Thanks Aron, yes this format is great. The simple idea of I want to do a certain movement and here are the challenges I had to overcome to achieve my goal was perfect. The short form video is also helpful. Thank you for sharing your hard work.
Dude this stuff is INCREDIBLY informative and inspiring. I feel we live in a simulation because I was wondering EXACTLY about these types of animations and how to accomplish them. I have athletes. I have video based mocap hardware/software and I wanted to figure out how I could utilize what Cascadeur promises and this is exactly it! I like the format. I currently , due to my limited knowledge of Cascadeur's functions, need more explanation about what exctly you are doing to the intervals and how the auto -physics is therefore necessary as well as knowing what makes one use FK versus IK at any given point but the results you show are so great that it becomes clear the effort is worth it. I could never expect to have such a great thing in 3hrs .
It seems like you're using reference clip by playing it outside Cascadeur. Is there a way to open the clip(s) inside Cascadeur's timeline, so you can time the movement better?
Hey Aron! Does Cascadeur work on a rig that is very different than the standard mixamo rig? (i.e. a rig that has much shorter legs than mixamo rig) Thanks!
Sure, you can use box controller to pose the fingers. I have a file with the UE5 with some finger poses (including fist) that you can download and copy the pose from that file. I explain it in this video: ruclips.net/video/-fBp76zpbDM/видео.html
Can you make a tutorial on how to simulate cloth or hair? I have a model in Blender with bones for the cloth and hair, but I have no idea on how to rig them in cascadeur, I want to be able to use cascadeur physics simulation on them. Any clue?
I haven't done it myself, but I think if you have it rigged and you add rigid bodies to each bone of the cloth and hair autophysics should work. But it's hard to say how heavy those rigid bodies should be.
Thanks Aron, yes this format is great. The simple idea of I want to do a certain movement and here are the challenges I had to overcome to achieve my goal was perfect. The short form video is also helpful. Thank you for sharing your hard work.
great work
Dude this stuff is INCREDIBLY informative and inspiring. I feel we live in a simulation because I was wondering EXACTLY about these types of animations and how to accomplish them. I have athletes. I have video based mocap hardware/software and I wanted to figure out how I could utilize what Cascadeur promises and this is exactly it!
I like the format. I currently , due to my limited knowledge of Cascadeur's functions, need more explanation about what exctly you are doing to the intervals and how the auto -physics is therefore necessary as well as knowing what makes one use FK versus IK at any given point but the results you show are so great that it becomes clear the effort is worth it. I could never expect to have such a great thing in 3hrs .
Very nice. Thanks for sharing.
ooo yes!
Great work
I like your breakdowns a lot, even if I can not now follow them. Still the second day where I try to learn Cascadur or animating in general.
Really informative, I wonder if anyone has created an E. Honda hundred hand slap animation with Cascadeur.
beautiful!! thanks man
internet needed this!, thanks:)
so smooooth.
This is awesome.
I fighting with foot sliding myself.
I’ve tried linear too, but not quite solved yet.
love your work man!
How do you move keyframes
By holding middle mouse
@@AronNemeth95 ok Thanks
Please how do I aminate two characters in one scene? can you do a tutorial on that? thanks
Hogyan csináltad ezt a gyönyörű render-t?
A fényekre gondolok meg a háttérre. Nagyon jó lett.
can you please tell me how you added a background and colors to the character?
I imported the finished animation to Blender, added a backdrop and a simple lighting setup and rendered it that way.
@@AronNemeth95 can you please make a short tutorial on that?
It seems like you're using reference clip by playing it outside Cascadeur. Is there a way to open the clip(s) inside Cascadeur's timeline, so you can time the movement better?
Sure, you can import a video in File > Import > Reference video. But make sure that the FPS of the video and your timeline matches.
COOL
Hey Aron! Does Cascadeur work on a rig that is very different than the standard mixamo rig? (i.e. a rig that has much shorter legs than mixamo rig) Thanks!
Hey
It shouldn't be an issue)
how/for what can i use these animations tho?
Is there option to make fist using EU5 character?
Sure, you can use box controller to pose the fingers.
I have a file with the UE5 with some finger poses (including fist) that you can download and copy the pose from that file. I explain it in this video: ruclips.net/video/-fBp76zpbDM/видео.html
@@AronNemeth95 dude, you are the Man ❤️
Can you make a tutorial on how to simulate cloth or hair? I have a model in Blender with bones for the cloth and hair, but I have no idea on how to rig them in cascadeur, I want to be able to use cascadeur physics simulation on them. Any clue?
I haven't done it myself, but I think if you have it rigged and you add rigid bodies to each bone of the cloth and hair autophysics should work. But it's hard to say how heavy those rigid bodies should be.
Прям гордость берет за футболку с Казанью и Татарстаном. :-D
Szép munka!
Köszi 😀
Bro has más vídeos así, y considera crear una cuenta Patreon para apoyarte
Казань|Татарстан
Татарстан супер гуд