Sound Design An Electrical Arc
Просмотров 1,5 тыс.4 месяца назад
How To Sound Design An Electrical Arc
How To Sound Design Sci-Fi Sounds In Vital (A Beginner's Guide)
Просмотров 2,7 тыс.4 месяца назад
How To Sound Design Sci-Fi Sounds In Vital (A Beginner's Guide)
Best Contact Microphone? | Cortado Mk III Review
Просмотров 1,8 тыс.4 месяца назад
Best Contact Microphone? | Cortado Mk III Review
Cinematic and Abstract Whoosh Sound Design Tutorial
Просмотров 1,9 тыс.5 месяцев назад
Cinematic and Abstract Whoosh Sound Design Tutorial
Whoosh Sound Design with NVK Tools
Просмотров 1,1 тыс.5 месяцев назад
Whoosh Sound Design with NVK Tools
Video Game Sound Redesign Tutorial | Star Wars Jedi Survivor
Просмотров 2,7 тыс.5 месяцев назад
Video Game Sound Redesign Tutorial | Star Wars Jedi Survivor
Halo Energy Sword Sound Redesign | Sci-Fi Sound Design Tutorial
Просмотров 1,3 тыс.6 месяцев назад
Halo Energy Sword Sound Redesign | Sci-Fi Sound Design Tutorial
Route Audio From Your DAW Into Whoosh
Просмотров 2,1 тыс.6 месяцев назад
Route Audio From Your DAW Into Whoosh
I like this style of video. My only fews gripes are that we don't get to see you record the sounds used for this recreation, and there's a bit too much use of the Variator plugin as well 😢 but it was still informational so good video.🎉
How to create the effect: Play around with the settings
preciso ganhar um Samsung novo mano !!!
Thanks for the video! S-Layer still seems the most transformative and creative though IMO. If you don't already have sounds that are processed or cut up properly, the other tools won't do you much good.
yea S-layer is my favorite out of these. I also use nvk_Create a lot.
Hi David, I have just started learning game sound design and started working on a Call Of Duty Warfare gameplay clip. I am able to add the gun sounds, foleys and other game notification/warning sounds. But when I compare mine with the original clip, I find my sound design missing a lot of low end, like around from 300 to 50k. How do I fill up the low end?
sweetener layers
I really appreciate this type of content, it normalizes the time it actually takes for sound design, and you can see the full process and compare workflows
An give listbfor super beginer idk of fl mobile is good ap or wxiste one better for sound design ps i just have smarphone
Would you say it's better to reference the original when making a redesign? I actually DON'T reference the original so I can put my own take on it. For portfolio purposes, do you think it'd be wise to reference, or not?
Not better or worse. Both are necessary. Referencing/trying to recreate the original AND creating your own take on a redesign. For a portfolio either could work. Doing your own version is probably the way to go.
Greaaat! I really prefer this kind of video format! It's much better for those of us that are still new or inexperienced, thank youuu!
What is difficult in this ?
Watching this is great to see all the tools used in action. I will say though, I think there's a delay in the gameplay video you're using.
Yea, there may be. I think it was this one I had issues with for some reason.
@@daviddumaisaudio Reaper has a weirdthing with its encoder sometimes. I converted HDR footage from PS5 for a redesign and it messed up the colors, even after converting it to SDR. And it played properly in VLC so its a big odd. Still great vid and use of nvk create. Was considering either that or weaponiser. Still deciding.
Curious why the foundation of this was importing already made samples... I had expected "from scratch" to be designing the swing sounds themselves, then processing them further. Would you consider the sort of base sound design process (like making that collection of swing samples) a separate or less essential process than further processing or layering already made samples? I could see that being so, considering the abundance of fx samples already out there... But I could also see it being a hindrance not understanding how those were made, as that process could inform later stages of your sound design.
I break my work sessions into something like this: 1. Record & edit 2. Design 3. Assemble 4. Implement It’s not that one session is less or more important than the others, I just wouldn’t “design” recorded sounds in the same session as a redesign. I try to split them up like this to keep me focused and batch similar tasks together. 1. Recording and editing is to make the recorded sounds be as clean and useable as possible 2. Design is to experiment with processing, layering, fx, etc. and see what kind of results I can create 3. Assemble is to put ready sounds together in a design that makes sense 4. Implement is to place them in a game engine (which I don’t personally do much of) I think it’s really important to know how sounds get designed from recording to final sound but at the same time, when working on projects, you won’t always have the time to do that.
why dont you like to use third party libraries? arent they made for this specific purpose?
