Creating a Realistic Butterfly Kick in Cascadeur

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  • Опубликовано: 27 дек 2024

Комментарии •

  • @tonysheilds4681
    @tonysheilds4681 Год назад +6

    Thanks Aron, yes this format is great. The simple idea of I want to do a certain movement and here are the challenges I had to overcome to achieve my goal was perfect. The short form video is also helpful. Thank you for sharing your hard work.

  • @Don_Beto_ptr
    @Don_Beto_ptr 2 года назад +2

    great work

  • @craigbaker6382
    @craigbaker6382 Год назад +2

    Dude this stuff is INCREDIBLY informative and inspiring. I feel we live in a simulation because I was wondering EXACTLY about these types of animations and how to accomplish them. I have athletes. I have video based mocap hardware/software and I wanted to figure out how I could utilize what Cascadeur promises and this is exactly it!
    I like the format. I currently , due to my limited knowledge of Cascadeur's functions, need more explanation about what exctly you are doing to the intervals and how the auto -physics is therefore necessary as well as knowing what makes one use FK versus IK at any given point but the results you show are so great that it becomes clear the effort is worth it. I could never expect to have such a great thing in 3hrs .

  • @bishopmediatvl.l.c.517
    @bishopmediatvl.l.c.517 2 года назад +1

    Very nice. Thanks for sharing.

  • @kindkind4813
    @kindkind4813 2 года назад

    ooo yes!

  • @hellsingalucard4637
    @hellsingalucard4637 2 года назад +1

    Great work

  • @tuatec
    @tuatec 2 года назад +1

    I like your breakdowns a lot, even if I can not now follow them. Still the second day where I try to learn Cascadur or animating in general.

  • @resnatachyon
    @resnatachyon Год назад

    Really informative, I wonder if anyone has created an E. Honda hundred hand slap animation with Cascadeur.

  • @cosmosmythos
    @cosmosmythos Год назад

    beautiful!! thanks man

  • @RDD87z
    @RDD87z 2 года назад

    internet needed this!, thanks:)

  • @Santanu_Pal
    @Santanu_Pal Год назад

    so smooooth.

  • @TangleWireTube
    @TangleWireTube 2 года назад +1

    This is awesome.
    I fighting with foot sliding myself.
    I’ve tried linear too, but not quite solved yet.

  • @dommy1852
    @dommy1852 2 года назад

    love your work man!

  • @franklinfache
    @franklinfache Год назад +1

    How do you move keyframes

  • @qwame41
    @qwame41 2 года назад +1

    Please how do I aminate two characters in one scene? can you do a tutorial on that? thanks

  • @FelixVyra
    @FelixVyra Год назад

    Hogyan csináltad ezt a gyönyörű render-t?
    A fényekre gondolok meg a háttérre. Nagyon jó lett.

  • @auriliomike2199
    @auriliomike2199 Год назад

    can you please tell me how you added a background and colors to the character?

    • @AronNemeth95
      @AronNemeth95  Год назад

      I imported the finished animation to Blender, added a backdrop and a simple lighting setup and rendered it that way.

    • @auriliomike2199
      @auriliomike2199 Год назад

      @@AronNemeth95 can you please make a short tutorial on that?

  • @scarletblaze
    @scarletblaze Год назад +3

    It seems like you're using reference clip by playing it outside Cascadeur. Is there a way to open the clip(s) inside Cascadeur's timeline, so you can time the movement better?

    • @AronNemeth95
      @AronNemeth95  Год назад +3

      Sure, you can import a video in File > Import > Reference video. But make sure that the FPS of the video and your timeline matches.

  • @SuperMontana2008
    @SuperMontana2008 2 года назад +1

    COOL

  • @TheSummarizer
    @TheSummarizer Год назад +1

    Hey Aron! Does Cascadeur work on a rig that is very different than the standard mixamo rig? (i.e. a rig that has much shorter legs than mixamo rig) Thanks!

  • @crackedblack1410
    @crackedblack1410 Год назад

    how/for what can i use these animations tho?

  • @PapiBakus
    @PapiBakus Год назад +1

    Is there option to make fist using EU5 character?

    • @AronNemeth95
      @AronNemeth95  Год назад

      Sure, you can use box controller to pose the fingers.
      I have a file with the UE5 with some finger poses (including fist) that you can download and copy the pose from that file. I explain it in this video: ruclips.net/video/-fBp76zpbDM/видео.html

    • @PapiBakus
      @PapiBakus Год назад

      @@AronNemeth95 dude, you are the Man ❤️

  • @ERBaruin
    @ERBaruin 2 года назад +1

    Can you make a tutorial on how to simulate cloth or hair? I have a model in Blender with bones for the cloth and hair, but I have no idea on how to rig them in cascadeur, I want to be able to use cascadeur physics simulation on them. Any clue?

    • @AronNemeth95
      @AronNemeth95  Год назад +1

      I haven't done it myself, but I think if you have it rigged and you add rigid bodies to each bone of the cloth and hair autophysics should work. But it's hard to say how heavy those rigid bodies should be.

  • @Drakmour666
    @Drakmour666 Год назад

    Прям гордость берет за футболку с Казанью и Татарстаном. :-D

  • @norbertszalko
    @norbertszalko 2 года назад

    Szép munka!

  • @hellsingalucard4637
    @hellsingalucard4637 2 года назад

    Bro has más vídeos así, y considera crear una cuenta Patreon para apoyarte

  • @MrJeka1111
    @MrJeka1111 2 года назад +1

    Казань|Татарстан

    • @AronNemeth95
      @AronNemeth95  Год назад

      Татарстан супер гуд