1 tipp: Elérhetőségek feltüntetése! insta, email, fb bármi Csak így tovább! Kiváló minőségű tartalmaod ritkaság számba megy Cascadeur tutorialok között. Talán a mikrofonodon volna érdemes még javítani. Az angolod picit vicces, mondhatni csiszolatlan gyémánt az is :D
Köszi a tanácsokat 🙂 Elérhetőségekhez személyes accountokat nem akarom megadni, de tervben van. Teljesen jó a magyar akcentus 😀 A lényeg, hogy érthető legyen.
How is this super hidden? :) thx! I guess it's a matter of naming. I was googling for "cascadeur reset to bind pose " or " reset to base pose" with no results. It's now called "Go to T-pose" under commands, which seems a bit odd to me, as not every char comes in a T-pose. Already the case with their default UE5 Manny, which has an A-pose
Go to default pose is not present in commands menu on latest version and with ue5 mannequin. Instead there is "go to origin" which doesnt seem to work either.
@@AronNemeth95 Command Commands.Go to T-pose terminated with error: TypeError: get_behaviour_by_name(): incompatible function arguments. The following argument types are supported: 1. (self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, bh_name: str) -> csc.Guid Invoked with: , , 'BoxView' after selecting modified control points and clicking on "go to Tpose"
@@AronNemeth95 error is outboarding my screen, so it will look a little bit weird "land Commands Go to T-pose terminated with error: TypeError: get_behaviour_by_name(). inco' ;elf: csc.model.BehaviourViewer, object_id: csc.model Objectld, bh_name: str) -> csc.Guid le function arguments. The following argument types are supported: .d with: ,
Not really. The default pose is saved when you generate the rig in rigging mode. So you would need to pose the character to T-pose before creating the rig.
Legtöbb energiámat nekem az emésztette fel ,mire rájöttem hogy görgővel lehet húzni a keyframe-t és shift görgővel másolni :,,v noh meg az X-el kell play-t indítani és reflexből spacet nyomok mindig. Így már a lényeget tudom amire szükségem van.. :v amugy ment a nagy ZÖLD pacsi a minőségi Tútókért ;)
Man, you are a goldmine of knowledge, thank you for sharing
This was driving me crazy. Thanks for the great, short tutorial!
doesn't work anymore
érdekes és tömör, pont ahogy szeretem!
1 tipp: Elérhetőségek feltüntetése! insta, email, fb bármi
Csak így tovább! Kiváló minőségű tartalmaod ritkaság számba megy Cascadeur tutorialok között.
Talán a mikrofonodon volna érdemes még javítani.
Az angolod picit vicces, mondhatni csiszolatlan gyémánt az is :D
Köszi a tanácsokat 🙂
Elérhetőségekhez személyes accountokat nem akarom megadni, de tervben van.
Teljesen jó a magyar akcentus 😀 A lényeg, hogy érthető legyen.
can you show ur workflow to bringing chars from blender to casc and then back to blender?
What rig are you using in Blender? Do you have a simple armature, or do you have a control rig like rigify?
@@AronNemeth95 yeap its a rigify rig with controllers
@@poochyboi I will take a look into it
@@AronNemeth95 thank you!
Wow! That great tutorial!!! Thanks a lot
❤
thanks you
Thank you!
How is this super hidden? :) thx! I guess it's a matter of naming. I was googling for "cascadeur reset to bind pose " or " reset to base pose" with no results. It's now called "Go to T-pose" under commands, which seems a bit odd to me, as not every char comes in a T-pose. Already the case with their default UE5 Manny, which has an A-pose
I totally agree with you that the naming and placement of the function is not the most intuitive.
Go to default pose is not present in commands menu on latest version and with ue5 mannequin. Instead there is "go to origin" which doesnt seem to work either.
It was renamed to "Go to T-pose"
@@AronNemeth95 Yes i tried that too and got an error message.
What was the error message?
@@AronNemeth95
Command Commands.Go to T-pose terminated with error: TypeError: get_behaviour_by_name(): incompatible function arguments. The following argument types are supported:
1. (self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, bh_name: str) -> csc.Guid
Invoked with: , , 'BoxView'
after selecting modified control points and clicking on "go to Tpose"
@@AronNemeth95 error is outboarding my screen, so it will look a little bit weird "land Commands Go to T-pose terminated with error: TypeError: get_behaviour_by_name(). inco' ;elf: csc.model.BehaviourViewer, object_id: csc.model Objectld, bh_name: str) -> csc.Guid
le function arguments. The following argument types are supported:
.d with: ,
is there anyway to make the default pose a T-Pose instead of an A-Pose?
Not really. The default pose is saved when you generate the rig in rigging mode. So you would need to pose the character to T-pose before creating the rig.
Legtöbb energiámat nekem az emésztette fel ,mire rájöttem hogy görgővel lehet húzni a keyframe-t és shift görgővel másolni :,,v noh meg az X-el kell play-t indítani és reflexből spacet nyomok mindig. Így már a lényeget tudom amire szükségem van.. :v amugy ment a nagy ZÖLD pacsi a minőségi Tútókért ;)
How can I import two characters in one scene and animated it?
You need to have a scene where you have your characters rigged, then in a new empty scene you can import those two (or more) scenes in Import > Scene.
@@AronNemeth95 Thank you
I found even i reset my default it still not the my first T pose , do you have any idle😂
Did you do the rig in Cascadeur when the character was in T pose?
@@AronNemeth95 yes and i had found the way : in command -> go to default pose 😂
Yes, that's what is in the video