Pogo Rogue Developer Discussion- Player Mechanics, Movement, and Items!

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  • Опубликовано: 30 май 2024
  • A developer discussion with Isaac, the producer in charge of Player Mechanics, Movement, and Items!
    Play Now on Steam!:
    store.steampowered.com/app/28...
    Socials: linktr.ee/PogoRogue

Комментарии • 4

  • @Astrobulb
    @Astrobulb 9 дней назад

    thank you for this beatuiful game!

  • @bringobrongo
    @bringobrongo Месяц назад +2

    Great video! I really like hearing about your thoughts behind all these different design decisions.

  • @robocop9224
    @robocop9224 Месяц назад +2

    I played the game a couple days ago and i loved it, if you never played it before and you see it you should give it a try, it deserves a chance

  • @mystery_1155
    @mystery_1155 Месяц назад

    when i get boomerang and slime launcher with extra ammo, i feel like i can just fly through the game in a very satisfying way. juggler also as a passive item really fuels the button presser in me and i can go very fast, though i do end up hurting my hands from that haha. i did probably 25-30 hours of speedrun attempts in this game! i'm a little sad that the last boss can't be phase skipped anymore, but maybe slimon and constuctus still have their instant kills >:3
    thanks so much for the great game and letting us enjoy it for free!