I remember some of my old necromancer playthroughs with RoM. Undead don't improve by themselves but the more you upgrade the spell the better future undead can (potentially) be. I always kept a stockpile of bodies to resurect, then line them up to check on their skills and kept only those that fit into roles the colony needed.
Vanilla plants expanded mushrooms would be a good mod for this run as it offers a bunch of different mushroom species for different resources like a cloth substitute.
If you hit up the Google drive link on the mod collection my config files are posted, one should have the mod load order if you drop it in your config folder. Or you could grab the Save file and load it, that'll prompt you about restarting with the right load order
I remember some of my old necromancer playthroughs with RoM. Undead don't improve by themselves but the more you upgrade the spell the better future undead can (potentially) be. I always kept a stockpile of bodies to resurect, then line them up to check on their skills and kept only those that fit into roles the colony needed.
Good call!
Profaned mod mixed with Dark Ages : Crypts and Tombs is such an aesthetic.
The downside of permanent eclipse - flavorful as it is - is that it makes it much harder to see
I think we'll probably be mostly melee, with a horde of undead constructs, so probably not to impactful
I am digging this new series. 🤩 Also, your voice is just lovely. Keep up the good work
Hey thank you so much!
Vanilla plants expanded mushrooms would be a good mod for this run as it offers a bunch of different mushroom species for different resources like a cloth substitute.
Yes we are using it!
Lol, when I played the Profaned the cooldown on cursebearer was 2 years. I really like the mod.
realized recording today that there is a health debuff that makes it 2yrs ... but I'm gonna change that 🤣
I feel like being slain by an undead dude named Skunk is like a double L. But I also second the name Grim someone else mentioned.
🤣😂🤣
Skunk is incapable of social.
Yeah, they're a reclusive child. The backstory disables social work type.
Womp womp 😢
Skunk should be renamed Grim Reaver, do to having such high melee 😊
Oh I like Grim!
Seems like the nutrifungus idea is not going to work, says they cant sow because its unroofed even with the zero light level
We got it planted once we put a roof up
Can you upload your mod order anywhere?
If you hit up the Google drive link on the mod collection my config files are posted, one should have the mod load order if you drop it in your config folder. Or you could grab the Save file and load it, that'll prompt you about restarting with the right load order
How about one of them can be named Bile-fuel. 😂