How to Reset a Pose in Cascadeur

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  • Опубликовано: 28 дек 2024

Комментарии • 33

  • @shantagmorelbereth1408
    @shantagmorelbereth1408 Год назад +1

    Man, you are a goldmine of knowledge, thank you for sharing

  • @jeffdavies2824
    @jeffdavies2824 Год назад +2

    This was driving me crazy. Thanks for the great, short tutorial!

  • @Pag1iaccio
    @Pag1iaccio Год назад +1

    doesn't work anymore

  • @norbertszalko
    @norbertszalko Год назад +1

    érdekes és tömör, pont ahogy szeretem!

  • @norbertszalko
    @norbertszalko Год назад

    1 tipp: Elérhetőségek feltüntetése! insta, email, fb bármi
    Csak így tovább! Kiváló minőségű tartalmaod ritkaság számba megy Cascadeur tutorialok között.
    Talán a mikrofonodon volna érdemes még javítani.
    Az angolod picit vicces, mondhatni csiszolatlan gyémánt az is :D

    • @AronNemeth95
      @AronNemeth95  Год назад +1

      Köszi a tanácsokat 🙂
      Elérhetőségekhez személyes accountokat nem akarom megadni, de tervben van.
      Teljesen jó a magyar akcentus 😀 A lényeg, hogy érthető legyen.

  • @poochyboi
    @poochyboi Год назад +4

    can you show ur workflow to bringing chars from blender to casc and then back to blender?

    • @AronNemeth95
      @AronNemeth95  Год назад

      What rig are you using in Blender? Do you have a simple armature, or do you have a control rig like rigify?

    • @poochyboi
      @poochyboi Год назад

      @@AronNemeth95 yeap its a rigify rig with controllers

    • @AronNemeth95
      @AronNemeth95  Год назад +1

      @@poochyboi I will take a look into it

    • @poochyboi
      @poochyboi Год назад

      @@AronNemeth95 thank you!

  • @IvanHalimau
    @IvanHalimau Год назад

    Wow! That great tutorial!!! Thanks a lot

  • @RECFILMA
    @RECFILMA Месяц назад

    thanks you

  • @themaxproful
    @themaxproful Год назад

    Thank you!

  • @harrysanders818
    @harrysanders818 Год назад +2

    How is this super hidden? :) thx! I guess it's a matter of naming. I was googling for "cascadeur reset to bind pose " or " reset to base pose" with no results. It's now called "Go to T-pose" under commands, which seems a bit odd to me, as not every char comes in a T-pose. Already the case with their default UE5 Manny, which has an A-pose

    • @AronNemeth95
      @AronNemeth95  Год назад

      I totally agree with you that the naming and placement of the function is not the most intuitive.

  • @delko000
    @delko000 Год назад

    Go to default pose is not present in commands menu on latest version and with ue5 mannequin. Instead there is "go to origin" which doesnt seem to work either.

    • @AronNemeth95
      @AronNemeth95  Год назад +1

      It was renamed to "Go to T-pose"

    • @delko000
      @delko000 Год назад +1

      @@AronNemeth95 Yes i tried that too and got an error message.

    • @AronNemeth95
      @AronNemeth95  Год назад

      What was the error message?

    • @delko000
      @delko000 Год назад

      @@AronNemeth95
      Command Commands.Go to T-pose terminated with error: TypeError: get_behaviour_by_name(): incompatible function arguments. The following argument types are supported:
      1. (self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, bh_name: str) -> csc.Guid
      Invoked with: , , 'BoxView'
      after selecting modified control points and clicking on "go to Tpose"

    • @Pag1iaccio
      @Pag1iaccio Год назад

      @@AronNemeth95 error is outboarding my screen, so it will look a little bit weird "land Commands Go to T-pose terminated with error: TypeError: get_behaviour_by_name(). inco' ;elf: csc.model.BehaviourViewer, object_id: csc.model Objectld, bh_name: str) -> csc.Guid
      le function arguments. The following argument types are supported:
      .d with: ,

  • @The_K1tten_Earter
    @The_K1tten_Earter 5 месяцев назад

    is there anyway to make the default pose a T-Pose instead of an A-Pose?

    • @AronNemeth95
      @AronNemeth95  4 месяца назад +1

      Not really. The default pose is saved when you generate the rig in rigging mode. So you would need to pose the character to T-pose before creating the rig.

  • @KAcs4_pictures
    @KAcs4_pictures Год назад

    Legtöbb energiámat nekem az emésztette fel ,mire rájöttem hogy görgővel lehet húzni a keyframe-t és shift görgővel másolni :,,v noh meg az X-el kell play-t indítani és reflexből spacet nyomok mindig. Így már a lényeget tudom amire szükségem van.. :v amugy ment a nagy ZÖLD pacsi a minőségi Tútókért ;)

  • @qwame41
    @qwame41 Год назад

    How can I import two characters in one scene and animated it?

    • @AronNemeth95
      @AronNemeth95  Год назад

      You need to have a scene where you have your characters rigged, then in a new empty scene you can import those two (or more) scenes in Import > Scene.

    • @qwame41
      @qwame41 Год назад +1

      @@AronNemeth95 Thank you

  • @Shi1ny1749
    @Shi1ny1749 Год назад

    I found even i reset my default it still not the my first T pose , do you have any idle😂

    • @AronNemeth95
      @AronNemeth95  Год назад

      Did you do the rig in Cascadeur when the character was in T pose?

    • @Shi1ny1749
      @Shi1ny1749 Год назад

      @@AronNemeth95 yes and i had found the way : in command -> go to default pose 😂

    • @AronNemeth95
      @AronNemeth95  Год назад

      Yes, that's what is in the video