I personally like to create and use my own sounds when possible. I know not everybody feels this way and that it’s not always possible, but yea.
David, really small note of feedback for you (this is something I myself would appreciate knowing if I were you).. In headphones when I listen back to this redesign, I can hear something like your desk or mic stand shaking probably through your vocal mic, seemingly most noticeable when you hit stop via the spacebar. Barely audible on phone speakers but definitely made me go “what is that?” when on headphones. Other than that, love watching your work process. Thanks for this!
Hey, thanks for the feedback! That has been bothering me for so long and I am in the process of looking at getting a new mic, stand, and shock mount which will hopefully fix this issue.
This insanely helpful, thank you! Hope to see more videos like this one!
im glad you actually made a video like this, this is great.
Would love this longer format to keep coming from time to time - eagerly waiting for more content, ideally from different themes/topics (sci-fi, fantasy, skills, monsters etc). Awesome stuff, David 😎
I prefer this format for instruction and learning videos🎉
The color grading of the samples is fun idea, though it might interfere with the current habits/using colors to preview frequency range. The fact that it's all free - hats off! Looking forward seeing more content and maybe another set of tools (even paid ones) made by you & tailored to Reaper and Game Audio, because I personally really like your style of workflow (despite not having some of the tools you use, like PhasePlant, Whoosh etc. - maybe once I'm able to get back to making a living in gamedev...). Anyway - fingers crossed for that 10k subs this year, David!
Soothe2 is replacable by spectral compressor, right Yes, you can do it, but it requires a phase cancelling setup
okay but where do i download and did you give the proper names?
All links can be found in the description, but here it is: nvk_tools (CREATE, AUTODOPPLER, LOOPMAKER): www.daviddumaisaudio.com/nvkcreate LKC_Render Blocks (free): www.daviddumaisaudio.com/renderblocks LKC_Variator (free): www.daviddumaisaudio.com/lkc-variator UCS Renaming Tool (free): www.daviddumaisaudio.com/ucsrenamingtool
there's a script by MPL to align takes, available via ReaPack, kind of semi-automatic
there's a couple of showcases on this shit platform
yea, it doesn't seem to work for me though.
@@daviddumaisaudio OK
Hi! I enjoyed the video! Thanks to upload it! btw i have one question. Would it be okay to use the NT5 microphone in a room without any soundproofing or absorption? Won't the noise floor be too loud?
depends. Noise floor usually refers to self noise from the electronics. The NT5 is pretty quiet at around 16db of self noise. The recorder will be the other device which will affect noise floor. In terms of room noise, reverberation, etc. it depends on the room you are recording in. If its in a small empty room with no carpets and nothing on walls, then reverb will seep into the recording. If you record in a closet filled with clothes and carpet on the ground, you probably wont have much other noise than what you are recording.
@@daviddumaisaudio I was more concerned about white noise inside the room rather than self-noise from the electronic devices, but your answer was very helpful! Thank you so much for your kind response!
Hey, is there a ricochet pack for sale? or how can we obtain the rights to use these ricochet sounds?
Not at the moment.
@@daviddumaisaudio you should make one. I would buy it!
@@kobraz5684 Note Taken :)
Glide is often called "portamento" on many synths. And sometimes it requires setting the synth to monophonic mode and let each subsequent note overlap the preceeding note.
Very interesting, but you are talking a bit too fast for me to follow as elderly gentleman.
What if I'm interested in both movie and video game sound design? Do I really have to create separate reels for movies and games? Also I'd say that movies and cinematic games sound pretty similar.
Depends what your goal is. Generally speaking, if you are applying to a gaming studio, they are not looking for a movie sound designer and vice versa. If you're a freelancer, then yea, you could have a reel with both.
@@daviddumaisaudio Yeah, I didn't mention my plan is to become a freelancer. Just started practicing sound design this year, I have only 3 clips yet, one of them a movie.
Thanks man I’m making a project and this is perfect appreciate it
slow down 😄
you can do this on audacity: import raw audio files through GSM 6.10
Great approach to that. Will try the same with Phaseplant!
Nice ideas here :)
Would love to know how you make the wavetables, if there isn't already a video up on that? Great stuff as always!
I think this might be what you're looking for: ruclips.net/video/jUBF6GytXi8/видео.html