Part 00: Revenants of Thalnor [RimWorld]
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- Опубликовано: 11 янв 2025
- Revisiting the world of Thalnor/House Stormguard as The Profaned. It's been several decades and The Profaned influence on the world is waning, without the Lich Queen Aria there is just a small slice of lightless empyrean tainting the former kingdom of Thalnor. Will our small cult be able to defend themselves from a world out to destroy as they collect what they need to perform a ritual to preserve themselves?
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11:22 fav money making method of mine
Woohoo! I loved your House Stormguard series, so I'm very excited for a new playthrough. :)
Hope you enjoy it!
Wonder what doing a wood elf/fey playthrough would look like? Just random thought that popped into my head. That then got me thinking of an old dryad mod (which came out before Rimworld dryads were a thing) and I know there are some wood elven courts in the 'world' you based this in.
Actually that could be kinda interesting and thematic for a playthrough. As the threat of death/undeath wanes Life rises up unrestrained, becoming the next big threat as it fills in the gaps left by the casualties of war. Nature, angry at how the world was defiled, seeking to drag civilisation down to a more primitive time. As crusading wood elves and fey seek to destroy/capture keypoints in order to isolate and force a regression/breakdown of society at large... Maybe with a focus on taking out outposts of the arcane fold (due to the cause of the defilement being magical) and destroying the capitals of the other major 'order' factions in order to force them to fracture.
Then a playthrough after that playing as one of those fractured nations as you attempt to reunite your nation while also building fortresses along the border to force the wilderness back once more. While also watching the reunification/rise (and fall) of other splintered nations on the world map. Thinking the theme should be tech progression and maybe steampunk as you attempt to reclaim the knowledge that was lost.
And one after that where you play a noble trying to make a name for themself by expanding one's nation past the fortresses into the wilderness, with the unforeseen consequence of running into other nations doing the same, as well as pushback from the fey/elves. Or you play a young elven court that is having to deal with this expansion/brewing conflict. Not sure on theme, but maybe magicpunk or arms race, allowing you to 'advance' the tech level of the world thematically.
Though if going arms race might be interesting to do a later playthrough as the elves again who've been pushed back and must somehow use their relatively primitive technology and connection to nature to fight back against the advancing armies of advanced technology, ending in some kind of ritual that changes the world. Not so much wiping the enemy out as simply upping how dangerous it is in later playthroughs. powerful animals and plants proliferating due to the ritual, or take it a different route and have it so the elves screwed up and accidentally tore open a rift to the hells in their capital and now the people have to survive a literal demonic invasion that spreads across the world as the playthrough progresses with factions being willing to do more unsavory things as the wave of demons approaches in their desperation. Ending with you doing a ritual to either escape the doomed world and start afresh or go religious themed and call upon angels and other celestials to come save the otherwise doomed world.
Brain ran off with me here I think.
Love this one so far Beetee
Adorei a proposta, me deu até vontade de jogar Rimworld, mesmo com a bareira linguística seu canal e conteúdo para mim são de atima qualidade
thank you so much!
Hey, Im trying to play your pack, but its missing Rimworld of magic - misc tweaks, it seems the mod author took the mod down :(
Oh that sucks, should be able to load it without that mod, it's just a couple tweaks for AROM but they aren't required