Blendshapes are an instant win for me. Previously my workflow involved doing half the animation in Cascadeur and the other half in Unity or Blender. Now I can do it all in one place.
This is such an exciting program! I JUST got my hands on a pro license thanks to the incredible team and I really want to use this program for some giant monster animations. The only thing is I’m entirely new to it. I know you’ve uploaded a rigging tutorial from Blender to Cascadeur, but do you think you’d be able to make an updated version that covers all the new features? Also how would you feel about covering a tutorial that has a premade animation in Blender of a character that is roughly blocked and splined, then baking it out and exporting to Cascadeur, re-rigging, unbaking and refining the animation, adding all the features like AutoPhysics and defining Fulcrum points, then exporting back to Blender? Bonus points for covering baking it back to a control rig! I really want to figure out also how to export my winged dragon characters and rigging my digitigrade characters. As well as covering how to animate blend shapes in Cascadeur then copying those keyframes back in blender onto a higher res mesh that has the same blend shapes.
Thank you for your tutorials and the Cascadeur to Blender Bridge addon. I am still using Cascadeur version 2023.2.1 and what version of the Bridge addon should I use in my case?
Blendshapes are an instant win for me. Previously my workflow involved doing half the animation in Cascadeur and the other half in Unity or Blender. Now I can do it all in one place.
Definitely intrested in a deeper blendshape tutorial
Good one mate. It's good to see you. Nice work on the facial mocap, I hadn't thought of that...
This is such an exciting program! I JUST got my hands on a pro license thanks to the incredible team and I really want to use this program for some giant monster animations. The only thing is I’m entirely new to it. I know you’ve uploaded a rigging tutorial from Blender to Cascadeur, but do you think you’d be able to make an updated version that covers all the new features? Also how would you feel about covering a tutorial that has a premade animation in Blender of a character that is roughly blocked and splined, then baking it out and exporting to Cascadeur, re-rigging, unbaking and refining the animation, adding all the features like AutoPhysics and defining Fulcrum points, then exporting back to Blender? Bonus points for covering baking it back to a control rig!
I really want to figure out also how to export my winged dragon characters and rigging my digitigrade characters. As well as covering how to animate blend shapes in Cascadeur then copying those keyframes back in blender onto a higher res mesh that has the same blend shapes.
awesome
Thanks for valuable tutorials and this one too😊
Thank you for your tutorials and the Cascadeur to Blender Bridge addon. I am still using Cascadeur version 2023.2.1 and what version of the Bridge addon should I use in my case?
For 2023.2.1 the 1.0.0 version of the add-on should work.
For 2023.2.1 the 1.0.0 version of the add-on should work.
Where is the horse walk tutorial?
Are those new features in the indie version available ? Thanx
I haven't checked, but I think it should be. I am not sure about the character interaction though
@@AronNemeth95do you Have the AI mocap?
bro give us addonnn