Sound Redesign From Scratch | Prince of Persia - Part 1

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  • Опубликовано: 8 сен 2024

Комментарии • 21

  • @szihu
    @szihu Месяц назад +3

    Would love this longer format to keep coming from time to time - eagerly waiting for more content, ideally from different themes/topics (sci-fi, fantasy, skills, monsters etc). Awesome stuff, David 😎

  • @abcd10972
    @abcd10972 16 дней назад

    Thank you. I'm preparing for a job as a sound designer in Korea, and it was helpful.
    It was interesting to know what kind of thoughts you have when making it.
    I'll watch parts 2 and 3. Thank you.

  • @wisplitplaythroughs
    @wisplitplaythroughs Месяц назад +3

    I prefer this format for instruction and learning videos🎉

  • @CorbysCubby
    @CorbysCubby Месяц назад +2

    This insanely helpful, thank you! Hope to see more videos like this one!

  • @fiestabob6
    @fiestabob6 Месяц назад +1

    David, really small note of feedback for you (this is something I myself would appreciate knowing if I were you)..
    In headphones when I listen back to this redesign, I can hear something like your desk or mic stand shaking probably through your vocal mic, seemingly most noticeable when you hit stop via the spacebar.
    Barely audible on phone speakers but definitely made me go “what is that?” when on headphones.
    Other than that, love watching your work process. Thanks for this!

    • @daviddumaisaudio
      @daviddumaisaudio  Месяц назад +1

      Hey, thanks for the feedback! That has been bothering me for so long and I am in the process of looking at getting a new mic, stand, and shock mount which will hopefully fix this issue.

  • @Voltraxfr
    @Voltraxfr Месяц назад +1

    im glad you actually made a video like this, this is great.

  • @pinchingstars
    @pinchingstars Месяц назад +4

    Curious why the foundation of this was importing already made samples... I had expected "from scratch" to be designing the swing sounds themselves, then processing them further. Would you consider the sort of base sound design process (like making that collection of swing samples) a separate or less essential process than further processing or layering already made samples?
    I could see that being so, considering the abundance of fx samples already out there... But I could also see it being a hindrance not understanding how those were made, as that process could inform later stages of your sound design.

    • @daviddumaisaudio
      @daviddumaisaudio  Месяц назад

      I break my work sessions into something like this:
      1. Record & edit
      2. Design
      3. Assemble
      4. Implement
      It’s not that one session is less or more important than the others, I just wouldn’t “design” recorded sounds in the same session as a redesign. I try to split them up like this to keep me focused and batch similar tasks together.
      1. Recording and editing is to make the recorded sounds be as clean and useable as possible
      2. Design is to experiment with processing, layering, fx, etc. and see what kind of results I can create
      3. Assemble is to put ready sounds together in a design that makes sense
      4. Implement is to place them in a game engine (which I don’t personally do much of)
      I think it’s really important to know how sounds get designed from recording to final sound but at the same time, when working on projects, you won’t always have the time to do that.

  • @alex_opr
    @alex_opr Месяц назад

    I really appreciate this type of content, it normalizes the time it actually takes for sound design, and you can see the full process and compare workflows

  • @ViRiXDreamcore
    @ViRiXDreamcore Месяц назад

    Watching this is great to see all the tools used in action.
    I will say though, I think there's a delay in the gameplay video you're using.

    • @daviddumaisaudio
      @daviddumaisaudio  Месяц назад +1

      Yea, there may be. I think it was this one I had issues with for some reason.

    • @ViRiXDreamcore
      @ViRiXDreamcore Месяц назад

      @@daviddumaisaudio Reaper has a weirdthing with its encoder sometimes. I converted HDR footage from PS5 for a redesign and it messed up the colors, even after converting it to SDR. And it played properly in VLC so its a big odd.
      Still great vid and use of nvk create. Was considering either that or weaponiser. Still deciding.

  • @nicolasm.bronner2747
    @nicolasm.bronner2747 Месяц назад

    Greaaat! I really prefer this kind of video format! It's much better for those of us that are still new or inexperienced, thank youuu!

  • @Cloud2KK
    @Cloud2KK Месяц назад +2

    why dont you like to use third party libraries? arent they made for this specific purpose?

    • @daviddumaisaudio
      @daviddumaisaudio  Месяц назад +1

      I personally like to create and use my own sounds when possible. I know not everybody feels this way and that it’s not always possible, but yea.

  • @ViRiXDreamcore
    @ViRiXDreamcore Месяц назад

    Would you say it's better to reference the original when making a redesign?
    I actually DON'T reference the original so I can put my own take on it. For portfolio purposes, do you think it'd be wise to reference, or not?

    • @daviddumaisaudio
      @daviddumaisaudio  Месяц назад

      Not better or worse. Both are necessary. Referencing/trying to recreate the original AND creating your own take on a redesign. For a portfolio either could work. Doing your own version is probably the way to go.

  • @pikafrancis4189
    @pikafrancis4189 Месяц назад

    Hi David, I have just started learning game sound design and started working on a Call Of Duty Warfare gameplay clip. I am able to add the gun sounds, foleys and other game notification/warning sounds. But when I compare mine with the original clip, I find my sound design missing a lot of low end, like around from 300 to 50k. How do I fill up the low end?

    • @Voltraxfr
      @Voltraxfr Месяц назад

      sweetener layers

  • @SOUNDWAVECHANNEL123
    @SOUNDWAVECHANNEL123 Месяц назад

    What is difficult in this ?